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twin rocket-pods assembly , left and right
as requested i upload here some of my new rocket-pods as twin left and right assemblies , to use them you may have to edit the data.ini of the selected aircraft
rocket-pods includet are
- Aero - 7D - LAU - 3A - LAU - 3A/A - LAU - 3C - LAU - 10A to install copy the included weapons files to you Weapons mod folder and let overwrite if asked to
if you encounter any problems feel free to contact me
have fun , ravenclaw_007
320 downloads
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Weapons - Pack 1
this weapon´s pack 1 includes the following weapons
- GBU-10/12/15/16/24/24 UK/27/28/49
- Paveway II/IV UK
- AGM-122/123
- AIM-9B/C/D/E/F/G/H/J/L/M/N/P/X
- ASRAAM
- RB-24/J/74
before you install this pack please delete the following weapons
- AIM-9E2
- AIM-9P-1
- GBU-123
this weapons will be replaced with ones that have an other folder name to make sure that there is no conflict with TW stock weapons and to make sure that this new weapons will function as the are supposed to
to install just copy all weapons in to your weapons-folder and overwrite if ask to and copy the effects in to your effects-folder , thats it
the includet DATA-INI´s are for the F-8C/D to enable them to load the AIM-9C (SAHM) , so copy them in to your F-8C / F-8D folder
NOTE to use the AGM-122 on your AV-8B you have to add ARM to the respective weaponstation
all other weapons in work will be released later in a Weapons-Pack 2
have fun
ravenclaw_007
1,814 downloads
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Tactical Laser System Pods
By Nuni
**** Tactical Laser System Pod (TLS) ****
_______________________________________________________________________
This mod contains the Tactical Laser System from Ace Combat franchise.
You will be able to fly with a powerful laser beam generator, that can
tear a carrier up, blow up half of an airbase, or split in two bombers from
10+ km of distance.
The pack includes three versions of the TLS pod:
- TLS-01: A generic POD available to all countries
- TLS-01_F-15: Specific for F-15E
- TLS-01_Su-37: Specific for Su-37
(The exact F-15E and Su-37 are detailed below, they must be downloaded)
_______________________________________________________________________
*Installment:
Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder])
as usual, taking into account a couple of things:
1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only
contains two modified INIs. One is the DATA.INI from each aircraft and
the other is for LOADOUT. Both aircraft are the ones having its own dedicated
TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the
excelent Add-on mods that we have here. In case you don't have them, you can
download them from these links, install them and then copy the modified INIs
which includes the laser pod and loadout (AirToAirLaser).
The links to download them are:
F-15_14:
https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/
Su-37 Terminator:
https://combatace.com/files/file/15049-su-37-flanker-f/
2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI
there is a chance that the laser wont appear while you are firing it. In order
to solve this you should copy these lines in the R-TLS_Data (inside Guns folder)
[RedLaserEffects]
TracerEmitterName=RedLaserBeam
GroundHitEffectName=20mmGroundHitEffect
GroundHitSoundName=DirtHit
WaterHitEffectName=CannonWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=20mmObjectHitEffect
ObjectHitSoundName=Impact3
ArmorHitEffectName=20mmObjectHitEffect
ArmorHitSoundName=Impact3
AirBurstEffectName=FlakEffect
AirBurstSoundName=FLAK3
Then it should work fine.
________________________________________________________________________
TO SOUNDLIST
SoundFileXXX=TLS
//----------------------------------------
[TLS]
Priority=HIGH
Looped=TRUE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=3000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
________________________________________________________________________
KNOWN ISSUES
1. The generic pod may not be visible during the loadout screen, this may happen
because the measures of the pod exceeds the limits from the Gun Pod station of
the aircraft. It can be fixed by adjusting the length/diameter/weight limit
in the weapon station of the aircraft.
Measures of the Pod (estimated from images of the AC7 pod and the real measures
of a SUU-23 Gun Pod):
Mass: 1406.7 kg
Length: 7.312 m
Diameter: 0.92 m (moreless)
2. Also, I have not managed to fly with the full loadout of the Su-37, in my case
It only loads the laser pod and the rest of the pylons are empty (I have to select
the weapons manually), I guess this may be a problem of my installation, if
anybody has this problem tell me.
