Jump to content

First Eagles - WWI and Early Years - Terrain and Environmental Mods

60 files

  1. First Eagles seasonal Tiles by Jan Tuma

    First Eagles seasonal Tiles by Jan Tuma
     
    -------------------------------------------
     
     
    This is a set of new seasonal textures together with environmental mod (Trees, Forests, Farms, and new city objects) to enhance the look and feel of default First Eagles "Verdun" terrain; Expansion Pack 1 "Cambrai" terrain and aditional Flanders and Vogesen terrain.
     
    Different textures and environmental for each of 12 months.
     
    Please note that due to things work in the series terrain engine, you cannot destroy nor collide with buildings or trees.
     
    There may be some performance drop on older systems (drop off framerate during flight), you have been warned!
     
     
     
    ----------------------
    Installation:
    ----------------------
     
    First make backups of your existing terrains folders!!! In case something goes wrong during the install...
     
    A) Installation for all terrain (Werdun, Cambrai, Flanders and Vogesen):
    Extract this package to First eagles main directory (not in Terrain folder), if asked, overwrite. So will supplementeds all files in Terrain folder at a time.
     
    B) Custom Installation:
    1) Unzip this package and open "Terrain" directory
    2) Copy "Seasonal_tiles" folder in Terrain directory
    3) For installation new Tiles to Werdun terrain copy "wwiVerdun" directory from installation package to "Terrain" folder, if asked, overwrite
    4) For installation new Tiles to Cambrai terrain copy "wwiCambrai" directory from installation package to "Terrain" folder, if asked, overwrite
    5) For installation new Tiles to Flanders terrain copy "Flanders" directory from installation package to "Terrain" folder, if asked, overwrite
    6) For installation new Tiles to Verdun terrain copy "Verdun" directory from installation package to "Terrain" folder, if asked, overwrite
     
    You may want to change the Ground Objects setting from Medium or High to Unlimited for better look (above all cities tiles)
     
     
    ----------------------
    Uninstallation:
    ----------------------
     
    A) Best would be to restore the directory you BACKED UP, don't tell me you didn't!
     
    or
     
    B)
     
    1) Delete "seasonal_tiles" folder in Terrain directory
    2) Delete all *.TOD files in "Terrain\wwiVerdun" folder. Move or copy all files found inside of "Terrain\wwiVerdun\backup" directory to "Terrain\wwiVerdun" folder, if asked, overwrite
    3) Delete all *.TOD files in "Terrain\wwiCambrai" folder. Move or copy all files found inside of "Terrain\wwiCambrai\backup" directory to "Terrain\wwiCambrai" folder, if asked, overwrite
    4) Delete all *.TOD files in "Terrain\Flanders" folder. Move or copy all files found inside of "Terrain\Flanders\backup" directory to "Terrain\Flanders" folder, if asked, overwrite
    5) Delete all *.TOD files in "Terrain\Vogesen" folder. Move or copy all files found inside of "Terrain\Vogesen\backup" directory to "Terrain\Vogesen" folder, if asked, overwrite
     
     
     
    ----------------------
    Credits:
    ----------------------
     
    This mods was created by Jan Tuma
    Vesion: 1.00 13.2.2010
     
     
    THIS MOD IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT. Remember to give me credits and include original readme.
     
     
     
    Have fun, again watch that Hun in the sun!
     
    Jan Tuma
    http://www.tuma.tenzor.cz

    2,181 downloads

       (10 reviews)

    8 comments

    Updated

  2. First Eagles Flanders Terrain

    Flanders Terrain for First Eagles
     
    Terrain by Me. Tiles by Bill Gates, Third Wire, and Me. Static Aircraft and other bits by the A-Team. Ground Crew and other ground objects by Geo. Moored Zeppelin by Hinchinbrooke. Hi Res Buildings by Max188.
     
    Special Thanks to TK for a Great Flight Sim and the A-Team for doing twenty-one really great WWI aircraft; and Aladar, MontyCZ, EmlD, Bortafarm and others for many more spectacular aircraft.
     
    Let me personally thank Charles, Capun and Geo for all their help and support with this. These fine gentlemen make modding a lot of fun.
     
    Installation:
     
    1. Put the Flanders folder in your Terrain Folder
    2. Select in Menu
    3. Fly
     
    To Delete just remove the folder.
     
    Known Issues:
     
    Nothing in Life is Perfect.
     
     
    COMING SOON
     
    First Eagles Flanders 1916-1918 Campaign for the Royal Flying Corps, Royal Naval Air Service and German Air Service to follow. It will include all the great available aircraft.
     
    Edward

    3,785 downloads

       (20 reviews)

    2 comments

    Submitted

  3. Italian Terrain (incl. 1915-1917 campaign)

    Italian Terrain WW1 V2.0
    *******************************
     
    Update (2.0):
    - Removed ships that show up on land
    - Added fortresses (Austrian & Italian)
    - Changed ocean tiles
    - Minor corrections
     
    INTRODUCTION
    The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy.
    Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola.
    Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities.
    Well, the war soon bogged down into trench warfare similar to the Western Front fought in France.
     
    INCLUDED
    - Italian terrain/front WW1
    - Ground objects
    - Italian campaign 1915-1917 (incl. needed skins)
     
    FAQs
    Q: Is the scale of the map correct
    A: No
    Q: Why not the Piave river front, in order to create late 1917/1918 scenarios?
    A: Because
    Q: Are all the named towns and cities correct (placement and naming)
    A: Yes as good as it gets.
    Q: Does it include more than one season?
    A: No, currently not. Might be released with version 2
    Q: Is the frontline correct?
    A: Yes as good as it gets, representing late 1917 with certain omissions in order to get targets for the campaigns (like Monfalcone being Austro-Hungarian)
    Q: The river Isonzo seems to cut through the mountains, is that correct?
    A: To a certain degree, but I had to modify massively the heightmap in order to make things look right (e.g. river not flowing up/down the mountains)
    Q: The northern part of the map, e.g. toward Munich, seems without further towns?
    A: Correct. All forests and lakes are there but apart from the major cities (Salzburg & Munich) I've not yes included smaller towns.
     
