56 files
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Two Armored Cars for the Eastern Front
By Stephen1918
Two new armored cars for the Eastern Front. Both cars were produced in relatively low numbers, I'm including them for the sake of variety.
The Russo-Balt Type C was produced by the Russo-Baltique motor car company. About 15 were built. The armored car was built on a automobile chassis and had four gun ports, each with a Vickers machine gun. It had a crew of 4 or 5, had a top speed of 20 kph with a range of about 100km. The Russo-Balt Type C was used throughout the war and was used in the Civil War.
The Junovicz P.A.1 was built on a truck chassis. There were different versions based on different trucks, about 5 were built. The armored car had six gun ports with 3 or 4 Schwartzlose machine guns. It had crew of 5, a top speed of 35 kph, and a range of 350km. The Junovicz P.A.1 was used on both the Galician and Italian Fronts.
In First Eagles, the armored cars take the role of a tank, drop them into your ground object folder and First Eagles will randomly assign them to some of your Army Co-operation missions.
Installation Instructions
Unzip the file and open my "GroundObject" folder. Copy the folders named "AustrianArmoredCar" and "RussBaltCar" to your FirstEagles/Objects/GroundObject folder. Both armored cars use the same skin for damage as my other armored cars. If you have already installed any of my armored cars, you may already have the file. If not, copy the file named "DestroyedArmoredCar.bmp" into your GroundObject folder. Note that the "DestroyedArmoredCar.bmp" file should not be inside any other folder.
65 downloads
0 comments
Updated
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WWI Airfield Vehicles and Objects
By Stephen1918
Four vehicles and other objects that modders can add to airfields using the target.ini. I have made them rather generic so they should be usable for either side, on any front. I have included the data for the types.ini for each object in the download.
Vehicles include a Starter Truck, a Fuel Truck, a Utility Truck, and a Staff Car. I have also included an Oil Cart and a grouping of miscellaneous Tools used by the ground crews.
Each vehicle has a high and low poly LOD as well as a destroyed version. I have organized everything into folders for convenience, but you'll need to take them out of the folders when you install them.
109 downloads
0 comments
Updated
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WW1 Airfield Objects
By Geezer
This pack contains all new airfield objects - hangars, barn, farmhouse, shed, barracks, etc. Just updated the pack to V1.1 - it now includes the missing Barracks and Base Ops files.
These objects use hi-res graphics and may not run well on older computers.
285 downloads
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Industrial Objects
By Geezer
This pack contains a variety of large, medium, and small industrial objects - plus two urban housing blocks. They were originally developed at the request of FE map makers so their appearance is typical of WW1. Wrench then pointed out that they could also be used for other maps - 1930s, WW2, and even parts of the Cold War. A modest selection of complimentary 1930s civilian vehicles is in development, and will be added in the future.
THESE MODELS ARE ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL THEY BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.
173 downloads
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Smoke effects
By Laton
This is a small effects pack to give First Eagles more intersting and longer lasting
smoke from damaged aircraft. The effects 'fill in' entries left empty in the release version
of the game.
To install, extract the files into your \Effects folder.
A quick thank you to Deuces for pointing me in the right direction on making these.
Have fun.
713 downloads
0 comments
Updated
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Smoke Effects Pack V2
By Laton
Pack Updated - Please ensure the readme files says Version 2A in the top line.
Smoke Effects Pack
New effects for:
General aircraft damage (pale grey smoke)
Aircraft fires (some flames - black/grey smoke)
Engine fire (small flames, brown/black smoke)
Fuel fires (intense, long flames & thick black smoke)
To install, extract the files into your \Effects folder.
Have fun.
1,434 downloads
0 comments
Updated
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Beutepanzer rear guns to AA
By Gr.Viper
Since two gunners in rear sponsons never see ground combat, this mod arms them with machine guns and gets them to target aircraft. This gives a nice dense 'trench fire' effect if you fly low behind the panzers in an allied craft.
The rest of the tank's guns still work against ground targets.
To install, unpack and place the .ini file into Objects\GroundObject\BeutepanzerIVF folder of First Eagles
448 downloads
0 comments
Submitted
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FE - simple AA Machine Gun mod
By Gr.Viper
No remodeling, or repaints. This mod adds heavy truck-mounted anti-air machine guns.