________________________________________________________________________
Special thanks to:
F-15: viper63a
Su-37: denissoliveira
Effects from which I developed the laser beam effects, I took them from Stary Unified
Effects Pack.
And everyone who contribute in these projects, which are truly masterpieces.
________________________________________________________________________
And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden.
Finally! If there is any problem or you want to give me your feedback I will love to
hear it, I hope it works well and enjoy!
Nuni
221 downloads
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Weapons Pack 2
Weapons Pack 2
- this weapons pack includes all weapons from the Weapons pack 1 and all textures are changed to jpeg ( i hope)
- all errors and missing textures from the Weapons pack1 are fixed
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
NOTE:
i strongly recomend that you remove / delete an existing file befor you replace it with a new file , there are so many weapons that use large bmp textures or more than 1lod version for a wepon in the old weaponpacks , this textures and old lods are no longer needed
you best replace the files one by one , overwrite old files is not recommended
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
DATA_ini Folder
- here are updated ini´s for the Buccaneer , F-14A_IR and F-8 includet , please use this new ini´s to get all weapons working , i took the liberty to change the boresight setting for the F-8 from 1 to 5 so the AIM-9C can be used properly
SF2NA Folder
- here are weapons that are specialy set up for SF2NA use only , thanks to EricJ
Credit to
- the one who made the KAW effects ( i dont know who did it )
- KillerBee for his Help
- and to the Test Team , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
- all weapons and textures are made by ravenclaw_007
Templates are available on request
if you still find an error please let me know , and there will be a Weapons pack3 and 4 so if there is a weapon missing you have to wait for the next pack
Have Fun , ravenclaw_007
4,356 downloads
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GPU-5/A Pave Claw 30mm gatling gun pod
By Stary
Credits:
The Wrench: A-16, idea, Pave Claw schematics, general data, testing and opinions
TK, Thirdwire -stock SF2:I F-16A Netz used as base for A-16 by Wrench
Combat Ace -greatest site for flightsims enthusiasts and artists
This is GPU-5/A gunpod for use with Wrench's excellent A-16 ground attack aircraft.
Includes two variants, GPU-5/A painted green to match Wrench's Euro scheme, and GPU-5/A (GRAY) in gray colour.
As a bonus includes my "personal" slightly tweaked 30mm GAU-13/A Cannon -tweaks include: less accurate, effects aliased to 30mm type of effects (was 23mm) and with different tracer image.
500 downloads
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Red Side Standard Weapons Pack - Full Beta
By Snailman
RED SIDE STANDARD WEAPONS PACK - FULL Beta 0.99
===============================================
While this pack is still considered Beta, it is a full version. Only 3D graphics and texture improvements are in progress.
Introduction:
---------------
Red Side Standard Weapons Pack (RSSW) is a standardized, simplified weapons pack for eastern bloc aircraft ordnance. The pack includes weaponry from a time frame from 1950 to 2000.
The main effort was to provide both users and modders with a stable and well organized collection of on-board weapons. With standardized references, station-specific entries and names there is no need for modders to include weapon files for the aircraft they have made and it is also more easy to construct proper stations and loadout arrangements.
Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory red-side player game experience while keeping
as much realism as possible. This also provides more challenge playing on the blue side. We did not yet apply general changes to blue side weaponry (like the Rear60 IRM fix) some weapons may appear more capable than their blue side counterparts. Even though RSSW was designed to improve red side player experience and flyable aircraft, we will of course apply these changes to blue side to keep a balance challenge level.
Effectiveness for guided weapons have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, Loadout ID, etc)
Contents:
-----------
- Simplified (reduced) version of Lindr2's SovietBombPack
- The latest 3D models of all Air-to-Air missiles with thoroughly revised characteristics (FM, Guidance, etc)
- Latest and updated 3D models of Air-to-Ground missiles with revised characteristics (FM, Guidance, etc)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- New racks for more realistic loadouts
Important changes:
------------------
- IRMs with Rear60 aspect has been reworked with higher Turn G and/or higher Track Rate, to compensate the faulty tracking game logic related to Rear60 seekers.
- R-3/R-13 series missiles has been classified to WP (Warsaw Pact) Attachment type. This was done to help 4th generation aircraft loadouts done for the 80's and 90's.
