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TAM SF-2
By SUICIDAL
Tanque Argentino Mediano ( Update SF-2 Gen)
3D Model: SUICIDAL
Skins:TORNO
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
You also have to put the GunData in the corresponding INI.
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
232 downloads
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Crashed/Destroyed Aircraft for SF2 WW2 Installs
By Wrench
Destroyed Models Pak for SF2 WW2 Installs
This package is for use in creating the 'Destroyed Crashed & Burning Wreck' for add-on aircraft in SF2 based WW2 installs.
These bits have been culled from the various terrain mods as these contained static parked aircraft with their associated destroyed lods. THESE are those destroyed lods!!, with repainted skins to make them look a bit more burned up/toasted. This will allow you to add them and have the burning wrecks on the ground ala the later model jets and so forth as seen in SF2 installs (and FE2 as well).
As always, fully detailed (and illustrated!!) install instructions are included. As well as a highly detailed "Notes" section, elaborating on the procedure, and giving alternates as you =WILL= probably be using several stock destroyed models as well in the data ini edits, as some of the larger aircraft will require reuse of the stock wrecks.
=PLEASE= read this document throughly before installing -- that will help you in making correct choices on what to use.
This pak is for free usage; any and all are welcome to it. Let's enhance our SF2 WW2 Experience!!
Wrench
kevin stein
212 downloads
0 comments
Updated
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EE-9 Cascavel.7z
By russouk2004
Brazilian Army EE-9 Cascavel for SF2
copy supplied types text to your terrain of choice Types ini...add these lines adding next number in line replacing the XXX..and drop EE-9 Cascavel folder into Groundobjects folder to use.
[TargetTypeXXX]
Name=EE-9
FullName=EE-9 Cascavel
TargetType=MISC
ActiveYear=0
TargetValue=75
UseGroundObject=TRUE
GroundObjectType=EE-9
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
DestroyedModel=TANK_DESTROYED.LOD
SecondaryChance=100
Freeware conversion for freeware use..
NOT to be uploaded outsied of CombatAce.com unless permission sought.
106 downloads
0 comments
Updated
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World Pilots Skins (SF-2)
By X RAY
World pilots(SF2):
These are 2 years of pilots skinning acted as filling some existing gaps with some Nations or specific era pilots.
Inside you'll find many,many easter eggs!
I will say thanks to Diego to show me the way to go for them.
You can find many MODern Diego's pilots fixed,anyone notice that the MBU-12 mike boom was under the hose????
Now is in its proper position and resized.
LIST:
-3 F-16 usaf series 80/present with both MBU-5 and 12 masks
-4 MODERN USN pilots from 90 to present
-GUENEAU WEARING PILOTS:
2 French (Ulmer mask)
1 German (MBU-5)
-1 JASSDF Pilot with proper helmet and mask
-1 Italian/German HGU-55G pilot
-1 Korean,NVA,VVS,EASTERN early mig pilot (leather helmet)
-1 USN early 60's pilot (Golden helmet)
-1 NF-104 Pilot
-1 F-35 (NVG) pilot
-1 U-2 pilot
- Iraqui Mig-25 pilot for ODS
CREDITS to:
DIEGO LOZANO
PETE"PAPPY"FEDERICO
AMOKFLOO
PASKO
PUREBLUE
and me
Cheers!
Enjoy Em!
X
832 downloads
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Enhanced Explosions 3 for SF2 series
By Stary
This is a simple update of EE3 effects pack to have them working in SF2 series.
Thanks to 331KillerBee and Dave for being crash test dummies
Credit my leaking memory for NOT uploading them back in May when this was done
868 downloads
0 comments
Submitted
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SA-11/M1/-17/-17M Series for SF2 (original done by 101tfs)
By EricJ
Modded for SF2, read the readme.
721 downloads
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The British Starstreak SAM and the Alvis Stormer HVM launcher SF2
By EricJ
Original done by winterhunter
Starstreak is a British short range surface-to-air missile manufactured by Thales Air Defence Limited (originally Shorts Missile Systems), in Belfast. It is also known as Starstreak HVM where HVM stands for "High Velocity Missile". After launch the missile accelerates to approximately Mach 3.5, at which point it launches three laser beam riding submunitions. The use of three submunitions increases the likelihood of a successful hit on the target. Starstreak has been in service with the British Army since 1997.
