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Strike Fighters 1 Series by Thirdwire


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    1. Falkland 1982 All-Inclusive MOD

      Operaton Corporate
       
      - The Falklands War -
       
       
       
      A Strike Fighters Project1 MOD by Daniel”Kesselbrut”Himmel
       
       
       
      This is an All-Inclusive MOD of the Falkland War. The MOD contains all major aircrafts and groundunits of the conflict.
       
      All objects in this pack (aircrafts, houses, vehicles, tiles, textures….) are free, but that means they are not freeware. If you want to use something out of the pack for your own MOD please ask for a written permission by me via PM at the combatace forum. I will forward your request to the owner of the model you want to use.
       
      The pack will run without errors on SFP1 and SFP Gold only. At WOV you will need a C-130 otherwise the Game crashes during the campaign. At WOE and WOI it will run only after heavy manual cut and paste work….
       
      Installaton:
       
      Do a clean SFP1 installation
      install SP4
      rename the folder as "Falkland 1982"
       
      delete missions - folder
      delete campaigns - folder
      delete /objects/decals - folder
      delete /objects/aircraft - folder
      delete /objects/groundojects - folder
      delete /objects/weapons - folder
       
      copy the unpacked files into your "Falkland 1982" folder
       
      open the \Falkland 1982\Flight\MedalsUK.ini
       
      correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalVC.txt with your installation-path
       
      open the \Falkland 1982\Flight\MedalsARG.ini
       
      correct the lines -> Citation=E:\Falkland 1982\Flight\FlightUKMedalARG.txt with your installation-path
       
      Notes:
       
      In the Canberra B you can switch between Pilot and Bombadier with "Hook" key
       
      single mission year is 1983 - because the only British base was build in May - if you have
      a missiondate before 29th May - the game CTD - self created missions (with mission date) will work normaly - you have to take off from a carrier before 29th May
      The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles.
       
      All Groundunits are optimated for the game - so they may not realistic.
       
      All Carriers have zero speed - because they cruise wild through the
      ship formations.
       
      During the Campaign the groundunits won't attack - in WOI it all works normal.
       
      The Harrier and SUE have no Groundradar
       
      WOI
       
      I'm currently working at the WOI version, but I have multible problems
       
      - The A-4 flightmodels are cruel
      - same for the SUE
      - same for the Harriers
      - The Canberra Bombbay shows no load
      - no Thrust Vectoring
      - Carrier take offs mostly accidential (carriers maybe not fully supported)
       
      So a SP5 version of the mod will released 2 months after SP release.
       
      Special thanks to all involved modders especially:
       
      BPAO, CAPUN, COMPRNT, Sundowner, Kreelin, Richard, Charles, Foxmonter, The Wrench, Hinchinbrooke, Diego, Polak, Pasko, Marcfighter, USAFMTL, Column5, erikgen, Edward, Pasko, Bunyap, DEUCES, Saganuay, HRNTFIXR, Ajunaidr, Soulfreak, Moonjumper, Kout, the Thirdwire Team and all the others of the several teams (and maybe the ones I forgot)
       
      Here is a list of included objects and who created them:
       
      Terrain and tiles:
       
      by USAFMTL, Diego, Edward - heavily modded by Daniel “Kessselbrut” Himmel
       
      Sky and Enviroment:
       
      by Polak
       
      Weapons:
       
      by Bunyap and many unknown modders, Mirage Factory and Daniel “Kessselbrut” Himmel
       
      Effects:
       
      By Deuces
       
      Campaign and Singlemissions
       
      by Daniel “Kessselbrut” Himmel
       
      S-2F; Mentor, Wessex (Groundmodel too), Seaking, Lynx HAS2; HMS Hermes
       
      by the DevATeam (CEO CAPUN)
       
      Harrier GR3 and Harrier FRS1; Mirage III; IAI Dagger; SA341 Gazelle
       
      By The Mirage Factory (CEO BPAO) reworked Harrier GR3 and Harrier FRS1 3D Models made by MontyCZ
       
      Pucara, MB 326, Super Etendard, ARA Belgrano
       
      By Foxmonter; Belgrano Skin by Richard and CAPUN
       
      UH-1H
       
      by MontyCZ
       
      A-109A
       
      by erikgen
       
      Canberra B2 MK.62
       
      by ajunaidr, skin by Soulfreak, Pit by Daniel “Kessselbrut” Himmel
       
      A-4Q, A-4C, A-4P
       
      model by Thirdwire, skins by Marcfighters and Richard, addon 3Dworks by Daniel “Kessselbrut” Himmel
       
      C-130A and KC-130A
       
      Model by TK, skin by HRNTFIXR
       
      All Helicopter FM
       
      by Kreelin
       
      HMS Invincible, Type_12; Type_42; Type_82, ARA 25 de Mayo, County_Class
       
      by Hinchinbrooke - de Mayo skin by Richard
       
      MVAtlantic_Causeway; MVAtlantic_Conveyor
       
      by Polak
       
      155mm Howitzer and EW Radar
       
      by Pasko
       
      LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion
       
      Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel
       
      105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; HQTrailer; Intrepid; LCM; LCM_UL; LVTP-7; MVBaltic_Ferry; MVNordic_Ferry; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Wessex_GO, Airfields at Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
       
      by Daniel “Kessselbrut” Himmel
       
      Special thanks to COMPRNT, Charles and Kout for menu, medals and textfiles
       
      I hope I forgot nothing to write
       
      Have Fun
       
      Daniel

      22,412 downloads

         (38 reviews)

      34 comments

      Updated

    2. Weapons Pack - 03 Jul 06

      This project is designed to provide a hassle free way of obtaining every 3rd party released weapon and gun. It will be updated after every aircraft release to include the newly created ordnance, gun types, and fuel tanks. All data is checked and verified by experts to provide the most realistic weapons effects and performance possible.
       
      DO NOT USE IN STRIKE FIGHTERS 2!
       
      This weapons pack will not run with the 2008 patched Thirdwire sim unless you run it through latest weapons editor found here. If you are using the latest patch then do not use the data.ini files that the weps pack comes with.
      http://forum.combata...s&showfile=6075

      29,741 downloads

         (43 reviews)

      16 comments

      Updated

         (53 reviews)

      39 comments

      Updated

    3. F-14D V1.4

      +-----------------------------------------------------------------------------------------------------+
      | |
      | GRUMMAN F-14D TOMCAT |
      |
      The F-14D Tomcat the best fleet defender and for going "downtown" to turn infrastructure into rubble. |
      +-----------------------------------------------------------------------------------------------------+
       
      With the gracious permission of;
       
      The Mirage Factory and Olivier ANGUILLE (BPAo);
       
      Version 1.4 with TCS mod and updated flight model changes. This TCS mod provides a boresighted view only and does not (yet) track selected targets. The Radar Warning Receiver (RWR) has been updated and includes the implementation originally developed by wpnssgt. Flight model updates developed by Aleckx have also been incorporated which more accurately represents the fleet operational F-14D.
       
      This is an update of the earlier F-14D mod to the Mirage Factory F-14A and corrects several inaccuracies. The earlier F-14D release more closely represented the capabilities of the "Quick Strike variant which never actually went further than "view-graph engineering" and would have been a half step to the later Tomcat-21 which also never made it off of the drawing boards. If you like that variation you may wish to rename it as the Quick Strike 2, recognizing that it never actually flew. Land Warrior also has uploaded a Quick Strike version.
       
      This variation of the original F-14A represents the capabilities of the last operational configuration to guard the fleet; the F-14D "Bombcat", which included the capability to drop bombs and laser guided bombs. Other advanced weapons available at the time, such as Mavericks and Harms, were never incorporated into the F-14D due to budget limitations. The F-14D's strike debut was in Operation Desert Fox that went into Iraq against chemical weapons facilities identified by the UN teams in 1998. This aircraft was withdrawn from fleet service in 2006 and replaced by the F-18F in the air to air and medium strike roles.
       
      This release also incorporates the outstanding avionics upgrade done by Sandmartin and Batman1978, special thanks to them for their fine work and for granting permission to include that in this release.
       
      This model is a minor tweak only of the ini files to update the engines, radars and weapons
      to enable the full air to ground capabilities that were fielded in this aircraft. This does not include the detailed airframes changes of the later aircraft, that is left to a more capable modelling team at which point this version will be withdrawn. This release assumes you have already loaded the Mirage Factory F-14A, without which things like sounds will not come up.
       