They use Maxim MG, shoot very long bursts, have lots of ammo and since availability is set to very_common there may be two or even three per airfield. Maximum attack altitude set to 300. This adds a pinch of realism and lot of fun to low-level bombing. And luckily they are not as lethal as stock flak.
Highly recommended to use with any mod reducing stock flak accuracy so that you'll be able to escape MG fire by gaining altitude without getting shredded by the cannons. Gundata.ini from AIMOD would do nicely.
Installation: unpack in Objects\GroundObject folder. Copy Texture folder from 13pdrAAA to AAMG, and Texture folder from 77mmKFlak to GERMG. Machine guns will be placed on the map randomly.
563 downloads
0 comments
Submitted
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Longer Flyby View.
(S!) ALL hi ;-)
New Flyby & Chase views for FE!!!
Thread at CA Flyby & Chase views for FE!!!
The link;
http://forum.combatace.com/index.php?showt...amp;#entry87633
So what we have here is;
1 - Longer Flyby view with zoom in & out.
2 – Chase view F6 that stays where you put it & zoom in & out.
To install; go to your ( FLIGHT FOLDER ) put this Viewlist ini in your flight folder
It will ( NOT ) overwrite anything!, now go try it and have fun ;-)
If you don’t like it just delete the file and your back to normal again.
Enjoy… ;-)
your friend in the FE sky
v. Deutschmark
221 downloads
0 comments
Submitted
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Bridges for Verdun Expansion Pack 1 Version
By Tailspin
This is the Expansion Pack version. It also includes a combined Bridges & Airfield AAMG mod as an option.
Unzip to a separate folder and read the Readme for installation instructions.
There are RESTRICTIONS on the redistribution of certain files in this mod...again see the Readme for clarification.
Hope you enjoy,
Tailspin
263 downloads
0 comments
Submitted
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Effects 3 - First Eagles
By Laton
Effects Pack - test.
New fuel fire and engine damage effects, plus changes fuel leak.
Please check the readme for installation.
797 downloads
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Balloon Gunner Bailout
By ezlead
This is a mod of Starys excellent Ejecting Pilots Beta mod.
This mod was made by my brother(ezmonee),who is a huge FE2 fan.
Make sure to read the Readme for install instructions.
220 downloads
0 comments
Submitted
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MGAA Pit
By Tailspin
This is a mod to add sandbag pits to the AAMG gunners provided in both my AAMG mod and the Bridges for Verdun mod. This will work for both the original and Expansion Pack 1 versions of First Eagles. Please read and follow the enclosed read-me. I apologize in advance for the lengthy installation method but I cannot think of a way to do this without re-writing (and thus "breaking") any mods you may alread have done to your Targets .ini.
If you have any problems please contact me at CombatACE.com and I will help you out.
Have fun,
TS
A BIG THANKS to geo of www.geos-aircraft.com for providing the 3d model and the original skin, which I used as a basis for the one provided.
NO PAYWARE!!!
398 downloads
0 comments
Updated
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AA MG Airfield Gunners for FE Expansion Pack 1
By Tailspin
This mod contains the Airfield AA MG mod only. It does include the airfield mod for the Cambrai terrain.
Unzip to a separate folder and read the Readme for installation instructions.
RESTRICTIONS apply to the redistribution of certain files in this mod. Again read the Readme for clarification.
Hope you enjoy,
Tailspin
404 downloads
0 comments
Submitted
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FE Ground Object Gallery
By Tailspin
Here is a file with screenshots of the various "stock" terrain ground objects found in the terrain TYPES.ini. This is just a general list. Not all types listed would appear in the game. This is intended as a reference for modders interested in adding or removing objects in target areas or for making new target areas. I've left some TYPES out intentionally such as villiage and town buildings and some Ground Objects like tanks.
TS
211 downloads
0 comments
Submitted
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New Formations
By quack74
This is my "Formation.ini" file for First Eagles Gold install. For FE2
look in the CombatAce.com First Eagles forums for help
It has three altered formation versions.
1. "Fighter" -- Used for German fighter and attack aircraft.
"Vee" flight formation with "Vee" Squadron formation.
