Aircraft Models
New aircraft models for OFF / Combat Flight Simulator
40 files
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HPWDM 2.1 update
Readme File 19/08/2010
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HPW Full Campaign Damage Model for OFF BHaH HITR
v2.1
by Herr Prop Wasche
Zip file contents:
HPWDM2.1\aircraft folder with 477 individual aircraft folders and .xdp files
readme.txt
INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the HPWDM2.1 zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see the readme.txt and the following folder structure inside the MODS folder: HPWDM2.1\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it!
NOTE: This mod may be used in both QC battles AND the main campaign.
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Version History
2.1
--Fuel tanks are now more resistant to major leaks but are still susceptible to minor leaks and are somewhat more likely to catch fire if substantially damaged.
--Wing and wing-tip hit points adjusted on some aircraft.
--Nose structures now slightly stronger in several early and mid-war aircraft.
--Somewhat higher probability of pilot "hits" for most aircraft.
--On DH5 only, fuel tank hit points now higher for main tank, slightly lower for secondary tank.
--Eliminates the "engine block popping out of the fuselage" effect seen in some aircraft.
55 downloads
0 comments
Updated
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HPWDM 2.2 update
Readme File 29/08/2010
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HPW Full Campaign Damage Model for OFF BHaH HITR
v2.2
by Herr Prop Wasche
Zip file contents:
HPWDM2.2\aircraft folder with 477 individual aircraft folders and .xdp files
readme.txt
INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the HPWDM2.2 zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see the readme.txt and the following folder structure inside the MODS folder: HPWDM2.2\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it!
NOTE: This mod may be used in QC battles AND the main campaign.
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Version History
2.2
--Engine hit points for Hannover, Sopwith Pup, Sopwith Strutter, and Sopwith Strutter B1 reduced slightly.
--Missing minor fuel leak due to engine damage added to Sopwith Tripe and Tripe 2G.
--Hit points for elevator cables in aft fuselage of Fokker EV, N17_Bis, N24, N24_Bis, N24_Bis_Lewis, N24_Lewis, and N28 reduced to be consistent with other aircraft.
--Hit points for observer/rear-gunner corrected so they are now the same as the pilot of the aircraft.
2.1a
--DH2 and DH2_m16 now somewhat less likely to catch fire than in version 2.1.
--Halberstadt scout now slightly less likely to suffer major fuel leak.
--"Fuselage_structure" changed to "rudder_cable" in aft fuselage of FE2b and hit points reduced from 28 to 18.
--Hit points for aileron cables in aft fuselage of Alb DV, DV later, DVa, and DVa 200 reduced to be consistent with other aircraft.
2.1
--Fuel tanks are now more resistant to major leaks but are still susceptible to minor leaks and are somewhat more likely to catch fire if substantially damaged.
--Wing and wing-tip hit points adjusted on some aircraft.
--Nose structures now slightly stronger in several early and mid-war aircraft.
--Somewhat higher probability of pilot "hits" for most aircraft.
--On DH5 only, fuel tank hit points now higher for main tank, slightly lower for secondary tank.
--Eliminates the "engine block popping out of the fuselage" effect seen in some aircraft.
2.0
Initial release
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Thank you for downloading HPWDM2.1, a total revision of my previously released damage model for Hat in the Ring, the official extension to Between Heaven and Hell, the wonderful WWI flight sim modification of CFS3 by OBD Software. DM2.1 uses information about the dimensions and specifications of every aircraft in HITR in order to develop revised hit points for each major component of every aircraft currently available in OFF. The correlation between the historical size and dimensions of each aircraft component and the number of hit points assigned to that component in the game has been adjusted so that this correlation in now generally positive, instead of negative, as it is in many cases in OFF and previous versions of my damage model.
Engine hit points have also been adjusted so that the average aircraft engine has approximately 5% more hit points. Hit points also better correlate with engine size or displacement. Most importantly, engine hit points now do not necessarily directly correspond with the chances of an engine catching fire. In the standard HITR installation, most aircraft are "set" to catch fire when 75% of their engine hit points have been used up. This percentage has been adjusted in almost every aircraft so that some will now catch fire when a smaller percentage of hit points have been used up, while others will only catch fire after a higher percentage of hit points have been expended. The overall result should be somewhat more durable engines and longer and more dangerous dogfights. Fewer aircraft (including your own) should suffer from an immediate loss in engine performance after only a very short, early burst into the front of the plane. On the other hand, once you notice your engine is no longer running smoothly, take it as a good sign that you may be about to turn into a blazing fireball!