      Just unzip this entire folder into your WOE/Ojects/Aircraft folder.
       
      Note -1. The avionics upgrade by Sandmartin and Batman1978 uses the avionics70 file to provide improved HUD and air to air radar and tracking capabilities. This mod does not have the air to surface radar capability of the earlier avionics60 file used in the earlier versions. Since the F-14D in its later years was primarily employed as a medium strike aircraft (air opposition having evaporated) the lack of an air to surface radar is a limitation of the sim with the newer avionics file. IF you like the option of having air to surface radar, the original files are included in the "Alternate Cockpit" subdirectory with a detailed read-me for how to back-up and install cockpit variations. If you like this option, let me know. Also, this avionics70 mod does NOT work in a Wings Over Vietnam only install. So if you are using a WoV install you will need to use the alternate cockpit using the avionics60 version. The TCS mod works in both versions.
       
      Note; the missile stations are designed to pick up Active Radar Homing missiles and will employ the AIM-7 and AIM-54 series air to air missiles. The model here will also pick up the AIM-120 series in the sim, but the aircraft was never wired or certified to carry that missile. So if you want the realism, don't load that one.
       
      Good hunting!
       
      Typhoid
       
      +-----------------------------------------------------------------------------------------------------+
       
      SFP1 Model
       
      Plane
      3D : BPAo
      Textures : Column5 (templates)
      FM : Column5
      Sounds : Aaron Swindle
       
      Camos
       
      VF1 : Column 5
      VF2-Last : Sundowner
      VF154 : USAFMTL
      VF31 : Sundowner
      VF84 : Sundowner
      VX4 : Sundowner
       
       
      Cockpit
       
      3D : based on JT's from Thirdwire public cockpit, modified by BPAo
      Textures : based on Thirdwire, news BPAo, HUD from ArmourDave team (Sal, Lansen, Rafael et AD himself)
       
      Effects : Deuces, JSF_Aggie
       
      Pilote Texture : Pappychecksix
       
      Flight model updates: Aleckx
       
      RWR and display: wpnssgt
       
      Weapons
      3D : Crab_02
      Textures : BPAo
       
      Tank
      3D : Crab_02
      Textures : BPao
       
      Original F-14A Test Team
       
      Manetsim, Sony Tuckson, Nico, Column5

      15,037 downloads

         (29 reviews)

      5 comments

      Updated

    4. JAS-39C Gripen

      JAS-39C Gripen
       
      You Gripen Team is:
      Model, Weps and Skins by Gux
      FM by Column5
      Avionics by Moonjumper and Jat
      Testing by USAFMTL
       
      Installation insctructions:
       
      Just install the aircraft into your objects/aircraft folder.
       
      Put the weapons folder in objects folder. If you have a weapons pack installed then that folder will already be there. In that case take the contents and put them in the weapons folder.
       
      Add the weapons according the link below. The gundata is added the same way. Just using the gundata editor.
       
      http://forum.combatace.com/index.php?showtopic=9323
       
      The data you need to add is in two separate notepad documents.
       
      Sounds go into the sounds folder.
       
      Been tested in WOE only.
       
      Enjoy
       
      USAFMTL

      17,950 downloads

         (43 reviews)

      13 comments

      Updated

    5. Operation Desert Storm, Part 1 of 3

      Operation Desert Storm for Wings Over Europe
       
      This is a complete addon for WOE, containing a Desert Storm dynamic campaign, as well as scripted single missions.
       
      This installer is 1 of 3.

      11,032 downloads

         (18 reviews)

      21 comments

      Updated

    6. SFP1/WOE/WOV CAT File Extract Utility

      A great utility that extracts game files from the .CAT files. A must for skinners and FM tweakers.

      13,913 downloads

         (3 reviews)

      0 comments

      Updated

    7. Mirage Factory Weapons Pack 01/25/2009

      This weapons pack is compatible with the latest patched versions (Oct2008) of SF1 and WOE. Of course use at your own risk.

      15,746 downloads

         (11 reviews)

      18 comments

      Updated

    8. Tornado Package

      Tornado IDS and GR1 by AD and Sundonwer
      Pit by Florian (modded by Sundonwer)
      Weapons by Bunyap painted by Sundowner
      2048x2048 High Res Skins by Sundowner
      IDS Hanger/Loading Screens by USAFMTL
      1 millions hours of weps tweaks, data tweaks and testing by Bunyap, USAFMTL, and Sundowner....
       
      You must have the latest weps packs installed. Add the weapons to the weapon editor based on the tutorial. Link is here
       
      http://www.column5.us/forum/index.php?showtopic=1290
       
      or
       
      http://forum.combatace.com/index.php?showtopic=9323
       
      This aircraft and weapons are the property of thier owners and may not be distributed without the owners permission.
       
      Put the planes in the objects/aircraft folder
      Weapons in the objects/weapons folder.
       
      There are no winder rails due to the max file being lost.

      12,898 downloads

         (6 reviews)

      5 comments

      Updated

    9. Korean Air War Complete Mod

      This is a complete Korean Air War Campaign and COMPLETE PLANE SET AND OBJECT SET for Strike FIghters Project 1.
       
      No more hunting and installing aircraft. ALL NEEDED AIRCRAFT ARE ALL INCLUDED IN THIS MOD, TOGETHER WITH ALL OBJECTS NEEDED.
       
      You can fly the F-86 Sabre, F-84 Thunderjet, F-80 Shooting Star, F-51D Mustang, AD-4 Skyraider, F9F-5 Pantherjet, F2H-2 Banshee, and F4U-4 Corsair for the USAF, USN, USMC, and RAAF. Carrier Campaigns included.
       
      ALL YOU MUST DO to utilize the campaign and all the aircraft is
       
      1. Make a fresh install of SFP:1 and Patch it to SP3.2, then delete EVERY SINGLE stock aircraft.
       
      2. Put the latest version of the Weapons Pack in the Objects folder,
       
      3. Put the Korea terrain file in the Terrain folder, and
       
      4. Unzip the provided files to a Temporary Directory. Copy the Campaigns, Flight, Menu, Objects, and Sounds folders to the Strike Fighters Directory, letting them overwrite the existing files.
       
      Then you can go fly, and smash the Communists.
       
      Have Fun,
       
      S!
      Edward

      10,622 downloads

         (3 reviews)

      10 comments

      Updated

    10. A-10A Version 3.0

      A-10's Version 3.0 By Wpnssgt, Kesselbrut and usafmtl (crash test dummy) for WOE
       
      FM by Column5 (unchanged from previous versions)
      GAU-8 Effect by Deuces
      Sound Files by Fubar512
       
      Installation:
       
      Drop the effects into your effect folder, the sounds in the sounds folder and the aircraft inthe aircraft folder. That is it. GO fly.
       
      The package includes:
       
      A-10A-Early
      A-10A-LASTE low altitude safety and targeting enhancement system (LASTE)
      A-10A-Modern
       
      Also the NAW A-10B. The NAW was the Night Advrse Weather version of the A-10 with 2 seats and can be used in any weather conditions.

      10,568 downloads

         (17 reviews)

      7 comments

      Updated

    11. Mirage Factory F/A-18A Hornet

      A completely new F/A-18A Hornet by Flying Toaster, Bpao, C5 and USAFMTL. Includes very detailed pit, droptanks and sounds.

      15,968 downloads

         (0 reviews)

      2 comments

      Updated

    12. Weapons Pack 2.52 by the WO*/SFP1 Community

      This is a pack containing, hopefully, a good majority of the weapons out there. All files have been organized into folders, and have included two WeaponData.ini's which are explained in the read me. One is for those that want inert weapons and one is for those that do not want inert weapons.
       
      This is a collaboration by the community. This was really just started to streamline and make the weapons folder nicer. It seems to be becoming more, especially since Krizis is having us include his wonderful new models.
       
      I want to thank the entire community for making this such a wonderful sim, for making new weapons and textures. You are the ones that keep me coming back to these sims!
       
      *************************Version 2.52***********************************
       
      Fixed the problem, it was about 4-5 different rocket pods that were causing the CTD's
       
      Enjoy!
       
      George
       
      DO NOT USE IN STRIKE FIGHTERS 2!

      10,006 downloads

         (7 reviews)

      25 comments

      Updated

    13. F-22A Global Strike Raptor

      F-22A Blk 20 Global Strike Raptor by the Raptor Team
      Team members:
      Dels – Model maker extraordinaire
      Jimmybib - Skins
      Jat – AIM-9X
      kei nagase - Skins
      Moonjumper - INI work
      Starfighter – FM work
      Fast Cargo - Weps Assist
      CA_Stary - AB Effects
      USAFMTL – Decal work and project manager.
       
