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Single Weapon Ordnance Files

128 files

  1. BLU-1 Skin Set Ver 1.0

    The Pack inculdes 2 BLU-1 Napalm skins, Silver/red and green. This is Version 1.0, version 2.0 will be new skins and updated skins. There will be a LAU-3/A Rocket Pod skin set coming soon too.

    252 downloads

       (0 reviews)

    0 comments

    Updated

  2. SAM Smoketrail Version 2.0

    This makes the SAM missile smoketrail even more visible then version 1.0. No more long aircraft missile fire, all aircraft missile smoketrails are the same as patched version of Strike Fighters. Visablity distence is increased. Readme is inculded, Please Read it, for fixes, and how to install.

    1,449 downloads

       (3 reviews)

    0 comments

    Updated

  3. MiG-23 Flogger Tank

    This is the MiG-23 Flogger tank from Pasko and Starfighter2. I didnt do anything but upload it so dont give me any credit for it. Enjoy this and go fly.
     
     
     
    Jarhead1

    271 downloads

       (1 review)

    0 comments

    Submitted

  4. ALARM for SFP1/WOV/WOE (Version 1.1)

    Readme for ALARM for SFP1/WOV/WOE (Version 1.1)
     
    ********************************* Version 1.1 Update List *************************************
     
    1. Texture updated and resized.
     
    2. If you already have the previous version of these files, just copy the Objects directory into your SFP1 install as per Instruction step 3, allowing overwrites.
     
    3. Reference materials included.
     
    ********************************* Version 1.0 Original Release ********************************
     
    Version 1.0
     
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
     
    What you will need first:
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
     
     
    Notes and limitations:
     
    The ALARM is a BAe Systems Anti-Radiation missile designed to kill SAM/AAA radars. The real missile has a 'up and over' capability that allows it to descend on a parachute to wait for a radar to light up.
     
    The ALARM uses it's own specific pylon...you will see them on the pylon until you fire, then the pylon will disappear.
     
    The paint scheme is 'best guess', based on the few pictures available.
     
    The TW engine does not support a 'loiter' type missile...so best way to use this weapon is like a standard ARM.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    6 Oct 07

    2,101 downloads

       (4 reviews)

    1 comment

    Updated

  5. B-52G Bombsight & Fixes

    This little pack contains a useable bomb sight & some minor fixes for the B-52G,
    thanks to Wpnssgt..
     
    It has a modified data.ini,a choice of 3 diff color Norden bomb sights,a cockpit ini example, & a test mission.
     
    The Bomb sights zip located in the "Making Your Dumb Bombs Smarter" d/l has to be operational in order for this sight to work properly.
     
    It's a lot of fun dropping bombs on target from 30,000 ft with the B-52G...
     
    Instructions provided in readme ...

    2,136 downloads

       (3 reviews)

    0 comments

    Updated

  6. AIM-7/9/54

    First time shot at doing weps skins.
    Added a few things I remembered from working around them for years.
     
    The basic
    AIM-9
    AIM-7
    AIM-54
     
    Not all versions of these missles are affected.
     
    Install files to the Weapons folder.
    Uninstall by removing these files.

    2,030 downloads

       (0 reviews)

    0 comments

    Updated

  7. Weapons for L-29

    Contains Fuel Tank, Rocket pod and Gun pod

    593 downloads

       (0 reviews)

    0 comments

    Updated

  8. ECM Pod and laser Designator

    This is a pack of three weapons made by myself : Laser Designator model AN AAQ-13 , a Deceptive ECM Pod
    ALQ-131, and - as a bonus - two Soviet BEAB bombs. All models in separate folders.
     
    WARNING :
     
    All of these models ARE NOT EXACTLY as oryginal equipment - some dimensions and shapes details are different and improved.
     
    But message me any known errors !

    3,729 downloads

       (10 reviews)

    2 comments

    Submitted

  9. 30 Mt Bomb

    this is 30Mt bomb that you can do every thing with it!

    965 downloads

       (2 reviews)

    0 comments

    Submitted

  10. F-100D Camo Tanks Update

    Updated camo tanks for your Hun...
     
    Selectable from weapon loadout drop down menu...
     
