128 files
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0 comments
Submitted
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370 gal Fletcher Tank for F-4B/C for WOV
By mppd
This is the original 370 gallon drop tank for the F-4B and F-4C, made by the Sargent Fletcher company in California. The tank is slightly different than the later MacDonnell tank introduced in 1965 in that it is slightly shorter and wider, and has a constant taper from the middle out to both ends. The Fletcher tank was most common in US Navy and Marine Corps service, as I have seen photos still in use by 1970. The USAF replaced it by 1966 - very few are seen in the 3-tone Southeast Asia camouflage scheme.
You must be able to run the weaponeditor to install this file.
My thanks to NGHENGO for converting the GMax file into a workable .LOD and .bmp file for me. This is my first step into the 3D modeling world for WOV!
Mike Druzolowski
Minor fix to bitmap and position
270 downloads
0 comments
Updated
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4 weapons pack
By wingwiner
I have build a 4 new weapons models. ALL OF THEM ARE FICTIONAL. All files have txt file with properties you must add to WEAPONDATA INI fle. Change all effects because these are my own. Notice that the bombs have animated wings so dont forget to add properies to weapondata.
531 downloads
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A-A Missiles Part 2
By HrntFixr
My second attempt at missile skins. The Aim-7M, Aim-9JNP, Aim-120.
Tested in SFP1 and WOV.
1,361 downloads
0 comments
Updated
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0 comments
Updated
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AGM-130 Missile Set ver.1.1
AGM-130 Missile Set includet are
- AGM-130A ( MK-84 Warhead ) Television Electro Optical TV via Mid-course guidance Beacon Data Link
- AGM-130A ( MK-84 Warhead ) Imaging Infrared Seeker via Mid-course guidance Beacon Data Link
- AGM-130C ( BLU-109 Warhead ) Television Electro Optical TV via Mid-course guidance Beacon Data Link
- AGM-130C ( BLU-109 Warhead ) Imaging Infrared Seeker via Mid-course guidance Beacon Data Link
Note: min. launch range 10nm for low level attack at 500ft. / AGM-130C developed, but not produced by the US Air Force
ver.1.1 canges on 3d model and mapping
read the read me
have fun
ravenclaw_007
874 downloads
0 comments
Updated
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AGM-136A (Tacit Rainbow)(Version 1.1)
By FastCargo
*************************************** Version 1.1 Update List ************************************
1. LOD file smaller to reduce disk usage.
2. Pylon reconfigured to more plausible dimensions.
3. Switched to RAR format to reduce upload/download bandwidth.
4. Included reference materials.
5. If you already have the previous version of this file, just copy the Objects directory as per Step 3 in the Instructions, confirming all overwrites.
*************************************** Version 1.0 Original Release *******************************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The AGM-136A was prototype for a cruise missile that was designed to loiter over a battlefield, then attack a SAM radar when it lit up. Basically, it was a combination a cruise missiles range/duration time, and the AGM-88 HARM ability to kill SAM radars. It however did not proceed beyond prototype stage before being terminated in 1992.
The paint scheme is 'best guess', based on the few pictures available.
The TW engine does not support a 'loiter' type missile...so best way to use this weapon is like a standard ARM...except with more range.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
3 Oct 07
868 downloads
0 comments
Updated
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AGM-142 for SFP1/WOV/WOE (Version 1.1)
By FastCargo
************************ NOTE! NOTE! NOTE! ***************************************
This update has made several changes, including additional weapons and a data pod. The readme has been revised heavily! If you have the previous version of this weapon, there are changes to the inis of the original AGM-142A and B. Recommend substituting the AGM-142 weapondata.ini entries you currently have for the entries listed below.
Please read this readme carefully to note the new changes!
