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New aircraft models for OFF / Combat Flight Simulator

40 files

  1. HPW FM and EW Mods for Campaign and QC Battles

    <a name="top">Thank you for downloading my FM update! This important update changes many FM settings on most of the aircraft currently existing in OFF. The most significant include changes to the elevator, rudder, and center of gravity (CoG) and center of lift (CoL) values in order to reduce the sluggish turn performance of several aircraft in version 3.0 of the FM mod. In addition to being more tail-heavy, most aircraft should feel more nimble and will now require a more delicate touch on the controls. As a result, while you will be able to fly much closer to the edge of an aircraft's "envelope" with this FM, you also bear the increased risk of possibly stalling and spinning your aircraft if you are not careful! This update also revises the moment of inertia (MOI) values of many aircraft in order to improve the performance of AI controlled aircraft, particularly at low altitude. Although I do not have access to and have not changed any of the AI routines, it is hoped that changes to the MOI values will result in the AI being somewhat more likely to "choose" turn, rather than climb-n-stall, tactics at low altitudes.
     
    *Note: Although the FM has been updated for all QC aircraft, the AI will have the same empty weight advantage they have in the stock OFF FM. Consider the AI in QC battles as "practice opponents" who are a little better than your average campaign AI pilot.
     
    Zip file contents: This readme file, plus the following files:
    1) HPW FM and EW Campaign Mod (version 4.0.0)
    2) HPW FM and EW Sopwith Tripe 130 HP (see New Alternative Aircraft in 3.1 below).
    3) HPW FM and EW Sopwith Pup 100 HP
    4) HPW FM and EW Spad VII 180 HP
    5) HPW FM and EW Spad XIII 220 HP
    6) HPW FM and EW Spad XIII 235 HP
    INSTALL INSTRUCTIONS
     
    Important! This version of the mod is ONLY intended to be used with Jonesoft's Generic Mod Enabler and should not be installed unless JSGME has already been installed in your OBDSoftware main folder!
     
    In order to install the main campaign mod and optional airplane mods, find the "HPW FM and EW Campaign Mod 7z" zip file and click on it. When the new window opens, you should see six folders plus this readme file. Click the "Extract" button at the top of the window and copy all six folders inside your OBDSoftware\MODS folder. The files are correctly installed if you see all six folders the next time you start JSGME. After copying the folders to the MODS folder, you can either keep or move the readme file to another location on your computer.
     
    In order to activate any of the mods, simply start JSGME, highlight the mod you wish to use, and click the top button. Click okay and the mod will become activated.
    Important note: As in previous versions of the FM mod, and any other mod which modifies any of OFF's .cfg files, using this mod will result in the user not being able to see any of the ace skins, either those already included in the game or that the user has created on his own or downloaded for use with HITR. Fortunately, a workaround for this problem has been identified by Panama Red. Basically, in order to use this mod and also to see all of the ace skins available in the game, first activate the FM mod and start the game. Begin your campaign as usual, but instead of flying your mission, click on end mission as soon as you find yourself on the field. Exit to the main menu and then restart your campaign. Then, on the campaign screen, click "Replay Mission." This will take you back to the beginning of your mission but with the advantage of allowing you to see all of the fantastic skins which have been lovingly created by members of the OBD team and by many others for users of HiTR. As long as you do not quit the game entirely or switch pilots, you should not have to repeat the procedure on subsequent missions. Finally, OBD has already assured us that this problem has been eliminated in the next version of Over Flanders Fields. Huzzah!