    Instructions included... :)

    392 downloads

       (1 review)

    0 comments

    Submitted

  11. Replacement sounds for the GAU-8 cannon

    Replacement sounds for GAU-8 Avenger as used by the stock WOE or Wpnssgt A-10A ver 2.0
    By superskyshark
     
    Contains: Choice of 2 different GAU-8 firing sounds, a soundlist.ini and this readme.
     
    Instructions:
     
    1. Select either one of the sound files supplied and make sure to name it 'Avenger'.
     
    2. Put the SOUNDLIST.INI file inside the flight folder.
     
    3. Use the thirdwire gun editor and edit the sound name for the GAU-8 30mm from 'Vulcan' to 'Avenger' and you're done. (Dont forget to set the compatibility mode for the editor if you're on Win XP)
     
     
    P.S
     
    Be sure to grab bunyap's latest weapons pack and wpnssgt's latest A-10 and the gau8fire effects for improved visuals.
     
    Special thanks to fubar_512 for his detailed explanations on changing sound effects.

    669 downloads

       (1 review)

    0 comments

    Submitted

  12. Kh-45

    Hello Ladys and Gentelmens !
     
    I like to introduce the Kh-45 russian heavy AG misiile.
     
    ----------------------------------------------------------------------------------------------------
     
    This missile was design for russian heavy bombers: Sukhoi T-4,M,MS , Miasiszczew M-20 series,M-18 and Tupolew 160M, and early Tu-160 project. As You know only Tu-160 was build but with differend weapons. Kh-45 was newer produced -I'm not sure does prototype ever exist...there are very few information in the web about this missile.
     
    Ofcourse we dont have any of those aircraft in our game so I suggest to use Kh-45 on Tu-22 and Tu-16.
     
    ---------------------------------------------------------------------------------------------------
     
    I create two versions:
     
    Kh-45A -Anti ship missile with 1000kg conventional warhead.
    Kh-45B -Anti ground missile with 1MT nuclear warhead.
     
    It is my first model... it's very simply and may have some defects...but I think You wil be pleasure.
     
    All opinions or advices send me on PM please
     
    ----------------------------------------------------------------------------------------------------
    Credits:
     
    Lindr2 and Ravenclaw_007!! Thanks Guys for teach me how to make textures for our game!!!
     
    -------------------------------------------------------------------------------------------------------------
     
    Have Fun!
     
    CIACHO
     
    ----------------------------------------------------------------------------------------------------
    License:
     
    This file is freeware and can't be use in the payware additions!!!!
    All persons who want to use or modificate this file must add my name to credits and add this readme file to their mode.
     
    ----------------------------------------------------------------------------------------------------

    733 downloads

       (2 reviews)

    0 comments

    Updated

  13. MICA IR and EM

    All right here are some french Air to Air Missiles.
    3D: apache1106
    Skin and LOD: Mr. JAT

    1,654 downloads

       (4 reviews)

    0 comments

    Submitted

  14. MICA readme-english version

    Guys
    I would like to apologize since i did not insert a readme file in english. I just corrected the problem with the present thing.
    ENJOY the power of Air superiority with a french touch!!
    Yours sincerely,
    APACHE 1106 (airvee001)

    256 downloads

       (1 review)

    0 comments

    Submitted

  15. NF-5A Chaff/Flare Dispenser

    this addon is for the NF-5A and adds the Chaff and Flare dispenser to the tail section
     
     
    modeled by apache1106 (airvee001)-Virtual Aeropspace Industry
    modified by JAT-VAI
    dutch skin ravenclaw_007

    294 downloads

       (1 review)

    0 comments

    Submitted

  16. IRIS-T

    Requested by Ravenclaw, who was the project manager on this one.
    the IRIS the most lethal A2A missile
    Enjoy

    1,481 downloads

       (1 review)

    0 comments

    Submitted

  17. F-5ANOR Chaff/Flare Dispenser

    this addon is for the F-5ANOR and adds the Chaff and Flare dispenser to the tail section
     
     
    modeled by apache1106 (airvee001)-Virtual Aeropspace Industry
    modified by JAT-VAI
    Edit by ravenclaw_007

    312 downloads

       (3 reviews)

    0 comments

    Submitted

  18. F-104G Euro Tip-Tank Fix

    Replacement Euro Green 170 gallon F-104G wing-tip drop tanks.
     