    INSTALLATION
    1. Make a backup copy of your First Eagles folder (just in case)
    2. Extract the file into a temporary folder (like c:\temp\)
    3. Copy all the relevant folders into the respective First Eagles game folders
    (example: c:\temp\First Eagles\Terrain\wwiItaly into your c:\Program Files\First Eagles\Terrain folder)
    4. Drop the skin folders into the respective aircraft folders and add the included lines into the aircraft ini file
     
    PREREQUISITES
    - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch
    - Aircraft for the included campaign:
    Voisin3_120
    Voisin3_150
    Nieuport11
    Nieuport17
    SVA5
    MSTypeL
    MSTypeLAO
    PfalzEV
    FokkerD2
    HBC1_160
    HBC1_200
    HBC1_230
    oefD3_ba53a
    oefD3_ba153a
    oefD3_ba253
    LloydC2
    Hansa_BrandenburgDI
    AviatikD1
    AlbatrosD3OAW
    PhoenixD2
    RumplerC1
    AviatikC2
    Farman MF11c
    SP3
    Ca3
    Dfwci
    FokkerM7BI
     
    CREDITS
    As usual i want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, A-Team (airplanes not included), Guitarclassic55 (for the wonderful menu) and a lot of others.
    Sorry guys, at the moment i have forgotten the names. Please contact me if you want to be named at this place.
    Thanks for files, suggestions, bug findings etc.
     
    DISCLAIMER
    The Italian terrain is freeware.
    You are free to modify and share it, BUT Commercial use is prohibited.
    If you find bugs please post them in First Eagles section of Combatace.com forum.
     
    Hope you enjoy it.
     
    Sincerely
    gterl

    680 downloads

       (10 reviews)

    4 comments

    Updated

  4. First Eagles Replacement Terrain

    Here are some replacement tiles for the stock First Eagles Terrain. They are modified Flight Simulator 2004 tiles. They are not perfect, and there are still a few misplaced trees.
     
    These tiles change nothing else about the stock Verdun terrain except the look. All roads, villages, rivers and trenches are intact.
     
    To install simply copy all the files into your wwiVerdun folder inside the terrain folder. To delete simply delete all the files from the folder.
     
    My sincere thanks to the A-Team for all their advice and support, and to TK for creating such an excellent flight sim and for the terrain design tools.
     
    Edward

    1,477 downloads

       (14 reviews)

    1 comment

    Submitted

  5. First Eagles stock terrains visual upgrade

    This is a set of new reworked seasonal textures, together with custom hand placed trees and buildings, created to enhance the look and feel of default First Eagles Verdun terrain and "Expansion Pack 1" Cambrai. For Cambrai sector the large empty grass areas (the so called "rough" textures) have been replaced with new irregular fields.

    1,296 downloads

       (9 reviews)

    3 comments

    Updated

  6. Vogesen Terrain version 1.0

    VOGESEN TERRAIN Version 1.0
    =====================
     
    Vogesen terrain is made for TK's sim "First Eagles" only. I have never tested it with SFP1 sim family.
     
    ****************************************************
    FIRST WORDS
     
    The Vogesen, in french Vosges, are a mountain ridge along the former french german border. It devided the Elsass (Alsace) from Lothringen. The Elsass was german till 1648 , from 1648 to 1871 french and became german again in 1871. When the great war broke out french armies tried to attack from Fortress Belfort in direction of Mühlhausen (Muhlhouse), but had no real success. Also along the hills of the Vogesen mountains the war was hard and bitter. The german soldier fought here on german soil to defend the civilists in the Elsass lowlands, very often only some steps away from the last hills from where you have a beautifull look over the towns and villages.
    Very hard were the fights around the hill Hartmannsweilerkopf (Hartmannswillerkopf).
     
    I gave the towns and villages their old german names, to represent the time of the great war. This is not expression of desires of revanche which poissend the relations between germans and french since the french engagement during the 30 years war (1618 - 48). I'm glad that this bitter times are over and today germans and french call friends each other.
     
    Vogesen Terrain is still work in progress. Only the southern part of the terrain is finished.
     
    ++++++++++++++++++++++++++++++++++++++++
     
    WHATS NEW?
     
    Version 1.0
     
    1. Vogesen Terrain is now compatible with the Expansion Pack of First Eagles. You will enjoy now the terrain in all 4 seasons. You will face snow in the winter and green in the summer.
    If you dont have the expansion pack you should open file vogesen.ini and exchange line
    CatFile=..\wwiCambrai\wwiCambrai.cat
    with
    CatFile=..\wwiVerdun\wwiVerdun.cat
     
    2. I improved the tiling of the terrain. The street network in the Elsass is now much more dense. The River Rhine is now not longer a fragment.
     
    3. I added 2 new german airfields, 2 more Rhine bridges, 2 other bridges, a couple of Castles, 2 chateaus and additional observation ballons (hope i had forgotten nothing). Increased the number of target areas from 78 to 116.
     
    4. I cutted the middle Rhine Valley into the mountains south of Koblenz. This beautifull valley, which is famous for its castles, is still only a fragment. But i enjoyed the fly through this valley very often. With a WWI plane its an relaxe flight. For a funny ride you should take a WWII bird. With full speed in a FW-190, a Spitfire or a Mustang hedgehopping there is a great experience.
     
    *********************************************************
     
    INSTALLATION
     
    1.) unzip all files into your WWI/Terrain folder
    (files will be placed in folders Vogesen AND wwiCambrai)
    2.) the file "Burgen am Rhein.msn" put into your missions folder
     
    Thats it.
     