    235 downloads

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    2 comments

    Updated

  2. HPW_HITR_DM_1.1

    H.P.W. QC Damage Model for OFF BHaH HITR v1.1 Beta
     
    by Herr Prop Wasche
     
    Zip file contents:
     
    aircraft folder with 47 .xdp files
    HITR_xdp_Backup.bat
    Restore_HITR_DM.bat
    HPW_HITR_DM_1.1_ReadMe.txt
     
    Thank you for downloading version 1.0 of my QC damage model for Hat in the Ring, the fantastic extension to Between Heaven and Hell, the already wonderful WWI flight sim modification of CFS3 by OBD Software. Like my previous damage mods, this mod is intended to enhance some of the visual damage effects already in the game. Depending upon the aircraft and the severity of the damage, aircraft should now be more likely to display not only bullet holes, but also rips and tears, oil and coolant leaks, exposed wing spars, and broken wing tips. Although entire wings may still break off at the root, the mod is intended to slightly reduce the frequency of this event. In addition, while all of the aircraft engines in the game have been made slightly more resistant to early damage, when severely damaged they are somewhat more likely to catch on fire and even explode! Finally, both your pilot and your AI opponent are slightly more vulnerable to becoming wounded--perhaps fatally!
     
    Although I have worked for a long time implementing and testing these changes and am very proud of the results, keep in mind that this release is only a BETA. Therefore, kindly report any strange behavior or unusual results that you may come across. I am particularly interested in the behavior of the new planes introduced in the HITR expansion, as well as the behavior of the Nieuport and Albatros series of aircraft. You should quickly notice that these planes do not perform quite like you are used to seeing them perform with the standard damage model.
     
    Lastly, I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this damage mod. Of course, with the exception of the minor tweaks contained in this damage model, all work remains the sole work and property of OBD Software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum. Thank you and I hope you enjoy the mod!
     
    INSTALLATION: Important! Backup your HITR .xdp files first! Backup your HITR .xdp files by first copying the HITR_xdp_Backup.bat file to your OBDSoftware\CFSWW1 Over Flanders Fields folder and then clicking on it to run the program. After you have backed up your .xdp files, extract the entire contents of the HPW_HITR_DM_1.1.zip file to the OBDSoftware\CFSWW1 Over Flanders Fields folder. DO NOT unzip the file into the aircraft folder itself! If prompted, simply click "Yes to all" when asked if you wish to replace files. If at any time you wish to return to the stock HITR damage model (for either campaign or MP use), simply click the Restore_HITR_DM.bat file included in the zip file and automatically placed in your OBDSoftware\CFSWW1 Over Flanders Fields folder. In order to re-apply the mod, simply re-open the HPW_HITR_DM_1.1.zip file and extract the aircraft folder to the OBDSoftware\CFSWW1 Over Flanders Fields folder.
     
    NOTE: This mod is currently intended to be used in QC battles ONLY. If you use the mod in the campaign, only YOUR plane will have the modified damage model. All AI aircraft will still be using the stock damage model. A damage model for all of the airplanes in the campaign will be released (hopefully) in the very near future.

    51 downloads

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    1 comment

    Updated

  3. HPWDMv2.5 update

    Readme File 18/12/2010
    ------------
    HPW Full Campaign Damage Model for OFF BHaH HITR
    v2.5
     
    by Herr Prop Wasche
     
    Zip file contents:
     
    HPWDMv2.5\aircraft folder with 477 individual aircraft folders, .xdp files and .bdp files (Fortiesboy, you were right!)
    HPWDMv2.5 readme.txt
     
    INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the HPWDMv2.5 zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see the readme.txt and the following folder structure inside the MODS folder: HPWDMv2.5\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it!
     
    NOTE: This mod is intended to be used in QC battles AND the main campaign.
    ------------
     
    Version History
     
    2.5 Major fix and revision! All HPW damage model users are urged to upgrade to this version!
     
    --Fix: Discovered and corrected major error introduced in v2.1 which prevented player pilot from being injured or dying even when "Dead is Dead" pilot outcome option was selected in Workshop. All three outcomes should now work as designed.
     
    --Fix: Corrected error which prevented damage model mod from being applied to Nieuport 11's.
     
    --Hit points for horizontal stabilizers increased slightly to lower chances of "tail-first slides" at low altitude for some aircraft. Note: This problem may also be partly an FM issue and cannot be fully fixed by changes to the damage model.
     
    --Hit points for all control cables increased slightly in all aircraft.
     