    This little package is designed to eliminate the 'upside/sideways/backwards/or whatever is wrong with the "Tank_F104G" that we've all been experiencing.
     
    Using a repainted bmp, and the stock 3rd Wire 104G tank lods, this should correct the problem of having the fins pointed in the right direction
    The only problem that still exists, is that I haven't been able to quite figure out the bmp mapping to have the '2 tone', euro green upper and neutral gray unders. To that end, I've enclosed a PhotoShop psd template, that I created, so someone with a little more skill at that can finish it perfectly.
     
    This will update the latest Weapons Pak, circa 6/2006
     
    These tanks can be used on BOTH the stock 3rd Wire F-104G, and the one build by Ajundair. Designed for use with German, Italian or Dutch Euro camo schemes.
     
    Full, detailed instructions in the enclosed readme -- PLEASE read and follow them, as you'll be using the weapons editor.
     
    Safe Flying!
    Wrench
    Kevin Stein

    371 downloads

       (1 review)

    0 comments

    Submitted

  19. AIM9 Sidewinder

    This is high detailed model for sidewinder missiles for Strike Figters. Includes 3d.max project for designers who would like to modify that model. Note -there is no weapon data only the model and simple textures - create or copy any IRM missile weapon data in weapon editor and copy&paste name : AIM9V-KL as 3D model name.(paste .lod and bmps files to weapons directory of your Strike Fighters directory

    835 downloads

       (4 reviews)

    0 comments

    Submitted

  20. ALCMs (AGM-86B and C)

    Version 1.0
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Cylix - For the original ALCM for SFP1.
    Mustang - For the great video tutorials.
    Capun - For helping me fix the ALCM animation issues...I owe you one!
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
    What you will need first:
     
    Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
     
    Nuclear Weapons Effects - http://forum.combatace.com/index.php?autom...p;showfile=5271
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Sep 07)
     
    Notes and limitations:
     
    Aircraft weapons stations must have NUC,CGR to be able to carry a nuclear ALCM, and EOGR to carry the convential ALCM. The nuclear ALCM uses INS guidance, and the conventional ALCM is GPS/INS (similiar to JDAMs).
     
    Paint schemes are notational...I wasn't ever able to determine the actual paint scheme for real ALCMs. Most pictures I saw were of display models or test articles. The nuclear ALCM paint scheme is based on pics I saw of ALCMs on B-52s in the older Euro Camo scheme. The conventional scheme is based on ALCMs I saw on racks on newer Gunship Grey B-52s...basically all over solid grey with no external markings.
     
    The ThirdWire sim engine does not support terrain following profiles. So these missiles will basically fly a straight line in a slow altitude decrease. So either launch them high...or make sure there aren't any mountains in the way... Also, because they come in at such a shallow angle due to their range...accuracy is an issue.
     
    The nuclear explosive yield (for the AGM-86B) was direct caluation (300Kt x 100 (kilo) x 2000 (ton))...but doesn't seem destructive enough. Tweak if you want.
     
    I have included a B-52G_DATA.INI and a B-52G_LOADOUT.INI modified to change the B-52G into an ALCM carrier. This will OVERWRITE your B-52G_DATA.ini weapon stations and B-52G_LOADOUT.INI. SO BACKUP THOSE FILES FIRST!!!! Be advised, because the visual model doesn't have the right external rails, and the internal bombbay is not the right size, you will see some visual anomalies. But only if you look real close...:). Also, ALCMs that are mounted at an angle will 'fly' at an angle after launch...this is a limitation on how the TW engine treats missiles.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.

    865 downloads

       (2 reviews)

    0 comments

    Submitted

  21. Vietnam PGM Pack (Pave Knife and GBU-12 Paveway I)(Version 1.1)

    *********************************** Version 1.1 Update Changelog ***********************************
     
    1. Texture for Pave Knife improved.
     
    2. Textures resized to save disk space.
     
    3. Pave Knife LOD file changed with additional laser sensor detail.
     
    4. Reference JPGs included.
     
    5. Nose.TGA included for transparent part of laser sensor.
     
    6. If you have already installed the initial version of this release, all you need to do is Step 4 of the Instruction block (Copying the Objects directory allowing all overwrites). No other changes are needed.
     
