128 files
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P-270 Moskit (SS-N-22 Sunburn)
By FastCargo
Readme for the P-270 for SFP1/WOV/WOE
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Oct 07)
Notes and limitations:
The Moskit is a LARGE air to ground missile, but is also a ground to ground missile that can be fired off ships. It is known in NATO as the SS-N-22 Sunburn and is used to attack ships. This version is the non-nuclear warhead.
The air to ground version is meant to be mounted on the advanced variants of the Flanker family. For that reason I built 2 versions, one with an inbuilt plyon, one without a pylon to be used later in other applications (ships, advanced Flanker releases, etc). It also means that the missile is currently classfied as a EOGR, not a ASM.
Because the current Flanker (Su-27) does not have a large centerline pylon, or Anti-Ship capabilities, I added the following to the Su-27_data.ini.
Under the [Fuselage] entry I added:
SystemName[029]=LargeCenterlineStation
Under the // Weapon Stations I added:
[LargeCenterlineStation]
SystemType=WEAPON_STATION
StationID=11
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=0.0,-2.7,0.1
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=4200
AllowedWeaponClass=EOGR
AttachmentType=WP,SOVIET
ModelNodeName=
PylonMass=86.18
PylonDragArea=0.02
This is sort of a 'Band-aid' to allow you to use the Moskit to attack ground targets, however, you will need to add an Anti-Ship loadout to the loadout.ini AND add the ANTI_SHIP mission to the data.ini to be able to be targeted against ships.
You can also make the nuclear version of the missile by changing the warhead yield and effects type, or make new weapondata.ini entries that use the current missile models.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
25 Nov 07
694 downloads
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JASDF Weapons Pack release 1
By Talos
Here is part 1 of the JASDF weapons pack. This release includes the Mitsubishi AAM-3 and AAM-5 infrared homing missiles.
Model building, texturing, and INI work by myself, with great thanks to Fastcargo for mapping and exporting the models.
797 downloads
0 comments
Updated
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JSOW for the TW series
By FastCargo
Readme for JSOW for SFP1/WOV/WOE (Version 1.0)
********************************* Version 1.0 Original Release ********************************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 28 Jan 08)
Notes and limitations:
Your aircraft will need to have EOGB on the weapon station in order to be carried. Also, the JSOW is 4 meters long, so you may need to check your weapon station limitations to make sure you can carry it.
The JSOW is a GPS guided glide bomb with about a 75km max range at altitude. It comes in 3 versions - the A model which is a cluster munition, mainly against soft targets, the B model which is anti armor cluster, and the C model which has a 500 lb class explosive warhead.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
1,034 downloads
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0 comments
Updated
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AKU-58 launcher for SU-22M4 & MiG-25BM
By Wraith27
AKU-58 Launcher for MiG-25BM and Su-22M4
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Hello everybody !!!
As you know ( or not ) some soviet missiles are launched from AKU-58 rail.
These missiles are : Kh-29 ,Kh-58 ,Kh-31 ,Kh-35 ( and Kh-59 but it not exist in SF yet )
I don't create an AKU-58 3D model but I use existed "2br" double bomb rack from bunyap weaponpack
-it looks very similar.
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I include to this mod some others modification:
MBD2-500 :Soviet double bomb rack for MiG-25BM/RB, MiG-29 or Mig-27 using "mer" 3D model
MBD6-500 :Soviet multiple bomb rack for MiG-25BM/RB using "mer" 3D model
Empty Pylon :it's for Su-22M4 because when the internal wings pylons are empty they are not seeing in the game. I never seen the Su-22M4 without this pylons and I think they can't be remowed
This attachment only make thise pylons visibility when they are empty.
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Used 3D models: "2br", "mer" from Benyap WeaponPack.
Original DATA and LOADOUT files for MiG-25BM from Mig-25 package by wpnssgt, usafmtl, tomcat1974, sundowner,ghostrider, deuces and moonjumper.
Original DATA and LOADOUT files for Su-22M4 from Michael (Gepard) Su-22M4.
525 downloads
0 comments
Updated
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New CBU-24/B CBU shape
By mppd
I built this to replace the blunt shaped CBU-24/B CBU munition in the sim, as that shape is actually the SUU-30B/B dispenser. The CBU- designation for munitions is actually the combined SUU- dispenser and BLU-submition bomblet combined. A bit complicated.
The weapon as supplied in the sim should actually be the CBU-24B/B (using the blunt nosed SUU-30B/B shape). That was introduced in 1969 or so and was seen during the 1972 Linebacker operations.
This weapon is the CBU-24/B (using the more streamlined SUU-30/B shape) and was used until about 1971 or so when it seems that USAF stocks were pretty much used up in Southeast Asia.