      Wpnssgt and Fubar for their start on this project.
      Installation:
       
      Aircraft goes into your aircraft folder
       
      Effects go into the effects folder
       
      Sounds go into the sounds folder
       
       
      AIM-9X bitmap goes into the weapon folder. (You must have the Jul 06 weps pack installed)
       
      Add the drop tanks as explained in the CA Knowledge Base. Also included are the Small Diameter Bombs and the JSOW by Fast Cargo. To get the default loadouts you must installed these. We are not responsible for any problems you have by not doing so.
       
      Adding weps link at CA
       
      http://forum.combatace.com/index.php?showtopic=9323
       
      Limitations.
      The doors don't open automatically. Use Ctrl - O
      Would of loved to of had TVC. But it doesn't exist in game.
      There is no opening gun door. We ran out of animation slots.
      This is freeware and may not be sold. This may not be distributed to any other s sites but Column5.us and Check-six.
       
      Anything I forgot to mention is purely unintentional.
       
      USAFMTL
       
      www.combatace.com

      10,117 downloads

         (23 reviews)

      10 comments

      Updated

    14. F-35A/B/C Lightning II V 2.3

      F-35 Lightning II Joint Strike Fighter Version 2.2 BETA Release
      A USAF Version
      B USMC Version
      C USN Version
       
      for the SFP1/WOx series beta Version 2.0
       
      With thanks to Dave, JSF Aggie, JAT81500, Amokfloo, and especially FastCargo
       
      This is a Beta Release, I have to appologize that I simply don't have the time at present to finish up the cockpit, but I hope to have it finished someday! Meantime, I'm happy with the flight model, radar and weapon delivery, I'm afraid the AI is somewhat lacking when it comes to engaging with AA missiles from the weapons bays.
       
      Templates are included.
       
      A few notes about flying the F-35:
       
      This model has only been confirmed to work in 1st Generation TW Sims (SFP1/WOx). It has not been fully tested in 2nd generation sims (SF2,SFV).
       
      The AI still has problems in hard mode doing an approach to landing in the A and B models. We are still working on that.
       
      The B model VTOL mode has been made to be very similiar to the real thing in terms of performance. What that means is don't try VTOL mode fully loaded out...you won't get anywhere...literally. Plan to be publically ridiculed if you post a question on the forum asking how to do to a vertical takeoff fully loaded.
       
      Also, the real thing will not allow you to engage afterburner in VTOL...this limitation was not possible to implement in the TW sims. What that means is if you go to afterburner while in VTOL mode...bad things will happen VERY quickly.
       
      Speaking of the B model, for some reason, the nozzle will not animate open or closed. Several things have been tried to get it to work with no success...we are not sure why this is broken, especially since it works in the other models.
       
      To install:
       
      Effects in the Effects folder
      Objects in the Objects folder
      Sounds in the Sounds folder
       
      Please do not release modified files for this aircraft without my written consent, you are welcome to release any skins you like using the included templates. As always, any use of this mod for commercial ventures is strictly prohibited unless included in a future official Thirdwire Release.
       
      The creators of this mod are not responsible to any damage to hardware or software as a result of installation. As always: BACK UP YOUR FILES!!!!!!!!!!!!
       
      Constructive criticism is always appreciated, but please be nice; I'm emotionally delicate, like a flower.
       
      Clear Skies and Check Six!
       
      -Adam Burch 22 May 2009
       
      The USN and USMC skins are basically up to the end user to make what they like. I will more than likely sponser another contest at CA for the best skins for the F-35B/C versions.
       
      Dave (USAFMTL) 22 May 2009
       
      Version 2.1
       
      Several bugs fixes by FastCargo, added Klavs81 new cockpit.bmp and new hangar and loading screens.
       
      Dave (USAFMTL) 24 May 2009
       
      Version 2.2
       
      F-35C sound fixed.
       
      Various ini fixes by Crusader
       
      Dave (USAFMTL) 29 May 2009
       
      Version 2.3
       
      Fixed gun naming issue.
       
      Dave (USAFMTL) 3 Jun 2009

      8,095 downloads

         (22 reviews)

      19 comments

      Updated

    15. Iran Iraq Campaign

      *The breifing screens do not work with this add on. The add on is built for campaign play. Single missions will work 90% of the time depending on the plane used. This is due to some terrain issues, however campaign mode should work flawlessly.
       
      Please read the read me text carefully for installation instructions. This is a seperate install. Please make sure you have the latest patches before installation.
       
      In addition you will need the following:
       
      Mig-25PD (can be found here at www.combatace.com)
       
      F-14a(iaf) can be found at C5 http://www.column5.us/aircraft.shtml
       
      or Check six
       
      http://www.checksix-fr.com/
       
      Latest Weapons pack (can be found at www.combatace.com)
      There is also an optional skin pack that adds even more skins to the Iraqi side created by Phamtuan called : Phamtuan_Skinpack_Iraq that can be used to enhance the game. it may be found at wwww.combatace.com
       
       
      This campaign is based on the Iran Iraq war that lasted from 1980-1988. It includes New terrain,, Persian music, photos, new screens, new sound files, new planes, new skins, and campaign files, heavily researched air units for Iran Iraq, historical air bases and locations and much more.
       
      The campaign contributors are:
       
      USAFMTL: Project lead & Terrain
      MK2 : Project Coordinator, Campaign files, Music , Pilot Photos, hangar sound files
      Kouts: excellent Main screen and in game screens
      Sundowner: skins for the F-5A, Mirage, F-14A and the F-4D and E
      Sony Tuckson: Mirage skins
      Charles Gunst: Medals
      Bpao: Mirage, F-5A and F-14A aircraft (needs download).
      Marcfighters: Mig skins
      ArmourDave: SU-17
      Crab_02: F-4D pre block 27.
      Mago: Mig-21MF cockpit
      Badger343: Hi res MIG-21MF pit work
      Fubar512 MIG-21 FM and RWR sounds for MIG-21
      WPNSSGT, Tomcat74, C5 Mig-25PD (need to download)
      Wrench, Iraqi hangar screen for the MIG-21MF
      Phamtuan, Iraqi skins MIG-21 , MIG-23, TU-16
      Spectre_USA Lead beta tester
       
      The IIAF forums located at http://iiaf.net/home.html

      11,918 downloads

         (5 reviews)

      2 comments

      Updated

    16. Weapon Data Editor v02.20.08

      compatible with WOI and FE+Expansion Pack 1

      5,485 downloads

         (6 reviews)

      12 comments

      Submitted

    17. F/A-37A Talon

      F/A-37A Talon
       
      Another fine add-on aircraft by Zur-TECH.com
       
      Installation: Launch the executable and follow the directions.
       
      Install... Fly... Have Fun.

      8,925 downloads

         (24 reviews)

      10 comments

      Updated

    18. Mirage Factory Weapons Pack Janurary 2008

      The Mirage Factory Weapon Pack - 01/02/2008 |
      | |
      +-------------------------------------------------------+
       
      The Mirage Factory and Olivier ANGUILLE (BPAo) are proud to offer you :
       
      The 01/02/2008 Weapon Pack.
       
      +--------------------------------------------------------+
       
       
      Took part in this project :
       
      3D : Thirdwire, Crabs_02, BPAo, Monty_CZ, Kesselbrut, Gabilon, Pasko,
      Textures : Sundowner, UF_Josse, JAT, Bibbolicious, Sony Tuckson, JAN HAS
       
      Effects : Deuces
       
      About Sam's objetcs, please check readme files in GroundObjects folder.
       
      Test team
       
      Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, USAFMTL, Moonjumper, UF Josse, Typhoid, Jimbib, Crab_02
       
       
      +----------------------------------------------------------+
       
      Should I have forgotten you.. get in touch with me quick .. this will be corrected soon
       
       
      +----------------------------------------------------------+
       
       
      The content of this file may not be used in a commercial product or any other.
      Any use requires my authorization
       
       
      DO NOT USE IN STRIKE FIGHTERS 2!

