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Single Ordnance Files

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Single Weapon Ordnance Files

128 files

  1. LAPES_ParaCargo.zip

    LAPES_ParaCargo For SF1,WOX Patch 08
    This mod is a LAPES (Low Altitude Parachute Extraction System) and a HCU-6/E or 463L Master Pallet Cargo loads set up to be dropped from a C-130A.
    This mod requires end-user .ini edits for installation.
    First you need the TW C-130A Flyable With the cockpit of your choice. (Not tested with any other aircraft).
    --------------------------------------------------------------------------
    To install: !!! Backup any and all files this mod may/will overwrite!!!
    --------------------------------------------------------------------------
    Unzip to a convenient location .
    Drag and Drop Folders:
    1. Objects Folder
    2. Effects Folder
    3. Sounds Folder
     
    Editing of each file is covered in separate Readme's . I have included Referance coipes of the .ini’s I used in creating this mod.
    .ini
     
    Edits Required to files:
    -----------------------------------
    Extracted from: ObjectData.cat
    1. MISSILEOBJECT.ini
    2. WRECKOBJECT.ini
    3. C-130A_DATA.ini
    ----------------------------------
    Extracted from: FlightData.cat
    1. SOUNDLIST.ini
    ---------------------------------
    Optional:
    1. C-130A_LOADOUT.ini
    2. _Cockpit.ini
    ---------------------------------
    WEAPONDATA.ini: Add weapons data using the 0/8 patch level Weapons Editor.
    ----------------------------------------------------------------------------
    Note on the craters: The impact effects/sounds work for both weapons/cargo loads, The HUC6E (HUCCrater) has only showed up for me 30% of the time on any terrain I tested with. The M-113 APC (APCCRATER) has only showed up if I assigned the crater type (7) to a 500lb_Bomb, so I know they work.
     
    Note on HUC6E: The parachute deploy animation it timed to the “Subsonic Drag Cd” and the”Drag Area Multiplier”. If these values are change unsatisfactory results may accrue.
    --------------------------------------------------------------------------------------------
    Credits:
    TW: c-130A
    LAPSE 3D Model's and Textures: Myself
    Effects Created with info by : Old Diego
     
    This Mod is Freeware and not to be sold!
    Anyone wishing to refine this mod or convert it to SF2 and re-upload it may do so.
     
    Raven
    02/28/13

    141 downloads

       (1 review)

    8 comments

    Updated

  2. F-14 Tomcat Weapon Rail

    F-14 Tomcat Weapon Rail - Suporte para Missil AIM-54
     
    Viajando pela Web, a procura de materia para pesquisa sobre o F-14 Tomcat e vendo várias imagens reais sobre o Tomcat, sempre me chamava a atenção do olhar para o "Weapon Rail" frontal onde se encaixa o AIM-54 e sempre foi de uma imponência e tanto sobre essa peça..... não podemos imaginar o F-14 sem os acessórios que o torna inigualável a outros aviões como por exemplo... suas Asas retráteis, que são fantásticas, seu missil AIM-54 que é fabuloso, os dois Motores que lhe dão toda essa força para atingir velocidades incríveis e o efeito BOOM que o Tomcat pode atingir quando quebra a barreira do som de forma fenomenal.... e também o WeaponRail que dá suporte ao AIM-54 na parte frontal do cockpit.... então enquando esperamos por um modelo melhorado do F-14 no CombatAce com a modelagem mais atualizada eu lhes ofereço uma pequena contribuição de minha parte já que não sou especialista em modelagem 3D e não me considero um, deixo para a equipe do forumaniacos essa pequena contribuição.
     
     
    A instalação de WeaponRail é bem simples................
     
    Copiar e Colar os aquivos (F-14WeaponRail.LOD, F-14WeaponRail.OUT e o arquivo imagem F-14_WeaponRial.bmp) na pasta Objects\AIRCRAFT
     
    EM SEGUIDA abrir o arquivo F-14A_DATA.INI de qualquer modelo de F-14 e inserir no campo
     
     
    [Nose]
    ParentComponentName=Fuselage
    ModelNodeName=nose
    DamageRating=DESTROYED
    MassFraction=0.262
    HasAeroCoefficients=FALSE
    MinExtentPosition=-0.473, 9.1,0.339
    MaxExtentPosition= 0.683,0.783,-0.426
    CollisionPoint[001]= 0.00, 9.0,0.3
    CollisionPoint[002]= 0.00, 9.0,0.25
    CollisionPoint[003]= 0.00, 0.7,-0.406
    SystemName[001]=InternalGun
    SystemName[002]=FuselageFuelCell1
    SystemName[003]=Pilot
    SystemName[004]=CoPilot
    SystemName[005]=NoseGear
    SystemName[006]=Canopy
    SystemName[007]=BottomFuselageLight1
    SystemName[008]=GearLight
    SystemName[009]=F14A
    SystemName[010]=F14WeaponRail ------------------------------------- inserir aqui
     
     
     
    ---------------adicionar todo este aqui.........
     
