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    1. SF2 SAMs Pack

      --------------------------------------------
      SF2 SAMs Pack
      --------------------------------------------
       
      This package collects updated versions of most SAMs that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
       
      - added new versions of existing SAMs (e.g., an SA-5BL on top of the existing SA-5L)
       
      - added new skins (Green or Tan) to objects that lacked one or the other
       
      - added missing Freq data to a number of radars
       
      - implemented numerous tweaks to launchers & radars to standardize data and improve performance
       
      - overhauled weapons to standardize data (w/ 3rdWire weapons as baselines) & improve performance
       
      - added RadarFamily data w/ associated TEWs entries and TGAs
       
      Please review the following section for notes on what's included in this package and how to install the various components.
       
       
      ~~~~~~~~~~~~~~~~
      Package Contents
      ~~~~~~~~~~~~~~~~
       
      In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
       
      - MISSILEOBJECT_ADDITIONS.TXT: additions to MissileObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
       
      - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
       
      - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
       
      NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
       
      http://thirdwire.com/downloads_tools.htm
       
      * * *
       
      You will also find the following directories, which include the main installation files:
       
      \EFFECTS: effects for the various weapons included; to be placed in \Effects in your Mods Folder.
       
      \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
       
      \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these only as replacements for the corresponding main ground objects.
       
      \OBJECTS\GUNS: several guns for the several launchers that have them; to be placed in \Objects\Guns in your Mods Folder.
       
      \OBJECTS\WEAPONS: the missiles for the launchers; to be placed in \Objects\Weapons in your Mods Folder.
       
      \_SAM_SITES: data and files for building SAM sites in terrains and single missions -- for experienced terrain modders only.
       
      NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
       
      KB for SF2
      http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
       
      KB for SF1
      http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
       
      ~~~~~~~~~~~~~~~~~~~~~
      Credits
      ~~~~~~~~~~~~~~~~~~~~~
       
      This mod package collects a large number of launchers, radars, weapons, and other files previously released at CombatAce.com in various packs or standalone mods:
       
      Pasko ......................................... "SAMs and Vehicles Pack: Euro & Desert"
      The Mirage Factory ............................ Weapons Packs for SFP1/WOE/WOI
      ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
      Abhi, SUICIDAL, & YEYEYE....................... AN/TWQ-1 Avenger, Pantsir-S1
      bigal1 ........................................ Bloodhound SAM
      Kesselbrut .................................... ADATS, Rapier, Blindfire, Skyguard, Roland_Shelter, SA-9
      Pasko ......................................... Chaparral, Hawk launcher & radars, EW_Radar, SA-3 launchers, Flatface, Sidenet
      Fubar512 & Wrench ............................. Hawk INI tweaks
      Florian ....................................... Roland Rad
      CrazyhorseB34 ................................. Roland Rad desert skin
      FastCargo ..................................... SA-5, SquarePair, Firelight (based on SquarePair)
      Monty CZ....................................... SA-10 & Flaplid, Stinger site
      Fubar512 ...................................... SA-10 INI tweaks
      EricJ ......................................... SA-11 & SA-17
      EricJ & winterhunter .......................... Starstreak Stormer
      Gabilon ....................................... 2S6, Tor-M1, SA-13, MRoland
      YEYEYE ........................................ PAC-2/PAC-3 system, Akash SAM, TubeArm
      Gerald14 & Kesselbrut ......................... M6 Linebacker
      BANIDOS Team .................................. TAM VCLM
      rebel ryder ................................... BRDM-SA9
      Unknown author ................................ SA-8 & SA-9 (alternates from TMF Weapons Packs)
      ThirdWire ..................................... SA-2, SA-6, SA-8, Barlock, Fansong, StraightFlush
      WhiteBoySamurai ............................... R440/FM-80
      Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
      Wrench ........................................ Hawk Site upgrades/layout
      Fubar512 ...................................... NIKE-Hercules sites layout/placement
      OldDiego ...................................... SAMSite01
       
      If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
       
       
      ---------------
      Eric Howes
      eburger68
      16 August 2012

      2,123 downloads

         (10 reviews)

      12 comments

      Updated

    2. JGSDF Vehicle Pack 1

      This is a package of 18 ground objects for the Japan Ground Self Defense Force, representing many of the significant combat vehicles from the 1970s to present. Four additional non-Japanese variants are included as a bonus, for a total of 22 distinct ground objects. All-new guns and missiles are included.
       
      Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future.
       
       
      Featured JGSDF vehicles include:
      Type 74 MBT: Cold war era tank armed with a 105mm L7 gun
      Type 90 MBT: Modern tank equipped with a 120mm gun, composite armor and advanced electronics
      Type 87 Recon: Modern 6-wheeled armored recon vehicle with excellent sensors and a rapid-fire 25mm gun
      Type 89 IFV: Modern armored infantry fighting vehicle with a 35mm autocannon and anti-tank missiles
      Type 73 APC: Cold war era tracked APC
      Type 96 APC A: Modern 8-wheeled APC (automatic grenade launcher)
      Type 96 APC B: Modern 8-wheeled APC (heavy machine gun)
      Type 87 AAA: Mobile anti-aircraft vehicle with twin 35mm guns
      Type 93 SAM: Mobile short-range SAM
      Type 75 MRL: Cold war era 130mm rocket launcher
      Type 75 SPA: Cold war era 155mm mobile howitzer
      Type 99 SPA: Modern 155mm mobile howitzer
      Type 96 MPMS: Truck-mounted multi-purpose missile system designed to defeat tanks and landing craft
      M110 SPA: License-built version of cold war era 203mm howitzer
      M270J MLRS: License-built version of the US 227mm rocket launcher
      L-90 AAA: License-built variant of the Swiss 35mm towed AAA system
      Komatsu LAV: Modern light armored truck
      Komatsu LAV-AT: LAV equipped with anti-tank missile launcher

      International vehicles include:
      GDF-001: Popular Swiss 35mm towed AAA system; used by many countries
      GDF-002: Upgraded 35mm towed AAA system; used by many countries
      M270 MLRS: US 227mm rocket launcher
      M270A1 GMLRS: US 227mm GPS-guided rocket launcher

      Two texture sets, default camo and green, are included for each vehicle. (US MLRS are Green and Tan instead.)
       
      Additional vehicle packs for the JGSDF, ROK, and PLA may follow if this mod is well-received. (Don't worry, I'll still keep on making ships.)
       
      These ground objects are recommended for use with Wrench's latest Korea terrain, as well as Kamchatka and other East-Asian theaters. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!

      564 downloads

         (10 reviews)

      1 comment

      Updated

    3. Unified Effects Pack cumulative update

      Version 1.2 of my "Unified effects pack" which is compilation of various effects I did through the years of Strike Fighters and Strike Fighters 2 modding.
       
      Various effects from earlier versions of UP that I tweaked or reworked through time included.
       
      Please note several legacy effects graphics by Master Deuces, used in any of my FX works with his permission.

      2,733 downloads

         (10 reviews)

      2 comments

      Submitted

    4. Realistic SA-6 Gainful / 2K12 Kub SAM Pack

      SF2 Realistic SA-6 Gainful / 2K12 Kub SAM Pack 1.0
       
      --------------------------------------------------------------------------------
       
      This pack features the SA-6 SAM system. It is a mobile low to medium-level air defense
      system, designed to protect ground forces from air attacks. Following variants are included:
       
      2K12 Kub (SA-6, 1967) - The first Kub version exported to Middle East and other
      Third World countries.
       
      2K12M1 Kub-M1 (SA-6, 1973) - Upgraded version exported to Warsaw Pact countries.
       