    7. Changed to RAR compression format to save upload/download bandwidth.
     
    ************************************ Version 1.0 Initial Release ***********************************
     
    Version 1.0
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack and their GBU_USAF.bmp file from which the GBU-12 paint scheme is derived.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
    What you will need first:
     
    Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 14 Nov 07)
     
    Notes and limitations:
     
    Aircraft weapons stations must have LGB to be able to carry the GBU-12, and LP to carry the Pave Knife. Also, note the Pave Knife was available for only a very few years and was daylight capable only (which can't be simulated in the TW engine).
     
    Dimensions and capabilities for the Pave Knife are notational. Detailed information on the Pave Knife pods was VERY hard to find, so the external model size/dimensions/sensor window size/paint scheme is a lot of TLAR (That Looks About Right). Also, this paint scheme was the first skin I've done from scratch...so there will be errors (hopefully, small ones).
     
    In reality, only a few F-4Ds and A-6s were wired to carry the Pave Knife. So it's a lot easier to get them in game than reality would specify.
     
    The GBU-12 Paveway I model is based on the picture I was able to find on designation-systems.net. It was VERY difficult to find good information on the 500 lb class Paveway I model...most info concerned the 'folding fin' model, which is a Paveway II. I decided to redo the model differently from the stock Thirdwire one, because I felt the stock model was too short and had wrong fin diagrams to be correct. However, the paint scheme was a guess (using the Weaponspack GBU_USAF.bmp as a basis).
     
    Speaking of GBU-12 models, this one's fins, because they are bigger, will cause visual conflicts if mounted with one on the center station on a TER. Best thing to do is carry them one to a pylon.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.

    903 downloads

       (5 reviews)

    0 comments

    Updated

  22. AGM-136A (Tacit Rainbow)(Version 1.1)

    *************************************** Version 1.1 Update List ************************************
     
    1. LOD file smaller to reduce disk usage.
     
    2. Pylon reconfigured to more plausible dimensions.
     
    3. Switched to RAR format to reduce upload/download bandwidth.
     
    4. Included reference materials.
     
    5. If you already have the previous version of this file, just copy the Objects directory as per Step 3 in the Instructions, confirming all overwrites.
     
    *************************************** Version 1.0 Original Release *******************************
     
    Version 1.0
     
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
     
    What you will need first:
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
     
    Notes and limitations:
     
    The AGM-136A was prototype for a cruise missile that was designed to loiter over a battlefield, then attack a SAM radar when it lit up. Basically, it was a combination a cruise missiles range/duration time, and the AGM-88 HARM ability to kill SAM radars. It however did not proceed beyond prototype stage before being terminated in 1992.
     
    The paint scheme is 'best guess', based on the few pictures available.
     
    The TW engine does not support a 'loiter' type missile...so best way to use this weapon is like a standard ARM...except with more range.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    3 Oct 07

    866 downloads

       (2 reviews)

    0 comments

    Updated

  23. Illuminated Tracers

    Illuminated Tracer Smoke Emitter
     
    by: Fubar512
     
    Tested on every ThirdWire sim up to (and including), Wings over Israel with patch 1.
     
    To install: Simply drop the TracerSmokeEmitter.ini file into your ThirdWire Sim's effects folder
     
    To uninstall: Delete the TracerSmokeEmitter.ini, and the sim will revert to using its original tracer smoke emitter.
     
    Notes:
     
    To adjust the distance at which the tracer illuminates objects, adjust the following value
     
    [EmitterType001]
    LightRange=100.0<---ADJUST
     
    It's in meters, I've found that a value of 100.0 meters seemed to be the best compromise in terms of realism and visibility.
     
    Also, you'll notice that I've modified the smoke emitter itself. Tracers now leave undulating smoke rings, or "snakes" (as they're referred to by those who've been on the receiving end).

    686 downloads

       (6 reviews)

    0 comments

    Submitted

  24. HellFire and BrimStone for SFP1/WOV/WOE (Version 1.1)

    ******************************** Version 1.1 Updates *****************************
     
    1. Readme Updated.
     
    ******************************** Version 1.0 Original Release ********************
     
    Version 1.0
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
    What you will need first:
     
    Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 11 Oct 07)
     
    Optional: A hex editing program and/or a graphics editing program (Paint Shop Pro, GiMP, etc)
     
    Notes and limitations:
     
    I have included the reference materials I used to make the weapons. And for advanced modelers, I have also included the skin templates if you want to make your own or improve on mine.
     