    [F14WeaponRail]
    PilotModelName=F-14WeaponRail
    SystemType=PILOT_COCKPIT
     
    // X(+direita/-esquerda Y ( +frente/-traz) Z(+acima/-baixo)---------
    Position=0.0, 0.0, 0.0
     
    OBRIGADO -
     
     
    Gostaria de agradeçer os sites que foram de vital importância para minhas pesquisas
     
    http://www.anft.net - HOME OF M_A_T_S_ - The most comprehensive Grumman F-14 Reference Work - by Torsten Anftrail! - tem tudo sobre o F-14 Tomcat
     
    e o site de imagens
    www.airliners.net - que contém muitas fotos de aviões incríveis e que sem elas não poderia aproximar da realidade dos modelos.... obrigado
     
    Direitos - flaviodutra - evertomcat

    456 downloads

       (0 reviews)

    5 comments

    Submitted

  3. Kh-90 Cruise Missile

    The 3M25A Meteorit (Kh-90) hypersonic cruise missile.

    1,291 downloads

       (2 reviews)

    3 comments

    Submitted

  4. AGM-88 HARM

    AGM-88 HARM.
    Project files included for future modifications.

    306 downloads

       (2 reviews)

    3 comments

    Updated

  5. 4 weapons pack

    I have build a 4 new weapons models. ALL OF THEM ARE FICTIONAL. All files have txt file with properties you must add to WEAPONDATA INI fle. Change all effects because these are my own. Notice that the bombs have animated wings so dont forget to add properies to weapondata.

    531 downloads

       (1 review)

    3 comments

    Submitted

  6. ECM Pod and laser Designator

    This is a pack of three weapons made by myself : Laser Designator model AN AAQ-13 , a Deceptive ECM Pod
    ALQ-131, and - as a bonus - two Soviet BEAB bombs. All models in separate folders.
     
    WARNING :
     
    All of these models ARE NOT EXACTLY as oryginal equipment - some dimensions and shapes details are different and improved.
     
    But message me any known errors !

    3,734 downloads

       (10 reviews)

    2 comments

    Submitted

  7. GBU-15 Guided Bomb Set ver.1.1

    GBU-15 Guided Bomb Set includet are
     
    - GBU-15 V21/B ( MK-84 Warhead ) Television Electro Optical TV via Mid-course guidance Beacon Data Link
    - GBU-15 V22/B ( MK-84 Warhead ) Imaging Infrared Seeker via Mid-course guidance Beacon Data Link
    - GBU-15 V31/B ( BLU-109 Warhead ) Television Electro Optical TV via Mid-course guidance Beacon Data Link
    - GBU-15 V32/B ( BLU-109 Warhead ) Imaging Infrared Seeker via Mid-course guidance Beacon Data Link
     
    read the read me
     
    ver.1.1 changes on the 3d model and mapping
     
    have fun
     
    ravenclaw_007

    744 downloads

       (5 reviews)

    2 comments

    Updated

  8. BL-755 / RBL-755 Cluster Bomb Set for SF1

    new model of BL-755 and RBL-755 Cluster Bomb to replace the existing one from the Bunyap-Weaponspack
     
    just drop the folders in to your Weapon Folder and let overwrite if ask to
     
    open your Weapondata and REPLACE the existing Weapon entry with the new one
    open your weaponseditor and save the entry´s
     
     
    have fun
    ravenclaw_007

    299 downloads

       (1 review)

    2 comments

    Submitted

  9. GBU-38 bomb

    GBU-8 bomb

    412 downloads

       (2 reviews)

    2 comments

    Updated

  10. NukeBeta

    Nuclear weapons effects for SFP1 & WoV (SFP1 SP3 & WoV SP1 are required). Works with latest weaponspack for SF/WoV, dated 11/19/2004.
     
    Includes sound.

    3,617 downloads

       (1 review)

    1 comment

    Updated

  11. ALARM for SFP1/WOV/WOE (Version 1.1)

    Readme for ALARM for SFP1/WOV/WOE (Version 1.1)
     
    ********************************* Version 1.1 Update List *************************************
     
    1. Texture updated and resized.
     
    2. If you already have the previous version of these files, just copy the Objects directory into your SFP1 install as per Instruction step 3, allowing overwrites.
     
