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Weapons Pack 3 Rockets & Rocket Pods
Weapons Pack3 , Rockets & Rocket Pods
- this weapons pack includes all Rockets and Rocket Pods that i have done so far i know that there are still some pod missing and i will release them later if i find more info and good pictures
- the LAU-61A is to be considered as a place holder i just have one picture of a LAU-61 from the rear and i have no clue what version it is , the firing fingers in the picture are different than the one in the manuals until i can solve this problem the pod is a place holder
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
NOTE:
i strongly recomend that you remove / delete an existing file with the same name as the one in the pack befor you replace it with a new file
you best replace the files one by one , overwrite old files is not recommended
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- all weapons and textures are made by ravenclaw_007
Templates are available on request
if you still find an error please let me know , and there will be a Weapons pack3 with all other weapons as soon as i´m done with it
Have Fun , ravenclaw_007
212 downloads
0 comments
Submitted
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PL-17 BVR AAM
1.Preface
The specific parameters of this weapon are still extremely mysterious, and very little information has been disclosed to the outside world. Even its actual appearance may be different from the public photos (it is suspected that most of the photos are just inert training version).
Therefore, part of its performance is purely my guess based on the existing data. Based on the "What if" attribute, I try to make it as close as possible to what it should be.
The following is quoted from information provided by Wiki, exactly what I used as a reference to fill in the data:
PL-17 is much larger than other long-range air-to-air missiles, at 6 m (20 ft) long (whereas PL-15, AIM-120 are measured around 4 m (13 ft) long), which contains more solid fuel. The extended length makes the missile unfit for the internal weapons bay of the Chengdu J-20. During the flight, PL-17 would rely on inertial guidance, satellite navigation, and data-link to track targets. During the terminal phase, the missile would turn on its multimode seeker with both active AESA radar and IR-homing to track the target autonomously. The missile features a low-drag profile, and maneuverability is provided by four small control fins and thrust-vectoring engines. The range is reportedly between 300–500 km (190–310 mi) by various media, or 400 km (250 mi) class by Royal United Services Institute with a top speed in excess of Mach 4.
2.What's in the mod:
Actually,it include 2 versions:
1.PL-17 —— live ammunition,white paint with black identification ring;
2.PL-17J —— Inert training version that I made up (because I didn’t know its real type name, I used the initials of the training ammunition in Chinese),blue-green paint, cannot be launched and is only used as a decoration in SF2;
3.Precautions:
1.Due to the large size of thses 2 missiles, they are usually only available on specific station in specific aircrafts, if you can't find them, it's likely that the station is incompatible;
2.The last two pictures are in real life for reference.
4.Usage:
Copy PL-17 and PL-17J folders to your Weapons folder ,then everthing should be fine.
77 downloads
0 comments
Updated
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ADM-160 Miniature Air-Launched Decoy
From Wikipedia:
"The ADM-160 MALD (Miniature Air-Launched Decoy) is a decoy missile developed by the United States.
It uses gradient-index optics to create a radar cross section that simulates an airplane, in order to confuse missile defense systems.
......
ADM-160B
Decoy version developed by Raytheon with longer endurance. In use by the USAF.
ADM-160C "MALD-J"
Radar jammer variant of ADM-160B by Raytheon. This variant of the MALD decoy can operate in both decoy and jammer modes...... MALD-J will provide stand-in jamming capability for the Airborne Electronic Attack Systems of Systems. It will be launched against a preplanned target and jam specific radars in a stand-in role to degrade or deny the IADS detection of friendly aircraft or munitions.Delivery to the US Armed Forces is to begin in 2012. That year, the Air Force ended procurement of the ADM-160B and will only procure MALD-J versions.
MALD-N
Navy variant based on the MALD-J.