Future improvements:
++++++++++++++++++++++++++++
- Specific weapons for problematic aircraft loadouts (eg. racks holding rocket pods)
- Revised and standardized guns for on-board and gunpod use
- Patch loadout files for existing non-RSSW compatible planes
Credits:
--------
Weapon LODs: Lindr2, Krizis, Snailman - Please contact me if I left out someone.
Sources:
--------
Internet
- ru.wikipedia.org
- russian-ships.info
- militaryrussia.ru
- www.airwar.ru
- rbase.new-factoria.ru
- worldweapon.ru
- various forums
Books
- ????????? ??????????? ?????? - ??????-??????
- ????????? ??????????? ?????? - ??????-?????
- ?????????????? ????????? ?????????? ???
- ??????????? ??????????? ??????
- Aviatsionniye Takticheskiye Raketi (Karpenko - Bastion)
- Aviatsionniye Raketi Bolshiye Dalnosti (Karpenko - Bastion)
- Soviet Russian Aircraft Weapons (Yefim Gordon)
- Encyclopedia of Russian Aircraft Armaments and Avionics (Bilingual)
1,903 downloads
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MGunny's Ordnance Shop II for SF2
By 331Killerbee
This is the SF2 Weapons Pack called "MGunny 331KillerBee's Ordnance Shop II"
A "READ ME" Text is included in the .Zip and MUST BE READ FIRST!
It has all the Installation Instructions.
Included is Weapons, Guns, Sounds, Effects and Manuals.
This has been and always will be a Community Project. It's dedicated to TK and ThirdWire and all the Members of the Strike Fighters Comunity.
Much Appreciation goes to EricJ for doing alot of Editting and fixing. Thanks EJ!
Now go Blow some Stuff Up!
Semper Fi!
331KillerBee
5,061 downloads
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Iranian Weapons for Op Darius
By ianh755
************************ Iranian Weapons for SF2 ****************************
This pack is designed for use in the Op Darius Mod. The weapons in this pack were originally made for SF1 by Lindr2 back in September '08. I've converted them to SF2 standard and reskinned them to be more "realistic" than the original skins were, however 99% of the work was done in Paint so don't expect miracles with the skins!
I've tested it in Op Darius with the Nov'11 Patch and everything seemed fine but let me know if you find anything.
All the following have been tested and work on all the Iranian jets, however because of the "AttachmentType" nations used for the various Iranian jets in Op Darius these weapons will be available for most Aircraft. To make the pack compatable with the Aircraft in Op Darius I've had to make a few changes to how the Radar guided Anti-Ship Missiles work so they are now IIR guided (that way you won't have to mess with A/C data files to get them to fit on the pylons)
*****************************************************************************
Installation
Drag and drop into your Op Darius Mod Folder - Usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 Op Darius (or whatever you've called it)
*****************************************************************************
Weapons List - Due to sanctions Iran has it's own indigenous weapons program so I'll try and explain what each weapon is and it's guidance system.
AGM-379 Zoobin - TV Guided 1200lb Missile
Farj-e-Darya - TV Guided 300lb Anti-Ship missile
Fatter IRM - Heat-Seeking Air to Air Missile
GBU-67 Qadr - TV Guided 2500lb Glide Bomb
GBU-78A Ghassem - TV Guided 2000LB Glide Bomb
HK-55 Granat - Inertial Nav Guided 3300lb Cruise Missile
Kosar 1 - TV Guided 210lb Anti-Ship Missile
Kosar 3 - Radar Guided 250lb Anti-Ship Missile
Nasr - Radar Guided 750lb Anti-Ship Missile
Noor-A - Radar Guided 1350lb Anti-Ship Missile
Noor-B - Radar Guided 2000LB Anti-Ship Missile (extended range)
Retarded 750lb LGB
Retarded 1000lb LGB
Retarded 2000lb LGB
Sattar 1 - Laser Guided 1000lb Rocket
Sattar 2 - Laser Guided 1000lb Rocket
Sattar 3 - Laser Guided 1000lb Rocket
Sattar 4 - Laser Guided 1000lb Rocket
Toophan 2 and Launcher - Wire Guided Tow-Style Anti-Tank Missile
Yasser - Laser Guided 1750lb Rocket
TIS-33 Laser Designator Pod
******************************************************************************
Issues - The original models and skin mapping weren't perfect so I've done the best with what I had to work with, however there are several issues which are beyond my control. The worst of which is the model for the Sattar 1&4 wasn't mapped fully so there's a thin slice where you can see through the model. 2nd is the Retarded LGB's only use a tiny section of the skin map meaning the text on the skin is repeated in mirror image on one side of the bomb. There's other minor issues but those are the biggest.