    --Important new feature: aircraft .bdp file associated with each matching aircraft .xdp file now included in mod. This has two major effects: game load times are no longer slowed the first time after the mod is applied, AND the original HITR .bdp files will be restored if the mod is disabled or removed. Previous versions of the damage model failed to restore the correct .bdp files, possibly causing certain game anomalies if the mod was disabled.

    114 downloads

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    1 comment

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  4. AI AUSTRIAN PHONIEX D1'S

    3 VERSION OF THE AUSTRIAN PHONIEX D1, AI ONLY FOR USE IN MISSION BUILDING, 1 AUSTRAIN NAVAL, AND 2 STANDARD ONE OF WHICH HAS A NICE CAMMO PATTEREN

    154 downloads

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  5. aa curtis jenny

    new orignal curtiss jenny conversion of mark rudes cfs3 conversion for use in off bhah by stumpjumper textures by capt winters and stumpjumper

    213 downloads

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  6. 81st squadrigallia itlay hanriot

    thsi is a fictional hanriot based off the 81st sqaudriglallia of itlay new gmax model, similair to the one i uplaoded for ph2 enjoy

    232 downloads

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  7. sjhp400

    beat version of my hp 0/400 ai only test mission included

    292 downloads

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    0 comments

    Submitted

  8. br14

    beat version of my ai br 14 in usa skin test aways guys i welcome skins and standalones jsut make sure i get credit please

    258 downloads

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    0 comments

    Submitted

  9. AI AUSTRAIN PHONIEX C1 2 SEATER

    AI VERSION OF THE PHONIEX C1 2 SEATER RECON BOMBER

    167 downloads

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  10. HPW_Spads

    Readme File 03/08/2011
     
    HPW_Spads for OFF BHaH HITR Full Campaign and QC Battles
     
    v1.0
     
    by Herr Prop Wasche
     
    Zip file contents:
     
    HPW_Spads zip file containing five folders named SpadVII_150,
    SpadVII_180, Spad13_200, Spad13_220, and Spad13_235 with appropriate
    aircraft folders and aircraft.cfg and .air files.
    HPW_SpadsFM_readme.txt
     
    INSTALLATION: IMPORTANT! INSTALLATION OF THIS MOD IS SLIGHTLY
    DIFFERENT FROM MY OTHER MODS! First, download the mod to your
    desktop or other preferred location. Then, open the zip file and
    open the HPWSpads file folder. Select ALL FIVE Spad folders and
    copy to your OBDSoftware\CFSWW1 Over Flanders Fields\MODS folder.
    DO NOT install the mod unless JSGME has already been installed into
    your CFSWW1 Over Flanders Fields game folder. The mod is correctly
    installed if you see this readme.txt and the following folders
    inside the MODS folder: SpadVII_150, SpadVII_180, Spad13_200,
    Spad13_220, and Spad13_235. To load your desired aircraft, simply
    run JSGME, highlight the appropriate folder, click on the top
    button, and then start your game. That's it!
     
    NOTE: In order to see the aircraft skins of any Spad aces while
    using this mod, please see the first post of Panama Red's thread
    titled "Guaranteed Method to See Ace Skins Using HPW's FM" at the
    Over Flanders Fields Forum at combatace.com for instructions on the
    easy work-around.
     
    -------------------------------------------------------------------
     
    Initial release 1.0
     
    Thank you for downloading HPW's Spads FM Pack 1.0, a revised flight
    model for FIVE different Spad series aircraft for use in Hat in the
    Ring, the official extension to Between Heaven and Hell, the WWI
    flight sim modification of CFS3 by OBD Software. This revised
    interpretation of the Spad VII and Spad XIII flight models was made
    to represent the different engines used by each aircraft and to
    better reflect the evolution in performance of each aircraft during
    the course of the war. See the following chart for a summary of
    some of these differences. (Maximize window if chart is difficult
    to read).
     