"
This mod Include:
1.ADM-160B MALD
2.ADM-160C MALD-J
3.ADM-160D MALD-N
Usage and precautions:
1.Upzip and copy ADM-160C folder to Objects/Weapons ;
2.For a true decoy effect I set it to "ASM" and "is decoy" ,so the ADM-160C is restricted to ASM compatible weapon station ;
3.Since it works similar to a drone in reality, it doesn't cause any damage to any target in the game, and may not even hit the target accurately,but it can indeed play a very good role in covering cruise missiles. Please be clear about your purpose of use and make a good choice.
Model/Texture: BorisBC;
Data/Modding: Me.
141 downloads
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KH-15 Repaint
By LilLucy
<<This is a freeware mod, feel free to use it to ur hearts desire>>
Thank you to @Snailman for hisRed Side Standard Weapons Pack
So, i decided to repaint the KH-15
and changing up the variety by having a green tinted livery on it
nonetheless this is a skin file so there wouldn't be any ini or lod files for the missile itself
do be warned this is my first repaint so constructive criticism is highly appreciated
with all that said and done i do hope you enjoy the reskin!
^^
36 downloads
0 comments
Submitted
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Weapons Pack 2
Weapons Pack 2
- this weapons pack includes all weapons from the Weapons pack 1 and all textures are changed to jpeg ( i hope)
- all errors and missing textures from the Weapons pack1 are fixed
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
NOTE:
i strongly recomend that you remove / delete an existing file befor you replace it with a new file , there are so many weapons that use large bmp textures or more than 1lod version for a wepon in the old weaponpacks , this textures and old lods are no longer needed
you best replace the files one by one , overwrite old files is not recommended
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
DATA_ini Folder
- here are updated ini´s for the Buccaneer , F-14A_IR and F-8 includet , please use this new ini´s to get all weapons working , i took the liberty to change the boresight setting for the F-8 from 1 to 5 so the AIM-9C can be used properly
SF2NA Folder
- here are weapons that are specialy set up for SF2NA use only , thanks to EricJ
Credit to
- the one who made the KAW effects ( i dont know who did it )
- KillerBee for his Help
- and to the Test Team , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
- all weapons and textures are made by ravenclaw_007
Templates are available on request
if you still find an error please let me know , and there will be a Weapons pack3 and 4 so if there is a weapon missing you have to wait for the next pack
Have Fun , ravenclaw_007
4,356 downloads
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AIM-97A Seekbat for SF2
By Coupi
What if Mod : AIM-97A Seekbat for SF2
v1.0.0
1) History
Studied by General Dynamics, the Seekbat tested under the designation XAIM-97 was a USAF
attempt to field a long range AAM for intercepting the Foxbat.
This 590 kg air-to- air weapon was a SAHM. Its speed was Mach 3+ and its range was 90 km.
The Seekbat was another Standard missile derivate...
2) Installation
This AAM uses the AGM-78 LOD file from Strike Fighters 2.
I have repainted the tile and created the needed files with the TW Weapon Editor.
Put the "Objects" folder to your SF2 Directory
In order to fire it you could fly the Thirdwire F-15A and you need edit the data.ini of the plane
and add "SAHM" entry to this file :
// Weapon Stations --------------------------
[LeftWingStation]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=2
...
...
...
AllowedWeaponClass=BOMB,LGB,EOGB,MER,FT,SAHM
AttachmentType=NATO,USAF
...
...
...
FuelTankName=Tank610_F15
FuelTankNodeName=droptank_wing_L
[RightWingStation]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=2
...
...
...
AllowedWeaponClass=BOMB,LGB,EOGB,MER,FT,SAHM
AttachmentType=NATO,USAF
...
...
...
FuelTankName=Tank610_F15
FuelTankNodeName=droptank_wing_R
3) What if story
1980 over Europe : the AIM-97A Seekbat is in operational service !
Its your turn now !
Coupi ;)
94 downloads
0 comments
Submitted
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Tactical Laser System Pods
By Nuni
**** Tactical Laser System Pod (TLS) ****
_______________________________________________________________________
This mod contains the Tactical Laser System from Ace Combat franchise.