    ++++++++++++++++++++++++++++++++++++++
     
    CREDITS
     
    As usual i want to say thank you to all guys who helped me to create Vogesen terrain, to TK, ErikGen, and a lot of others,( sorry guys, at the moment i have forgotten the names. Please contact me if you want to be named at this place.) Thanks for files, suggestions, bug findings etc
     
    **********************************************
    DISCLAIMER
     
    Vogesen terrain is freeware. You are free to modify and share it, BUT Commercial use is prohibited.
     
     
    If you find bugs please post them in StrikeFighters section of Combatace.com forum.
     
    +++++++++++++++++++++++++++++++++++++
    Hope you enjoy it.
     
    Michael (Gepard)

    1,556 downloads

       (5 reviews)

    1 comment

    Submitted

  7. Realistic Sky Mod First Eagles 2

    For those who enjoyed my original Realistic Sky Mod First Eagles, this is an update for the newer First Eagles 2 game.
     
    First Eagles 2 uses some particular EnvironmentSystem.ini parameters that are unique to FE2 versus FE1, SF1 or SF2, so it cannot simply be dropped into one of these other games.
     
    This First Eagles 2 Sky Mod has the following corrections to the stock TW FE2 sky:
    1. Realistic fluffy clouds
    2. Eliminated the Overhead cloud triangles (when you fly above Overcast or Inclement clouds)
    3. Minimized the low horizon band during dawn and dusk patrols
    4. Realistic dark night
     
    I have included the original Horizoncloud.tga’s from the first Realistic Sky Mod First Eagles, but this FE2 version works perfectly well with the stock TW FE2 Horizonclouds if you prefer a different horizon look.
     
    I have tried to make this FE2 Sky Mod as “widesky” as possible, the down side is an occasional “popping” cloud in the distance. If I made the sky any further “widesky”, the clouds would constantly be “popping” in and out, so I stopped at the distance that I have in the mod, which is twice the stock TW distance.
     
    Installation:
    The easiest way to install this mod (other than using the great JoneSoftGenericModEnabler tool (http://www.users.on....ucts-jsgme.html ), is to copy your “Flight” folder and rename it “Flight1”, then unzip all the included files into your original “Flight” folder.
     
    The same credits for the Cloud.tga's and Horizoncloud.tga's still apply as in my original Realistic Sky Mod First Eagles (see original Realistic Sky Mod First Eagles readme).
     
    TallyHo;
    Panama Red

    550 downloads

       (4 reviews)

    3 comments

    Updated

  8. Hi-res Terrain for First Eagles

    Hi-res Terrain Set for Third Wire's First Eagles
     
    This is a hi-res terrain set for First Eagles. It replaces all of the default terrain with repainted 512x512 tiles (most of the default is 256x256). This terrain set preserves the original locations of the trees and fields, and leverages some features of the original terrain. The result is a landscape that still has a similar feel as the stock terrain, but with much greater detail and visual interest.
     
    Further info and link to full readme here.
     
    Updated 1/31/07- Smaller download and terrain loads faster in game. Other minor changes. See readme for details.

    1,771 downloads

       (6 reviews)

    0 comments

    Updated

  9. Galicia2

    This is a completely new version of the Galicia terrain. The new terrain includes new tiles and TODs, adjustments to the height map, many new targets and objects, winter and summer tiles. All necessary ground objects are included in the download. 
    Galicia was the name of a territory in north-eastern Hungary and was the scene of major fighting during the First World War. It was invaded by the Russians early in the war, was recaptured by the Austro-Hungarians later, and invaded by the Russians again even later.
    This download includes all the ground objects necessary for the Eastern Front. A more complete ReadMe file is included in the download. I have included instructions for updating an existing install or for making a completely new install. Instructions for both FE1 and FE2 are included.
    New in Version 3
    I have made all new farm and city tiles with new TODs. I have made many adjustments to the height map and changed the amount of tree and rough areas. Both summer and winter terrains are included.
    I have added a lot of detail to the battle fields, including machine gun placements, Austrian infantry units, debris in the battle fields, and more detail in the artillery batteries.
    I have added a lot of buildings to make the cities more crowded. I repainted the existing building skins and made some new buildings.
    I have added static aircraft to all the airfields and made many changes to the buildings, objects and other details to increase diversity.
    I have added about a dozen new airfields, field hospitals, and cavalry camps.
    I revised many of the ground objects and skins, and made some new ones for this terrain. All necessary ground objects are included in the download.
    Credits
    Gerwin's TFD editor was most helpful in making this terrain. I would not have been able to do it without this outstanding utility.
    I have included many of Geezer's maintenance figures, airfield objects, and AA machine guns in this download. Geezer also made some artillery for this project.

    483 downloads

       (4 reviews)

    0 comments

    Updated

  10. IL2 clouds for First Eagles

    Ok here it is IL2 clouds for First Eagles.It took some editing and some experimenting with different TARGA files to get this effect but I think it looks damn good.I made this mod using the first WideSky V1.0 mod by cellinsky available here and the CLOUD1 TARGA file came from Benders wonderful clouds mod for IL2 available at AAA,so I can't guarantee it will work with any of the other sky mods available here.If you want to use this and you are using a different sky mod you will probably have to revert back to WideSky V1.0.Thanks to cellinsky and Bender for their original mods and I hope they approve of this effect their combined mods creates for First Eagles.

    898 downloads

       (3 reviews)

    1 comment

    Submitted

  11. Galicia - Eastern Front

    NOTE - This terrain is a complete revision of the Galicia Terrain. I recommend that you delete the original before installing Galicia Version 2.
     
    Version 1 Notes:
    Galicia was the name of a territory in northern-eastern Hungary and was the scene of major fighting during the First World War. It was invaded by the Russians early in the war, and was then recaptured by the Austro-Hungarians later. It was also a battleground after the war, first in fighting between Poland and the Ukraine, and later between Poland and The Soviet Union. Today the district is part of both Poland and the Ukraine.
     
    My Galicia terrain is based on the Verdun terrain, using the Cambrai.cat file, from First Eagles. It is a cosmetic change and is not geographically correct. Everything is the same as the stock Verdun terrain except for the following changes:
     
    - I have renamed all the locations in the Target.ini and Movement.ini with actual Hungarian place names from World War I. I did my best to match town locations with the terrain coordinates, but I couldn't always find an exact match.
     
