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    1. Wings Over Ogaden (DEMO!)

      WARNING! THIS IS A DEMO! THIS CAMPAIGN IS NOT COMPLETE! THERE WILL BE BUGS!
       
      Hello! Thank you for downloading my demo! :)

      This mod is based of the Ogden War, an obscure conflict not really known or told about today. So I decided to make a mod based off of it! Be warned, this mod probably won't be super historically accurate, please bear with me as this is my first ever mod and there will most likely be bugs. Thank you!

      Required mods for the campaign:
       
      F-5E Tiger II mod by Centurion.
      https://combatace.com/files/file/15116-f-5e-early-versions-pack/
      Ethiopian and Eritrean terrain by Menrva.
      https://combatace.com/files/file/17786-ethiopia-african-horn-1977-1990/
      F-86F-40 mod by Wrench.
      https://combatace.com/files/file/13788-sf2-f-86f-40-sabre-remod-pak/
      Ground Objects from Eritrean Terrain, also by Wrench (Put the Ground Objects into the mod folder).
      https://combatace.com/files/file/12678-eritreaethiopia-terrain-for-sf2/
       
      Steps:

      Step-1: Download and extract.
      Step-2: Move Campaigns folder into your mod folder, (i.e C:\Users\Name\Saved Games\ThirdWire\SF2 Mod Folder)
      Step-3: Start the .exe file and have fun!
       
      Also, please leave a review if you like it! :)

      36 downloads

         (1 review)

      5 comments

      Updated

    2. Operation Desert Storm: 30th Anniversary Edition

      Welcome To Duty
      Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
      Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
      Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
      Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
      Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
      The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
      We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
       
      Minimum Requirements
      Required products from ThirdWire:
      Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions on common issues
      Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory.

      5,151 downloads

         (15 reviews)

      40 comments

      Updated

    3. Strike Fighters 2: Crisis in the Med

      Strike Fighters 2: Crisis in the Med
       
      This is an add-on package for the "Strike Fighters 2: North Atlantic" Expansion Pack available at CombatAce. The "Strike Fighters 2: Crisis in the Med" (SF2MC) add-on includes two new campaigns, both set in the Mediterranean early to mid 80's and both providing fictionalized takes on real world events from that time period. Also included are sixteen new aircraft and a three-dozen new ground objects to fill out these new campaigns.
       
      This add-on package is designed to be applied over the top of an existing installation of the SF2NA Expansion Pack. You can download the three main Expansion Pack files here:
       
      Part 1:
      http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/
       
      Part 2:
      http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/
       
      Part 3:
      http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/
       
      Please take a look over the remainder of this ReadMe before installing this add-on.
       
      ~~~~~~~~~~~~
      Requirements
      ~~~~~~~~~~~~
       
      The minimum requirements for this add-on package are:
       
      REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
      Strike Fighters 2 (SF2), plus
      Strike Fighters 2 Europe (SF2E), plus
      Strike Fighters 2 Israel (SF2I), plus
      Strike Fighters 2 Vietnam (SF2V), plus
      DLC #28 (AI Plane Pack 1)
       
      PATCH LEVEL: Mar2012 or higher
       
      As this mod is an add-on to the SF2NA Expansion Pack, you must have that earlier mod already installed and working.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Here's how to install this update package:
       
      1. Ensure that SF2NA, SF2V, SF2, SF2I, and SF2E are all properly installed & updated as part of a
      merged install.
       
      2. Ensure that the SF2NA Expansion Pack is properly installed and working. (See above for
      links to all the download components.)
       
      3. Unpack SF2_MedCrisis.7z to a safe place on your drive.
       
      4. Open the \To_Mod_Folder directory. Drag and drop all the files and folders from within
      \To_Mod_Folder to your SF2NA Expansion Pack Mod Folder, overwriting as prompted.
       
      At this point the SF2MC add-on is installed and you're ready to play the new campaigns.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~
      Summary of New Campaigns
      ~~~~~~~~~~~~~~~~~~~~~~~~
       
      This add-on supplies two new campaigns for the SF2NA Expansion Pack, both set in the Mediterranean early to mid 80's. Both campaigns involve fictionalized takes on real world events:
       
      - Powder Keg: After Israeli armored units invade southern Lebanon in June 1982, driving PLO forces north to Beruit and routing Syrian tank regiments, the Soviet Union dispatches a large amphibious group anchored by two carriers to intervene. Standing in the way is one lone U.S. carrier group: the USS Eisenhower and her escorts. With little support from feckless NATO allies, the Eisenhower sails north to intercept the Soviet 5th Eskadra and Black Sea Fleet.
       
      - El Dorado Canyon: In June 1986 the Reagan Administration decides to take action against Libya following several years of naval and air skirmishes between the US Navy and the Libyan military as well as a string of terrorist attacks against civilian targets in the Middle East and Europe, all financed or supported by Libya. Codenamed "El Dorado Canyon," this operation will be a coordinated series of strikes by USAF and USN aircraft against Libyan military and industrial targets over the course of five days.
       
      ~~~~~~~~~~~~~~~
      What's Included
      ~~~~~~~~~~~~~~~
       
      This add-on includes the following updates for the SF2NA Expansion Pack:
       
      NEW AIRCRAFT (Soviet & NATO)
      - BR.1150 (AMI)
      - C-130H (HAF)
      - Ka-27
      - Mi-24P
      - S-3A
      - S-3B
      - Tu-16KSR2
      - UH-1D (HAF)
       
      NEW AIRCRAFT (Libya)
      - An-12
      - C-47A
      - C-130H
      - G-222
      - Mi-8T
      - Mi-24P
      - MiG-21bisB
      - MiG-23BN
      - MiG-23MF
      - MiG-23MLA
      - MiG-23MS
      - MiG-25PD
      - MiG-25RB
      - Mirage5D
      - Mirage5DE
      - F-1AD
      - F-1ED
      - Su-20B
      - Su-22
      - Su-22M3
      - Su-24MK
      - Tu-22
       
      NEW GROUND OBJECTS
      - BTR-60
      - FROG-3
      - M38Jeep-Red
      - M38Jeep-Yellow
      - ZIL-157_M1939_Trailer
      - ZIL-157_SA2_Trailer
      - Zil-157_ZPU-1
      - Zil-157Flatbed
      - Zil-157Troops
       
      NEW SAMS & RADARS (Libya)
      - BarlockB
      - Crotale
      - FansongF
      - FlatfaceB
      - SA-2LF
      - SA-3QL
      - SA-5LB
      - SidenetB
      - SquarePairB
       
      NEW SHIPS
      - Assad
      - FAPC
      - Komar
      - Koni
      - LNGTanker
      - Moskva
      - MTB
      - MVAtlantic_Causeway
      - MVAtlantic_Conveyor
      - MVBaltic_Ferry
      - MVNordic_Ferry
      - MVTor_Caledonia
      - NanuchkaII
      - SSCanberra
      - Vosper
       
      OTHER ADDITIONS
      - EasternMed terrain
      - Libya terrain
      - two new campaigns
      - misc. new skins
      - misc. new weapons
       
      OTHER UPDATES:
      - updated & expanded F-14 skins/decals
      - new lo-viz skins for A-6E_79 & A-7E_74
      - new EF-111A 42nd ECS skin
      - new F/A-18A skins for VFA15,VFA82,VFA86,VFA87,VMFA314,VMFA323
      - additional Mi-8T Soviet camo skins
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This update contains a number of new items from the following modders who generously allowed their use:
       
      Dave (USAFMTL) ........................ B-52G 2nd BW skin
      Veltro2K & Wrench ..................... BR.1150
      Dels .................................. C-130H
      Daddyairplanes ........................ C-130H upgrades & skins
      Veltro2K & Wrench ..................... G.222
      WhiteboySamurai ....................... Ka-27
      YEYEYE ................................ Mi-24P
      emresukhoi ............................ Mi-24P skins
      Paulopanz ............................. MiG-23 LARAF camo skin
      USAFTML & MiG-25 Team ................. MiG-25PD & MiG-25RB
      Baffmeister ........................... MiG-25 updated flight model
      Wrench & Paulopanz .................... MiG-25 LARAF skins
      Paulopanz ............................. Mirage5D/E camo skins
      The Mirage Factory .................... Mirage F-1
      CA_Stary .............................. Mirage F-1 cockpit repaint
      Ravenclaw_007 ......................... Mirage F-1 camo skin
      Florian ............................... P-3C beta
      FoxMonter ............................. S-3B
      Wrench ................................ S-3B updates
      slick cowboy .......................... S-3B skins
      ArmourDave & AmokFloo ................. Su-22 models
      Lindr2 ................................ Su-22 upgrades
      eburger68 ............................. Su-22 SF2 upgrades
      Veltro2k & Lindr2 ..................... Su-24MK
      Mikeymead ............................. repainted/updated Su-24 cockpit
      Paulopanz & Spillone104 ............... Tu-16KSR2
      whiteknight06604 ...................... Tu-22 camo skins
      Gramps ................................ UH-1D Huey
       
      Adrian Benetti ........................ Assad & FAPC (ARA Intrepida)
      rebel ryder ........................... BMP-2, BMP-2_AT-5
      Kesselbrut ............................ CommTrailer, HQTrailer
      Pasko ................................. BTR-60 & Frog3
      BPAo & Sundowner ...................... Crotale (SA-9)
      Kesselbrut ............................ Kilo Class submerged (November)
      AleDucat .............................. Kilo Class Sub (ARA Salta)
      Pasko ................................. Komar
      WhiteboySamurai ....................... Koni (Type053K)
      Fubar512 .............................. LNGTanker
      WhiteboySamurai ....................... Moskva (Jeanne d'Arc)
      Kesselbrut ............................ MVNordic_Ferry, MVTor_Caledonia, MVBaltic_Ferry, & SSCanberra
      Polak ................................. MVAtlantic_Causeway & MVAtlantic_Conveyor
      Badfrank .............................. Red & Yellow Jeeps
      SUICIDAL-ART .......................... M113A1
      Unknown author ........................ MTB
      WhiteBoySamurai ....................... Nanuchka II missile boat
      Pasko ................................. SA-3, Flatface, & Sidenet
      FastCargo ............................. SA-5 & SquarePair
      WhiteBoySamurai ....................... Vosper class (Zulfiqar)
      Kesselbrut ............................ ZiL-157 trucks
       
      Edward & Wrench ....................... EasternMed terrain
      USAFMTL, Diego, Deuces, & Wrench ...... Libya terrain
      OldDiego, Pappy, Wrench, Pasko, ....... Pilots
      Florian/AmokFloo, & PureBlue
       
      If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
       
       
      --------------------
      Eric Howes
      eburger68
      8 May 2015

      1,052 downloads

         (6 reviews)

      9 comments

      Updated

    4. Falklands Mod HMS Ark Royal ‘what if’ campaign

      SF2 Falklands Mod HMS Ark Royal ‘what if’ campaign 1.0

      This package contains everything you need for an Operation Corporate campaign that uses the HMS Ark Royal with her F-4K Phantom FG.1 and Buccaneer S.2D airwing as if they were all still in service for the 1982 Falklands war.
      It works solely with the updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2) uploaded by Dave https://combatace.com/files/file/11627-sf2-falklands-mod/
      In this ‘what if’ scenario the Royal Navy Invincible class carriers have been delayed entering service requiring the HMS Ark Royal to remain active along with her FAA aircraft into the early 1980’s. As such the HMS Ark Royal leads the Royal Navy Task Force to recapture the Falkland Islands. The HMS Hermes serves as her sister carrier in the Task Force operating Sea Harriers and RAF Harriers. However the size and role of her Sea Harrier airwing is more reflective of the ships role as an ASW/ Commando Carrier as it was when the HMS Ark Royal was still active in real life. Meaning the bulk of the air war will be fought by the Phantoms and Buccaneers from the Ark Royal.
      The F-4K Phantom (75) are as they were at the end of Royal Navy service but with the addition of Skyflash and G model Sidewinder missiles (RN Phantoms only ever carried the D). One would assume they would have received these alongside the RAF FG.1/ FGR.2 Phantoms had they remained in service with the Navy after 1978. AIM-9L Sidewinders are also available for the Operation as they were for the Sea Harriers in real life. I have also made the SUU-23/A available but it is not used in any loadouts as it was only integrated onto the FG.1 after they were handed over to the RAF and upgraded with lead computing gunsights. The HEI rounds do not have tracers.
      The Buccaneer S.2D is also as it was at the end of Royal Navy service but with the ECM pods carried by the RAF Buccaneer force in 1982 and the ability to carry the Pave Spike pod. As I imagine these capabilities would have been transferred over from the RAF Buccaneers if this ‘what if’ had scenario had occurred. As well as using the G model Sidewinders of the Phantoms.
      Both aircraft have a big single shot of Chaff simulating how they loaded it inside the airbrakes of aircraft without dispensers in that era.

      Installation:
       
      In addition to the requirements for SF2 Falklands Mod 2.0 you will need Strike Fighters 2: Vietnam (SF2V) for the F-4K cockpit as the F-4J cockpit is more accurate for a Royal Navy F-4K than the Third Wire DLC F-4K cockpit or Third Wire F-4M cockpit.
       
       
       
      STEP 1:

      If you don’t already have a working version of the SF2 Falklands Mod 2.0 download and install it by following the instructions here 
       
      This mod requires a separate Mod Folder from the StrikeFighters2_Falklands Mod Folder you already have or created in step 1.
       
       
      - Open your SF2 Installation directory and make a copy of the StrikeFighters2_Falklands.exe you already have, Rename the copy to StrikeFighters2_Falklands_ArkRoyal.exe
       
       
      - Run the newly copied and renamed StrikeFighters2_Falklands_ArkRoyal.exe file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 Ark Royal mod install will have been created in the same location as your StrikeFighters2_Falklands Mod Folder you already have.
       
       
      - Open your Mod Folder named StrikeFighters2_Falklands_ArkRoyal and delete the \Objects sub-directory (including everything in it).
       
       
       
       
      STEP 3: INSTALL MAIN COMPONENTS TO MOD FOLDER
       
       
      - Copy and paste everything from your StrikeFighters2_Falklands Mod Folder you already had into the StrikeFighters2_Falklands_ArkRoyal Mod Folder you just created in step 2 EXCEPT the Options.INI file and the Version.INI file.
       
       
      - Unpack the SF2_Falklands82ArkRoyal.7z archive package to a location on your hard drive.
       
       
      - Move the contents of the \To_Mod_Folder directory to your StrikeFighters2_Falklands_ArkRoyal Mod Folder (created in Step 2 above) YOU MUST OVERIDE WHEN ASKED!
       

      STEP 4: EDIT OPTIONS.INI
       
       
      Open the Options.INI in your StrikeFighters2_Falklands_ArkRoyal Mod Folder. Locate the "Instant Action" section and replace it with the following:
       
      [instantAction]
      AircraftType=F-4K_75
      MissionMap=Malvinas
      StartTime=15:15:00
      StartDate=05/21/1982
      StartTimeDeviation=10
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0
       
       
      Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
       
       
      StartYear=1982
      EndYear=1983
       
       
      Save your changes and close the Options.INI file.
       
       
      THAT'S IT. Your "Falklands'82 Ark Royal for SF2" mod should now be ready to use.
       
       
      Credits:
       
       
      F-4K by Sundowner and the Mirage Factory.

      Ark Royal v3 by MigBuster, original by eburger68 and Hinchinbrooke.
       
       
      Bucaneer by ravenclaw_007.
       
      - original Model by Russouk2004
      - Skins and decals by Paulopanz
      - Loading and Hangar screens by Soulman and Gustav
      - FM rework by Kreelin,Spillone104,Baffmeister,Cliff1 
      - Missions by Pureblue and Paulopanz
      - some weapons in this pack are from Mirage Factory
      -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
      Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff1 
      - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
       
       
      SF2 Falklands Mod 2.0 by eburger68 & Dave (USAFMTL).
       
      comrpnt .......................... Falklands Mod & Mission Pack
      ChrisBV .......................... Sea Harrier Pack
      NeverEnough ...................... IA-58a Pucara for SF2
      Tracker & Syd Adams .............. Twin Otter
      ID(io)T Team...................... MB-339A
      Banidos Team ..................... Static Malvinas Models
      Banidos Team ..................... Trucks Camiones
      Banidos Team ..................... Type 12L, 21, & Type 22 frigates
      bobrock .......................... Invincible re-paint skin
      Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
      Adrian Benetti ................... Malvinas Weapons Pack
      ChrisBV .......................... Falklands War-era Weapons Mini-Pack
      Cellinsky ........................ WideSky cloud mod
      SayWhat?! ........................ IA-58a Pucara skins
      JefeFOSS ......................... Canberra FAA Oscuro skin
      PGC .............................. Mirage IIIEA skins
      torno & HrntFixr ................. C-130/KC-130 skins
      torno ............................ ARA Sea King skin
      Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
      Fallschirmjager, & 3-A-305
      PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
      Mentor fixes, Pucara fixes
      Elephant ........................ updated Harrier FRS.1 skins & decals
      STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
      luk1978 .......................... new WaterNormal.BMP versions
      Ice Man .......................... Argentine pilot pics
      dtmdragon ........................ Lynx & Sea King upgrades
      torno ............................ Dagger skins & antennas for 3rdWire Nesher
      Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
      ataribaby ........................ Super Etendard fixes
      Wrench ........................... Exocet ASM fixes
      Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
      Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1.

      157 downloads

         (0 reviews)

      5 comments

      Updated

    5. DAAFAR MiG-15bis Cuba crisis 1964

      DAAFAR(Defensa Anti-Aérea y Fuerza Aérea Revolucionaria)MiG-15bis Cuba crisis 1964
       
      For Strike Fighters 2.
      Recomended instalation on merged game(need F-8D/E Crusaders of Wings of Vietnam)
       
      This campaign with 14 missions cover the periode Sep 7, 1964 to Sep 13, 1964.
      Fictional, based in a hipotetic situation of rise of tensions by the Guantanamo border.
       
      DAAFAR units accurate, based in the 1990 Squadrons numeration and his deployment in the three defenses zones:
       
      Zona Aérea Occidental. 2° Brigada de la Guardia "Playa Girón" (3 Squadrons with MiG-21F-13 and 1 with MiG-19P)
      Zona Aérea Central. 1° Brigada de la Guardia "Batalla de Santa Clara"(4 Squadrons with MiG-17F)
      Zona Aérea Oriental. 3° Brigada de la Guardia "Cuartel Moncada"(2 Squadrons with MiG-15bis and detachments at Camagüey AB)
      MiG-15UTIs in Holguín AB, Santa Clara AB, Cienfuegos AB and Ciudad Libertad AB.
      Cuban Armour based in real-accurate unit names/numbers and models of tanks and his city or area of deployment.
       
      Campaign need Cuba (OTC Plus) Terrain(by Wrench)
      Also, campaign was tested with original textures(not aditional or modified textures addons)
       
      You need the following DAAFAR aircrafts(or repaints):
       
      MiG-15bis(Flyable)MiG-15bis Fagot-B, Fuerza Aérea Revolucionara (Cuba)(aircraft skin by Wrench) Stary cockpit recomended
      MiG-15UTI(MiG-15UTI Midget Collection)(By Paulopanz)
      MiG-17F(textures included with this pack)
      MiG-19P(MiG-19P FARMER-B)(By Paulopanz)
      MiG-21F-13(MiG-21F Fishbed-C, Fuerza Aérea Revolucionara (Cuba)(aircraft skin By Wrench)
      F-104A Starfighter(DLC028_AI_Plane_Pack1)

      152 downloads

         (3 reviews)

      1 comment

      Updated

    6. Guardians of the GUIK Gap

      Guardians of the GUIK Gap
      Submarine Hunters of the Atlantic
       
      Year: 1979
      Flyable Services: French Navy
      Carrier Operations: Yes
      Naval Combat: ASW / Convoy Attacks
      Ground War Scale: None
      What to expect: A lot of flying over Open Water looking for Subs.
       
      September 1979.
      As the Soviet Army invades West Germany, an entire division of Soviet Airborne troops parachute onto Iceland.
       
      As the US Navy moves to recapture the Island (Operation Northern Sabre) the French is asked by NATO to guard the GIUK Gap against Soviet Forces.
       
      As a Alizé pilot, you are to prevent any submarines from attacking the Clemenceau, sink enemy transports bringing reinforcements to Iceland
      and work alongside your squadron to secure victory for NATO in this vital sector.
       
      Honneur, patrie, valeur, discipline!
       
      Please note:
      This campaign is best played with visual and targeting aids on difficult setting. It becomes a tad too easy otherwise.
       
      Installation:
      This mod requires Strike Fighters 2 North Atlantic and Strike Fighters 2 Vietnam OR French F-8E (FN) Crusader DLC.
       
      Install into the Strike Fighters 2 Mod Folder of your choice, usually found at
      C:\Users\YOURNAME\Saved Games\ThirdWire\StrikeFigthers2
       
      While this Campaign and assets are made to work together with other minor campaigns and mods, I cannot guarantee
      compatibility. Allow overwrites or use a separate folder.
       
      For credits, please read (and actually do it too!) the file named "Credits". I could not do what I do
      without all these talented people!

      373 downloads

         (1 review)

      4 comments

      Submitted

    7. Iran-Iraq War Terrain/Campaign

      Included in this package is a brand new Iran-Iraq/Western Asia Terrain with 4 campaigns.
       
      Three of the campaigns compose the three periods of the Iran Iraq War-
       
      1st- the initial invasion which spans from 1980 through 81- Lots of CAS and Intercept as well as strike missions.
       
      2nd The War of the Cities and Tanker War from 1982-1987-Many interdiction anti-shipping and strike missions similar to Rolling Thunder
       
      3rd The Battle For Al-Basrah all of 1988- Lots of CAS, anti-ship and strike missions
       
      The 4th campaign is a semi-fictionalized Project Dark Gene/Ibex campaign from 1970-77 with USAF and IIAF units conducting recon missions against Soviet Installations and protecting Iranian borders from Iraqi Incursions. Because the terrain doesn't extend to the Soviet Border the campaign was turned 90 degrees with northern Iraq-Mosul/Tikrit acting as our stand in Soviet area.
       
      Includes all the required aircraft and skins including Ravenclaw's Beautiful new IIAF/IRIAF F-4's and Iranian weapons and new F-4D and RF-4E skins to match from Yakarov79!
       
      A separate install is not required and will work best if incorporated into a big everything thrown in Mod Folder.
       
      This mod package is meant to be an addition to Operation Darius or Operation Desert Storm and NATO Fighters 5 from Eburger68. Ground Objects from Mr Burgers packages are required for example Iranian Destroyers.
       
      Here is a link to Op Darius- http://combatace.com/topic/74627-operation-darius-final-part-1-of-4/
       
      And Desert Storm- http://combatace.com/topic/84643-operation-desert-storm-for-sf2-redux-part-1-of-3/
       
      Nato fighters 5- http://combatace.com/files/file/13332-nato-fighters-5-part-1-of-8/
       
      The Aircraft included in this mod are readily available here at CA and the thank you/credits list is too large to name everyone! See the credits list for NATO Fighters 5 that should cover everyone!
       
      A HUGE thanks to Blaze for Letting me tinker with his new Western Asia Terrain to make it Perfect for an Iran-Iraq War Campaign!
       
      This Mod is a combination of many people's work here at CA thank you everyone who helps contribute to the Community!
       
      I am by no means an expert but I have had a blast putting this together over the last few months if someone can add more realism to the campaigns PM me and let know! I hope everyone enjoys this!

      2,761 downloads

         (12 reviews)

      17 comments

      Updated

    8. SF2NA Expansion Pack - Part 1 of 3

      Strike Fighters 2: North Atlantic
      Expansion Pack
      Version 1.2
       
      This "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain, an expanded version of the default "Northern Sabre" campaign, as well as five additional campaigns set in various years from 1969 to 1986.
       
      To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). This mod supports the use of several ThirdWire aircraft released as DLCs -- the F-4K, F-4N, and F-8E(FN) -- but these aircraft are not required.
       
      Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed as part of your target installation base:
       
      REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
      Strike Fighters 2 (SF2), plus
      Strike Fighters 2 Europe (SF2E), plus
      Strike Fighters 2 Vietnam (SF2V)
       
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include the F-4K, F-4N, or F-8E(FN) DLC aircraft from ThirdWire, but they are not required.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing, please ensure that your target SF2NA install meets the minimum requirements laid out above.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2NA_ExpPack.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2NA Expansion Pack" install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the "Expansion Pack" mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the three "Expansion Pack" archive packages that you downloaded to a temporary location on your hard drive.
       
      - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This last step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1948
      EndYear=2020
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=1979-0918 Northern Sabre (79)
      PlayerService=USN
      PlayerUnit=VF-41 Black Aces
      AircraftType=F-14A_77
      Difficulty=HARD
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=LIMITED
      LoadCampaign=TRUE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      * * * * *
       
      THAT'S IT. Your "SF2NA Expansion Pack" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
       
      ~~~~~~~~~~~~~~~~~
      Optional Installs
      ~~~~~~~~~~~~~~~~~
       
      This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into two types:
       
      1. ThirdWire DLC Aircraft
       
      The following DLC aircraft can be installed, replacing the substitutes that are installed by default.
       
      DLC Aircraft Substitute
      ------------ ----------
      F-4K F-4K (based on F-4M)
      F-4K_75 F-4K_75 (based on F-4M_75)
      F-4K_80 F-4K_80 (based on F-4M_80)
      F-4N F-4N (based on F-4B_67)
      F-8E_FN F-8E_FN_TMF (Mirage Factory)
       
      If you have the DLCs installed to your target SF2 installation and wish to use these DLCs instead of the default substitutes, simply remove the substitutes from \Objects\Aircraft in your Mod Folder and move the appropriate aircraft from \Optional\DLC_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC versions for the substitutes. The campaigns will automatically use the DLC versions, if they installed properly.
       
      2. Optional Destroyers
       
      Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
       
      Installation of these destroyers is simple:
       
      a. Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.)
       
      b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (part of the first package you downloaded).
       
      c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD.
       
      d. Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder.
       
      Again, the campaigns will automatically use the new versions of these ships.
       
      3. Alternate Terrains
       
      The SF2NA Expansion Pack now contains files to support the use of two alterate terrains: Gerwin's Iceland Classic Terrain and Baltika's Iceland Full-Scale Terrain. You can find all the necessary files along with ReadMes with installation instructions in these two directories:
       
      \Optional\Baltika: files for Baltika's Iceland Full_scale Terrain v.2.0
       
      \Optional\Gerwin: files for Gerwin's Iceland Classic Terrain
       
      In both cases you will need to download the original terrain, as this mod package does not contain all the files for these terrains.
       
      Also, please note that while Gerwin's terrain can be used with the custom SF2NA Expansion Pack campaigns (with some minor edits described in the ReadMe), Baltika's terrain requires the installation of an alternate set of campaign files (included in the directory for that terrain) if you want to use that terrain in campaigns.
       
      ~~~~~~~~~~~~~~~
      What's Included
      ~~~~~~~~~~~~~~~
       
      This mod adds a number of new items to the standard mix of aircraft, ground objects, guns, weapons, and effects found in SF2NA.
       
      New Aircraft
       
      A-4C_65 C-130E F-4K_80 FA-18A Mya-3MD
      A-4F_74 C-130H F-4M Harrier3 RA-5C
      A-4M E-2A/B F-4M_75 Harrier3_82 RF-8G
      A-4M_73 E-3A F-4M_80 HC-130P RF-8G_77
      A-4M_78 EF-111A F-4M_85 IL-28 SEtendard
      A-6A F-4B_67 F-4N KA-3B SH-3D
      A-7B F-4C_67 F-4S KA-6D SkyraiderAEW
      A-7B_71 F-4D_78 F-8E_FN KC-135E SkyraiderMk1
      AV-8A F-4J F-14A_82 MiG-21PFM Tu-16K-10
      B-52D F-4J_74 F-15C MiG-21S Tu-16KS
      B-52F F-4JUK F-100D_68 MiG-21SM Tu-95KD
      B-52G F-4K F-102A MiG-23BN Tu-95MS
      Buccaneer-S2D F-4K_75 F-111F MiG-29A Yak-38M
      Mi-8 Yak-38MP
       
      New Warships *
       
      Adams CGN-25 Farragut KrestaII Suffren Type_22
      ANZAC CGN-25_76 Foch Kynda Suffren_77 Type_23
      ArkRoyal CGN-25_85 ForrestSherman Leygues Sumner Type_42
      Belknap County_Class Garcia LPH-2 Surcouf Type_82
      Bremen CVA-41 GearingFRAM1B Mitscher Tourville UdaloyI
      CG-16 CVA-59 Kanin Petya Type_12I UdaloyII
      CG-16_68 CVAN-65_62 Kidd Riga Type_12L Virginia
      CG-16_88 D-Orves KirovIII Slava Type_12M
      CG-47/CG-52 Duperre KirovIV Sovremenny Type_21
       
      * Note: no new ship models are included; all ships are based on existing ThirdWire and third-party models.
       