You will be able to fly with a powerful laser beam generator, that can
tear a carrier up, blow up half of an airbase, or split in two bombers from
10+ km of distance.
The pack includes three versions of the TLS pod:
- TLS-01: A generic POD available to all countries
- TLS-01_F-15: Specific for F-15E
- TLS-01_Su-37: Specific for Su-37
(The exact F-15E and Su-37 are detailed below, they must be downloaded)
_______________________________________________________________________
*Installment:
Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder])
as usual, taking into account a couple of things:
1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only
contains two modified INIs. One is the DATA.INI from each aircraft and
the other is for LOADOUT. Both aircraft are the ones having its own dedicated
TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the
excelent Add-on mods that we have here. In case you don't have them, you can
download them from these links, install them and then copy the modified INIs
which includes the laser pod and loadout (AirToAirLaser).
The links to download them are:
F-15_14:
https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/
Su-37 Terminator:
https://combatace.com/files/file/15049-su-37-flanker-f/
2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI
there is a chance that the laser wont appear while you are firing it. In order
to solve this you should copy these lines in the R-TLS_Data (inside Guns folder)
[RedLaserEffects]
TracerEmitterName=RedLaserBeam
GroundHitEffectName=20mmGroundHitEffect
GroundHitSoundName=DirtHit
WaterHitEffectName=CannonWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=20mmObjectHitEffect
ObjectHitSoundName=Impact3
ArmorHitEffectName=20mmObjectHitEffect
ArmorHitSoundName=Impact3
AirBurstEffectName=FlakEffect
AirBurstSoundName=FLAK3
Then it should work fine.
________________________________________________________________________
TO SOUNDLIST
SoundFileXXX=TLS
//----------------------------------------
[TLS]
Priority=HIGH
Looped=TRUE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=3000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
________________________________________________________________________
KNOWN ISSUES
1. The generic pod may not be visible during the loadout screen, this may happen
because the measures of the pod exceeds the limits from the Gun Pod station of
the aircraft. It can be fixed by adjusting the length/diameter/weight limit
in the weapon station of the aircraft.
Measures of the Pod (estimated from images of the AC7 pod and the real measures
of a SUU-23 Gun Pod):
Mass: 1406.7 kg
Length: 7.312 m
Diameter: 0.92 m (moreless)
2. Also, I have not managed to fly with the full loadout of the Su-37, in my case
It only loads the laser pod and the rest of the pylons are empty (I have to select
the weapons manually), I guess this may be a problem of my installation, if
anybody has this problem tell me.
________________________________________________________________________
Special thanks to:
F-15: viper63a
Su-37: denissoliveira
Effects from which I developed the laser beam effects, I took them from Stary Unified
Effects Pack.
And everyone who contribute in these projects, which are truly masterpieces.
________________________________________________________________________
And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden.
Finally! If there is any problem or you want to give me your feedback I will love to
hear it, I hope it works well and enjoy!
Nuni
221 downloads
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Bru-61 Gbu-40 Adding Problem Solved
By unitedLoves
Hi guys.
Correct attachment of the GBU-40 bomb to the BRU-61 carrier has been made in this patch.
Note: It is only for GBU-40 and it works without any problems.
Setup:Put the Bru-61 file in the weapons folder.