************************ NOTE! NOTE! NOTE! ***************************************
Version 1.1
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The AGM-142A, AGM-142B, Popeye 2 missiles are TV/IR guided via a data link that transmits the nose view of the missile to be manually guided by the pilot. However, the TW engine doesn't simulate this combination, so I made the missiles laser guided with the 'Data Pod' a laser designator. This realistically simulates the need to carry the pod in order to be able to use the missiles (assuming the aircraft doesn't already have a laser designator). Therefore, to carry the pod, you need the weapon station to be able to carry LP, and LGR for the missiles.
Right now, the other users of these missiles besides the USAF is Israel (who developed the missile) and the RAAF for the F-111.
I have included the paint template for the missile if you want to tweak the paint scheme.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
14 Oct 07
1,229 downloads
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AGM-88 HARM
By wingwiner
AGM-88 HARM.
Project files included for future modifications.
306 downloads
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AIM-120C-5
I was not aware of an AIM-120C-5 being available, so I made one.
Be sure that you have the latest weapon pack since there is no LOD included.
INSTALLATION:
Use your weapon editor to add to the WEAPONDATA.INI and enjoy.
REMEMBER:THIS IS A FREEWARE!
601 downloads
0 comments
Submitted
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AIM-132 ASRAAM
By wingwiner
This is my model of AIM-132 Asraam IRM missile. Warning - this is not accurate technical model ! Some dimensions may be not correct !
I made two versions of this missile - big ( with oryginal dimension ) and small ( fictional ).
There are Max and PSD files attached for future modifications.
335 downloads
0 comments
Updated
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AIM-26A / B
AIM-26A and AIM-26B
PLEASE read the READ ME specially if you have the Bunyap or the merged Weaponspack
have fun
ravenclaw_007
819 downloads
0 comments
Submitted
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AIM-7/9/54
By HrntFixr
First time shot at doing weps skins.
Added a few things I remembered from working around them for years.
The basic
AIM-9
AIM-7
AIM-54
Not all versions of these missles are affected.
Install files to the Weapons folder.
Uninstall by removing these files.
2,037 downloads
0 comments
Updated
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AIM9 Sidewinder
By wingwiner
This is high detailed model for sidewinder missiles for Strike Figters. Includes 3d.max project for designers who would like to modify that model. Note -there is no weapon data only the model and simple textures - create or copy any IRM missile weapon data in weapon editor and copy&paste name : AIM9V-KL as 3D model name.(paste .lod and bmps files to weapons directory of your Strike Fighters directory
838 downloads
0 comments
Submitted
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AKU-58 Launcher for MiG-27M ,MiG-29SM and Yak-41
By Wraith27
Hello everybody !!!
As you know ( or not ) some soviet missiles are launched from AKU-58 rail.
These missiles are : Kh-29 ,Kh-58 ,Kh-31 ,Kh-35 ( and Kh-59 but it not exist in SF yet )
I don't create an AKU-58 3D model but I use existed "2br" double bomb rack from bunyap weaponpack -it looks very similar. ( I rename it to AKU and change colour of bmp file)
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Used 3D models: "2br" from Bunyap WeaponPack.
Original DATA and LOADOUT files for MiG-27M from Mig-27D by wpnssgt, ghostrider, gepard, usafmtl, bib and moonjumper - modification to M version by lindr2.
Original DATA and LOADOUT files for MiG-29SM from MiG-29A by Michael "wpnssgt" Engle, Column5, USAFMTL.
Original DATA and LOADOUT files for Yak-41b from Yak-41 By Gabilon and Fubar512
All modifications of this file by me.
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V 1.1 News: I fixed BOMB adding for MiG-27M and MiG-29SM ( mean change pylones structure in data.ini file) and I add to Loadout.ini file pylons structure for each aircraft.
(HEAVY pylon means Pylon for Kh-29,Kh-58 ,Kh-31 ,Kh-35)
513 downloads
0 comments
Updated
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AKU-58 launcher for SU-22M4 & MiG-25BM
By Wraith27
AKU-58 Launcher for MiG-25BM and Su-22M4
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Hello everybody !!!
As you know ( or not ) some soviet missiles are launched from AKU-58 rail.