    3. Reference materials included.
     
    ********************************* Version 1.0 Original Release ********************************
     
    Version 1.0
     
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
     
    What you will need first:
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
     
     
    Notes and limitations:
     
    The ALARM is a BAe Systems Anti-Radiation missile designed to kill SAM/AAA radars. The real missile has a 'up and over' capability that allows it to descend on a parachute to wait for a radar to light up.
     
    The ALARM uses it's own specific pylon...you will see them on the pylon until you fire, then the pylon will disappear.
     
    The paint scheme is 'best guess', based on the few pictures available.
     
    The TW engine does not support a 'loiter' type missile...so best way to use this weapon is like a standard ARM.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    6 Oct 07

    2,102 downloads

       (4 reviews)

    1 comment

    Updated

  12. ASAT for Wings Over Israel

    Readme for ASAT for WOI (Version 1.0)
     
    ********************************* Version 1.0 Original Release ********************************
    Version 1.0
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
     
    What you will need first:
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Wings Over Israel (as of 29 Mar 08) - This mod will ONLY work with WoI at this time.
     
    Mirage Factory's F-15C MSIP - http://forum.combatace.com/index.php?autoc...p;showfile=5865
     
    Bunyap's Range - http://forum.combatace.com/index.php?autoc...p;showfile=2658
     
    Wrench's Range Upgrade - http://forum.combatace.com/index.php?autoc...p;showfile=6164
     
     
    Optional to increase fidelity:
     
    USAFMTLs F-15C Skin for the 57th FIS - http://forum.combatace.com/index.php?autoc...p;showfile=1572
     
    Lexx_Luthor's 3-D rocket exhaust - http://forum.combatace.com/index.php?autoc...p;showfile=5998
     
     
    Notes and limitations:
     
    The 'Tselina ELINT Satellite' is a real satellite that existed in the 1980s. It was used as a target because I was able to find decent photos of it to build off of.
     
    The ASAT missile was test fired once (and had a successful intercept), but was never approved for production.
     
    I have not found any way to incorperate the satellite into a campaign and have it be designated as a target in a mission.
     
    However, if anyone that's good at building single missions wants to incorperate it into a single mission, feel free to do so.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    29 Mar 08

    834 downloads

       (3 reviews)

    1 comment

    Submitted

  13. More effective FLAK

    Modded gundata.ini
     
    In this Gundata.ini file, all the relevant guns for soviet-originated AAA FLAK, have been powered up in such a way that makes "uncomfortable" hanging around straight and level on FLAK areas;
    Baffmeister had the original idea and I just applied it to (hopefully) all soviet flak-armored AAA vehicles.
    I had this file for while and it makes in my opinion for a decent immersion;
    You can be wiped up fron the sjy with no warning if you don't jink and you do too many passages on the targets;
    Unfortunately at the moment I am away from gundeditor and SFP1 or WOV equipped computer, so I can't recall all the guns modded, but they include the gun equipping
    KS12, KS30 KS19 and M1939, plus others;
    Installation is straight forward, back up your gundata and drop the gundata included in the objects directory;
    Latest Weapon pack is required,
     
    Of course the original gundata intellectual property belongs to wepaon pack designers
    I wanted to share this file because I reallty think it adds to the immersion, and it might be a tedious process modifying all the guns;
     
    Please note that in case you are shot dow by FLAK, in the debriefing screen it will just say "shot down" and not tell you it was FLAK
     
    Complaints and bug report to pintogabriele@hotmail.com, althoguh I will be away from SFP1 for the next few months
     
    Have fun, take care, and please give me credit should you use this file, and don't try making money out of it.

    599 downloads

       (1 review)

    1 comment

    Submitted

  14. Strike Fighters - three weapon models pack

    This is a pack of three Strike Fighters weapon models : for AGM-45 Shrike missile, Soviet IRM AA missle, and small laser guided bomb. All 3 3DMax project files are included for modellers. Also a small guide how to modify a default weapon view , which allow look around launched weapons ( inside ).

    1,498 downloads

       (6 reviews)

    1 comment

    Updated

  15. AGM-142 for SFP1/WOV/WOE (Version 1.1)

    ************************ NOTE! NOTE! NOTE! ***************************************
     
    This update has made several changes, including additional weapons and a data pod. The readme has been revised heavily! If you have the previous version of this weapon, there are changes to the inis of the original AGM-142A and B. Recommend substituting the AGM-142 weapondata.ini entries you currently have for the entries listed below.
     