2. "Fighter2" - Used for Allied fighters and attack aircraft.
"Echelon Left" flight formation with box like Squadron formation.
3. "Bomber" - I changed the spread of each flight of three. More space between.
Each flight is in a "Vee" formation with a slight altitude difference with each aircraft.
I included pics of each formation so you can see what I have described above.
A Readme file is also inside.
Enjoy, quack74
356 downloads
0 comments
Submitted
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Aircraft Pilot Bailout
By ezlead
This is a mod from Stary's excellent Ejecting Pilots Beta mod.
This mod was made by my brother(ezmonee),who is a huge FE2 fan.
Be sure to read the Readme for install instructions.
I haven't tested it yet,but it might also work with WW2 and Korea non-ejection seat aircraft.
311 downloads
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Fix for dust effect in Stephen1918's infantry (FE2)
By ojcar
The dust effect in Stephen1918 infantry is made for FE1 and doesn't work in FE2 using Dx10. So I fixed this issue.
To install, put the RunningInfantryEmitter inside your modded Effects folder overwtritting when asked
167 downloads
0 comments
Submitted
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Fortification Objects
By Geezer
This pack contains a wide selection of fortifications. Some of them, like the Austrian Fort, are enormous and are WW1-specific, but there is also a selection of WW2 Atlantic Wall fortifications, so modders can construct defenses for most any period. The fortifications constructed from concrete, masonry, etc have damage models but the simple trenches have no damage models. I was unable to convincingly design a damage model that replaced one pile of dirt for another.
There are six straight trench sections for each major WW1 power, with an appropriate machine gun - Lewis (British), Maxim (German, Russian), French (Hotchkiss), etc. Hopefully, modders can deploy existing figures behind the straight trench walls. For grins and giggles, there is also a zig-zag trench section that more-or-less matches the trench sections of a 1024 FE terrain tile. The straight trench sections are generic enough to also be used in most any other period, even VietNam.
None of the guns work, they are simply stage props. But if someone wants to massage files to make the guns operable, contact me and we will discuss the job.
My thanks to the map makers - Quack74, gterl, Steven1918, Wrench - for their inputs. If I've forgotten anyone, my apologies - contact me and I'll add your name.
Enjoy.
Rev1: Fixed the missing art for Fort-12 - thanks to KJakker for spotting that. Also renamed the multiple Fort-4 LODs for correct right/left orientation.
165 downloads
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Cavalry Units for First Eagles
By Stephen1918
Horse mounted cavalry were an important part of all armies in World War I. There weren't as many open field charges as in the 19th Century, but there were some. The biggest advantage of cavalry was that they could move into position quickly to reinforce a weak spot or exploit a breakthrough.
I have created 6 new cavalry units for First Eagles. They are all similar to the cavalry I made for the Palestine and Galicia terrains. Each is a three man squad. There are two versions of each nationality - a "Charging" group which will function as a tank in Army Co-operation missions, and a "Patroling" group which will function as a truck in Armed Reconnaissance missions.
On the Western Front, there were very few horse mounted charges across no-mans land after 1915. They happened more often on the other fronts, especially on the Eastern Front and in Palestine. But having cavalry patrol units moving behind the lines is very realistic for all the fronts in First Eagles.
Some of the charging groups have pistols, but I have used the infantry rifle data for them. There is also a dust emitter used for both versions. The dust emitter and rifle data are the same as those used in the infantry units I made some time ago.
This download includes cavalry units (two each) for: Britain, France, Germany, Italy, Russia, and Turkey.
I couldn't bring myself to kill the poor guys, so they just disappear when they get shot up.
Credits
Thanks to Peter01 for his original rifle data files.
Installation Instructions
Unzip the file and copy the units you want from my GroundObjects folder into your FirstEagles/Objects/GroundObjects folder. If you have already installed any of the infantry units, then you are done.
If not, you must install the gun data and dust emitter:
Copy the sound file "InfantryRifle.wav" from my Sounds folder into your FirstEagles/Sounds folder. Copy the dust effect "RunningInfantryEmitter.ini" from my Effects folder into your FirstEagles/Effects folder.
Follow the instructions for installing the guns in the file named "InstructionsForInstallingGuns" included with the download.