You must be able to use the weaponeditor to have both shapes available.
My thanks to NGHENGO for converting the GMax files into a workable .LOD and .bmp file for me!
Revised 7-08 with better texture and resized shape.
Enjoy,
Mike Druzolowski
317 downloads
0 comments
Updated
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UUM-7 missile pod (Macross)
By acidgraph
Hello everyone.
This is the UUM-7 micro missile pod from the Macross series used by the Vf-1.
I made 3 versions : Air to Air (IR and AR guided); Air to Ground (TV guided).
This is my first build for a game, and I release it as a beta. I'm open for sugestions how to improve this.
The air to air versions can be used only by pilot controled aircraft as the AI interprets the pod as an AG weapon and doesn't use it in AA engagements.
Install and use instructions are in the readme file.
Have fun
1,228 downloads
0 comments
Submitted
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AKU-58 Launcher for MiG-27M ,MiG-29SM and Yak-41
By Wraith27
Hello everybody !!!
As you know ( or not ) some soviet missiles are launched from AKU-58 rail.
These missiles are : Kh-29 ,Kh-58 ,Kh-31 ,Kh-35 ( and Kh-59 but it not exist in SF yet )
I don't create an AKU-58 3D model but I use existed "2br" double bomb rack from bunyap weaponpack -it looks very similar. ( I rename it to AKU and change colour of bmp file)
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Used 3D models: "2br" from Bunyap WeaponPack.
Original DATA and LOADOUT files for MiG-27M from Mig-27D by wpnssgt, ghostrider, gepard, usafmtl, bib and moonjumper - modification to M version by lindr2.
Original DATA and LOADOUT files for MiG-29SM from MiG-29A by Michael "wpnssgt" Engle, Column5, USAFMTL.
Original DATA and LOADOUT files for Yak-41b from Yak-41 By Gabilon and Fubar512
All modifications of this file by me.
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V 1.1 News: I fixed BOMB adding for MiG-27M and MiG-29SM ( mean change pylones structure in data.ini file) and I add to Loadout.ini file pylons structure for each aircraft.
(HEAVY pylon means Pylon for Kh-29,Kh-58 ,Kh-31 ,Kh-35)
513 downloads
0 comments
Updated
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Novator K-100 AAM
By scrapper
Novator K-100 Mod for WOE V1.0
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This is my first 3D model, so be kind. It is by no means perfect.
It was a learning process, however.
The K-100/172 is semi-fictional. The data is sparse, and I took
liberties. Kepp this in mind.
K-100 Data:
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- Joint Venture between India's DRDO and Russias NPO Novator.
- It is an ultra Long Range AAM with a Development Range of 400KMs To Target AEW/AWAC Type High Value Aircrafts.
- Sole Carrier in the Indian AF will be the Su-30MKI
Read the readme for more info.
Scrapper
1,142 downloads
0 comments
Updated
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0 comments
Submitted
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Chinese PL-12 BVRAAM
By scrapper
This my PL-12 BVRAAM mod for woe.
The PL-12 is listed as part of CATIC's current 'Thunder-Lightning'
family of air-to-air missiles, that includes the PL-5E, PL- 9C and
TY-90 systems (all developed by the Luoyang Electro-Optical Technology
Development Center).
Read the readme for more info.
Scrapper
727 downloads
0 comments
Updated
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Chinese Yingji-82 ALCM
By scrapper
Death from above, Chinese style.
This is my Yingji-82 or C802 missile add-on for WOE.
The Yingji-82 (C-802) anti-ship missile was derived from the Chinese
YJ-8 (C-801) with extended range.
Read the readme for more info.
Scrapper
631 downloads
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LAU-88 for AGM-65D
By KingAlbert
The LAU-88 Rack is used on the F-16 to attach a load of Maverick AGM-65's to the wings. In theory the LAU-88 can carry up to 3 missiles yet most F-16's never carry more then 2 missiles per LAU-88, especially with the AGM-65D. AFAIK this either done for weight reasons (the wing attachment points can't carry the weight of 3 AGM-65D), for G-limitations or either because the inward missile would get in the way of inner wing attachments.
In SF/WOV/WOE/WOI the sim itself simulates this perfectly, yet when the player uses a custom loadout from the aircraft_loadout.ini, the mavericks are placed on both outside attachments of the LAU-88.
I modified the existing LAU-88 by removing the inner attachment-point and keeping the outer and bottom attachment. The only prerequisite is that you have the original LAU-88A object.
Happy Flying
KingAlbert
459 downloads
0 comments
Submitted
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Resized CBU-24/B CBU shape
By mppd
This is a replacement visual model of the CBU-24/B CBU shape I made. The previous one was too long (converted from GMax issue perhaps). This one fits fore and aft on an MER. Skin is a bit better also.