      11,317 downloads

         (6 reviews)

      5 comments

      Updated

    19. Mirage Factory F-14A Tomcat

      CREDITS
       
      Aircraft:
      3D : BPAo
      Textures : Column5
      FM : Column5
      Sounds : Aaron Swindle
       
      Effects : Deuces, JSF_Aggie
       
      Pilot
      Texture : Pappychecksix
       
      Weapons
      3D : Crab_02
      Textures : BPAo
       
      Bidons
      3D : Crab_02
      Textures : BPao
       
      Testing:
      Manetsim, Sony Tuckson, Nico, Column5

      9,121 downloads

         (5 reviews)

      4 comments

      Updated

    20. Mig-21 Complete Pack 1.3 for SF1 line

      MIG-21 Complete Pack
      ********************
       
      Version 1.3 04.10.2009
       
      Changelog
      *********
       
      1.0 3.11.2008
       
      initial release
       
      1.1 3.12.2008
       
      Changed all mig engines accel to about 8-9 sec per engine doc. Bis version
      is little bit faster.
       
      Iddle RPM changed to RL values:
      R-11F-300 (37F) 30%
      R-11F2-300 (37F2) 33%
      R-11F2S-300 (37F2S) 31%
      R-13 (95) 34%
      R-25 (25) 40%
       
      Corrected fuel tanks quantities to reflect real world figures.
      F - 2350L
      PF - 2850L
      PFM - 2675L
      MF - 2675L
      BIS - 2900L
       
      Changed all additional files with Mig21_ prefix so all are unique now and
      not interfere with other mods.
       
      Reworked all hangar and loading screens to match all game models.
       
      F version now have true ranging-only radar. It can be still turned off by
      Ctrl+PgDn. In current game engine this radar starts on.
       
      Wings Over Vietnam new Mig-21 hangar and loading screens. Later i will make
      it for all game versions.
       
      1.2 29.3.2009
       
      Added KV1 seat to all MF and Bis variants. Deleted old seat from model.
      Added SF2 Mig variants. Changed FMs little bit based on Fubar512 values on
      alpha stall to make Migs usable in knife fight. It not bleeds speed in sharp
      high AOA turns so much. Added vetral fin from Fubar512 FM.
       
      1.3 04.10.2009
       
      Fixed reversed nose gear rotation.
      SF2 version was removed - it will be separate pack.
       
       
      This pack inludes all official Thirdwire MIG-21 models as flyable jets with
      cokcpits in most complete form what my modding knowledge allows. All in easy
      install form. I am not author of any 3d pits, FMs, sounds. All is what i
      downloaded from Combatace or made by Thirdwire. I want to thank to original authors
      of included files and this nice sim. Hope it is ok to reuse their work to
      provide really complete, up-to-date and easy to install Mig-21 package. I was
      always sad with that great pits available and terrible way to install it into
      latest ptached games and it is always missed something. Loading screens, loadout
      picture, good FM and so on... Now with latest patches FMs are usable and nicely
      flyable so i used it as base FMs for pack.
       
      Pack contains folowing stuff:
      *****************************
       
      Every official MIG-21 flyable with pit for SFP1, WOV, WOE, WOI and SF2. I corrected
      some errors in pits, Used latest Oct 2008 TW patches as base for FM fat files
      with tweaks in engine (thrust for each model, spool up time, radar, weight). FM
      is not touched and i think it flies now ok with latest patch. Diferent sounds for
      each engine model is included with Mig RWR sounds. Better Mig pilots too. Each
      Mig-21 has loading and hangar screen and camouflage sample patch with loadout
      picture. All includes corresponding serial numbers to choose from. I made
      Numbers.lst for Vietnam and Arab airforces by hand. All Migs have right service
      nationality in dat as was originaly in each game install.
       
      Strike Fighters Project 1
      MIG-21F
      MIG-21PFM
      MIG-21MF
       
      Wings Over Vietnam
      MIG-21F
      MIG-21PFV
      MIG-21PFM
      MIG-21MF
       
      Wings Over Europe
      MIG-21F
      MIG-21PF
      MIG-21PFM
      MIG-21MF
       
      Wings Over Israel
      MIG-21F
      MIG-21PF
      MIG-21PFM
      MIG-21MF
      MIG-21BIS
       
       
      Notes:
      ******
       
      MIG-PFM has added LCOS gunsight to be able to use gunpod in fight. More realistic and
      distictive heaters sounds are included too.
       
      Instalation:
      ************
       
      Simply unpack somewhere and then choose what game you want mod for Migs-21 and
      simply copy content of apropriate game folder from pack to game root directory
      overwirte all potential files. Dont worry all dat files are based on latest
      Oct 2008 TW patches. Sure if you want you can backup first whole game. Just
      for cause i forgot something. After that just start game and enjoy all MIG-21
      variants flyable in most complete and up-to-date way.
       
       
      Afterword:
      **********
       
      This version of complete MIG-21 pack is far from to be perfect or complete so feel
      free to let me know if there is something missed, bad or not working. Also if
      someone has some more accurate tech data for enhance FMs feel free to mail me and
      pack get fixed or updated.
       
      Finaly thanks to everyone whom work made this pack reality.
       
      Tomas 'ATARIBABY' Hamarcak
      Contact: ataribaby@seznam.cz
       
      Credits:
      ********
       
      Paladrian F/PF/PFM/MF/SM Mig-21 pit models and avionics
      http://forum.combatace.com/index.php?autoc...p;showfile=1919
      http://forum.combatace.com/index.php?autoc...p;showfile=1745
       
      Spillone104 R-11 R-13 engine sounds
      http://forum.combatace.com/index.php?autoc...p;showfile=7276
       
      howling1 Fishbed-L engine sound. I renamed it to R-25
      http://forum.combatace.com/index.php?autoc...p;showfile=1284
       
      Klavs81 AIM-9 Sidewinder Growl sound
      http://forum.combatace.com/index.php?autoc...p;showfile=6716
       
      Wrench RedAir pilot
      http://wrench1smog.com/wrench2.html
      Hangar screen tutorial
       
      lindr2 for his Mig-21 variants zip
       
      Zdenek Kussior for his great info on engines
      http://www.mzak.cz/motory/
       
      4plus MiG-21
      book for all fuel info
       
       
      Mirage Factory Mig AB effect
       
      Fubar512 For his FM work from where i borrowed alpha stall values and ventral fin.
       
       
      AmokFloo for KV1 seat from his excelent MIG21UM
       
       
      If i forgot someone please tell me and i will include credit.

      8,636 downloads

         (21 reviews)

      11 comments

      Updated

    21. Push to Far V1.3 Big version

      I finally fully figured out the whole node thing. I redid the attack nodes, and they now work like the game intended. I also added several squadrons of MIG-29OVT's, until someone creates a SU-27 or SU-30MK. Again, thanks to the hard work from those mentioned in the readme. Enjoy.
       
      Scrapper

      15,983 downloads

         (5 reviews)

      0 comments

      Updated

    22. AV-8B Harrier II plus

      MDD-BAE Harrier II+
      This is the most recent Harrier, a mud mover with good A-A skills, weapon of choice of USMC and defender of the fleet of italian and spanish navies.
       
      Detailed instructions in the read me file included.
       
      Good hunting.
      bobrock

      5,744 downloads

         (37 reviews)

      3 comments

      Updated

    23. Mi-35

      Mi-35 with modern weapons and ground radar!!!!
      Soon will add HUD!!!
       
      ^^^^^^^^^^^^^^Read Me^^^^^^^^^^^^^^^^^^
      This is a Mi-35 with modern updates and weapons
      The Mi-35 uses a A-4 cockpit and has ground radar to track down targets like the
      M1A1 and M2
      Also has a new gun to kill those ground targets
      TV guided missiles can be loaded
      For Max crazyness use gun pods!!!!
       
      By:
      FM's:Gerald14
      Loadouts:Gerald14
      Pit:Gerald14 and Thirdwire
      Model:A-Team (capun and others)
      Hanger Screens:Wrench
      Radar:Gerald14
      New Gun:Gerald14
      Skins:allenjb42
       
      You may use my mod but you must give me permission to me and capun if you want to
      post it.
       
      Thank you to the A-Team for letting me use the Mi-24!!!!
       
      Please Don't Piss People Off
      Thank you
       
      Any Bugs please PM me at Combatace or E-mail me at:
      gerald14juarez@yahoo.com

      8,132 downloads

         (15 reviews)

      10 comments

      Submitted

    24. WOV Air & Ground War Expansion Pack Gold - Part 1

      "Wings Over Vietnam: Air and Ground Expansion Pack - GOLD"
       
      Wings Over Vietnam Game Enhancement Package.
       