199 downloads
0 comments
Submitted
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German pilot Skin pack textures
German pilot Skin pack textures (GerHelmetPilot) & (GerScarfPilot) for FE2, Gold and FE1.
This is a pack with new textures (Max Immelmann face), for Stephen1918's "GerHelmetPilot" and "GerScarfPilot", to be used in First Eagles 2, First Eagles Gold edition and First Eagles 1.
-There is two (2) options for "GerHelmetPilot" texture bmp just with different scarfs at your choice. To use the other, you must to rename it to "GerHelmetPilot".
-There is four (4) options "GerScarfPilot" texture bmp just with different scarfs at your choice. To use those, you must to rename anyone that you select to "GerHelmetPilot".
I'm Including as well JPG files for players that are using Hexaedited .LODs pointing to JPG format (This is only to FE2 users).
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INSTALLATION INSTRUCTIONS FOR GerHelmetPilot:
*First make a back-up of your "GerHelmetPilot" Folder, just in case.
Copy or drop the "GerHelmetPilot.bmp" file in your game "GerHelmetPilot" folder.
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INSTALLATION INSTRUCTIONS FOR GerScarfPilot:
*First make a back-up of your "GerScarfPilot" Folder, just in case.
Copy or drop the "GerHelmetPilot.bmp" file in your game "GerScarfPilot" folder.
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Credits:
- Julio Junqueira pilot texture.
- Thanks to Stephen1918 for the great GerHelmetPilot & GerScarfPilot 3D.
- Special thanks to CombatAce.com hosting the files.
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This is freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions.
__________________________________________________________________________________________________________
41 downloads
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Polish-Russian War - Ford FT-B
By Stephen1918
The Ford FT-B (also know as the Ford Tf-c) was a Polish armored car built in Warsaw in 1920. It was built on a Model-T chassis using steel plate left by the Germans. The FT-B had a crew of two and was armed with a single Maxim machine gun in a rotating turret. It had a relatively high speed and a long range. Because it was light weight and easy to maneuver it was an effective fighter, and the Ford's small profile made it difficult to hit.
My Ford FT-B has a four color camo skin. I've made high and low poly LODs as well as a destroyed version. I backdated the data file to before the Polish-Russian War so the car can be used throughout; you can change the Service Start Date to June of 1920 if you want greater accuracy.
In First Eagles, the the Ford FT-B takes the role of a tank. Drop it into your ground object folder and First Eagles will randomly assign it to some of your Army Co-operation missions.
Installation Instructions
For both FE and FE2 - Unzip the file and open my "GroundObject" folder. Copy the folder named "FordFTB" and the file named "FTBDest.bmp" into your FirstEagles/Objects/GroundObject folder. Note that the "FTBDest.bmp" file should not be inside any other folder.
39 downloads
0 comments
Updated
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Polish-Russian War - Russian Tachanka
By Stephen1918
A tachanka was a horse drawn wagon or cart with a heavy machine gun mounted on the back. This made it possible to deploy machine guns quickly, especially on the wide, rapidly changing, Eastern Front. It was used by Russian cavalry in WWI and by Bolshevik, White Russian, Ukrainian, and Polish cavalry in the Russian Civil Wars. Germany used a similar vehicle on the Eastern Front during WWI.
My tachanka is a troika (three horse carriage) with a Vickers machine gun facing the rear. It functions in First Eagles as a Truck; drop it into your Ground Objects folder and First Eagles will assign it to some of your Armed Reconnaissance missions. The machine gun is set for AA and will fire at enemy planes that come within its field of fire.
The download includes three LODs and a destroyed version.
My thanks to Gepard for suggesting this interesting vehicle.
Installation Instructions
For both FE1 and FE2
Unzip the file and open my "GroundObject" folder. Copy the folder named "Tachanka" to your FirstEagles/Objects/GroundObject folder. Then copy the file named "TachankaDestroyed.bmp" into your GroundObject folder. Note that the "TachankaDestroyed.bmp" file should not be inside any other folder.
45 downloads
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Geezer French pilots for FE2
Geezer French pilots for FE 2
This is a pack of new textures focused on pilots that Geezer released years ago. The content can be used with First Eagles 2.