      2K12M3 Kub-M3 (SA-6, 1976) - Final modification exported to Warsaw Pact and some
      other countries.
       
      --------------------------------------------------------------------------------
       
      New features:
       
      - More realistic search/track ranges along with search/track times for StraightFlush radar
       
      - Launchers can perform 360 degree rotation and now all battery launchers can point at the
      target
       
      - Corrected missile parameters
       
      - Fuze distances were increased and thus a hit is not a guaranteed kill. Also it has impact on
      the near pass with no detonation situation. With longer fuze distances, missiles will detonate
      sooner and there will be at least some damage if not a kill
       
      - Repainted missile skins
       
      - New launch effect and sound
       
      - Dramatically improved performance
       
      ----------------------------------------------------------------------------------
       
      Known issues:
       
      - Due to game engine limitations mobile SAM batteries can not move with other ground units
      and thus offensive ground forces will be exposed to enemy air attacks.
       
      - Fire control radar can guide only one missile against a single target. Real SA-6 system
      could guide two missiles against a single target.
       
      - Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time.
       
      ----------------------------------------------------------------------------------
       
      REQUIREMENTS:
       
      You must have installed any SF2 title which will feature the stock SA-6 system.
      I think that SF2, SF2E and SF2I have it.
       
      ------------------------------------------------------------------------------------
       
      As always open readme.txt first to see installation instructions and credits.
       
      Lot of research and hard work was made to make this SAM as realistic as possible.
       
      Enjoy as much as you can this SAM and leave comments with your in-game experience
      in the support topic!

      501 downloads

         (10 reviews)

      7 comments

      Updated

    5. Unified Effects Pack 1.0

      Unified Effects Pack
       
      For Strike Fighters Series 2
       
      version 1.0
      26 FEB 2011
       
       
      This effects pack is a compilation of many effects I did over the years for Strike Fighters and First Eagles series of flight simulators by Thirdwire.
       
      Build around "Desert Storm FX Pack beta" released in early 2009, this pack replaces most of the stock effects with new ones, most of them volumeric or "3D" in appearance. Also used are few reworked/tuned down effects from my "Hollywood Explosions" mod, aswell as several never before relased ones.

      3,449 downloads

         (9 reviews)

      7 comments

      Submitted

    6. SA-2 Guideline pack for Strike Fighters2

      SA-2 Guideline pack for Strike Fighters2
       
      This pack is intended as a replacement for the default SA-2 SAM system used in Strike Fighters 2
       
      Inside there are updated Fan Song radars and launcher data files.
      Plus all new models of 4 missile variants:
       
      11DU Dvina (2 skin variation)
      15D Volkhov (with nuke or conventional warhead)
      20D Volkhov
      5Ya23 Volkhov
       
      -------------------------------------------------------------------------------------------------------------------
       
      Installation:
       
      Simply copy all the files in the respective directory of your game folder.
      C\Programm Files\ThirdWire\StrikeFighters
       
      Then open your SOUNDLIST.INI file inside the Flight folder and add these lines:
       
      (REPLACE THE XXX WITH THE SEQUENTIAL NUMBER)
      SoundFileXXX=Nuclear
      SoundFileXXX=S-125
       
      And add these to the bottom
       
      [Nuclear]
      Priority=HIGH
      3DSound=TRUE
      DopplerEffect=TRUE
      NumBuffers=2
      MaxDist=30000.000000
      MinDist=500.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      [s-125]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=TRUE
      NumBuffers=4
      MaxDist=6000.000000
      MinDist=100.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      -------------------------------------------------------------------------------------------------------------------
       
      Credits:
       
      Thirdwire: Default launchers, radars and the sim itself!
       
      3D model, Texture, Data, Effects and Sounds: Spillone104
       
      Nuke effects: Lexx_Luthor
       
      Beta testers : Flogger23
      -------------------------------------------------------------------------------------------------------------------
       
      Legal stuff:
       
      This mod is freeware. Commercial use is not allowed.
       
      ------------------------------------------------------------------------------------------------------------------
       
       
      Enjoy and good flight. :)
       
      December 2012
       
      Spillone104

      458 downloads

         (9 reviews)

      1 comment

      Submitted

    7. SA-3 Goa / S-125 Neva SAM Pack

      SF2 SA-3 Goa / S-125 Neva SAM Pack 1.0
       
      ------------------------------------------------------------------------------
       
      The S-125 Neva / SA-3 Goa Surface to Air Missile system was developed to supplement
      the S-75 Dvina / SA-2 Guideline in Soviet and Warsaw Pact service. The SA-2 Guideline
      was designed to provide medium to high altitude air defence coverage, primarily against
      bomber aircraft. As such it was not well suited to the engagement of low flying targets,
      especially fighter aircraft and cruise missiles. The SA-3 has shorter effective range and
      lower engagement altitude than its predecessor and also flies slower but due to its two-stage
      design it is more effective against more maneuverable targets. It is also able to engage
      lower flying targets and being more modern it is much more resistant to ECM than the SA-2.
       
      The system was widely exported and has been used in a number of conflicts, most notably:
       
      War of Attrition
      Yom Kippur War
      South African Border War
      Iran - Iraq War
      Lebanon War
      Gulf War
      Kosovo War
       
      ------------------------------------------------------------------------------
       
      This is the first version of the complete system pack. The following variants are featured:
       
      S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
       
      Volna (SA-N-1A, 1963) - The first naval variant. Available only for SF2NA.
       
      Volna-M (SA-N-1B, 1967) - Improved naval variant. Available only for SF2NA.
       
      S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant
      improvements over the first variant. Widely exported.
       
      Volna-P (SA-N-1B+, 1974) - Further modernization. Available only for SF2NA.
       
      S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators
      received this modernization in the '80s.
       
      Volna-N (SA-N-1C, 1980) - Final modification. Available only for SF2NA.
       
      S-125-2M Pechora-2M (2006) - Modern upgrade which included anti-stealth
      capability, improved performance against heavy jamming and new missiles with
      extended range.
       

      * Since the early 2000s a number of manufacturers have built upgraded versions of the
      system to make it more attractive to operators which used the cold war versions.
      These upgraded versions have different characteristics in terms of mobility, jamming
      resistance, missile range etc and thus for simplicity reasons only one "basic" upgraded
      version (Pechora-2M) is included.
       
      --------------------------------------------------------------------------------
       
      New features:
       
      - Fire control radars have been set to their instrumented ranges
       
      - PRV-11 Side Net radar was added to offer early warning detection. Originally PRV-11
      was a height finder radar but since we lack Low Blow, Flat Face is being used as the
      fire control radar and Side Net as early warning radar
       
      - Launchers can perform 360 degree rotation and now all battery launchers can point
      at the target
       
      - More realistic missile ballistics
       
      - Fuze distances were increased and thus a hit is not a guaranteed kill
       
      - New launch effect and sound
       
      - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic
      type of guidance for SA-3 requires target tracking in azimuth, elevation and range and
      when launched, the missile flies to a pre-calculated impact point, receiving signals from
      the fire control radar. This type is similar to Semi Active Radar Homing
       
      - Dramatically improved performance especially in low altitude
       
      ----------------------------------------------------------------------------------
       
      Things that need to be done:
       
      - High resolution missile skins
       
      - Low Blow model so that we can use the original SA-3 radar instead of Flatface
       
      ----------------------------------------------------------------------------------
       
      Known issues:
       
      - Fire control radar can guide only one missile against a single target. Real SA-3 system
      could guide two missiles against a single target.
       