Mike D.
417 downloads
0 comments
Submitted
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SU-7 SPS-141 ECM Pod
this is an early sps-141 ecm-pod for the Su-7BM
included are the lod and bmp file as well as the lodout.ini and data.ini for the Su-7BM
drop the content from the su-7bm folder in your su-7bm folder
drop the content from the weapons folder in to your waepons folder add the weaponsdata to your weaponsdata and keep the sequence in order
open the weaponeditor and save the new entry
403 downloads
0 comments
Submitted
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PTB-800 Drop Tank & SPS-141 ECM for Su-22/Su17
PTB-800 Drop Tank & SPS-141 ECM-Pod for Su-22M4 and Su17
included are
PTB-800 drop tank camo/grey/blue/silver
SPS-141 camo and grey
Templates for both and 5 tank lods so you can make your one camo-drop-tank just name the .bmp file after the .lod
data.ini and lodout.ini for su-17
data.ini and lodout.ini for su-22m4
665 downloads
0 comments
Submitted
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New Weapons and models
By 101tfs
included
KH-29 ,R-27and kab1500L new models and skins
KH-65 and Kab-1500KR
2,589 downloads
0 comments
Submitted
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Vietnam-era ECM Pods for WOV
By mppd
This package offers eight ECM pod antenna configurations for the USAF ALQ-71 and ALQ-87 series pods, and a new QRC-160 pod for Wings over Vietnam.These pods represent about 90% of all photos I have seen of USAF ECM pods under USAF F-4s and F-105s in Vietnam. I have also replaced the QRC-160-1 pod as supplied with WOV as it seemed a bit large, and most I have seen had a quick coat of camouflage green paint applied. Feel free to repaint them as no two seemed exactly alike. I have elected to designate them as dash one thru dash four to represent the antenna configurations since I could find no accurate information for real designations for these. If anyone can provide additional photos or info please let me know and I will accurize these.
Mike Druzolowski
877 downloads
0 comments
Submitted
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Avro Blue Steel Nuclear Missile
By winterhunter
The Avro Blue Steel was the mainstay of the UK nuclear deterrent between 1963 and 1970, being carried aboard Vulcans and Victors.
At a massive 7 tons, this missile is a must have for all the fans out there of Operation Steel Dawn.
Enjoy.
1,398 downloads
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0 comments
Submitted
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Vympel R-37 AAM
By winterhunter
The replacement/upgrade for the R-33 missile arming the Mig-31 & 31-BM.
Specifications
* Mass : 600 kg (1,320 lb)
* Diameter : 0.38 m (1 ft 3 in)
* Length : 4.20 m (13 ft 9 inches)
* Span : 0.7 m (2 ft 4 in)
* Range : 300 km (186.4 miles)
* Propulsion : Solid rocket
* Guidance : Inertial + Datalink
Active radar homing in terminal phase
* Speed : Mach 6.0
(Source Airwar.ru)
813 downloads
0 comments
Submitted
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UV-16 / UV-32 Rocket-Pods
UV-16 and UV-32 Rocket-Pods with S-5M Rocket´s
this Rocket-Pods are high-poly model´s and can affect your FPS
just place the folders in to your weapons-folder
and add the weapons-data to your weapons-data keep the sequence in order !!!!!
open the weaponeditor and save the new entry
Thank you
ravenclaw_007
769 downloads
0 comments
Updated
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Kh-90 Cruise Missile
By winterhunter
The 3M25A Meteorit (Kh-90) hypersonic cruise missile.
1,291 downloads
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Smoke pod
By YEYEYE
//---Smoke Pod for SFP1/WOX Series---
I dont know does anyone make this thing before,at least I never seen yet ,So I make one.I knew it sounds like to change the Engines ExhaustEmitter Effect.ini,but this one is different.I make a smoketraileffect as a gun,it means a type of gun fire without bullets,smoke only.And put it into a gun pod. :yes:
Read the readme for more info.
YEYEYE
586 downloads
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AN/ALQ-119 GY ECM-Pod
AN/ALQ-119 GY as used by the German Air Force
this is a set of 2 AN/ALQ-119 ecm-pod´s one with a small pylon to by used for F-4 Phantoms only the other for all other aircraft
ALQ-119-GY ______________ for all aircraft except F-4 Phantom
ALQ-119-GY_F-4 ___________for F-4 Phantom only
Templates are include so you can make a USAF or any other version
just drop the to folders in to your weapons folder and add the weaponsdata to your weaponsdata
keep the sequence in order
open your weaponseditor and save the new entry
have fun
ravenclaw_007
393 downloads
0 comments
Submitted
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