This pack presents some french Aces and there is also a group of generic pilots that you will be able to use in airplanes that you wish.
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You will find several options for french uniforms and different scarf colors at your choice. I choosed the Geezer's "wwiPilotNew5" and "wwiPilotNew1" as base to my faces paint job, due that this is the only pilots where is possible painting different faces without the moustache. So I renamed the "wwiPilotNew5", "wwiPilotNew7", "wwiPilotNew4", "wwiPilotNew8" and "wwiPilotNew1" with the historical pilots names (ex: Jean Navarre) or generic names such as FRENCHPILOT1 for instance. Each Ace or generic pilot will be in aproppiate folder to avoid any incompatibility with the Geezer pilots if you had one of them intalled in your "pilots" folder.
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** What you will find in this French pilots skin Pack:
- 6 French Aces:
- Georges Guynemer (Geezer wwiPilotNew5)
- René Fonck (Geezer wwiPilotNew5)
- Jean Navarre (Geezer wwiPilotNew5)
- Charles Nungesser (Geezer wwiPilotNew5)
- Michel Coiffard (Geezer wwiPilotNew5)
- Gabriel Guérin (Geezer wwiPilotNew5)
- 7 French pilots with a generic face and several options for french uniforms and different scarf colors at your choice.
- FRENCHPILOT1 (Geezer wwiPilotNew5)
- FRENCHPILOT2 (Geezer wwiPilotNew7)
- FRENCHPILOT3 (Geezer wwiPilotNew4)
- FRENCHPILOT4 (Geezer wwiPilotNew4)
- FRENCHPILOT5 (Geezer wwiPilotNew4)
- FRENCHPILOT6 (Geezer wwiPilotNew5)
- FRENCHPILOT7 (Geezer wwiPilotNew8)
- 3 French Aces: Georges Guynemer, Michel Coiffard & Charles Nungesser, using a British long leather coat (Geezer wwiPilotNew1) that I adapted to french service colors.
- wwiPilotNew16 - Charles Nungesser - (Geezer wwiPilotNew1)
- wwiPilotNew27 - Michel Coiffard - (Geezer wwiPilotNew1)
- wwiPilotNew32 - Georges Guynemer - (Geezer wwiPilotNew1)
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INSTALLATION INSTRUCTIONS:
FE2 INSTALLATION
- Drop or copy the inside contend of the folder "FRENCH PILOTS" to your "Pilots" folder.
*ATTENTION*
In order to work properly in your aircraft data.ini
Inside the pack, there is a (FRENCH PILOTS INSTALLATION README) with installation instructions for the majority of French aircrafts (aircraft data.ini) around. You must to edit manually the "PILOTMODELNAME" and the "POSITION".
As an example:
Open your (Breguet14_FRANCE) Aircraft folder and find the "Breguet14_FRANCE_data.ini" file, then find the name "Crew". You must to exchange two (2) lines manually.
To use with Breguet14_FRANCE
// Crew -----------------------
[Pilot]
PilotModelName=FRENCHPILOT2 <------------------------------------ You must add this line
Position=0.0,-1.07,0.88 <------------------------------------ You must add this line
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Credits:
- Julio Junqueira texture skins for French pilots.
- Geezer for the excellent pilot 3d models (wwiPilotNew1), (wwiPilotNew4), (wwiPilotNew5), (wwiPilotNew7) & (wwiPilotNew8).
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- Special thanks to Geezer for their fantastic work.
- Special thanks to CombatAce.com hosting the files.
__________________________________________________________________________________________________________
These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions.
__________________________________________________________________________________________________________
35 downloads
0 comments
Submitted
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Geezer RFC-RAF pilots for FE2
Geezer RFC-RAF pilots for FE 2
This is a pack of new textures focused on pilots that Geezer released years ago. The content can be used with First Eagles 2.
This pack presents some RFC-RAF Aces and there is also a group of generic pilots that you will be able to use in airplanes that you wish.