(Source: http://en.wikipedia.org/wiki/Starstreak_missile)
Now in version V1.1 with some small corrections (SF1/WoX):
+ The optronics turret does not "crash" into the missile turret anymore.
+ The visual detection range has been somewhat bettered.
+ The thrust curve of the missile has been tweaked to improve the Pk.
+ The seeker FOV has been enlarged to ensure more frequent engagements in high angular velocity conditions.
SF2 adaptations:
-Had to redo the whole missile system, which works.
-Edited for SF2
EricJ
370 downloads
0 comments
Submitted
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working HAWK for -SF2-
this are the working HAWK for the SF2 series , original HAWK by Pasko
JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO
have fun
ravenclaw_007
992 downloads
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T-80BV MBT
By Fubar512
T-80BV Main Battle Tank:
Original Google Sketchup Model by SWS
Ported to SF2 format by BPAo and Fubar512
INI files by Fubar512
Textures by 331Killerbee
Beta testers: USAFMTL, Crusader, Private (please don't feel left out if I've forgotten you).
to quote from SWS's write up:
"The T-80 is a main battle tank (MBT) designed and manufactured in the former Soviet Union. A development of the T-64, it entered service in 1976 and was the first production tank to be equipped with a gas turbine engine for main propulsion (the Stridsvagn 103 only used a supplementary gas turbine by 1971). The T-80U was last produced in a factory in Omsk, Russia, while the T-80UD and further-developed T-84 continue to be produced in Ukraine. The T-80 and its variants are in service in Belarus, Cyprus, Kazakhstan,Pakistan, Russia, South Korea, and Ukraine. The chief designer of the T-80 was the Russian engineer Nikolay Popov"
Installation:
Simply extract the contents of the zip archive into your SF2 Mod folder. Please back up your default TankGun.wav and TankTrack.wav, as they will otherwise be overwritten.
If you wish to use the TankTurbine.wav, you will need to create an entry for it in your soundlist.ini
742 downloads
0 comments
Submitted
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Old Mig Pilots 60`s -80`s
In this package you have two pilots, one with orange and one with green clothes!
PilotWP = Orange
PilotWO = Green
this Pilot was done by Amokfloo, reworked by me and helped by Ravenclaw find some misstakes :-)
I think those informations are enough you need and enjoy!
Only freeware!!!!
379 downloads
0 comments
Updated
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Hollywood Explosions
By Stary
HOLLYWOOD EXPLOSIONS
(Previously announced as "Enhanced Explosions 4")
by Stary
For Thirdwire series of Flight Simulators
both Gen1 and Gen2 titles
Note:
This pack was made for, and heavily tested in SF2:Israel merged with all SF2 gen titles. Dec09 patch installation.
No warranty for Gen1 Series/HDR Mod usage!
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Hollywood Explosions f/x pack is my 4th edition of effects modding. I decided to name it this way, as a tribute to Longbow/Longbow 2 series of simulators -there was such an option there...
And ideology besides, as EE4 sounds kinky, new name for the pack... ok, RAMBO 4 was good, ALIEN Ressu-whatever was not...
1,845 downloads
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Roland Rad for SF2E
By Florian
SAM System "Roland Rad"
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This model shows the air defence system "Roland Rad" as used by the german air force till 2005.
It is in fact the same weapon system as the "Marder Roland" allready availlable, but the Luftwaffe version is mounted on a 8x8 truck.
Installation
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- Drop the folder "RolandRad" into your "Groundobject" folder
- Drop the folder "Roland2" into your "Weapons" folder, you might allready have this missile from the "Marder Roland" Mod or a weapons pack!
- I use this in SF2 Europe, but it should work with all other Generation 2 Games also!
Credits
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Thanks to Gabilon and Mig Master for creating/upgrading the "Marder Roland" Mod, from wich i used the missile and some DATA!