    - I modified the terrain tiles to make the trench line narrower. I have included new terrain tiles with all the trenches removed from all the no-mans-land and trench terrain tiles.
     
    - Since the Eastern Front was much more fluid than the Western Front, I added some old battlefields to the terrain. Flying over a cratered area does not necessarily mean that you're flying over the front line!
     
    - I added much more forest and grassland. This terrain requires the Cambtai.cat file because Verdun doesn't have the grassland terrain tiles. I also removed some of the villages and airfields.
     
    - I have added Supply Depots. These use the airfield ground tile, but are covered with warehouses and other buildings, making them high value bombing targets.
     
    - I created new briefing maps with the new place names.
     
    - I swapped "Enemy" and "Friendly" locations to put Russia to the north.
     
    - I replaced two buildings with my own LODs. "vCity7" was a gray cube with rounded corners and randomly scattered windows. I have replaced it with a town hall style building. "FrTownBuilding4" was a three story village building. I have replaced it with something more like a hotel. These building have their own skins.
     
    - I created new buildings to replace most of the tents and canvas hangers. I made a Barracks building, a Headquarters building, a Storage building, and two hangars. I also made a (static) staff car for each airfield.
     
    - I made new skins for some of the buildings. These skins use some components from max188's Hi-Res Buildings and from mauricepiesligeros's Gilbraltar Buildings. I have altered them pretty extensively and added my own details.
     
    - All the airfields have been flattened and the surrounding terrain has been smoothed.
     
    - Since the Eastern Front had less air-to-air combat, I made more ground targets. I added factories to many of the cities to increase the number of bombing targets. I added a few more balloons for balloon busting missions, I added some truck routes for armed recon missions, and I added some ground attack routes for army co-operation missions.
     
    Everything else is the same as the stock Verdun Terrain. I have deliberately kept this as minimal as possible.
     
    Anything that works with Cambrai should also work with this, so you should be able to upgrade however you wish. I haven't tested it, but it should be possible to use the Cambrai seasonal tiles with the Galicia terrain (but the trenches will reappear during the other seasons.)
     
     
    Version 2 revisions:
    - I removed the duplicate airfield
    - I revised the hangars so they cast shadows now
    - I added SpinyNorman's Air Raid Warning Ambulances to all airfields
    - I repositioned some of the Anti Aircraft guns so they're not inside buildings
    - I made tweaks to some of the building skins and terrain tiles and I fixed the trees so they only have one trunk
    - I revised the Nations.ini, Targets.ini, and Movement.ini to be more compatible with the Eastern Front campaign
    - I added some airfields with wider aircraft spacing for bombers to take off without colliding
     
     
    Installation Instructions:
    If you haven't already done so, download and install SpinyNorman's Air Raid Warning Ambulances
     
    Unzip the file and move the folder named "Galicia" into your FirstEagles/Terrain folder.
     
    NOTE - You must have the wwiCambrai terrain installed (which came with FE Gold) in order for the Galicia terrain to work. Any mods you may have made to your Cambrai terrain should not affect Galicia.
     
    OPTIONAL - On my computer I made a separate install of First Eagles for the Eastern Front. I made map icons which use Russian insignia (instead of French) for "Friendly" planes and airfields. I have included those icons with this download and you can install them if you wish. - Warning! - installing these will change the map icons on all your other terrains as well.
     
    To install the map icons, open the folder named "OptionalFlightFolder" and copy the two files into your FirstEagles/Flight folder.

    539 downloads

       (1 review)

    0 comments

    Updated

  12. Vosges

    Vosges Terrain (inkl. 1916 campaign) 1.2
     
    Re-worked Vosges terrain V2.0
    *****************************
    New: V2.0 - Including winter season
     
    INTRODUCTION
    The Vosges Front is a mountainous area ranging from the Donon in the north and the Grand Ballon in the south. The old border between the German Empire and France from 1871 to 1918, now in Alsace and the Lorraine, was the only area of the Western Front to see mountain fighting during the Great War With transportation infrastructure and technology, impacts on the landscape and strategic challenges related to climate and geographic constraints, the Vosges mountains were the scene of numerous battlefields.
     
    DETAILS
    - This version of the Vosges front is 'based' on the work of Stephen1918 and Gepard. But virtually everything was modified (height-map to a massive degree, towns, front line, rivers, etc.)
    - Existing versions of this map will NOT be overwritten with this version, since the folder is named 'wwiVosges'.
    - You'll find a new map within FE called 'Vosges, France'.
    - I've tried to include as much as possible into the terrain folder. This means certain object were made 'static'.
    - Certain targets are at the very edge of the terrain. This might cause certain issues when flying into the virtual 'wall', e.g. edge of the map.
    - To minimize the repetitive feeling of flying over tiles I've added a lot of green fields (fields without trees).
    - The included campaign is just a small one with the possibility to fly recon and bombing missions (France/Germany).
     
    NEW STUFF
    - Train lines and trainstations (major cities and minor towns)
    - 'Waterfalls' and shipping locks
    - Small airfields and very large airfields
    - Zeppelin airfield
    - A rather busy frontline (make sure you've the needed objects)
    - Switzerland as neutral country, altough it doesn't work 100% but that's an issue based on the game-engine. Including two Swiss airfields and a border with various gates, flags, bunkers, etc.
     
    INCLUDED
    - Vosges terrain/front WW1 (incl. two seasons)
    - Ground objects
    - German/French reconnaissance campaign set in 1916
     
    FAQs
    Q: Is it based on the already existing 'Vogesen' map?
    A: Yes, but actually only as a basis. Everything was changed/adapted (heightmap, tilemap, targets, etc.).
    Q: Does it include more than one season?
    A: No, currently not.
    Q: Is the frontline correct?
    A: Yes as good as it gets, representing late 1916/early 1917 with certain omissions.
    Q: Are all the named towns and cities correct (placement and naming)?
    A: Yes as good as it gets. French denominations and German denominations.
     
