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First Eagles - WWI and Early Years - Missions and Campaigns

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  1. '21/4/18: The Rittmeister Falls'

    A mission for First Eagles + Expansion Pack 1 + Nov 08 patch.
     
    Bucky's Quick Mission No.10: '21/04/18: THE RITTMEISTER FALLS'
     
    Released 21/4/09. The 91st anniversary of the action depicted in this mission.
     
    ============================================================
     
    INTRODUCTION:
     
    I created this mission, a re-enactment of an actual aerial combat that took place at
    approximately 10:40am (Allied time), on Sunday, 21st April, 1918, to commemorate the 91st
    anniversary of Manfred von Richthofen's death.
     
    Brown, Buie, Evans, Emery or Popkin? These are the names that all have a valid claim for the
    honour of shooting down the legendary 80 victory German ace, Rittmeister Manfred Freiherr
    von Richthofen.
     
    For over eighty years it was generally accepted that von Richthofen fell to the guns of
    Captain A.R. Brown, DSC, of 209 Sqn RAF. Now though, although far from being conclusive,
    investigative research made in the 1990's would suggest that the Baron was most likely hit
    by the ground fire of Sgt. Cedric Basset Popkin, Machine Gunner 1st Class, of the 24th
    Machine Gun Company, 11th Brigade, 4th Australian Division.
     
    For Capt. Roy Brown however, the story related that during a large dogfight with German
    fighters over Le Hamel, and a subsequent fast dive from 5,000 feet to evade two enemy
    aircraft on his tail, Brown, flying Sopwith Camel, B7270, spotted a red Fokker Dr.I Triplane
    chasing another Camel at very low level. He dived down onto the Triplane's tail and after a
    short chase, fired a long burst into Richthofen's plane...
     
    The following is part of the brief combat report submitted by Capt. Brown on the afternoon of
    21st April, 1918:
     
     
    "...Dived on large formation of 15-20 Albatross scouts D5 (sic) and Fokker Triplanes, two of
    which got on my tail and I came out.
     
    Went back again and dived on pure red triplane which was firing on Lieut. May. I got a long
    burst into him and he went down vertical and was observed to crash by Lieut. Mellersh and
    Lieut. May.
     
    I fired on two more but did not get them."
     
     
    As von Richthofen pursued Lt. May, his Dr.I was being targeted by small arms fire from
    numerous Australian troops situated in various positions in the Vaux-Sur-Somme/Corbie
    area, Buie, Emery, Evans and Popkin among them. At this point in the chase, things were
    not looking good for the inexperienced Lt. Wilfred May, in his 209 Sqn Camel, D3326. Von
    Richthofen, in his all red Fokker Triplane, serial number 425/17 was gaining on him fast and
    it was only a matter of time until he brought his guns to bear on the British machine.
     
    However, as experienced and careful a pilot as von Richthofen was, he made two fatal
    errors of judgement that April morning: First, he seemingly disregarded his perilous position
    by flying so low over allied lines. He then also became target fixated in the quest for his 81st
    victory...It was the undoing of him.
     
    An eye witness described what happened next:
     
     
    " ...(I) heard a burst of gunfire and the Fokker stopped in its stride and did the first half of
    the loop, then straightened out and fluttered down out of our sight as if doing a pancake
    landing..."
     
     
    Richthofen had been killed by a single .303 bullet.
     
    We will never know with absolute certainty who it was that fired the fatal shot, but the
    controversy has raged on ever since...
     
    ============================================================
     
    TO SET THE SCENE:
     
    At this time, Jasta 11 were based at Cappy airfield, about 20 miles east of Amiens. The
    weather on the morning of the 21st had been misty and windy, which delayed the early
    morning patrol. But by approximately 9:30am (Allied time) the mist had cleared sufficiently
    to allow von Richthofen and five of his Jasta 11 wingmen to set off and patrol the lines.
     
    At almost precisely the same time at Bertangles, north of Amiens, 209 Squadron were taking
    to the air on a routine High Offensive Patrol.
     
    At about 10:25 the two units clashed over Le Hamel and a large dogfight commenced,
    involving some thirty plus aircraft. As a novice to aerial combat, Lt. May had been instructed
    to steer clear of any trouble. This he did by heading west and diving earthward. Von
    Richthofen, ever watchful, and sensing an easy kill, went after him, towards his date with
    destiny...
     
    ============================================================
     
    MISSION GUIDELINES:
     
    Immediately the mission begins, you'll be a little over 5000 feet, with the two Fokker
    Triplanes that Roy Brown mentioned in his combat report, on your tail and firing relentlessly
    at you. Take quick evasive action by diving to earth, but at the same time, keep a keen
    lookout for Lt. May's Camel, who meantime is being chased by the Baron...Can you reach
    May in time to save him from being von Richthofen's 81st victim?
     
    Now's your chance, flying as Capt A.R. Brown, to dispell all doubts over who killed the Red
    Baron!
     
    Be aware though, that Brown had spent most of his ammunition during the combat over Le
    Hamel...So how much ammo do you have left?
     
    ============================================================
     
    COMPROMISES AND GAME LIMITATIONS:
     
    Unfortunately, the Flanders Terrain doesn't include the requisite towns and villages
    (Vaux-Sur-Somme, Corbie, etc), so I've had to move the action about thirty miles north to
    more closely replicate the real life action.
    I could have used the Cambrai terrain, which does include those places but in my opinion,
    the Flanders terrain is much more realistic, graphically.
     
    There are no machine gun ground units to add to the historical authenticity either. But then,
    at least there can be no arguments over who fires the fatal shot this time...
     
    ============================================================
     
    TOO EASY?...A WORD, PLEASE:
    Before I decided to upload this mission, I asked myself; is this one challenging enough? After
    all, if I can succesfully dodge those two chasing Fokkers, find Lt. May, then get on the Baron's
    six and take him out, all in about two minutes flat, then anybody can! Thinking about it further
    though, I didn't really put this one together with the "challenge", or difficulty factor in mind...
    What I really wanted to do was create as accurate an historical re-enactment of the events of
    21st April 1918 as it was possible to achieve, as reported by the combatants involved, and by
    latter day historians and investigators.
     
    I have to say, that although it's very "scripted", I'm really quite pleased with the result. For
    example: While the player (Roy Brown) is diving down from 5000ft, dodging fire from the
    chasing Dr.I's, Lt. May will actually be pursued by von Richthofen over the village of Vaux-
    Sur-Somme (well most of the time, anyway), and they'll come very close to hitting the church
    tower, just as it really happened on that April morning in 1918...
     
    What I'm trying to say here, is that in spite of its apparent simplicity, this mission has taken
    me longer to get right, and caused me more problems and frustration than just about all the
    others put together!
     
    ============================================================
     
    MISSION REQUIREMENTS:
     
    To fly this mission as intended, you'll need the following mods and skins:
     
    Flanders Terrain.
    By Edward.
    To be found in the Combat Ace, Downloads, 'Maps/Terrains' section.
    ============================================================
    209 Sqn, RAF Squadron skin set, which includes Roy Brown's B7270, for the Expansion Pack
    Sopwith Camel.
    By Quack74.
    To be found in the Combat Ace, Downloads, 'WWI Aircraft Skins' section.
     
    PLEASE NOTE: You'll need to place these skins in the 110 hp Camel folder.
    ============================================================
    MvR's Fokker Dr.I, 425/17 ('MvR Last Plane') skin, for the Expansion Pack Fokker Dr.I.
    By Quack74.
    To be found in the Combat Ace, Downloads, 'WWI Aircraft Skins' section.
    ============================================================
    'J11 Lt. von Linsingen' skin, for the Expansion Pack Fokker Dr.I.
    By Quack74.
    To be found in the Combat Ace, Downloads, 'WWI Aircraft Skins' section.
    ============================================================
    'J11 Scholtz' skin, for the Expansion Pack Fokker Dr.I.
    By Quack74.
    To be found in the Combat Ace, Downloads, 'WWI Aircraft Skins' section.
    ============================================================
    Many thanks to the above artists for their most excellent contributions to this great game.
     