    Here is which racks go with which weapons:
     
    Brimstone - Brimstone 3-pack
    AGM-114A - M-272, M-279, M-299
    AGM-114F - M-272, M-279, M-299
    AGM-114L - M-272L, M-299L
     
    The reason the L model needs a different rack is that ATRs cannot carry EOGR weapons, so I had to make TLR versions of those racks. Don't mix them up when building your loadout files.
     
    Aircraft weapons stations must have ATR,LGR to be able to carry the AGM-114A and F models...and have TLR,EOGR to carry the AGM-114L and BrimStone missiles. The A/F models require a laser, while the L and Brimstone are radar (we use GPS as a substitute) guided.
     
    Paint schemes are approximations. The HellFire has a LOT of different varients in schemes, so I went with the most reasonable. Early HellFires were very olive drab...however, recent pictures show almost a blue/black appearance. Brimstone test articles were very bright colored...the real thing seems almost an off white.
     
    For multi-pack carry, if the TW engine finds a multi-rack that is listed eariler in the Weapondata.ini that can carry the missile, it will use that rack instead. You may have to fiddle with your loadout.ini files to get it to use the right rack.
     
    The BrimStone racks appear to angle down...the pictures of it I saw on the Tornado showed different angles...and some other mountings showed parallel. So I compromised and gave it a slight downward slant so it won't look real odd on different aircraft.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    11 Oct 07

    2,023 downloads

       (3 reviews)

    0 comments

    Updated

  25. MOAB for SFP1/WOV/WOE (Version 1.1)

    ***************************** Version 1.1 Notes ****************************
     
    BLU-82 has been deleted.
     
    Improved texture and animation for GBU-43 (MOAB).
     
    Readme changed.
     
    ****************************************************************************
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
    What you will need first:
     
    Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Oct 07)
     
    Notes and limitations:
     
    The MOAB (GBU-43/B) is a very LARGE weapon. More than likely, it will not fit (without serious visual clipping issues) inside of any bomber. In reality it are dropped from cargo aircraft, specifically the C-130.
     
    You will have to adjust the weapon station inside the cargo aircraft you want to drop from to 'fit' the weapon. Look specifically at the following limitations:
     
    LoadLimit=
    DiameterLimit=
    LengthLimit=
    AllowedWeaponClass=EOGB
    AttachmentType=USAF
     
    These limits MUST exceed the dimensions of the weapon you want to load...otherwise, it won't show up! The dimensions are spelled out very clearly in each weapon's weapondata.ini entry.
     
    Also, if you have a problem with a weapon showing up, make sure you are within the years the weapon was used, and that your carrying aircraft is USAF...because I made these weapons non-exportable. Now, if you want to use it in another nation's aircraft, just change the Exported=FALSE (in the weapondata.ini) to Exported=TRUE. The other option is to change the aircraft's data.ini entry to NationName=USAF...like I did with Dels excellent Aussie C-130J.
     
    Since weapons are 'hung' in the TW engine, coordinate systems to mount the weapons in the bay should not be based on where the 'floor' of the bay is...rather the floor plus the height (thickness) of the weapon is where it is mounted.
     
    I've provided my WeaponsStation for the MOAB as an example using Dels C-130J:
     
    [MOABStation]
    SystemType=WEAPON_STATION
    StationID=1
    StationGroupID=1
    StationType=INTERNAL
    AttachmentPosition=0.05,-2.1,0.4
    AttachmentAngles=0.0,0.0,0.0
    EjectVelocity=0.0,-35.0,1.5
    LoadLimit=9600
    LengthLimit=9.2
    AllowedWeaponClass=EOGB
    AttachmentType=USAF
    BombBayAnimationID=3
    BombBayOpenTime=5.0
    BombBayCloseTime=5.0
     
    Both weapons 'slide' out of the back using an extraction parachute. You should use the EjectVelocity numbers...they help prevent the weapon 'dropping' through the floor.
     
    You WILL have to fiddle with your weapon stations quite a bit to make it look right when it sits in the cargo bay. I can't help you with that...but the knowledge base at Combatace and the PDF file with the latest WeaponsPack will help out a lot.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    22 Nov 07

    1,215 downloads

       (4 reviews)

    0 comments

    Updated

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