Other changes from the stock damage model include: stronger wing roots with somewhat weaker wing tips, resulting in aircraft wings that suffer from fewer catastophic failures but that are more difficult to control when severely damaged, i.e. you may be able to still fly, but landing becomes a much bigger challenge; slightly decreased chances of crippling aileron control cable hits; slightly reduced hit points, on average, for ailerons and rudders; and increased hit points, on average, for horizontal and vertical stabilizers. Pilot and observer hit points have also been adjusted to make both you and your AI opponent more vulnerable to becoming wounded--perhaps fatally! However, in contrast to previous versions of my damage model, hit points for oil and coolant reservoirs have been increased back to, or close to, stock levels. Numerous other tweaks were made to take into account time period of service, overall aircraft reputation for durability or weakness, notable structural problems in various aircraft (weaker lower wings in Albs, for example), and overall game balance.
Finally, I would again like to express my thanks and appreciation to OBD Software for their help and encouragement in the making of this damage mod. Of course, with the exception of the tweaks contained in this damage model, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum. Thank you and I hope you enjoy the mod!
76 downloads
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Updated
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HPWDM 2.3 update
The 2.3 update for my DM is now ready! What was once a fairly minor change has morphed into something a little larger. Here are the major highlights:
2.3
--Hit points for elevator and rudder cables reduced in all aircraft.
--Probability of "hit" to aileron cables reduced in all aircraft. Hit points on aileron cables also reduced.
--Hit points for observer/rear-gunner reduced slightly.
--Hit points for central fuel tank increased slightly in several aircraft, particularly Nieuport's, DR1, and DH5.
--Rate of fuel loss due to hits to central fuel tank adjusted in all aircraft.
--Adjusted frequency of oil leaks from damage to nose and oil reservoir in several aircraft.
--Spad's, DH2's, SE5a, and all Albatros and Nieuport types somewhat less likely to catch fire. Roland, Hannover, and DFW somewhat more likely to catch fire.
--Probability of "hit" to left and right gear reduced slightly in all aircraft, hopefully reducing number of crashes due to collapsed landing gear just a bit.
--Hit points to wings and wingtips of Fokker Triplane reduced slightly.
--Corrected error in DH2_early models which caused central fuel tank to be only half-strength.
98 downloads
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Submitted
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HPWDMv2.5 update
Readme File 18/12/2010
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HPW Full Campaign Damage Model for OFF BHaH HITR
v2.5
by Herr Prop Wasche
Zip file contents:
HPWDMv2.5\aircraft folder with 477 individual aircraft folders, .xdp files and .bdp files (Fortiesboy, you were right!)
HPWDMv2.5 readme.txt
INSTALLATION: Important! This version of the damage mod is intended to be used only in conjunction with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the HPWDMv2.5 zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see the readme.txt and the following folder structure inside the MODS folder: HPWDMv2.5\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it!
NOTE: This mod is intended to be used in QC battles AND the main campaign.
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Version History
2.5 Major fix and revision! All HPW damage model users are urged to upgrade to this version!
--Fix: Discovered and corrected major error introduced in v2.1 which prevented player pilot from being injured or dying even when "Dead is Dead" pilot outcome option was selected in Workshop. All three outcomes should now work as designed.
--Fix: Corrected error which prevented damage model mod from being applied to Nieuport 11's.
--Hit points for horizontal stabilizers increased slightly to lower chances of "tail-first slides" at low altitude for some aircraft. Note: This problem may also be partly an FM issue and cannot be fully fixed by changes to the damage model.
--Hit points for all control cables increased slightly in all aircraft.
--Important new feature: aircraft .bdp file associated with each matching aircraft .xdp file now included in mod. This has two major effects: game load times are no longer slowed the first time after the mod is applied, AND the original HITR .bdp files will be restored if the mod is disabled or removed. Previous versions of the damage model failed to restore the correct .bdp files, possibly causing certain game anomalies if the mod was disabled.