      Works with Wings Over Vietnam 2006/2008.
       
      by
       
      eburger68 and malibu43
       
      V1.1 Final (Gold - Updated)
      03.01.10
       
      ------------------------------------------------------------------
       
      What's in this readme:
       
      1. What's Inside
      2. Installation
      3. Optional Installs
      4. Known Issues
      5. New Terrain Targets & Targets Areas
      6. New Terrain Items
      7. Terrain Notes
      8. Environment Notes
      9. Colors of AAA/Flak Tracers
      10. Legal Stuff
      11. A Note on Old Diego's Items
      12. A Note on the KC-135A Tanker
      13. Credits
       
      ------------------------------------------------------------------
       
      1. What's Inside:
       
      This is intended to be an overall enhancement to the "Wings Over Vietnam" (WOV) experience without having to hunt for, download, and install some of the "must have" mods for the game. We've also made some great changes and additions to the terrain and campaigns to give users a wider variety of missions types to fly. At the same time we've also made changes to help the user control where they fly.
       
      Here's a brief summary of what's new and changed:
       
      -Terrain is split into North and South vietnam, with unique target areas for each.
      -Terrain include dozens of new targets and target areas, using numerous new terrain items.
      -Three stock WOV campaigns overhauled and expanded with new units, aircraft, and textures.
      -Two new campaigns that are centered around fighting in South Vietnam
      -CA_Stary's "Green Hell 2" Terrain Mod
      -Brain32's "Re-painted VietnamSEA Tiles"
      -Bananimal's "Re-scaled Trees for Green Hell 2"
      -Pappa Goat's re-painted versions of the GH2/Brain32 tiles
      -Cellinksy's "Widesky" Environment Mod
      -Deadlier and more varied flak, AAA, and SAMs
      -New ground objects, weapons, and effects
      -New (or newly flyable) aircraft:
      -A-1H Skyraider
      -A-4B Skyhawk (Late)
      -A-4C Skyhawk (Late)
      -A-4E Skyhawk (Late)
      -A-6B Intruder
      -A-7C Corsair II
      -A-7D Corsair II
      -A-7E Corsair II
      -AC-119G Shadow
      -AC-119K Stinger
      -AC-123K Black Spot
      -AC-130A Spectre
      -AC-130A Surpise Package
      -An-2 Colt
      -B-52F Stratofortess
      -B-52G Stratofortess
      -B-57B Canberra (flyable)
      -B-57G Canberra
      -C-123K Provider
      -C-130A Hercules
      -C-130E Hercules
      -Canberra B.mk20 (RAAF)
      -Cessna 180
      -EA-6A Electric Intruder
      -EA-6B Prowler
      -EB-66C Destroyer
      -EF-4C Wild Weasel IV
      -F-4B Phantom II (Late)
      -F-4C Phantom II (Late)
      -F-4D Phantom II (Late)
      -F-4D Night OWL
      -F-4E-35-MC Phantom II
      -F-4E-35-MC Phantom II (Long Gun)
      -F-4E Rivet Haste
      -F-5A Freedom Fighter
      -F-5B Tandem Tiger
      -F-5C Tiger
      -F-8C Crusader
      -F-8D Crusader
      -F-8E Crusader (Late)
      -F-8H Crusader
      -F-8J Crusader
      -F-100D (Late)
      -F-100D Wild Weasel
      -F-102A Delta Dagger
      -F-104C Starfighter
      -F-105D Thunderchief (Late)
      -F-105F Wild Weasel
      -F-105G Wild Weasel
      -F-111A Aardvark
      -IL-28 Beagle
      -J-6 Farmer-C
      -KA-3B Tanker
      -KA-6D Tanker
      -KC-130F Tanker
      -KC-135A Stratotanker
      -MiG-17PF Fresco-E
      -OV-10A Bronco
      -RA-5C Vigilante
      -RB-66C Destroyer
      -RF-4B Phantom II
      -RF-4C Phantom II
      -RF-8A Crusader
      -RF-8G Crusader
      -RF-101C Voodoo
      -SP-2H Neptune
       
      -------------------------------------------------------------------------------
       
      2. Installation:
       
      A. PRELIMINARY NOTES
       
      The WOV Air & Ground Expansion Pack can be installed to a standalone install of WOV patched to either the 8.30.2006 or 10.20.2008 level. Patch installers to bring your WOV installation to either of these patch levels are available from ThirdWire:
       
      http://www.thirdwire.com/downloads.htm
       
      All ThirdWire patches and updates should be applied BEFORE installing the Expansion Pack. For help with installing patches for Wings Over Vietnam, see this page at CombatAce.com:
       
      http://forum.combatace.com/topic/25880-official-game-patches-and-services-packs/
       
      This expansion pack should not be installed to "Strike Fighters 2: Vietnam" (SF2V). A separate expansion pack designed specifically for SF2V is available in the CombatAce.com Downloads section:
       
      http://forum.combatace.com/index.php?app=downloads&showcat=407
       
      We strongly recommend installing this expansion pack to a "clean," unmodded WOV Installation Directory. Installing to a WOV Install Dir that contains other mods (e.g., new aircraft, weapons, ground objects, etc.) could result in a partially or completely broken installation. Likewise, we do advise against installing any of the several "weapons packs" available at CombatAce.com following installation, as doing so could very well break weapons and loadouts. If you want to add additional weapons, install them individually.
       
      B. THE MAIN INSTALLATION
       
      To install this expansion pack properly:
       
      a) Ensure that "Wings Over Vietnam" is already installed and patched to either the 8.30.2006 or 10.20.2008 level.
       
      b) If you have a prior installation of WOV that is already modded, then you will need to create a second install of WOV for use with the Expansion Pack. For help creating and managing multiple installs, see this discussion at CombatAce:
       
      http://forum.combatace.com/topic/39622-multiple-installs/
       
      c) Unpack all three .7z files (WOV_AG-XP_Part1.7z, WOV_AG-XP_Part2.7z, WOV_AG-XP_Part3.7z) to a safe location on your drive.
       
      d) Simply drop the contents of the "To_Install_Dir" folder into your Wings Over Vietnam Installation Directory, overwriting existing files as prompted. By default your WOV Install Dir should be located here:
       
      \Program Files\ThirdWire\Wings Over Vietnam\
       
      If you have installed WOV to another location, then drop the contents of "To_Install_Dir" in that location.
       
      If you are running WOV at the Oct. 2008 patch level, then your installation process is finished. If you are running at the Aug. 2006 patch level, then you have one last step.
       
      e) If you are installing the expansion pack to Wings Over Vietnam patched to the 8.30.2006 level, then you have an additional installation step. (If you are installing to WOV patched to the 8.20.2008 level, skip to the next step.)
       
      If your WOV is patched to the 8.30.2006 level, find the \2006 folder in the location where you unpacked the Expansion Pack files. Then drag and drop the contents of the \2006 folder into your Wings Over Vietnam Install Dir, overwriting existing files as prompted.
       
      That's it. You should be good to go.
       
      C. OPTIONAL INSTALLATIONS
       
      Optionally, install the items included in the \Optional directory (see the "Optional Installs" section below for more information).
       
      You may also install the extra items and other bonus mods included in the \Extras folder. Please see the ReadMes included in those directories for more information.
       
      -------------------------------------------------------------------------------
       
      3. Optional Installs
       
      Depending on your system and preferences, you may want to install some of the items included in the \Optional directory.
       
      Please note that for some of these optional items we have included versions for both WOV 2006 and WOV 2008. You can find these alternate versions in sub-folder labeled \WOV2006 or \WOV2008 respectively. You should always install the version appropriate for the patch level of your installation of WOV.
       
      A. Alternate Terrain Tiles
       
      By default this expansion pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to use the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
       
      To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations, overwriting files as prompted:
       
      [WOV Install Dir]\Terrain\VietnamSEA
      [WOV Install Dir]\Terrain\SouthVietnam
       
      The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_wov200x sub-dirs contain alternate terrain DATA.INIs for WOV 2006 and 2008 that advanced users can mine for alternate terrain graphic settings.
       
      B. Alternate Exhaust Emitters
       
      On some systems the custom exhaust emitters used on for the B-52s, F-4s, and the F-104C may cause slowdowns. If you experience severe frame rate drops whenever these aircraft are visible, you might consider switching to versions of the aircraft that use the standard DirtyExhaustEmitter.
       