      New Civilian Ships
       
      Navy_Tug
      SmallCargoShip
      SovietCargoShip
      Trawler
      Trawler1
      Trawler2
      USNCargoShip
      USNTanker
      USNTransport
       
      New AAA/SAMs/Radars
       
      2S6 SA-7_L SA-14_L
      ChaparralL SA-7B_L SA-16_L
      Hawk_CWAR SA-8_S SA-18_L
      Hawk_HIPIR SA-8B_S StingerSite
      Hawk_PAR SA-9L StingerUS
      HawkL SA-9LB StraightFlush
      M-42 SA-11L TubeArm
      M167-VADS SA-11LB
      SA-6L SA-13L
       
      Other Additions & Upgrades
       
      On top of the new items listed above, this mod makes the following other changes to SF2NA:
       
      - Wrench's collection of new targets & target areas added to IcelandNA terrain
      - static SAM sites (for SA-6s & SA-11s) added to IcelandNA terrain
      - MiGBuster's airfield upgrades (hi-res textures & runway lighting) added to IcelandNA terrain
      - shipping routes and truck routes added to terrain to support Anti_Ship & Armed_Recon missions
      - invasion routes added to terrain to support CAS single missions
      - dozens of new guns and weapons added
      - a number of new effects added
      - custom tracers from Stary added
      - basic cloud mod added to improve sky environment
       
      ~~~~~~~~~~~~~~~~~~~~
      Summary of Campaigns
      ~~~~~~~~~~~~~~~~~~~~
       
      This mod includes six campaigns -- an expanded version of the default 1979 "Northern Sabre" plus five new campaigns set in various years from 1969 to 1986. All the new campaigns retain the default structure and background story of the default campaign. They differ in the aircraft, units, and ships that are available to both sides.
       
      Here's a quick summary of the campaigns:
       
      Campaign Name Campaign Notes
      ------------- --------------
       
      1979-0918 Northern Sabre (79) The default campaign, expanded to include the USS Independence, B-52Gs,
      F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the F-4K_75.
       
      1982-0918 Northern Sabre (82) A new campaign set in 1982, w/ the USS Independence & USS Forrestal,
      B-52Gs, F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the
      F-4M_80 & F-4K_80.
       
      1975-0918 Northern Sabre (75) A new campaign set in 1975, w/ the USS John F. Kennedy & USS Forrestal,
      B-52Gs & AV-8A Harriers. Also included are the HMS Ark Royal and R98
      Clemenceau. British aircraft now include F-4Ks, Buccaneer-S2Ds, & RAF
      Harrier GR.3s. The French fly Super Etendards & F-8E(FN)s. The 57th
      FIS flies the F-4C_67 (instead of the F-4E_75).
       
      1986-0918 Northern Sabre (86) A new campaign set in 1986, w/ the USS Nimitz & USS Forrestal,
      B-52Gs, F-111Fs, EF-111As, F-4D_78s, AV-8A Harriers, & USN/USMC
      F/A-18As. The 57th FIS flies F-15Cs. The RAF flies the F-4M_85 & F-4JUK.
       
      1969-0918 Northern Sabre (69) A new campaign set in 1969, w/ the USS John F. Kennedy & USS Saratoga,
      B-52Gs, F-100_68s, & USMC F-4B_67s. The 57th FIS flies F-102As. The RAF
      flies the F-4M.
       
      1975-0418 Northern Sabre (75) Another campaign set in 1975, w/ the USS John F. Kennedy & USS Franklin
      D. Roosevelt, B-52Gs, AV-8A Harriers, & USMC F-4J_74s. The 57th FIS
      flies the F-4C_67. And the RAF flies the F-4M_75.
       
      In addition to the usual mix of fighter and attack aircraft (F-4s, F-14s, A-4s, A-6s, A-7s, EA-6Bs), USN carrier air wings now include recon aircraft (the RF-8G or RA-5C), tankers (the KA-3B or KA-6D), and SH-3D Sea Kings. Available Russian aircraft (fighters, attack aircraft, & bombers) have also been adjusted as appropriate for each campaign.
       
      Phantam Phanatics will interested to know where they can find their favorite Phantom Phlyables:
       
      Model Campaign
      ----- --------
      F-4B_67 1969-0918
      F-4J 1969-0918
      F-4J_74 1975-0418, 1975-0918, 1979-0918
      F-4N 1975-0418
      F-4S 1982-0918
       
      F-4C_67 1975-0418, 1975-0918
      F-4D_78 1986-0918 (non-player aircraft)
      F-4E_75 1979-0918, 1982-0918
       
      F-4K 1969-0918, 1975-0918, 1979-0918, 1982-0918
      F-4M 1969-0918, 1975-0418, 1982-0918, 1986-0918
      F-4JUK 1986-0918
       
      ~~~~~~~~~~~~~
      General Notes
      ~~~~~~~~~~~~~
       
      The SF2NA campaign engine has several annoyances, the worst of which is its propensity to task aircraft that have not been configured for Naval_Attack or Cruise_Missile missions with striking Soviet naval groups. Thus, despite my best efforts, you will occasionally see B-52Gs flying missions against Soviet ships in campaigns set prior to 1982 (when the AGM-86 ALCM becomes available).
       
      After witnessing the utterly pathetic plight of AI-controlled B-52s attempting to hit Soviet ships with conventional bombs, I decided that they must have guided missiles of some sort to use for Naval_Attack missions. The obvious candidates were the AGM-69 SRAM and AGM-28 Hound Dog. Both are nuclear weapons, however. And I definitely wanted to keep these campaigns non-nuclear (once the conflict goes nuclear, it's difficult to see the point of continuing).
       
      The solution I came up with is not perfectly satisfactory, but better than the ugly alternatives: fictional conventional versions of the SRAM and Hound Dog, which are now used by the B-52s for Naval_Attack missions prior to 1982.
       
      Along the same lines I have gone out of my way to configure other aircraft that could be tasked with Naval_Attack or Naval_SEAD missions (which, practically speaking, means any aircraft configured for regular Strike or SEAD missions) to use guided weapons of some sort, as AI-controlled aircraft are simply god-awfully bad at hitting ships with unguided bombs.
       
      ~~~~~~~
      Updates
      ~~~~~~~
       
      In Jan. 2015 this mod package was refreshed with the following updates, additions, & fixes:
       
      - added MiG-27K & MiG-27M
      - added new skins for several aircraft & ground objects
      - performed minor fixes/update on over a dozen aircraft
      & ground objects
      - added small number of new guns & weapons
      - added seven new civilian ships
       
      This mod package was refreshed in Sept. 2014 with the following updates, additions, & fixes:
       
      - added new F-111E/F skins
      - added Mi-8 Hip
      - added Myasishchev 3MD
      - added Skyraider AEW
      - added Tu-95KD & Tu-95MS
      - added SF2NA Vertical Updates to Yak-38s
      - added Carrier Deck Illumination mod updates to carriers
      - added updated skin & DATA.INI to ark Royal
      - added Kidd class DDG (new model)
      - added Suffren DDG (new model)
      - added Sovremenny
      - added terrain files support Gerwin's IcelandNA classic terrain
      - added terrain files & campaigns to support Baltika's Iceland02 terrain
      - performed minor fixes to most other aircraft & ground objects
      - added a few dozen new or updated weapons
      - updated all campaigns to support new aircraft & fix minor issues
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
       
      Aircraft
      -----------------------------------------------------------------------
      dtmdragon ........................... A-4M Skyhawk for SF2
      HomeFries ........................... A-6 Superpack for SF2
      Wrench .............................. A-7 low-viz skin
      Wrench .............................. AV-8A for SF2
      Crusader ............................ AV-8A Harrier Avionics Mod
      gbreuder ............................ B-52 Vietnam Era Upgrade Package
      Dels ................................ B-52G
      Dave (USAFMTL) & team ............... B-52G upgrades
      Kesselbrut .......................... B-52 cockpit
      ravenclaw_007 ....................... Buccaneer-S2D
      Dels ................................ C-130E & C-130H
      Daddyairplanes ...................... C-130E/H upgrades & new skins
      The Mirage Factory .................. E-3A
      USAFTML ............................. E-3A AEW Update
      Daddyairplanes ...................... E-3A skins & SF2 updates
      HomeFries ........................... EA-6 SuperPack for SF2
      Fastcargo ........................... F-111F & EF-111A
      liamp51 ............................. Re-textured F-111A cockpit
      slick_cowboy ........................ F-111E/F new skins
      Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins
      Rippersix & dtmdragon ............... F-4E APQ-120 avionics update
      daddyairplanes ...................... F-4J_74
      mppd ................................ F-4J/N/S DECM antennas
      The Mirage Factory & Sundowner ...... F-4JUK
      Paulopanz ........................... F-4K DLC Enhancement Pack
      The Mirage Factory .................. F-8E_FN
      Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA
      FastCargo & team .................... F-15C_85
      Henrik .............................. F-100D 48th TFW skins
      Veltro2K ............................ F-102A Delta Dagger
      Ordway .............................. F-102A Cockpit
      The Mirage Factory / ModMafia ....... F/A-18A
      Wildcat, column5, & BPAo ............ F/A-18A skins
      Crusader ............................ SF2E Harrier Avionics Mod
      dtmdragon ........................... Harrier GR.3 (82)
      Bunyap & pappychksix ................ KA-3B Skywarrior
      Bpao ................................ KC-135E tanker
      Marcfighters & Kreelin. ............. Mi-8 Hip
      Paladrian ........................... MiG-21 cockpits
      AtariBaby ........................... MiG-21 Complete Pack for SF2
      ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)
      The Mirage Factory .................. MiG-29A Fulcrum
      Veltro2K, Lindr2, & Paulopanz ....... Myasishchev 3MD
      Julhelm ............................. RA-5C Vigilante
      The Mirage Factory .................. RF-8G Crusader
      Gocad ............................... RF-8G VFP-63 skin
      Florian ............................. SH-3D Sea King
      foxmonter ........................... SEtendard
      Wrench .............................. SEtendard updates
      MontyCZ, 76IAPBlackbird, & Wrench ... Skyraider AEW
      Wrench .............................. Skyraider Mk.1 skins/upgrades
      Paulopanz & Spillone104 ............. Tu-16 Badger Collection
      Veltro2K ............................ Tu-95KD, Tu-95MS
      Snailman ............................ Yak-38 Vertical Pack
      Snailman ............................ SF2NA Vertical Pack
      Komrad .............................. New Yak-38 skins
       
      Ground Objects
      -----------------------------------------------------------------------
      Gabilon ............................. 2S6 & SA-13
      Kesselbrut ...........................SA-9
      Pasko ............................... Chaparral, Hawk launcher/radars, SA-7
      Fubar512 & Wrench ................... Hawk INI tweaks
      Monty CZ............................. Stinger site
      EricJ ............................... SA-11
      YEYEYE .............................. TubeArm
      Crusader ............................ Soviet MANPADs for SF2
      Stary ............................... Soviet MANPADS (new models)
      BANIDOS TEAM ........................ M-167 VADS
      Fubar512 & MiGBuster ................ Carrier Deck Illumination package
      WhiteBoySamurai ..................... Leahy, Ticonderoga, & Bainbridge class ships
      WhiteBoySamurai ..................... Kidd Class DDG
      WhiteBoySamurai ..................... Suffren DDG
      WhiteBoySamurai ..................... Kirov, Riga, & Petya class ships
      WhiteBoySamurai ..................... Sovremenny
      JSF_Aggie ........................... ThirdWire LHA upgrade
      Florian ............................. USN AOE Transport & Bremen class
      Julhelm ............................. USN Tanker & Kresta II
      Hinchinbrooke ....................... County Class, Type 12M, Type 42, Type 82, Ark Royal
      BANIDOS TEAM ........................ Type 12I/L & Type 22
      SUICIDAL & TORNO .................... Type 21 & Type 23
      Gramps .............................. ANZAC class
      Orsin ............................... Udaloy & Slava classes
      WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages
      Wrench .............................. Foch/Clemenceau mod
      MiGbuster ........................... Ark Royal hi-res skin & updated DATA.INI
      Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
      Cocas ............................... Trawler
      BANIDOS Team ........................ ContainerShip
      Julhelm ............................. Container_Ship & SovietTanker
      Fubar512 ............................ Fleet Oiler
      Cocas ............................... SovietTrawler
      SUICIDAL-ART ........................ M113A1
       
      Other
      -----------------------------------------------------------------------
      cellinsky, Insky/Orsin, & PanamaRed Environment mods
      MiGbuster ........................... IcelandNA airfield upgrades
      Wrench .............................. IcelandNA Targets Tweek Pack
      Gerwin .............................. IcelandNA classic terrain
      Baltika ............................. Iceland02 optional terrain
      OldDiego, Pappy, Wrench, Pasko, ..... Pilots
      Florian/AmokFloo, & PureBlue
      Stary ............................... new gun tracers
      JSF_Aggie, Arthur66, & macelena ..... previous versions of some campaigns
       
       
      If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
       
      --------------------------
      Eric Howes
      eburger68
      19 January 2015
      10 September 2014
      22 April 2013

      3,520 downloads

         (10 reviews)

      14 comments

      Updated

    9. Tainan Kokutai New Guinea 1942 campaign(Part 2)

      Tainan Kokutai New Guinea 1942 campaign(Part 2)
       
      For Strike Fighters 2 with New Guinea Terrain(NewGuinea2)(PTO).
       
      This campaign(second part)with some 61 missions cover the operations of the Tainan Kokutai between May 1 to Jun 30, 1942.
      With the RAAF No.75 Sqn decimated(Only 3 combat ready P-40Es by Apr 30, 1942)the new main opponent was the 8th FG with his two squadrons of P-39D/F.
      By the end of the month this first FG was reinforced with a second FG(35th FG)with two squadrons with P-39s and P-400s.
      Despite the numerical inferiority, Tainan Kokutai continued his near daily strikes and strafing against Port Moresby and in the same time defending his base at Lae, target of many strikes to wipe out the IJN unit.
      This missions against Lae were costly for the USAAF, and by May 25, 1942, of the eight B-25s of 3th BG send to strike Lae, only three returned to base.
       
      Historical accurate with the main units and bases deployment by the mentioned periode.
      Included A6M2 with textures and decals for Tainan Kokutai and 4th Kokutai.
      Included G4M1 bomber.
      Textures and decals for USAAC with old insignia(Pre May 1942 red center disc). Campaign take in count change of insignia after May 31, 1942.
      See readme for other details.
       
      The campaing need the following aircrafts:
       
      sf2_a24-dauntless_pak
      sf2_pto_g3m_pak
      sf2_ww2_pto_b17e_v2k_pak
      sf2_ww2_pto_b25c_pak
      sf2_ww2_pto_b26_pak
      sf2_ww2_pto_p39d-v2k_pak
      sf2_ww2_pto_p400-v2k_pak
      sf2_ww2_raaf_kittyhawk_pak
       
      Thanks and credits:
       
      Wrench for NewGuinea3 terrain and several of the re-packing of aircrafts
      ArmorDave for the A6M2
      Author of the base G4M2(SF1)
      Raven for the P-40E Kittyhawk.
      Veltro2K for the B-17E
      Veltro2K for the B-25C
      Veltro2K for the B-26
      Veltro2K for the G3M
      Veltro2k for the P-39D
      Veltro2k for the P-400
      Wolf257 for the SBD(A-24)
       
      Happy flights.

      203 downloads

         (0 reviews)

      4 comments

      Updated

    10. Wings over Korea (1 of 3)

      Wings over Korea Part 1 of 3.

      Part 2:
      http://combatace.com/files/file/15220-wings-over-korea-2-of-3/
      Part 3:
      http://combatace.com/files/file/15587-wings-over-korea-3-of-3/

      This all in one pack is a collection of all the K.A.W. mods released in the past and makes them come together into a guns only standalone dogfight theater, with a collection of 6 (+5 RedFor) campaigns.

      Requirements:
      SF2 Israel, SF2 Vietnam, SF2 Europe, July 2012 patch level or above, 6GB of HDD space.

      Recommended but not necessary:
      SF2 Expansion Pack 1, SF2 Expansion Pack 2, SF2 North Atlantic. (See install instructions step 4.)

      What's new in 1.2 update:
      Campaigns updates. Strategic node network expanded; Ground units OOB expanded; Frontline precision increased; Campaign parameters adjusted; RedFor ground war campaigns separated from BluFor campaigns using non-NA carrier stations; Reinforcement BluFor squadrons first spawn on airbases in Japan or near Pusan; Tu-2 squadrons added to Korean Air War and Stalemate '51 campaigns. New mods added. Aircraft: Tu-2S, An-2; Cockpits: F7F-3N, F-94B, F-84E&G. New sounds for all jet engined aircraft. Ini updates. Reworked FM: F-86, An-2, F-82, F-84, B-29, Mig-15; Updated cockpit avionics: Mig-15, F-84; Fixed a few CTD triggers in ground object inis. Damage modeling specific updates. Increased AI gunfire accuracy and separated into 3 categories: Radar-ranging, Gyro, Non-Gyro; AI Mig-15 cannon ranges reduced; Added new tracer smoke, tracer size reduced; Aligned gunsight reticle to trajectory convergence point; A few components durability reduced due to large volume; Jet engine durability halved to provide possibility of disabled engine due to damage; Fuel tank minimum size capped above 0.4m^3. Other misc. fixes.
      Authors of new mods added:


      Tu-2S by Cocas, Kulbit80, Baffmeister, Kesselbrut, Wrench, Jiver (from IL2 SAS)
      An-2 by Pasko, Diego, Wrench
      F7F-3N cockpit by Stary
      F-94B cockpit by Stary
      F-84E&G cockpit by Flakiten, Brain32, Stary
      WW2/Korea fx tests by Stary
      Mig-15 ADI fix by Coupi
      B-29 ini updates by Crusader
      F2H, F9F, F-80, F-84, F-86, Meteor and Mig-15 engine sounds by Jiver and Tiger33 (from IL2 SAS)

      Special thanks to Stary for the beautiful cockpit works; to Wrench the mod master; to Baffmeister and Fubar512 for guidance on FMs; to Nicholas Bell for game engine discoveries; and to mue for the revolutionary LODviewer and TargetAreaEditor tools.

      Will update promptly if I missed anyone.



      What's new in 1.1 update:
      5 new ground war campaigns depicting different phases of the Korean War: North Korea Attacks, Race to the Yalu, Chinese Intervention, Stalemate '51, Stalemate '52. And a revised Korean Air War static campaign. All 6 campaigns are fully flyable from the red side. Added aircraft, skins and FM mods since last release and utilized in campaigns. New sounds for piston engine planes. A complete database overhaul for aircraft, ships and vehicles. Datas are attempted to fine tune to Thirdwire standards. Damage modelling has been revised for better realism and detail. Carrier battle groups now have deadly AAA. Added infantry units for ground combat. Game requirements lowered. Install instructions updated. More fixes on missing decals in campaign mode and other misc. fixes.
      Huge thanks to Wrench, Baffmeister and Mue (author of LODviewer), without whom the update won't be at all possible.




      Added mods since last release:

      Seafury, by Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger.
      NK prop FMs for IL-10, La-11 and Yak-9, by Baffmeister.
      New F9F panther flight model by Baffmeister (07/21/2015 edit: dunno how I completely missed this one... sorry Baffmeister!)
      KAW B-29 Pack by Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock.
      F-86 Fighter Bomber Units skin pack, by Wrench.
      SF2 Colourful Korea, by Gunrunner.
      AN-M65 1000lb bomb, by ravenclaw_007.
      C-47 21TCS skin, by Wrench.
      C-47 skin pack, by paulopanz, Wrench.
      Li-2 Pack, by paulopanz, Wrench, Kesselbrut, Kubit.
      SF2 Wings over Korea (KAW) HiRes hangar and loading screens, by viper63a.
      Razbam Banshee tweeks, by Wrench, luk1978.
      AD-4NL 3w pack, by Wrench, Dels, Bunyap.
      F4U-5 Corsair pack by TMF, Crusader, Wrench, RussoUK, CrazyHorseB34.
      Korean War pilot pics, by Capitaine Vengeur.
      Open cockpit method by Coupi.

      _________________________________________



      Install instructions (please follow these carefully):
      First and foremost, be clear on what module is actually installed on your PC, and what is not. To repeat install requirements:

      Requirements:
      SF2 Israel, SF2 Vietnam, SF2 Europe, July 2012 patch level or above, 6GB of HDD space.

      Recommended but not necessary:
      SF2 Expansion Pack 1, SF2 Expansion Pack 2, SF2 North Atlantic. (See install instructions step 4.)

      Make sure the minimum install requirements are met, i.e. SF2I, SF2V and SF2E, otherwise problems will occur, from the minor missing aircraft and objects, to the severe game hangs / CTDs. Further if you do not have SF2Exp1, SF2Exp2 or SF2NA, extra install step 4 is needed!

      1. Set up the Mod folder.

      a. Go to the SF2 root directory, make a copy of an .exe of choice (i.e. StrikeFighters2 Vietnam.exe), and rename it to StrikeFighters2 Korea.exe. Run it once, set game options. When setting graphics, recommend turning off shadows (Shadows: Low). Exit the game.
      b. Go to the generated mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), delete the objects folder.

      2. Set up the Korea Terrain.

      a. Download Wrench’s KoreaV3 terrain here:
      http://combatace.com/files/file/13415-sf2-korea-terrain-v3/
      b. Go to the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), create a new folder named Terrains.
      c. Extract the downloaded KoreaV3.7z, cut the newly extracted Korea3 folder, paste it into the Terrains folder created above.
      Note, after this step, the various terrain files and textures etc. should reside in this path: C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Terrains\Korea3\

      3. Set up the mod.

      a. Download the 3 .7z files for this pack, extract them and put the contents of the first two .7z files together (StrikeFighters2_Korea_1_of_3.7z and StrikeFighters2_Korea_2_of_3.7z).
      b. Cut the StrikeFighters2 Korea folder, and overwrite it over the mod folder (paste it into C:\Users\[username]\Saved Games\ThirdWire\)
      Note, after this step, the mod folder should be populated with the following:
      Campaigns, Controls, Effects, Flight, Menu, Missions, Objects, PilotData, Screenshots, Sounds, Terrains, as well as Options.ini and Version.ini.

      4. Step for not having the recommended game installs. (If all three of the recommended games: SF2 Exp1, Exp2 and North Atlantic, are already installed, feel free to skip this step.)

      Go to the extracted contents of the third .7z file (StrikeFighters2_Korea_3_of_3.7z), and enter the folder named "No_NA_EXP1_EXP2".

      a. If you do not have SF2 North Atlantic, copy the contents of the folder "No NA" into your mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\).
      b. If you do not have SF2 Expansion Pack 1, copy the contents of the folder "No EXP1" into your mod folder.
      c. If you do not have SF2 Expansion Pack 2, copy the contents of the folder "No EXP2" into your mod folder.

      5. Mod specific .ini configs

      a. In your SF2 installation directory where all the game .exe resides, make a copy of StrikeFighters2 Israel.ini (or any other similar ini) and rename it StrikeFighters2 Korea.ini. Open the newly created .ini and find the following:

      [Directory]
      ...
      CampaignsDirectory=Campaigns
      ...

      And change it to:

      CampaignsDirectory=C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\Campaigns\

      *Please do not just copy paste this line but replace [username] with whatever’s set on your PC.

      This step is to prevent stock campaigns from displaying which can sometimes cause problems.

      b. In your Mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), open up the file Options.ini, find the [instantAction] section, and replace it with the following:

      [instantAction]
      AircraftType=F-86E-10
      MissionMap=Korea3
      StartTime=15:30:00
      StartDate=09/18/1951
      StartTimeDeviation=120
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0

      This would get InstantAction working spawning F-86s, Mig-15s etc.

      --- Above are essential steps. Optional steps follow.

      6. Files for payware mods.

      Go to the extracted contents of the third .7z file, and enter the folder named "Payware Files".

      a. The contents in the folder "For Razbam Banshee" are for the F2H-2 aircraft sold by Razbam. If you have it, drop the contents from this folder into the mod folder (C:\Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Korea\), and then drop the .LOD files from your purchase into their corresponding paths (banshee korea.LOD, and f2h2cockpit.LOD for the cockpit). Banshees will thus fly sorties in campaigns.
      b. The contents in the folder "For YAP Essex" are for Carrier Pack 1 (CV-34 Oriskany and F9F) sold by Yankee Air Pirate. If you have it, drop the contents from this folder into the mod folder, and then drop Essex_Korea.LOD from your purchase into its corresponding path. Next, create a copy of the .LOD, and rename it "Essex_Korea_Col.LOD" (Without the "). This is crucial, as the game will use the collision LOD for ship deck positioning.

      7. Alternate mods.

      Go to the extracted contents of the third .7z file (StrikeFighters2_Korea_3_of_3.7z).

      a. The folder "F-86 Alternate Cockpit" contains modded F-100 cockpits for use on the F-86 series. If decided to use these cockpits, use the contents in the folder "With EXP2" if SF2 Expansion Pack 2 is installed; if not, use the contents in the "NO EXP2" folder.
      b. The folder "F-86 Alternate Skins" contains SF1 F-86 skins adapted to SF2.





      And that’s it, the setup is complete.