74 downloads
0 comments
Submitted
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PLAAF Weapon Pack Redux Part 1
By angelp
PLAAF Weapon Pack
This pack contains some Air to air and air to ground weapons fro PLAAF aircrafts and helicopters. Included are:
PL-2B IR WVRAAM
PL-5B IR WVRAAM
PL-7 IR WVRAAM
PL-8 IR WVRAAM
PL-9C IR WVRAAM
PL-10 IIR WVRAAM
PL-11 SAHM BVRAAN
PL-12 AHM BVRAAN
PL-15 AHM BVRAAN
PL-21 AHM BVRAAN
SD-10 AHM BVRAAM
//--Air to Ground weapons---------------------//
500-3 500 kgr GP Bomb
1000-3 1000 kgr GP bomb
CM-400AKG Anti ship Missile
LS6 Guided bomb (50 kgr, 100 kgr, ) Laser / IIR guided
LT-3 1000 lb Laser guided Bomb ( a GBU-24 equivalent)
HF-20 57 mm Rocket Pod
HF-22 57 mm Rocket Pod
// --------Bomb /Missile Racks---------------//
2AR_Ch X2 AHM Rack
2BR_Ch X2 Bomb Rack
TER_Ch TER for chinese bomb
SmartRack_Ch Rack for LS6 ( For Chinese SDB)
// ------J-10 Special weapons ---------------//
J10_BlueSkyIV J-10 Blue Sky Target Pod
J10_KG700 J-10 KG700 ECM pod
J10_SEAD J-10 Datalink / ECM Pod
J10_WDM7 J-10 WDM-7 Target pod
Also included an J-10 model that I used to test the weapons.
Instalation:
-------------------------------------------------------------
Put the content of the objects/ folder in your mod folder.
Crédits :
--------------------------------------------------------------
3d model (PL-2B, PL-5,PL-7,PL-8): RavenClaw007
3d Model, textures, INI files: angelp
This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace
Released under Combat Ace Fair-Use terms
281 downloads
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anti ship missle AGM-158C LRASM
By JosefK
AGM-158C LRASM by @JosefK
This is a data + skin mod of the AGM-158 for the C model, the Long Range Anti-Ship Missile or LRASM. All based on @FastCargo's AGM-158 JASSM for the anti-ship missile variant.
It's worth noting has a service start year of 2018 and is assumed to stop serving in 2050. Also the LRASM has a range of over 600 km/300 nm.
In Real-Life/RL, the LRASM has only been integrated with the B-1B and the F/A-18E/F Super Hornet but the intention is to make her work with the F-35 and vertically launch from ships. US Navy (USN) and Royal Australian Air Force (RAAF) only customers so far, but Sweden, Australia, the United Kingdom, Singapore, Canada and Japan are likely customers also. To read more, go here: https://en.wikipedia.org/wiki/AGM-158C_LRASM
Feel free to report any bugs. This is my first serious weapons mod effort.
227 downloads
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Spice Israeli Guidance Kit
By JuanchoGomez
Kit de guiado israeli 'Spice' 1000 y 2000
Instalacion: pegar las carpetas en la carpeta Weapons de su Strike Fighters
creditos
Modelos 3D y textura: JuanchoGomez
Datos tecnicos: Juan Manuel Kachoroski
Level X Game Developers
########################################################################################
Guidance kit 'Spice' 1000 y 2000
Instalation: Drop boot folders en Weapons folders of your Strike Fighters
Credits
3D models and textures: JuanchoGomez
Data ini: Juan Manuel Kachoroski
Level X Game Developers
181 downloads
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Kh-36 Grom-1
By one4five
installation:
1-unzip the file to a new folder.
2-move the new folder contents to your mod folder.
it`s recommended you have Stary`s unified effects pack installed.
*released under CombatAce terms of use*
125 downloads
0 comments
Updated
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kh-36 Kh-36 Grom-1
By one4five
used the very few data available regarding this missile to make it as accurate as it could get
here`re the specs which matter the most:
Range: 120 km
Guidance: satellite
Warhead: 250kg/penetrator
**Special thanks to Nuni for providing help on how to properly install the export plugin.
*THIS MOD IS RELEASED AS FREEWARE NOT INTENDED FOR SALE*
23 downloads
0 comments
Submitted
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AGM-84 Harpoon Missile Skin Pack
By Gavin1976
AGM-84 Harpoon Missile Skin Pack v1.0.0 (2020.06.02)
3072 * 3072 HD Realistic detail Skins
----------------------------------------------------------------
AGM-84A-1C
AGM-84E
AGM-84G-1
AGM-84L-1
-----------------------------------------------------------------
good flight !