******************************************************************************
Thanks to The following -
Lindr2 for the original weapons.
Dave & Edbuger for the Op Darius Mod and the weapons ini help.
Ravenclaw007 for the Skinning ideas & templates.
******************************************************************************
Change Log
V1.1 - Weapon .ini's updated to SF2 standard, FRANCE added to nations (For F1-EQ)
******************************************************************************
575 downloads
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UUM7 Macross Mirco Missile Launcher
By acidgraph
UUM7 Micro Missile Launcher Beta 1 (from Macross series) for Strike Fighters 2
HMM01 Micro Missile
Hello everybody !!!
This is for the folks who love Macross and miss a swarm of guided missiles swirling through the air.
Unfortunately the game interprets a missile pod as an air to ground weapon, so the AI doesn't use it in air to air engagements.
You can still use it and it's devastating in close dogfights but only in pilot controled aircraft.
There are 3 versions of the launcer and missiles. An IR and AR for air engagments and an IIR guided for air to ground.
The UUM7 pod holds 15 HMM01 missiles
IRM range - 8km
ARM range - 10km
IIR range - 10km
How it works : Select the UUM7 pod with your air to ground weapons key. Then switch to caged or air to air mode with your Hud mode setings key.
For the radar version you have to have the radar switched on and have a valid lock.
For the IR version, you can launch the missiles even if you don't have a lockon tone.BE AWARE that it is a fratricide missile due to the high off-borsight, it will lock on the nearest planes. Very effective on large formations of planes.
All three versions are fire and forget missiles.
The missiles are available from the year 1999 upwards.
Launchers can be loaded on USAF/USN type pilons that have rocket pod capability.
Have fun :)
Launcher, missiles and textures were made by me.
What you will need :
Copy of SF2/WOE2/WOV2/WOI2 patched to the latest standard
Thirdwire Weapons Editor for SF2 if you want to tweak the weapons - http://www.thirdwire...oads_tools.htm?
Install Instructions:
1. Read this entire readme :)
2. Drop the contents of the archive into your main MODS folder. Allow overwrites.
3. Start the game and blow up some stuff
Tested in SF2 and WOE2 only
Acidgraph
477 downloads
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Delta-NG missile control pod + skin template
By Snailman
This is a new version of the soviet Delta-NG missile control pod with hi detail skins in three colors (silver, green, navy grey) and... a Photoshop template for those who want to customize it to their aircraft skin. default is the white capped one for the Yak-38.
This is one of my first 3D object, I did it as practice. It is freeware, just give credits.
By Snailman, 2013 04 07
132 downloads
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B61 Nuclear Bomb Pack
includet in this pack are
B61-1 USAF B61-2 USN B61-3 USAF , W-Germany , Italy B61-4 USAF , W-Germany , Italy B61-5 USAF B61-7 USAF B61-10 USAF B61-11 USAF B61-12 USAF , USN ? all effects you need to get this bombs working ( dont know who made them ) i made several versions of each bomb version , if a bomb has only a minimum and a maximum kt setting i made a version for each of the settings , in case the Bomb has several kt setting options i made a version for each option
i dont know if the USN will use the B61-12 but i includet the AttachmentType=USN for it
to install
PLEASE remove all existing bombs with the same or similar name as the bombs in this pack BEFORE you install the new ones from your mod folder
just drop the content of the includet folder in the respective folder of your mod folder
Have Fun ravenclaw_007
532 downloads
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HD Russian/Soviet AAMs for SF2
By Silverbolt
Just a set of High definition Russian AAMs,with NATO Nomenclature.
those are made by Krizis.
Have Fun
Notes:
1-SF2 Only!
2- i've split the AA-10s in two packs, one with ''specificstationcode='AA-10' and other without this.
3- the 'TypeName=' for the Adder family... R-77M=AA-12M, R-77 with folded wings=AA-12F and the R-77P(arm version)=AA-12P
and Read The Readme!