      ________________________________________________



      Credits:

      Tu-2S:
      Cocas, Kulbit80, Baffmeister, Kesselbrut, Wrench, Jiver (from IL2 SAS)

      An-2:
      Pasko, Diego, Wrench

      F7F-3N cockpit:
      Stary

      F-94B cockpit:
      Stary

      F-84E&G cockpit:
      Flakiten, Brain32, Stary

      WW2/Korea fx tests:
      Stary

      Mig-15 ADI fix:
      Coupi

      B-29 ini updates:
      Crusader

      F2H, F9F, F-80, F-84, F-86, Meteor and Mig-15 engine sounds:
      Jiver and Tiger33 (from IL2 SAS)

      Seafury:
      Skippybing, Wrench, Baffmeister, 7eleven, PauloPanz, GregoryP, Hinchbrook, Stephan1918, KJakker, eburger

      NK prop FMs for IL-10, La-11 and Yak-9:
      Baffmeister

      F9F panther flight model:
      Baffmeister

      KAW B-29 Pack:
      Wrench, MontyCZ, PauloPanz, Crusader, GregroyP, Brain32, lindr2, bobrock

      F-86 Fighter Bomber Units skin pack:
      Wrench

      F4U-5 Corsair pack:
      TMF, Crusader, Wrench, RussoUK, CrazyHorseB34

      SF2 Colourful Korea:
      Gunrunner

      C-47 21TCS skin:
      Wrench

      C-47 skin pack:
      paulopanz, Wrench

      Li-2 Pack:
      paulopanz, Wrench, Kesselbrut, Kubit

      AN-M65:
      ravenclaw_007

      SF2 Wings over Korea (KAW) HiRes hangar and loading screens:
      viper63a

      Razbam Banshee tweeks:
      Wrench, luk1978

      AD-4NL 3w pack:
      Wrench, Dels, Bunyap

      Korean War pilot pics:
      Capitaine Vengeur

      Open cockpit method:
      Coupi

      YAP Essex Decals:
      Paulopanz

      F-86 Sabre/GunVal Sabre Pak:
      Wrench: Skins, ini
      Zurawski: 3D model, cockpit
      Fubar512: FM, sounds
      NDicki: SAAF Decals
      Brain32: cockpit
      Crab_02, Zurawski, Dave: RF-86F rework
      Pappychksix: JASDF skin and decal
      Wrench: USAF, ROKAF Skin and decal
      Russouk2004: Wing Fence
      FastCargo: Fakepilot
      Ravenclaw007: Skin template

      F-86 Sabre/GunVal Sabre Pak Update:
      Crusader

      F-86 120/200Gal Hi-def drop tanks:
      Ravenclaw007

      Mig-15/Mig-15Bis_NK:
      Wrench: Skins, Pilot, ini
      Fubar512: FM, sound
      Stary: Cockpit
      Pasko: Seat
      Spillone104(?): VK-1 sound

      Mig-15/Mig-15Bis Skin pack:
      Paulopanz: Skins, decals, ini
      Stary: Cockpit
      Spillone104: pylons, sounds
      Pasko: 150 tank
      Gaunt, Y. Gordon: Reference

      F9F-2:
      Bobrock: 3D model, cockpit
      Wrench: Skins, decals, ini
      Spillone(?): engine sound

      F9F-5P Photo Panther pak:
      Pasko: original aircraft
      ChampionsVA56: skin
      Diego: pilot
      Bobrock: sounds, cockpit
      Wrench: ini

      F-80 Shooting Star pak:
      ErikGen: original aircraft
      Kesselbrut: cockpit
      Hgbn: skin template
      Diego: pilot
      Wrench: skin, decal, ini
      Baffmeister: KAW FM update

      F-94B Starfire:
      ErikGen: original aircraft
      Paulopanz: skin, skin template
      Wrench: skin, ini

      AD-4 Skyraider:
      Dels: cockpit
      Wrench: skin, decal, ini

      AD-2 Skyraider:
      Dels: cockpit
      TMF: flap/gear sound
      Timmy: AN/APS-4 pod
      Wrench: skin, decal, ini

      AD-4NL:
      Dels: cockpit
      Bunyap: AN/APS-31 pod
      Wrench: skin, decal, ini

      F4U/AU-1 Corsair pak:
      TMF/Crusader: original aircrafts
      Russouk2004: engine sound
      Wrench: skin, decal, ini
      Sundowner(?): skin

      Yak-9P:
      Cocas: 3D model
      Paulopanz: skin
      Baffmeister: FM
      Pasko: cockpit

      P-51D:
      Wrench: skin, decal, ini
      Baffmeister: KAW FM update

      F-82G pak:
      FastCargo: 3D model
      Baffmeister: FM
      Crisis(?): cockpit
      Flogger23: skin, decal
      Fubar512: sound
      Wrench: skin, decal, ini

      F-84E Thunderjet pak:
      Russouk2004: 3D model, template
      JSF_Aggie: skin
      Zurawski: cockpit
      Wrench: skin, decal, ini

      F-84E ANG Tjets skin pak:
      Russouk2004: 3D model, skin template
      Wrench: skin, decal

      F-84G Thunderjet pak:
      Russouk2004: 3D model, skin template
      JSF_Aggie: skin
      TMF: Triple rocket rack
      Wrench: skin, decal, ini

      A-26B invader pak:
      Timmy, Bobrock: 3D model, template
      Hgbn: skin
      Wrench: decal, ini

      F7F-3N:
      Geo: 3d model, skin
      TMF: cockpit
      Cliff11, Lex Luther, SabreDog Team, Zurawski: cockpit
      Cliff11: 150 drop tank
      Baffmeister, Cliff11, Charles: FM
      Wrench: assembling

      C-119:
      MontyCZ: 3d model, template, skin
      Soulfreak: skin
      Kesselbrut: cockpit
      Wrench: skins, decals, screens, assembling

      Firefly:
      Simon Porter: original aircraft
      Kesselbrut: cockpit
      Wrench: skin, decal, screen, ini

      La-11:
      Bunyap: 3D model, skin
      Kesselbrut: cockpit
      Wrench: decal, ini

      RF-51D:
      Wolf257, Crab_02, FastCargo: original aircraft
      Crisis(?): cockpit
      Wrench: skin, decal, assembling

      IL-10:
      Aleks: 3D model
      Cocas: 3D upgrading/fixing
      Spillone104: 3D edits, sounds
      Baffmeister: FM
      Paulopanz: skin, decal, screens

      Seafury:
      Simon Porter: original aircraft
      DenisOliveira: pitot
      Wrench: hangar
      FastCargo: fakepilot
      Derk: reference
      Baffmeister: KAW FM update

      Meteor8:
      Wrench: skin, decal

      B-29 Superfortress:
      MontyCZ: original aircraft
      Pinch: proploop sound
      Wrench: hangar screen
      Howling1: ini, sound

      Gen1 Sabre Skins:
      USAFMTL, Zurawski, Jimmy Bib

      Independence CVL:
      Yeyeye: original ship
      eburger68: arrestor cable fix
      Paulopanz: parking slots
      Fubar512: sounds, skin
      Wrench: skin

      Atlanta CL, Cleveland CA:
      Yeyeye

      Fletcher DD:
      GrinchWSLG: ship, skin, decal
      Hinchinbrooke: ini
      Typhoid, Ghost029: reference

      Colossus CVL:
      Hinchinbrooke

      Cavalier DD:
      Hinchinbrooke: original ship
      Wrench, Paulopanz: rework, assembling

      Essex edits:
      Paulopanz

      High-Res Runway Textures (rescaled):
      JSF_Aggie

      Map Counters, Pilot Pics:
      Capitaine Vengeur

      Briefing screen planning map:
      Wrench

      Original Campaign content:
      Edward, luk1978

      And huge thanks to TK for making such a fun game.

      2,959 downloads

         (13 reviews)

      39 comments

      Updated

    11. StrikeFighters2 "Operation Hydra"

      29 Jun 2011
       
      StrikeFighters2 Cuba "Operation Hydra" V1.0 for post May 2011 Update.
       
      Campaign For SF2:Europe, SF2:Vietnam and SF2:Israel Merged Install.
       
       
      This is a Campaign that takes place in the Bahamas and Caribbean with Cuba
      being central to the order of battle. Soviet and Chinese Forces are
      gathering in the North and West and are first trying for a foothold through
      Cuba into the United States. Guantanamo Bay has been taken by Soviet and
      Chinese Forces. Some are aware of certain individuals in control and are
      pushing for One World Control through International Organizations such as
      the U.N., CFR, IMF, International Banks and the Top 2 percent whom Own half
      of the entire planet trying for One World Control, Along with One World
      Religion by 2015.
       
      I've Melded some of Stary's Taiwan and Israel Tiles with my Korean Tiles
      for some variation.
       
      The Campaign includes USAF, USMC, and USN with Carrier support. Australia,
      Mexico, Honduras, Cuba, Soviet, China, Royal Air Force and 3 Mercenary
      Aircraft for Campaign play.
       
      Installing the Campaign:
       
      Campaign files with menu pics and Music files, Rain, Ejection Seat and
      Parachute Effects are included. Also Included 1 Icon File for the Main Dir
      to use with the Desktop Shortcut.
       
      A few extra Files are needed: The E-3A.LOD's for the E-3 "Sentry" can be
      found in Operation Desert Storm in the "ODS_part1.exe" file or at Skunkworks.
      The A-37B-R5.LOD for Aircraft Folder and A37B_PIT-R1.LOD for the Cockpit for
      the A-37B Dragonfly and the MQ1-R0B.LOD for the MQ-1 Predator at Skunkworks.
      Just drop these into the corresponding Aircraft Folders.
       
      Make a copy of your "StrikeFighters2 Israel.exe" or
      "StrikeFighters2 Europe.exe" in the program folder and rename it to
      "StrikeFighters2 Cuba.exe". Also make a copy of the INI and rename it
      "StrikeFighters2 Cuba.ini" in the main dir.
       
      Now Run the New "StrikeFighters2 Cuba.exe" and go the the
      "Saved Game folder" "StrikeFighters2 Cuba" and delete the "Aircraft"
      and "GroundObject" folders. New ones will be created. I've included all the
      Aircraft and Ground Objects including the Default SF2 files you need,
      You do not have to sift through them. You can add Aircraft later if you
      want. Also open the Options.ini file and change:
       
      [singleMission]
      AircraftType=A-10C_10
      Service=USAF
      ........
      MissionDate=2010
      StartYear=0
      EndYear=2050 <------------to this
      EditMission=FALSE
       
      Now Run the Mod Installer and point it to the New User Directory
      "StrikeFighters2 Cuba Folder. Overwrite if it asks.
       
      You should be ready to go.
       
      I want to thank the Community for all their effort.
      and and especially:
       
      _Thomas_
      101tfs
      331KillerBee
      Actarus
      AGOSTINO
      AleDucat
      aleks
      AmokFloo
      ArturR
      Badger
      BANIDOS TEAM
      bib
      bigal1
      bobrock
      Boopidoo
      BPAo
      Camouflage
      Capun
      Cocas
      Column 5
      comrad
      Crab_02
      Craig
      Crusader
      DamWaar
      Dante-JT
      Dave USAFMTL
      Dels
      Deuces
      Diego
      Digital Overlord
      dmtdradon
      Dr.Welsh
      Epizikl
      EricJ
      Erikgen
      Erwin_Hans
      FastCargo
      Flying Toaster
      Fubar512
      Gabilon
      Gaston
      gerwin
      Ghostrider883
      Hawker
      Hinchinbrooke
      HoneyFox
      Howling1
      HrntFixr
      Insky group
      J.M Langeron
      JA 37 Viggen
      Jat81500
      Jeanba
      JimBeamer5
      Jimbib
      Joe Baugher
      JSF Aggie
      Julheim
      Jv44kt
      Kesselbrut
      Kout
      Kreelin
      lindr2
      LloydNB
      Mago
      Manetsim
      Marcfighter
      Matthew Ouellette
      Mauricepiesligeros
      Max Rudakov
      Mig Master
      Mike1
      Miracleman
      Mirage Factory
      MJ
      MK2
      Moonjumper
      NazGhul
      NeverEnough
      Olivier ANGUILLE
      olo007
      pablitoVPT
      Paladrian
      Pappy
      Pappychksix
      Pasko
      pcpilot
      petr005
      Phamtuan
      Private
      Rafael
      Rampage
      Raptore One
      ravenclaw_007
      raynor
      rscsjsuso5
      Scrapper
      Sidewinder86
      Signum
      Sony Tuckson
      spillone
      ST0RM
      Starfighter2
      Stary
      SUICIDAL
      Sundowner
      Swede
      SWS
      Syrinx
      Talos
      Team Viper
      TFlash
      The Trooper
      Thunder-Works
      Tiwaz
      tomcat
      Tonix
      TORNO
      Tunderchief
      Typhoid
      UF Josse
      Veltro2K
      vrkuboy
      WhiteBoySamurai
      Wilco
      WingWiner
      Wpnssgt
      Wrench
      X Ray
      YEYEYE
      Third Wire
      and TK
       
      Thanks to all, let me know if i missed anyone.
       
      Spectre[8750]

      1,831 downloads

         (2 reviews)

      11 comments

      Updated

    12. Salazar

      Operation_Salazar:  
       
      From 1966 onward, the pro-independence guerrilla movement MPLA expend their previously-limited insurgency operations to the East of Angola. 
      The UNITA, a smaller pro-independence guerrilla organisation established in the East, support the MPLA.
      The FAP start counter-insurgency military campaign, called Operation Salazar, to expel the guerrilla movements operating in the East to beyond the frontiers of Angola.
      The Government of South Afrika supports the efforts of the FAP.
        
      PLEASE BE AWARE: This release of Operation_Salazar is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found.   
        
       Thanks to:  
      Angola/South West Afrika Full terrain With REDONE Campaigns v2.0.............. by Spudknocker
      Força Aérea Portuguesa F-84G Skinpack 1.0.0................................... by paulopanz 
      Fiat G.91 "Gina" Pack 1.0.01.................................................. by Soulfreak
      SF2 F-86F-40 Sabre Remod Pak.................................................. by Wrench 
      An-2.......................................................................... by Starfighter (FM), Diego (skin), and Pasko (the rest)
      C-47A......................................................................... by Kesselbrut, modified by Charles, Paulopanz
      DeHavilland Chipmunk.......................................................... by bigal1
      and some more ................................................................ THANKS

      215 downloads

         (0 reviews)

      2 comments

      Submitted

    13. Phillipines Campaign

      Update from "Partial Phillipines44" campaign, posted 7 27 21.  It's working now - don't know why but when I deleted the A6M7, it seems to have fixed the issue.  Hope you like it.
      -----
      Re: This is an attempt to make a fictional 1944 campaign around Wrench's very nice Phillipines terrain. https://combatace.com/files/file/14171-phillipines-islands-1944-ww2-pto-terrain-for-sf2/   
      After reading 'Race of Aces' (great book - get it) I wanted to fly and fight many types of aircraft on that terrain.  
      This is my first try at a campaign, and it uses a lot of gutting and reverse engineering from:
      Regula50's https://combatace.com/files/file/16491-tainan-kokutai-new-guinea-1942-campaignpart-1/ and -2
      Pcpilot's   https://combatace.com/files/file/13709-solomons-campaign/
      Hope you guys don't mind - it's how I learn.  Also much thanks to all the various aircraft downloads from this site I've used.   This is a great community.
      If you don't have the various aircraft, just edit the ini's to ones you do have.

      117 downloads

         (0 reviews)

      0 comments

      Submitted

    14. The Scandinavian Front 2: Final Release

      PLEASE BE AWARE; This release of TSF 2 is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found. Unless things change significantly, there will not be more releases.
      Please read the letter below to understand why.

      If you just want the SK 60 or the Saab 37 Viggen - look in the Aircraft section. If not posted there, they will be posted there shortly.

      A letter from the Project Leader:
      My name is Jonathan and I am the project leader of The Scandinavian Front. I want to apologize that I will not be living up to the vision I had for The Scandinavian Front. The reason for this is because between my new full time job and all my other projects, TSF 2 fell by the wayside. This is not fair to TSF nor is it fair to you.

      This is to be considered a Beta release. It has bugs. The Campaigns have not been fully balanced. But it is a playground that you can play around with - just like always. But this will be the Final Release of TSF 2. I sat down one too many times trying to make it perfect and I will have to accept that TSF 2 may never be. Maybe some day I will sit down and release a patch to bring it up to speed. But today is not that day.

      I want to thank all the fans of TSF 2 for their support during this time. It has been invaluble. I also want to thank AngelP, Stary, Ravenclaw and my mate Paulopanz who have been there for me to make this mod what it is today. Without them, I could never have made this dream. Do not blame them for the unpolished state of this release, they gave me their all and I am very grateful.

      FEATURES

      Fly and fight with Aircraft from the Scandinavian Air Forces, including the legendary Saab lineup of aircraft in combat against the Soviet Union in multiple scenarios from 1950 to 2014.

      Campaigns include several intensive conflicts, training missions and a virtual museum allowing you to follow a Swedish Flottilj for most of its history!

      Now at last - Saab SK60 and Saab 37 Viggen are avalible to fly in TSF 2 alongside - for the first time - Soviet Aircraft in service of the fictionalFinno-Soviet Republic!

      More AI Aircraft to fly with or against!

      Updated Terrain Tiles, Weapons and Menu Screens.

      Optimized code; unused and outdated assets removed.

      Installation:
      This mod requires SF2: Europe.
      SF2 North Atlantic, Expansion Pack 1 and DLC 008 J 34 Hawker Hunter is highly recommended.
      Please be aware that without SF2 North Atlantic, at least two Campaigns will be unavalible.
      First of all, make sure you are using SF2: Europe and that it is patched to the latest version. This is _vital_.
      Check Thirdwire.com if you are unsure what the latest patch is, but the game should notify you if there is new patches out.
      Delete ANY PRIOR TSF MOD INSTALLATION! This is vital as items has been renamed, moved or otherwise changed.
      If you are using a mod, or plan to use one, TSF will mess around with settings other mods may be using. As such, creating a seperate mod folder for TSF is a good idea. If you only plan to use TSF, then this step can be bypassed.
      Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe depending on what you prefer and got installed. Name the Copy Strike Fighters 2 TSF.exe . Start your new .exe once, then close the game.
      Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents.

      Download ALL THE FILES into THE SAME FOLDER and Unzip TSF2_Final from TSF2_FinalPack.7z.001. You need 7z or Winrar to do this.

      Unzip the contents of the 7zip files "TSF2_Final" into the mod folder of your choice.
      If you do not own Strike Fighters 2: North Atlantic, then unzip "Unzip if you do not have SF NA.7z". Read the Readme included and follow it to the letter.
      If you own Strike Figthers 2 Expansion Pack 1, unzip "Install if you do not have SF NA.7z". Allow any overwrites.
      If you own DLC 008 J 34 Hawker Hunter, unzip "Install if you have DLC 008 J 34 Hawker Hunter.7z". Allow any overwrites.
      If you own DLC 028, unzip "Install_if_you_have_DLC28.7z". Allow any overwrites.
      (Please read the included Credits file. I could not do what I do without the lovely people who helped me by allowing me to use their work!)

      3,516 downloads

         (6 reviews)

      14 comments

      Updated

    15. "Operation Desert Storm" for SF2 (Redux) - Part 1 of 3

      "Operation Desert Storm" for Strike Fighters 2
       
      This package contains an updated, "Strike Fighters 2" compatible version of the "Operation Desert Storm" mod package originally released for "Strike Fighters Project 1" (SFP1). In addition to making the original mod compatible with "Strike Fighters 2: Europe" (SF2E), this updated version also adds a number of other mods that were released in the years subsequent to the original release of this mod for SFP1.
       
      This mod package should be installed to "Strike Fighters 2: Europe" (SF2E) installations (or merged installs incorporating SF2E) that are patched to the Mar2012 or later patch level. If you are running SF2E at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
       
      Note that this is a COMPLETE mod package. There is no need to install the original "Operation Desert Storm" mod for SFP1. If you have installed the previous SF2 version of ODS, it is recommended that you NOT install this refreshed and updated version over that earlier version. Create a new install.
       
      NOTE: this mod is distributed as set of THREE 7zip archive files. If you did not download all three 7zip packages from CombatAce.com, then this mod will not work properly.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed:
       
      SF2 VERSION: Strike Fighters 2: Europe (SF2E)
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
       
       
      ~~~~~~~~~~~~
      Update Notes
      ~~~~~~~~~~~~
       
      This mod package is a refreshed and updated version of the original version that was released in April 2012 on CombatAce. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package:
       
      - new aircraft: H-6D, Mi-8 Hip, IL-76, IL-76B2, NimrodMR1, SH-3D
      - new SF2NA aircraft: EA-6B_86, A-6E_90, E-2C
      - new optional aircraft: A-10A_87, Mirage5AD, Mirage5EAD
      - new aircraft models: F-1CR, F-7B, F-7M, F-16C_B30, F-16C_B40,
      F-117A, JaguarA3_DS, Mirage2000EAD, Su-25
      - new ships: USNTransport
       
      ...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects.
       
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
       
      http://thirdwire.com/downloads.htm
       
      Also, please be aware that the mod requires "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2E installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install.
       
      The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2 Europe.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_ODS.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Desert Storm" mod install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Desert Storm" mod files to your Mod Folder.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the "Operation Desert Storm" mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the three "SF2 ODS" archive packages to a temporary location on your hard drive.
       
      - Move the contents of the \To_Mod_Folder directory from all three unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This last step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
       
      [instantAction]
      AircraftType=F-15C
      MissionMap=DS
      StartTime=05:30:00
      StartDate=01/19/1991
      StartTimeDeviation=120
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0
       
      Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1992 or higher. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1990
      EndYear=1992
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=19910117 Desert Storm
      PlayerService=USAF
      PlayerUnit=336th TFS
      AircraftType=F-15E
      Difficulty=NORMAL
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=NORMAL
      LoadCampaign=FALSE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      --------------------------------------
      * STEP 4: Extra Step for SF2NA Users *
      --------------------------------------
       
      This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
       
      - Updated F-14 cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA;
       
      - Carrier battle groups in campaigns
       
      - SF2NA US Navy ships that are restricted to actual vessels that participated in Operation
      Desert Storm.
       
      - New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EF-111A
      (AI only) as well as Early_Warning missions for the E-2C and E-3A.
       
      TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
       
      * * * * *
       
      THAT'S IT. Your ""Operation Desert Storm" for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
       
       
      ~~~~~~~~~~~~~~~~~
      Optional Installs
      ~~~~~~~~~~~~~~~~~
       
      This mod includes a number of optional files that you can add to your Desert Storm installation. Note that some of the following optional installs require you to have other ThirdWire products beyond those listed in the minimum requirements.
       
      A. SF2NA Tomcat Updates
       
      Included in the \Optional\3W_F-14s folder are some optional items that you may consider installing, if your installation base includes SF2NA. Included are:
       
      - DATA.INI files for the F-14 Tomcats that use the ThirdWire flight model
       
      - COCKPIT.INI and AVOINICS.INI files for the Tomcats that use the ThirdWire cockpit
       
      To use these files simply drop them in the appropriate F-14 folders in \Objects\Aircraft. (Note: the *.TMF versions of these files are copies of the files you replace when using these optional files.)
       
      B. Optional Aircraft
       
      1. A-10A_87
       
      Included in the \Optional\Aircraft directory is an optional A-10A Warthog, using a new model and released by Spectre8750. To install it, simply copy the \A-10A_87 folder to the \Objects\Aircraft folder in your Desert Storm Mods folder. Once installed this A-10A version will be used in campaigns in lieu of the stock A-10A_78.
       
      2. Mirage 5AD & 5EAD
       
      Also included in the \Optional\Aircraft directory are two aircraft used by the UAE -- the Mirage 5AD and Mirage 5EAD. Please note that these aircraft require you to have the following additional products from ThirdWire installed as part of your base installation:
       
      - Mirage 5AD: Mirage 5D from Strike Fighters 2 Israel (SF2I)
      - Mirage 5EAD: Mirage IIIO from DLC #17
       
      To install these aircraft, simply copy the \Mirage5AD and \Mirage5EAD folders to the \Objects\Aircraft folder in your Desert Storm Mods folder. These aircraft are not used in campaigns but will be available for single missions.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on Anti-Ship Missiles
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
       
      So, for many anti-ship missiles you will now find two versions:
       
      1) "Standard" guided version
       
      These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
       
      2) ASM/cruise missile version
       
      These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
       
      - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
       
      - Soviet/WP missiles follow the naming convention used by ThirdWire's
      Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
       
      At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on Laser-Guided Bombs (LGBs)
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
       
      To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
       
      By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
       
      You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
       
      LGB version: GBU-12D/B Paveway II LGB
      AI version: GBU-12D/B Paveway II (AI)
       
      While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on the Water Shader Effect
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This updated version of ODS for SF2 implements a different water shader effect from Fubar512, replacing the water shader effect from the original release that caused costal tiles to have an odd, shimmering appearance.
       
      If you run into problems with this replacement water shader, do the following:
       
      1) Remove the following files from the \Terrains\DS folder:
       
      DiffuseMap.tga
      WATEREFFECT.FX
      WaterNormal.tga
      Water.dds
      WNormal16.tga
      TERWATEREFFECT2.FX
       
      At this point, the game will revert to using the stock SF2 watershader and WaterNormal.BMP. If you wish to restore the water shader used in the original release of this mod, proceed to the next step.
       
      2) Restore the water shader effect from the original release by unpacking WaterEffect_Fubar512.zip (found in \Terrains\DS\_Water) to the main DS terrain folder (\Terrains\DS).
       
      If you later decide you prefer the new water shader effect included in this updated version of the mod, simply unpack WaterEffect_V1.zip (found in \Terrains\DS\_Water) to the main DS terrain folder (\Terrains\DS).
       
      If you do encounter problems with this replacement water shader effect, please report them to the forums at CombatAce.com.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod is a conversion and upgrade of the original "Operation Desert Storm" mod released for SFP1. This version incorporates the following major updates and additions over the original:
       
       
      New Aircraft
      ------------
      A-6E_90 F-15D MiG-23BN_IRQ
      A-10A_87 F-16C_B40 MiG-23MF_IRQ
      AC-130U F-16C_B40_RBAF MiG-23MLAE_IRQ
      AH-64A F-1CK MiG-23MS_IRQ
      Buccaneer-S2B F-1CR Mirage5AD
      C-130E F-1EDA Mirage5EAD
      C-130H FA-18C Mirage2000C
      C-130K H-6D Mirage2000EAD
      C-130K-30 Hawk65 NimrodMR1
      E-2C IL-76/B2 SH-3D
      EA-6B JaguarA3_DS Su-20B
      EA-6B_86 KA-6D Su-22
      EC-130H KC-130F Su-22M
      F-7B/M KC-135A Su-22M3
      F-14A+ KC-135E Su-22M4
      F-15C_RSAF Mi-8 Su-25
       
      Upgraded Aircraft *
      -----------------
      A-10A_78 F-14A F-117A
      A-4KU F-15C JaguarGR1A_DS
      B-52G F-15E MiG-25PDS
      EF-111A F-16C_B30 Tornado_GR1_DS
      F-4E_86 F-111E Tornado_GR1_RSAF
      F-7A F-111F Tornado_IDS_IT
       
      * The above are aircraft that were either converted to newer models
      or that received major upgrades of some kind. All aircraft from
      the original version of this mod were updated or tweaked in some
      way -- at the very least for SF2 compatibility.
       
      New Ground Objects
      ------------------
      AH-64 CG-59 M167-VADS
      AMX-30 CG-60 Iowa80s
      AMX-30B2 CGN-25 M1939
      Arab_DSHK Chieftain2 M1939_G
      Arab_DSHK_G Chieftain5 PAC2_AMG
      Avenger Chieftain11 PAC2_LS
      CG-16 CVN68 PAC2_RS
      CG-47 Humvee RolandRad
      CG-52 Humvee_M1025 USNTransport
      CG-53 Humvee_M1046 ZPU-1
       
      In addition to the above updates and additions, the following major changes were made:
       
      - All aircraft brought up to SF2 standards
      - All naval aircraft made SF2NA compatible
      - All ground SAM & radar ground objects brought up to SF2 standards
      - All ships made SF2NA-compatible
      - All weapons & guns converted to SF2 format
      - All major modded INIs made SF2 compatible
      - All effects made SF2 compatible
      - DS terrain made SF2 or SF2NA compatible
      - Overhauled "Desert Storm" campaign
      - Added Red-side "Mother of All Battles" campaign
       
      Please note that the above list does not constitute an exhaustive change log, as this
      update incorporates too many minor fixes and tweaks to list or account for here.
      Suffice it to say that this version of "Operation Desert Storm" for SF2E represents
      a major overhaul of the original mod for SFP1.
       