     
    Although not essential, for extra realism and immersion I would also recommend the
    following mods, available at the Combat Ace, Downloads site:
     
    'Thicker, Fuller Clouds'.
    By ShrikeHawk.
    Found in 'Maps/Terrains'. 'Environmental Mods'.
    Excellent mod that greatly improves the "cotton wool ball" clouds effect.
     
    'FE Sounds V.2'.
    By yours truly.
    Found in 'Sound Mods'.
     
    'First Eagles Tracer With Smoke'
    By Jan Tuma.
    Found in 'FE Weapons Mods'
     
    PLEASE NOTE:
    In order to replicate the low level chase between von Richthofen and May, I found it
    necessary to amend two files which govern the altitude of AI planes. Without this change
    the AI planes will not fly below 100 feet or so. IMHO, this change improves the overall
    game and not just this mission.
     
    Here's how to do it:
     
    Using the 'SFP1 CAT file Extract Utility', extract the 'MISSIONCONTROL' ini (found in the
    'Mission Data.CAT) to the 'Flight' folder, open, then scroll down to [Altitude] and re-set;
    'VeryLow=' to '05'.
     
    Then extract the 'AIRCRAFTOBJECT' ini (found in the ObjectData.CAT) to the 'Objects' folder,
    scroll down to [Dogfight-----] and re-set; 'SafeAltitude=' to '05'. (Make sure to change all
    four entries: Dogfight; Green, Regular, Veteran & Ace.
     
    I would also recommend using Peter01's Fokker Dr.I Flight model DATA.INI, which improves
    the Triplane's manoeuvrability and aggressiveness. This FM is in the 'FM Update 3rd
    September' pack, found at the Combat Ace 'WWI, Add-On Aircraft/Flight Models' section.
     
    For maximum realism I would also recommend that this mission be played with all gameplay
    settings set to 'Hard'.
     
    ============================================================
     
    INSTALLATION INSTRUCTIONS
     
    Install the mission by unzipping the downloaded file to the following path:
    C:/Program Files/Thirdwire/WW1/Missions
     
    Alternatively, you can drag and drop the unzipped MSN file directly into your 'Missions' folder.
     
    ============================================================
     
    I hope you enjoy flying this mission and find it both challenging and enjoyable enough to play
    it more than once. I've tried to make it as historically accurate and authentic as the game will
    allow.
     
    Feel free to change any of the parameters as you wish.
     
    I would welcome any suggestions or general feedback, good, bad or indifferent, via any one
    of the FE forums.
     
    Salute!
     
    Bucky. 21/4/09.
     
    ============================================================
     
    REFERENCES USED IN CREATING THIS MISSION:
     
    'The Red Baron's Last Flight'...N. Franks & A. Bennett.
    'Under the Guns of the Red Baron'...N. Franks & H. Giblin.
    'In the Footsteps of the Red Baron'...M. O'Connor & N. Franks.
    'Who Downed the Aces in WWI'...N. Franks.
    'The Red Baron Combat Wing'...P. Kilduff.
    'The Illustrated Red Baron'...P. Kilduff.
    'Red Baron. The Life and Death of an Ace'...P. Kilduff.
    'The Sky their Battlefield'...T. Henshaw.
    'Richthofen'...A.E. Ferko.
     
    ============================================================
    ============================================================

    237 downloads

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  2. 'Voss vs 56'

    A mission for First Eagles + Expansion Pack 1 + either; Nov 08 patch or Peter01 FM's pack
    without patch.
     
    Bucky's Quick Mission No.9: 'Voss vs 56'.
     
    Released 23/9/08. The 91st anniversary of the action depicted in this mission.
     
    ============================================================
     
    Introduction:
     
    This Mission is a re-enactment of an actual aerial combat that took place at about 6:30pm,
    on Sunday, 23rd September, 1917, in the skies above Poelcapelle and Westroosebeke,
    about 7-8 miles NE of Ypres, in Belgium.
     
    The action involved seven SE5a's of 56 Sqn, the RFC's premier fighter unit, and Lt. Werner
    Voss, a 48 victory ace and a holder of the coveted Ordre Pour Le Merite (Blue Max).
     
    This epic encounter, arguably the most famous dogfight in history, has been the subject of
    much speculation and controversy for ninety odd years now, and shows no signs of abating
    any time soon. This is evidenced by the fact that even though the combat reports of all the
    allied pilots involved (and other aircrew that witnessed it) still exist, there are some
    historians and enthusiasts that think Voss had run out of fuel and/or ammunition, and even
    that he was trying to surrender(!) before he was killed.
    Whatever the truth of the matter, the allied pilots combat reports are all of the opinion that
    the Fokker Triplane's excellent climb capability would have allowed Voss to withdraw from
    the combat at any time with relative ease. Yet he chose to fight to the end... Maybe he just
    had a little too much confidence in his own ability?
     
    Werner Voss' life story in general, and his final combat in particular, make very interesting
    reading. I highly recommend the book 'September Evening', by Barry Diggens' to anyone
    who would like to read further on the subject. Apart from containing a detailed blow by blow
    account of the combat, it also includes the complete combat reports of all the allied pilots
    involved.
     
    ============================================================
     
    To set the scene:
     
    At this time Voss was Staffelfuhrer of Jasta 10, based at Heule, near Courtrai. He had
    achieved his 48th victory that morning (23rd Sept) by shooting down a DH4. It was his first
    day back on the front line since going on leave on 11th of September. Probably eager to
    rack up his victory tally, he fatefully decided to fly one last patrol...
     
    Voss took off at approximately 17:05, in the pre-production Fokker Triplane, serial No.
    FI. 103/17 which he had been using since late August, and in which he had achieved his last
    10 victories. At about the same time, thirty or so miles away at Estree Blanche, 56 Sqn
    were leaving the ground for their final patrol of the day.
     
    At 18:25, Voss encountered two SE's of 60 Sqn. The ensuing combat which lasted all of two
    minutes, ended with both British fighters disengaging after being severely damaged.
    Unfortunately for Voss, The flight of SE5a's from 56 Sqn, led by Cpt. James McCudden VC,
    had witnessed the brief furball and were not slow in coming to the aid of their two stricken
    comrades...
     
    The infamous ten minute dogfight that followed is excellently summed up in this excerpt
    from James McCudden's book; 'Flying Fury':
     
    "The German pilot (Voss) saw us and turned in a most disconcertingly quick manner, not a
    climbing nor Immelmann turn, but a sort of flat half spin. By now the German triplane was
    in the middle of our formation, and its handling was wonderful to behold. The pilot seemed
    to be firing at all of us simultaneously, and although I got behind him a second time, I
    could hardly stay there for a second. His movements were so quick and uncertain that none
    of us could hold him in sight at all for any decisive time."
     
    Inevitably though, odds of seven to one were too great, even for a pilot of Voss' prowess.
    And especially considering the high calibre fighter pilots he was up against. It was 2/Lt.
    Arthur Rhys-Davids who eventually got Voss in his sights long enough to deliver the coup
    de grace. Voss fell to earth just inside the British lines, NW of Frezenberg, at a place called
    Plum Farm. He was 20 years old.
     
    In homage to Voss, McCudden stated in his book:
     
    "I shall never forget my admiration for that German pilot, who single-handed fought seven
    of us for ten minutes, and also put some bullets through all of our machines. His flying was
    wonderful, his courage magnificent, and in my opinion he is the bravest German airman
    whom it has been my privilege to see fight."
     
    High praise indeed.
     
    The battle hardened 56 Sqn pilots that Voss faced that evening were all aces except for
    Cronyn. Indeed, by the end of the war they had amassed 172 victories between them.
    They are listed below with their total end of war victory numbers, the serial number, and
    identification letter of the SE5a they were actually flying on 23rd Sept 1917.
     