Taylor Gavin 2020.06.02
249 downloads
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B61 Nuclear Bomb Pack
includet in this pack are
B61-1 USAF B61-2 USN B61-3 USAF , W-Germany , Italy B61-4 USAF , W-Germany , Italy B61-5 USAF B61-7 USAF B61-10 USAF B61-11 USAF B61-12 USAF , USN ? all effects you need to get this bombs working ( dont know who made them ) i made several versions of each bomb version , if a bomb has only a minimum and a maximum kt setting i made a version for each of the settings , in case the Bomb has several kt setting options i made a version for each option
i dont know if the USN will use the B61-12 but i includet the AttachmentType=USN for it
to install
PLEASE remove all existing bombs with the same or similar name as the bombs in this pack BEFORE you install the new ones from your mod folder
just drop the content of the includet folder in the respective folder of your mod folder
Have Fun ravenclaw_007
532 downloads
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[What If] AIM-7N for SF2
By Spinoee
AIM-7N Sparrow (What If) for SF2, any/all. What if the nuclear warhead element of the Sparrow X project was carried over to a version of the AIM-7F?
Installation: Just drop into your mods folder and go fly. Tested using the F-4T Air Superiority mod by dtmdragon, but should work with any AIM-7-capable aircraft.
Credits:
gunnypak for the AIM-7F
Aerial Nuke Effect: Lexx Luthor (got it from the F-106 pack by DaniloE31)
Modified AIM-7 skin with blue nose: Me (Spinoee)
81 downloads
0 comments
Submitted
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MIM-14 Nike Hercules
By DaniloE31
I was so sick of looking at the old Model of the Hercules SAM missile, that I decided to finally build one by myself. Learning the use of 3ds Max just for this purpose
It's not a super-ultra detailed model with 10 thousands of polys, like you see sometimes these days , but it was never ment to be so.
This package includes the minimum bundle to make the Nike Hercules system fully functional:
new MIM-14 Hercules missile - 3D model, texture & .ini-work DaniloE31 (that's me) Nike 4x launcher - model by ErikGen, .ini-work DaniloE31 Nike LoPAR search radar - model by ErikGen, .ini-work DaniloE31 Nike TTR tracking radar - model by ErikGen, .ini-work DaniloE31
The ini's in this bundle are set to a network called "NIKE" and work together so they actually fire missiles at the Red Planes!
You can install the pack in your ModFolder™\Objects\ , but in case you don't want to mess up your existing Nike Objects, you can also just take the following files:
Weapons\MIM-14\Hercules.LOD Weapons\MIM-14\ Hercules_LOD002.LOD Weapons\MIM-14\Hercules.bmp
and use the new missile. I used the very same Files & Node Names so you can eventually place the new LODs without the need of editing a single ini.
I hope you enjoy it!
DaniloE31
173 downloads
0 comments
Updated
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ALARM missile
By guuruu
ALARM anti-radar missile
-----------------------------------------
To use missile copy Objects folder to your MODS.
ALARM rail
------------------
This part is to do. I used ALARM rails as weapon stations in my Tonka.
So maybe somebody will do ALARM rail as standalone rack.
I've added rails 3d files and skins and templates in this download.
Only what you must to do is set correct position and add ini file.
Have fun
Wojtek
160 downloads
0 comments
Submitted
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twin rocket-pods assembly , left and right
as requested i upload here some of my new rocket-pods as twin left and right assemblies , to use them you may have to edit the data.ini of the selected aircraft
rocket-pods includet are
- Aero - 7D - LAU - 3A - LAU - 3A/A - LAU - 3C - LAU - 10A to install copy the included weapons files to you Weapons mod folder and let overwrite if asked to
if you encounter any problems feel free to contact me
have fun , ravenclaw_007
320 downloads
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Guns Pak for WW2 Mods Folders
By Wrench
This is the entire /Guns folder from my WW2-centric Installs.