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This release adds a number of new items to the "Operation Desert Storm" mod package. These new items are from the following modders, who generously allowed their use:
       
      Home Fries ..................................... Optional 3W A-6E_90 & EA-6B_86
      Spectre8750 .................................... Optional A-10A_87
      Dels ........................................... AH-64 Apache helo & ground object
      Crusader ....................................... Harrier avionics mod
      Dels & wpnssgt ................................. B-52GH MegaPack (for B-52G)
      ravenclaw_007 .................................. Buccaneer S2B
      Dels ........................................... AC-130U, C-130E, C-130H, EC-130H
      Daddyairplanes ................................. C-130E/H upgrades & new skins
      Dels, Sundowner, & Dave ........................ RAF C-30K Super Pack
      Hawker/Agemmenon & 331KillerBee ................ EA-6B Prowler
      Fubar512 & Wrench .............................. EA-6B upgrades & fixes
      Paul Nortress .................................. EA-6B skins
      The Mirage Factory.............................. F-7B & F-7M Airguard
      The Mirage Factory ............................. F-4E ARN-101 (F-4E_86)
      Crusader ....................................... F-5E avionics mod
      The Mirage Factory ............................. F-14 Tomcats
      Spectre8750 .................................... F-14 fixes & upgrades
      JSF Aggie, Paul Nortress, Hrntfixr ............. F-14 skins
      Dave, Caesar, & SupGen ......................... F-14A SF2NA avionics & cockpit upgrade
      FastCargo & team ............................... F-15C & F-15E
      Viper Crew ..................................... F-16C_B30 & F-16C_B40
      FastCargo ...................................... EF-111A, F-111E, F-111F
      slick_cowboy ................................... F-111E/F new skins
      liamp51 ........................................ re-textured F-111A cockpit
      Dels ........................................... F-117A new model
      The Mirage Factory ............................. F/A-18C model & skins
      Spectre8750 .................................... F/A-18C upgrade
      RussoUK2002 .................................... Hawk 65 model
      RussoUK2004 .................................... Hawk Mk.65 updates
      Veltro2K ....................................... IL-76 & A-50 (IL-76B2)
      Oli & Sundowner ................................ Jaguar GR1
      Bpao, Jeanba, Tom Venom, & Sony Tuckson ........ Jaguar A
      Stary .......................................... Jaguar & Mirage F1 cockpit repaints
      Monty CZ & wpnssgt ............................. KA-6D Tanker
      Paul Nortress .................................. KA-6D skins
      Daddyairplanes ................................. KC-10 new skins
      Pappychksix & 331KillerBee ..................... KC-130F
      Bpao ........................................... KC-135A/E Tankers
      Marcfighters ................................... Mi-8 Hip
      Paulopanz ...................................... MiG-21PF skins
      Rafael & BPAo .................................. MiG-23 models
      Lindr2 ......................................... MiG-23 upgrade packs
      eburger68 ...................................... MiG-23 SF2 upgrades
      CrazyhorseB34 .................................. MiG-25PDS upgrade
      Baffmeister .................................... MiG-25 updated flight model
      RussoUK2004 .................................... MiG-29A updated model
      The Mirage Factory ............................. Mirage F-1CK, F-1EDA models
      Bpao, Centurion-1, Brain32, & Ludo.M54 ......... Mirage F-1CR model
      FRPignon/cangas ................................ Mirage F-1CR mod/update
      Paulopanz, Denis Oliveira, Coupi, & Ludo.M54 ... Optional Mirage 5AD/EAD
      The Mirage Factory ............................. Mirage 2000C
      Ace888 & The Mirage Factory .................... Mirage 2000EAD
      Veltro2K & Wrench .............................. Nimrod MR.1
      Florian ........................................ SH-3D Sea King
      ArmourDave & AmokFloo .......................... Su-20/22 models
      Lindr2 ......................................... Su-20/22 upgrades
      eburger68 ...................................... Su-20/22 SF2 upgrades
      Florian, Baffmeister, & Paulopanz .............. Su-25 (new model & skins)
      WingsOverIsrael ................................ Su-25 IrAF camo skin
      Sundowner & Ianh ............................... Tornado IDS
      Bobrock, X-Ray, & Soulman ...................... Tornado IDS skins & decals
      Sundowner, AD, & Dave .......................... Tornado GR1
      Ianh ........................................... Tornado GR1 fixes & updates
      Paulopanz & Spillone104 ........................ H-6 & Tu-16 Packs for SF2
      whiteknight06604 ............................... Tu-22 Iraq AF camo skin
       
      --------------------
       
      Stefano ........................................ AMX-30 & AMX-30B2
      EricJ .......................................... Arab_Dshk
      Abhi ........................................... AN/TWQ-1 Avenger
      WhiteBoySamurai ................................ Leahy, Ticonderoga, & Bainbridge class ships
      Florian ........................................ USN AOE Transport
      Fubar512 & MiGBuster ........................... Carrier Deck Illumination package
      SFP1Ace ........................................ Chieftain tanks
      aleks1 ......................................... CVN-68
      SUICIDAL & TORNO ............................... Humvees
      ID(io)T Team, Torno, YeYeYe, & Spitwulf ........ Iowa '80s battleship
      Fubar512 ....................................... Iowa '80s configuration
      JSF_Aggie ...................................... ThirdWire LHA upgrade
      Julhelm ........................................ Firecan radar (new model)
      BANIDOS TEAM ................................... M-167 VADS
      bigal1 ......................................... M270MLR
      rebel ryder & Nicholas Bell .................... M1939 flak guns
      YEYEYE ......................................... PAC-2 system
      Florian ........................................ RolandRad
      CrazyhorseB34 .................................. RolandRad desert skin
      Kesselbrut ..................................... ZPU-1
      SUICIDAL ....................................... New Destroyed Tank LODs
       
      -------------------
       
      Kout ........................................... Main screen
      cellinsky, Insky/Orsin, & PanamaRed ............ Environment mods
      Fubar512 ....................................... Improved water shader effect
      Spectre8750 .................................... Fake Afterburner Node
      Capitaine Vengeur .............................. Coalition Pack (medals & icons)
      Brennus ........................................ ODS desktop icon
      OldDiego, Pappy, Wrench, Pasko, Florian/ ....... Pilots
      AmokFloo, & PureBlue
      Malibu43 ....................................... Revamped ground campaign
      Dave, Sundowner, Crusader, JSF_Aggie, Dels, .... Testing & minor fixes
      Caesar, Gocad, Malibu43, & CrazyhorseB34
       
      --------------------
       
      (Used in an earlier release of this mod package)
       
      Swede & Wpnssgt ................................ F-16C_B30 & F-16C_B40_RBAF models
      Oli & Sundowner ................................ Jaguar A
      Erwin Hans ..................................... Mirage 2000EAD model
      TORNO/Banidos Team ............................. Mirage 2000EAD skin
      101tfs, YEYEYE, Erwin Hans, & Lindr2 .......... Su-25 (based on Su-39)
       
       
      Credit for the original "Operation Desert Storm" mod package goes to Dave, JSF_Aggie, and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Operation Desert Storm" mod, see the original ReadMes included in \_OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
       
      --------------------------
      eburger68 & USAFMTL (Dave)
      28 April 2012
      26 November 2014

      3,209 downloads

         (9 reviews)

      15 comments

      Submitted

    16. Strike Fighters 2: Indian Ocean

      Strike Fighters 2: Indian Ocean
       
      This mod package for "Strike Fighters 2" supplies the aircraft, ground objects, guns, weapons, and effects to support four campaigns centered on the tensions and occasional conflicts between India and Pakistan. Two of those campaigns are fictional and involve the U.S. Navy, which intervenes amidst rising tensions between the two countries in a support of Pakistan. Two are historial -- based on actual wars fought between the two countries.
       
      To use this mod, you must have a merged install that includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), "Strike Fighters 2: Israel" (SF2I), SF2I "Expansion Pack 1" (EXP1), "Strike Fighters 2: Vietnam" (SF2V), and "Strike Fighters 2: North Atlantic" (SF2NA). This mod also requires the MirageIIIO DLC aircraft from ThirdWire.
       
      Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install. Also, although this mod shares a number of common elements with the SF2NA Expansion Pack, it is NOT designed to be installed over or merged with that earlier mod.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed as part of your target installation base:
       
      REQUIRED:
      Strike Fighters 2 (SF2), plus
      Strike Fighters 2 Europe (SF2E), plus
      Strike Fighters 2 Israel (SF2I), plus
      Strike Fighters 2 Israel - Expansion Pack 1, plus
      Strike Fighters 2 Vietnam (SF2V), plus
      Strike Fighters 2 North Atlantic (SFNA), plus
      DLC #17 (Mirage IIIO)
       
      PATCH LEVEL:
      Mar2012 or higher
       
      This mod does support installations that include the F-4N DLC aircraft from ThirdWire, but it is not required.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2_IndianOcean.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2 Indian Ocean" install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the "Expansion Pack" mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the five "SF2 Indian Ocean" archive packages that you downloaded to a temporary location on your hard drive.
       
      - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This last step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1948
      EndYear=2020
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=1987-1021 Southern Calm
      PlayerService=USN
      PlayerUnit=VF-103 Sluggers
      AircraftType=F-14A_82
      Difficulty=HARD
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=LIMITED
      LoadCampaign=TRUE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      * * * * *
       
      THAT'S IT. Your "SF2 Indian Ocean" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
       
      ~~~~~~~~~~~~~~~~~
      Optional Installs
      ~~~~~~~~~~~~~~~~~
       
      This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into three types:
       
      - Optional Aircraft
      - Optional Ships
      - Alternate Campaigns
       
      1. Optional Aircraft
      --------------------
       
      The \Option\Alt_Aircraft directory includes three optional aircraft that you can install. These alternate aircraft replace the substitutes that are installed by default.
       
      Opt Aircraft Substitute
      ------------ ----------
      F-4N (DLC) F-4N (based on F-4B_67)
      Marut Su-7BMK
      L-1049 C-47A (India)
       
      How to Install:
       
      F-4N:
       
      If you have the F-4N DLC installed to your target SF2 installation and wish to use the DLC version instead of the default F-4N, simply remove the substitute F-4N from \Objects\Aircraft in your Mod Folder. Then move the DLC version from \Optional\Alt_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC version for the default version.
       
      Marut & L-1049:
       
      The HF-24 Marut and L-1049 require LODs (model files) from the A-Team's download site:
       
      http://cplengineeringllc.com/SFP1/Skunworks.html
       
      1. Download the appropriate package containing the necessary LODs from the A-Team's site (link included above). For the Marut you will need to download the HF-24 Marut. For the L-1049 you will need the C-121 Super Constellation.
       
      2. Unzip the package you downloaded to a temporary directory.
       
      3. Copy the .LOD files from the package you downloaded to the appropriate aircraft folder in the \Alt_Aircraft directory.
       
      4. Once you've added the LOD files to the aircraft's folder, you may install the aircraft and accompanying decals from the \Alt_Aircraft directory to your "SF2 India" Mod Folder.
       
      Once installed the L-1049 and HF-24 Marut will be automatically used in campaigns. The F-4N is not used in any campaigns but can be used in Single Missions.
       
      2. Optional Ships
      -----------------
       
      Also included are three ships that can also be installed, provided you obtain the correct LODs to support them.
       
      Two ships are USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
       
      The third is the INS Viraat. To use it you must have the LOD files for the HMS Hermes from the SF2 Falklands mod:
       
      http://combatace.com/files/file/13296-sf2-falklands-mod-redux/
       
      How to Install:
       
      a. For the destroyers, remove the substitutes (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.) The Viraat has no subsititute to remove.
       
      b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\Alt_Ships (part of the first package you downloaded). For the Viraat, copy the R12 .LOD files from the Hermes (R12) in the SF2 Falklands mod to the Viraat folder in \Optional\Alt_Ships.
       
      c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD. For the Viraat the collision LOD is the R12-R2b_COL.LOD that's already included in the SF2 Falklands mod.
       
      d. Move the ships from \Optional\Alt_Ships\GroundObject to \Objects\GroundObject in your MOD folder.
       
      The campaigns will automatically use the new versions of the USN destroyers. The Viraat is not used in any campaigns but can be used in Single Missions.
       
      3. Conventional Campaigns
      -------------------------
       
      The game engine for SF2NA brought many welcome new features to the world of Strike Fighters 2. As useful as those new features are, the SF2NA campaign engine (i.e., the engine that allows for "naval campaigns" with battle groups and cruise missile strikes) was clearly designed specifically for the SF2NA Iceland/North Atlantic campaign, as it attempts to turn every campaign into North Atlantic, Part II.
       
      Once battle groups are "discovered" by the opposing side, the campaign engine will throw everything at that battle group, mission after mission, until all the ships are sunk or the attacking side runs out of aircraft capable of performing strike missions. This can become a bit wearisome, and it is extremely difficult to prevent those battle groups from being "discovered" and attacked. In the standard SF2NA-style campaigns listed above, this usually happens around the fifth mission of the campaign.
       
      To give players an alternative to the standard "North Atlantic" duel-to-death naval campaign, I have included standard SF2-style versions of the two fictional campaigns (the 1974 and 1987 campaigns). The "conventional" versions put the campaigns' focus squarely on the battle between India and Pakistan. The Indian government -- based on a combination of military and political reasons -- elects not to directly attack American carrier groups while still engaging U.S. aircraft flying in support of Pakistan.) Note that the two historical campaigns (1965 and 1971) were built from the start as "conventional," non-navalized campaigns.
       
      The upside to these "conventional" campaigns is that the campaign engine no longer gets stuck in the same cycle of hurling strike aircraft at the battle groups over and over. The downside is that carrier battle groups no longer move together. The carrier moves, but the escort ships are static terrain elements. Also, the big bombers on both sides tend to make less frequent appearances from their off-map air bases.
       
      How to Use the Conventional Campaigns:
       
      If you wish to try the conventional campaigns, you will have to install them from \Optional\Alt_Campaigns (found in the directory where you unpacked the "SF2 Indian Ocean" downloads).
       
      a. Drag the \Campaigns folder to the Mods folder where you installed the
      "SF2 Indian Ocean" mod, allowing Windows to overwrite files as prompted.
       
      b. Drag the \Terrains folder to the "Black Sea Crisis" Mods folder as well,
      again allowing Windows to overwrite files as prompted.
       
      When you re-start the game, the listed campaigns will play as conventional, SF2-style campaigns.
       
      Please note that in the above install process you are effectively converting the India-Pakistan terrain into a conventional SF2 terrain. While the terrain is coverted into a conventional, non-naval terrain, naval aircraft in Single Missions will fly from land bases, not carriers.
       
      To convert the terrain back into an SF2NA-style "naval" terrain, copy these files from \Terrains\IndiaPak (in the directory where you unpacked the "SF2 Indian Ocean" download files) to the \Terrains\IndiaPak directory in your Mods folder:
       
      IndiaPak.INI
      IndiaPak_TARGETS.INI
      IndiaPak_WATER.bmp
       
      That's right -- those are the only files that need to be restored. I would recommend restoring the original SF2NA-style campaigns at the same time.
       
      ~~~~~~~~~~~~~~~~~~~~
      Summary of Campaigns
      ~~~~~~~~~~~~~~~~~~~~
       
      This mod includes four campaigns -- two historical campaigns plus two fictional campaigns. For each campaign a Red-side and Blue-side version is included, allowing you to fly aircraft from all three nations represented in the campaigns: India, Pakistan, and the USN.
       
      Here's a quick summary of the campaigns:
       
      1987-1021 Southern Calm
      October 1987. A joint naval exercise, code-named "Southern Calm,"
      conducted by the USS Saratoga carrier battle group with the Pakistani
      Navy is interrupted when the Indian government denounces the joint
      maneuvers as cover for a planned nuclear strike by Pakistan using
      recently developed nuclear warheads designed to be delivered by
      Pakistan's U.S. supplied F-16s.
       
      1974-0421 Frowning Buddha
      April 1974. After the Bhutto government of Pakistan publicly denounces
      India's preparations to conduct a "peaceful nuclear explosion" at the
      Pokhran Test Range and declares its intention to stop the test through
      unilateral military action, the Nixon administration dispatches the Kitty
      Hawk carrier battle group to the Arabian Sea in support of Pakistan.
       
      1971-1203 India-Pakistan War '71
      December 1971. After eight months of rising tensions over India's
      support for the secessionist government of East Pakistan, the
      Pakistani Air Force elects to strike the first blow in a seemingly
      inevitable war by launching a pre-emptive attack against airfields
      and other military targets in western India.
       
      1965-0901 India-Pakistan War '65
      September 1965. The Pakistani military launches Operation Grand Slam,
      an effort to seize the town of Akhnoor in Jammu and cut off Indian
      communications and supply lines in the disputed region of Kashmir.
      Although it enjoys initial success, Grand Slam also manages to draw
      the Indian Air Force into a conflict that threatens to grow into a
      major conflagration.
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
       
      Aircraft
      -----------------------------------------------------------------------
      yakarov79 .......................... AH-1F
      yakarov79 .......................... AH-1J_80
      EricJ ............................... AH-1J camo skin
      dtmdragon ........................... A-4M Skyhawk for SF2
      Insky ............................... A-5C Fantan
      Wrench & Lindr2 ..................... A-5C Fantan updates
      Paulopanz ........................... A-5C Fantan skins
      Boopidoo ............................ Su-15TM cockpit (used on Fantan)
      HomeFries ........................... A-6 Superpack for SF2
      Wrench .............................. A-7 low-viz skin
      Marcfighters ........................ Ajeet & Gnat
      Paulopanz ........................... An-12 skins
      Wrench .............................. AV-8A for SF2
      Crusader ............................ AV-8A Harrier Avionics Mod
      gbreuder ............................ B-52 Vietnam Era Upgrade Package
      Dels ................................ B-52G
      Dave (USAFMTL) & team ............... B-52G upgrades
      Dave (USAFMTL) ...................... B-52G 2nd BW skin
      USAFMTL, JSF_Aggie, Dels & wpnssgt... B-52H
      Kesselbrut .......................... B-52 cockpit
      Veltro2K & Wrench ................... BR.1150
      Veltro2K, Paulopanz, Eole, .......... BR.1050
      & Nyghtfall
      Baffmeister ......................... BR.1050 flight model
      Paulopanz ........................... C-47A IAF skins
      Lazarus ............................. C-47A PAF skins
      MontyCZ ............................. C-119
      Paulopanz ........................... C-119 skins
      HrntFixr ............................ C-130A camo skin
      Ahmed Junaid Raza ................... Canberras
      Kessselbrut ......................... Canberra bombadier's cockpit
      HomeFries ........................... EA-6 SuperPack for SF2
      Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins
      Rippersix & dtmdragon ............... F-4E APQ-120 avionics update
      daddyairplanes ...................... F-4J_74
      mppd ................................ F-4J/N/S DECM antennas
      Paulopanz & Spillone104 ............. F-6 Pack for SF2
      ModMafia ............................ F-7PG & F-7MP
      Murtaza Akbar ....................... F-7 alt skins
      Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA
      The Mirage Factory / Viper Crew ..... F-16A/B Blk15
      Ace888 .............................. F-16 PAF skins
      The Mirage Factory / ModMafia ....... F/A-18A
      Wildcat, column5, & BPAo ............ F/A-18A skins
      Zur ................................. F-86F & CL-13B
      Wrench, Fubar512, & Ravenclaw ....... F-86F/CL-13B updated skins & flight model
      Zurawski ............................ F-86F cockpit (used on several aircraft)
      ndicki & Wrench ..................... F-104A PAF
      bunyap .............................. Harvards
      Wrench & Soulfreak .................. Harvard skins & updates
      Paulopanz & ghostrider883 ........... HF-24 Marut skins & updates
      Baffmeister ......................... HF-24 new flight model
      ghostrider883 & Paulopanz ........... Hunter F.56 skins & updates
      Veltro2K, Torno, & Paulopanz ........ IL-38 & IL-38N
      Oli & Sundowner ..................... Jaguar GR1
      Bpao, Jeanba, Tom Venom, Cangas, .... Jaguar A/M
      & Sony Tuckson
      Bunyap & pappychksix ................ KA-3B Skywarrior
      WhiteboySamurai ..................... Ka-27
      Marcfighters & Kreelin. ............. Mi-8 Hip
      ghostrider883 ....................... Mi-8 IAF skins
      Lazarus ............................. Mi-8 PAF skins
      YEYEYE .............................. Mi-24P
      emresukhoi .......................... Mi-24P skins
      Paladrian ........................... MiG-21 cockpits
      AtariBaby ........................... MiG-21 Complete Pack for SF2
      Paulopanz ........................... MiG-21F, MiG-21FL, MiG-21PF skins
      Paulopanz ........................... MiG-21bis skins
      ghostrider883 & Lazarus ............. MiG-21bis skins
      Paulopanz ........................... MiG-21M/MF camo skin
      Paulopanz & ghostrider883 ........... MiG-23 camo & grey skins
      CA_Stary ............................ MiG-23/27 cockpits
      USAFTML & MiG-25 Team ............... MiG-25RB
      Paulopanz ........................... MiG-25RB IAF skin
      Baffmeister & Spillone104 ........... MiG-25RB updates & new flight model
      The Mirage Factory .................. MiG-29A Fulcrum
      Russouk2004 ......................... MiG-29A updated model
      ghostrider883 ....................... MiG-29A IAF skins
      Denis Oliveira & Coupi .............. Mirage IIIEP & Mirage IIIRP
      Paulopanz ........................... Mirage 5PA skins & updates
      Denis Oliveira, Coupi, & Paulopanz .. Mirage IIIDP & Mirage 5DD
      Denis Oliveira, Coupi, & Paulopanz .. Mirage IIIO Rose
      The Mirage Factory .................. Mirage 2000H
      Wrench, ghostrider883, & Ace888 ..... Mirage 2000H skins & updates
      ghostrider883 ....................... Mystere IVA IAF skins
      Pasko ............................... Ouragan
      Paulopanz ........................... Ouragan skins
      Ordway .............................. Ouragan/MD-450 cockpit
      Baffmeister ......................... new Ouragan flight model
      Florian ............................. P-3C beta
      Julhelm ............................. RA-5C Vigilante
      The Mirage Factory .................. RF-8G Crusader
      Gocad ............................... RF-8G VFP-63 skin
      Erikgen ............................. T-33A & RT-33A
      Paulopanz ........................... T-33A & RT-33A skins
      FoxMonter ........................... S-3A/B
      Wrench .............................. S-3A/B updates
      slick cowboy ........................ S-3A/B skins
      The Mirage Factory .................. Sea Harrier
      Paulopanz & Sundowner ............... Sea Harrier skins & updates
      Bunyap .............................. Sea Hawks
      Tomb ................................ Sea Hawk fixes/upgrades
      Paulopanz ........................... INS Sea Hawk skins & updates
      Florian ............................. SH-3D Sea King
      Paulopanz ........................... Su-7BMK IAF skins
      CA_Stary ............................ Su-7BMK cockpit
      Wrench & ghostrider883 .............. Tu-142 mod
      Gramps .............................. UH-1D Huey
      ghostrider883 ....................... Vampire FB.52 skins
       
      Ground Objects
      -----------------------------------------------------------------------
      Pasko ............................... "SAMs and Vehicles Pack: Euro & Desert"
      Nicholas Bell ....................... "WOE 1950's AAA Mod"
      Gerald14 ............................ "Russian Defence/ZSU-23-4 Pack"
      Monty CZ ............................ "SF2 WWII Flak Pack"
      Geo.................................. "WWII Ground Object Pack"
      Kesselbrut .......................... "US Armor Pack"
      SFP1Ace ............................. "Alternative ArmorPack"
      Wrench .............................. "India-Pakistan Ground Objects, Weapons, Other Bits"
      Wrench .............................. "India-Pakistan Naval Units"
      Gabilon ............................. 2S6 & SA-13
      Kesselbrut .......................... SA-9
      Monty CZ............................. Stinger site
      EricJ ............................... SA-11
      YEYEYE .............................. TubeArm
      Pasko ............................... SA-3, Flatface, Sidenet, Spoonrest, EW_Radar
      FastCargo ........................... SA-5 & SquarePair
      Julhelm & Wrench .................... SON-9A Firecan
      Crusader ............................ Soviet MANPADs for SF2
      Stary ............................... Soviet MANPADS (new models)
      Pasko & Nicholas Bell ............... S-60, ZPU-4, M-42, D-20
      Pasko & Nicholas Bell ............... M-59 155mm (based on KS-19P)
      Nicholas Bell ....................... Bofors L60/L70
      rebel ryder ......................... M1939 flak guns
      Kesselbrut .......................... OerlikonAAA, ZPU-1, RH202, US_Cal50
      Fubar512 ............................ ZSU-23 AAA tweaks
      Pasko ............................... BTR-60, Type-59, Type-63, Type-69, AMX-13
      rebel ryder ......................... Sherman-M4A2, Sherman-M4A2_76mm
      Stefano ............................. M-47 Patton tank
      Geo ................................. M24, M36
      rebel ryder ......................... BRDM-2, BMP-1, BMP-1_AT-3, BMP-2, BMP-2_AT-5
      SUICIDAL ............................ New Destroyed Tank LODs
      Kesselbrut .......................... CommTrailer, HQTrailer
      Pasko ............................... Frog3
      Moonjumper, Crusader, & Otto ........ BM-14-16 Katyusha mod
      Fubar512 & MiGBuster ................ Carrier Deck Illumination package
      WhiteBoySamurai ..................... Kidd, Leahy, Burke, Ticonderoga, & Bainbridge class ships
      WhiteBoySamurai ..................... Arnala class (Type053K)
      WhiteBoySamurai ..................... Tariq class (Zulfiqar)
      WhiteBoySamurai ..................... Nanuchka II missile boat
      Adrian Benetti ...................... Shanghai II (ARA Indomita)
      Pasko ............................... Huangfeng class (Komar)
      ID(io)T Team, Torno, YeYeYe, ........ Iowa '80s battleship
      & Spitwulf
      Fubar512 ............................ Iowa '80s configuration
      JSF_Aggie ........................... ThirdWire LHA upgrade
      Florian ............................. USN AOE Transport (Bremen class)
      Julhelm ............................. USN Tanker
      Hinchinbrooke ....................... Trishul/Talwar, County Class, Type 12M, Foch,
      Type 42, Cavalier, Daring, & Vikrant
      MiGbuster ........................... INS Vikrant hi-res skin
      Gramps .............................. Daring (old model)
      BANIDOS TEAM ........................ Type 12I & Type12L
      Unknown author ...................... MTB
      Kesselbrut .......................... MVNordic_Ferry, MVTor_Caledonia, MVBaltic_Ferry, & SSCanberra
      Polak ............................... MVAtlantic_Causeway & MVAtlantic_Conveyor
      Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
      Cocas ............................... Trawler
      BANIDOS Team ........................ ContainerShip
      Julhelm ............................. Container_Ship & Tanker2
      loborojo & SUICIDAL ................. Petrolero
      Fubar512 ............................ Fleet Oiler & LNGTanker
      Cocas ............................... SovietTrawler
      SUICIDAL-ART ........................ M113A1
      Kesselbrut .......................... ZiL-157 trucks
      Richard & Kesselbrut ................ Land Rover trucks
      Badfrank ............................ Red & Yellow Jeeps
       
      Other
      -----------------------------------------------------------------------
      cellinsky, Insky/Orsin, & PanamaRed Environment mods
      OldDiego, Pappy, Wrench, Pasko, ..... Pilots
      Florian/AmokFloo, & PureBlue
      Spillone104 ......................... custom engine sounds
      CA_Stary ............................ custom effects
      Stary ............................... new gun tracers
      CA_Stary ............................ Ejection mod
      Spectre8750 ......................... Fake Afterburner Node
      Arthur66 ............................ India-Pakistan '65 campaign
      Deuces & Wrench ..................... India-Pakistan terrain
      Stary ............................... India-Pakistan hi-res tiles
       
      If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
       
      --------------------------
      Eric Howes
      eburger68
      20 July 2015
      23 July 2015

      4,273 downloads

         (11 reviews)

      4 comments

      Updated

    17. Partial Phillipines44 campaign - help!

      Help!  This has been an attempt to make a fictional 1944 campaign around Wrench's very nice Phillipines terrain. https://combatace.com/files/file/14171-phillipines-islands-1944-ww2-pto-terrain-for-sf2/   
      After reading 'Race of Aces' (great book - get it) I wanted to fly and fight many types of aircraft on that terrain.  
      This is my first try at a campaign, and it uses a lot of gutting and reverse engineering from:
      Regula50's https://combatace.com/files/file/16491-tainan-kokutai-new-guinea-1942-campaignpart-1/ and -2
      Pcpilot's   https://combatace.com/files/file/13709-solomons-campaign/
      Hope you guys don't mind - it's how I learn.  Also much thanks to all the various aircraft downloads from this site I've used.   This is a great community.
      If you don't have the various aircraft, just edit the ini's
      I tossed various planes around on the bases.  Again, no attempt at historical accuracy.  
      Problem:  The US aircraft all seem there and working, but only two groups of Japanese are working.  A6M7/Lahug Field and J2M1/La Carlotta Field.  
      I can't get the rest of the Japanese aircraft to appear.  No idea what's wrong....
      -I've tried moving aircraft around on the various airbases
      -lengthened the runways in the terrain folder in case the planes needed longer ones
      -increased the max number of squadrons allowed on the airbases in the terrain folder
      -various other hail mary attempts I've forgotten about.
      There are a lot of values and parameters I still don't understand in the ini's.  If anyone wants to try to fix this and repost it I'd appreciate it.
      B
       

      41 downloads

         (0 reviews)

      2 comments

      Submitted

    18. Attila 1979

      Operation Attila 1979: 

      After the skirmish for Cyprus the tension never really cools down.  
      In September 1979 the full war broke out and every side fight for the strategic aims. 
       
      PLEASE BE AWARE: This release of Attila 1979 is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found.  
       
       Thanks to: 
      Anatolia v2 Terrain.............. Anatolia v2 (09/25/2011) for SF2 Series by PureBlue  
      LTV A-H/E & TA-7H/C Corsair II Polemikì Aeroporìa (HAF) pack................. by paulopanz 
      F-4E TuAF pack...................... By ravenclaw_007 
      SF2 HAF F-4E_SRA..............by ace888 
        F-100D TuAF........ by paulopanz 
      F-102A Delta Dagger(*)................. by paulopanz 
      SF2 F-104 Starfighter Super Mega Pack 2016................ by viper63a  
      Turkish Air Force F-104S CB for SF2.................... By PureBlue 
      and some more … THANKS 

      245 downloads

         (2 reviews)

      3 comments

      Submitted

    19. NF-104 'X Plane" Mission

      After reading about the flight research done around Edwards in the 50s, 60s, and 70s, I wanted to make a similar mission.   This is an entirely fictional scenario, as I don't have any actual X-plane ad-ons to use for the sim, and I wanted to fly over Hawaii.  The terrain is incredible.  
      You'll need: 
      Spillone104's terrific NF-104: https://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/
      Menrva's beautiful Hawaii terrain: https://combatace.com/files/file/17485-hawaii-central-pacific-1959-2028/
      Menrva's RealSky makes it great: https://combatace.com/files/file/16901-realsky-environment/
      You MUST have the 'Start On Ground' setting selected on the Options page or you go BOOM.
      The scenario starts with you dropping out from under a B52.  Full throttle and light the rocket off and have fun.  After burnout, try and glide to one of the runways for a deadstick landing.  For more challenge, simulate the high drag lifting body (M2-F2/3, HL-10, X-24A/B) vehicles by popping your boards at the top of the descent.
      I suggest maintaining 350+KIAS until beginning your flare.
      If you go over 115,000', the sim gets goofy and you're out of the cockpit.  As far as I can tell the aircraft continues on a ballistic trajectory.  Sometimes you'll come down in an upright or inverted spin, and it's fun to try to recover and still be able to glide to a runway.
       