These missiles are : Kh-29 ,Kh-58 ,Kh-31 ,Kh-35 ( and Kh-59 but it not exist in SF yet )
I don't create an AKU-58 3D model but I use existed "2br" double bomb rack from bunyap weaponpack
-it looks very similar.
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I include to this mod some others modification:
MBD2-500 :Soviet double bomb rack for MiG-25BM/RB, MiG-29 or Mig-27 using "mer" 3D model
MBD6-500 :Soviet multiple bomb rack for MiG-25BM/RB using "mer" 3D model
Empty Pylon :it's for Su-22M4 because when the internal wings pylons are empty they are not seeing in the game. I never seen the Su-22M4 without this pylons and I think they can't be remowed
This attachment only make thise pylons visibility when they are empty.
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Used 3D models: "2br", "mer" from Benyap WeaponPack.
Original DATA and LOADOUT files for MiG-25BM from Mig-25 package by wpnssgt, usafmtl, tomcat1974, sundowner,ghostrider, deuces and moonjumper.
Original DATA and LOADOUT files for Su-22M4 from Michael (Gepard) Su-22M4.
525 downloads
0 comments
Updated
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ALARM for SFP1/WOV/WOE (Version 1.1)
By FastCargo
Readme for ALARM for SFP1/WOV/WOE (Version 1.1)
********************************* Version 1.1 Update List *************************************
1. Texture updated and resized.
2. If you already have the previous version of these files, just copy the Objects directory into your SFP1 install as per Instruction step 3, allowing overwrites.
3. Reference materials included.
********************************* Version 1.0 Original Release ********************************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The ALARM is a BAe Systems Anti-Radiation missile designed to kill SAM/AAA radars. The real missile has a 'up and over' capability that allows it to descend on a parachute to wait for a radar to light up.
The ALARM uses it's own specific pylon...you will see them on the pylon until you fire, then the pylon will disappear.
The paint scheme is 'best guess', based on the few pictures available.
The TW engine does not support a 'loiter' type missile...so best way to use this weapon is like a standard ARM.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
6 Oct 07
2,102 downloads
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ALCMs (AGM-86B and C)
By FastCargo
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Cylix - For the original ALCM for SFP1.
Mustang - For the great video tutorials.
Capun - For helping me fix the ALCM animation issues...I owe you one!
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Nuclear Weapons Effects - http://forum.combatace.com/index.php?autom...p;showfile=5271
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Sep 07)
Notes and limitations:
Aircraft weapons stations must have NUC,CGR to be able to carry a nuclear ALCM, and EOGR to carry the convential ALCM. The nuclear ALCM uses INS guidance, and the conventional ALCM is GPS/INS (similiar to JDAMs).
Paint schemes are notational...I wasn't ever able to determine the actual paint scheme for real ALCMs. Most pictures I saw were of display models or test articles. The nuclear ALCM paint scheme is based on pics I saw of ALCMs on B-52s in the older Euro Camo scheme. The conventional scheme is based on ALCMs I saw on racks on newer Gunship Grey B-52s...basically all over solid grey with no external markings.
The ThirdWire sim engine does not support terrain following profiles. So these missiles will basically fly a straight line in a slow altitude decrease. So either launch them high...or make sure there aren't any mountains in the way... Also, because they come in at such a shallow angle due to their range...accuracy is an issue.
The nuclear explosive yield (for the AGM-86B) was direct caluation (300Kt x 100 (kilo) x 2000 (ton))...but doesn't seem destructive enough. Tweak if you want.