    Cpt. J.B. McCudden. (58) flew B4863 marked 'G'
    Cpt. G.H. Bowman. (32) flew B2 marked 'M'
    Lt. R.T.C. Hoidge. (27) flew B506 marked 'N'?
    2/Lt. A.P.F. Rhys-Davids. (22) flew B525 marked 'I'
    Lt. R.S. Maybery. (21) flew B1 marked 'K'
    Lt. K.K. Muspratt. (8) flew A8944 marked 'H'
    Lt. V.P. Cronyn. (4) flew A4563 marked 'L'
     
    ============================================================
     
    Mission guidlines:
     
    WARNING!
    It has to be said that it's almost impossible to survive this mission, (well, for me anyway!)
    and for that reason I hesitated to upload it at all. But with the 91st anniversary of Voss'
    demise approaching, I decided to go for it.
    I created it using the latest 'Peter01 FM's pack', 'Very Hard AircraftObject.ini', and
    '70% GunData.ini files'. Consequently, I haven't lasted more than a minute during the
    mission testing! I'm no great flyer though, so with a bit more ability, or without those
    mods?...
     
    When the mission begins, you'll be flying at approximately 6,500ft. We'll assume that the
    encounter with the two 60 Sqn SE's has just ended, and the 56 Sqn flight is winging its way
    towards you...Utilise your height advantage, and don't fly straight and level for more than a
    few seconds!
     
    The 56 Sqn pilots were all amazed at Voss' aerobatics...You'll have to be equally agile to
    have even the slightest glimmer of a chance!
     
    ============================================================
     
    Compromises and game limitations:
     
    I had a go at including the legendary 'red nose Albatros' that featured briefly in the furball
    that fateful evening. However, it only distracted the SE's from giving you (Voss) their full
    attention. And seeing as it only played a very small part in the combat, I decided not to
    use it.
     
    The 56 Sqn SE5a identification letters used are all correct for the pilots involved in the
    combat (See above for pilot/ID list). However, on 23/9/17, 56 Sqn were still using a dumbell
    marking on the rear fuselage. This was changed to the more familiar white rear fuselage
    band on 25/9/17.
     
    The actual combat between Voss and 56 Sqn commenced at about 6:30pm, but I've had to
    set the mission time at 5:30, otherwise you'd be flying in the dark.
     
    I've also used a bit of artistic license regarding height advantage and the order of events,
    but essentially it's you (Voss) against seven enemy planes, just as it was for him.
     
    ============================================================
     
    Mission requirements:
     
    To fly this mission as intended, you'll need the following mods and skins:
     
    Flanders terrain.
    By Edward.
    To be found in the Combat Ace, Downloads, 'Maps/Terrains' section.
     
    Werner Voss skin for the Expansion Pack Fokker Dr.I.
    By Gumpy.
    To be found in the Combat Ace, Downloads, 'WWI Aircraft Skins' section.
     
    SE5a 56 Sqn, RFC, 1917 Squadron Markings.
    Two versions by dhasdell.
    To be found in the Combat Ace, Downloads, 'WWI Aircraft Skins' section.
    Make sure to use the 'letters' version.
     
    Many thanks to all the above artists for their most excellent contributions to this great game.
     
    Although not essential, for extra realism and immersion I would recommend the following
    mods, available from the Combat Ace, Downloads site:
     
    'Thicker, Fuller Clouds'.
    By ShrikeHawk.
    Found in: 'Maps/Terrains'. 'Environmental Mods'.
    Excellent mod that greatly improves the "cotton wool ball" clouds effect.
     
    'FE Sounds'.
    By yours truly.
    Found in: 'Sound Mods'.
     
    For maximum realism I would also recommend that this mission be played with all gameplay
    settings set to 'Hard'.
     
    ============================================================
     
    Installation instructions:
     
    Install the mission by unzipping the downloaded file to the following path:
    C:/Program Files/Thirdwire/WW1/Missions
     
    Alternatively, you can drag and drop the unzipped MSN file directly into your 'Missions' folder.
     
    ============================================================
     
    I hope you enjoy flying this mission and find it both challenging and enjoyable enough to play
    it more than once. I've tried to make it as historically accurate and authentic as the game
    will allow.
    Feel free to change any of the parameters as you wish.
     
    I would welcome any suggestions or general feedback, good, bad or indifferent, via any one
    of the FE forums.
     
    Viel Glueck!
     
    Bucky. 23/9/08.
     
    ============================================================
     
    References used in creating this mission:
     
    'September Evening'... B. Diggens.
    'Werner Voss'... D. Hylands.
    'Flying Fury: Five Years In The Royal Flying Corps'... J. McCudden VC.
    'High In The Empty Blue'...A. Revell.
    'Under The Guns Of The German Aces'... N. Franks & H. Giblin.
    'Who Downed The Aces In WWI'... N. Franks.
    'Above The Lines'... N. Franks. F.W. Bailey & R. Guest.
    'Above The Trenches'...C. Shores. N. Franks. R. Guest.
    'The Jasta War Chronology'... N. Franks. F. Bailey & R. Duiven.
    'The Sky Their Battlefield'... T. Henshaw.
    'Royal Flying Corps Communiques 1917-18'... C. Bowyer.
    'The Fokker Triplane'... A. Imrie.
    'Fokker Dr.I Triplane: A WWI Legend'... P. Leaman.
    'Fokker Dr.I Aces Of WWI'... N. Franks & G. VanWyngarden.
    'British Aviation Squadron Markings Of WWI'... L.A. Rogers.
     
    ============================================================
    ============================================================

    348 downloads

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    Updated

  3. 'Woollett's Six In A Day!' Parts 1 & 2

    A mission For First Eagles + Expansion Pack 1 + Nov 08 patch.
     
    Bucky's Quick Mission No.8: 'Woollett's six in a day!' Parts 1 & 2.
     
    ============================================================
     
    Introduction:
     
    These missions are a re-enactment of two aerial combats that took place in the skies above
    La Gorgue, 15 miles west of Lille, at approximately 10:30am and 5:00pm on Friday, 12th
    April, 1918. The combatants were 43 Sqn's C Flight, led by Captain Henry Winslow Woollett,
    (35 Victories), and three (or more) unknown German Jasta's...Woollett was credited with
    shooting down six German aircraft during these combats...Three in each!
     
    Henry Woollett, a medical student before the war, joined the RFC in 1916, and was posted
    to 24 Sqn in November of that year. He scored one victory flying the (by then) obsolescent
    DH2, before converting to the DH5, in which he scored four more victories.
    In August 1917, he was sent home to England to become an instructor. He was then posted to
    43 Sqn in March 1918. He achieved thirty victories up until early August 1918 (including 11
    balloons), when he was again sent home to command three training squadrons.
    A brilliant pilot, and an excellent leader, he had great style too: He created quite a stir
    among the top brass by wearing a leopard skin flying helmet and matching gauntlets!
     
    This is how Woollett described both actions in his combat report:
     
    "At 10:30am, I led my patrol down on to eight EA just south-east of La Gorgue. I fired about
    30 rounds into one single seater; machine spun down and crashed just west of La Gorgue. I
    then dived on to another EA (a two seater); this I saw crash just north-east of La Gorgue.
    I climbed up and got on the tail of an Albatros and after firing 40 rounds it burst into flames,
    falling to pieces. I also saw another EA in flames, and also one crash which was shot down
    by Lt Daniel."
     
    "5:00pm. I led patrol down on to thirteen EA just north of LaGorgue. I fired about 30 rounds
    into one EA which was going east. This turned over on its back and fell to bits. I then
    climbed and got on to the tail of another Albatros; after firing several bursts into him, he
    spun down and crashed north-east of La Gorgue.
    On returning over lines I climbed up and found another EA at about 2,000 feet; this after
    about 20 rounds collapsed in the air and fell to bits. I saw two other EA crash, engaged by
    machines of my patrol."
     