      45 downloads

         (0 reviews)

      1 comment

      Updated

    20. EAF No.26 Sqn MiG-21F-13 Ramadan War

      Campaign EAF No.26 Sqn Ramadan War(MiG-21F-13)
      For Wings over Israel.
      This campaign with 34 missions for the EAF No.26 Sqn cover the periode from Oct 7, 1973 to Oct 24, 1973.
      Historical accurate with the main units and bases deployment by and after October 7, 1973. Revised ground forces and add tank Su-100, BTR-50PK infantry transport, FROG-7, Scud-B(three launched on Oct 22, 1973)and three type of Bofors AAA.
      EAF No.26 "Black Ravens" Squadron

      No.26 Squadron was established in the autumn 1967.
      The Squadron was the first, following the Israelian example, to set aerial ambushes with two MiGs acting as baith and two or four others as shooters.
      First sucess coming in Oct 23, 1968 in the area Ismailiya-Suez Canal with two Mirages downed, one finded in May 1975 by the Egyptian Navy with the death pilot still in the cockpit.
      As usual, IDF/AF denied this losses.
      Based at Inchas AB during the War of Attrition, No.26 Squadron was the unit with the highest number of combat engagements in 1969-1970 and earned the reputation as the "best dogfighters" in the entire air arm.
      Pilots of the squadron introduce the practice of applying kill markings on their MiGs, and by 1973, at least two of the MiGs carried the unit insignia, a black raven with a white "26".      
      The "Top Gun" of the unit was Reda el-Iraqi with three kills in the War of Attrition(all Mirages). The No.26 Squadron downed also IDF/AF ace Capt Giora Romm(5 victories)and became POW.
      By the Ramadan War, despite the availability of new variants like MiG-21MF or MiG-1PFM, the No.26 Squadron remained with the old MiG-21F-13. The aircraft was lighter and thus more manoeuvrable in comparison with recent variants. The single 30mm cannon with 60 rounds packed a more powerful punch than the 23mm GSh-23 installed in the MiG-21MF. Also, the F-13 was a dedicated interceptor and not a dual role like the MiG-21MF.
      No.25 Squadron follow the example of No.26 Squadron and give his MiG-21PFS to come back with the MiG-21F-13. Both Squadrons, forming the Air Brigade 102, had 30 MiG-21F-13 by the Ramadan War.      
      The UARAF/EAF had taked in charge 90 MiG-21F-13(48 of the first batch delivered from Nov 1961 to 1963, 12 ex QJJ in Jun 1967 and 30 purchased with Aero-Vodochody in Czechoslovakia delivered in 1969). Last F-13s arriving by Dec 4, 1969. All this 30 jets were assigned to the Air Brigade 102.
      The SyAAF received during the Ramadan War, 11 MiG-21F-13 from Czechoslovaquia and 12 from Poland. The DDR deliver in the same periode 12 MiG-21M.   
      Campaign need the following extra aircrafts:
      MiG-17F "Fresco-C EAF mod(by Paulopanz)
      Aero L-29 Delfin "Maya(by Paulopanz)
      Supplied a MiG-21F-13 ready to use with cockpit and sound. Camo2 Tiger Stripe. Very few F-13s carried Camo Nile Valley.
      Install
      Follow readme instructions and aditional informations 
      Credits:
      MiG-17F "Fresco-C EAF mod(by Paulopanz)
      Aero L-29 Delfin "Maya(by Paulopanz)
      Spillone104 for the GP-9 Gunpod. 
      Team of the SF2 tank pack.
      Authors of MiG-21F-13 cockpit and sound.
      Sources: Several but mainly, "Arab MiGs" October 1973 War Vol 5 and 6 by Tom Cooper and David Nicolle.
       
      Happy flights

      176 downloads

         (0 reviews)

      2 comments

      Updated

    21. SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1

      "Strike Fighters 2: Vietnam Air and Ground Expansion Pack"
       
      Strike Fighters 2 Vietnam Game Enhancement Package.
       
      Works with Strike Fighters 2 Vietnam.
       
      by
       
      eburger68 and malibu43
       
      V2.1 Final (Gold - Updated)
      03.01.10
       
      ------------------------------------------------------------------
       
      What's in this readme:
       
      1. What's Inside
      2. Installation
      3. Optional Installs
      4. Known Issues
      5. New Terrain Targets & Targets Areas
      6. New Terrain Items
      7. Terrain Notes
      8. Environment Notes
      9. Colors of AAA/Flak Tracers
      10. Legal Stuff
      11. A Note on Old Diego's Items
      12. A Note on the KC-135A Tanker
      13. Credits
      14. Version 2.1 Change Log
       
      ------------------------------------------------------------------
       
      1. What's Inside:
       
      This is intended to be an overall enhancement to the SF2 Vietnam (SF2V) experience without having to hunt for, download, and install some of the "must have" mods for the game. We've also made some great changes and additions to the terrain and campaigns to give users a wider variety of missions types to fly. At the same time we've also made changes to help the user control where they fly.
       
      Here's a brief summary of what's new and changed:
       
      -Terrain is split into North and South vietnam, with unique target areas for each.
      -Terrain include dozens of new targets and target areas, using numerous new terrain items.
      -Three stock SF2V campaigns overhauled and expanded with new units, aircraft, and textures.
      -Two new campaigns that are centered around fighting in South Vietnam
      -CA_Stary's "Green Hell 2" Terrain Mod
      -Brain32's "Re-painted VietnamSEA Tiles"
      -Pappa Goat's re-painted versions of the GH2/Brain32 tiles
      -Bananimal's "Re-scaled Trees for Green Hell 2"
      -Insky/Orsin's "Better Widesky" Environment Mod
      -Deadlier and more varied flak, AAA, and SAMs
      -New ground objects, weapons, and effects
      -New (or newly flyable) aircraft:
      - A-1H/J Skyraider (flyable)
      - A-6A Intruder (flyable)
      - A-6B Intruder (from A-6A)
      - B-57B Canberra (flyable)
      - B-57G Tropic Moon III
      - AC-119G Shadow
      - AC-119K Stinger
      - AC-123K Black Spot
      - AC-130A Spectre
      - AC-130A Surprise Package
      - An-2 Colt
      - B-52F Stratofortess
      - B-52G Stratofortess
      - C-123K Provider
      - C-130A Hercules
      - C-130E Hercules
      - Canberra B.mk20 (RAAF)
      - Cessna180 (RAAF)
      - EA-6A Electric Intruder
      - EA-6B Prowler
      - EB-66C Destroyer
      - EF-4C Phantom II
      - F-4D Phantom II (69) (from F-4D_67)
      - F-4D Night OWL
      - F-4E 'Rivet Haste'
      - F-5A Freedom Fighter
      - F-5B Tandem Tiger
      - F-5C Skoshi Tiger
      - F-100D Wild Weasel
      - F-102A Delta Dagger
      - F-104C Starfighter
      - F-105F Wild Weasel
      - F-105G Wild Weasel
      - F-111A Aardvark
      - KA-3B Tanker
      - KA-6D Tanker
      - KC-130F Tanker
      - KC-135A Stratotanker
      - MiG-17PF Fresco-E
      - MiG-19SF Farmer-C (sky-blue texture)
      - O-1E Bird Dog
      - OV-10A Bronco
      - RA-5C Vigilante
      - RB-66C Destroyer
      - RF-4B Phantom II (from MF RF-4C)
      - RF-4C Phantom II (MF)
      - RF-8A Crusader (from MF F-8B)
      - RF-8G Crusader (from MF F-8C)
      - RF-101C Voodoo
      - SP-2H Neptune
       
      For a more complete accounting of the changes and additions in this version of the "Air and Ground Expansion Pack" see the "Version 2.1 Change Log" below.
       
      Note: this "updated" version of the Expansion Pack is a roll-up package that includes all the updates and fixes previously available in separately released updates (the "Terrain Tiles Update," the "January 2010 Update," and the "February 2010 Update").
       
      -------------------------------------------------------------------------------
       
      2. Installation:
       
      A. PRELIMINARY NOTES
       
      We strongly recommend installing this expansion pack to an unmodded SF2V Mod Folder. Installing to a Mod Folder that contains other mods (e.g., new aircraft, weapons, ground objects, etc.) could result in a partially or completely broken installation.
       
      The SF2V Air & Ground Expansion Pack can be installed to a standalone install of SF2V or a "merged" install that includes the original SF2 and/or one of the other SF2 titles, SF2 Europe (SF2E) and SF2 Israel (SF2I). Depending on what other SF2 games your "merged" install includes and what patch level you are running, you may have an additional installation step.
       
      - Dec2009 & later installs: If you are installing the Expansion Pack to an SF2V installation that has been patched to the Dec2009 level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), then you will have an extra intallation step (see below).
       
      - SF2I installs: If you are installing the expansion pack to a "merged" install that includes SF2 Israel (SF2I) but is NOT patched to Dec2009 level or later, then you will have an extra intallation step (see below). At minimum you will need to be at the Nov 2009 Update patch for SF2I available from ThirdWire.
       
      All ThirdWire patches and updates should be applied BEFORE installing the Expansion Pack.
       
      B. THE MAIN INSTALLATION
       
      To install this expansion pack properly:
       
      a) Ensure that "Strike Fighters 2: Vietnam" is already installed and patched to the latest level.
       
      b) If you have a prior installation of SF2V, rename your existing SF2V Mod Folder.
       
      Note: for more guidance on managing "Strike Fighters 2" installations and your Mod
      Folder, see this discussion at CombatAce:
       
      http://forum.combatace.com/index.php?showtopic=40588&st=0&p=289170&&do=findComment&comment=289170
       
      c) Run the game once. The game will generate a fresh Mod Folder with default contents.
       
      d) Unpack all four .7z files (SF2V_AG-XP_v2_Part1.7z, SF2V_AG-XP_v2_Part2.7z, SF2V_AG-XP_v2_Part3.7z, SF2V_AG-XP_v2_Part4.7z) to a safe location on your drive.
       
      e) Simply drop the contents of the "To_Mod_Folder" into your Strike Fighters 2 Vietnam Mod Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\StrikeFighters2 Vietnam\
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
      Windows 7: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
       
      If you have defined a custom Mod Folder, then drop the contents of "To_Mod_Folder" in that location.
       
      f) Download the FOTI A-6A from here:
       
       
       
      Copy the "cockpit" folder from the .RAR file and drop it into the following sub-directories of the \Aircraft directory in your SF2Vietnam Mod Folder (objects/aircraft):
       
      A-6A
      A-6B
      EA-6A
      EA-6B
      EB-66C
      KA-6D
      RB-66C
       
      If you are running SF2V are any patch level earlier than Dec2009 and your "merged" install does NOT include SF2I, then your installation process is finished.
       
      If you are running at the Dec2009 patch level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), or your "merged" install DOES include SF2I, then you have one last step.
       
      g) SF2I & Dec2009 or later patch level users: this is your additional installation step.
       
      - If you are running the Dec2009 patch level (including the "Combo Pack") or later (e.g., the Feb2010 level), then open the \For_Dec2009_Patch directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
       
      - If your "merged" install includes SF2I but is NOT patched to the Dec2009 patch level or later, then open the \For_SF2I directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
       
      That's it. You should be good to go.
       
      C. OPTIONAL INSTALLATIONS
       
      Optionally, install the items included in the \Optional directory (see the "Optional Installs" section below for more information).
       
      You may also install the extra items and other bonus mods included in the \Extras folder. Please see the ReadMes included in those directories for more information.
       
      -------------------------------------------------------------------------------
       
      3. Optional Installs
       
      Depending on what Series 2 games you have installed and whether you performed a "merged" install (creating a single Mod Folder for all your Series 2 games), you may need the items included in the \Optional directory.
       
      A. M60A1 tank
       
      If your SF2V Mod Folder has an \M60A1 directory in \GroundObject, then copy the M60A1_DATA.INI to that directory. If your Mod Folder doesn't have an \M60A1 directory in \GroundObject, then skip this item.
       
      B. A-4Bs
       
      Not all SF2 games ship with the A-4B and A-4B_65 Skyhawk. (Standalone SF2V installs, for example, will not have either A-4B version.) If you are applying the Expansion Pack to a "merged install" that does include the A-4Bs, you will want to also apply the customized A-4B files from the \Optional directory.
       
      First, verify that your SF2V install includes A-4Bs by checking the \Objects\Aircraft directory in your SF2V Mod Folder. If it does include A-4Bs, then copy the two folders from within the \Optional\A-4Bs directory to your the \Objects\Aircraft directory in your SF2V Mod Folder, overwriting as prompted.
       
      C. Alternate MiG-17A
       
      If you have installed the Expansion Pack to a stand-alone installation of SF2V -- either because you don't have the other SF2 titles or elected not to perform a "merged" install -- then you will need to install the alternate MiG-17A included in the \Optional directory. To install it, simply drag and drop the \MiG-17 folder to the \Objects\Aircraft directory in your SF2V Mod Folder.
       
      D. ThirdWire MiG-17PF
       
      If you have "Strike Fighters 2: Europe" (SF2E) or "Strike Fighters 2: Israel" (SF2I) installed and you performed a "merged" install (meaning that all your SF2 games share a single Mod Folder), then you may use the ThirdWire MiG-17PF instead of the third-party MiG-17PF that ships with the expansion pack. If you have SF2E and wish to use the ThirdWire model, then do the following:
       
      - Remove the existing \MiG-17PF folder from your \Aircraft directory.
       
      - Copy the entire \MiG-17PF folder from \Optional to your Aircraft directory.
       
      At this point the game should start using the ThirdWire model.
       
      Hint: you always can tell what version of the MiG-17PF is currently installed by checking the name of the aircraft. The version shipped with the original Expansion Pack Beta will be identified as the "MiG-17PF Fresco-E." The ThirdWire model is identified as the "MiG-17PF Fresco-D."
       
      E. Dec2009 Cockpits
       
      In the Dec2009 patch for SF2 ThirdWire changed the way that cockpit poitions are calculated. This change affected the A-6A/B as well as the F-5B. In later patches (starting with the Feb2010 patch) ThirdWire reverted to the old method for determining cockpit positions.
       
      If you are running at the Dec2009 patch level (but NOT the Feb2010 or later level), then you should copy the three folders from the \Optional\Dec2009_Cockpits directory to the \Optional\Aircraft in your SF2V Mod Folder, overwriting as prompted.
       
      F. Alternate Exhaust Emitters
       
      On some systems the custom exhaust emitters used on for the B-52s, F-4s, and the F-104C may cause slowdowns. If you experience severe frame rate drops whenever these aircraft are visible, you might consider switching to versions of the aircraft that use the standard DirtyExhaustEmitter.
       
      To install aircraft versions that use the DirtyExhaustEmitter in lieu of custom exhaust emitters, simply copy the folders from the \DirtyExhaust folder (excluding \_CustomExhaust) to the \Objects\Aircraft directory of your SF2V Mod Folder, overwriting as prompted.
       
      A copy of the original DATA.INIs with the custom exhaust effects is included in the \_CustomExhaust sub-directory, in case you wish to revert back to the originals.
       
      G. Mobile SAM Launchers
       
      If you wish to increase the SAM threat in North Vietnam, you can use mobile SAM launchers to boost the number of active SAMs. To install the mobile SAM launchers, simply copy all folders from the \Mobile_SAMs folder to the \Objects\GroundObject directory of your SF2V Mod Folder.
       
      Note any mobile SAMs that exist in \Objects\GroundObject will show up in CAS missions in the "Easter Offensive" Campaign.
       
      H. Alternate Flak
       
      One of our main goals for this expansion pack was to make North Vietnamese air defenses more varied and deadly. We think we've succeeded. If you make it a habit to fly straight and level over Pack 6, you will be walking home.
       
      Included in the \Optional\Flak directory are three sets of files that you can use to change the effectiveness of the flak guns (37mm, 40mm, 57mm, 85mm, 100mm, & 130mm):
       
      1_Insane: only those with a masochistic streak should use this flak. Expect to see
      entire flights blown from the sky. Any campaigns you start are almost
      guaranteed to be very brief and extremely violent.
       
      2_Deadly: significantly deadlier than the default "Normal" flak (see below). Take
      care to plot flight paths around flak-infested areas and get out of the
      target area as quickly as possible. Despite your efforts, chances are high
      that at least one of your wingmen will not make it home.
       
      3_Normal: the least effective and the default installed with the Expansion Pack.
      Flak guns are still many times deadlier than in the stock ThirdWire game.
      Best practices are not to fly straight and level through flak-infested
      areas and not linger over targets.
       
      We recommend sticking with the default "Normal" flak, though you're welcome to test your nerve with the deadlier flak varieties. To change to a different flak level, simply copy the five sub-folders from flak directory you'd like to use to the \Objects\Guns directory of your SF2V Mod Dir, overwriting as prompted.
       
      I. Alternate Flak Effects
       
      On some lower-end systems the custom flak effects used in this expansion pack may cause severe slowdowns, esp. in large strikes with lots of flak guns opening up on multiple flights of aircraft. If you see large drop in frame rate performance during intense flak bursts, then you may want to use the alternate flak effects available in the \Flak_Effects directory.
       
      To install, simply drag and drop the four .INI files from the \LOW sub-directory of \Flak_Effects to the \Effects directory in your SF2V Mod Dir, overwriting as prompted. If you wish to restore the original flak effects, copy over the .INI files from the \HIGH sub-drectory to the \Effects directory in your SF2V Mod Dir.
       
      Note that using the alternate flak effects does NOT reduce the effectiveness of flak guns.
       
      J. Smoke-Marking Infantry Squads
       
      By default most friendly infantry squads (but not individual soldiers) will have their positions marked by red smoke. (The smoke-marking is performed by ENEMY squads -- a key point to remember.) There are several ways to customize this effect:
       
      1) If you would prefer not to have friendly squads's positions marked with red smoke, then you can turn that effect off. Copy the \NVA_Squad & \VC_Squad folders from \Optional\PopSmoke\Non-Smokers to the Objects\GroundObject directory in your SF2V Mod Folder, over-writing as prompted.
       
      2) If you would prefer to change the color of the smoke used to mark friendly squads, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You need to edit the VC_Squad_DATA.INI and NVA_Squad_DATA.INI. At the bottom of each file you will find the data for GunBarrel5:
       
      [GunBarrel5]
      SystemType=GUN
      GunTypeName=M18_Red_Smoke
      // GunTypeName=M18_Green_Smoke
      // GunTypeName=M18_Yellow_Smoke
      // GunTypeName=M18_Violet_Smoke
       
      The commented ( // ) GunTypeNames are disabled. Simply comment out the M18_Red_Smoke line and un-comment the line for the color you'd prefer to use.
       
      3) If you would like friendly squads to mark enemy squads with smoke, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You will need to edit the following files:
       
      ARVN_Squad_DATA.INI
      US_Squad_early_DATA.INI
      US_Squad_DATA.INI
      VNMC_Squad_DATA.INI
       
      At the bottom of each file you will find the data for GunBarrel5:
       
      [GunBarrel5]
      SystemType=GUN
      GunTypeName=DUMMY_GUN
      // GunTypeName=M18_Yellow_Smoke
      // GunTypeName=M18_Red_Smoke
      // GunTypeName=M18_Green_Smoke
      // GunTypeName=M18_Violet_Smoke
       
      By default GunBarrel5 for friendly squads uses the "Dummy_Gun," which does not pop smoke. Comment out the Dummy_Gun line and un-comment the line for the color of smoke you'd prefer friendly sqauds to mark enemy troops with.
       
      K. BUFF-less Campaigns
       
      On some systems B-52 strikes can degrade performance to the point where the game is almost unplayable. If you would like to fly campaigns that include no strikes by B-52s, copy the DATA.INIs included in the \NoBUFFs folder to the appropriate sub-directory in the \Campaigns directory of yur SF2V Mod Folder. For example, CAMPAIGNV1_DATA.INI would go to \Campaigns\CampaignV1, and so on.
       
      L. Alternate Terrain Tiles
       
      By default this mod package installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
       
      To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
       
      [sF2V Mod Folder]\Terrains\VietnamSEA
      [sF2V Mod Folder]\Terrains\SouthVietnam
       
      The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
       
      M. Old Diego's Optional Items
       
      Old Diego has generously allowed us to use a number of his terrain and ground object models. Most of these are installed by default with the expansion pack. A few ground object items, however, have been left as "optional" installs.
       
      Most of these "optional" are additional soldiers. We made them "optional" because we thought not all users would like the way the game will use them for Single Missions (esp. Armed Recon and CAS missions). For example, if you install the USArmyMortar item, you could see entire squads consisting only of mortar-equipped soldiers slugging it out with NVA regulars in CAS missions.
       
      These "optional" items from Old Diego could be useful for those building single missions for use with this expansion pack. If you would like to install these other items from Old Diego, simply copy all the folders from the \OldDiego directory to the \Objects\GroundObject directory in your SF2V Mod Dir.
       
      Please note that none of Old Diego's items may be re-used or re-distributed outside of this expansion pack without Old Diego's explicit permission. For a complete listing of the items from Old Diego included in this mod, see the section titled "Note on Old Diego's Items" towards the end of this ReadMe.
       
      -------------------------------------------------------------------------------
       
      4. Known Issues
       
      A. General Notes
       
      - Default CAS loadout for A-1's should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! The same holds true for CBU-14's, which are similar to the CBU-25's.
       
      - The A-1H/J Attack loadout (used for CAS and Armed Recon missions) specifies LAU-32 rocket pods on the outer wing stations. These will not show in the Loadout screen even though they will be loaded for the mission.
       
      - Similarly, in the Loadout screen some USAF F-4 loadouts may show either nothing loaded on the forward AIM-7 Sparrow missile wells or two ECM pods. In the mission itself those weapon stations will carry an ECM pod and a Sparrow respectively.
       
      - Due to a bug in the Single Mission engine for SF2 versions patched only to the May2009b level, the game will always choose the SAME ship/boat type to attack for Anti-Ship missions. The type is determined alphabetically -- whatever "Cargo_Ship" type comes first alphabetically in the GroundObject directory will be selected without variation. This bug appears to have been fixed at the June2009b patch level.
       
      - The model used for the RA-5C does not have a visible tailhook, though one is present on the aircraft. Thus, you can deploy the tailhook, and it will work -- it just won't be visible in external views. The same holds true for the P-2H Neptune.
       
      - The model used for the F-102A does have a visible tailhook, however, it is non-functional.
       
      - The F-100D Wild Weasel aircraft is not historically accurate. The first Wild Weasels actually used two-seater F-100F Super Sabres fitted out with special electronic equipment to locate and track the radars associated with the SA-2 Guideline. In mid-1966 they began upgrading to F-105Ds. As there is no F-100F model that we are allowed to re-distribute, we elected to cobble together a single-seat F-100D Wild Weasel to stand in its place.
       
      B. A Note on the Dec2009 & Later Patch Levels
       
      This updated package includes fixes for problems introduced by the Dec2009 patch for Strike Fighters 2 released by ThirdWire. These problems continue to affect subsequent patch levels, incuding the Feb2010 patch. If you have the "Combo Pack" (available from ThirdWire for a short period of time at the end of 2009) then you are affected.
       
      Although we have been able to address most issues introduced by the Dec2009 patch, in at least one case we have been able to offer only a work-around of sorts. The Dec2009 patch changes the way that terrain TGAs with "alpha layers" are rendered, causing weird display issues when viewing 3D trees through clouds at certain distances.
       
      We have no real fix for this bit of ugliness (which you'll immediately recognize if and when you see it). The best solution we've been able to come up with is to "disappear" the 3D trees with clear TGAs on the Dec2009 patch level. The terrain itself still looks fantastic, primarily because the terrain tiles created by Brain32 and CA_Stary (and modded by Pappa Goat) are so excellently detailed.
       
      We are hoping that ThirdWire will issue a follow-on patch to fix the trees/clouds issue. Until then, we think players will notice the missing 3D trees a lot less than the glaring eyesore of the oddish trees/clouds rendering caused by the Dec2009 patch.
       
      -------------------------------------------------------------------------------
       
      5. New Terrain Targets & Targets Areas
       
      This expansion pack adds dozens of new targets and target areas to the North & South Vietnam terrains. In addition to adding a dozen new bridges to the NVN terrain, we've added the following target areas:
       
      - Thai Nguyen Thermal Power Plant
      - Hanoi Thermal Power Plant
      - Uong Bi Thermal Power Plant
      - Phu Tho Electric Power Plant
      - Ben Thuy Thermal Power Plant
      - Nam Dinh Thermal Power Plant
      - Lang Chi Electric Power Plant
      - Haiphong Thermal Power Plant (East)
      - Haiphong Thermal Power Plant (West)
      - Haiphong POL Storage (North)
      - Haiphong POL Storage (South)
      - Duong Nham POL Storage
      - Ha Gia POL Storage
      - Viet Tri POL Storage
      - Bac Giang POL Storage
      - Phuc Yen POL Storage
      - Gia Thuong POL Storage
      - Ben Thuy POL Storage
      - Hanoi Air Defense Command & Control Center
      - Thai Nguyen Steel & Iron Works
      - Haiphong Cement Plant
      - Van Dien SAM Support & Vehicle Depot
      - Gia Lam Machine Tools Facility
      - Yen Vien Industrial Complex
      - Kinh No Motor Vehicle Repair Facility
      - Vinh Yen Industrial Complex
      - Phu Tho Chemical Plant
      - Quang Khe
      - Ha Dong Barracks
      - Xom Bong Munitions Depot
      - Hanoi RADCOM Transmitter Facilities
      - Hanoi Radio
      - Thai Nguyen Munitions Depot
      - Trai Ca SAM Storage Facility
      - Le Pap Electrical Transformer Station
      - Cat Bi Munitions Dump
      - Haiphong Electrical Transformer Station
      - Hai Duong Barracks West
      - Xuan Mai Insurgency School
      - Hong Gai PT Boat Base
      - Hong Gai Electric Power Plant
      - Loc Chau PT Boat Base
      - Vinh PT Boat Base
      - Yen Bai Arsenal
      - Phu Qui Munitions Depot
      - Phu Van Munitions Depot & POL Storage
      - Vinh Son Radar Facility
      - Vinh Son Army Supply Depot
      - Vu Con Barracks & Supply Depot
      - Vinh Linh Radar Station
      - Bac Long Radar Station
      - Ta Xa POL Storage
      - Kep Air Defense Command & Control Center
      - Yen Son Ordnance & Ammunition Depot
      - Quang Suoi Barracks
      - Son Tay Barracks & Supply Depot
      - Chanh Hoa Barracks & Division HQ
      - Chap Le Barracks
      - Dao Quan POL Storage
      - Hai Duong Warehouse Complex & Marshalling Yard
      - Phu Ly Transshipment Point
      - Ai Mo Warehouse Complex
      - Can Thon POL Storage
      - Ninh Binh Transshipment Point
      - Thanh Hoa Transshipment Point
      - Co Trai
      - Dong Phong Thong
      - Kien Trung
      - Ham Rong
      - Nam Phong RTAFB
      - An Bo POL Storage Depot
      - Xuan Bo Supply Depot
      - Mu Gia Transshipment Point
      - Ban Karai Transshipment Point
      - Ban Raving Transshipment Point
      - Lang Mo Transshipment Point
      - Haiphong Rail Yard
      - Hanoi Rail Yard
      - Thai Nguyen Rail Yard
      - Yen Bai Rail Yard
      - Thach Son Xa
       
      We also spent some time working on the dock areas at Vinh, Hong Gai, and Haiphong, adding cranes, ships, and other structures to give the sense of an active port bristling with activity. We do plan to add still more target areas to the two terrains after the Gold release of this Expansion Pack, however, those will be released as separate terrain update packages.
       
      -------------------------------------------------------------------------------
       
      6. New Terrain Items
       
      To support and populate all the new target areas, we have added several dozen new terrain objects. These new objects have been drawn mainly from the following third-party add-on terrains for the Strike Fighters series:
       
      - DRV Terrain (by Gepard)
      - Black Sea Terrain (by PFunkWorks)
      - Libya Terrain (by Wrench)
      - Norway Terrain (by S.Ansons)
       
      Templates for some Target Areas have been adapted from:
       
      - Operation Desert Storm (by ODS Group)
       
      The new terrain objects that we've added should be familiar to those who have used other third-party add-on terrains, as these objects tend to show up in many different terrains. The majority of objects were originally drawn from these sources:
       
      - CA_Stary's Forests & Farms Mod
      - Polak's Hi-Rise Mod & ObjectsPak1
      - JSF_Aggie's Enhanced Runways
      - RadarDome by Grumpapotamus
      - HeadQuarters, Control Center, Gas station, & Factory Area by Wingwiner
      - RailwayStation by Armourdave
       
      If you are a modder and we've used one of your terrain items but neglected to give you credit here, please let us know. We would be more than happy to add you to the credits list.
       