    Aircraft Speed @ 3,000 m Speed @ 2,000 m Speed @ 1,000 m Speed @ 500 ft. Ceiling
    Spad VII 150 114.00 mph 118.25 mph 122.00 mph 119.00 mph. 16,500 ft.
    Spad VII 180 125.25 128.25 132.00 130.25 20,000
    Spad XIII 200 129.25 133.25 129.75 124.75 18,500
    Spad XIII 220 133.25 136.50 130.50 125.00 20,500
    Spad XIII 235 137.50 139.50 134.00 128.75 21,250
     
    The most noticeable changes using these mods are reflected in the
    speeds of the early and late models of each aircraft. Compared to
    the Spad models in the stock game, the Spad VII 150 version is
    generally slower at all altitudes, while the Spad VII 180 is
    slightly faster. The same applies to the Spad XIII 200, 220, and
    235 HP versions, with the 235 HP version being about 2 mph faster
    than the standard OFF version. The maximum ceiling is also
    different depending on the engine used in each aircraft. Dive
    speeds were also adjusted in order to better correspond with the
    historical record. Finally, rudder responsiveness was reduced
    somewhat to reflect the small surface area of the rudders on the
    Spad series, as compared to the other aircraft in the game.
     
    ------------------------------------------------------------------
    As an *approximate* guide to when each aircraft and engine upgrade
    entered service, please see the following chart:
     
    Aircraft Entered Service
    Spad VII 150 February 1917
    Spad VII 180 June 1917*
    Spad XIII 200 January 1918
    Spad XIII 220 April 1918*
    Spad XIII 235 August 1918*
     
    In order to simulate when a particular squad might have recieved
    their engine updgrade, I recommend that on the first of each month
    marked with an asterik, the player should roll a six-sided die. If
    you roll a number equal to or higher than the following guide,
    your squad gets the upgrade and you can install the newer engine.
    If not, at the beginning of each following week, roll the die
    again until you obtain the upgrade. (If you wish, you may add +1
    to each roll if you are in an elite squad).
     
    Week Roll
    One 6
    Two 5,6
    Three 4,5,6
    Four+ 3,4,5,6
    ------------------------------------------------------------------
     
    I would like to express my sincere thanks and appreciation to OBD
    Software for their help in the making of this revised version of
    the flight model. As always, with the exception of the tweaks
    contained herein, all work on the original flight model remains
    the sole work and property of OBD software. I would also like to
    thank Panama Red for the inspiration, development, and testing of
    this mod. Finally, if you have any questions or experience any
    problems with the installation of this mod, please contact me on
    the Over Flanders Fields forum at www.combatace.com. Thank you
    and I hope you enjoy the new FM's!
     
    HPW

    77 downloads

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  11. MP Aircraft

    This .rar contains the aircraft needed to play MP. It contains the Gotha and the Zeppelin and also the Gotha weapons and pylons files. There are readmes for each. But basically, you put the Gotha and Zeppelin folders into your CFSWW1/Over Flanders Fields/aircraft folder. The installation of the weapons and pylons is a little more complicated, but the readme is clear. Follow it and you'll be good to go. It also includes the Searchlights part of the "Gothas along the Thames" mission since that mission is flown regularly.

    223 downloads

       (2 reviews)

    0 comments

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  12. IDM2_0QC.zip

    Intermediate QC Damage Model for OFF BHaH v2.0
    Now with Enhanced Damage Effects!
     
    by Herr Prop Wasche
     
    INSTALLATION: Simply right-click the IDM_2_0.zip file and extract to the OBDSoftware\CFSWW1 Over Flanders Fields folder. DO NOT unzip the file into the aircraft folder itself! If prompted, simply click "Yes to all" when asked if you wish to replace files.
     
    If you later decide to go back to either the normal or hardcore damage models, simply run the appropriate DM program from OBD.

    80 downloads

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  13. Fortiesboy Campaign DM 1.0

    Installation Instructions: Unzip the .rar file to your Over Flander's Field aircraft folder.

    94 downloads

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  14. Fortiesboys DM 1.1.rar

    " Fortiesboy's DM for OFF.
     
    This second version of my DM, ( 1.1) is restricted to those planes which, ( roughly), came into the War in 1917 and 1918.
    The following planes of OFF have not been modified with my DM.
    Bristol Scout:
    DFW-CV:
    DH2: DH2-m16:
    Fokker Elll :
    Nieuport Nll and Nieuport N16:
    Roland Cll.
     