      To install aircraft versions that use the DirtyExhaustEmitter in lieu of custom exhaust emitters, simply copy the folders from the appropriate \DirtyExhaust\WO200x folder (excluding \_CustomExhaust) to the \Objects\Aircraft directory of your WOV Install Dir, overwriting as prompted.
       
      A copy of the original DATA.INIs with the custom exhaust effects is included in the \_CustomExhaust sub-directory, in case you wish to revert back to the originals.
       
      C. Mobile SAM Launchers
       
      If you wish to increase the SAM threat in North Vietnam, you can use mobile SAM launchers to boost the number of active SAMs. To install the mobile SAM launchers, simply copy all folders from the \Mobile_SAMs\WOV200x folder to the \Objects\GroundObject directory of your WOV Install Dir.
       
      Note any mobile SAMs that exist in \Objects\GroundObject will show up in CAS missions in the "Easter Offensive" Campaign.
       
      D. Alternate Flak Effects
       
      On some lower-end systems the custom flak effects used in this expansion pack may cause severe slowdowns, esp. in large strikes with lots of flak guns opening up on multiple flights of aircraft. If you see large drop in frame rate performance during intense flak bursts, then you may want to use the alternate flak effects available in the \Flak_Effects directory.
       
      To install, simply drag and drop the four .INI files from the \LOW sub-directory of \Flak_Effects to the \Effects directory in your WOV Install Dir, overwriting as prompted. If you wish to restore the original flak effects, copy over the .INI files from the \HIGH sub-drectory to the \Effects directory in your WOV Install Dir.
       
      Note that using the alternate flak effects does NOT reduce the effectiveness of flak guns.
       
      E. Smoke-Marking Infantry Squads
       
      By default most friendly infantry squads (but not individual soldiers) will have their positions marked by red smoke. (The smoke-marking is performed by ENEMY squads -- a key point to remember.) There are several ways to customize this effect:
       
      1) If you would prefer not to have friendly squads's positions marked with red smoke, then you can turn that effect off. Copy the \NVA_Squad & \VC_Squad folders from \Optional\PopSmoke\Non-Smokers to the Objects\GroundObject directory in your WOV Install Dir, over-writing as prompted.
       
      2) If you would prefer to change the color of the smoke used to mark friendly squads, then drill down to the \Objects\GroundObject directory in your WOV Install Dir. You need to edit the VC_Squad_DATA.INI and NVA_Squad_DATA.INI. At the bottom of each file you will find the data for GunBarrel5:
       
      [GunBarrel5]
      SystemType=GUN
      GunTypeName=M18_Red_Smoke
      // GunTypeName=M18_Green_Smoke
      // GunTypeName=M18_Yellow_Smoke
      // GunTypeName=M18_Violet_Smoke
       
      The commented ( // ) GunTypeNames are disabled. Simply comment out the M18_Red_Smoke line and un-comment the line for the color you'd prefer to use.
       
      3) If you would like friendly squads to mark enemy squads with smoke, then drill down to the \Objects\GroundObject directory in your WOV Install Dir. You will need to edit the following files:
       
      ARVN_Squad_DATA.INI
      US_Squad_early_DATA.INI
      US_Squad_DATA.INI
      VNMC_Squad_DATA.INI
       
      At the bottom of each file you will find the data for GunBarrel5:
       
      [GunBarrel5]
      SystemType=GUN
      GunTypeName=DUMMY_GUN
      // GunTypeName=M18_Yellow_Smoke
      // GunTypeName=M18_Red_Smoke
      // GunTypeName=M18_Green_Smoke
      // GunTypeName=M18_Violet_Smoke
       
      By default GunBarrel5 for friendly squads uses the "Dummy_Gun," which does not pop smoke. Comment out the Dummy_Gun line and un-comment the line for the color of smoke you'd prefer friendly sqauds to mark enemy troops with.
       
      F. BUFF-less Campaigns
       
      On some systems B-52 strikes can degrade performance to the point where the game is almost unplayable. If you would like to fly campaigns that include no strikes by B-52s, copy the DATA.INIs included in the \NoBUFFs\WOV2000x folder to the appropriate sub-directory in the \Campaigns directory of yur WOV Install Dir. For example, WOVCAMPRT_DATA.INI would go to \Campaigns\Rolling Thunder, and so on.
       
      G. Old Diego's Optional Items
       
      Old Diego has generously allowed us to use a number of his terrain and ground object models. Most of these are installed by default with the expansion pack. A few ground object items, however, have been left as "optional" installs.
       
      Most of these "optional" are additional soldiers. We made them "optional" because we thought not all users would like the way the game will use them for Single Missions (esp. Armed Recon and CAS missions). For example, if you install the USArmyMortar item, you could see entire squads consisting only of mortar-equipped soldiers slugging it out with NVA regulars in CAS missions.
       
      These "optional" items from Old Diego could be useful for those building single missions for use with this expansion pack. If you would like to install these other items from Old Diego, simply copy all the folders from the \OldDiego directory to the \Objects\GroundObject directory in your WOV Install Dir.
       
      Please note that none of Old Diego's items may be re-used or re-distributed outside of this expansion pack without Old Diego's explicit permission. For a complete listing of the items from Old Diego included in this mod, see the section titled "Note on Old Diego's Items" towards the end of this ReadMe.
       
      H. Check-Six for WoV 2006
       
      Wings Over Vietnam 2008 introduced a new and very useful view: the ability to "check-six" (view straight back from the cockpit to check for bandits). If you would like to add this view to WoV 2006, open the \Optional\Check6_2006 directory and follow the directions in the ReadMe.txt.
       
      -------------------------------------------------------------------------------
       
      4. Known Issues
       
      - Default CAS loadout for the A-1H should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! The same holds true for CBU-14's, which are similar to the CBU-25's.
       
      - The A-1H Attack loadout (used for CAS and Armed Recon missions) specifies LAU-32 rocket pods on the outer wing stations. These will not show in the Loadout screen even though they will be loaded for the mission. Likewise, the Strike Loadout specifies M117s on alternating wing stations, though not all will show up in the Loadout screen.
       
      - Similarly, in the Loadout screen some USAF F-4 loadouts may show either nothing loaded on the forward AIM-7 Sparrow missile wells or one (possibly two) ECM pods. In the mission itself those weapon stations will carry an ECM pod and a Sparrow respectively. In the same vein, Sidewinder loadouts on the F-4D (Late) and F-4Es in 1972 will show four AIM-9-E2s, though you will actually be carrying 2 AIM-9-E2s and 2 AIM-9Js.
       
      - The F-100D Wild Weasel aircraft is not historically accurate. The first Wild Weasels actually used two-seater F-100F Super Sabres fitted out with special electronic equipment to locate and track the radars associated with the SA-2 Guideline. In mid-1966 they began upgrading to F-105Ds. As there is no F-100F model that we are allowed to re-distribute, we elected to cobble together a single-seat F-100D Wild Weasel to stand in its place.
       
      -------------------------------------------------------------------------------
       
      5. New Terrain Targets & Targets Areas
       
      This expansion pack adds dozens of new targets and target areas to the North & South Vietnam terrains. In addition to adding a dozen new bridges to the NVN terrain, we've added the following target areas:
       