    ============================================================
     
    To set the scene:
     
    At this time 43 Sqn were based at Avesnes-Le-Comte, about 10 miles west of Arras.
    Equipped with the excellent 110hp Le Rhone Sopwith Camel, 43 Sqn was a formidable unit.
    The weather was fine all that day, which allowed a great amount of aerial activity by both
    sides along the whole front. Indeed, the RAF Communique for that day states:
    "A record number of hours flying was done, a record number of photographs taken, and a
    record number of bombs dropped for any 24 hours since the war started."
     
    The Western Front on 12th April 1918 was a target rich environment...
     
    ============================================================
     
    Mission guidelines:
     
    For the sake of surprise, I won't give too much away here, but if you want to re-enact the
    events of that day as accurately as possible, then read Woollett's combat report above, and
    try to emulate him...Be aware though that if you have your 'Gameplay' settings on 'Hard' (as
    you should!) then you'll have just 500 rounds of ammo in each combat...
    SO TAKE CAREFUL AIM!
     
    Part 1:
    When the mission begins you'll be approaching the front line, with your five wingmen of
    C flight at approximately 7,000 ft. Steer a course at anywhere between 15-100 degrees and
    make a gentle climb to about 8,000 ft, which is the height Woollett liked to patrol at to take
    advantage of the Camel's optimum performance at that altitude.
    If you survive this engagement, then make your way home to Arras airfield (see
    'Compromises & game limitations').
     
    Have a cup of tea and a lie down, then don your leopard skin flying helmet and gauntlets
    again, ready to lead C Flight's 2nd patrol of the day...
     
    Part 2:
    This early evening mission begins at around 7,200 ft, so again, you may want to gain a bit
    more height, and head for the front line at around 10-90 degrees...This one's a proper
    furball, so good luck! Again, consider the mission over if/when you make it home...
     
    In both missions remember; you'll have to give your wingmen the signal to engage
    (Usually: 'TAB', then '1' ). Otherwise, you'll be on your own...
     
    ============================================================
     
    Compromises and game limitations:
     
    1. During the spring of 1918 the German offensive had pushed the allies back further than
    the actual front line depicted in the game. However, La Gorgue is on the 'Flanders Terrain'
    map, so the action takes place above the correct area.
     
    2. The actual German Jasta's that 43 sqn encountered that day are unrecorded, and
    unfortunately, the Albatros DVa Jasta skins supplied in the game (numerous as they are) do
    not include any appropriate units that were based around the Lille area at that date.
    Therefore, I've had to utilise three random units; Jasta's 76b and 34b + 46, for mission parts
    1 and 2 respectively. They're nice colour schemes though!
     
    3. The 43 Sqn unit markings depicted in the game, utilise the earlier "white triangle" markings.
    At the time of this action they had been changed to two diagonal stripes either side of the
    fuselage roundel. They changed on 22/3/18, three weeks earlier...D'oh!
     
    4. Avesnes-Le-Comte, 43 Sqn's airfield is not on the "Flanders Terrain" Map, but Arras airfield
    is in the same general area, so I've used that instead.
     
    ============================================================
     
    Mission requirements:
     
    To fly this mission as intended, the only mod you'll need is:
     
    Flanders terrain.
    By Edward.
    To be found in the Combat Ace, Downloads, 'Maps/Terrains' section.
     
    Special thanks to Edward for producing this most excellent terrain, without which none of my
    missions would be possible!
     
    Although not essential, for extra realism and immersion I would recommend the following
    mods, available from the Combat Ace, Downloads site:
     
    'Thicker, Fuller Clouds'.
    By ShrikeHawk.
    Found in: 'Maps/Terrains'. 'Environmental Mods'.
    Excellent mod that greatly improves the "cotton wool ball" clouds effect.
     
    'FE Sounds'.
    By yours truly.
    Found in: 'Sound Mods'.
     
    For maximum realism I would also recommend that this mission be played with all gameplay
    settings set to 'Hard'.
     
    ============================================================
     
    Installation instructions:
     
    Install the mission by unzipping the downloaded file to the following path:
    C:/Program Files/Thirdwire/WW1/Missions
     
    Alternatively, you can drag and drop the unzipped MSN file directly into your 'Missions'
    folder.
     
    ============================================================
     
    I hope you enjoy flying this mission and find it both challenging and enjoyable enough to
    play it more than once. I've tried to make it as historically accurate and authentic as the
    game will allow.
    Feel free to change any of the parameters as you wish.
     
    I would welcome any suggestions or general feedback, good, bad or indifferent, via any one
    of the FE forums.
     
    Toodle pip!
     
    Bucky. 28/4/08
     
    ============================================================
     
    References used in creating this mission:
     
    'Sopwith Camel Aces Of WW1'...N. Franks.
    'British & Empire Aces Of WW1'...C. Shores.
    'Above The Trenches'...C. Shores, N. Franks & R. Guest.
    'Royal Air Force Communiques 1918'...C. Cole.
    'Sopwith Camel, King Of Combat'...C. Bowyer
    'Air Aces Of The 1914-1918 War'...J.M. Bruce & Others.
    'Sopwith Camel Squadrons'...L.A. Rogers.
    'Aces And Airmen Of WW1'...A.C.Wood.
    'W.W.1 Air Map' Website...Created By D.Townsend.
    http://patriot.net/~townsend/WW1AirMap2/ (Firefox browser required).

    257 downloads

       (2 reviews)

    0 comments

    Updated

  4. "Battle of Caporetto" Ver 1.0 Part 1

    This is ONLY Part 1 of the "Battle of Caporetto" Campaign, Version 1.0, made by quack74
     
    Part2 is a necessary download for it carries ALL the ENEMY (Austrian) aircraft files
     
    This Campaign takes place in Northern Italy in the Fall of 1917. Austria vs Italy.
     
    All info is in the readme files
     
    The Vogesen terrain ( by Gepard ) is needed to run this campaign.
    I highly recommend Jan Tuma's visual upgrade pack as well.
     
    I would like to thank ***** and the skunworks A team for many of the WWI models
    I would like to thank sinbad for allowing me to repost some of his Hanriot HD-1 Italian skins
    I also would like to thank Gepard for the terrain and the help he gave me
    And thanks to JanTuma for the beautiful terrain upgrade.
     
    Thanks especially to all those guys that took the time to build all the aircraft and ground objects.
    Without them this campaign wouldnt have come to mind. Actually Laton's Austrian and Italian planes triggered it.
    They needed a place to fly. So thanks Laton.
     
    Enjoy, quack74

    672 downloads

       (1 review)

    1 comment

    Updated

  5. "Battle of Caporetto" Ver 1.0 Part 2

    This is Part2 of the "Battle of Caporetto" campaign, Version 1.0, done by quack74
     
    Part2 contains all the ENEMY (Austrian and German) aircraft files. Except for the Decal folders. They are all in Part1 download.
    These files could not be included with Part1 only because of size.
    After dowloading both Part1 and Part2 you should merge the two together to keep it all organized before installing. It could be confusing if you dont. Just copy all the aircraft files in the /Objects/ Aircraft/ folder from Part2 and paste them into the / Objects/ Aircraft/ folder in Part1. It's that easy.
     
    Enjoy, quack74

    459 downloads

       (1 review)

    0 comments

    Updated

  6. "Battle of Caporetto" Version 2.0

    ********* The Battle of Caporetto **********
     
    *Version 2.0*
     
    By quack74
     
    November 2010
     
    This download contains a new campaign data.ini and Config.ini for the "Battle of Caporetto" campaign made by quack74.
     
    The upgrade to 2.0 contains German air units that participated in the great battle. Along with a few aces.
    Most of the markings are not historically accurate due to lack of detailed information and photographs. The names of the aces are accurate. All the units that I have included are accurate.
     
    **You MUST have "The Battle of Caporetto" Version 1.0 (the original download, part1 and part2) for this to work properly**
     
    These German units were sent to reinforce the Austrian campaign against the Italians soon after the collapse of the Eastern (Russian) Front. These units would start to appear in September of 1917 and last till the end of February 1918.
     