    INSTALLATION
    1. Make a backup copy of your First Eagles folder (just in case)
    2. Extract the file into a temporary folder (like c:\temp\)
    3. Copy all the relevant folders into the respective First Eagles game folders
    (example: c:\temp\Vosges\Terrain\Vosges into your c:\Program Files\First Eagles\Terrain folder)
     
    PREREQUISITES
    - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch
    - Aircraft for the included campaign:
    CaudronG4
    RumplerC1
    Nieuport10
    Nieuport11
    Nieuport12
    Voisin3_150
    Voisin5
    AlbatrosC3
    AviatikC2
    FokkerEIIIa
    FokkerD2
    AviatikC2
    Dfwci
    Walfisch
    LloydC2
     
    CREDITS
    As usual I want to say thank you to all guys who helped me to create the Vosges terrain:
    TK, Jan Tuma, Stephen1918 (for the improved Vogesen version from Gepard), Geezer (great ground objects), ojcar, Gepard (for the initial Vogesen version), Heck, geo, quack74, Edward, A-Team (airplanes not included), Guitarclassic55 (for the wonderful menu) and a lot of others. Of course Gerwin's TFD Tool was instrumental in the making of this terrain.
    Sorry if I've forgotten someone. Please contact me if you want to be named at this place.
    Thanks for files, suggestions, testing, bug findings etc.
     
    DISCLAIMER
    The Vosges terrain is freeware.
    You are free to modify and share it, BUT Commercial use is prohibited.
    If you find bugs please post them in First Eagles section of Combatace.com forum.
     
    Hope you enjoy it.
     
    Sincerely
    gterl

    411 downloads

       (3 reviews)

    4 comments

    Updated

  13. Realistic Sky Mod First Eagles

    Realistic Sky Mod First Eagles
     
    The reason that I got started modding the First Eagles Environemntalsystem.ini file was to:
    1. Eliminate/reduce the lower horizon purple band in Clear weather,
    2. Eliminate/reduce the lower horizon band in Overcast weather and
    3. Eliminate/reduce the lower horizon band and overhead triangles in Inclement weather.
     
    Modifying the clouds to make them more realistic was a byproduct of all the time spent "fixing" the first three items. I have tried to make the clouds as realistic looking as possible and at the proper altitude for each type.
     
    In modifying the first Eagles Environmentalsystem.ini file, I used the same theme as TK used for the horizonclouds and broke out all 5 overhead clouds (versus the default Cloud1 for all weathers) into:
    1. Cloud1 = Clear
    2. Cloud2 = Scattered
    3. Cloud3 = Broken
    4. Cloud4 = Overcast
    5. Cloud5 = Inclement
     
    First Eagles default horizon clouds use the same method as the included horizonclouds included in this mod:
    1. Horizonclouds 11-18 = Clear
    2. Horizonclouds 21-28 = Scattered
    3. Horizonclouds 31-38 = Broker
    4. Horizonclouds 41-48 = Overcast
    5. Horizonclouds 51-58 = Inclement
     
    This way people can mix and match their particular horizon & overhead clouds (that other people have made) to their hearts desire and still have the original 3 fixes I did for the Clear, Overcast & Inclement weather.
     
    Unfortunately due to internal FE game engine restrictions, I am not able to completely eliminate the Clear lower horizon band and can only transfer the lower horizon bands for Overcast and Inclement weather to above the clouds where you can still see the triangles above the Inclement clouds if you chose to fly above these clouds. From what I have read, without an artificial horizon in WW1 planes, not many pilots flew into/above thick Overcast or Inclement clouds because they could lose their orientation very quickly and did not want to subject their wood and canvas planes to all the turbulence within these clouds either.
     
    I would like to give Marcel "Cellinsky" Aerni the biggest credit for starting me on this path of modding the sky, I have always admired all his great work in his “Widesky” mods. I have also included his Clear, Scattered, Overcast and Inclement Horizonclouds since they are very realistic and blend well with the FE’s horizon fog, as well as give credit to Polak for his Broken Horizonclouds; they really look like a front is coming through. I also give credit to Cellinsky and ShrikeHawk for their Cloud.tgas, they definitely improved the overhead clouds look.
     
    Installation:
    The easiest way to install this mod (other than using the great JoneSoftGenericModEnabler tool http://www.users.on.net/~jscones/software/...ucts-jsgme.html ), is to copy your “Flight” folder and rename it “Flight1”, then unzip all the included files into your original “Flight” folder.
     
    Inclement weather will rain 100% of the time with the standard “particlesystem.ini”, but I can give no guarantees if you are using a modified “particlesystem.ini” file.
     
    TallyHo;
    Panama Red

    718 downloads

       (3 reviews)

    0 comments

    Submitted

  14. North Sea Terrain

    North Sea Terrain for First Eagles
    June 2013
     
    Terrain and ground objects by by Stephen1918
    Testing, modding for FE2, and help with effects and data files by ojcar
     
    Ojcar's AI Flyable Airships are included in the download - LODs by Stephen1918 - data, loadouts, and ini files by ojcar
     
     
    This terrain was made just so I would have a place to fly my sea planes. It's realistic, but not historical. The ships are all generic. I didn't attempt to recreate actual ships, but the types are similar to World War I era ships. All nations have the same ships, but with different flags and skins. My intention was to make it look reasonable from the cockpit.
     
    There is no land at all in this terrain, so it will require a separate install of First Eagles. Otherwise you will find trucks and tanks driving over the water and land based aircraft taking off from the sea. I have included installation instructions.
     
    There are no campaigns (yet), but you can fly all the mission types as single missions. Supply ships replace trucks in armed recon missions. Torpedo boats replace the tanks in army co-operation missions. Airships replace balloons in the balloon busting missions. All of the ships and airships are armed with anti-aircraft weapons. There are a few neutral country merchant ships cruising around the edges, be careful not to create a diplomatic incident by attacking a non-combatant.
     