    Therefore when my DM mod is installed, the above planes will retain the DM of the previous DM
    which you had in your OFF installation.
    This may have been the Dev's Hardcore DM ( on which my DM is based ), or Prop Wasches Intermediate DM. ( Or even, the Devs Normal DM.)
     
    I have tested by loading the Devs Hardcore DM, from my DM installation. (Their installation does not require a new bdp file ).
    When I flew the sim, in QC, I clearly had the Hardcore DM in use. So that was OK, so far.
    Then I installed my DM, using the installation method as described below. Then when I flew, I clearly had my Damage Modelling.
    All seems OK, so, they are apparently easily interchangeable.
    I have also flown my DM in a campaign flight or two, and all seems OK.
     
    For Multiplay, see later.
     
    Installation of Fortiesboy DM.1.1
     
    There are now two parts to the installation procedure. First, my zip file needs to be installed.
     
    Then, there are some bdp files within the OFF installation which need to be deleted.
    Don't worry, this is a simple procedure, but necessary . It is explained further below as to why that is so.
    I will give a step by step guide as to how to do this, just a bit further on.
     
    OK- Starting with the Fortiesboy DM1.1 zip file, extract to your OFF root directory,
    ( usually OBDSoftware)\CFSWWl OverFlandersField\ aircraft .
    EDIT- There has been a query - to make clear. extract is to the aircraft folder in CFSWWl Over Flanders Field.
    (Some installs have the path as Program Files\Microsoft Games\CFSWWl OverFlanders Field.
    Whichever yours is, the extract is to the aircraft folder .
     
    (If anyone wants a step by step guide in how to extract the zip files into OFF,
    please PM me and I will send it to you.)
     
    Now to delete the .bdp files. This is how; (To those that know, please forgive me telling you how to suck eggs. But there are many who will find this guide helpful.)
    1. Double click "my Computer" icon
    2. Now double click "Local Disk(C:)
    3. Double click the "OBDSoftware" yellow folder
    4. Double click the CFSWWl Over Flanders Field folder
    5. On the top line there is a folder named "aircraft". RIGHT click this folder and a list appears
    6. Third down on the list is "search". Click on "search". A window appears named Search results.
    7. On the left column is a place to put the cursor called "All or part of the file name". Put the cursor in there and type ".bdp" - without the quotes.Note the dot in front of the b.
    8. Click on search just a little further down, and the large white space on the right will fill with text.
    9. On the top menu, click on Edit and then click on Select All. The left column of the text will highlight in blue.
    10. Now press the delete button on your keyboard.
    11 A question comes up asking if you are certain if you want to send these 391 items to the recycle bin.
    12. Answer "Yes"
    13.You will briefly see files being deleted. After a few moments, move your mouse and then the text disappears from the white space.
    14. That's it. Procedure complete. Close the windows .
     
     
    When you fly you should now be using my DM in OFF, except in the planes listed above.
    I remind you- they will be using the DMs of the previous one you had installed.
     
    You ought to be able to go back to Prop-Wasches DM by doing the same install technique
     
     
    You can then swap back and forth between our versions by doing as above.
     
    Legal stuff- Do this at your own risk- and thanks and acknowledgement to the Devs team for their permission.
     
     
    Technical explanation of why there is this two part procedure.( For those interested)
    Within each aircraft folder there is a file called an xdp file. The values written into this file
    are what determine the frequency and visible levels of damage.Our DMs change these values.
    However, we have found that those new values of the amended xdp files are not implemented by the sim
    unless another file within the aircraft folder is changed. This is called a bdp file, and this needs to be deleted.
    When OFF is started up again, those bdp files are automatically re-created.
    As I say, if the original DM bdp files had been left in the folder, then the new xdp values wouldn't have activated,
    and you would likely still be flying the original DM.
     