      - Thai Nguyen Thermal Power Plant
      - Hanoi Thermal Power Plant
      - Uong Bi Thermal Power Plant
      - Phu Tho Electric Power Plant
      - Ben Thuy Thermal Power Plant
      - Nam Dinh Thermal Power Plant
      - Lang Chi Electric Power Plant
      - Haiphong Thermal Power Plant (East)
      - Haiphong Thermal Power Plant (West)
      - Haiphong POL Storage (North)
      - Haiphong POL Storage (South)
      - Duong Nham POL Storage
      - Ha Gia POL Storage
      - Viet Tri POL Storage
      - Bac Giang POL Storage
      - Phuc Yen POL Storage
      - Gia Thuong POL Storage
      - Ben Thuy POL Storage
      - Hanoi Air Defense Command & Control Center
      - Thai Nguyen Steel & Iron Works
      - Haiphong Cement Plant
      - Van Dien SAM Support & Vehicle Depot
      - Gia Lam Machine Tools Facility
      - Yen Vien Industrial Complex
      - Kinh No Motor Vehicle Repair Facility
      - Vinh Yen Industrial Complex
      - Phu Tho Chemical Plant
      - Quang Khe
      - Ha Dong Barracks
      - Xom Bong Munitions Depot
      - Hanoi RADCOM Transmitter Facilities
      - Hanoi Radio
      - Thai Nguyen Munitions Depot
      - Trai Ca SAM Storage Facility
      - Le Pap Electrical Transformer Station
      - Cat Bi Munitions Dump
      - Haiphong Electrical Transformer Station
      - Hai Duong Barracks West
      - Xuan Mai Insurgency School
      - Hong Gai PT Boat Base
      - Hong Gai Electric Power Plant
      - Loc Chau PT Boat Base
      - Vinh PT Boat Base
      - Yen Bai Arsenal
      - Phu Qui Munitions Depot
      - Phu Van Munitions Depot & POL Storage
      - Vinh Son Radar Facility
      - Vinh Son Army Supply Depot
      - Vu Con Barracks & Supply Depot
      - Vinh Linh Radar Station
      - Bac Long Radar Station
      - Ta Xa POL Storage
      - Kep Air Defense Command & Control Center
      - Yen Son Ordnance & Ammunition Depot
      - Quang Suoi Barracks
      - Son Tay Barracks & Supply Depot
      - Chanh Hoa Barracks & Division HQ
      - Chap Le Barracks
      - Dao Quan POL Storage
      - Hai Duong Warehouse Complex & Marshalling Yard
      - Phu Ly Transshipment Point
      - Ai Mo Warehouse Complex
      - Can Thon POL Storage
      - Ninh Binh Transshipment Point
      - Thanh Hoa Transshipment Point
      - Co Trai
      - Dong Phong Thong
      - Kien Trung
      - Ham Rong
      - Nam Phong RTAFB
      - An Bo POL Storage Depot
      - Xuan Bo Supply Depot
      - Mu Gia Transshipment Point
      - Ban Karai Transshipment Point
      - Ban Raving Transshipment Point
      - Lang Mo Transshipment Point
      - Haiphong Rail Yard
      - Hanoi Rail Yard
      - Thai Nguyen Rail Yard
      - Yen Bai Rail Yard
      - Thach Son Xa
       
      We also spent some time working on the dock areas at Vinh, Hong Gai, and Haiphong, adding cranes, ships, and other structures to give the sense of an active port bristling with activity. We do plan to add still more target areas to the two terrains after the Gold release of this Expansion Pack, however, those will be released as separate terrain update packages.
       
      -------------------------------------------------------------------------------
       
      6. New Terrain Items
       
      To support and populate all the new target areas, we have added several dozen new terrain objects. These new objects have been drawn mainly from the following third-party add-on terrains for the Strike Fighters series:
       
      - DRV Terrain (by Gepard)
      - Black Sea Terrain (by PFunkWorks)
      - Libya Terrain (by Wrench)
      - Norway Terrain (by S.Ansons)
       
      Templates for some Target Areas have been adapted from:
       
      - Operation Desert Storm (by ODS Group)
       
      The new terrain objects that we've added should be familiar to those who have used other third-party add-on terrains, as these objects tend to show up in many different terrains. The majority of objects were originally drawn from these sources:
       
      - CA_Stary's Forests & Farms Mod
      - Polak's Hi-Rise Mod & ObjectsPak1
      - JSF_Aggie's Enhanced Runways
      - RadarDome by Grumpapotamus
      - HeadQuarters, Control Center, Gas station, & Factory Area by Wingwiner
      - RailwayStation by Armourdave
       
      If you are a modder and we've used one of your terrain items but neglected to give you credit here, please let us know. We would be more than happy to add you to the credits list.
       
      -------------------------------------------------------------------------------
       
      7. Terrain Notes
       
      This expansion pack splits the standard VietnamSEA terrain into two different terrains: North Vietnam and South Vietnam. We decided to go with a split North/South scheme in order to impose more control over the different operations in North and South Vietnam. To that end, there are some key differences between the terrains:
       
      A. North Vietnam
       
      The North Vietnam terrain includes all the target areas that you are familiar with in the stock WOV terrain. This terrain is designed primarily for Strike missions and the several mission types that support Strikes: Escort, Fighter Sweep (aka MiG CAP or MiG Sweep), and SEAD (Air Defense Suppression) -- in other words, the core mission types for the several air campaigns conducted against North Vietnam. You can also fly Armed Recon and Anti-Ship missions.
       
      B. South Vietnam
       
      The South Vietnam terrain includes new target areas and target items in South Vietnam, eastern Laos, eastern Cambodia, and the DMZ area. It also includes target areas in North Vietnam up through Route Pack II -- roughly speaking, the Vinh area. This terrain is primarily designed for CAS, Armed Recon, and Anti-Ship missions, though you can also fly Strike and SEAD missions in the lower Route Packs. If you are unfamiliar with the Route Package system used during the air war in Vietnam, see these discussions:
       
      http://www.airbattle.co.uk/d_history.html
      http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1394
       
      Put simply, where the focus in the North terrain is air operations against North Vietnam, the focus in the South terrain is air operations in support of the ground war against the NLF (Viet Cong, or VC) and PAVN (North Vietnamese Army, or NVA) units.
       
      Here's another way to think of the differences between the two terrains when you're flying Single Missions:
       
      1. If you want to fly Strike missions against the big targets in North Vietnam, select the North Vietnam terrain in the Single Mission screen.
       
      2. If you want to tangle with MiGs as part of Escort or Sweep missions, select the North Vietnam terrain.
       
      3. If you want to do battle against North Vietnam's formidable air defense network, fly Air Defense Suppression missions with the North Vietnam terrain.
       
      4. If you want to fly CAS missions, choose the South Vietnam terrain. You will be tasked with supporting friendly forces throughout South Vietnam right up to the DMZ area.
       
      5. If you want to fly Armed Recon missions, you can go with either the North or South terrain. With the North terrain, you get armed recon missions along the Northeast and Northwest rail lines down through the lower Route Packs as well as the northern third of the Ho Chi Minh Trail in eastern Laos. The South terrain will give you armed recon missions in the lower Route Packs and the complete length of the Ho Chi Minh Trail from the Mu Gia Pass in the north all the way down through southeast Laos and northeast Cambodia.
       
      6. Anti-Ship missions are similar: you can fly them in both terrains. Northern shipping routes extend from Haiphong down to Dong Hoi; Southern shipping routes extend from Dong Hoi in North Vietnam down to the Go Cong area near the Mekong Delta in South Vietnam.
       
      Also, for historical accuracy, we have also imposed limits on the MiG bases that are operational and available to host VPAF squadrons.
       
      Early on in Operation Rolling Thunder, MiGs operated from a small handful of bases: Noi Bai, Kep, Gia Lam, Bac Mai, and Hoa Loc, though other airfields in the Haiphong area and the northwest existed. After the end of Rolling Thunder the North Vietnamese began building or renovating other airfields, including those in the southern panhandle of the country. These included: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh.
       
      Both terrains impose start dates on this list of airfields that became operational only after Rolling Thunder. Until the start date for each airfield, the runways will not appear. All the other buildings in those target areas, however, will appear, being labeled "barracks areas."
       
      -------------------------------------------------------------------------------
       
      8. Environment Notes
       
      For this expansion pack we have implemented several well known terrain and environment mods:
       
      - Brain32's SEA Tile Repaint
      - CA_Stary's Green Hell 2
      - Pappa Goats re-painted versions of the SEA tiles from Brain32/CA_Stary
      - Cellinsky's WideSky (with alternate cloud layer BMPs)
       
      Given that players may have different needs and preferences, depending on their systems and aesthetic inclinations, we have have included a number of files that can be used to tweak the look and performance of these mods.
       
      A. Terrains - Trees
       
      You will notice several sub-directories in each of the main terrain directories in your WOV Install Dir. These contain alternate files that can be used to control the size and complexity of the trees used in the terrains.
       
      Tree Complexity/Detail
       
      The three "Detail" folders contain files to control the complexity and detail level of the trees. From the ReadMe for "Green Hell 2":
       
      Now you'll notice three folders: High Detail, Medium detail and Low Detail. These
      contain, well, three versions of the mod. Level of detail corresponds to "tree cluster"
      mesh complexity, NOT the number of trees!
       
      - High detail are the "X-type with base" and "X-type" trees, which look
      best from high angles,
      - Medium detail are the "X-type" trees, more cartoonish from top view
      - Low detail are the "fence-type" trees, less buildings in cities
       
      Generally try the Medium first, if you have low framerates, try Low, if you have decent
      system go ahead and try High, there isn't much difference between high and medium in
      performance hit. And read the section 5 about tips to control draw distance!
       