    Jagdstaffeln (fighters):
     
    Jasta 1 - Albatros D.V
    Jasta 31 - Albatros D.III
    Jasta 39 - Albatros D.IIIOAW
     
    FeldFleigerAbteilung (ground attack):
     
    FFA.2
    FFA.14 - All DFWC5
    FFA.17 -
    FFA.39
     
    Kampfgeschwader 4 units (bombers):
     
    Kagohl 19
    Kagohl 20 - All AEG G.IV
    Kagohl 21
     
     
    Also included are one more French air unit and one more Italian air unit.
     
    French: Escadrille N392 (N24bis) standard markings
     
    Italian: Squadriglia 79a (N27) Camouflage pattern with four known aces, including one ace skin.
     
    Enjoy everyone, quack74
     
     

    325 downloads

       (0 reviews)

    1 comment

    Submitted

  7. 19 squadron Dolphin Vs Jasta 6 Fokker D.VIII

    A mission for First Eagles.
     
    Bucky's quick mission No.1. 19 squadron Dolphin Vs Jasta 6 Fokker D.VIII.
     
    =======================================================
     
    This mission, although a 'what if' scenario is quite a plausible aerial engagement that
    is accurate regarding geography and timing relating to the two units involved
    (19sqn & Jasta 6).
     
     
    Jasta 6 received the Fokker D.VIII (or the Fokker E.V as it was first called) at the
    end of July 1918, Jasta 6 being the first to receive it. However, on August the 16th
    they lost a pilot because of wing failure, and again on the 19th...The E.V was then
    quickly taken out of service until the weakness was diagnosed and cured.
    It was accepted back in service in early October, and by the end of the war a mere
    80 had been delivered. There is no record of it being used in combat during the last
    weeks of the war.
     
    So to maintain historical accuracy this mission takes place the day before the wing
    failure incidents; (15/8/18.) At this time Jasta 6 were based at Bernes, a few miles
    north of St Quentin, which in turn, is about 30 miles from Douai
     
    19 Squadron, using the Sopwith Dolphin at this time, were based at Savy, about 20
    miles from Douai.
     
     
    You're flying an offensive patrol with your two 19 sqn wingmen, at 08.25 on Thursday
    15/8/18. You have just crossed the German front lines at 12,000 feet near Douai,
    looking for trouble. You're mindful of the fact that there have been recent rumours
    within the RAF of a new German monoplane fighter in operation on the western front,
    reported as being very manoeuvrable... You're about to find out those rumours are
    horribly true!....
     
    =======================================================
     
    To use this mission as intended, you'll need:
     
    Flanders terrain.
    By Edward
     
    The Sopwith Dolphin.
    By Capun and his team. Available from the Skunkworks site (Registration required).
     
    The Fokker D.VIII.
    By Laton. Available from the Combat Ace download section.
     
    The 19 Sqn Blue Nose Dolphin skin.
    By Gambit168. Available from the Combat Ace download section.
     
    All three Fokker D.VIII Jasta 6 skins.
    By V. Deutschmark. Available from the Combat Ace download section.
     
    A big thank you to all of the above artists for their most excellent contributions to this
    great game.
     
    =======================================================
     
    To install, simply unzip the downloaded file to:
    C:/Program Files/Thirdwire/WW1/Missions.
     
    Or unzip to your desktop and drag and drop, or copy, then paste into your missions
    folder.
     
    =======================================================
     
    Feel free to change the mission anyway you like, and should you find anything wrong
    with it, please let me know.
     
    EDIT, 11/4/07: One thing I didn't realise when I first put this mission together is that
    unless you tell your wingmen to 'Engage Air', they won't fire a single shot!
    So remember to hit the TAB button and select '1' if you want some help from your
    Squadron comrades...Think of it as firing a flare gun!
     
    Have fun!
     
    Bucky.
     
    =======================================================
    =======================================================

    361 downloads

       (4 reviews)

    0 comments

    Updated

  8. 56 Squadron meets the Gothas

    Two missions, one by day and one by night, for 56 Squadron SE5a's to intercept Gotha bombers. These are the SPAD mission from the Gotha pack reworked.

    717 downloads

       (2 reviews)

    0 comments

    Submitted

  9. Albatros Missions for First Eagles

    The default Fokker missions, reworked to use the Albatros. Replacement files to make the Albatros and DFW flyable are included.

    788 downloads

       (2 reviews)

    0 comments

    Submitted

  10. Armchair aces 1915

    From the Readme and installation notes:
     
    Welcome WWI buffs! This is the first chapter in a series covering the (mostly) complete air war in Western Front in WWI. Next chapters coming in the standard two weeks!
     
    The entire war is divided in mini-campaigns of a month-10 missions. I'm using the two stock maps plus the Vogesen map. This first chapter starts in August 1915, so until end of 1915 you'll have 50 missions per pilot! (and be in mind this is the shortest chapter)
     
    The beauty of this approach is that you can follow your fav unit throught all maps, or you can simulate unit transfers for your pilot. You can start as a two seater pilot (as most Germans did), and then be "transferred" to a fighter unit. You can start as a RNAS pilot, and be in the RAF at the proper time, you can start in Escadrille 124 (the La Fayette escadrille) in French Army and end the war ir a USAS unit......A lot of possibilities.
     
    This mod is intended for FE2, because in 1917 and 1918 you'll need the different Albatros, Strutters, SPADS et al with different engines that FE2 has. FE1 pilots will need to edit the campaigns to fly them, for example changing the name of the planes like AlbatrosD5_180 to AlbatrosD5....Please, don't ask me for a FE1 version. I'm doing 117 campaigns for the entire series and it's a lot of work!!!! Nevertheless, if someone want to make an FE1 version it has my agreement (if it's free for the people, of course).
     
    So, be ready for a downloading fest.
     
    Very important!!!! Read the Readme!!!!

    315 downloads

       (1 review)

    1 comment

    Updated

  11. Armchair aces 1916

    This is the second chapter of the series, covering 1916 ops. About 120 missions per pilot.
    You can fly as a Belgian pilot too.
    You'll need to have Armchair aces 1915 installed

    246 downloads

       (0 reviews)

    0 comments

    Updated

  12. Armchair Aces 1917

    This is the third chapter of Armchair Aces, covering air ops in Western Front, 1917. About 120 missions per pilot. You can fly as Australian as well now!
     
    You must have install Armchair Aces 1915 and 1916 before this!

    213 downloads

       (1 review)

    0 comments

    Updated

  13. Armchair Aces 1918

    The last chapter in the series. This one finishes the war. Thank you all the modders an community!

    189 downloads

       (2 reviews)

    0 comments

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  14. Armchair Aces over Galicia

    Welcome WWI buffs! This new series is a compilation covering 15 months of air war in Galicia Front in WWI.
     
    The entire war is divided in mini-campaigns of a month-10 missions. I'm using the brand new Galicia 2 terrain by Stephen1918. You'll have about 15 mini-campaigns and 150 missions per pilot!
     
    The beauty of this approach is that you can follow your fav unit throught the war, or you can simulate unit transfers for your pilot. You can start as a two seater pilot (as most Germans did), and then be "transferred" to a fighter unit.
    This mod is intended for FE2, but I think it works fine in FE with a little text edit (change all SPAD7_150 references for SPAD7 ones).