I have included a B-52G_DATA.INI and a B-52G_LOADOUT.INI modified to change the B-52G into an ALCM carrier. This will OVERWRITE your B-52G_DATA.ini weapon stations and B-52G_LOADOUT.INI. SO BACKUP THOSE FILES FIRST!!!! Be advised, because the visual model doesn't have the right external rails, and the internal bombbay is not the right size, you will see some visual anomalies. But only if you look real close...:). Also, ALCMs that are mounted at an angle will 'fly' at an angle after launch...this is a limitation on how the TW engine treats missiles.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
870 downloads
0 comments
Submitted
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AN/ALQ-119 GY ECM-Pod
AN/ALQ-119 GY as used by the German Air Force
this is a set of 2 AN/ALQ-119 ecm-pod´s one with a small pylon to by used for F-4 Phantoms only the other for all other aircraft
ALQ-119-GY ______________ for all aircraft except F-4 Phantom
ALQ-119-GY_F-4 ___________for F-4 Phantom only
Templates are include so you can make a USAF or any other version
just drop the to folders in to your weapons folder and add the weaponsdata to your weaponsdata
keep the sequence in order
open your weaponseditor and save the new entry
have fun
ravenclaw_007
393 downloads
0 comments
Submitted
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APKWS2 and launcher
By scrapper
This is my LAU-61C Mk151 and APKWS2 mode for WOE. It features the launcher
and APKWS system.
The APKWS is a precision guided rocket based on the Hydra 70 . It was
created and is being developed by BAE Systems, Northrop Grumman and
General Dynamics.
As illistrated in the picture it is a powerful weapon, with a range of up to
5.5 km.
You have my permission to use the APKWS rocket in any other launcher
system.
Scrapper
580 downloads
0 comments
Updated
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ASAT for Wings Over Israel
By FastCargo
Readme for ASAT for WOI (Version 1.0)
********************************* Version 1.0 Original Release ********************************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Wings Over Israel (as of 29 Mar 08) - This mod will ONLY work with WoI at this time.
Mirage Factory's F-15C MSIP - http://forum.combatace.com/index.php?autoc...p;showfile=5865
Bunyap's Range - http://forum.combatace.com/index.php?autoc...p;showfile=2658
Wrench's Range Upgrade - http://forum.combatace.com/index.php?autoc...p;showfile=6164
Optional to increase fidelity:
USAFMTLs F-15C Skin for the 57th FIS - http://forum.combatace.com/index.php?autoc...p;showfile=1572
Lexx_Luthor's 3-D rocket exhaust - http://forum.combatace.com/index.php?autoc...p;showfile=5998
Notes and limitations:
The 'Tselina ELINT Satellite' is a real satellite that existed in the 1980s. It was used as a target because I was able to find decent photos of it to build off of.
The ASAT missile was test fired once (and had a successful intercept), but was never approved for production.
I have not found any way to incorperate the satellite into a campaign and have it be designated as a target in a mission.
However, if anyone that's good at building single missions wants to incorperate it into a single mission, feel free to do so.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
29 Mar 08
834 downloads
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Avro Blue Steel Nuclear Missile
By winterhunter
The Avro Blue Steel was the mainstay of the UK nuclear deterrent between 1963 and 1970, being carried aboard Vulcans and Victors.
At a massive 7 tons, this missile is a must have for all the fans out there of Operation Steel Dawn.
Enjoy.
1,398 downloads
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B-17's Over the Channel Bombsight Pack
By dfang
********************************
This is a bomb sight package for the B-17 Flying Fortress, F & G models.
It includes a data ini,cockpit ini,sight tga, & a test mission using EAWEuro terrain..
Instructions for bomb sight operation in the Readme.
*It will require the original bomb sight set up that's posted here.. http://forum.combatace.com/index.php?act=A...pe=post&id=1264
Thanks to the SFP1 Dev A-Team for making the bombers & granting me permission to give em a bombsight..
Load em up!
484 downloads
0 comments
Updated
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B-29's Over Pyongyang bombsight pack
By dfang
A bombsight & bombing method pack for the B-29B & Washington B.1 heavy bombers...
The basic bomb sights Zip has to be installed and operating for this bombsight to work,...it can be found here: http://forum.combatace.com/index.php?act=A...pe=post&id=1264
Instructions for installing & operating included.
There is also a test mission using the B-29B & Korean terrain,...a bomb run on the Pyongyang AB..
Thanks to MontyCZ,Howling1, & Pasko for their help and approval.. :)
615 downloads
0 comments
Updated
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