      By default both terrains use "High Detail." To switch to a lower level of detail, simply copy of the files from the appropriate "Detail" sub-directory to the main terrain directory that you wish to modify, overwriting as prompted.
       
      Tree Size
       
      By default both terrains use the standard "Green Hell 2" trees. Some users may prefer to use Bananimal's "Re-scaled Trees for Green Hell 2," which are smaller and more realistically sized than the original, larger trees, however.
       
      You can find copies of both tree sets (large and small) in the last two sub-directories in each terrain. Again, to install, simply copy the files from the appropriate sub-directory to the main terrain directory that you wish to change, overwriting as prompted.
       
      B. Terrains - Air Bases
       
      We were dissatisfied with the default air base tiles used by WOV -- those neat, nicely mown squares of green -- not only because they stood out like sore thumbs on the terrain, but also because they took up so much real estate (a precious commodity around Hanoi, which is surround by five air bases). So we developed alternate air base tiles by tweaking several of the default tiles from Brain32 and CA_Stary. These tiles are installed by default with the Expansion Pack.
       
      Although we think the new air base tiles look much better (and more realistic), we understand that some users may prefer the original air base tiles from Brain32 and CA_Stary. If you would like to restore the "old" air base tiles, copy the two .BMP files from the \ABs_Old sub-directory in each terrain folder to the main terrain folder for North and South Vietnam, overwriting as prompted. To restore the "new" air base tiles, simply copy the .BMP files from the \ABs_New sub-directory in each terrain to the main terrain folder.
       
      C. Terrains - Alternate Tiles
       
      By default this expansion pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to use the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
       
      To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations, overwriting files as prompted:
       
      [WOV Install Dir]\Terrain\VetnamSEA
      [WOV Install Dir]\Terrain\SouthVietnam
       
      The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_wov200x sub-dirs contain alternate terrain DATA.INIs for WOV 2006 and 2008 that advanced users can mine for alternate terrain graphic settings.
       
      -------------------------------------------------------------------------------
       
      9. Colors of AAA/Flak Tracers
       
      This update makes changes to the colors of tracers used with AAA/flak guns. As the new default colors may not suit some players, the table below can be used to adjust the colored tracers to personal preferences:
       
      Gun TGA File Color
      --- -------- -----
      12MM_DSHK tracer6.tga orange
      14MM_KPV tracer6.tga orange
      23MM_ZU23/T tracer2.tga green
      23MM_AZP23 tracer2.tga green
      37MM_ZP39T tracer4.tga red (solid)
      57MM_S68T tracer7.tga purple (solid)
      n/a tracer.tga orange/yellow
      n/a tracer3.tga yellow
      n/a tracer5.tga green (solid)
      n/a tracer6.tga orange/red
       
      The easiest way to adjust the color of tracers for AAA/flak guns is to modify the tracer TGAs in the \Objects directory of your WoV install directory (as opposed to editing the guns themselves). To change the color of particular tracer, simply rename the existing TGA file to something else, then copy the tracer TGA for the color you want and rename the copy to match the original name of the tracer TGA that you renamed.
       
      For example, if you wanted to change the color of the purple tracer used with the 57MM_S68T gun to red, you would:
       
      1. Rename TRACER7.TGA to TRACER7-OLD.TGA
       
      2. Make a copy of TRACER4.TGA
       
      3. Rename the copy of TRACER4.TGA to TRACER7.TGA
       
      It's that simple. Note that in some cases two guns use the same tracer TGA, so changing the tracer color using the method outlined above will affect both guns that use that TGA.
       
       
      -------------------------------------------------------------------------------
       
      10. Legal Stuff
       
      We have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
       
       
      Thanks,
       
      Malibu43 & eburger68
       
      -------------------------------------------------------------------------------
       
      11. A Note on Old Diego's Ground Objects & Terrain Items
       
      Old Diego has generously allowed us to use a number of his models for Ground Objects and Terrain Items. Those items (some of which are located in the \Optional folder) include:
       
      Ground Objects:
      - 51CalPit
      - NVA
      - NVAgren
      - NVASA-7
      - NVASmlArms
      - sampan01
      - sampan02
      - SampanSail01
      - SampanSail02
      - SAMsite01
      - Sapper
      - SForces
      - SForcesLaw
      - USArmy
      - USArmyBzka
      - USArmygren
      - USArmyM79
      - USArmymortar
      - USMC
      - USMCm60
      - USMCm60up
      - USMCm79
      - VC_bike
      - VC_bike_2
      - VC_bike_3
      - VC_hoe
      - VC_rake
      - VCmortar
      - VCrpg
      - VCSmlArms
      - VietCong
      - waterbuffalo
      - WB_plowTM
       
      Terrain Items:
      - Boxcar
      - CoalTender
      - connex20a
      - connex20b
      - connex40a
      - crate rotor
      - crate01
      - crate02
      - cratesStk01
      - cratesStk02
      - DJBridge (mod of RRBridge01)
      - FlatCarNV
      - Hut01
      - Hut02
      - Hut03
      - HutS01
      - HutS02
      - HutS03
      - LocomotiveNV
      - pallet
      - Rail100
      - Rail50
      - Rail_45L
      - Rail_45R
      - Rail_sweep_100L
      - Rail_sweep_100R
      - Rail_sweep_200L
      - Rail_sweep_200R
      - Rail_sweep_90
      - RDBridge01
      - RRBridge01
      - SAM_Site
      - Slum01
      - Slum02
      - TankCarNV
      - Train
      - WaterBuffalo
       
      None of Old Diego's models may be freely re-used or re-distributed outside of this Expansion Pack. Those wishing to re-use or re-distribute any of Old Diego's models listed above must contact him to get explicit permission to do so.
       
      -------------------------------------------------------------------------------
       
      12. A Note on the KC-135A Tanker
       
      Dave at CombatAce.com has generously allowed us to include bpao's KC-135A Stratotanker, which originally appeared in the NATO Fighters 4+ mod package for SF2. Bpao was the heart of The Mirage Factory, and we are very fortunate to have been given permission to ship this high quality aircraft as part of the Expansion Pack. Needless to say, bpao's KC-135A may not be re-distributed outside of NF4+ or the SF2V/WOV Expansion Pack without Dave's explicit permission. The NF4+ all-inclusive mod for SF2V may be downloaded at CombatAce:
       
      http://forum.combatace.com/index.php?app=downloads&showcat=407
       
      -------------------------------------------------------------------------------
       
      13. Credits
       
      This Expansion Pack is effectively a sub-set of the original, larger SF2V Air & Ground Expansion Pack created for "Strike Fighters 2: Vietnam." Neither the original nor this derivative for WOV would have been possible without the hard work of many modders over the years. We've used the work of the following individuals in creating these Expansion Packs for SF2V and WOV:
       
      ajunaidr
      Anthony Beardmore
      ArmourDave
      Bananimal
      bpao
      Brain32
      Buggerstein
      Bunyap
      Canadair
      CA_Stary
      Cellinsky
      ChampionsVA56
      Column5
      comrad
      Coyote
      David Zurawski
      Dels
      Diego
      Dueces
      Erikgen
      FastCargo
      Fracture
      Fubar512
      gbreuder
      Gepard
      Gerald14
      Gocad
      Gramps
      Grumpapotamus
      Hawker
      HrntFixr
      InSky/Orsin
      Jat81500
      JSF_Aggie
      Kesselbrut
      KillerBee
      krfrge
      MigBuster
      Mirage Factory
      MJ
      Monty CZ
      mppd
      Nicholas Bell
      NormanKnight
      Old Diego (see "Note" section above)
      Ordway
      Pappa Goat
      pappychksix
      Pasko
      Paul Nortress (Fist of the Fleet)
      PauloPanz
      pcpilot
      PFunkWorks
      Polak
      rebel ryder
      Rhugouvi
      S.Ansons
      Signum
      Spillone104
      Starfighter
      STORM
      suicidal
      Sundowner
      Syrinx
      Tannethal
      TeTeT
      Torno
      Tracker
      USAFMTL (Dave)
      Veltro2K
      Wingwiner
      Wpnssgt
      Wrench
       
      Thanks also to the several beta testers who helpfully supplied fixes for various issues, including ravenclaw_007, ericj, and DrArrow.
       
      Hopefully we didn't miss anyone. If we did, let us know!
       
       
       
      --------------------
      malibu43 & eburger68
      15 December 2009
      1 March 2010 (updated)

      3,838 downloads

         (6 reviews)

      6 comments

      Updated

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