    192 downloads

       (1 review)

    1 comment

    Updated

  15. Armchair Aces over Italy

    Welcome WWI buffs! This is a mammoth compilation of a series covering the (mostly) complete air war in Italian Front in WWI. 
    The entire war is divided in mini-campaigns of a month-10 missions. I'm using the shockingly beautiful CaporettoV2 map by Gterl. You'll have about 25 mini-campaigns and 250 missions per pilot!
    The beauty of this approach is that you can simulate unit transfers for your pilot. You can start as a two seater pilot (as most Austro-Hungarians did), and then be "transferred" to a fighter unit. 
    This mod is intended for FE2. FE1 pilots will need to edit the campaigns to fly them, for example changing the name of the planes like AlbatrosD5_170 to AlbatrosD5 or something like that....Please, don't ask me for a FE1 version. I'm doing 117 campaigns for the entire series and it's a lot of work!!!! Nevertheless, if someone want to make an FE1 version it has my agreement (if it's free for the people, of course).
    So, be ready for a downloading fest.
    Before installing this mod it's better you have an Italy only install for your FE2

    96 downloads

       (1 review)

    0 comments

    Submitted

  16. Armchair Aces over Palestine

    Welcome WWI buffs! This is a new series of campaings, covering the air war over Palestine Front in WWI
    The entire war is divided in mini-campaigns of a month-10 missions. I'm using the fantastic Palestine map. You'll have about 20 mini-campaigns and 200 missions per pilot!
    You'll fly as British, Australian, German or Ottoman pilot.
    This series is made for FE2, but you also have a FE1 version.

    236 downloads

       (1 review)

    0 comments

    Updated

  17. Armchair Aces Redux

    Armchair Aces Redux by Ojcar
     
    Welcome WWI buffs! This is a mammoth compilation of a series covering the (mostly) complete air war in Western Front in WWI.
     
    The entire war is divided in mini-campaigns of a month-10 missions. I'm using the two stock maps plus the Vogesen map. You'll have about 39 mini-campaigns and 390 missions per pilot!
     
    New in this compilation:
     
    - In 1.5:
    -Roland D.II
    -Roland D.IIa
    -SPAD 11
    -SPAD 16
    -Fixed some typhos in campaign files

    529 downloads

       (4 reviews)

    0 comments

    Updated

  18. Berthold: The 'Iron Knight' Of Jasta 15.

    A Mission for First Eagles:
     
    Bucky's Quick Mission No.3: 'Berthold: The 'Iron Knight' Of Jasta 15'.
     
    ============================================================
     
    This mission is a re-enactment of an actual aerial combat that took place at about
    6.30pm on Wednesday, 29th May, 1918, between Jasta 15 and two unknown French
    Escadrilles.
     
    During this action, Hptm Rudolf Berthold, leader of Jasta 15 and Kommandeur of
    Jagdeschwader II, flying his new Fokker DVII, brought down two planes within ten minutes of
    each other: A Spad XIII and a Breguet XIV of two unknown French units. These were his
    victory numbers; 30 and 31.
    However, he was lucky to survive the combat as his machine gun interrupter gear
    malfunctioned and he almost shot his own propeller off!
     
    Berthold (44 victories), was a strict disciplinarian and was dubbed; 'The Iron Knight' by his
    men. He accepted no excuses from them...Not even a gun jam or engine trouble was reason
    enough to withdraw from a fight as far as he was concerned!
    Although suffering many horrendous injuries during the war, he refused to stop flying...
    Enduring agonising pain caused by an injury to his right arm that was so bad he had to fly
    one handed!.
    He survived the war, only to be killed by his own countrymen in 1920. Courageous to the
    point of foolhardiness, his combat career makes interesting reading. Do a Google search and
    be amazed!
     
    ============================================================
     
    To set the scene:
     
    At this time Berthold's Jasta 15 were based at Mesnil-Bruntel, a few miles east of Amiens.
    Their Fokker DVII's were so new, it's doubtful if the red and blue paint used to decorate them
    was totally dry! They had received them just a couple of days before.
    The Aisne offensive had been launched by the Germans on the 27th, and was proving
    successful, forcing the allies back about 20 miles. Jasta 15 were very much in the thick of the
    action, opposed as they were, by three allied air forces: British, French and American.
     
    ============================================================
     
    Mission guidelines:
     
    Flying as Berthold, you're leading five wingmen of your jasta on the evening patrol. You're
    approaching the front at approximately 9000 ft.
    While busy contemplating how truly splendid your freshly painted, spanking new DVII's look
    in the evening sunshine, you suddenly notice a group of aeroplanes about a kilometre away
    and 1500 meters below, heading toward a German airfield....FRENCH BOMBERS!...
     
    ============================================================
     
    Mission Requirements:
     
    To fly this mission as intended, you'll need:
     
    Flanders Terrain.
    By Edward.
     
    Jasta 15 skins X6
    By Warbirds and JFM.
     
    Breguet 14
    By Capun and his team at Skunkworks.
     
    Many thanks to all the above artists for their most excellent contributions to this great game.
     
    ============================================================
     
    Compromises and game limitations:
     
    1. During the spring and summer of 1918 the German offensive had pushed the allies back
    much further than the actual front line depicted in the game. Also, the FE map is very
    sparsely populated around the Soissons area where this combat actually took place. This
    means that I've not been able to place the action as accurately on the map as I would've liked.
    Never mind, it isn't that far away.
     
    3. FE won't allow multiple 'named wingmen' in the players flight. This means the game will
    recognise only the players plane. consequently, there will be no record of your wingmen's
    actions in the 'stats' screen at end of mission. It also means you can't issue orders via the
    'tab' button.
    The good news is; this doesn't stop your wingmen from participating in the furball!
     
    ============================================================
     
    Installation Instructions:
     
    Install the mission by unzipping the downloaded file to the following path:
    C:/Program Files/Thirdwire/WW1/Missions
     
    Alternatively, you can drag and drop the MSN file directly into your 'Missions' folder.
     
    ============================================================
     
    I hope you enjoy flying this mission and find it challenging enough to play it more than once...
    I've tried to make it as accurate and authentic as the game will allow.
    Feel free to change any of the parameters as you wish. In fact, if you have a low to medium
    spec PC, you may wish to lower the number of aircraft used in the mission, to achieve
    smoother frame rates.
     
    I would welcome any suggestions or feedback, good or bad, via any one of the FE forums.
     
    Happy hunting!
     
    Bucky.
     
    ========================================================================================================================

    344 downloads

       (4 reviews)

    0 comments

    Updated

  19. Billy Bishop's Dawn Raid

    A mission for First Eagles.
     
    Bucky's Quick Mission No.4: 'Billy Bishop's Dawn Raid'.
     
    ============================================================
     
    Introduction:
     
    This Mission is a re-enactment of an action that took place at around 5.00am on Saturday,
    2nd June, 1917.
     
    On this day, Canadian, Capt William Avery Bishop attacked an unknown German aerodrome
    (Estourmel?) near Cambrai, single handed, shooting down three German planes that had
    attempted to take off to intercept him, and inflicting damage on parked planes and equipment
    on the ground. For this action he was awarded the Victoria Cross.
     
    Bishop, was at this time in 60 Squadron, flying a Nieuport 17 (serial No.B1566). He had been
    promoted to Captain and given command of a flight after just one month of flying at the front.
    A remarkable feat in itself.
    He survived the war as the leading British and Empire ace, with a total of 72 victories. It has
    to be said though, that none of his claims have been verified by documented German losses.
    Indeed, the action depicted in this mission can't be corroborated by any witnesses
    whatsoever, and it's a strange fact that he was awarded the VC on just his word alone...
    Something never achieved by any other VC winner, before or since!
     
    I would recommend doing a Google search for the full story, then make up your own mind
    about him...
     
    ============================================================
     
    To set the scene:
     
    At this time 60 Sqn was based at Filescamp Farm, on Le Hameau aerodrome, a few miles
    west of Arras. Bishop had for some time been planning an audacious dawn attack on an
    enemy aerodrome...Originally, he was to be escorted by another famous VC winner; Albert
    Ball, but he had been killed (in controversial circumstances) on 7th may 1917, so now Bishop
    planned to go alone...
     