      - Fire control radar of Pechora-2M can track only one target during each engagement.
      Real Pechora-2M fire control radar could track and engage two targets at the same time.
       
      - Due to game engine limitations concerning the structure of enemy SAM sites,
      each SA-3 site will appear with 6 launchers. Real system had 4 launchers.
       
      - Missiles can fly longer at low altitudes as they tend to reach the missile duration time.
       
      -----------------------------------------------------------------------------------
       
      REQUIREMENTS:
       
      You must have installed SF2 North Atlantic to use the stock missile model otherwise
      you need to use the 3rd party models (included here).
       
      -----------------------------------------------------------------------------------
       
      As always open readme.txt first to see installation instructions and credits.
       
      Lot of research and hard work was made to make this SAM as realistic as possible.
       
      Enjoy as much as you can this SAM and leave comments with your in-game experience
      in the support topic!

      485 downloads

         (9 reviews)

      5 comments

      Updated

    8. Modern Soviet pilot ZSH-7

      This is a modern Soviet pilot ZSH-7 looks built into the hull, classic SU-27 & Mig 29, I hope you enjoy it
       
      how to install it: replace the name in the ini data of his plane
      PilotModelName = xxxxxxxxx by PilotModelName = zsh-7 \ zsh-7
      instalela carpeta zsh-7 dentro de su carpeta mod
       
      this model is free and this
      distrubution prohibited for commercial purposes
       
       
       
      este es un piloto moderno sovietico ZSH-7 con mira incorporada en el casco, clasico de los SU-27 & MIG 29, espero que lo disfruten
       
      como instalarlo: remplazar el nombre en el data ini de su avion
      PilotModelName=xxxxxxxxx por PilotModelName=ZSh-7\ZSh-7
      zsh-7 install folder inside your mod folder
       
      este modelo es gratuito y esta
      prohibida su distrubucion con fines comerciales
       
      3d:ALEDUCAT
      skin: TORNO
      BANIDOSTEAM.

      209 downloads

         (8 reviews)

      0 comments

      Submitted

    9. UPDATED NATIONS LIST

      This is an updated NATIONS list.
       
      I included as much nations and services as I could.
       
      I disactivated the active dates, so no more planes with <none> air force as it was happening when the service dates are before the active date.
       
      I modified also the 'PilotTrainingStandard' for some nations.
       
      Examples:
       
      Now the SOVIET is 'excellent' as it should have been in the first place.
       
      AFRES, ANG and USArmy are 'normal', not 'excellent'.
       
      This is a tough decision to make, because the pilot training standard improved or deteriorated during the course of time.
       
      So people should adjust it according to the expansion pack/campaign that they are using.
       
      Examples:
       
      Russia should be POOR in the 1990s, NORMAL in the 2000s and EXCELLENT in the 2010s.
       
      Iran should be POOR until around 2000, afterwards NORMAL.
       
      Iraq should be NORMAL until 1992, afterwards POOR.
       
      Also, I forgot to mention, all speech files have been adjusted for the speech pack, sometimes not exactly accurate e.g.
       
      Switzerland uses German and Bulgaria Russian, but surely more appropriate than USAF speech!
       
      Enjoy.
       
      v1.1 changes
       
      - Mercenary Alignment modified to MERCENARY and Pilot Training Standard modified from EXCELLENT to NORMAL.
       
      - South Korea Pilot Training Standard modified from POOR to NORMAL.
      However, if you intend to fly a Korean War period campaign for 1950 ONLY, modify it back to POOR.
       
      - Duplicate entry of United States Army Aviation deleted.
       
      - Iceland is added as a nation, useful for SF2NA campaigns.
       
      - Russian Navy name changed to its Russian one.
       
      v1.1a changes
       
      - The Iraqi 'PilotTrainingStandard' changed from 'normal' to 'poor'.
       
      - Turkish speech is back to USAF speech by request of Emre.
       
      v1.2 changes
       
      - Added the Vietnam People's Air Force of wazalo68
       
      - Added the United States Coast Guard of Sheriff001

      308 downloads

         (8 reviews)

      13 comments

      Updated

    10. SF2 Tanks Pack

      ------------------------------------------
      SF2 Tanks Pack
      --------------------------------------------
       
      This package collects updated versions of most Tanks, APCs, IFVs, and Scout Vehicles that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
       
      - added new skins (Green or Tan) to objects that lacked one or the other
       
      - implemented numerous tweaks to guns and weapons to standardize data and improve performance
       
      - tweaked gun data to standardize data, implement new effects, & improve performance
       
      - tweaked other vehicle performance aspects to standardize data & fix minor issues
       
      Please review the following section for notes on what's included in this package and how to install the various components.
       
       
      ~~~~~~~~~~~~~~~~
      Package Contents
      ~~~~~~~~~~~~~~~~
       
      In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
       
      - BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
       
      - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
       
      NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
       
      http://thirdwire.com/downloads_tools.htm
       
      * * *
       
      You will also find the following directories, which include the main installation files:
       
      \EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder.
       
      \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
       
      \OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder.
       
      \OBJECTS\DECALS: decals for the Leopard 2A6 tank; to be placed in \Objects\Decals in your Mods folder.
       
      \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_TME: "Red" and "Blue" Tanks, APCs, IFVs, and Scout Cars intended for use in Middle Eastern terrains (such as the IsraelME terrain in "SF2 Israel"); to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects.
       
      \OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder.
       
      \OBJECTS\WEAPONS: anti-tank missiles for several APCs & IFVs; to be placed in \Objects\Weapons in your Mods Folder.
       
      NOTE: if you need assistance installing these items, please consult the Knowledge Base at CombatAce.com:
       
      KB for SF2
      http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
       
      KB for SF1
      http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
       
       
      ~~~~~~~~~~~~~~~~~~~~~
      Credits
      ~~~~~~~~~~~~~~~~~~~~~
       
      Pasko ........................................."SAMs and Vehicles Pack: Euro & Desert"
      Kesselbrut ...................................."US Armor Pack"
      SFP1Ace ......................................."Alternative ArmorPack"
      Gepard ........................................"Tiran Pack"
      Gepard ........................................"WOI Panzer Pack"
      Geo............................................"WWII Ground Object Pack"
      Kesselbrut .................................... LVTP-7, Scorpion, Panhard, M1 Abrams
      Gepard ........................................ T-64s, Tirans
      Florian ....................................... Leopard2A6
      Gerald14 & Kesselbrut ......................... M3A1 Bradley
      BANIDOS TEAM .................................. BTR-60
      Razvan Stanciu & EricJ ........................ BTR-80
      SUICIDAL-ART .................................. Stryker ACV, M113-A2_EA
      Grumpapotamus ................................. LynxAPC, M113 UN skin
      BPAo, Fubar512, 331KillerBee .................. T-80BV
      BANIDOS TEAM .................................. Churchill Tank
      SUICIDAL & Zonda .............................. SK-105
      SUICIDAL & Torno .............................. TAM
      101tfs ........................................ Type-99/ZTZ-99
      Stefano ....................................... M-47 Patton tank, Ariete, VCC-1, AMX-30, AMX-30B2
      Wrench ........................................ M-59 (based on M-113)
      Geo ........................................... Sherman_E8, M3, M3GMC, M8, M24, M36
      rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm, T-10A/M, T-34-85, Comet, BMP-1, BRDM-2, BRDM-3, ASU-85, Su-122, Comet, IDF Super Shermans
      Pasko ......................................... BTR-60, Type-59, Type-62, Type-63, Type-69, AMX-13, Su-85, Su-100, T-34, BRDM-2, M-41
      Gabilon ....................................... Leopard 1A4/1A5/2A4/AS1, Merkava
      Pasko & Kesselbrut ............................ M60A3
      SFP1Ace ....................................... Chieftains (based on TW Centurions)
      Unknown Author ................................ CrusaderII, Daimler, PZKW_IVA
      ThirdWire ..................................... Centurions, Leopards, M48A2/3, M60A1, M113, BRDM, BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A, T-34-85, M50_Sherman, M51_Sherman
      SUICIDAL ...................................... New Destroyed Tank LODs
       