114 downloads
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0 comments
Submitted
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IDM2_0QC.zip
Intermediate QC Damage Model for OFF BHaH v2.0
Now with Enhanced Damage Effects!
by Herr Prop Wasche
INSTALLATION: Simply right-click the IDM_2_0.zip file and extract to the OBDSoftware\CFSWW1 Over Flanders Fields folder. DO NOT unzip the file into the aircraft folder itself! If prompted, simply click "Yes to all" when asked if you wish to replace files.
If you later decide to go back to either the normal or hardcore damage models, simply run the appropriate DM program from OBD.
80 downloads
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Submitted
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Modified DM files from HPW and Fortiesboy
By Buddy1998
(revised 11/4/2012)
IMHO This is the most balanced DM that I've played so far. So, now I have a harder time to take out enemies in multiplane dogfights. Mostly, I just hit and run to save my own craft from turning into swiss cheese. Dogfights are more satisfying and aces are a bit harder to destroy.
Planes can still maneuver after taking just a few hits. I believe that the reason for this is that I adjusted the probability to hit parts of the plane according to the surface area. In the stock DM, most all probabilities were set at 100%. For example, now you'll have about a 10% chance to hit the aileron instead of 100% chance. So, it's not the first thing to get hit unless you aim for that part of the plane.
Since I don't have a way to view the exact location or size of the damage boxes on each plane, I had to estimate where the damage boxes would be based on the name of the damage box in the xdp file.
Other modifications are:
-Inline engines have a 20% greater chance to get hit than rotaries
-Lower the cable hit points on all aircraft to be more or less the same
-Fuel leaks will start when the fuel tank reaches 20% of its hit points and explode when 45% or more of its hit points are gone. (vanilla is set to explode when all hit points are gone)
-Oil leaks will start when 20% of its hit points are gone and loose all its oil when 45% of it is destroyed.
(vanilla is set at 100% to destroy the oil reservoir)
This will be my final version unless I get a bug report from someone.
My contribution was only very minor, so all credits go to OBD software for their great sim,
Installation is through Jonesoft's Generic Mod Enabler (JSGME).
I still recommend to backup the aircraft folder locted at CFSWW1 Over Flanders Fields\aircraft just to be on the safe side.
CREDITS - I appreciate the help from the following OFF members:
Herr Prop-Wasche
OlPaint01
Fortiesboy
Bletchley
Wels
Bullethead
87 downloads
0 comments
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MP Aircraft
By griphos
This .rar contains the aircraft needed to play MP. It contains the Gotha and the Zeppelin and also the Gotha weapons and pylons files. There are readmes for each. But basically, you put the Gotha and Zeppelin folders into your CFSWW1/Over Flanders Fields/aircraft folder. The installation of the weapons and pylons is a little more complicated, but the readme is clear. Follow it and you'll be good to go. It also includes the Searchlights part of the "Gothas along the Thames" mission since that mission is flown regularly.
223 downloads
0 comments
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My new Sound Mod...
By Andy73
Hello Folks,
as promised, here's my new Sound Mod. New Engines for a lot of Planes.
I've tried to resample the Mercedes-Engine for the German Fighters, but had no luck. I've found nothing that fits perfect. But perhaps this one will come too next time...
Installation is not difficult, please read the "ReadMe".
Thanks to OBD Software for the Original Samples and for this wonderful Game!
Have Fun, Andy
96 downloads
0 comments
Submitted
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N28 FM 1.5 update
Greetings, OFFers!
HPW proudly presents the 1.5 revision (and first official release) of his Flight Model for the Nieuport 28, flown by several U.S. squadrons in early to mid 1918. This FM is meant to be used as an alternative to the official OFF FM used by the N28. Major changes to the FM include: slightly higher top speed, better high altitude performance, slower dive speed, increased susceptibility to upper wing damage from prolonged high speed dives (just as in real life), and improved handling with fewer nasty stall characteristics.
The major improvement from 1.0 to 1.5 includes better AI performance--less climbing and stalling during combat and less "bobbing" up and down of the aircraft at low altitudes. This should make AI opponents tougher to shoot down and make your AI wingmates more likely to survive their mission.
Installation is via JSGME. Simply unzip the file into the MODS folder, open JSGME, enable the mod, and fly! The mod has been tested and works for both QC and campaign missions.