This mod is freeware! Use at own risk!
507 downloads
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Desert AMX-13
By JimBeamer5
Here is the AMx-13 in a "hi-res" (1024X1024) skin.
Often called Israel's "first modern tank", also used by the French 7th Division at Suez.
Model I believe made by Pasko (?) years ago. Low poly with weird mapping, I have done the best I can with it.
Drop the contents of the AMX-13 folder in the GroundObject folder in your Mod directory.
Also includes an A2G mission (place in your Missions folder in your Mod directory) to see the AMX easily.
-This file is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
JB5
217 downloads
0 comments
Submitted
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Open Canopys & Landing Lights for SF2 Israel
By steelflanker
Strike Fighters 2 Israel Open Canopy & Landing Light Mod.
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Well here is my first mod for the SF2 series.
I hope you find it useful.
What dose it do?
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(1). Adds canopy animation to all stock player flyable aircraft for SF2 I.
(2). Adds landing lights to all stock player flyable aircraft for SF2 I.
Installation:
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Place the contents of the “StrikeFighters2 Israel” folder found in this download in to your SF2 Israel Saved Game folder & overwrite when asked.
Note:
This will replace any modified stock Aircraft_DATA.Ini you might be using!!!
Open & close the canopy: Animation 1 (Shift+1)
Landing lights: work in conjunction with your navigation lights (Ctrl+L)
Known issues:
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It seems that on the F-16 Nets, the landing light will not always be placed directly in the centre of the lens of the 3d model.
It may appear lower or higher depending on the loading placed on the main landing gear as the as it compresses or releases.
Credits:
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All credit go’s to those who made Open Canopy & Landing light mods for the first series.
Syrinx's, WombRaider, dfang, eightlein & those who took the time to share the information on editing the various entries in the DATA.Ini files on the in CombatAce & Third Wire forms. Thankyou! :-)
Enjoy
SF
453 downloads
0 comments
Submitted
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Ural-375 Trucks For SF2 Series
By Spectre8750
31 Dec 2011
Version 1.02
Converted MAX to LOD by Suicide and Spectre8750
Additional Model and Skin Fixes by Spectre8750
Original Model by unknown
Supplied:
U375_ZPU-2 Bed mounted ZPU-2 Gun
Ural-375D Covered Bed version and
Ural-375D-C Crates Loaded
Ural-375D-U Open Bed
Ural375wT with Troops
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Updated 31 Dec 2011:
Fixed Vehicle not showing up on Missions. Thanks to Crusader.
Updated 30 Oct 2010:
Added Tan Skins
Added Low Poly Distance file for each Truck
Fixed spelling Error
Thanks christian59 and Wrench
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Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979
Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was
Very similar. Main noticeable difference being the front Grill.
Varieties
The Ural-375D came in a variety of forms:
Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop.
Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2'
Ural-375D Most produced 375.
Ural-375S was a tractor-trailer truck with framework shortened to 5.3'.
Specification
The Ural-375D has the same equipment as the GAZ-66 and ZIL-131.
Hood design, 3 seats cab.
Payload: 9,920 lb (plus trailer: 22,050 lb)
Full weight: (off road - 11,020 lb),
Loading height: 4'7.9"
Suspension: solid axles, leaf springs, rear wheels at balance-cart.
Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine.
Gearbox: 5x2 steps,
Max. Speed 47 mph (76 km/h).
Brakes: drums, with pneumatic control.
Stopping distance from 20 mph (32 km/h) - 36'.
Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m)
Maneuverability: turning circle 69',
Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg).
Tires: 14-20", pressure 0.3-2 p.s.i. (controlled).
Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle).
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Install:
Drop Sounds in the Sounds Dir.
Drop the GroundObject contents in the GroundObject Dir.
Drop the files in the Skins Folder into each Truck Folder.
This was done to save space for the release.