    At about 03.45 hours on Saturday, June 2nd, 1917, Bishop set off from Le Hameau in his
    Nieuport 17. It was still dark, misty, and raining.
    Soon after crossing the front lines he came across an enemy airfield but found it devoid of
    activity, so flew on in search of a better target.
    At about 5.am, just as the sun was rising and with the bad weather clearing, he found exactly
    what he was looking for...Ahead was a German aerodrome with seven parked machines,
    being made ready for the dawn patrol by several mechanics and groundcrew.
     
    He made a low, sweeping pass, strafing the row of Albatros D.III's and generally causing
    mayhem...As he turned to repeat the manoeuvre, he saw one D.III taking off to intercept
    him. Bishop lined himself up behind the German and shot him down.
    Moments later, another D.III was attempting the same thing... Bishop again manoeuvred
    his Nieuport into position, but in his excitement, missed from quite close range. However, his
    fire unnerved the German pilot, who lost control and steered his plane into a tree.
     
    Bishop turned again toward the airfield and this time he saw two D.III's taking off at the
    same time,...in opposite directions. One headed for Bishop while the other tried to gain
    height to launch his attack. He was now in a turning fight with the nearest Albatros.
    Managing to turn his more agile Nieuport inside, he fired a long burst into the enemy plane,
    which then crashed to the ground just outside the airfield perimeter.
     
    After an intense but indecisive combat with the fourth D.III, and worried that he was
    dangerously low on ammo, Bishop hightailed it away quickly, even throwing his Lewis gun
    overboard to gain speed. He was chased by more enemy fighters all the way back to the
    front line, but got back safely to his aerodrome.
    His mechanics couldn't believe his Nieuport had made it back with so many bullet holes...
    It was literally riddled!
     
    Bishop describes the action in great detail in his book 'Winged Warfare'. A WW1 air war
    classic.
     
    ============================================================
     
    Mission guidelines:
     
    The mission starts a short time after Bishop had found the first inactive German airfield...
    You'll be at about 1500 ft.
    Keep to a heading of around 80 degrees. You'll see Cambrai on your right as you approach
    the main Cambrai to Douai road. You should soon be able to see the aerodrome at the
    1.00 O'clock position.
     
    How you approach it is up to you, but Bishop descended to 300ft to achieve the maximum
    surprise. Get to the airfield quick, and the action should pan out just as it happened to
    Bishop.
    A few last words of advice though...ZOOM 'N DIVE,...BOB 'N WEAVE...DO NOT FLY IN A
    STRAIGHT LINE!!
     
    If you find the mission too hard:
    Go to the game's 'Missions' folder, open the Bishop mission, then find the line;
    EnemyAirDefenseActivity= and change the 3 to 1 or 2. Then save and exit.
     
    ============================================================
     
    Mission requirements:
     
    To fly this mission as intended, you'll need:
     
    Flanders terrain.
    By Edward.
    To be found in the Combat Ace, Downloads, 'Maps/Terrains section.
     
    Nieuport 17
    By Tex Murphy & Monty CZ
    To be found in the Combat Ace, Downloads, 'Add On Aircraft' section.
     
    Albatros D.III
    By Capun and his team at Skunkworks
    To be found at the Skunkworks site. (Registration required)
     
    Active Battlefield for First Eagles Version 2
    By Heck.
    To be found in the Combat Ace, Downloads, 'Maps/Terrains section.
    Not sure if this is essential but it's a great mod and highly recommended
    anyway!
     
    PLEASE NOTE: I've tested this mission with Gr.Viper's excellent 'FE-Simple Machine Gun
    Mod' installed, and found it exciting, but unfortunately, next to impossible!
    So if you have this mod in your game, you may want to disable it to play this mission with
    any chance of survival!...Or give it a try if you're feeling particularly brave!
     
    For maximum realism, the mission should be played with all gameplay settings set to 'Hard'.
     
    Many thanks to all the above artists for their most excellent contributions to this great game.
     
    ============================================================
     
    Compromises and game limitations:
     
    The only compromise to historical accuracy in this particular mission is that Bishop's Nieuport
    17 was actually armed with a single overwing Lewis gun, as opposed to the Vickers supplied
    with Tex Murphy and Monty CZ's excellent version. A bit of a shame because Bishop had to
    reload a new drum onto his Lewis gun three or more times during the action, and it would
    have been nice to be able to replicate that.
    Never mind though, you should still have more than enough ammo to cause just as much
    mayhem and destruction!
     
    The good news: The RFC Nieuport actually depicts Bishop's Nieuport 17, serial No.B1566!
     
    ============================================================
     
    Installation instructions:
     
    Install the mission by unzipping the downloaded file to the following path:
    C:/Program Files/Thirdwire/WW1/Missions
     
    Alternatively, you can drag and drop the unzipped MSN file directly into your 'Missions' folder.
     
    ============================================================
     
    I hope you enjoy flying this mission and find it both challenging and enjoyable enough to play
    it more than once...I've tried to make it as historically accurate and authentic as the game
    will allow.
    Feel free to change any of the parameters as you wish.
     
    I would welcome any suggestions or general feedback, good, bad or indifferent, via any one
    of the FE forums.
     
    Be Lucky!
     
    Bucky. 3/5/07
     
    ============================================================
    ============================================================

    328 downloads

       (5 reviews)

    0 comments

    Updated

  20. Bloody April 1917

    Bloody April 1917
    =================
    A campaign for First Eagles.
    This is a historical campaign for the Flanders terrain in First Eagles, to recreate the nadir of the Royal Fying Corps, "Bloody April" 1917. It requires a standard install of First Eagles, plus Edward's Flanders terrain, and a number of extra add-on aircraft. There is a TXT file which explains all that is required.
    The campaign uses a variety of early-1917 aircraft, and every mission will provide extensive aerial action, with large numbers of aircraft from different squadrons going about their various missions along the Front.
     
     
    Historical Background
    =====================
    A major British offensive was planned to commence in the Arras area in Flanders in April 1917. The First Army (General Horne) and the Fifth Army (General Allenby), comprising British, Australian, Canadian and Indian troops, would make a major push along the River Scarpe, and towards Vimy Ridge. A month of bloody fighting yielded little except heavy casualties on both sides, on the ground and in the air. A brilliant Canadian assault captured Vimy Ridge, and a tenacious Australian attack at Bullecourt penetrated the Hindenurg line for a time, but stubborn German resistance limited the gains to no more than a few miles overall.
     
    In the air, early 1917 was a difficult time for the Royal Flying Corps. The Fokker scourge of early 1916 had been defeated by aircraft such as the DH.2 and the FE.2B, but by early 1917 these aircraft were obsolescent, and were facing newer German machines such as the formidable Albatross D.III. In addition, the German air force was now operating on the Flanders front in larger "Jastas", or "Flying Circuses". Newer British machines such as the Sopwith Pup and Triplane and the Bristol Fighter F2B were becoming available, but in small numbers. The Royal Flying Corps would suffer grievous losses in "Bloody April".

    1,232 downloads

       (5 reviews)

    0 comments

    Updated

  21. BlueMax Campaign.rar

    Fly in the sky with Bruno Stachel!
     
    - Campaign consists of various changes in aircrafts
    - No changes made on default Cambrai terrain
    - If you choose 'Jasta 4' you'll fly with Willi von Klugerman, Otto Heidemann, and other aces known from the movie
    - Aircraft needed (available here on Combatace or on the A-Team website)
    -- Default aircraft (Fokker Dr.1, AlbatrosD5a, FokkerD7, Se5a, etc.)
    -- PfalzD3
    -- PfalzD3a
    -- AlbatrosD3
    -- DH-4
    -- HP400
    -- AircoDH9
    -- F2B
    -- PfalzD8
    -- SchuckertD3
    -- AlbatrosC3
    -- Dfwci
    -- LloydC2
    -- AviatikC2
    -- RumplerC1
    -- HannoverCLII
    -- Walfisch
    -- Gothagiv
    -- Staaken
    -- HalberstadtCLIV
    -- AEG_G4
    - As for ground units you should have
    -- BritInfantry
    -- BritSquad
    -- British12pdr
    -- GermanInfantry
    -- GermanFieldGun

    119 downloads

       (2 reviews)

    0 comments

    Submitted

  22. Cambrai 1917

    Cambrai, November 1917
    ================
     
    A campaign for First Eagles.
    This is a historical campaign for the Flanders terrain in First Eagles, to recreate the air battles of late-1917, the time of the debut of the tank, at Cambrai. It follows on from my previous release, "Bloody April" 1917. It requires a standard install of First Eagles, plus Edward's Flanders terrain, and some extra add-on aircraft. There is a TXT file which explains all that is required.
    The campaign uses a variety of appropriate late-1917 aircraft, and every mission will provide extensive aerial action, with large numbers of aircraft from different squadrons going about their various missions along the Front.
     