      -------------------------------------------------------------------------------
       
      7. Terrain Notes
       
      This expansion pack splits the standard VietnamSEA terrain into two different terrains: North Vietnam and South Vietnam. We decided to go with a split North/South scheme in order to impose more control over the different operations in North and South Vietnam. To that end, there are some key differences between the terrains:
       
      A. North Vietnam
       
      The North Vietnam terrain includes all the target areas that you are familiar with in the stock SF2V terrain. This terrain is designed primarily for Strike missions and the several mission types that support Strikes: Escort, Fighter Sweep (aka MiG CAP or MiG Sweep), and SEAD (Air Defense Suppression) -- in other words, the core mission types for the several air campaigns conducted against North Vietnam. You can also fly Armed Recon and Anti-Ship missions.
       
      B. South Vietnam
       
      The South Vietnam terrain includes new target areas and target items in South Vietnam, eastern Laos, eastern Cambodia, and the DMZ area. It also includes target areas in North Vietnam up through Route Pack II -- roughly speaking, the Vinh area. This terrain is primarily designed for CAS, Armed Recon, and Anti-Ship missions, though you can also fly Strike and SEAD missions in the lower Route Packs. If you are unfamiliar with the Route Package system used during the air war in Vietnam, see these discussions:
       
      http://www.airbattle.co.uk/d_history.html
      http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1394
       
      Put simply, where the focus in the North terrain is air operations against North Vietnam, the focus in the South terrain is air operations in support of the ground war against the NLF (Viet Cong, or VC) and PAVN (North Vietnamese Army, or NVA) units.
       
      Here's another way to think of the differences between the two terrains when you're flying Single Missions:
       
      1. If you want to fly Strike missions against the big targets in North Vietnam, select the North Vietnam terrain in the Single Mission screen.
       
      2. If you want to tangle with MiGs as part of Escort or Sweep missions, select the North Vietnam terrain.
       
      3. If you want to do battle against North Vietnam's formidable air defense network, fly Air Defense Suppression missions with the North Vietnam terrain.
       
      4. If you want to fly CAS missions, choose the South Vietnam terrain. You will be tasked with supporting friendly forces throughout South Vietnam right up to the DMZ area.
       
      5. If you want to fly Armed Recon missions, you can go with either the North or South terrain. With the North terrain, you get armed recon missions along the Northeast and Northwest rail lines down through the lower Route Packs as well as the northern third of the Ho Chi Minh Trail in eastern Laos. The South terrain will give you armed recon missions in the lower Route Packs and the complete length of the Ho Chi Minh Trail from the Mu Gia Pass in the north all the way down through southeast Laos and northeast Cambodia.
       
      6. Anti-Ship missions are similar: you can fly them in both terrains. Northern shipping routes extend from Haiphong down to Dong Hoi; Southern shipping routes extend from Dong Hoi in North Vietnam down to the Go Cong area near the Mekong Delta in South Vietnam.
       
      Also, for historical accuracy, we have also imposed limits on the MiG bases that are operational and available to host VPAF squadrons.
       
      Early on in Operation Rolling Thunder, MiGs operated from a small handful of bases: Noi Bai, Kep, Gia Lam, Bac Mai, and Hoa Loc, though other airfields in the Haiphong area and the northwest existed. After the end of Rolling Thunder the North Vietnamese began building or renovating other airfields, including those in the southern panhandle of the country. These included: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh.
       
      Both terrains impose start dates on this list of airfields that became operational only after Rolling Thunder. Until the start date for each airfield, the runways will not appear. All the other buildings in those target areas, however, will appear, being labeled "barracks areas."
       
      -------------------------------------------------------------------------------
       
      8. Environment Notes
       
      For this expansion pack we have implemented several well known terrain and environment mods:
       
      - Brain32's SEA Tile Repaint
      - CA_Stary's Green Hell 2
      - Better WideSky (based on Cellinsky's original WideSky)
       
      Given that players may have different needs and preferences, depending on their systems and aesthetic inclinations, we have have included a number of files that can be used to tweak the look and performance of these mods.
       
      A. Terrains - Trees
       
      You will notice several sub-directories in each of the main terrain directories in your SF2V Mod Folder. These contain alternate files that can be used to control the size and complexity of the trees used in the terrains.
       
      Tree Complexity/Detail
       
      The three "Detail" folders contain files to control the complexity and detail level of the trees. From the ReadMe for "Green Hell 2":
       
      Now you'll notice three folders: High Detail, Medium detail and Low Detail. These
      contain, well, three versions of the mod. Level of detail corresponds to "tree cluster"
      mesh complexity, NOT the number of trees!
       
      - High detail are the "X-type with base" and "X-type" trees, which look
      best from high angles,
      - Medium detail are the "X-type" trees, more cartoonish from top view
      - Low detail are the "fence-type" trees, less buildings in cities
       
      Generally try the Medium first, if you have low framerates, try Low, if you have decent
      system go ahead and try High, there isn't much difference between high and medium in
      performance hit. And read the section 5 about tips to control draw distance!
       
      By default both terrains use "High Detail." To switch to a lower level of detail, simply copy of the files from the appropriate "Detail" sub-directory to the main terrain directory that you wish to modify, overwriting as prompted.
       
      Tree Size
       
      By default both terrains use the standard "Green Hell 2" trees. Some users may prefer to use Bananimal's "Re-scaled Trees for Green Hell 2," which are smaller and more realistically sized than the original, larger trees, however.
       
      You can find copies of both tree sets (large and small) in the last two sub-directories in each terrain. Again, to install, simply copy the files from the appropriate sub-directory to the main terrain directory that you wish to change, overwriting as prompted.
       
      B. Terrains - Air Bases
       
      We were dissatisfied with the default air base tiles used by SF2V -- those neat, nicely mown squares of green -- not only because they stood out like sore thumbs on the terrain, but also because they took up so much real estate (a precious commodity around Hanoi, which is surround by five air bases). So we developed alternate air base tiles by tweaking several of the default tiles from Brain32 and CA_Stary. These tiles are installed by default with the Expansion Pack.
       
      Although we think the new air base tiles look much better (and more realistic), we understand that some users may prefer the original air base tiles from Brain32 and CA_Stary. If you would like to restore the "old" air base tiles, copy the two .BMP files from the \ABs_Old sub-directory in each terrain folder to the main terrain folder for North and South Vietnam, overwriting as prompted. To restore the "new" air base tiles, simply copy the .BMP files from the \ABs_New sub-directory in each terrain to the main terrain folder.
       
      C. Environment - Sun & Stars
       
      Cellinsky's original "WideSky" included several files to cange the appearance of the sun and stars, especially at sunset. By default, this expansion pack uses the original ThirdWire sun images and Cellinsky's stars.
       
      If you wish to change to Cellinsky's sun images, you can find them in the \Widesky sub-directory in the \Flight directory of your SF2V Mod Folder. Simply copy the four "Sun" TGAs from the \Widesky sub-directory to the main \Flight directory. To revert to the original ThirdWire sun and star images, remove the "Sun" and "Star" TGAs from the \Flight directory.
       
      D. Alternate Terrain Tiles
       
      By default this Expansion Pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
       
      To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
       
      [sF2V Mod Folder]\Terrains\VietnamSEA
      [sF2V Mod Folder]\Terrains\SouthVietnam
       
      The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
       
      -------------------------------------------------------------------------------
       
      9. Colors of AAA/Flak Tracers
       
      This mod package makes changes to the colors of tracers used with AAA/flak guns. As the new default colors may not suit some players, the table below can be used to adjust the colored tracers to personal preferences:
       
      Gun TGA File Color
      --- -------- -----
      12MM_DSHK tracer6.tga orange
      14MM_KPV tracer6.tga orange
      23MM_ZU23/T tracer2.tga green
      23MM_AZP23 tracer2.tga green
      37MM_ZP39T tracer4.tga red (solid)
      57MM_S68T tracer7.tga purple (solid)
      n/a tracer.tga orange/yellow
      n/a tracer3.tga yellow
      n/a tracer5.tga green (solid)
      n/a tracer6.tga orange/red
       
      The easiest way to adjust the color of tracers for AAA/flak guns is to modify the tracer TGAs in the \Objects directory of your SF2V Mod Folder (as opposed to editing the guns themselves). To change the color of particular tracer, simply rename the existing TGA file to something else, then copy the tracer TGA for the color you want and rename the copy to match the original name of the tracer TGA that you renamed.
       
      For example, if you wanted to change the color of the purple tracer used with the 57MM_S68T gun to red, you would:
       
      1. Rename TRACER7.TGA to TRACER7-OLD.TGA
       
      2. Make a copy of TRACER4.TGA
       
      3. Rename the copy of TRACER4.TGA to TRACER7.TGA
       
      It's that simple. Note that in some cases two guns use the same tracer TGA, so changing the tracer color using the method outlined above will affect both guns that use that TGA.
       
      -------------------------------------------------------------------------------
       
      10. Legal Stuff
       
      We have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
       
       
      Thanks,
       
      Malibu43 & eburger68
       
      -------------------------------------------------------------------------------
       
      11. A Note on Old Diego's Ground Objects & Terrain Items
       
      Old Diego has generously allowed us to use a number of his models for Ground Objects and Terrain Items. Those items (some of which are located in the \Optional folder) include:
       
      Ground Objects:
      - 51CalPit
      - NVA
      - NVAgren
      - NVASA-7
      - NVASmlArms
      - sampan01
      - sampan02
      - SampanSail01
      - SampanSail02
      - SAMsite01
      - Sapper
      - SForces
      - SForcesLaw
      - USArmy
      - USArmyBzka
      - USArmygren
      - USArmyM79
      - USArmymortar
      - USMC
      - USMCm60
      - USMCm60up
      - USMCm79
      - VC_bike
      - VC_bike_2
      - VC_bike_3
      - VC_hoe
      - VC_rake
      - VCmortar
      - VCrpg
      - VCSmlArms
      - VietCong
      - waterbuffalo
      - WB_plowTM
       
      Terrain Items:
      - Boxcar
      - CoalTender
      - connex20a
      - connex20b
      - connex40a
      - crate rotor
      - crate01
      - crate02
      - cratesStk01
      - cratesStk02
      - DJBridge (mod of RRBridge01)
      - FlatCarNV
      - Hut01
      - Hut02
      - Hut03
      - HutS01
      - HutS02
      - HutS03
      - LocomotiveNV
      - pallet
      - Rail100
      - Rail50
      - Rail_45L
      - Rail_45R
      - Rail_sweep_100L
      - Rail_sweep_100R
      - Rail_sweep_200L
      - Rail_sweep_200R
      - Rail_sweep_90
      - RDBridge01
      - RRBridge01
      - SAM_Site
      - Slum01
      - Slum02
      - TankCarNV
      - Train
      - WaterBuffalo
       
      None of Old Diego's models may be freely re-used or re-distributed outside of this Expansion Pack. Those wishing to re-use or re-distribute any of Old Diego's models listed above must contact him to get explicit permission to do so.
       
      -------------------------------------------------------------------------------
       
      12. A Note on the KC-135A Tanker
       
      Dave at CombatAce.com has generously allowed us to include bpao's KC-135A Stratotanker, which originally appeared in the NATO Fighters 4+ mod package for SF2. Bpao was the heart of The Mirage Factory, and we are very fortunate to have been given permission to ship this high quality aircraft as part of the Expansion Pack. Needless to say, bpao's KC-135A may not be re-distributed outside of NF4+ or the SF2V/WOV Expansion Pack without Dave's explicit permission. The NF4+ all-inclusive mod for SF2V may be downloaded at CombatAce:
       
      http://forum.combatace.com/index.php?app=downloads&showcat=407
       
      -------------------------------------------------------------------------------
       
      13. Credits
       
      This Expansion Pack would not have been possible without the hard work of many modders over the years. We've used the work of the following individuals:
       
      ajunaidr
      Anthony Beardmore
      ArmourDave
      Bananimal
      bpao
      Brain32
      Buggerstein
      Bunyap
      Canadair
      CA_Stary
      Cellinsky
      ChampionsVA56
      Column5
      comrad
      Coyote
      David Zurawski
      Dels
      Diego
      Dueces
      Erikgen
      FastCargo
      Fracture
      Fubar512
      gbreuder
      Gepard
      Gerald14
      Gocad
      Gramps
      Grumpapotamus
      Hawker
      HrntFixr
      InSky/Orsin
      Jat81500
      JSF_Aggie
      Kesselbrut
      KillerBee
      krfrge
      MigBuster
      Mirage Factory
      MJ
      Monty CZ
      mppd
      Nicholas Bell
      NormanKnight
      Old Diego (see "Note" section above)
      Ordway
      Pappa Goat
      pappychksix
      Pasko
      Paul Nortress (Fist of the Fleet)
      PauloPanz
      pcpilot
      PFunkWorks
      Polak
      rebel ryder
      Rhugouvi
      S.Ansons
      Signum
      Spillone104
      Starfighter
      STORM
      suicidal
      Sundowner
      Syrinx
      Tannethal
      TeTeT
      Torno
      Tracker
      USAFMTL (Dave)
      Veltro2K
      Wingwiner
      Wpnssgt
      Wrench
       
      Thanks also to the several beta testers who helpfully supplied fixes for various issues, including ravenclaw_007, ericj, and DrArrow.
       
      Hopefully we didn't miss anyone. If we did, let us know!
       
      -------------------------------------------------------------------------------
       
      14. Version 2.1 - Change Log
       
      Changes from version 1.0:
       
      CAMPAIGNS
      - upgrade campaigns for split North/South terrains & new
      target areas
      - expand campaigns w/ additional aircraft, units, & textures
      - overhaul campaign targeting schedules
      - revise mission texts for all campaigns
      - create optional Campaign DATA.INIs w/ no B-52 strike missions
      - set Steel Tiger campaign to begin 04/03/1965
      - revise mission texts for all campaigns
       
      EFFECTS
      - add Deuce's latest effects & explosions
      - upgrade all effects to SF2 standards
      - add custom flak effects
      - add custom SAM launch effect
      - add custom ship smoke effect
      - add J-79 exhaust effects to all F-4s
      - add alternate DATA.INIs w/ DirtyExhaustEmitter for
      B-52s, F-4s, and F-104C to \Optional folder
      - add smoke marker effects (by Pappa Goat & krfrge)
      - add CA_Stary's Ejection Mod 1.0 effect
      - add custom BULLETOBJECT.INI
       
      ENVIRONMENT
      - swap out original WideSky for hybrid WideSky/BetterWideSky
       
      EXTRAS:
      - include ELH AWNVN docs
      - include alternate/optional Rattler RWR sounds
       
      GROUND OBJECTS
      - add new air defense collection (AAA/SAMs/radars)
      - re-name Sampans to force use in anti-ship missions
      - add Green textures to stock 3W objects where available
      - add new APCs, Artillery, Squads, Tanks, Troops, & Trucks
      - add new civilian ships (Small Cargo Ship, Supply Ship, Container Ship, Trawlers)
      - add tweaked SumnerFRAM2 DATA.INI
      - add UserLists for M113-ZPU & M113-ZU-23 to prevent these
      items from showing up in Vietnam
      - add additional Fansong, Spoonrest, & Barlock variants
      - add SA-2E model
      - add ARVN_Squad & VNMC_Sqaud ground objects
      - correct names for the several "squad" ground units.
       
      GUNS
      - add effects missing effects classes to Guns
      - add guns necessary for new aircraft & ground objects
      - boost effectiveness of flak guns
       
      WEAPONS
      - add weapons necessary for new aircraft
      - add SA-2X Black SAM
      - add SA-3 Goa
      - add 15 or so new 'Nam-era aircraft weapons
      - add custom grey drop tanks for A-1s
      - add KillerBee's Phantom Recon Camera Mod for RF-4s
      - change AGM-12s to TV Homing type (EOGR, to let them
      work with "Hard" Weapons setting)
      - tweak AGM-45 start dates and Attachment Types
      - remove Loft values from AGM-78s
      - tweak base quantities for ARMs (AGM-45s & AGM-78s)
      & bombs used by B-52s (Mk82s, M117s)
      - rename Walleyes
      - remove custom MER & TER items
      - tweak start dates for AIM-9G
      - add new AIM-9 model for AIM-9G/H
      - tweak texture for AIM-9J
      - tweak performance of most air-to-air missiles
       
      NATIONS/SQUADRONLIST
      - add "U.S. Army" to NATIONS.INI
      - use expanded SQUADRONLIST.INI
       
      SOUNDS
      - add new sounds as needed for new ships, ground objects, & aircraft
       
      TERRAINS
      - replace single terrain w/ North/South terrains
      - include Pappa Goat's re-painted SEA tiles for both terrains
      - restrict mision types for base terrain .INIs
      - create separate TARGETS.INIs & MOVEMENT.INIs appropriate
      for each terrain
      - remove now unnecessary target types from TYPES.INIs
      - change DATA.INI sea textures (1st two) to HasWater=2
      - add MipMapLevels= values to DATA.INI textures w/ water
      - add Firecan radars to target areas
      - separate runways and buildings into different target areas
      & apply start dates on the following airfields: Ben Loi, Bai
      Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang,
      Vinh
      - adjust target values for key terrain item types in TYPES.INIs
      - add dozens of new target areas and bridges, mainly
      to NVN terrain (see below for more detail)
      - add dozens of new terrain items to support new targets
      and target areas (see below for more detail)
       
      ---------------------------
       
      EXISTING AIRCRAFT - Changes
       
      A-1H,A-1J
      - new hangar & loadout images
      - add Syrinx's USAF camo texture w/ tail codes & nose art
      - USAFSilver1 skin
      - VNAF1 & VNAF2 skins for A-1s
      - animated canopy/wingfold
      - landing gear tweaks
      - correct loadout errors
      - remove inis_and_bits folders
      - use A1Engine sound from Eagle114th's sounds pack 1.6v
      A-4C,A-4C_65
      - add AirToAirRefueling loadout
      - tweak service end dates to A-4C_65
      A-4E,A-4E_65,A-4E_67
      - add AirToAirRefueling loadout
      - tweak USMC decals
      - USNGreen1 skin for A-4E_65
      A-4F
      - add AirToAirRefueling loadout
      - tweak USMC decals
      A-6A
      - new hangar & loadout images
      - tweak flight model
      - convert RWR to Vector-type
      - add RackLimitOutsideOnly=TRUE to inner weapon stations
      - SF2 ECM data
      - replace AGM-45s w/ LAU-3As in SEAD loadout
      - tweaked decals & add Sqname
      A-7D
      - WoV A-7 camo texture
      B-52D
      - B-52D upgrade 3.0 (lights,exhaust,sounds,bombay mods)
      - Shark Mouth USAF camo texture
      - WoV B-52 camo texture
      - restrict Mission Types
      B-57B
      - new hangar & loadout images
      - F-86F-based cockpit
      - additional lights
      - Night Intruder texture
      - restore RAAF texture from WoV
      - change Attack loadout
      B-57G
      - rename model to B-57G (from MBB-57G)
      - new hangar & loadout images
      - F-86D-based cockpit
      - correct specified Squadron for B-57G textures
      F-4B,F-4B_65,F-4B_67
      - correct Loadout errors
      - custom USMC Attack loadout w/ SUU-23
      - tweak air-to-air loadouts for F-4B_67
      - add LAU-3As to SEAD loadout
      - custom USNGrey3 textures for all F-4Bs
      - custom USNGrey4 texture for F-4B_67
      - VF-51 & VF-161 textures for F-4B_67
      F-4C,F-4C_67
      - change SUU-23 to SUU-16 in F-4C_67
      - remove gunpod from F-4C loadouts
      - add Mike D. SEA camo texture
      - add LAU-3As to SEAD loadout
      - tweak Service end dates
      - add new TAC tail insignia for F-4C USAFGrey1 texture
      F-4D,F-4D_67
      - add Mike D. SEA camo texture
      - comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
      w/ single ALQ-101 replacing one Sparrow
      - replace AGM-45s w/ LAU-3As in SEAD loadout
      - adjust Start/End Dates for F-4D
      F-4E,F-4E_72
      - add Mike D. SEA camo texture
      - comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
      w/ single ALQ-101 replacing one Sparrow
      - replace AGM-45s w/ LAU-3As in SEAD loadout
      - adjust Start/End Dates for F-4E
      F-4J
      - replace AIM-7-E-2s w/ AIM-7Es
      - custom USMC Attack loadout w/ SUU-23
      - add LAU-3As to SEAD loadout
      - adjust service years
      - custom USMCGrey3, USNGrey3, USNGrey4, USNGrey5, & USNGrey6 textures
      F-8C,F-8C_66
      - remove Strike mission role from Loadouts
      F-8D,F-8D_66
      - remove Strike mission role from Loadouts
      F-8E,F-8E_66
      -tweak USMC decals
      F-100D,F-100D_64,F-100D_68
      - restrict mission types
      - tweak Service end dates for F-100s
      - remove Shrikes from SEAD loadouts
      F-105D,F-105D_66
      - replace AGM-45s w/ LAU-3As in SEAD loadout
      - adjust service years for F-105D_66
      F-105G
      - new Loadout.tga
      - tweak flight model
      - SF2 ECM data
      F-111A
      - new loadout.tga
      - SF2 RWR data
      - change ServiceStartYear to 1968 or 1972
      - add UserList
      - restrict Mission Types
      IL-28
      - add NVietnam to UserList.ini
      - VPAFSilver & VPAFgreen textures
      - airbrakes
      - new landing lights
      J-6
      - change NVietnam ServiceStartYear to 1972
      - green/silver camo scheme
      MiG-17
      - use MiGBuster's & Fubar512's accurate flight model
      - add NVietnam to UserList
      - VPAFmetal & VPAFSilver textures
      - add Anti-Ship Mission Type & Loadout
      - tweak start/end dates
      - correct Export dates
      MiG-17F
      - use MiGBuster's & Fubar512's accurate flight model
      - comrad's VPAF_dCamo texture
      - add Anti-Ship Mission Type & Loadout
      - tweak start/end dates
      MiG-17PF
      - use MiGBuster's & Fubar512's accurate flight model
      - add ThirdWire MiG-17PF as Optional install
      MiG-19S
      - change NVietnam ServiceStartYear to 1972
      - restrict Mission Types
      MiG-21F,MiG-21MF,MiG-21PFM,MiG-21PFV
      - restrict Mission Types
      - add 927_Camo & 927_Green textures to MiG-21PFM
      General (All)
      - add destroyed model data to most aircraft
      - tweak anti-ship loadouts for all aircraft w/ Anti_Ship
      Mission Type
      - add tail serial decals for all Navy aircraft as well as
      the F-4C USAFGrey1 texture & USAF A-1 textures
      - correct shadow data for a number of aircraft
       
      ---------------------------
       
      NEW AIRCRAFT - Additions
       
      - A-6B Intruder (from A-6A)
      - AC-119G Shadow
      - AC-119K Stinger
      - AC-123K Black Spot
      - AC-130A Spectre
      - AC-130A Surprise Package
      - An-2 Colt
      - B-52F Stratofortess
      - B-52G Stratofortess
      - C-123K Provider
      - C-130A Hercules
      - C-130E Hercules
      - Canberra B.mk20 (RAAF)
      - Cessna180 (RAAF)
      - EA-6A Electric Intruder
      - EA-6B Prowler
      - EB-66C Destroyer
      - EF-4C Phantom II
      - F-4D Phantom II (69) (from F-4D_67)
      - F-4D Night OWL
      - F-4E 'Rivet Haste'
      - F-5A Freedom Fighter
      - F-5B Tandem Tiger
      - F-5C Skoshi Tiger
      - F-100D Wild Weasel
      - F-102A Delta Dagger
      - F-104C Starfighter
      - F-105F Wild Weasel
      - KA-3B Tanker
      - KA-6D Tanker
      - KC-130F Tanker
      - KC-135A Stratotanker
      - MiG-17PF Fresco-E
      - MiG-19SF Farmer-C (sky-blue texture)
      - O-1E Bird Dog
      - OV-10A Bronco
      - RA-5C Vigilante
      - RB-66C Destroyer
      - RF-4B Phantom II (from MF RF-4C)
      - RF-4C Phantom II (MF)
      - RF-8A Crusader (from MF F-8B)
      - RF-8G Crusader (from MF F-8C)
      - RF-101C Voodoo
      - SP-2H Neptune
       
       
      --------------------
      malibu43 & eburger68
      16 November 2009
      1 March 2010 (updated)

      9,196 downloads

         (14 reviews)

      14 comments

      Updated

    22. Yom Kippur War only french planes in IDF

      Yom Kippur War only french planes in IDF service  (What if)
      *****************************************************
      This mod is made for SF2I.
      ----------------------------------------------------------
      I. History (fiction)
      What if the USA would never had sold planes and tanks to Israel? What if only french made planes and british made tanks would be used by the Israeli Defence Force (ZAHAL)?
      Would Israel survive the arab surprise attack?
      Its your turn to find it out!
       
      -----------------------------------------------------------------------
      II.
      CREDITS:
      Since only stock files are used all credits goes to TK
       
      ----------------------------------------------------------
      III.
      INSTALLATION:
      -Unzip the folders into your SF2I Campaigns folder
      To make the Super Mystere Saar campaign flyable you must install a cockpit for this plane. You will find a very good cockpit made by Stary in the download area.

      ----------------------------------------------------------
      IV.
      For remarks, comments, bugs, etc please use the forum or send me a PM.
      -------------------------------------------------------------
      V.
      The F-5GN(Soviet) and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
      ------------------------------------------------------

      ------------------------------------------------------------

      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      April 2021
       

      75 downloads

         (0 reviews)

      0 comments

      Submitted

    23. Training Missions

      Training missions
       
      Just a trifle ...
      Simple landing missions - one for landing practice on a carrier, the other for landing on AB.
       
      To install, unzip the zip file and copy the uncompressed  .MSN files to the "Mission" folder in SF2 NA or, after editing, to any Strike Fighter2 saved mode.
       
      In the game settings, editor, loading or in mission files (.MSN) it is possible to change practically all parameters as needed.
       
      Maybe they will come in handy ...
      Hornet54

      136 downloads

         (0 reviews)

      0 comments

      Submitted

    24. SF2V Air & Ground War Expansion Pack v2.0 - Sep. 2014 Update

      SF2V Air & Ground Expansion Pack v. 2.1 - Sept. 2014 Update
       
      This is an update package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" Gold/Final Release available at CombatAce. This update contains fixes for the ThirdWire post-Mar2012 patch levels as well as enhancements for all supported patch levels. It also contains updates for those with ThirdWire's "Strike Fighters 2: North Atantic" (SF2NA) integrated into their SF2 installations.
       
      This is a cumulative update, meaning that it contains all the fixes and updates from previous updates to the Expansion Pack as well as some new ones. It is designed to be applied over the top of an existing installation of the version 2.1 Expansion Pack. You can download the four main Expansion Pack files here:
       
      Part 1:
      http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
       
      Part 2:
      http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
       
      Part 3:
      http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
       
      Part 4:
      http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
       
      This update is designed to be applied over verison 2.1 (Mar. 2010) of the Expansion Pack. If you installed the original version 2.0 from Nov. 2009 but have not updated to the Mar. 2010 version (available in the links above), you should update before applying this update package.
       
      Please take a look over the remainder of this ReadMe before installing the update.
       
      ~~~~~~~~~~~~
      Requirements
      ~~~~~~~~~~~~
       
      ** Minimum Requirements: SF2V, SF2, & SF2E
       
      The orignal release of the Expansion Pack required only "Strike Fighters 2: Vietnam" (SF2V). With the release of this update package, the minimum requirements have changed. In addition to SF2V you must also have "Strike Fighters 2" (SF2, with the Desert terrain) as well as "Strike Fighters 2: Europe" (SF2E) as part of your base install of Strike Fighters 2.
       
      The original SF2 and SF2E are now required in order to provide several aircraft that are not included in SF2V: A-4B, A-4B_65, MiG-17, and MiG-17PF. Previously we supplied alternate stand-in versions for these aircraft. With this update, we are now requiring that the ThirdWire originals be part of the install -- and that means requiring the installation of SF2 and SF2E.
       
      ** Support for SF2NA
       
      This update adds support for installations that include SF2NA, but SF2NA is not required.
       
      ** Patch Levels
       
      This update supports several different patch levels:
       
      1. Jun2009b: the last patch level before Dec2009, which introduced support for DX10. The first phase of the install process for this update provides all the files necessary for the Jun2009b patch level. Those on later patch levels will need to proceed with the additional install steps in order to pick up the updated files for later patch levels.
       