      If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
       
       
      ---------------
      eburger68
      28 August 2012

      1,685 downloads

         (7 reviews)

      4 comments

      Updated

    11. F-16 DATA & LOADOUT update

      I reworked the Data and loadout inis in the following versions of the F-16:
       
      F-16A_B15_ADF
      F-16A_B15_ADF_AMI
      F-16A_Blk1
      F-16A_Blk10_Baf
      F-16A_Blk10-EAF < NEW for v2.0
      F-16A_Blk10-IDF < NEW for v2.0
      F-16A_Blk10-NDC
      F-16A_Blk15_Baf
      F-16A_Blk15-NDC
      F-16A_Blk15OCU_Baf
      F-16A_Netz_87 < NEW for v2.0
      F-16AM_bel
      F-16AM_den
      F-16AM_net
      F-16AM_nor
      F-16AM_ROCAF
      F-16B_Blk15-NDC < NEW for v2.0
      F-16B_Netz_87 < NEW for v2.0
      F-16BM_bel
      F-16C_B25
      F-16C_B25_TB
      F-16C_B30
      F-16C_B30_agr
      F-16C_B30_CUPID
      F-16C_B30_gk
      F-16C_B30_tur
      F-16C_B32
      F-16C_B32_agr
      F-16C_B32_CUPID
      F-16C_B40
      F-16C_B40_egy < Now COMPLETE plane
      F-16C_B40_tur
      F-16C_B42
      F-16C_B50
      F-16C_B50_gk
      F-16C_B50_tur
      F-16C_B50+_tur
      F-16C_B52
      F-16C_B52+_egy < Now COMPLETE plane
      F-16C_B52+_gk
      F-16C_B52+_pol
      F-16C_Barak
      F-16C_BarakII
      F-16CM_B40
      F-16CM_B42
      F-16CM_B50
      F-16CM_B52
      F-16D_B30 < Now COMPLETE plane
      F-16D_B30_agr < Now COMPLETE plane
      F-16D_B30_gk < Now COMPLETE plane
      F-16D_B50+_tur
      F-16D_B52+_egy < Now COMPLETE plane
      F-16D_B52+_gk
      F-16D_B52+_pol
      F-16D_Barak
      F-16D_Brakeet
      F-16I_Sufa
      F-16N
      KF-16C_B32
      KF-16C_B52
       
      So the FM is finally corrected, the empty weights are now correct, as well as many minor other changes in order to make ir more realistic.
       
      Don't be fooled, I did A LOT of research and a lot of BETA testing. When I had no definite data, I calculated, so some data are estimations.
       
      For proving my point, I include a 4vs4 mission, Turkish F-16D Block 50+ (the heaviest Viper in service) against USAF aggressors.
       
      Why v0.9? There are some planes missing. These are TW planes, as well as israeli -A models, egyptian, jordanian, UAE, thai, indonesian & singaporian planes.
       
      EDIT:
       
      As it turned out, these should be released in a vol.2
       
      Requests:
       
      I hope someone would make hi-res skins for all these nations mentioned above as well for the early -A models of the four european nations.
       
      Also a proper lod for the taiwanese block 20.
       

      Logfile changes
       
      -------
       
      v1.0
       
      - Added the fabulous F-16A ADF AMI of dtmdragon, deleted the old F-16A AMI
       
      - The mission now is on more even terms, both F-16s have now the same loadout.
       
      -------
       
      v2.0
       
      - Added the following planes
       
      F-16A_Blk10-EAF
      F-16A_Blk10-IDF
      F-16A_Netz_87
      F-16B_Blk15-NDC
      F-16B_Netz_87
       
      - Now these planes are complete
       
      F-16C_B40_egy
      F-16C_B52+_egy
      F-16D_B30
      F-16D_B30_agr
      F-16D_B30_gk
      F-16D_B52+_egy
       
      The Egyptian block 40 is based on the Turkish one, the block 52+ on the Polish.
       
      - Reworked DATA.INI for ALL planes. Mostly, but not only, reworked engine and weight data.
       
      - Four new missions are added. F-16 vs F-16, these missions are indeed very exciting.
       
      Known issues: The F-16D block 30 skins should be tweaked a bit to represent a 100% proper -D block 30 skin.
       
      CREDITS:
       
      Effects/Sounds/LODS/Skins - Dave/The Viper Team
       
      F110 effects only - Fast Cargo < The new, proper F110 effects possibly again by Fast Cargo. If not, please verify.
       
      The egyptian skin - mohand777
       
      The F110 engine sound, I was not able to trace. Pls PM for any feedback to give proper credit.
       

      A v3.0 will come up, but not anytime soon that will include the above mentioned "jordanian, UAE, thai, indonesian & singaporian planes", hopefully even more than that.
       
      ------
       
      Request: MORE Hi-rez skins!!!!

      472 downloads

         (7 reviews)

      17 comments

      Updated

    12. Realistic AAA (ex Realistic AAA Sounds)

      This mod improves AAA effectiveness for stock and 3rd party objects plus the addition of new tracers and sounds!
       
      Package includes sounds for the following Ground Objects:
       
      HS.820/HS.831
      Oerlikon/Gepard
      Rh-202
      ZPU-2
      ZPU-4
      ZU-23-2
      ZSU-23-4
       
      Check Read me file for installation instructions.
       
      --------------------------------------------------------------------------------
       
      ATTENTION !!!
       
      This is not a new version, it was moved here in its correct section because previously was located in Sounds. If you have already downloaded the initial version (v1.0) no reason to download again, its the same mod. We will soon have the 1.1 version.

      716 downloads

         (7 reviews)

      2 comments

      Updated

    13. Ural-375 Trucks For SF2 Series

      31 Dec 2011
       
      Version 1.02
       
      Converted MAX to LOD by Suicide and Spectre8750
      Additional Model and Skin Fixes by Spectre8750
      Original Model by unknown
       
      Supplied:
      U375_ZPU-2 Bed mounted ZPU-2 Gun
      Ural-375D Covered Bed version and
      Ural-375D-C Crates Loaded
      Ural-375D-U Open Bed
      Ural375wT with Troops
       
      -------------------------------------------------------------------------------------------------------------
      Updated 31 Dec 2011:
      Fixed Vehicle not showing up on Missions. Thanks to Crusader.
       
      Updated 30 Oct 2010:
      Added Tan Skins
      Added Low Poly Distance file for each Truck
       
      Fixed spelling Error
      Thanks christian59 and Wrench
      -------------------------------------------------------------------------------------------------------------
       
      Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979
      Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was
      Very similar. Main noticeable difference being the front Grill.
       
      Varieties
      The Ural-375D came in a variety of forms:
       
      Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop.
      Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2'
      Ural-375D Most produced 375.
      Ural-375S was a tractor-trailer truck with framework shortened to 5.3'.
       