    It has been found that because this instruction to delete the bdp files was not given with our previous DM downloads,
    you may not have actually seen the changes when you swapped from PW's DM to mine , and vice versa. Or when changing from
    the Devs Hardcore DM to my DM.
    Now you will.-lol!
     
    MULTiPLAY-
     
    We are not regular multiplayers, so there are no guarantees whether our DMs will work online, but we think they will
    IF EACH PLAYER has the same xdp and bdp files.
     
    The best way to achieve this is for each player to start with the Devs Hardcore DM installation. Then install my DM 1.1 and then delete bdp files as above.
    You should then have compatible files and I can't think why it won't work.
     
    Prop-Wasche's DM, being an Intermediate DM, alters more values than my DM, but we think it should work also, if all players are using it.
     
    FB

    54 downloads

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  15. HPWDM 2.1 update

    Readme File 19/08/2010
    ------------
    HPW Full Campaign Damage Model for OFF BHaH HITR
    v2.1
     
    by Herr Prop Wasche
     
    Zip file contents:
     
    HPWDM2.1\aircraft folder with 477 individual aircraft folders and .xdp files
    readme.txt
     
    INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the HPWDM2.1 zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see the readme.txt and the following folder structure inside the MODS folder: HPWDM2.1\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it!
     
    NOTE: This mod may be used in both QC battles AND the main campaign.
    ------------
    Version History
     
    2.1
     
    --Fuel tanks are now more resistant to major leaks but are still susceptible to minor leaks and are somewhat more likely to catch fire if substantially damaged.
     
    --Wing and wing-tip hit points adjusted on some aircraft.
     
    --Nose structures now slightly stronger in several early and mid-war aircraft.
     
    --Somewhat higher probability of pilot "hits" for most aircraft.
     
    --On DH5 only, fuel tank hit points now higher for main tank, slightly lower for secondary tank.
     
    --Eliminates the "engine block popping out of the fuselage" effect seen in some aircraft.

    55 downloads

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  16. Fortiesboys DM 1.2

    This DM now makes new DM for ALL the planes in OFF, including those of the early years.
     
    Install instructions the same as for DM1.1
     
    Don't forget to delete the bdp files after installing this DM. Instructions ( for XP ) same as before.
    If you have Vista, you need to search for the .bdp files within the aircraft folder in CFSWWl Over Flanders Field. Then you delete them.
    Personally, why MS had to change the method from XP is beyond me !
    Legal stuff - At your own risk.
     
    Enjoy.

    98 downloads

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    Updated

  17. ai salmson

    new ai version of my salmsona2 for the weekly campain with vasco and others only workable thru mp or with your own custom missions skin by fro

    131 downloads

       (1 review)

    0 comments

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  18. New Sound for German Fighters

    Hello
     
    after working a few Hours on the Configuration of the Albatros DIII, I've made now some new Sounds for the German Fighters. I don't know if you like it, some of you might now think that it sounds like a Cessna
    I know the Sounds are not historically accurate, bur I simply like them.
     
    These new Sounds replace the Halberstadt DII, the Albatros-Series, the Pfalz and the Roland CII .
     
    New Startup Sequence and Exterior Sounds included.
     
    Simply copy the Sound-Folder into "Aircraft / Alb_DIII_early_Sqd". Backup first, if you don't like it.
     
     
     
    Have Fun, Andy

    54 downloads

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  19. My new Sound Mod...

    Hello Folks,
     
    as promised, here's my new Sound Mod. New Engines for a lot of Planes.
    I've tried to resample the Mercedes-Engine for the German Fighters, but had no luck. I've found nothing that fits perfect. But perhaps this one will come too next time...
     
     
     
    Installation is not difficult, please read the "ReadMe".
     
     
     
    Thanks to OBD Software for the Original Samples and for this wonderful Game!
     
     
     
    Have Fun, Andy

    96 downloads

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  20. HPW Vertical Stabilizer Fix for HITR 1.0

    Hey guys and gal(s):
     
    This mod corrects a few minor oversights in the .xdp files for a couple of old and new aircraft in the HITR expansion pack from OBD Software. As such, this mod is meant to be used on stock installations of the HITR expansion only, and on no other version of the game. Over the weekend I will release an update of my QC DM which will also contain the fixes contained in this mod.
     