Notes: Please be sure to write to me about any comments or criticisms of the new mod. Also, please note that this mod is based substantially on the existing official OFF FM for the N28 and would not be possible without OBD's and Polvoski's previous work on this and the other planes currently available in OFF. Thank you OBD!
102 downloads
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New Sound for German Fighters
By Andy73
Hello
after working a few Hours on the Configuration of the Albatros DIII, I've made now some new Sounds for the German Fighters. I don't know if you like it, some of you might now think that it sounds like a Cessna
I know the Sounds are not historically accurate, bur I simply like them.
These new Sounds replace the Halberstadt DII, the Albatros-Series, the Pfalz and the Roland CII .
New Startup Sequence and Exterior Sounds included.
Simply copy the Sound-Folder into "Aircraft / Alb_DIII_early_Sqd". Backup first, if you don't like it.
Have Fun, Andy
54 downloads
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Submitted
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Submitted
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Sound Upgrade for Rotary Engines
By Andy73
Hi
As promised, here's my Update for almost all Planes in OFF with Rotary Engines. New Startup and Shutdown Sequences included. These Startup Sequences are NOT included in Olpaint's JSGME Version, but you can install and use them very easily.
Installation is easy. Let's say for Example you want to upgrade the Sopwith Camel. Open your OFF Installation. Then got to:
Aircraft / Camel_sqd / Sound
Simply copy the new Samples into this Sound Folder. Overwrite the old ones. Please make it the same way with all other Planes from this Download.
Thanks to OBD Software for the Original Stuff.
Have Fun
69 downloads
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Submitted
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Twin British Airships
Twin British airships, the R-80 and R-82 for Over Flanders Fields. These are fantasy aircraft for my Saturday multiplayer sessions and are not intended to be historically accurate for OFF as I believe the R-80 was actually a post war airship. Still, they're a lot of fun and are very stable bombing platforms with the new bombsight. They are standalones of the existing Zeppelin and can reside in your aircraft folder along with the Zeppelin. Just unzip the file and place the two folders in your aircraft folder.
Basically these are re-skinned Zeppelin standalones, with a new bombsight and weapons loadout.
I wish I knew who created the original Zeppelin so I could thank him for a great add-on.
Thanks to Stumpjumper for technical assistance and breaking out the bombsight.
Thanks to Loopy and Red-Dog for extensive playtesting.
I did the skins, loadout and new bombsight reticule. I have several mp missions made up and will share them after my current campaign is finished.
More info in the readme file and bombsite tips.
156 downloads
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Updated
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Ultimate Bundle Damage Models JSGME Enabled
By OlPaint01
Here are the files for the Ultimate Bundle of JSGME-Enabled OFF Damage Model Mods that I have prepared.
Included in the Pack are:
HPW UltimateDM_1.25
Buddy1998 Modified DM_2.0 from HPW's files
33Lima ArcMod_1.1 for HPW UltimateDM_1.25 (Fix to adjust 'Arc of Fire' of Observer/Gunner for OFF 2-Seaters)
33Lima ArcMod_1.1 for Buddy1998 DM_2.0 (Fix to adjust 'Arc of Fire' of Observer/Gunner for OFF 2-Seaters)
History:
Herr Prop-Wasche published his Ultimate Damage Model v1.25 for OFF:HitR_1.47.
Buddy1998 modified HPW's DM files into his own Damage Model v2.0.
Then, 33Lima assembled a DM fix to correct the 'Arc of Fire' of the Observer/Gunner for all the 2-Seaters in HPW's Damage Model.
Finally, OlPaint01 followed 33Lima's example and applied the same Fix to Buddy1998's Damage Model.
Installation:
I installed JSGME into C:\OBDSoftware directory. I copied each of the Damage Model folders into the MODS directory.
I Activate the Mods in the following manner:
1) Choose either HPW's or Buddy1998's Damage Model to activate from the JSGME console, then
2) Activate the matching 33Lima's ArcMod.
Disregard any warning message that certain files will be overwritten.
A huge thank you to Herr Prop-Wasche, Buddy1998, and 33Lima for these great Damage Model mods. And of course, thanks to OBDSoftware for "Over Flanders Fields:Hat in the Ring" WW1 Combat Flight Simulator.
Doyle Painter
OlPaint01
149 downloads
0 comments
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