And add these entries to the ???Types.INI in the Terrain
Of your choice and change TargetTypexxx sequence respectively:
[TargetTypexxx]
Name=Ural-375D
FullName=Ural-375D Truck
TargetType=TRANSPORT
ActiveYear=1964
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=Ural-375D
RepairRate=0.555
StartDetectChance=50
StartIdentifiedChance=50
IncreaseDetectChanceKey=30
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=Ural-375D-U
FullName=Ural-375D UC Truck
TargetType=TRANSPORT
ActiveYear=1964
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=Ural-375D-U
RepairRate=0.555
StartDetectChance=50
StartIdentifiedChance=50
IncreaseDetectChanceKey=30
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=Ural-375D-C
FullName=Ural-375D W/Cargo Truck
TargetType=TRANSPORT
ActiveYear=1964
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=Ural-375D-C
RepairRate=0.555
StartDetectChance=50
StartIdentifiedChance=50
IncreaseDetectChanceKey=30
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=Ural375wT
FullName=Ural-375D w/Troops Truck
TargetType=TRANSPORT
ActiveYear=1964
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=Ural375wT
RepairRate=0.555
StartDetectChance=50
StartIdentifiedChance=50
IncreaseDetectChanceKey=30
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=U375_ZPU-2
FullName=U375 ZPU-2 AAA
TargetType=AAA
ActiveYear=1964
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=U375_ZPU-2
RepairRate=0.155
StartDetectChance=80
StartIdentifiedChance=80
IncreaseDetectChanceKey=20
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
Happy New Year
Spectre8750
729 downloads
0 comments
Updated
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Hmmwv M1045(Tow Missile Carrier)
By jv44kt
this is my first time to upload File into the CombatACE.com,I make a hmmwv M1045,it maybe have some problems.So.I put the Original 3D model into this File,If something wrong with it.you can repair it by yourself,(the original 3Dmodel creat by "wsly936880205" ,the Tow Missile was creat by TerceraEscuadrilla ,the version of 3dmax is 3dmax2009)
Have fun.
251 downloads
0 comments
Updated
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BTR-70 rework
By jv44kt
---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------
sorry to everyone who's download it.
this File have some problems in it,The original "BTR-70_DATA.ini" was wrong,and the original 3D model was not work in game
But now,we rework this model,it is ok now........................
If,still can not use this model,you may try,drop the "BTR-70"folder into your "Objects" not "Ground Objects" ,or drop it on your Volume which install the game
---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------------------------------------
Soviet Army BTR-70 APC (Armor Person Carrier)
BTR-80/90 is making
this model work for SF2,maybe can used into SF1,you can try it by yourself...................
with the original 3Dmodel in it,your can changer this .Max file by yourself,if you need:drinks:
put the BTR-70 folder into your "Objects/GroundObjects..................."
If your are SF2player,only put the GunData file from the file call"Guns For SF2",into your "Guns" folder
Or you are SF1player,please open "GunData For SF1.txt"?and copy the [GunDataXXXX] to your GunData.ini
GunData:
[GunDataXXXX]
TypeName=7.62MM_PKB
FullName=7.62mm PKB/PKMB Machinegun
Caliber=7.620000
ROF=900.000000
MuzzleVel=935.000000
AmmoWt=0.012500
WarheadWt=0.000000
Reliability=97.000000
Accuracy=70.000000
AddLight=TRUE
MaxLightRange=1000.000000
FireColor=0.150000,0.150000,0.150000
GunFireEffect=LmgFireEffect
GunFireSound=50cal
EffectClassName=LmgEffects
EffectTime=0.100000
TracerTexture=Tracer2.tga
TracerSize=0.150000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
[GunDataXXXX]
TypeName=14MM_KPV
FullName=14.5mm KPV Machinegun
Caliber=14.500000
ROF=600.000000
MuzzleVel=976.000000
AmmoWt=0.064000
WarheadWt=0.000000
Reliability=95.000000
Accuracy=66.000000
AddLight=FALSE
MaxLightRange=1000.000000
FireColor=0.150000,0.150000,0.150000
GunFireEffect=HmgFireEffect
GunFireSound=50cal
EffectClassName=HmgEffects
EffectTime=0.100000
TracerTexture=Tracer2.tga
TracerSize=0.150000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
(original 3D model from "wsly936880205")
279 downloads
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0 comments
Submitted
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GAZ-66 6x6 Trucks for SF2 series
By Spectre8750
29 Apr 2013
Version 1.03
Supplied:
GAZ-66 6x6 with ZU-23 mounted AAA
GAZ-66 6x6 W/Cargo
GAZ-66 6x6 Covered
GAZ-66 6x6 UnCovered
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The GAZ-66 has gained legendary status in many countries around the world due to its reliability, simplicity and off-road capability. Thanks to standard features such as a front mounted winch, Central Tire Inflation System (CTIS) and self locking differentials the GAZ-66 is extremely popular with armed forces all around the world as well as off-road enthusiasts. Production ceased in 1999, with the GAZ-3308 being produced instead.