      Specification
      The Ural-375D has the same equipment as the GAZ-66 and ZIL-131.
      Hood design, 3 seats cab.
      Payload: 9,920 lb (plus trailer: 22,050 lb)
      Full weight: (off road - 11,020 lb),
      Loading height: 4'7.9"
      Suspension: solid axles, leaf springs, rear wheels at balance-cart.
      Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine.
      Gearbox: 5x2 steps,
      Max. Speed 47 mph (76 km/h).
      Brakes: drums, with pneumatic control.
      Stopping distance from 20 mph (32 km/h) - 36'.
      Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m)
      Maneuverability: turning circle 69',
      Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg).
      Tires: 14-20", pressure 0.3-2 p.s.i. (controlled).
      Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle).
      -------------------------------------------------------------------------------------------------------------
       
      Install:
      Drop Sounds in the Sounds Dir.
      Drop the GroundObject contents in the GroundObject Dir.
       
      Drop the files in the Skins Folder into each Truck Folder.
      This was done to save space for the release.
       
      And add these entries to the ???Types.INI in the Terrain
      Of your choice and change TargetTypexxx sequence respectively:
       
      [TargetTypexxx]
      Name=Ural-375D
      FullName=Ural-375D Truck
      TargetType=TRANSPORT
      ActiveYear=1964
      TargetValue=50
      UseGroundObject=TRUE
      GroundObjectType=Ural-375D
      RepairRate=0.555
      StartDetectChance=50
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=30
      MaxVisibleDist=20000.0
      DestroyedEffect=VehicleFireEffect
      SecondaryEffect=MediumExplosionEffect
      SecondaryChance=50
       
      [TargetTypexxx]
      Name=Ural-375D-U
      FullName=Ural-375D UC Truck
      TargetType=TRANSPORT
      ActiveYear=1964
      TargetValue=50
      UseGroundObject=TRUE
      GroundObjectType=Ural-375D-U
      RepairRate=0.555
      StartDetectChance=50
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=30
      MaxVisibleDist=20000.0
      DestroyedEffect=VehicleFireEffect
      SecondaryEffect=MediumExplosionEffect
      SecondaryChance=50
       
      [TargetTypexxx]
      Name=Ural-375D-C
      FullName=Ural-375D W/Cargo Truck
      TargetType=TRANSPORT
      ActiveYear=1964
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=Ural-375D-C
      RepairRate=0.555
      StartDetectChance=50
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=30
      MaxVisibleDist=20000.0
      DestroyedEffect=VehicleFireEffect
      SecondaryEffect=MediumExplosionEffect
      SecondaryChance=50
       
      [TargetTypexxx]
      Name=Ural375wT
      FullName=Ural-375D w/Troops Truck
      TargetType=TRANSPORT
      ActiveYear=1964
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=Ural375wT
      RepairRate=0.555
      StartDetectChance=50
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=30
      MaxVisibleDist=20000.0
      DestroyedEffect=VehicleFireEffect
      SecondaryEffect=MediumExplosionEffect
      SecondaryChance=50
       
      [TargetTypexxx]
      Name=U375_ZPU-2
      FullName=U375 ZPU-2 AAA
      TargetType=AAA
      ActiveYear=1964
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=U375_ZPU-2
      RepairRate=0.155
      StartDetectChance=80
      StartIdentifiedChance=80
      IncreaseDetectChanceKey=20
      MaxVisibleDist=20000.0
      DestroyedEffect=VehicleFireEffect
      SecondaryEffect=MediumExplosionEffect
      SecondaryChance=50
       
      Happy New Year
      Spectre8750

      729 downloads

         (6 reviews)

      0 comments

      Updated

    14. RSS SA-2 Guideline Pack Beta 0.41

      RED SIDE STANDARD SA-2 Guideline Pack 0.41 Beta
      ============================================
       
      This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
      About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
       
      Introduction:
      -------------
      To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
      Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
      We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
      Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
       
      Contents:
      ---------
      - The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
      - Weapon (and folder) names use common standard for convenience, clarity and simplified looks
      - Most objects use the stock TW 3D models
       
      Important changes:
      ------------------
      - All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
      - All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
      - Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
      - Missile Turn G and Seeker FOV has been toned down to (almost) real life data. It gives a chance to "Dance of Death" - outmaneuvering the missile in early planes. AI however will be still toast, though.
      - Now all missiles have new 3D models and new skins, thanks to Spillone104
      Credits:
      --------
      Ground objects: TW
      SA-2 missile family: Spillone104
      In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
       
      Work in progress:
      --------
      New Fan Song 3D models (with correct size and antenna types)
      Various auxiliary vans or SAM site contruction
      New Search/Height inding radar 3D models associated with the sites on regimental level
      Experimental complete SAM site objects for terrains
       
      Sources:
      --------
      - pvo.guns.ru
      - ru.wikipedia.org
      - www.airwar.ru
      - various forums
       
      - ZRK S-75M Uchebnik (Russian field training manual)
      - SA-2 Guideline (Osprey)
      - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
      - Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
      - Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
       
      Special thanks to the author of SAM Simulator for his help and for creating his program.
      https://sites.google...ulator1972/home

      342 downloads

         (6 reviews)

      5 comments

      Submitted

    15. Aerodynamically Limited MiG-17s v1.1

      Aerodynamically Limited MiG-17s v1.1
      =================
      Description:
      This is a mod which limits the maneuverability of the stock ThirdWire MiG-17, -17F and -17PF at high subsonic speeds, especially above .8M.  It has long been published that the MiG-17's lack of hydraulically boosted controls prevented the pilot from turning much harder than 2-2.5g as the aircraft got beyond 400 knots (especially by 450).  The stock TW MiG-17s, however, have in excess of 10g authority at the mid-to-high 400s of knots, and this is one of the reasons they are commonly called "UFOs" - they can out-turn almost any fighter anywhere in the envelope.
      This mod adjusts both the lift coefficient and the aerodynamic pitch dampening coefficient to reduce the MiG-17's ability to pull high-g turns at airspeeds exceeding .8 Mach.  This provides the player with the ability to utilize real-world speed tactics employed by F-4, F-8 and other aircrews against the MiG-17.  Keep the fight fast, and you can now out-turn the FRESCO.  
      This mod does NOT adjust the lower-speed performance of the FRESCO.  As such, if you try to get into the phonebooth and burn away your energy, expect the same results as before.  If you choose to fly the MiG-17 with this FM modification, it adds a degree of challenge and realism in that just like the AI, you won't be able to load a 12g turn at 500knots anymore, and will have to pay attention to airspeed.  The speedbreak is your friend!  I personally had no problem dogfighting with the FM, but it did require better energy management in that it requires you to keep the aircraft neither too slow, nor too fast.
      V1.1 (23 Nov 17) has also changed the engine response time for the MiG-17's VK-1F engine.  It is reported in Red Eagles that the engine took approximately 15 seconds (p.112) to go from idle to full military power.  Most engines from the 50s and 60s had slow response times (e.g., the TF-30 taking approximately 8 seconds to go from idle to military and another 4 to stage up to Zone 5), and this required a bit of thinking and tactics to work around.  "Jose" Oberle (Lt Col, Ret) explained that the engine worked well enough if kept above 80 percent power, but pulling back to idle, then pushing back towards military power "took forever" (Ibid.), and that the easiest way to handle decelerating was to keep the engine at 80 percent and deploy the speed brakes.  The AI isn't harshly impacted by this limitation, but a player using this data.ini will have to consider this limitation.  If, as a player, you do not want to deal with the slower engine response, the original entry is simply commented out, and can be restored by editing the .ini.
      =================
      Whats in it:
      There are three data.inis contained in this mod.  One for the baseline MiG-17, one for the MiG-17F and one for the MiG-17PF.  This mod adjusts the ThirdWire MiG-17s and will work with any version of StrikeFighters 2, including merged and single installs.
      =================
      Installation:
      1.  Unzip the contents of the "Aero_Limited_MiG-17sV11.7z" file into a folder
      2.  Open the folder.  Copy the contents of the folder (MiG-17, -17F, and -17PF folders) into your SF2 mod folder's Objects\Aircraft folder, allowing all files to overwrite.
      3.  The Data.ini files should already be read only, but if not, set them to read only so the game does not re-write or over-write the data file with the game's original files upon booting up (this happens sometimes when a mod changes a core game file).
      4. Go fly!
      =================
      Credits:
      FM: ThirdWire
      Mod: Caesar
      =================
      Some open-source examples of airspeed and engine limitations of the MiG-17:
      From "Scream of Eagles," "Tooter" Teague (who flew one of the captured MiG-17's) put it that: "We found out very quickly that the MiG ['17] goes out of control at 450 knots...He [the '17] locks up at about 425 and he goes absolutely left wing down...his wing warps...so if he goes 500 knots he's out of control  He's in a left wing roll an can't do anything about it.  So just do 500 knots and it becomes only a question of eyes.  Keeping sight and keeping fast." (p. 138).  
      From "Red Eagles": "We had to teach them that if they could - as a defender in an American airplane - get the MiG-17 into the 450-knot regime, and then start to turn, then the MiG pilot would have to overcome this huge aerodynamic load on the tail without any hydraulic assistance.  He may have had the potential to pull 7Gs, but he could probably pull no more than 2Gs because he simply didn't have the physical strength to overcome the loads on the tail." (p.132)  
      From "Duke" Cunningham (in "Dogfights): [the MiGs are travelling fast.  Cunningham knows the MiG, lacking hydraulic controls like the F-4, is hard to turn.] "So I looked at him and said 'nope, can't do it,' so I broke into him and he overshot right down below me."
      [Engine] From "Red Eagles, New Edition": The VK-1F was slow to respond to movements of the throttle, and it took in the region of 15 seconds for it to go from idle thrust to "military" thrust power setting (the maximum non-afterburning thrust available).  Oberle observed: "This slow engine response was a characteristic of the old engines.  If you kept the power up above 80 percent you had pretty good engine response, but if you ever pulled it back to idle and then pushed the power up to accelerate, it would take forever for the engine to spool back up to the 80 percent rangewhere you finally started getting power." (p.112)