    I created a new kind of airfield (WWI_SeaPlaneBase.ini) which uses seaplane tenders. The tenders had hangars on the decks and planes were moved in and out of the water using cranes. WWI seaplane tenders carried small numbers of planes, usually 4 to 6, rarely more than 8. But my "airfields" have take off positions for 16 planes because First Eagles sometimes assigns large numbers of planes to missions.
     
    I have included ojcars AI airships in this terrain. I have adjusted the formations to keep them from colliding.
     
    This download includes all the ground objects for the North Sea terrain. I have created two new effects which make the static ships appear to be moving when they're really just sitting still. I have made new formations to spread the "trucks" "tanks" and "bombers" out more. I have made a new view list so you can use the F7 key to see all the ground objects. And I have made new icons for the in-flight map.
     
    All the ships have a separate skin for the flags, so you should be able to quickly make Austrian, Italian, Russian, or Turkish ships for different sea terrains.
     
     
    Installation Instructions:
     
    Start by making a new install of the game. In FE1 the following changes will be made directly in the game folder. In FE2, the changes will be made in the game's mod folder.
     
    If you haven't already done so, download the seaplanes from Combat Ace/Downloads/First Eagles Add-On Aircraft.
     
     
    Open the Objects folder. Delete the entire GroundObject folder and replace it with mine.
     
    Open the Aircraft folder. Delete all the planes, do NOT delete the pilot skins. Copy the two folders from my Aircraft folder into yours. Then install the seaplanes following the instructions in each download.
     
    In the new game folder, open the Effects folder. Copy the three files from my Effects folder into yours.
     
    Open the Flight folder. Copy the five files from my Flight folder into yours.
     
    Open the terrain folder. Delete all the terrains EXCEPT "wwiVerdun." You need the Verdun cat file for my terrain to work.
     
    Copy my wwiNorthSea folder into your Terrain folder.
    If you have FE2, open my "TerrainDataForFE2" folder, copy the wwiNorthSea_Data file and use it to replace the data file in the new North Sea folder.
     
     
    ** A note about the water - In the download, I have included a water tile (FRLAKE.tga) which is intended to look good in Medium graphics mode. It will still work in High graphics mode, or you can delete it and the stock Verdun water will be used instead.
     
    Ojcar has made a new data file which takes advantage of the graphics effects in FE2. This only works in FE2. If you are running FE1, use the original wwiNorthSea_Data in my terrain folder.
     
     
    ** Other notes - The stock campaigns and missions from the original game don't work anymore because you have deleted all the planes and terrains for them. When you run the new version of the game, it will hang if you click the "Campaign" or "Instant Action" buttons on the Main Menu Screen.

    339 downloads

       (2 reviews)

    1 comment

    Updated

  15. Alternatice Solid Objects setting for FE Tiles by Jan Tuma

    Alternatice Solid Objects Alpha settings for First Eagles seasonal Tiles by Jan Tuma
     
    -------------------------------------------
     
     
     
    A) Original setting: BLEND_DST_ALPHA
     
     
    B) New alternative: BLEND_SRC_ALPHA
     
     
     
     
    Installation: Copy new filles in Terrain directory
     
    Have fun, again watch that Hun in the sun!
     
     
    Jan Tuma
    http://www.tuma.tenzor.cz
     
     

    568 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Palestine Terrain

    Palestine Terrain - June 2014
    (Summary of the ReadMe file included in the download.)
     
    I highly recommend that you make a new install of First Eagles for this terrain. The ground objects, planes, and nations involved are different from the stock game.
     
    This terrain works best using the Desert.cat file from Strike Fighters. It is possible to run this using the Cambrai.cat file from First Eagles. Instructions for installing either option are in the ReadMe file.
     
    NOTE - In FE2, this terrain has a problem with shadows for some areas. The only solution is to ratchet down the shadow settings until the problem goes away. I have included notes in the ReadMe file which go into more detail.
     
     
    CREDITS
    Gepard made a Palestine terrain for Strike Fighters some time ago. I have kept many of the objects he included in the original, including the Pyramids of Giza.
     
    Wrench made a World War I version of Gepard's terrain. I have kept a lot of his work - you will still find many of Wrench's "Easter Eggs" in my version.
     
    Wingwiner gave me permission to use some of the buildings he made for Strike Fighters.
     
    Geezer gave me permission to use his ground crew and airfield objects, AA guns and balloon winches. Geezer also made the skin for the city buildings.
     
    Everyone whose work is included in this download has given me permission to use their work. I thank them.
     
    Gerwin made a TFD Tool which I used for a lot of the terrain map tweaking and target placement. I thank him for sharing it.
     
    Ojcar shared many resources for the history of WWI in Palestine. I thank him for his help.
     
    I wish to thank Geezer, Panama Red and Ojcar for beta testing. They all did multiple installs and tweaking as we tried to figure out the shadow problem. Geezer and Panama Red installed the game on different computers to see how the game performed on different platforms. I also wish to thank Wrench whose input was helpful during the testing phase.
    THIS VERSION
    I have made many minor changes to the terrain - I made new terrain tiles, (most based on Gepard's) and I have leveled the airfields and train stations, and smoothed out the height map around cities.
     
    I changed a lot of place names, and I added places that were significant in WWI. I added a lot of (unnamed) small towns and villages to fill out the landscape.
     
    I made a lot of new objects - bridges, trains, tents, trucks, cavalry units, city buildings, etc. I also reskinned some buildings, vehicles, and ships that I made for other terrains.
     
    In my version I used the "ActiveDate/InactiveDate" feature of the target.ini to make airfields and targets change sides as the war proceeds. So different flags, AAA guns, vehicles, and planes will show up in the locations depending on the month and year.
     
    The dates I used match the dates Ojcar uses in his campaigns. You should fly Ojcar's campaigns to get the real benefit of this terrain.
     