    From the readme:

    38 downloads

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  21. HPW_HITR_CampaignDM_1.0

    Readme File
    ------------
    H.P.W. Full Campaign Damage Model for OFF BHaH HITR v1.0
     
    by Herr Prop Wasche
     
    Zip file contents:
     
    aircraft folder with 477 individual aircraft folders and .xdp files
    HITR_Backup_XDPs.bat
    Restore_HITRXDPs.bat
    HPW_HITR_CampaignDM_1.0_ReadMe.txt
     
    INSTALLATION: Important! Backup your HITR .xdp files first! Backup your HITR .xdp files by first copying the HITR_Backup_XDPs.bat file to your OBDSoftware\CFSWW1 Over Flanders Fields folder and then clicking on it to run the program. After you have backed up your .xdp files, extract the entire contents of the HPW_HITR_CampaignDM_1.0.zip file to the OBDSoftware\CFSWW1 Over Flanders Fields folder. DO NOT unzip the file into the aircraft folder itself! If prompted, simply click "Yes to all" when asked if you wish to replace files. If at any time you wish to return to the stock HITR damage model, simply click the Restore_HITRXDPs.bat file included in the zip file and automatically placed in your OBDSoftware\CFSWW1 Over Flanders Fields folder. In order to re-apply the mod, simply re-open the HPW_HITR_CampaignDM_1.0.zip file and extract the aircraft folder to the OBDSoftware\CFSWW1 Over Flanders Fields folder.
     
    NOTE: This mod is intended to be used in BOTH QC battles and the main campaign.
     
    ------------
    Thank you for downloading version 1.0 of my Full Campaign damage model for Hat in the Ring, the official extension to Between Heaven and Hell, the already wonderful WWI flight sim modification of CFS3 by OBD Software. In addition to including .xdp files for all of the aircraft in the HITR campaign, this new version of the mod includes many additional tweaks (based on play-testing) made to the .xdp files since the release of the QC version. In particular, hit point values for many of the engines have been adjusted, along with wing root values for several planes, including but not limited to, all versions of Albatross, Nieuports, Spads, and many two-seaters. Minor corrections to the .xdp files for the Bristol Scout, DFW CV, Nieuport 24, and Nieuport 28 have also been included with this mod.
     
    Overall, my intention with this damage model is two-fold: to slightly toughen up most of the airplane models in the game in order to slightly prolong dog-fights and to provide the human player with more visible signs of damage so he or she may choose to make their escape and live (hopefully) to fight another day! Depending upon the aircraft and the severity of the damage, aircraft should now be more likely to display not only bullet holes, but also rips and tears, oil and coolant leaks, exposed wing spars, and broken wing tips. Although entire wings may still break off at the root, the mod is intended to slightly reduce the frequency of this event. While all of the aircraft engines in the game have also been made slightly more resistant to early damage, when severely damaged they are somewhat more likely to catch on fire and even explode! Oil and coolant leaks should also be more likely to occur. Finally, both your pilot and your AI opponent are slightly more vulnerable to becoming wounded--perhaps even fatally!
     
    I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this damage mod. Of course, with the exception of the tweaks contained in this damage model, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum. Thank you and I hope you enjoy the mod!

    98 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Twin British Airships

    Twin British airships, the R-80 and R-82 for Over Flanders Fields. These are fantasy aircraft for my Saturday multiplayer sessions and are not intended to be historically accurate for OFF as I believe the R-80 was actually a post war airship. Still, they're a lot of fun and are very stable bombing platforms with the new bombsight. They are standalones of the existing Zeppelin and can reside in your aircraft folder along with the Zeppelin. Just unzip the file and place the two folders in your aircraft folder.
     
    Basically these are re-skinned Zeppelin standalones, with a new bombsight and weapons loadout.
     
    I wish I knew who created the original Zeppelin so I could thank him for a great add-on.
     