      411 downloads

         (6 reviews)

      3 comments

      Updated

    16. Cold East Ground Objects Bonanza Vol.1

      The first part of Cold East Ground Objects Bonanza mods for the SF2 series game.
      First of all. This is not entirely a 'Plug and Play' mod.
      Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. 
      In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game.
      Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. 
      All objects have destroyed models added.
      Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. 
      I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.
      5 new weapons for some of the objects. 
      9M14M, 9M14P, 9M111, 9M113, 9M114
      Part one contains mostly tanks, APCs, IFVs, SPAAG, and some support armored objects.
      All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
      Userlist ini files are just there but they might need editing for your own use.
      Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.
      Inside
      2S1 Gvozdika - one set for Transport role only and two as artillery - to be placed via targets.ini
      BMP-1
      BMP-1P + 9K113 Konkurs (9M113 Gaboy missile)
      BMP-2  + 9K113 Konkurs (9M113 Gaboy missile)
      BRDM-2
      BTR-50PK
      BTR-60PB
      BTR-60R-145BM radio and command vehicle
      9K14M Malyutka-M 9P122 on BRDM-2 chassis (9M14M missile)
      9K14P Malyutka-P 9P133 on BRDM-2 chassis (9M14P missile)
      9K113 Konkurs 9P148 on BRDM-2 chassis (9M113 Gaboy missile)
      9K113/111 Konkurs 9P148 on BRDM-2 chassis (2x 9M111 Fagot + 3x 9M113 Gaboy)
      9K114 Shturm-S 9P149 on MT-LB chassis (9M114 Kokon missile)
      MT-LB
      MT-LB SNAR-10 Leopard artillery radar
      MT-LBu 1V14 artillery command and recon vehicle
      MT-LBu 9S80 (PPRU-1) air defense command vehicle
      MTU-55 bridge layer
      OT-62B
      OT-64A
      PT-76
      T-54
      T-55 obr59
      T-55 obr71
      T-55AM
      T-55AM2 (Czechoslovakia production)
      T-55AMV
      T-62 obr61
      T-62 obr72
      T-62M
      T-62MV
      T-72 Ural
      T-72 Ural-1
      T-72A
      T-72M
      T-72M1
      ZSU-23-4V
      ZSU-23-4V1
      ZSU-23-4M
      ZSU-57-2
      Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format.
       
      Do not blindly copy-paste files.
      Pick a mod, make a backup if needed - test the file - decide - to keep it or not. 
       
      Just in case - enjoy.
      Jarek.
       
      questions - suggestions - go to the designated area here 
       
       

      388 downloads

         (6 reviews)

      4 comments

      Updated

    17. World Pilots Skins (SF-2)

      World pilots(SF2):
      These are 2 years of pilots skinning acted as filling some existing gaps with some Nations or specific era pilots.
      Inside you'll find many,many easter eggs!
      I will say thanks to Diego to show me the way to go for them.
      You can find many MODern Diego's pilots fixed,anyone notice that the MBU-12 mike boom was under the hose????
      Now is in its proper position and resized.
       
      LIST:
       
      -3 F-16 usaf series 80/present with both MBU-5 and 12 masks
       
      -4 MODERN USN pilots from 90 to present
       
      -GUENEAU WEARING PILOTS:
      2 French (Ulmer mask)
      1 German (MBU-5)
       
      -1 JASSDF Pilot with proper helmet and mask
       
      -1 Italian/German HGU-55G pilot
       
      -1 Korean,NVA,VVS,EASTERN early mig pilot (leather helmet)
       
      -1 USN early 60's pilot (Golden helmet)
       
      -1 NF-104 Pilot
       
      -1 F-35 (NVG) pilot
       
      -1 U-2 pilot
       
      - Iraqui Mig-25 pilot for ODS
       
       
      CREDITS to:
       
      DIEGO LOZANO
       
      PETE"PAPPY"FEDERICO
       
      AMOKFLOO
       
      PASKO
       
      PUREBLUE
       
      and me
       
      Cheers!
       
      Enjoy Em!
       
      X

      832 downloads

         (5 reviews)

      2 comments

      Submitted

    18. SF2 AAA Pack (Redux)

      --------------------------------------------
      SF2 AAA Pack
      --------------------------------------------
       
      This package is an update to the mod of the same name previously released by Malibu43. It collects updated versions of most flak guns and AAA that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
       
      - added new skins (Green or Tan) to objects that lacked one or the other
       
      - added missing Freq data to some fire control radars
       
      - implemented numerous tweaks to guns and radars to standardize data and improve performance
       
      - tweaked gun data to standardize data, implement new effects, & improve performance
       
      - added RadarFamily data w/ associated TEWs entries and TGAs
       
      Please review the following section for notes on what's included in this package and how to install the various components.
       
       
      ~~~~~~~~~~~~~~~~
      Package Contents
      ~~~~~~~~~~~~~~~~
       
      In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
       
      - BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
       
      - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
       
      - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
       
      NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
       
      http://thirdwire.com/downloads_tools.htm
       
      * * *
       
      You will also find the following directories, which include the main installation files:
       
      \EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder.
       
      \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
       
      \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
       
      \OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects.
       
      \OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder.
       
      NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
       
      KB for SF2
      http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
       
      KB for SF1
      http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
       
       
      ~~~~~~~~~~~~~~~~~~~~~
      Credits
      ~~~~~~~~~~~~~~~~~~~~~
       
      This mod package collects a large number of AAA guns and radars previously released at CombatAce.com in various packs or standalone mods:
       
      Pasko ............................. "SAMs and Vehicles Pack: Euro & Desert"
      Nicholas Bell ..................... "WOE 1950's AAA Mod"
      Gerald14 .......................... "Russian Defence/ZSU-23-4 Pack"
      Monty CZ .......................... "SF2 WWII Flak Pack"
      Geo................................ "WWII Ground Object Pack"
      Pasko & Nicholas Bell ............. S-60, KS-30, KS-19P, ZPU-4, M-42
      Nicholas Bell ..................... Bofors L60/L70
      rebel ryder & Nicholas Bell........ M1939 flak guns
      Kesselbrut ........................ ZPU-1, OerlikonAAA, Skyguard, RH202, Zil-157_ZPU-1, US/UK_Cal50
      SUICIDAL-ART ...................... Bofors L60 AAA
      Geo ............................... 20mmAAA & M16_Quad
      Monty CZ .......................... HS-820 & HS-831
      ODS Team .......................... Firecan radar
      BANIDOS Team ...................... M167 VADS
      Gabilon ........................... Gepard
      Old Diego ......................... 51CalPit
      rebel ryder ....................... NV DShK
      EricJ ............................. Arab_DShK
      Wrench & 3rdWire .................. M-51 Skysweeper (based on KS-19)
      Unknown author .................... 37InchAA, 37InchEmplaced, TommyFlak37
      Pasko & Nicholas Bell ............. US_90mmAA (based on KS-19P)
      Spectre8750 ....................... GAZ-66_ZPU23
      Fubar512 .......................... ZSU-23 AAA tweaks
      ThirdWire ......................... BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23, ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163
       
      If we have neglected to credit anyone whose work is included in this package, please let us know and we will correct this list of credits ASAP.
       
       
      ---------------
      malibu43 &
      eburger68
      18 August 2012

      1,366 downloads

         (5 reviews)

      2 comments

      Updated

    19. Improved Wingtip Vortex v1.0.rar

      Improved Wingtip Vortex Effect pack Version 1.0 by Eagle114th
       
      The purpose of this add-on effect mod is to improve the graphic of wingtip vortex in Strike Fighter 2. I have noticed that wingtip vortex, by default, looks bit unrealistic. So I have decided to improve these, inspired by modders from Combat Ace community, especially by Wrench and Stary. I am very thankful for this wonderful community and I am more than proud to be part of Combat Ace commmunity sharing my hobbies within Strike Fighter 2. I truly hope that you enjoy my improved wingtip vortex effect package, you can post feedback/suggestion for improving my effect pack at this link:
       
      http://combatace.com/topic/75798-wip-improved-wing-tip-vortices-updated-11-18-12/#entry601081
       
      ----------------------------------------------------------------------------------------
       
      INSTALL INSTRUCTION:
       
      1) MAKE SURE YOU back up your EFFECT folder!
       
      2) Extract this file using winrar or 7zip tools and you will see a folder called "Improved Wingtip Vortex v1.0"
       
      3) There are two folders with types of wingtip vortex:
       
      - Straight trails Version = new wingtip vortex effect with straight trails
      - Shakey trails Version = new wingtip vortex effect with shakey trails
       
      You can only pick ONE of these two folders, you can't have both at the same time. You can try one of these two version first. Then try other and see which one you like the best. However, inside these folder you will see "Effect" folder, drop them in your strike fighter 2 mod folder and overwrite when asked.
       
      4) ENJOY!
       
      ----------------------------------------------------------------------------------------
       
      Known BUGS/Problem:
       
      Shakey version of wingtip vortex trails disappears at specific angle when you view them, this is due to nature of 2D. I have tried creating 3D volumetric version of wingtrip vortex, they got too complicated and hogs cpu and memories lot. I had to cancel my project of converting 2D wingtip vortex from 2D to 3D, to avoid heavy cpu and memories hogging for anyone's computer. I intend to make this mod very friendly for any computer. That is exactly why I created two version of wingtip vortex (straight and shakey).
       
      ----------------------------------------------------------------------------------------
       
      CREDIT:
       
      TK - Thank you very much for creating this great simulation known as Strike Fighter 2. Your hard work have created this simulation for us all to enjoy together, especially our passions/hobbies of creating mods for improving Strike Fighter 2 into greater simulation.
       
      FalcCAF (Erik) - THANK YOU very much for working on this project with me, giving me feedback that helped me improving my effect pack through my modding progress with your great knowledge!
       
      dgk196 - THANK YOU for helping me very much with improving my wingtip vortex effect modding with your knowledge, especially your experiences have from your services in US Navy.
       
      Wrench - You have been great inspiration that encouraged me into modding games and simulation long time ago. You have been my hero in old day of Jane's Fighter Anthology with your modding.
       
      Deuces - Thank you, your effect pack in SF1 series have taught me how to do some basic effect modding for SF1 and 2 series.
       
      Stary - Your great effect pack in SF2 have taught me alot about modding effect pack, thank you!
       
      Combatace community - Thank you community for letting me be part of this great community!

      518 downloads

         (5 reviews)

      1 comment

      Submitted

    20. USN SAM pack

      This is a complete package of SAMs used by the United States Navy from the early cold war era to present. Currently 33 different missiles are included.
      I have meticulously researched, modified, tested and compiled these weapons so that I and other ship modders have a selection of realistic standardized missiles (one might say "Standard Missiles":D) to work with.
       
      The medium and long range missiles have been assigned updated efects from SF2NA, as well as new sound effects (included in the package), which sound much more appropriate than the default sound. I'm particularly proud of the VLS launch effect, which I made by ripping and editing official footage; I think it adds to the immersion tremendously.
       
      Note that two stock weapons, the RIM-2F and RIM-66B, are replaced by this package. I usually try to avoid this, but the RIM-2F model did not sit on launchers correctly, and both weapons had some wildly incorrect data.
       
      Optional data files for a few stock and third-party USN ships are included which adds new weapons as appropriate and adjusts radar strength to more realistic levels.
       
      Please see the readme for instructions, credits, and other details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!

      526 downloads

         (5 reviews)

      4 comments

      Updated

    21. Republic of Korea Army Vehicle Pack

      This is a package of 12 ground objects for the Republic of Korea Army, representing many of the significant combat vehicles from the 1970s to present. Several new guns and missiles are included.
       
       
      Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future.
       
       
      Featured South Korean vehicles include:

      M48A5K tank: Cold war era tank upgraded with a 105mm L7 gun
      K1 MBT: Modern tank based on the M1 Abrams (though smaller) with a 105mm L7 gun
      K1A1 MBT: Upgraded version of the K1 with a 120mm L44 smoothbore gun
      K2 Black Panther MBT: Advanced (and extremely expensive) battle tank with indigenous technologies and a 120mm L55 gun
      KM900 APC: Cold war era wheeled APC based on the Italian Fiat 6614
      K200A1 IFV: Modern tracked fighting vehicle based on the US-designed AIFV
      K21 IFV: Advanced fighting vehicle with a 40mm autocannon and anti-tank missiles
      K9 Thunder SPA: Modern 155mm mobile howitzer
      K136 Kooryong MRL: Modern wheeled 130mm rocket launcher
      K263 Vulcan AAA: Mobile anti-aircraft vehicle based on the M163 Vulcan Air Defense System
      K30 Biho AAA: Mobile anti-aircraft vehicle with twin 30mm guns
      K-SAM Chonma: Mobile tracked short-range SAM based on the modern Crotale system

      These ground objects are recommended for use with Wrench's latest Korea terrain. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!