    I have included a new title screen for this terrain.
     
    Complete installation instructions are included in the ReadMe file in the download.
     
    I highly recommend that you install Panama Red's sky mods. It adds a whole new level to the experience.
     
    I also recommend that you install Ojcar's Palestine campaigns. This terrain was built for his campaigns and you will get the best gameplay using them.

    366 downloads

       (3 reviews)

    2 comments

    Updated

  17. Active Battlefield for First Eagles Version 2

    This version includes a number of changes, which are explained in the readme. With these modifications, it works on my system, and I have no problem with stats. I can't guarantee you'll have the same results, as the stats problem seems to be very system dependent, and mission time seems to have an affect also. I'm reposting this because it works for me, and it might work for you. It adds a bit to immersion, so if you can get it to work, I think it's worth it. Complete installation instructions are contained in the readme.
     
    My thanks to Kesslebrut, and Geo, for the use of their ground objects. If you tinker with this, and wish to post a modified version, feel free, just don't mod the ground objects without the specific permission of the original authors.
     
    When Geo finishes his superb new German 77mm gun, and his new 75, I will post a types and targets ini update to take advantage of them. From the screenshot he posted at ThirdWire, they should be fantastic!
     
    As always, you use these files at your own risk. I hope they work for you as well as they worked for me.
     
    Heck

    1,089 downloads

       (3 reviews)

    0 comments

    Updated

  18. Thicker, Fuller Clouds for FE

    Thicker, Fuller Clouds for FE
    07/30/07 by ShrikeHawk
     
    I felt that the default in FE looked too much like faded white blobs
    and not nearly enough like clouds. So I set about to change it.
     
    My intention here was to make more robust-looking clouds with a higher
    density and a greater "presence". I also wanted to create the more
    complex shapes that clouds can form. The kind that makes you lay in
    the grass and imagine what animal shape the cloud is.
     
    I increased the random factor for the clouds as well, so scattered
    clouds can be almost as dense as the default broken clouds and then
    again the clouds could be very sparse. So you never quite know what
    you're going to get. I like that better.
     
    I wanted to fix Inclement Clouds too. Realistic or not, I felt that it
    was too featureless and too muddy gray. I thought the cloudlayerbottom
    didn't match the stormy gray of the horizon clouds. So I created a new
    CLOUDLAYERBOTTOM5.bmp that I think fits the look of a stormy sky better.
     
    I have increased the particle count in the clouds a lot. This is a big
    reason for the thicker clouds. In defense of TK, I think he had the
    default clouds the way he did because it would keep the framerates high
    for most machines. This is a guess. I have not seen a framerate hit on
    my machine (2.80Ghz CPU, @750Mb RAM, GeForce 6800GT 256Mb VRAM), but it
    is possible that some machines may get an FPS degrade with this mod.
     
    Have fun!

    1,304 downloads

       (7 reviews)

    1 comment

    Submitted

  19. Seasonal Town & Water Tiles (Spring, Summer, Fall)

    Read Me for First Eagles Spring, Summer, and Fall modded town and water tiles by Bandy.
     
    These tiles only go with Jan Tuma's seasonal terrain tiles mod.
    As the title says, these are only for Spring, Summer, and Fall;
    winter is a work in progress.
     
    Many thanks go to Jan Tuma for creating his FE seasonal town tiles that,
    to me at least, have made a huge difference in the feel of the sim.
    Thanks to TK and friends, and all 3rd party modders who make this a great community.
     
    The town tiles are 1024 x 1024 in order to improve certain textures.
    All other non-town tiles in this mod are 512 x 512. Resize as you require.
     
    The water tiles replace the "turquoise" shaded water with a darker blue-gray.
    If you like turquoise, then let me know and I will render a version with that colour.
    I noticed a long time ago that one of the Flanders Town.tod files was mislabelled; a
    replacement is provided.
     
    To Install:
    1) Back up your terrain folder.
    2) Unzip this download and drag the corresponding folders into the
    /Terrain/seasonal_tiles folder, and the /Terrain/Flanders folder
    overwriting the files when prompted.
    3) Fly!
     
    Caveats:
    I could not extensively test these tiles in all seasons and all terrains, I simply do
    not have that much free time, so please post any errors or tweaks you think are required.
     
    Some trees and buildings do funky things at the tile margins; short story, this is unavoidable.
    I would like to have shifted the "statues" or monuments in some of the town squares,
    but did not. If you can do this, that would be sincerely appreciated.
     
    Dog fighting over towns is really enjoyable!

    301 downloads

       (4 reviews)

    0 comments

    Submitted

  20. Updated Trench Textures

    I found the default trenches looking rather flat, so I enhanced the textures and added a little variation in colour. The result looks more defined, although the bitmaps still have the same size.
     
    Installation:
     
    Just unzip the files in the WWI\Terrain\WWIVerdun folder.

    823 downloads

       (3 reviews)

    0 comments

    Updated

  21. New gun fire effect for First eagles

    New fire effect for first eagles.
     
    This is nothing fancy but anyways.
     
    The muzzlflash.tga has been shamelessly stolen from Stary's hollywood effects mod.
     
    So all the credits go to him!
     
     
    I resized and adapted it for first eagles so you can enjoy a realistic and beautiful
    muzzle flash as in the picture.
     
     
    For those who want to know what they are buying, you can check how the gun fire looks like on this vid:
     
     

     
     
    ======Instructions=======
     
    Put the "effects" folder content into your own game effects folder.
     
    Edit your gundata.ini (in objects folder for FE1)
     
     
    like the following
     
     
    I want my vickers to have the flash
    Change whatever gunfireeffect you had to "NewFireEffect" :
     
    [GunData015]
    TypeName=303CAL_VICKERS_MK1
    FullName=.303 Vickers Mk I
    .
    .
    .
    .
    .
    MaxLightRange=1000.000000
    FireColor=0.150000,0.150000,0.150000
    GunFireEffect=NewFireEffect <------------------
     
     
     
     
    Do the same way for all other lewis spandau and/or whichever other gun you'd like to.
     