    Thanks to Stumpjumper for technical assistance and breaking out the bombsight.
     
    Thanks to Loopy and Red-Dog for extensive playtesting.
     
    I did the skins, loadout and new bombsight reticule. I have several mp missions made up and will share them after my current campaign is finished.
     
    More info in the readme file and bombsite tips.

    156 downloads

       (0 reviews)

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    Updated

  23. Fix for R-80, R-82 Gun Station ID

    This small fix will quickly let you to see the exact gun station you've just switched to. Just unzip the file, copy the Allied_R80.xdp into the R80's folder and allow it to overwrite the old one. Then copy the Allied_R82.xdp file into the R82's folder and allow it to overwrite the old one.
     
    Now you'll be able to more easily select the gun station you want in multiplayer, and in single player and multiplayer when you jump into or switch gun stations you'll get a clear message at the top of the screen letting you know which gun station you're in.

    63 downloads

       (0 reviews)

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    Submitted

  24. Herr Prop Wasche Damage Model 2 for HITR

    Readme File
     
    ------------
     
    HPW Full Campaign Damage Model for OFF BHaH HITR
     
    v2.0
     

     
    by Herr Prop Wasche
     

     
    Zip file contents:
     

     
    HPWDM2/aircraft folder with 477 individual aircraft folders and .xdp files
     
    HPWDM2_readme.txt
     

     
    INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the zip file into the MODS folder which is created by JSGME when you install it into OFF. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it!
     

     
    NOTE: This mod may be used in both QC battles AND the main campaign.
     

     
    ------------
     
    Thank you for downloading HPWDM2, a total revision of my previously released damage model for Hat in the Ring, the official extension to Between Heaven and Hell, the wonderful WWI flight sim modification of CFS3 by OBD Software. DM2 uses information about the dimensions and specifications of every aircraft in HITR in order to develop revised hit points for each major component of every aircraft currently available in OFF. The correlation between the historical size and dimensions of each aircraft component and the number of hit points assigned to that component in the game has been adjusted so that this correlation in now positive, instead of negative, as it is in many cases in OFF and previous versions of my damage model.
     

     
    Engine hit points have also been adjusted so that the average aircraft engine has approximately 5% more hit points. Hit points also now correlate roughly with engine size or displacement. In addition, engine hit points now do not necessarily directly correspond with the chances of an engine catching fire. In the standard HITR installation, most aircraft are "set" to catch fire when 75% of their engine hit points have been used up. This percentage has been adjusted in almost every aircraft so that some will now catch fire when a smaller percentage of hit points have been used up, while others will only catch fire after a higher percentage of hit points have been expended. The overall result should be somewhat more durable engines and longer and more dangerous dogfights. Fewer aircraft (including your own) should suffer from an immediate loss in engine performance after only a very short, early burst into the front of the plane. On the other hand, once you notice your engine is no longer running smoothly, take it as a good sign that you may be about to turn into a blazing fireball!
     

     
    Other changes from the stock damage model include: stronger wing roots with somewhat weaker wing tips, resulting in aircraft wings that suffer from fewer catastrophic failures but that are more difficult to control when severely damaged, i.e. you may be able to still fly, but landing becomes a much bigger challenge; slightly decreased chances of crippling aileron control cable hits; slightly reduced hit points, on average, for ailerons and rudders; and increased hit points, on average, for horizontal and vertical stabilizers. Pilot and observer hit points have also been adjusted to make both you and your AI opponent more vulnerable to becoming wounded--perhaps fatally! However, in contrast to previous versions of my damage model, hit points for oil and coolant reservoirs have been increased back to, or close to, stock levels. Numerous other tweaks are designed to take into account time period of service, overall aircraft reputation for durability or weakness, notable structural problems in various aircraft (weaker lower wings in Albs, for example), and overall game balance.
     

     
    Finally, I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this damage mod. Of course, with the exception of the tweaks contained in this damage model, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com in the Over Flanders Field forum. Thank you and I hope you enjoy the mod!
     
    HPW

    76 downloads

       (0 reviews)

    0 comments

    Submitted

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