      2. post-Mar2012: any patch level from Mar2012 through the most recent patches in 2013 is also supported. Files unique to these patch levels are installed in later steps during the install process described below.
       
      We understand that some users may have stopped patching at some point during 2011. The post-Mar2012 patch level updates can probably be used to support any patch level after May2011, with one major caveat: those with patch levels between May2011 and Nov2011 should not install the \Menu\*.STR files from the post-Mar2012 updates. In other words, install everything in this update for the post-Mar2012 patch level except for those two .STR files (stick with the updated versions found in the Jun2009b update files).
       
      ** VPAF Add-on
       
      The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download:
       
      http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/
       
      This Add-on is now required in order to install this update package. The update process has been built on the assumption that the VPAF Add-on package is installed (with its alternate campaigns and several aircraft updates). If you have not already downloaded and installed the VPAF Add-on package, please do so before trying to install this update.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Unlike most previous updates, this update starts with a file replacement stage. During this stage you will remove some outdated aircraft from your Expansion Pack install and replace them with newer versions. After replacing those outdated aircraft, you will proceed with the main part of the installation process.
       
      The main installation process has three major phases: one for all patch levels; a second for the post-Mar2012 & later patch levels; a third for installations with SF2NA. Move through each phase and apply the updated files as directed until you hit a step that does not apply to your installation.
       
      In other words, EVERYONE performs Phase 1. If your install is at the Mar2012 patch level or later, you should then do Phase 2. If your install also includes SF2NA, do Phase 3 as well.
       
      Before installing this update you should:
       
      1. Ensure that SF2V is properly installed & updated. (Note that SF2 and SF2E must be part of your base install.)
       
      2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder. (Also, the VPAF Add-on must be installed.)
       
      3. This update is distributed as a two part download. You must unpack both parts. Unpack both SF2V_AG-XP_v2_Sep14_Pt1.7z and SF2V_AG-XP_v2_Sep14_Pt2.7z to a safe place on your drive.
       
      Now you're ready to install the update.
       
      PHASE 0: AIRCRAFT REPLACEMENT
       
      Open the \0_Replace directory in the folder where you unpacked the Expansion Pack update package. The 0_Replace directory includes complete new versions of several aircraft (including decals):
       
      - B-52D
      - B-52F
      - B-52G
       
      First, locate and remove the equivalent older versions of these aircraft from your existing install of the SF2V Expansion Pack. That means removing the aircraft folders from \Objects\Aircraft as well as the decals for them from \Objects\Decals (all are found in your SF2V Mods Folder.)
       
      Now copy or move the three aircraft from 0-Replace\Objects\Aircraft directory to the \Objects\Aircraft directory in your SF2V Mod Folder.
       
      If your installation's patch level is at Mar2012 or later, do the same with the aircraft folders in 0-Replace\Objects\Aircraft_Mar2012, allowing Windows to overwrite files as prompted.
       
      Finally, move the folders from 0-Replace\Objects\Decals to the \Objects\Decals folder in your SF2V Mod Folder.
       
      Note that you should NOT simply drop the newer versions of these aircraft over the older versions or you may wind up with broken aircraft. You really do need to remove the older versions first before dropping in the newer versions. Also, if your patch level is Mar2012 or later, you DO need to install the files from both \Aircraft and \Aircraft_Mar2012. (The \Aircraft_Mar2012 directory does not contain a complete set of files for the aircraft.)
       
      Now that you've replaced these old aircraft with newer versions, you're ready for the main part of the installation process.
       
      PHASE 1: ALL PATCH LEVELS
       
      Open the \1_All_Patch_Levels directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
       
      If you are running SF2V at any patch level earlier than Dec2009, then your installation process is finished. If you are running at the Mar2012 or later patch level, then you have at least one more step.
       
      PHASE 2: ALL POST-Mar2012 PATCH LEVELS
       
      If you are running the Mar2012 patch level or later, then open the \2_Mar2012_Patch_Level directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
       
      If your base install does not include SF2NA, then stop here -- your installation is finished. If your installation includes SF2NA, then proceed to the next step.
       
      PHASE 3: SF2NA SUPPORT
       
      If your installation includes SF2NA, then open the \3_SF2NA directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
       
      * * * * *
       
      That's it. You should be good to go.
       
      You may now consider installing some of the optional items discussed the remainder of this ReadMe. Also, there are notes on some of the new additions found in this update.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      Optional A-1 Cockpits
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Included in the \OPTIONAL\A-1_Cockpits folder are two alternate cockpits for the A-1 Skyraiders. The first, made by Dels, was released in Oct. 2011. The second, made by CA_Stary, is based on the default F-8 cockpit.
       
      The \A-1_Cockpits folder contains one copy of Dels's A-1 cockpit, including the \Cockpit folder as well as the necessary COCKPIT.INIs for each of the Skyraiders.
       
      If you prefer Stary's A-1 cockpit, you can find a copy of that in \A-1_Cockpits\_ca-stary-cockpit (the cockpit folder is contained in a ZIP file that will need to be unpacked).
       
      Also included in A-1_Cockpits\old-cockpit are backups of the old .INIs and the old \Cockpit folder from the original Expansion Pack install.
       
      To install:
       
      1. Remove the existing \Cockpit folder from each of the A-1 folders in \Objects\Aircraft (found in your SF2V Mod Folder).
       
      2. Copy the new \Cockpit folder to each of the A-1 folders in \Objects\Aircraft.
       
      3. Copy the new COCKPIT.INIs to the appropriate A-1 folders in \Objects\Aircraft.
       
      ~~~~~~~~~~~~~~~~~~~~~
      Optional MiG Cockpits
      ~~~~~~~~~~~~~~~~~~~~~
       
      Included in the \OPTIONAL\MiG_Cockpits folder are alternate cockpits for the J-5, J-6, MiG-17, MiG-17F, and MiG-17PF. These alternate cockpits are designed for use on the Jun2009b patch level, as the newer MiG-17 and MiG-19 cockpits use LODs not compatible with that old patch level. If you are using one of the later supported patch levels (Mar2012 or later), then you do not need to use these older cockpits.
       
      There are three folders in the MiG_Cockpits folder:
       
      - J-6: contains an older cockpit and the INI files for the J-6
      - MiG-17_J-5: contains an older cockpit and the INI files for both the
      J-5s, the MiG-17, and the MiG-17F
      - MiG-17PF: contains an older cockpit and the INI files for the MiG-17PF
       
      To install:
       
      1. Remove the existing \Cockpit folder from each of the aircraft folders in \Objects\Aircraft (found in your SF2V Mod Folder) that you intend to replace.
       
      2. Copy the new \Cockpit folder from each of the sub-folders in \MiG_Cockpits to each of the aircraft folders in \Objects\Aircraft that you are replacing.
       
      3. Copy the new COCKPIT.INIs and AVIONICS.INIs from the sub-folders in \MiG_Cockpits to the appropriate aircraft folders in \Objects\Aircraft. Keep in mind that some aircraft will have only a COCKPIT.INI, not an AVIONICS.INI.
       
      Do not mix and match folders and INIs. In other words, don't take the \Cockpit folder from the J-6 sub-folder in \MiG_Cockpits, add it to one of the J-5 folders in your Mod directory, then add the J-5_cockpit.INI from J-5_MiG_17 sub-folder to same aircraft folder in your Mod directory.
       
      If you are adding the INI files correctly to the aircraft folders in your Mod directory, they should overwrite the existing INI files in the target aircraft folders.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      Formation Take-Offs
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Included in the \Optional\Formation_TO folder is a set of Airfield.INIs that enable EZLead's "Staggered Take-offs" (aka "Formation Take-offs") for all the airfield types in the VietnamSEA terrain.
       
      To use these alternate Airfield.INIs (and thus enable formation take-offs), simply copy the INIs to \Terrains\VietnamSEA and \SouthVietnam.
       
      A few notes about these new INIs:
       
      1. Formation take-offs may cause problems for some of the larger aircraft (e.g., B-57s, C-130s, etc.).
       
      2. The airfield.INI used for U Tapao RTAFB is vietnamSEA_airfield6b.ini, which is a copy of the default 3rdWire vietnamSEA_airfield6.ini. As a result, staggered take-offs are not enabled at that air base because that base is used by the B-52s in campaigns.
       
      IMPORTANT: even if you elect NOT to use the staggered/formation take-offs airfield.INIs, a copy of the vietnamSEA_airfield6b.ini file MUST REMAIN in each of the terrain folders because the TARGETS.INI for each terrain references it.
       
      ~~~~~~~~~~~~~~~~~~
      Alternate Aircraft
      ~~~~~~~~~~~~~~~~~~
       
      The \Optional\Alt_Aircraft directory contains three alternate aircraft that you may consider installing. Each requires files from ThirdWire.
       
      1. Canberra20
       
      The Canberra20 is the ThirdWire version of the Camberra Mk.20 used by the RAAF in South Vietnam. This alternate version is inlcuded in SF2E Expansion Pack 2 pack from ThirdWire. If SF2E Expansion Pack 2 is part of your install, simply copy or move the \Canberra20 folder to \Objects\Aircraft in your SF2V Mods Folder.
       
      2. AC-47
       
      The AC-47 Spooky is the first gunship developed by the USAF for use in South Vietnam. This aircraft is based on the C-47 included in SF2I Expansion Pack 1. If Expansion Pack 1 is part of your install, simply copy or move the \AC-47 folder to \Objects\Aircraft in your SF2V Mods Folder.
       
      3. C-47A
       
      The C-47A is a WWII-era transport that saw use by the USAF and allied forces in the Vietnam War. If Expansion Pack 1 is part of your install, simply copy or move the \C-47A folder to \Objects\Aircraft in your SF2V Mods Folder.
       
      4. Li-2
       
      The Li-2 Cab is a Soviet-produced version of the C-47 (DC-3) flown by the VPAF. This aircraft is based on the C-47 included in SF2I Expansion Pack 1. If Expansion Pack 1 is part of your install, simply copy or move the \Li-2 folder to \Objects\Aircraft in your SF2V Mods Folder.
       
      5. F-104C_61 & F-104C_66
       
      These are alternate versions of the F-104C, flown by the USAF from bases in South Vietnam and Thailand. These two alternate versions (which collectively supercede the third-party version shipped with the default SF2V Expansion Pack) require that you have the DLC 28 (AI Plane Pack 1) from ThirdWire installed. If that DLC is part of your base install, simply copy or move both F-104C aircraft folders to \Objects\Aircraft in your SF2V Mods Folder. The Rolling Thunder campaign will automatically use these new aircraft in lieu of the default F-104C included with the SF2V Expansion Pack.
       
      Please note that all of the above alternate aircraft can co-exist with the original versions of these aircraft supplied with the SF2V Expansion Pack. There is no need to remove the older versions, though you are welcome to do so.
       
      ~~~~~~~~~~~~~~~
      Alternate Ships
      ~~~~~~~~~~~~~~~
       
      Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
       
      Installation of these destroyers is simple:
       
      1) Copy the Coontz2.LOD from "Yankee Air Pirate" to the \Adams and \Farragut
      folders in \Optional\Alt_Ships (in the location where you unpacked this
      update package).
       
      2) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
      and renaming it Coontz2_COL.LOD.
       
      3) Move the Adams and Farragut destroyers from \Optional\GroundObject to
      \Objects\GroundObject in your MOD folder.
       
      Please note that these alternate ships require your install be at the Mar2012 or later patch levels. They can be made to work at earlier patch levels, but doing so requires editing of the INI to remove Mar2012 patch level configuration data.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Rolling Thunder Variant Campaigns
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      The default Rolling Thunder campaign included with Sf2V is a sprawling multi-year affair, allowing players to fly one aircraft for a particular squadron over an extended period of time. In some cases, depending on the squadron selected, the 50 mission campaign might extend from March 1965 all the way through October 1968 -- a spread of three and a half years.
       
      For this update we decided to supply seven variant campaigns that break the Rolling Thunder campaign into 6-9 month chunks. You will find these new campaign variants listed in the camapigns menu by letter and start date:
       
      Campaign Dates
      -------- ----
      Rolling Thunder (A) 2 Mar. 1965 - 1 Sep. 1965
      Rolling Thunder (B) 1 Sep. 1965 - 1 Mar. 1966
      Rolling Thunder © 1 Mar. 1966 - 1 Sep. 1966
      Rolling Thunder (D) 1 Sep. 1966 - 1 Mar. 1967
      Rolling Thunder (E) 1 Mar. 1967 - 1 Sep. 1967
      Rolling Thunder (F) 1 Sep. 1967 - 1 Mar. 1968
      Rolling Thunder (G) 1 Mar. 1968 - 1 Nov. 1968
       
      You will find that these date-specific variant campaigns allow for a more focused campaign exerience, with the interval between campaign missions reduced to a few days (as opposed to the weeks or months long intervals in the default campaign).
       
      These new campaigns also allow for more dedicated coverage of the various areas of the North Vietnam terrain. Thus, you will find the 1965 campaigns are far more focused on target areas in the southern part of North Vietnam, whereas the campaigns from 1966 and 1967 have more missions into Pack VI -- the Hanoi and Haiphong areas (along with Thai Nguyen).
       
      Finally, these campaign variants allow us to place USN squadron on the actual carriers they flew from during Rolling Thunder. Historically, USN squadrons often moved among several carrier air wings, which themselves moved on occasion from one carrier to another. The default Rolling Thunder campaign does not reflect these changes, as the Rebase command in campaigns can be used only for land-based squadrons. In these new Rolling thunder variant campaigns, however, we've taken care to base squadrons on the actual carriers they flew from from during the time periods covered by these campaigns.
       
      Although the original Rolling Thunder campaign is still available, we think you'll find these new variant campaigns to be an interesting new way to enjoy a Rolling Thunder tour of duty in SF2V.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on the Helicopters
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Several helicopters have been added as flyable aircraft in this update. Set the "Flight Model" in "Game Play Options" to "Normal," and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
       
      At the end of the day, please remember that Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
       
      Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~
      New Terrain Target Areas
      ~~~~~~~~~~~~~~~~~~~~~~~~
       
      This update adds 32 new target areas to the VietnamSEA terrain. Some of these new target areas are also included in the SouthVietnam terrain.
       
      Bac Giang Rail Yard
      Hanoi Rail Car Repair Shop
      Trung Qui Mo Munitions Factory
      Nam Dinh Munitions Factory
      Nam Dinh Textile Mills
      Thai Binh Thermal Power Plant
      Bac Le Barracks & Supply Depot
      Canal des Rapides Bridge [Hanoi]
      Canal of Bamboo [w/ Nam Dinh Port facilities]
      Kep POL Storage
      Do Son POL Storage
      Hong Lieu POL Storage
      Nguyen Khe POL Storage
      Thai Nguyen Truck Yard
      Hai Duong Truck Yard
      Thai Nguyen Warehouse Storage
      Haiphong Warehouse Storage
      Nam Dinh Warehouse Storage
      Quon Lang Warehouse Storage *
      Thanh Hoa Warehouse Storage
      Vinh Loc Warehouse Storage
      Yen Bai Warehouse Storage
      Vinh Warehouse Storage *
      Bac Giang Transshipment Point
      Phuc Yen SAM Storage Facility
      Quon Lang SAM Storage & Support Facility *
      Hong Gai Radar Station
      Lach Truong Radar Station
      Dien Chau Radar Station
      Muong Xen EW Radar Station
      Moc Chau EW Radar Station
      Phuc Yen Air Defense Command & Control Center
       
      * = also in South Vietnam
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      SF2NA Support: Some Notes
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      As noted earlier in this ReadMe, this update adds support for SF2NA. If SF2NA is part of your base install of Strike Fighters 2, you will enjoy the following:
       
      - new aircraft: EA-6B_71, E-2A/B, E-2C
      - carrier take-offs in single missions for USN aircraft
      - new ships: GearingFRAM1B, Knox, LCC-19, LPD-4
      - carrier battle groups in single missions
       
      Unfortunately, we were not able to implement full support for SF2NA-style carrier battle groups in campaigns. SF2NA uses a new and different system for integrating carriers into campaigns. At present there is no practical way to use that new system (which supports carrier battle groups) with SF2V campaigns.
       
      The Rolling Thunder campaign presents the biggest problem, as it requires that carriers perform multiple tours on Yankee Station over an extended period of time. SF2NA-style carrier battle groups do not have the ability to perform multiple tours. Furthermore, the large number of carriers used in the later campaigns (Linebacker I & II) makes it difficult to implement carrier battle groups on Yankee Station.
       
      You will see other ships (some destroyers and misc. support ships) on Yankee Station in campaigns. These ships, however, are static terrain objects and do not move with the carriers.
       
      This news will undoubtedly come as a disappointment for those with SF2NA, some of whom may have expected to see SF2NA-style carrier battle groups in SF2V campaigns. If and when TK ever implements a system that allows carrier battle groups to be included in campaigns that require multiple tours over the course of several years, we will update the Expansion Pack campaigns accordingly. Until then, though, we are stuck with the old-style carrier system for campaigns.
       
      ~~~~~~~~~~
      Change Log
      ~~~~~~~~~~
       
      This update (formerly the Sept. 2013 Update) was refreshed in September 2014. New fixes &
      updates include the following:
       
      - C-47A Skytrain (optional aircraft)
      - An-2 VPAF silver skin
      - new F-111A skins
      - Il-28 cockpit
      - deck lighting for all aircraft carriers
      - fake afterburner nodes for a number of older model third-party aircraft
      - minor updates & fixes to six dozen aircraft
      - visual shoot-cue for F-4D cockpits
      - minor updates to some effects
      - new hangar & loading screens for VPAF aircraft
       
      -----
       
      This update also contains the following fixes and add-ons from previous cumulative update releases:
       
      ** September 2013: **
       
      CHANGES & UPDATES
      - Implemented DIANE mod for A-6A/B cockpits
      - Added Home Fries' A-6 skins to A-6A/B
      - Added VA-115 skins to A-6B
      - Added VA-86 Diamonds skin to A-7E
      - Added new VPAF & PLAAF skins to An-2
      - Added VPAFSilver1 skin to An-12
      - completely overhauled B-52D/F/G
      - Added VNAF skins to B-57B
      - Added new skins to EA-6B
      - tweaked/updated USAFCamo2 F-4 skins
      - Added new skin to F-4E Rivet Haste
      - Added VF-102 skin to F-4J
      - Added new Silver & Camo skins to F-104C
      - Implemented gunsight mod for F-105Ds
      - Added new skins to KA-6D
      - Added VNAF skins to A-1H/J
      - Added VNAF skins to AC-119G/K, C-130A, O-1E, O-2A, & UH-1D
      - Added new camo & grey skins to MiG-17F
      - Overhauled J-6/MiG-19 VPAF925 skin
      - Replaced J-6/MiG-19 VPAFBlue1 skin
      - Added PLAAFSilver1 skin to J-6
      - Implemented "Pure Fighter" changes to MiG-17 & MiG-17F
      - Added new cockpits for MiG-17s & J-6/MiG-19
      - Added VPAFSilver2 skin to MiG-21F
      - Overhauled MiG-21PFM 927_Green & 927_Camo skins
      - Implemented tweaks or minor fixes for almost every aircraft
      - Upgraded ships for Mar2012/SF2NA compatibility
      - Upgraded all AAA guns
      - Upgraded all SAMs & SAM radars
      - Added new destroyed LODs for some ground objects
      - Updated or tweaked a number of weapons & guns
      - Added a few new weapons
      - Added new SA-2 missile models
      - Overhauled Environment.INI for post-Dec2010 patch levels
      - Updated FlightEngine.INI, Nations.INI, SpeechSystem.INI for
      Mar2012 & later patch levels
      - Updated custom MissionSummary.STR & MissionType.STR files for
      Mar2012 & later patch levels
      - Added a number of custom sounds to SoundList.INI
      - Updated SquadronList.INI
      - Added a number of new items to terrain TargetTypes.INI
      - Added updated VietnamSEA_Water.bmp for SF2NA
      - Added custom WaterNormal.BMP to both terrains
      - Renamed Noi Bai Airfield to Phuc Yen Airfield
      - Overhauled or tweaked dozens of target areas in Targets.INI
      - Added 32 new target areas to terrain Targets.INI (see above)
      - Implemented minor twaks/fixes to all campaigns
      - Added seven date-specific Rolling Thunder variant campaigns
       
      NEW AIRCRAFT
      - AC-47 Spooky ++
      - E-2A/B Hawkeye +
      - E-2C Hawkeye +
      - EA-6B_71 (ThirdWire) +
      - F-104C_61 (ThirdWire) *
      - F-104C_66 (ThirdWire) *
      - J-5 Fresco-A
      - J-5A Freco-C
      - Li-2 Cab ++
      * Note: these aircraft require DLC 28 from ThirdWire
      + Note: these aircraft require SF2NA from ThirdWire
      ++Note: this aircraft requires SF2I Expansion Pack 1
       
      NEW SHIPS *
      - Adams Class DDG
      - Allen M. Sumner Class DD
      - Austin Class ATD
      - Bainbridge Class CGN
      - Belknap Class CG
      - Blue Ridge Class ACS
      - Enterprise Class CVAN
      - Farragut Class DLG
      - Forrest Sherman Class DD
      - Forrestal Class CVA
      - Garcia Class FF
      - Gearing FRAM IB Class DD
      - Knox Class FFG
      - Leahy Class CG
      - Midway Class CVA
      - Mitscher Class DL
      - Small Cargo Ship
      - Soviet Cargo Ship
      - Soviet Trawler
      - Spy Trawler
      - USN Tanker
      - USN Transport
      * Note: some ships require SF2NA or LOD files from YAP
       
      ** January 2012: **
       
      UPDATES & ADDITIONS
      - Dels' A-1 cockpit included as an optional item
      - EZLead's "Staggered/Formation Take-offs" mod included as an optional item
      - A-1 Skyraider weapon stations & loadouts overhauled by Malibu43
      - alternate USMC F-4 loadouts included in May2011 & later patch levels
      - F-102A flight model replaced
      - MissionChance schedules for most aircraft in Steel Tiger & Easter Offensive
      campaigns overhauled
      - a few new weapons added (others fixed)
       
      FIXES
      - cartoonishly large explosion debris reduced in bomb explosion and flak
      effects for Dec2009 & later patch levels
      - A-6A/B Intruder drop tanks fixed on May2011 & later patch levels
      - SouthVietnam terrain tweaked to prevent VPAF MiGs from intruding
      - CBU-14As & CBU-25s fixed to allow AI pilots to use them properly
       
      ** September 2011: **
       
      UPDATES & ADDITIONS
      - added optional A-1 cockpits based on the F-8's (by Stary)
      - updated ground wars for Steel Tiger & Easter Offensive campaigns
      - added new napalm effect (by Stary) to BLUs
      - updated NATIONS.INI for May2011 patch level
      - updated FLIGHTENGINE.INI for May2011 patch level
      - updated SOUNDLIST.INI for May2011 patch level
      - updated SQUADRONLIST.INI for May2011 patch level
      - updated ENVIRONMENTSYSTEM.INI for May2011 patch level
      - added new 3W VNAF A-1 textures
      - added VNAF camo texture to B-57B
      - overhauled Cessna180 & O-1E and added new cockpits to each
      - added USNGrey5 texture to F-8C & F-8C_66
      - added three new textures to O-2A
      - added updated "Willie Pete" effects for May2011 patch level
      - updated terrain DATA.INIs for May2011 patch levels to correct
      visual problems with height maps, water levels, & coast lines
       
      FIXES
      - minor corrections to A-6A, A-6B, EA-6A, EA-6B, B-26K, B-57B, CanberraB20,
      Canberra20, F-100D, F-100D_64, F-100D_68, F-100D_WW, & O-2A
      - minor corrections/updates to most post-Dec2009 F-4s to account for model
      differences from earlier patch versions
      - minor corrections to most AAA, SAM, and radar ground objects
      - minor corrections to a number of other ground objects
      - minor corrections to several tanks & weapons
       
      ** April 2011: **
       
      MISC UPDATES & ADDITIONS
      - minor updates & tweaks to Rolling Thunder, Linebacker II,
      Easter Offensive, & Steel Tiger campaigns
      - added medals pack for North & South Vietnam
      - adjusted Altitude data in MissionControl.INI
      - updated & expanded SquadronList.INI
      - added new cockpit textures for F-111A
      - tweaked textures for F-4B
      - added USMCGrey3 texture for F-4B_67
      - added field-mod bomb racks for Canberra B.20 (both 3rdWire
      & ajundair versions)
      - added new engine sound for AC-119s
      - minor tweaks/updates to several other aircraft
      - changed gun targeting on NVA tanks from AIR_AND_GROUND to GROUND
      - added dummy SA-2D missile to ZiL-157 SA-2 Trailer
      - added FAB-50, Canberra bomb rack, and weapons for Hueys
      - minor fixes/updates for both VietnamSEA & SouthVietnam terrains
       
      NEW AIRCRAFT
      - F-4G Phantom II (VF-213, USN)
      - UH-1B Huey Gunship
      - UH-1D Huey
       
      ** February 2011: **
       
      FIXES
      - minor fixes to MiG-17 skins
      - minor tweaks to EA-6B
       
      UPDATES & ADDITIONS
      - added B-26K Counter Invader
      - added F-4D LORAN
      - updated Steel Tiger & Easter Offensive Campaigns
      - updated/expanded SquadronList.INI
      - updated unit designations for several texture sets
      - added two dozen new weapons
       
      ** January 2011: **
       
      FIXES
      - checked all radar family names
      - checked all radars, jammers, RWR for freq data
      - fixed afterburner effects for post-Dec2009
      - added proper CEP to all bombs, rockets, & A2G missiles
      - checked all LGB/AI bomb names
      - added cartridge weights for all custom guns
      - added ammo weights on aircraft internal guns w/ EjectShells=FALSE
      - checked NumSquadron= for all carriers in campaigns
      - checked campaign names
      - checked weapons EffectsClasses
      - integrated Malibu43's EasterOffensive & SteelTiger campaign fixes
      - added missing cockpit files to some aircraft
      - added destroyed models to some aircraft
       
      UPDATES & ADDITIONS
      - added new 'Nam-era weapons
      - added O-2A Skymaster
      - updated RF-8 skins
      - updated some F-4B_67 & F-4J skins
      - updated O-1E U.S. Army decals
      - updated A-1H/J USNGrey1 decals
      - added a few new effects
      - added nations music for campaigns
       
      EXP. PACK 2 FIXES & UPDATES
      - added Exp Pack 2 water .BMP
      - updated FlightEngine.INI
      - updated SquadronList.INI
      - added A-1H_67 & A-1J_67
      - updated B-57B DATA.INI for Exp. Pack 2
      - added CanberraB20 from Exp. Pack 2 as Optional/flyable
      - integrated A-1H/J_67 into campaigns
       
      ** July 2010: **
       
      FIXES
      - replaced grey-background VF-111 tail decals
      w/ white-background versions on F-4Bs
      - updated A-1H/J flight models
      - updated B-57B flight model
      - tweaked F-102A control surfaces
      - added custom AIM-4D for F-102A
      - made F-102A missile bay doors automatic
      - corrected several node names on Dec2009 & later F-4s
      - minor fixes on F-4E Rivet Haste, R-4B, RF-4C
      - added VPAF pilot to all MiGs
      - added two missing sound files
      - added a few missing pilots
      - tweaked O-1E/Cessna180 fm & weapon stations
      - tweaked F-104C fm
      - filled out F-104C radar data
      - tweaked AC-119 fm
      - tweaked F-5 fm & control surfaces
      - tweaked MiG-17 flight models
      - corrected MiG-17PF radar parameters
      - filled out RF-4B/C radar data
      - filled out RF-8A/G radar data
      - fixed OV-10 tank DATA.INI
      - tweaked F-5 centerline tank data
      - tweaked ENVIRONMENTSYSTEM.INI for Dec-2009 & later
      - updated avionics HUDs & DTVMaterials for Dec2009 & later shaders
       
      UPDATES
      - added F-5E Tiger II (VNAF)
      - added F-5E Tiger II (VPAF)
      - added "dumb" AI versions of LGBs
      - added 30MM_GSh-30-2 cannon
      - added texture set patches for a number of aircraft
      - added new Loading & Hangar screens for F-102A
      - added Raven's Navy trawler texture set
      - added sounds to carriers
      - added clean exhaust emitters to A-1 Skyraiders
      - added grey B-57B tanks
      - added/updated hangar/loading screens for several aircraft
      - added damage models to several aircraft
      - added holes .TGAs to a number of aircraft
      - customized mission type name/description strings
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This update contains new items from the following modders who generously allowed their use:
       