    Please read this readme carefully to note the new changes!
     
    ************************ NOTE! NOTE! NOTE! ***************************************
     
    Version 1.1
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
    What you will need first:
     
    Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
     
    Notes and limitations:
     
    The AGM-142A, AGM-142B, Popeye 2 missiles are TV/IR guided via a data link that transmits the nose view of the missile to be manually guided by the pilot. However, the TW engine doesn't simulate this combination, so I made the missiles laser guided with the 'Data Pod' a laser designator. This realistically simulates the need to carry the pod in order to be able to use the missiles (assuming the aircraft doesn't already have a laser designator). Therefore, to carry the pod, you need the weapon station to be able to carry LP, and LGR for the missiles.
     
    Right now, the other users of these missiles besides the USAF is Israel (who developed the missile) and the RAAF for the F-111.
     
    I have included the paint template for the missile if you want to tweak the paint scheme.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    14 Oct 07

    1,229 downloads

       (1 review)

    1 comment

    Updated

  16. P-270 Moskit (SS-N-22 Sunburn)

    Readme for the P-270 for SFP1/WOV/WOE
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
    What you will need first:
     
    Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Oct 07)
     
    Notes and limitations:
     
    The Moskit is a LARGE air to ground missile, but is also a ground to ground missile that can be fired off ships. It is known in NATO as the SS-N-22 Sunburn and is used to attack ships. This version is the non-nuclear warhead.
     
    The air to ground version is meant to be mounted on the advanced variants of the Flanker family. For that reason I built 2 versions, one with an inbuilt plyon, one without a pylon to be used later in other applications (ships, advanced Flanker releases, etc). It also means that the missile is currently classfied as a EOGR, not a ASM.
     
    Because the current Flanker (Su-27) does not have a large centerline pylon, or Anti-Ship capabilities, I added the following to the Su-27_data.ini.
     
    Under the [Fuselage] entry I added:
     
    SystemName[029]=LargeCenterlineStation
     
    Under the // Weapon Stations I added:
     
    [LargeCenterlineStation]
    SystemType=WEAPON_STATION
    StationID=11
    StationGroupID=4
    StationType=EXTERNAL
    AttachmentPosition=0.0,-2.7,0.1
    AttachmentAngles=0.0,0.0,0.0
    EjectVelocity=0.0,0.0,-1.0
    LoadLimit=4200
    AllowedWeaponClass=EOGR
    AttachmentType=WP,SOVIET
    ModelNodeName=
    PylonMass=86.18
    PylonDragArea=0.02
     
    This is sort of a 'Band-aid' to allow you to use the Moskit to attack ground targets, however, you will need to add an Anti-Ship loadout to the loadout.ini AND add the ANTI_SHIP mission to the data.ini to be able to be targeted against ships.
     
    You can also make the nuclear version of the missile by changing the warhead yield and effects type, or make new weapondata.ini entries that use the current missile models.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    25 Nov 07

    694 downloads

       (3 reviews)

    1 comment

    Submitted

  17. Whistler-9 rocket pod

    This is fictional rocket pod for 9 Hydra rockets. And alternative model for Hydra70 also included.

    875 downloads

       (2 reviews)

    1 comment

    Submitted

  18. JSOW for the TW series

    Readme for JSOW for SFP1/WOV/WOE (Version 1.0)
     
    ********************************* Version 1.0 Original Release ********************************
    Version 1.0
     
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap and Wpnssgt - For the original Weapons Pack.
    Mustang - For the great video tutorials.
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
     
    What you will need first:
     
    Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
     
    Copy of SFP1/WOE/WOV patched to the latest standard (as of 28 Jan 08)
     
     
    Notes and limitations:
     
    Your aircraft will need to have EOGB on the weapon station in order to be carried. Also, the JSOW is 4 meters long, so you may need to check your weapon station limitations to make sure you can carry it.
     
    The JSOW is a GPS guided glide bomb with about a 75km max range at altitude. It comes in 3 versions - the A model which is a cluster munition, mainly against soft targets, the B model which is anti armor cluster, and the C model which has a 500 lb class explosive warhead.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo

    1,034 downloads

       (3 reviews)

    1 comment

    Updated

  19. Chinese Yingji-82 ALCM

    Death from above, Chinese style.
     
    This is my Yingji-82 or C802 missile add-on for WOE.
     
    The Yingji-82 (C-802) anti-ship missile was derived from the Chinese
    YJ-8 (C-801) with extended range.
     