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You will find several options for different scarf colors and a RFC-RAF uniform at your choice. I choosed the Geezer's "wwiPilotNew5" and "wwiPilotNew1" as base to my faces paint job, due that this is the only pilots where is possible painting different faces without the moustache. So I renamed the "wwiPilotNew1", "wwiPilotNew2", "wwiPilotNew3", "wwiPilotNew4", "wwiPilotNew5", "wwiPilotNew7" and wwiPilotNew8 with the historical pilots names (ex: Albert Ball) or generic names such as RFC-RAF PILOT1 for instance. Each Ace or generic pilot will be in aproppiate folder to avoid any incompatibility with the Geezer pilots if you had one of them intalled in your "pilots" folder.
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** What you will find in this RFC-RAF pilots skin Pack:
- 7 RFC-RAF Aces:
- Albert Ball (Geezer wwiPilotNew5)
- Arthur Rhys-Davids (Geezer wwiPilotNew5)
- Cecil Arthur Lewis (Geezer wwiPilotNew5)
- Edward Mannock (Geezer wwiPilotNew5)
- James McCudden (Geezer wwiPilotNew5)
- Lanoe Hawker (Geezer wwiPilotNew5)
- William Barker (Geezer wwiPilotNew5)
- 1 Knowed pilot without the Ace status:
- Alan Bishop Jarvis (Geezer wwiPilotNew5)
- 7 RFC-RAF pilots with a generic face and several options for different scarf colors and a RFC-RAF uniform at your choice.
- RFC-RAF PILOT1 (Geezer wwiPilotNew5)
- RFC-RAF PILOT2 (Geezer wwiPilotNew1)
- RFC-RAF PILOT3 (Geezer wwiPilotNew2)
- RFC-RAF PILOT4 (Geezer wwiPilotNew3)
- RFC-RAF PILOT5 (Geezer wwiPilotNew4)
- RFC-RAF PILOT6 (Geezer wwiPilotNew8)
- RFC-RAF PILOT7 (Geezer wwiPilotNew7)
- 7 RFC-RAF pilots: James McCudden, Lanoe Hawker, Albert Ball, Arthur Rhys-Davids, Cecil Arthur Lewis, Alan Bishop Jarvis and Edward Mannock, using a British long leather coat (Geezer wwiPilotNew1).
- wwiPilotNew15 - James McCudden - (Geezer wwiPilotNew1)
- wwiPilotNew17 - Lanoe Hawker - (Geezer wwiPilotNew1)
- wwiPilotNew19 - Albert Ball - (Geezer wwiPilotNew1)
- wwiPilotNew26 - Arthur Rhys-Davids - (Geezer wwiPilotNew1)
- wwiPilotNew29 - Cecil Arthur Lewis - (Geezer wwiPilotNew1)
- wwiPilotNew30 - Alan Bishop Jarvis - (Geezer wwiPilotNew1)
- wwiPilotNew35 - Edward Mannock - (Geezer wwiPilotNew1)
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INSTALLATION INSTRUCTIONS:
FE2 INSTALLATION
- Drop or copy the inside contend of the folder "RFC-RAF PILOTS" to your "Pilots" folder.
*ATTENTION*
In order to work properly in your aircraft data.ini
Inside the pack, there is a (RFC-RAF PILOTS INSTALLATION README) with installation instructions for the majority of British & French aircrafts (aircraft data.ini) around. You must to edit manually the "PILOTMODELNAME" and the "POSITION".
As an example:
Open your ( SE5a ) Aircraft folder and find the "SE5a_data.ini" file, then find the name "Crew". You must to exchange two (2) lines manually.
To use with SE5a
// Crew ---------------------------------------------------------
[Pilot]
PilotModelName=James McCudden <------------------------------------ You must add this line
Position=0.0,-1.150,0.699 <------------------------------------ You must add this line
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Credits:
- Julio Junqueira texture skins for RFC-RAF pilots.
- Geezer for the excellent pilot 3d models (wwiPilotNew1), (wwiPilotNew2), (wwiPilotNew3), (wwiPilotNew4), (wwiPilotNew5), (wwiPilotNew7) & (wwiPilotNew8).
__________________________________________________________________________________________________________________________
- Special thanks to Geezer for their fantastic work.
- Special thanks to CombatAce.com hosting the files.
__________________________________________________________________________________________________________________________
These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions.
__________________________________________________________________________________________________________________________
39 downloads
0 comments
Submitted
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