2,515 downloads
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JASDF Weapon Pack
This package includes the following weapons and equipment for the Japan Air Self Defense Force, each with new models created by me:
AAM-3 (IRM)
AAM-4 (AHM)
AAM-4B (AHM with miniature AESA seeker and clipped fins)
AAM-5 (IRM, HOBS with TVC)
ASM-1 (ASM, solid fuel)
ASM-1C (ASM, turbojet)
ASM-2 (ASM, turbojet, IIR seeker)
ASM-2Kai (ASM, turbojet, IIR seeker, folding fins)
ASM-3 (ASM, supersonic ramjet, radar + IIR seeker)
J/AAQ-2 (targetting pod, available in two colors and tracking displays)
Enjoy!
787 downloads
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MBD2-67U Soviet bomb rack
By Snailman
MBD2-67U
The most widely used soviet multiple bomb rack (Mnogozamkoviy Balochniy Derzhatel) for 50-120kg sized free fall bombs. On many planes this was the only type of rack used.
Plane types: MiG-21, MiG-23, MiG-27, MiG-29, Yak-38, Su-17, Su-25, Su-24 and on helicopters Mi-8, Mi-24 and Ka-25
A high detail replacement for older MBD2 racks. There are two types included, regular MBD2 and the MBD2_SPEC variant with StationSpecific value set, to exclude other types of rack from a weapon station.
I have made no low detail version, but if there is a need, I can make one.
352 downloads
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A-DARTER IR missile
By JuanchoGomez
The A-Darter (Agile-Darter) also named V3E is a modern short-range infrared homing ("heat seeking") air-to-air missile, featuring countermeasures resistance with a 180-degree look angle and 120-degrees per second track rate, under development by South Africa's Denel Dynamics (formerly Kentron) and Brazil's Mectron, Avibras and Opto Eletrônica. It will equip South African Air Force'sJAS 39 Gripen and Hawk 120; Brazilian Air Force's A-1M AMX, F-5BR and JAS 39 Gripen. It is expected to be operational in both Air Forces by 2014 and it will also be available for export
####################################################################################
3d model & textures: Juancho Gomez
Data ini: Juan Manuel Kachoroski
Level X developers
167 downloads
- a-darter
- brazilian air force
- (and 1 more)
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AIM-160A Screamer
By MrFheit
This is the first mod I've ever made so I'm unsure of how sucessful it will be.
The Missile will look like the AGM-88, feel free to edit this if you have the capabilty, I don't.
Also unless you have an aircraft operating in the year 2000 or later you wont be able to use it unless you edit the AIM-160A_DATA. to do this simply change "StartYear" from 2000 to 1975, that should work for the F-15A.
Install:
Should be real simple, just dragg the AIM-160A file into your weapons folder.
The Aim-160A Screamer was a missile that I created on a whim to put the APG-63(v3) AESA aboard the F-15GE (Golden Eagle) to some use.
If this mod file does not work I appolagize, I had no way to test it, if you have a theory as to why it doesn't please tell me! I'd love to try and fixz it.
210 downloads
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WWll Weapons Pack
By SupGen
This is a (by no means definitive) Weapons Pack for StrikeFighters2 WWll installs. I used Wrench's WWll Weapons Pack for SF1 (which itself was based on Bunyap's 2006 Pack) as a guide; I used 1948 as a cutoff point so a lot of stuff that was in that pack is gone. I tried to be fairly ruthless on that as I really don't see WWll continuing past that point; in my opinion it would have taken a lot of "what if" just to get there. None of this is original work on my part, I copied what I could from Killerbee's Ordnance Packll, what I couldn't find there I converted from the SF1 WWll Pack. It's more of a compilation so that most, at least, of what's needed for a WWll install can be found in one place. As usual, any screw ups are mine. Hope you enjoy it.
SupGen
2/16/13
624 downloads
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SF2 "Beer Bomb"
By Wrench
SF2 "Beer Bomb" 4/18/2014
-- Something for Anyone, Anytime, Anyplace --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
With the recent trend in the SF2 Screenshots Thread on discussions and displays of "potables", I thought this would be a nice little funny thing to add.
Basicly, I took the 55 gallon Napalm bomb and repainted it to "represent" a kind of beer keg. It is fully "combat ready" and will act and explode just like Napalm. Included is the skin template, for those wanting (or nuts enough) to want to make the labels in any other languages, or for your favorite beer.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Drinking!!