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Install:
Drop Sounds in the Sounds Dir.
Drop the GroundObject contents in the GroundObject Dir.
Drop the contents of the Skin Folder into each Truck Folder in the Mods dir.
And add these entries to the ???Types.INI in the Terrain
Of your choice and change TargetTypexxx sequence respectively:
[TargetTypexxx]
Name=GAZ-66_Cargo
FullName=GAZ-66 W/Cargo
TargetType=TRANSPORT
UseGroundObject=TRUE
GroundObjectType=GAZ-66_Cargo
ActiveYear=1966
TargetValue=50
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetTypexxx]
Name=GAZ-66_UNCVRD
FullName=GAZ-66 UnCovered
TargetType=TRANSPORT
UseGroundObject=TRUE
GroundObjectType=GAZ-66_UNCVRD
ActiveYear=1966
TargetValue=50
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetTypexxx]
Name=GAZ66COVRD
FullName=GAZ-66 Covered
TargetType=TRANSPORT
UseGroundObject=TRUE
GroundObjectType=GAZ66COVRD
ActiveYear=1966
TargetValue=50
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetTypexxx]
Name=GAZ66ZPU23
FullName=GAZ66 ZU-23 AAA
TargetType=AAA
UseGroundObject=TRUE
GroundObjectType=GAZ66ZPU23
ActiveYear=1966
TargetValue=100
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
Enjoy!
Spectre8750
694 downloads
- trucks
- spectre8750
- (and 3 more)
0 comments
Updated
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0 comments
Submitted
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Julhelms_FactoryObjects.7z
By PureBlue
These ground objects were simply converted to LOD format from models kindly shared by Julhelm from Combatace. All credit goes to him.
12/30/2010
(Fixed J_16OpenSilos)
12/28/2010
Models by Julhelm
Conversion by Pureblue
1. Insert the various groundobject entries from xxx_types.ini to your modded terrain_types.ini.
2. Copy over the Diffuse.tga, *.LOD and *.INI files to your terrain folder.
3. Create corresponding target objects in terrain_targets.ini
548 downloads
0 comments
Updated
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Postprocess shader tweaks
By Stary
Postprocess shader tweaks
FOR STRIKE FIGHTERS 2 DirectX 10 ONLY!
Made for and tested in SF2 all titles merged with Expansion Packs 1&2
(but should work with any SF2 title)
version 1.0
30.12.2010
This is set of modified Thirdwire postprocess shader variants that change the appearance of Strike Fighters 2.
This mod works only in Strike Fighters 2 in Dx10 mode. Also you need to set your effects detail to unlimited for this shader to display!
Please note that when using sepia, fake night vision and black&white shaders, various on-screen elements (like gunsight, HUD, radar display box and text) are still displayed unchanged. These are processed using different own shaders.
Included are several variants, with various color corrections (old film, sepia, black and white, light green, nightvision) and various strenghts of screen vignetting.
801 downloads
0 comments
Submitted
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Unified Effects Pack 1.0 muzzle flashes fix
By Stary
This is small fix that reverts the various calibre guns muzzle flashes back to their TW default effects.
Unzip to your effects folder, overwrite when asked.
Sorry for my mistake
Stary
726 downloads
0 comments
Submitted
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Airfield Objects.
By Sundowner
A collection of various buildings,roads & general airfield objects designed for and tested in the SF2 Germany terrain [any version..]
564 downloads
0 comments
Submitted
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