    Read the readme for more info.
     
    Scrapper

    631 downloads

       (1 review)

    1 comment

    Updated

  20. Avro Blue Steel Nuclear Missile

    The Avro Blue Steel was the mainstay of the UK nuclear deterrent between 1963 and 1970, being carried aboard Vulcans and Victors.
     
    At a massive 7 tons, this missile is a must have for all the fans out there of Operation Steel Dawn.
     
    Enjoy.

    1,398 downloads

       (3 reviews)

    1 comment

    Submitted

  21. Su-39 pod

    [WeaponData1630]
    TypeName=kingal
    FullName=Kingal night vision pod
    ModelName=kingal
    Mass=200.000000
    Diameter=0.406000
    Length=2.200000
    SubsonicDragCoeff=0.200000
    SupersonicDragCoeff=0.770000
    AttachmentType=SOVIET
    SpecificStationCode=
    NationName=SOVIET
    StartYear=1990
    EndYear=2020
    Availability=2
    BaseQuantity=30
    Exported=TRUE
    ExportStartYear=2005
    ExportEndYear=2020
    ExportAvailability=2
    WeaponDataType=4
    StoreType=3
    CameraFOV=2.500000
    CameraPosition=0.000000,0.000000,3.000000
    CameraYaw=0.000000
    CameraPitch=0.000000
    CameraRoll=0.000000
    SightTexture=
    EODisplayFlags=268763394
    SeekerRange=30.000000
    SeekerGimbleLimit=120.000000
    SeekerNodeName=SeekerHead
    SearchFOV=5.000000
    SearchTexture=

    411 downloads

       (0 reviews)

    1 comment

    Submitted

  22. Updated USAF F-4 370 gal wing tanks

    Updated USAF 370 gal wing tanks for the WOV F-4
     
    This is an update for the 370 gallon wing drop tanks I made for the Wings over Vietnam F-4C/D/E. The tanks are higher polygon versions a bit more accurate in shape and with a few added details. Five versions are supplied - the first three are minor variations of the standard SEA tanks, the other is all olive drab version and the last all white. (Both the latter two were seen on F-4Cs in 1965-1966).
     
    You must be able to use the Weaponeditor to install these tanks. These entries do not overwrite your old tanks, but will overwrite my first version tanks files. I have enclosed an F-4D data.ini as an example if you are still uncertain how to install these - both pre and post-October patch versions are given. The first three tanks are given as selections in the files.
     
    Mike Druzolowski

    344 downloads

       (0 reviews)

    1 comment

    Submitted

  23. Smoke pod

    //---Smoke Pod for SFP1/WOX Series---
     
     
    I dont know does anyone make this thing before,at least I never seen yet ,So I make one.I knew it sounds like to change the Engines ExhaustEmitter Effect.ini,but this one is different.I make a smoketraileffect as a gun,it means a type of gun fire without bullets,smoke only.And put it into a gun pod. :yes:
     
     
     
    Read the readme for more info.
     

     
    YEYEYE

    586 downloads

       (1 review)

    1 comment

    Submitted

  24. Kh-55 pylons for Tu-95MS-16

    Hello Everybody!
     
    Small mode for Veltro's Tu-95MS-16
     
    Enjoy!

    374 downloads

       (0 reviews)

    1 comment

    Submitted

  25. WE.177B

    Hello, this is a placeholder WE.177B 450KT thermonuclear device for use by RAF aircraft. The WE.177B began life as an interim weapon as a result of the Skybolt fiasco but became the UK's longest serving free fall nuclear bomb. The last remaining ones were retired in 1995 leaving the Senior service as the sole custodians of Britain's nuclear deterrent.
     
    Credits: Whoever made the B-83 nuclear bomb, all credit goes to this person for creating the LOD that I have chosen for this because it has the closest match in shape and size compared to the others. The skin is also a repaint of the original. I assume permission according to the Freeware Licensing agreement at Combat Ace is granted by the creator as this weapon was included in the 331 KillerBee's SFP2 Ordnance Shop, if you know who created it or are the creator please drop me a PM so I can add you to the credits.
     
    Not to be used in payware at all on pain of death.
     
    Kopis n Xiphos 11th May 2009.
     
    Note: You may have to increase the values in the bomb bay or attachment points to get this to fit, it was carried by Jaguar, Tornado, Vulcan, Victor, Bucaneer and most likely would have been squeezed into the F-111K somehow had we continued with that project.
     
    Edit: File updated to reflect real life service dates, 1966-1995

    225 downloads

       (0 reviews)

    1 comment

    Updated

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