Wrench
Kevin Stein
38 downloads
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FAS 850 'Dardo III' update
By JuanchoGomez
New model, skin, and data ini of the argentinian stand off bomb FAS 850 'Dardo III' for Strike Fighters 2
Nuevo modelo, skin y data_ini de la bomba argentina FAS 850 'Dardo III' para Strike Fighters 2
165 downloads
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ADM-160 Miniature Air-Launched Decoy
From Wikipedia:
"The ADM-160 MALD (Miniature Air-Launched Decoy) is a decoy missile developed by the United States.
It uses gradient-index optics to create a radar cross section that simulates an airplane, in order to confuse missile defense systems.
......
ADM-160B
Decoy version developed by Raytheon with longer endurance. In use by the USAF.
ADM-160C "MALD-J"
Radar jammer variant of ADM-160B by Raytheon. This variant of the MALD decoy can operate in both decoy and jammer modes...... MALD-J will provide stand-in jamming capability for the Airborne Electronic Attack Systems of Systems. It will be launched against a preplanned target and jam specific radars in a stand-in role to degrade or deny the IADS detection of friendly aircraft or munitions.Delivery to the US Armed Forces is to begin in 2012. That year, the Air Force ended procurement of the ADM-160B and will only procure MALD-J versions.
MALD-N
Navy variant based on the MALD-J.
"
This mod Include:
1.ADM-160B MALD
2.ADM-160C MALD-J
3.ADM-160D MALD-N
Usage and precautions:
1.Upzip and copy ADM-160C folder to Objects/Weapons ;
2.For a true decoy effect I set it to "ASM" and "is decoy" ,so the ADM-160C is restricted to ASM compatible weapon station ;
3.Since it works similar to a drone in reality, it doesn't cause any damage to any target in the game, and may not even hit the target accurately,but it can indeed play a very good role in covering cruise missiles. Please be clear about your purpose of use and make a good choice.
Model/Texture: BorisBC;
Data/Modding: Me.
141 downloads
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BL-755 / RBL-755 Cluster Bomb Set for SF2
new model of BL-755 and RBL-755 Cluster Bomb to replace the existing one from the Bunyap-Weaponspack
just drop the folders in to your Weapon Folder and let overwrite if ask to
have fun
ravenclaw_007
596 downloads
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GBU-38 New Model
By EricJ
Here's the new model GBU-38 done by rusty_hawk and textured by me, original weapons ini by wpnssgt, which was converted by 331Killerbee.
Note: while setup for SF2, it can be adapted for the SF1 series.
Texture by EricJ
3D model by rusty_hawk
read the readme....
514 downloads
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Modern RAF Smart Bombs
By dtmdragon
Modern RAF Smart Bombs.
Includes:
-Enhanced Paveway II
-Enhanced Paveway III
-Paveway IV
In order to simulate the fact that these weapons can be either GPS or laser guided depending on what the aircrew decide before dropping them I have included two of each type. One is GPS guided and the other is laser guided. On my RAF aircraft (GR4, GR7, GR9 and Typhoon) that use these bombs I have used the loadout.ini file to load a mix of GPS and laser guided versions of the same bomb to imitate that flexability in the air.
Credit goes to 331KillerBee for his Ordnance Shop II where these weapons have been modified from.
Drop the files into your weapons folder to install, easy as that.
517 downloads
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AGM-65 Pack
this is a update-pack of AGM-65 missiles some of it was part of the NATO fighters some are new
to install simply drop them in to your weapons folder and let overwrite if ask to
the LAU-88A launcher is only includet for the missiles with a weight above 215kg (AGM-65E/F/G) so they will be mounted properly
ravenclaw_007
1,159 downloads
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WE.177 Nuclear Bomb Pack
i made this bombs for the Buccaneer project but i release this pack as stand alone version since this bombs where not only carried by the Buccaneer , a lot of other aircraft from the RAF and RN did carry this bombs as well
to install simply drop them in to your weapons folder
Note:
especially for the WE.177A is it important to make a direct hit since the 10kt warhead makes only a "limited" damage,
best results will be with this parameters for bomb release
Speed = 450kts
Altitude = 10000ft
Range to target = 1.8Nm
on some Aircraft you have to edit the data.ini by adding NUC to the weapontype of the selected weaponsstation
have fun
ravenclaw_007
1,311 downloads
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