      429 downloads

         (5 reviews)

      0 comments

      Submitted

    22. Soviet/Russian Pilots Pack - part 2 (80's to present)

      Soviet/Russian Pilots Pack - part 2 (80's to present)
      -------------------------------------------------
       
      These are re-skins of the stock pilot model, representing Soviet/Russian pilots wearing the latest generation Soviet/Rusian flightgear.
       

      Pilot descriptions:
      -------------------------------------------------
       
      Red7250 and Red7350
       
      These pilots are wearing current standard Russian helmet - ZSh-7, KM-34 series 2 oxygen mask and VKK-15 high altitude suit. Developed in late 1980s, these suits are the latest generation of mass produced Soviet/Russian high altitude suits
       
      Use on:
      Almost all contemporary Russian aircraft that fly on higer altitudes: MiG-25, MiG-29, MiG-31, Su-27, Tu-160, late Tu-95.
       
      Red5260, Red7260 and Red7360
       
      These guys are wearing VMSK-4 naval survival suit. It is a complete pilot protection system as it contains a number of partial pressure (G-suit) components and it also acts as a dry-suit in case the pilot ejects into the cold waters of the North or Barents Seas. Great for North Atlantic or DBS terrains.
      Red5260 is more suitable for older aircraft like Yak-38.
       
      Use on:
      Soviet/Russian naval aviation aircraft, aircraft flying over cold waters
      Yak-38, Yak-41, Su-33, MiG-29K, Tu-22M etc...
       
      Red5225, Red7225 and Red7325
       
      Regular flight suits in camo pattern and anti-G pants. Used in various aircraft since the late 80s.
       
      Use on:
      Pretty much everything that flies since the 80s. I am using these in ground attackers.
       

      Instalation:
      -------------------------------------------------
      1. Extract to your "Objects\Pilots\" folder.
       
      2. Open the *_data.ini file for your aircraft of choice and search for a section like this:
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      ...
       
      Change the line
       
      PilotModelName=...
       
      to
       
      PilotModelName=RedXXXX
       
      If the it does not have the line above, just add it.
      Save!
       
      3. Start the game and enjoy your new pilots!
       
      -------------------------------------------------
       
      Released under CombatAce Fair-Use terms:
      http://forum.combatace.com/index.php?showtopic=26131
       
      In short:
      Feel free to redistribute it, mod it, include it in your mods, and do with it whatever you want, as long as it is not included in any payware!
       

      The Trooper
       
      15 Sep 2016

      242 downloads

         (5 reviews)

      0 comments

      Submitted

    23. Cold East Ground Objects Bonanza Vol.2


      The second part of Cold East Ground Objects Bonanza mods for the SF2 series game.
      First of all. This is not entirely a 'Plug and Play' mod.
      Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. 
      In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game.
      Having this in mind this mod is mostly for terrain builders, modders,, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. 
      All objects have destroyed models added.
      Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. 
      I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.

      Part two contains mostly air-to-air defenses.
      SA-2, SA-3, SA-9, SA-8B, SA-13, SA-7.
      Again those SAMs are not really plug-and-play mods. 
      I have made them in groups (SA-2A, SA-2B, SA-3, etc...) each group contains EWR, SAM_RADAR, and SAM_LAUNCHER.
      It is up to the player to pick and choose the desired system for a specific mod, terrain, etc.
      all except SA-2 use new weapon models. SA-2 uses an older model that was available for years already. (for now, I have no patience to finish my models)
      All objects have destroyed models added.
      Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. 
      All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
      Userlist ini files are just there but they might need editing for your own use.
      If you have similar models from me - released years ago - do not mix them up. I recommend deleting all old files.  Here you will find new updated models.
      Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.

      SA-2A (SA-75):
      P-12 + PRV-10 Station, RSNA-75 fire control radar and SM-63-II launcher for V750 (1D) rocket
      SA-2B (SA-75M) - userlist.ini contains Warsaw Pact and non WP users)
      P-12 + PRV-10 Station, RSNA-75M fire control radar and SM-63-II launcher for V750V (11D) rocket
      SA-2C(S-75):
      P-12 + PRV-11 Station, RSN-75 fire control radar and SM-63-II launcher for V750VN (13D) rocket
      SA-2E (S-75V):
      P-12M + PRV-11 Station, RSN-75MV fire control radar and SM-90 launcher for V755 (20D) rocket
      SA-2E1 (S-75M1):
      P-12NP + PRV-11 Station, RSN-75V1 fire control radar and SM-90 launcher for V7555U (20DS) rocket
      SA-2E2 (S-75M2):
      P-12NP + PRV-11 Station, RSN-75V2 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket
      SA-2E3 (S-75M3):
      P-18 + PRV-11 + 1L22 Station, RSN-75M3 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket
      SA-2F (S-75MK):
      P-12M + PRV-11 Station
      P-18 + PRV-11 + 1L22 Station, RSNA-75MK fire control radar and SM-90 launcher for V750VM (11DM) rocket
      SA-3 (S-125):
      P-15 + PRV-11, SNR-125 fire control radar and 5P71 launcher for 5W24 rocket
      SA-3B (S-125M):
      P-15 + PRV-11
      P-15M + PRV-13 + 1L22 
      P-15M2 + PRV-13 + 1L22 
      P-19 + PRV-13
      SNR-125 fire control radar and 5P71 and 5P73 launcher for 5W27 rocket
      SA-7 (9K32M)
      BTR-60PB equipped with 9K32M Strela-2M system
      SA-8B
      P-40 radar and  9K33M2 Osa-AK and 9K33M3 Osa-AKM systems on BAZ-5937 chassis.
      SA-9/SA-9B
      9K31 Strela-1 on BRDM-2 chassis
      SA-13
      9K35 Strela-10 on MT-LB chassis
      Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format.
       
      Do not blindly copy-paste files.
      Pick a mod, make a backup if needed - test the file - decide - to keep it or not. 
       
      Just in case - enjoy.
      Jarek.
       
      questions - suggestions - go to the designated area here 
       

      322 downloads

         (5 reviews)

      2 comments

      Submitted

    24. Postprocess shader tweaks

      Postprocess shader tweaks
       
      FOR STRIKE FIGHTERS 2 DirectX 10 ONLY!
      Made for and tested in SF2 all titles merged with Expansion Packs 1&2
      (but should work with any SF2 title)
       
      version 1.0
      30.12.2010
       
      This is set of modified Thirdwire postprocess shader variants that change the appearance of Strike Fighters 2.
       
      This mod works only in Strike Fighters 2 in Dx10 mode. Also you need to set your effects detail to unlimited for this shader to display!
      Please note that when using sepia, fake night vision and black&white shaders, various on-screen elements (like gunsight, HUD, radar display box and text) are still displayed unchanged. These are processed using different own shaders.
       
      Included are several variants, with various color corrections (old film, sepia, black and white, light green, nightvision) and various strenghts of screen vignetting.

      801 downloads

         (4 reviews)

      0 comments

      Submitted

    25. SF2 AAA Pack

      SF2 AAA Pack.
       
      This is a small stand alone pack that will increase the quantity and deadliness of small AAA and Flak. This mod is based on files from the SF2V Air and Ground Expansion Pack and NF4+. This pack can be used with any SF2 install
       
      To install: Just drag and drop the folders to your mod folder.
       
      Enjoy!
       
      Malibu43

      834 downloads

         (4 reviews)

      3 comments

      Updated



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