Basiclly, it's all the guns from the Gunny Pak, but with a few additions; those are mostly naval artillery.
instructions:
unzip to a temp folder or someplace easy to find, and drop into the /Objects folder of your WW2 install.
allow the Overwrite.
happy shooting!
wrench
kevin stein
=================== UPDATED 4/23/2013 ====================
Ver 2.0 -- now with all WW2 guns, naval and ground artillery
install instructions are the same; unzip, copy/paste and allow the Overwrite
853 downloads
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UUM7 Macross Mirco Missile Launcher
By acidgraph
UUM7 Micro Missile Launcher Beta 1 (from Macross series) for Strike Fighters 2
HMM01 Micro Missile
Hello everybody !!!
This is for the folks who love Macross and miss a swarm of guided missiles swirling through the air.
Unfortunately the game interprets a missile pod as an air to ground weapon, so the AI doesn't use it in air to air engagements.
You can still use it and it's devastating in close dogfights but only in pilot controled aircraft.
There are 3 versions of the launcer and missiles. An IR and AR for air engagments and an IIR guided for air to ground.
The UUM7 pod holds 15 HMM01 missiles
IRM range - 8km
ARM range - 10km
IIR range - 10km
How it works : Select the UUM7 pod with your air to ground weapons key. Then switch to caged or air to air mode with your Hud mode setings key.
For the radar version you have to have the radar switched on and have a valid lock.
For the IR version, you can launch the missiles even if you don't have a lockon tone.BE AWARE that it is a fratricide missile due to the high off-borsight, it will lock on the nearest planes. Very effective on large formations of planes.
All three versions are fire and forget missiles.
The missiles are available from the year 1999 upwards.
Launchers can be loaded on USAF/USN type pilons that have rocket pod capability.
Have fun :)
Launcher, missiles and textures were made by me.
What you will need :
Copy of SF2/WOE2/WOV2/WOI2 patched to the latest standard
Thirdwire Weapons Editor for SF2 if you want to tweak the weapons - http://www.thirdwire...oads_tools.htm?
Install Instructions:
1. Read this entire readme :)
2. Drop the contents of the archive into your main MODS folder. Allow overwrites.
3. Start the game and blow up some stuff
Tested in SF2 and WOE2 only
Acidgraph
477 downloads
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D-704 Buddy Store (Refueling Pod)
By Nyghtfall
Refueling Pod D-704 for SF2 v1.0
================================
*** any SF2 ***
This is a model of the Refueling Pod D-704, designed by Douglas.
Included is the following:
- D-704 with retracted Basket in HighVis White
- D-704 with retracted Basket in LowVis gray
- D-704 with deployed Basket in HighVis White
- D-704 with deployed Basket in LowVis gray
Pods are set up like the known BDOUG-pod as GP. A template is also included.
Installation
============
1. unzip to a temporary folder
2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P
3. enjoy!
The included A-4E_65_DATA.INI is an example how to set up the Pod in your planes data.ini and is only
changed by adding a new weaponsstation for the Pod. This station works on all Skyhawks beginning from A-4B.
Credits
=======
- Thirdwire and TK for a great game
- ???? data.ini from the bdoug-pod as template
- myself - model, skins, template
If you created the ????-marked items, please contact me, so I can add your name in the credits! If I forgot someone, please PM me too!
Thanks
======
- cocas for help with learning 3D-stuff!
- mue for his great LODViewer, which is a big help!
P.S.
====
If you have any problems with this skin or have suggestions and hints, feel free to PM me.