    The aircraft which operate in this campaign are the:
     
    BE.2d
    Bristol Fighter F2B
    Nieuport 24bis
    SE.5a
    Spad XIII
    Sopwith Camel
     
    Albatros D.III
    Albatross D.V
    Aviatik C.2
    DFW C.V
    Fokker Dr.1 triplane
    Gotha G.IV
    Pfalz D.III
    Zeppelin Staaken
     
     
    Historical Background
    =====================
    By November 1917 the British Army has been continuously on the offensive in Flanders for four months, in bloody battles at Ypres, Messines and Passchendaele, and most of the German Army reserves have been drawn there. A bold stroke was planned well to the south, in the direction of Cambrai. The Army, spearheaded by a new secret weapon, the tank, would make a major push.
     
    In the air, the start of 1917 had been a difficult time for the Royal Flying Corps, culminating in the disastrous "Bloody April", but by the end of the year, the tide had turned somewhat. Newer machines, such as the Sopwith Camel, SE.5a and Bristol F2B fighter, were coming into service, which were a match for all German machines except for the new and deadly Fokker Triplane.

    1,156 downloads

       (5 reviews)

    0 comments

    Updated

  23. Cambrai Plane Fest

    Cambrai France
    January 1 1916
     
    The new campaign is now ready to Download as soon as its approved....
     
    This campaign works on FE + Exp pack and FE+Exp+April Patch
     
    The plane sets as follows:
     
     
    1. Dh2
    2. F2B
    3. Fe8
    4. Pup
    5. CamelF1_110
    6. Triplane
    7. CamelF1_130
    8. SE5a
    9. CamelF1_150
    10. Nieuport11
    11. Nieuport17
    12. N24
    13. N24bis
    14. SPAD13
    15. N28
    16. HalbD3
    17. AlbatrosD1
    18. AlbatrosD2
    19. PfalzD3
    20. AlbatrosD3
    21. AlbatrosD3OAW
    22. AlbatrosD5
    23. AlbatrosD5a
    24. PfalzD8
    25. FokkerD7F
    26. Snipe
    27. RE8
    28. BE2
    29. Re8
    30. Salmson2A
    31. Ca3
    32. HP400
    33. Walfisch
    34. AviatikC2
    35. DFWC5
    36. AEG_G4
    37. Staaken
    38. GothaGIV
     
     
    The are also two additional packs included with the download.
     
    1) The cambrai_targets.ini file to add many extra ground, balloons and AAA nests.
     
    2) A new sound pack for FE planes to add realism for the sound of the game.
     
    As always if there are issues leave me a msg here and I will try and get the problem sorted out.
     
    Enjoy

    468 downloads

       (1 review)

    0 comments

    Updated

  24. Cambrai Plane Fest II 1915 - 1918

    Cambrai Plane Fest II
     
    By : Firecage
     
    See the readme for installation info
     
    This is for the Exp pack and NO April patch.
     
    This is a list of all planes needed for this campaign to work.
     
    RAF Fighters:
    MSTypeH
    MSTypeL
    moraneN
    Avro504D
    Fe2B
    Dh2
    MartinsydeG100
    Fe8
    Pup
    Br14
    F2B
    Fe2C
    Triplane
    CamelF1_110
    CamelF1_130
    SE5a
    Dolphin
    CamelF1_150
    Snipe
     
    French Fighters:
    MSTypeH
    MSTypeL
    moraneN
    Fe2B
    Nieuport11
    Nieuport16
    Nieuport17bis
    Nieuport17
    SPAD7_150
    N24bis
    Hanriot
    Hanriot_CAM
    Hanriot_Dual
    SPAD7_180
    N24
    N27
    N27_DUAL
    N27_FAS
    N27_RFC
    SPAD13
    N28
     
    German Fighters:
    PfalzEI
    PfalzEIII
    FokkerEI
    FokkerEIa
    FokkerBII
    FokkerEIII
    PfalzEIV
    PfalzEV
    FokkerEIIIa
    FokkerEIV
    Fokker DII
    Fokker DIIIL
    FokkerEIVa
    AlbatrosD1
    Fokker DIII
    HalbD3
    AlbatrosD2
    OefAlbatrosDII
    AlbatrosD3_160
    AlbatrosD3
    AlbatrosD3_OAW
    AlbatrosD5
    AlbatrosD5a
    PfalzD3
    FokkerDr1
    PfalzD8
    SchuckertD3
    FokkerD7
    PfalzD12
    FokkerD7F
    FokkerD8
     
     
    As for the bombers these are the planes you will need to get this to work right…
     
    Allied Light Attack Bombers:
    MSTypeLAO
    BE-2A
    BE-2
    BE-2D
    Re8
    Salmson2A
     
    Allied Heavy Attack Bombers:
    SP3
    Ca3
    HP400
     
    German Light Attack Bombers:
    PfalzBI
    PfalzEIIIO
    PfalzEIIIAO
    AviatikC2
    Fokker BI
    Walfisch
    AEG G4
     
    German Heavy Attack Bombers:
    DFWC1
    Staaken
    DFWC5
    AEG G4
    GothaGIV

    675 downloads

       (1 review)

    0 comments

    Updated

  25. dogfight 1.0.zip

    Dogfight for Thirdwire Simulators (Series 1)
     
    Dogfight is a quick mission generator much like Microsofts Quick Combat and
    Ubisofts Quick Mission Builder.
    This simple little program is an attempt to add similar facility to Thirdwire products
    without editing Mission files by hand, or struggling with a complex Mission Editor.
    So, using it you should be up and flying against a selected opponent within a few
    seconds (once you're use to the system anyway!).
     
    As a template for the Missions I used a standard 1v1 fighter encounter so the action
    begins very close together (2 km seperation for WWI types, slightly further for faster types).
     
    To use you:
    1)Start Dogfight.
    2)Setup mission.
    3)Press the Red GENERATE button.
    4)LEAVE Dogfight running.
    5)Start the Thirdwire Simulator.
    6)Go to the Single Mission page and then Load Mission Menu.
    7)Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
     
    8)When you want to change the mission click on Alt and Tab simultaneously.
    9)Select Dogfight, make your changes and then press the red GENERATE button.
    10)Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
    11)ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
    12)Play the mission!
     
    Repeat 8-12 as many times as you want
     
    This sounds a bit long winded but you do soon get used to it.
     
    Testing
    DogFight has been tested with FE1 extensively (with virtually all the add on aircraft from
    CombatAce, the Skunkworks and Peter01 fms), SFP1 (chiefly SCW) and WOE1 (chiefly WOR and WOA).
    I've also tried it with some early Korean War era jets (SFP1).
    I have only briefly tried it with more modern types (WOE) and though it works I'm not too sure
    how useful regular fliers of these types will find it (it's the one period that I never really fly).
    I have no access to any Thirdwire Series 2 sims so I really don't know if it will work with them.
     
     
    The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
    FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
    Without it I doubt that I would have had time to write this program.
     
     
    Thanks
     
    Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
     
    I would also like to take this opportunity to thank the many add on creators at Combatace and
    the Skunkworks who have given me many hours of great gaming.
     
    I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
     
    Gary Ireland

    115 downloads

       (2 reviews)

    6 comments

    Submitted



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