    Save with the gun editor
     

    291 downloads

       (1 review)

    0 comments

    Updated

  22. WW1 Palestine Terrain


    WW1 Palestine Terrain For First Eagles 2


     
     
    This is a modification of my WW2 modificaton of Gepard's modern "Suez" terrain, backdated (once again!) for use in WW1 with the approximate timeframe of 1914-1918. It is designed ONLY for FE2, as it takes advantage of the DX10 shaders and such. It may be possible to use in FE/FEG, but this has NOT been tested, and is NOT reccomended. Without some editing to the terrain's data ini (as it's been updated to NextGen standards), it will most likely 'have issues'. Those VERY familiar with terrain ini editing are welcomed to try; you can, however, expect NO support from me. You're on your own...
     
    This terrain REQUIRES the Desert terrain cat (or equlivant) to be present in your FE2 core install's /Terrains folder. -IT WILL NOT WORK WITHOUT IT!!- It has been tested with both the 1stGen SF Desert and extensivelly with SF2's Desert cat. You MUST have either SF or SF2 to copy the Desert terrain cat to you FE2 install. More details are in the "To Install" and "Selecting the Proper Terrain Cat" sections.
     
    The targets and types inis have been extensively edited for to (hopefully) remove most of the 1940s-era items, and all the airfields have been replaced with stock WW1 types. The game-generated parking slots have also been edited to increase the number of parked aircraft (Unlimited Ground Objects setting only). While not a perfectly historical map some 'suspension of disbelief' will be required for play. As is true with all games...
     
    There are several Ground_Attack routes for Army Co-Operation missions, as well as plenty for truck routes for Armed Recons. If shipping ever gets turned back on in First Eagles, there are shipping routes as well. However, there ARE several docked ships, and some 'convoy stations' for Strike missions (again, with these ittybitty bombs, don't expect to sink Naval vessels). Campaign builders, feel free to make whatever changes necessary to fix any an all errors I've created <grin>. Unlike my WW2 mods, I didn't research this one as intensely.
    New planning maps have been generated, but these are 'plain', with no cities or aerodromes shown; just the land and sea.
     
    Several new(ish) GroundObjects are included (ships for the most part), and several new guns for said ships, as well as 2 modified data inis for Geo's French 75 and German 77 mm artillery guns. Yes, they DO work! Weither they hit anything or not.....<grin>. It is also HIGHLY suggested you wander over to Geo's site and get the original WW1 objects, as they'll be needed here. Link is below
     
    Geo's WW1 Ground Object Paks available at his site:
     
    http://www.geos-aircraft.com/
     
    You might also want any other ground objects that are available, such as infantry or whathaveyous.
     
    As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions.
     
    Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you READ this document completly through before installing this mod. As always, there's the usual "Notes" section for notes, explinations, clarifications and demystificatons.
     
    Good Hunting!
    Wrench
    Kevin Stein

    382 downloads

       (1 review)

    0 comments

    Updated

  23. FE2 Realistic Campaign Weather Mod



    If you have ever noticed, First Eagles 2 has a problem with the Campaign Weather never changing after the first mission in any particular campaign game. Since TK will not apparently be updating First Eagles 2 with a patch to correct this bug, I have created a mod to circumvent this problem. This mod will allow you to manually change the weather in your campaigns missions so you do not have to fly the same weather over and over again.
    For this mod to really work well, you need three items (all of which are included in this package):
    Modified weather files
    JoneSoft Generic Mod Enabler (JSGME)
    Random Number Generator


    What this mod does is convert any Clear, Scattered or Broken weather into one of the five types of weather I have provided. Unfortunately I cannot convert the stock FE2 Overcast or Inclement weather because there is a setting inside the FirstEagles2.exe that mandates the cloud layer between the ground and the clear sky above and I have not figured out at this point how to circumvent that internal setting. Also rain can only appear in the stock inclement weather because of the same internal FirstEagles2.exe settings.

    What I can do is allow you to change any Campaign Clear, Scattered or Broken weather to 1. Clear; 2. Scattered Less (clouds); 3. Scattered More (clouds); 4. Broken or 5. Overcast. Each of the five Campaign Weather folders has three different weather looks to them and if you start with Clear in your Campaign, you have a forth automatic option (no horizon clouds), which is another FirstEagles2.exe internal setting.

    Tally Ho;
    Panama Red

    A long readme is included in mod folder on how to set up the FE2 Realistic Campaign Weather Mod.







    200 downloads

       (4 reviews)

    0 comments

    Submitted

  24. Revised Cambrai by Firecage

    I have a new WWICAMBRAI_TARGETS file to add a bit more realistic feel to the game.
     
    This release (more to follow) has Balloons scattered around the map by a large amount from the original release.
     
    I have added anywhere from 6-10 Balloons around the 6 major cities in the game as well as a few AAA sites in each.
     
    Every airfield will have a balloon at its corner. I wanted to make it easier to fly to and from airfields and also add to some scenery to each area.
     
    There are about 20-30 balloon recon stations that follow the front lines so at almost any point you cross no-mans land you should see at least 1 observation balloon somewhere near you.
     
    All in all there are probably around 80-100 new Balloons and AAA added, mostly balloons.
     
    Enjoy and thanks for any suggestions you may have to add to this.
     
    You need to have the 2nd expansion pack for this to work. :yes:
    This is ONLY the WWICAMBRAI_TARGETS file. Please back up your old targets.ini file before overwriting. :yes:
     
     
    :yes:

    568 downloads

       (3 reviews)

    0 comments

    Updated

  25. Hi-Res Winter Terrain Set for First Eagles

    This is a hi-res winter terrain set for First Eagles. It is a winterized version of the Hi-Res Summer Terrain, and utilizes 512x512 tiles. Also included are buildings and trees to match the winter landscape.

    1,281 downloads

       (6 reviews)

    0 comments

    Submitted



×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..