25_09_2017
140 downloads
0 comments
Updated
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JASDF Weapon Pack
This package includes the following weapons and equipment for the Japan Air Self Defense Force, each with new models created by me:
AAM-3 (IRM)
AAM-4 (AHM)
AAM-4B (AHM with miniature AESA seeker and clipped fins)
AAM-5 (IRM, HOBS with TVC)
ASM-1 (ASM, solid fuel)
ASM-1C (ASM, turbojet)
ASM-2 (ASM, turbojet, IIR seeker)
ASM-2Kai (ASM, turbojet, IIR seeker, folding fins)
ASM-3 (ASM, supersonic ramjet, radar + IIR seeker)
J/AAQ-2 (targetting pod, available in two colors and tracking displays)
Enjoy!
787 downloads
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Red Side Standard Weapons Pack - Full Beta
By Snailman
RED SIDE STANDARD WEAPONS PACK - FULL Beta 0.99
===============================================
While this pack is still considered Beta, it is a full version. Only 3D graphics and texture improvements are in progress.
Introduction:
---------------
Red Side Standard Weapons Pack (RSSW) is a standardized, simplified weapons pack for eastern bloc aircraft ordnance. The pack includes weaponry from a time frame from 1950 to 2000.
The main effort was to provide both users and modders with a stable and well organized collection of on-board weapons. With standardized references, station-specific entries and names there is no need for modders to include weapon files for the aircraft they have made and it is also more easy to construct proper stations and loadout arrangements.
Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory red-side player game experience while keeping
as much realism as possible. This also provides more challenge playing on the blue side. We did not yet apply general changes to blue side weaponry (like the Rear60 IRM fix) some weapons may appear more capable than their blue side counterparts. Even though RSSW was designed to improve red side player experience and flyable aircraft, we will of course apply these changes to blue side to keep a balance challenge level.
Effectiveness for guided weapons have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, Loadout ID, etc)
Contents:
-----------
- Simplified (reduced) version of Lindr2's SovietBombPack
- The latest 3D models of all Air-to-Air missiles with thoroughly revised characteristics (FM, Guidance, etc)
- Latest and updated 3D models of Air-to-Ground missiles with revised characteristics (FM, Guidance, etc)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- New racks for more realistic loadouts
Important changes:
------------------
- IRMs with Rear60 aspect has been reworked with higher Turn G and/or higher Track Rate, to compensate the faulty tracking game logic related to Rear60 seekers.
- R-3/R-13 series missiles has been classified to WP (Warsaw Pact) Attachment type. This was done to help 4th generation aircraft loadouts done for the 80's and 90's.
Future improvements:
++++++++++++++++++++++++++++
- Specific weapons for problematic aircraft loadouts (eg. racks holding rocket pods)
- Revised and standardized guns for on-board and gunpod use
- Patch loadout files for existing non-RSSW compatible planes
Credits:
--------
Weapon LODs: Lindr2, Krizis, Snailman - Please contact me if I left out someone.
Sources:
--------
Internet
- ru.wikipedia.org
- russian-ships.info
- militaryrussia.ru
- www.airwar.ru
- rbase.new-factoria.ru
- worldweapon.ru
- various forums
Books
- ????????? ??????????? ?????? - ??????-??????
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- Aviatsionniye Takticheskiye Raketi (Karpenko - Bastion)
- Aviatsionniye Raketi Bolshiye Dalnosti (Karpenko - Bastion)
- Soviet Russian Aircraft Weapons (Yefim Gordon)
- Encyclopedia of Russian Aircraft Armaments and Avionics (Bilingual)
1,903 downloads
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HD Russian/Soviet AAMs for SF2
By Silverbolt
Just a set of High definition Russian AAMs,with NATO Nomenclature.
those are made by Krizis.
Have Fun
Notes:
1-SF2 Only!
2- i've split the AA-10s in two packs, one with ''specificstationcode='AA-10' and other without this.
3- the 'TypeName=' for the Adder family... R-77M=AA-12M, R-77 with folded wings=AA-12F and the R-77P(arm version)=AA-12P
and Read The Readme!
2,515 downloads
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