      Home Fries .................................. A-6A & EA-6B skins/decals
      JSF_Aggie ................................... A-6B VA-115 skin
      MiGBuster ................................... DIANE mod for A-6A
      Wrench & RussoUK2004 ........................ AC-47 Spooky
      gbreuder .................................... B-52 Vietnam Era Upgrade Package
      Dave (USAFTML) .............................. B-57B VNAF skins
      Paul Nortress ............................... new EA-6B skins
      Crusader .................................... F-105D gunsight mod
      slick_cowboy ................................ F-111E/F new skins
      Paul Nortress & allenjb42 ................... new KA-6D skins
      Kelvin & ArmourDave ......................... Il-28 cockpit (based on Su-17 cockpit)
      MiGBuster ................................... VNAF skins for C-130A & O-1E
      Paulopanz ................................... PLAAF J-5 & J-6 skins/decals
      Paulopanz ................................... overhauled skins for MiG-21F, MiG-21PFM, & MiG-17F
      Paulopanz ................................... Li-2 Cab
      Paulopanz ................................... An-2 VPAF & PLAAF skins
      Gepard ...................................... MiG-17 Pure Fighter upgrades
      CA_Stary .................................... new MiG-17 & MiG-19 cockpits
      The Mirage Factory............................F-5E Tiger II
      Capun, Gramps, Charles, Kesselbrut, Wrench....B-26K Counter Invader
      Veltro2K, Cliff11, & XRAY.....................O-2A Skymaster
      Pasko ....................................... UH-1B Gunship
      Kesselbrut .................................. UH-1B/D flight model
      Gramps ...................................... UH-1H Huey
      HrntFixr ................................... UH-1B skins
      Dave (USAFTML) .............................. VF-213 F-4G skin
      Dave (USAFTML) .............................. VNAF B-57B skins/decals
      CA_Stary .................................... optional A-1 cockpits (based on F-8's)
      Dels & CA_Stary...............................optional A-1 cockpits
      liamp51 ..................................... re-textured F-111A cockpit
      Malibu43......................................new A-1H/J Skyraider loadouts
      FastCargo ................................... Canberra B.20 bomb racks
      Wrench....................................... bits for F-4D LORAN
      Malibu43......................................alternate USMC F-4 loadouts
      Wrench ...................................... overhauled O-1E & Cessna180
      Wrench ...................................... new textures for O-2A
      Fubar512..................................... bits for EA-6B
       
      Fubar512 & MiGBuster ........................ Carrier Deck Illumination package
      WhiteBoySamurai ............................. Leahy & Bainbridge class
      Julhelm ..................................... new Firecan radar
      SUICIDAL .................................... New Destroyed Tank LODs
      Spillone104 ................................. SA-2 Guideline Pack
      Hinchinbrooke ............................... Adams class & Farragut class
      Florian ..................................... USN AOE Transport
      Julhelm ..................................... USN Tanker
      Kesselbrut .................................. Small Cargo Ship, Trawlers
      Cocas ....................................... Trawler & Soviet Trawler
      Raven ....................................... Trawler skins
      Crusader .................................... Soviet MANPADs for SF2
      Raven........................................ Navy Trawler texture
      Paulopanz ................................... medals pack for North & South Vietnam
      christian59 ................................. generic aircraft damage textures
      OldDiego, Pappy, Wrench, Pasko, ............. Pilots
      Florian/AmokFloo, & PureBlue
      CA_Stary .................................... new CBU-based napalm effect
      CA_Stary .................................... updated Willie Pete effects
      Malibu43 & Vigilant...........................fixed CBU-14A & CBU-25
      EZLead .......................................Staggered/Formation Take-offs mod
       
      Credits for all items included in the Expansion Pack can be found in \ReadMes_Old. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
      ~~~~~~~~~~~
      Legal Stuff
      ~~~~~~~~~~~
       
      We have signed onto the freeware "list" on CombatAce.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
       
      Thanks,
       
      Malibu43 & eburger68
       
      --------------------
      malibu43 & eburger68
      1 Sep. 2014

      8,176 downloads

         (15 reviews)

      24 comments

      Updated

    25. NATO Fighters 5 - Part 1 of 8

      NATO Fighters 5
      for Strike Fighters 2
       
      This package contains latest version of "NATO Fighters," a comprehensive mod for "Strike Fighters 2 Europe" (SF2E). Version 5 of "NATO Fighters" builds on "NATO Fighters 4+" (the original release for SF2E) -- adding dozens of new aircraft and ground objects, updating the GermanyCE terrain to look better than it ever has, including "blue side" SAMs in the terrain, overhauling the existing campaigns with new units and aircraft, adding two campaigns (a new 1953 campaign and a variant of the 1986 campaign), as well as implementing hundreds of other fixes and updates to just about every area of the mod.
       
      This mod package is designed for "Strike Fighters 2 Europe" (SF2E) installations that 1) are patched to the Mar2012 or later patch level, and that 2) also have "Strike Fighters 2 Israel" (SF2I), "Expansion Pack 1" (Exp1) and "Expansion Pack 2" (Exp2) incorporated into the installation base. If you are running SF2E at an earlier patch level and do NOT intend to update to the minimum patch level mentioned above, you should NOT install this mod package. If you do not have SF2I, Exp1, and Exp2 in addition to SF2E, you should NOT install this mod package.
       
      Note that this is a COMPLETE mod package. There is no need to install any previous version of "NATO Fighters." Nor should you attempt to install it over the top of any previous version, as you could end up with a non-working install.
       
      NOTE: this mod is distributed as set of EIGHT 7zip archive files. If you did not download all eight 7zip packages from CombatAce.com, then this mod will not work properly.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed as part of your target installation base:
       
      SF2 VERSION: Strike Fighters 2 Europe (SF2E), plus
      Strike Fighters 2 Israel (SF2I), plus
      Expansion Pack 1 (SF2I Exp1), plus
      Expansion Pack 2 (SF2E Exp2)
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
       
      ~~~~~~~~~~~~
      Update Notes
      ~~~~~~~~~~~~
       
      This mod package is a refreshed and updated version of the original version that was released in September 2012 on CombatAce. This refreshed version of the mod includes the following major additions to the "NATO Fighters 5" mod package:
       
      New Aircraft
      - A-26C - Harrier3_82
      - B-50D - Il-10
      - C-54 - MiG-19R
      - CanberraB2 - MiG-21PFS-I
      - CanberraB6 - MiG-21PFS-II
      - CanberraBI6 - Myasishchev 3MN
      - CanberraPR7 - Myasishchev 3MS
      - F 35 Draken - Su-7BKL
      - F-105D_74
       
      Optional Aircraft New Aircraft Models
      - A-10A_76 - F-1C
      - A-10A_79 - F-1C200
      - B-36D - F-117A
      - B-45A - JaguarA
      - F-104A DLC - Javelin9
      - F-104C DLC - MiG-29A
      - Mirage3E - Su-25
      - Mirage5BR
      - RB-45C
      - S-99 DLC
       
      New GroundObjects Other Additions
      - Container_Ship - Red Campaigns
      - ContainerShip - Support for Rends' GermanyCE
      - Tanker2
      - Misc Trucks
       
      ...plus numerous other fixes, updates, and skin additions to almost every aircraft and ground object.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing this mod package, please ensure the installation of "Strike Fighters 2 Europe" (SF2E) that you intend to use is updated to at least the Mar2012 patch level. The latest patches for SF2E can be downloaded from ThirdWire:
       
      http://thirdwire.com/downloads.htm
       
      Also, please be aware that the mod also requires "Strike Fighters 2 Israel" (SF2I), "Expansion Pack 1" (Exp1) and "Expansion Pack 2" (Exp2) in addition to SF2E. This mod can be installed to SF2E installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA), but SF2NA is not required.
       
      The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as the previously released "NATO Fighters 4+," "Operation Desert Storm," or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2 Europe.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_NF5.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "NATO Fighters 5" (NF5) install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "NATO Fighters 5" (NF5) mod files to your Mod Folder.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the NF5 mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the eight "NATO Fighters 5" (NF5) archive packages to a temporary location on your hard drive.
       
      - Move the contents of the \To_Mod_Folder directory from all eight unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This last step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 1986 or higher. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1945
      EndYear=2020
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=790918 Red Lightning
      PlayerService=USAF
      PlayerUnit=7th TFS Bunyaps
      AircraftType=F-15A
      Difficulty=HARD
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=LIMITED
      LoadCampaign=TRUE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      * * * * *
       
      THAT'S IT. Your "NATO Fighters 5" install for SF2E should now be ready to use. Please read the following section for more information on the optional installs included with this mod.
       
      ~~~~~~~~~~~~~~~~~
      Optional Installs
      ~~~~~~~~~~~~~~~~~
       
      A. Aircraft
       
      Included in the \_Optional folder are files to support the installation of a number of optional aircraft.
       
      1. DLC Aircraft
       
      The following optional aircraft are based on ThirdWire DLC releases and required the listed DLCs to be installed in order to use these aircraft:
       
      Aircraft DLC Required
      -------- ------------
      F-104A_58 DLC28: AI Plane Pack 1
      F-104C_61 DLC28: AI Plane Pack 1
      Mirage3E_64 DLC17: Mirage IIIO
      Mirage3E_68 DLC17: Mirage IIIO
      Mirage5BA DLC07: Mirage 5BA
      Mirage5BA_80 DLC07: Mirage 5BA
      Mirage5BR DLC17: Mirage IIIO
      Mirage5BR_80 DLC17: Mirage IIIO
      S-99_45 DLC28: AI Plane Pack 1
       
      If you have the required DLCs to support the above aircraft, you can install these aircraft by copying or moving the appropriate folders from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder. These aircraft will be automatically used in campaigns.
       
      2. Full Aircraft
       
      Also available are two A-10A versions based on new models released by Spectre8750:
       
      A-10A_76
      A-10A_79
       
      If installed, these A-10s will be used in campaigns instead of the default ThirdWire A-10s. To install these alternate A-10s, simply copy or move the appropriate folders (\A-10A_76 & \A-10A_79) from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder.
       
      3. DAT Aircraft
       
      Finally, the \Optional directory includes files to support the installation of four different aircraft available from the A-Team's web site at:
       
      http://cplengineeringllc.com/SFP1/
       
      These aircraft are:
       
      B-36D
      B-45A
      RB-45C
      Swift5
       
      Note that the aircraft folders included here do NOT include the 3D models for the aircraft. Thus, you MUST download the original aircraft packages from the above site (which requires you to apply for access) in order to obtain the models required to use these aircraft.
       
      To add any of these four aircraft to your NF5 Mod:
       
      1. Download the original aircraft packages from the A-Team's site (see link above).
       
      2. Unzip the aircraft packages to a temporary directory.
       
      3. Copy the .LOD files from the packages you downloaded to the corresponding folders in the \Optional\Aircraft directory.
       
      4. Once you've added the LOD files to the aircraft folders, you may install the aircraft and accompanying decals from the \Optional directory to the \Objects\Aircraft and \Objects\Decals directories in your NF5 Mods Folder.
       
      Once installed, these aircraft will be automatically used in campaigns.
       
      B. Terrains
       
      The \Optional directory also includes files to support the installation of Rends' modified version of the GermanyCE terrain. Note that Rend's complete GermanyCE terrain must be downloaded and installed separately from CombatAce (in three parts):
       
      http://combatace.com/files/file/14686-germany-terrain-rework-part-1-of-3/
      http://combatace.com/files/file/14687-germany-terrain-rework-part-2-of-3/
      http://combatace.com/files/file/14688-germany-terrain-rework-part-3-of-3/
       
      The files included here effectively make Rends' terrain fully compatible with the NATO Fighters 5 campaigns.
       
      To use Rends' GermanyCE terrain in lieu of the default terrain, do the following:
       
      1. Download all three parts of Rends' terrain from the links provided above and unpack the 7zip files to a temporary directory.
       
      2. Remove the default GermanyCE terrain from \Terrains in your NF5 Mods Folder.
       
      3. Install the terrain as directed in the ReadMe. (Do not install the Ground Objects, as the required objects are already included in this update package.)
       
      4. Copy the \GermanyCE folder from \Optional\Terrains to \Terrains in your NF5 Mods Folder, allowing Windows to overwrite files as prompted.
       
      That's it. Rends' GermanyCE terrain should now be used as the default terrain for NF5.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on the F-86F in the 1956 Campaign
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      The USAF 36th FBW flew the F-86F from the Fall of 1953 to the Spring of 1956, when the first F-100 Sabres began arriving at Bitburg and Ramstein. Given that there are already a good number of F-100A/C squadrons in the 1956 campaign, we have elected to let the 36th FBW units (22nd, 23rd, 32nd, 53rd, & 461st FDS) fly the F-86-30 "Hard Wing" Sabre (F-86F-30FB_HW) in the 1956 campaign (which starts 17 November).
       
      If you would prefer that the 36th FBW units fly their true historical mounts in the '56 campaign, simply remove the F-86F-30FB_HW folder from \Objects\Aircraft, and the campaign will default to the F-100C for the five affected 36th FBW units.
       
      ~~~~~~~~~~~~~~~~~~~~~~
      Supported DLC Aircraft
      ~~~~~~~~~~~~~~~~~~~~~~
       
      The following aircraft released as DLC packs from 3rdWire are supported in the campaigns (but are not required):
       
      Hunter6_60
      Mirage5BA
      Mirage5BA_80
       
      If you do not have these DLCs installed, equivalent substitutes will be automatically used:
       
      Hunter6-60
      Mirage5BA_TMF
      Mirage5BA_80_TMF
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on Anti-Ship Missiles
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
       
      So, for many anti-ship missiles you will now find two versions:
       
      1) "Standard" guided version
       
      These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
       
      2) ASM/cruise missile version
       
      These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
       
      - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
       
      - Soviet/WP missiles follow the naming convention used by ThirdWire's
      Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
       
      At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on Laser-Guided Bombs (LGBs)
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
       
      To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
       
      By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
       
      You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
       
      LGB version: GBU-12D/B Paveway II LGB
      AI version: GBU-12D/B Paveway II (AI)
       
      While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod is a major update and expansion of "NATO fighters 4+," previously released at CombatAce.com for "Strike Fighters 2 Europe." This updated mod package incorporates the following major updates and additions over NF4+:
       
      New Aircraft
      ------------
      A-26B F-86F-30FB MiG-21R TF-104G
      B-66B F-86F-30FB_HW MiG-25RB Tu-4K
      Buccaneer-S2B_RAFG F-100D-FR Mistral Venom1
      F-4E_79 F-111E NF-5A Venom4
      F-4M_85 Hunter6-60 RB-57A Yak-9P/U
      F-16A_Blk15_Baf Hunter10 RF-4E_GAF Yak-15
      F-16C_B25 IL-28R RF-4E_GAF_Late Yak-25RV
      F-19A La-11 RF-80A Yak-27R
      F-80C La-15 RF-100A Yak-28BI
      F-84E MD-450 S-99 Yak-28I
      F-84G MiG-9 Sabre4 Yak-28L
      F-86A-5 MiG-19P Swift5 + Yak-28P
      F-86D MiG-19PM T-33A Yak-28R
       
      Added in Decmber 2014:
       
      A-26C F-105D_74 Su-7BKL Mirage5BR +
      B-50D Harrier3_82 A-10A_76 + RB-45C +
      C-54 Il-10 A-10A_79 + S-99 DLC +
      CanberraB2 MiG-19R B-36D +
      CanberraB6 MiG-21PFS-I B-45A +
      CanberraBI6 MiG-21PFS-II F-104A DLC +
      CanberraPR7 Myasishchev3MN F-104C DLC +
      F 35 Draken Myasishchev3MS Mirage3E +
       
      + This is an optional aircraft & may require LODs obtained separately
       
      Upgraded Aircraft *
      -----------------
      F-1C MiG-25RB
      F-1C200 MiG-29A
      F-101C Mirage2000C
      JaguarA RF-101C
      JaguarGR RF-84F
      Javelin9 Su-25
      MiG-25PD TornadoGR1
       
      * The above are aircraft that were either converted to newer models
      or that received major upgrades of some kind. All aircraft from
      the previous version of this mod were updated or tweaked in some
      way or another -- some more than others.
       
      New Ground Objects
      ------------------
       
      37InchAA CommTrailer JS-1 OerlikonAAA Sherman-M4A1_76mm
      37InchEmplaced ContainerShip LandRover1tonne_Cover Pantsir Skyguard
      4xMIM-14 Crotale LandRover_Cover Rapier_L SquarePair-B
      ADATS EW_RADAR_UK LandRover_Open Rapier1E_L Stormer_HVM
      AMX-30 Firelight LandRover1tonne_Command Rapier2A_L Su-100
      AMX-30B2 HAWK_CWAR LoPAR RH202 Tanker2
      BarlockB HAWK_HIPIR LoPAR_T RolandRad T-10A
      Blindfire HAWK_PAR M3 Roland_Shelter T-10M
      Blindfire1E HawkL M59 SA-5BL T34_85a
      Blindfire2A HIPAR M-47 SA-7_L Tor
      BloodhoundSAM HQTrailer M-47_AdT SA-7B_L TTR
      BlowpipeSite IS-2 M-47_Belg SA-11BL TTR_T
      BlowpipeUK IS-3 M-47_Bundw Scorpion US_90mmAA
      Comet ISU-152 M-51 Sherman_E8
       
      Please note that the above list does not constitute an exhaustive change log, as this updated mod package incorporates too many fixes and tweaks to list or account for here. Suffice it to say that NATO Fighters 5 represents a major overhaul of its predecessor in the NATO Fighters mod series.
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use:
       
      Malibu43 ...................................... A-10 alternate loadouts
      Capun, Gramps, Charles, Kesselbrut, Wrench..... A-26B (based on the B-26K)
      allenjb42 ..................................... A-26B skins
      Wrench ........................................ AV-8B updates
      Bunyap ........................................ B-66B
      Hgbn .......................................... B-66B skins
      ravenclaw_007 ................................. Buccaneer-S2B_RAFG
      Paulopanz ..................................... CF-5A skins
      USAFTML ....................................... E-3A AEW Update
      Daddyairplanes ................................ E-3A skins & SF2 updates
      The Mirage Factory ............................ F-4E ARN-101
      Rippersix & dtmdragon ......................... F-4E APQ-120 avionics update
      ThirdWire ..................................... F-4M_85 (based on F-4M_80)
      The Mirage Factory ............................ F-16A_Blk15_BAF
      Viper Crew .................................... F-16C_B25
      Julhelm ....................................... F-19A
      Wrench ........................................ F-19A SF2 upgrades
      Pasko, Gramps, Column5 ........................ F-80C, RF-80A
      Wrench ........................................ F-80C upgrades
      RussoUK2004 ................................... F-84E, F-84G
      suhsjake,Wrench ............................... F-84E/G upgrades
      RussoUK2004, Paulopanz, Wrench, homer ......... F-84E/G skins
      Zur ........................................... F-86A-5, F-86F-30FB, F-86F-30FB_HW, Sabre4 models
      Tazkiller & Gwyn .............................. USAF F-86 tweaks & upgrades
      Wrench ........................................ Sabre4
      Dog Sabre Team ................................ F-86D
      STORM & suhsjake............................... F-86D upgrades
      Paulopanz ..................................... F-86K skins
      Paulopanz ..................................... F-100D-FR
      Paulopanz ..................................... F-100D RDAF skins
      ErikGen ....................................... updated/upgraded F-101C & RF-101C
      Spillone104 & Paulopanz ....................... updated F-104A/C
      Paulopanz ..................................... F-104G skins
      Fastcargo...................................... F-111E Aardvark
      liamp51 ....................................... re-textured F-111 cockpit
      Paulopanz, Cliff11, & Spillone104 ............. Hunter10
      Paulopanz ..................................... IL-28R
      Oli & Sundowner ............................... Jaguar GR1 & Jaguar A
      Stary ......................................... Jaguar & Mirage F1 cockpit repaints
      Bunyap ........................................ La-11
      Wrench ........................................ La-11 updates
      Pasko & Column5 ............................... La-15
      pcpilot & Paulopanz ........................... La-15 skins & upgrades
      comrpnt ....................................... Lightning Lights & FM enhancements
      Pasko & Column5 ............................... MD-450
      Ordway ........................................ MD-450 cockpit
      Paulopanz ..................................... MD-450 skins
      Paulopanz ..................................... Meteor 8 skins
      Timmy & Lexx_Luthor ........................... MiG-9
      Wrench ........................................ MiG-9 updates
      p10ppy ........................................ MiG-9 VVS skin
      Spillone104 & Paulopanz ....................... MiG-19P, MiG-19PM
      Starfighter2, Spillone104, & Paulopanz ........ MiG-21R
      CrazyhorseB34 ................................. MiG-25PD upgrade
      USAFTML & MiG-25 Team ......................... MiG-25RB
      Ludo .......................................... Mirage IIIC (3rdWire) skins
      The Mirage Factory ............................ Mirage 2000C
      CA_Stary ...................................... re-painted Mirage F-1 cockpit
      ThirdWire ..................................... Mistral (based on Vampire FB.5)
      Paulopanz, Spillone104, & Ludo.m54 ............ Mistral skins & mod package
      Ordway ........................................ Mistral cockpit
      The Mirage Factory ............................ NF-5A
      Ahmed Junaid Raza & pappychksix ............... RB-57A
      MiGBuster ..................................... RB-57A SF2 updates
      Kessselbrut ................................... B-57/Canberra bombadier's cockpit
      Bpao, Crab02, & ravenclaw_007 ................. RF-4E_GAF, RF-4E_GAF_Late
      Amokfloo, Florian, Zurawski, & Soulfreak ...... RF-84F
      Gunrunner ..................................... RF-84F skins & SF2 upgrades
      Spinners ...................................... RF-100A Slick Chick
      MontyCZ ....................................... S-99
      Jug ........................................... Su-15 lights update
      dalai_LAMA .................................... Su-15TM camo scheme
      Mikeymead ..................................... repainted/updated Su-24 cockpit
      Wrench ........................................ Su-25 updates
      Paulopanz ..................................... SuperMystere B2 skins
      Paulopanz ..................................... Swift 5 updates & skins
      Pasko, Gramps, & Column5 ...................... T-33A
      Ajunaidr, Spillone104, Paulpanz, & PureBlue ... TF-104G
      Sundowner, AD, & Dave ......................... TornadoGR1
      Ianh .......................................... Tornado GR1 fixes & updates
      MontyCZ, Wrench, & lindr2 ..................... Tu-4K
      Paulopanz ..................................... Vampire 5 skins
      Pasko, Column5, Gramps, & Wrench .............. Venom
      Paulopanz ..................................... Venom skins & SF2 updates
      Pasko, Wolf25, Gamps .......................... Yak-9P/U
      Wrench ........................................ Yak-9P/U SF2 updates
      Pasko & Starfighter ........................... Yak-15
      Flogger23 ..................................... Yak-15 SF2 updates
      Paulopanz ..................................... Yak-15 skins
      Pasko & Column5 ............................... Yak-25RV
      Flogger23 ..................................... Yak-25RV SF2 updates
      Pasko & Lindr2 ................................ Yak-27R
      Pasko & Lindr2 ................................ Yak-28BI/I/L/R
      MontyCZ & Lindr2 .............................. Yak-28P
      Wrench ........................................ Yak-25 & Yak-28 updates/tweaks
      Boopidoo & Ordway ............................. Su-15 cockpit (re-used on various aircraft)
      AmokFloo ...................................... Su-17 cockpit (re-used on various aircraft)
      CA_Stary ...................................... Yak-23 cockpit, Yak-15 cockpit early Soviet jet cockpit
      Ordway ........................................ MiG-15 cockpit (based on 3rdWire A-4 cockpit)
      Ordway......................................... MiG-17 cockpit (based on 3rdWire A-4 cockpit)
      CA_Stary ...................................... MiG-19 cockpit (based on Boopidoo's Su-15 cockpit)
      Paladrian ..................................... MiG-21 cockpits
      AtariBaby ..................................... MiG-21 Complete Pack for SF2
      Crusader ...................................... F-105D & Harrier cockpit mods
      Boopidoo & Kukulo ............................. Su-7 cockpit
      ravenclaw_007 ................................. Hunter IRM rails
       
      --------------------
       
      ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
      Abhi .......................................... AN/TWQ-1 Avenger, Pantsir-S1
      bigal1 ........................................ Bloodhound SAM
      Kesselbrut .................................... ADATS, BlowpipeUK, Oerlikon AAA, Rapier
      Blindfire, CommTrailer, HQTrailer, RH202,
      Skyguard, Roland_Shelter, Scorpion
      FastCargo ..................................... Firelight (based on SquarePair)
      Pasko ......................................... Hawk objects, EW_Radar, SA-7, AMX-13, Su-100
      Fubar512 & Wrench ............................. Hawk INI tweaks
      Richard & Kesselbrut .......................... Land Rover trucks
      Florian ....................................... Leopard2A6
      Gerald14 & Kesselbrut ......................... M3A1 Bradley & M6 Linebacker
      Stefano ....................................... M-47 Patton tank, AMX-30, AMX-30B2
      Wrench ........................................ M-59 (based on M-113)
      Wrench & 3rdWire .............................. M-51 Skysweeper (based on KS-19)
      Florian ....................................... Roland Rad
      FastCargo ..................................... SA-5 & SquarePair
      Monty CZ....................................... SA-10 & Flaplid, Stinger site, Blowpipe site
      Fubar512 ...................................... SA-10 INI tweaks
      EricJ ......................................... SA-11
      BPAo & Sundowner .............................. Crotale (SA-9)
      Geo ........................................... 20mmAAA, M16_Quad, Sherman_E8, M3 Half-track
      rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm,
      T-10A/M, T-34-85a, Comet
      Julhelm & Wrench .............................. SON-9A Firecan
      Pasko & Kesselbrut ............................ M60A3, M60A1AOS
      Gepard ........................................ T-64s
      EricJ & winterhunter .......................... Starstreak Stormer
      Gabilon ....................................... Leopard 2A4, Gepard, 2S6, & Tor-M1
      Unknown author ................................ 37InchAA & 37InchEmplaced
      Pasko & Nicholas Bell ......................... US_90mmAA (based on KS-19P)
      SUICIDAL ...................................... New Destroyed Tank LODs
       
      --------------------
       
      CA_Stary ...................................... GermanyCE Re-worked terrain
      Paulopanz ..................................... New Dutch & Belgian air bases
      cellinsky, Insky/Orsin, & PanamaRed............ environment mods
      OldDiego, Pappy, Wrench, Pasko, Florian/ ...... Pilots
      AmokFloo, & PureBlue
      christian59 ................................... generic aircraft damage textures
      Spinners ...................................... RAF Decals Pack
      Spillone104 ................................... custom engine sounds
      CA_Stary ...................................... new CBU-based napalm effect
      CA_Stary ...................................... updated Willie Pete effects
      EZLead ........................................ Staggered/Formation Take-offs mod
      Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
      Wrench ........................................ Hawk Site upgrades/layout
      Fubar512 ...................................... NIKE-Hercules sites layout/placement
      Capitaine Vengeur ............................. Canadian & Italian medals
       
      --------------------
       
      (Added in Decmber 2014)
       
      Spectre8750 ....................................... A-10A_76 & A-10A_79
      Ludo.M54, Coupi, & Denis Oliveira ................. Mirage IIIE (based on DLC Mirage IIIO)
      Bpao, Centurion-1, Brain32, & Ludo.M54 ............ Mirage F-1C & F-1C200
      Bpao, Jeanba, Tom Venom, & Sony Tuckson ........... Jaguar A
      Timmy, Bobrock, HGBN, & Wrench .................... A-26C
      MontyCZ ........................................... B-50D (B-29)
      Veltro2K & Wrench ................................. C-54 Skymaster
      Veltro2K & Wrench ................................. C-141A (updated)
      Wrench & Tim Elliot ............................... new Canadair skins
      Ahmed Junaid Raza ................................. Canberra B2, B6, B(I)6, & PR7
      Daddyairplanes .................................... E-3A skins
      PraetorH .......................................... F-4F Norm81b skin
      Lud von Pipper, Bpao, Paulopanz, & JonathanRL ..... F 35 Draken
      Paulopanz ......................................... F-86D RDAF skins
      Frank Rosato ...................................... F-104A/C Pack for SF2
      Wrench ............................................ F-104C DLC 28 Pack for SF2
      Soulfreak ......................................... F-104G MFG skins
      Dels .............................................. F-117A (new)
      Centurion ......................................... F-105D Hill AFB skins
      DaniloE31 ......................................... F-106 Update Pack for SF2
      dtmdragon ......................................... Harrier GR.3 for SF2
      Aleks, Cocas, Spillone, Baffmesieter, & Paulopanz . Il-10 for SF2
      Veltro2K, Paulopanz, Baffmeister, & Coupi ......... Javelin FAW.9 (new)
      Paulopanz ......................................... La-11 skins
      Wilches ........................................... La-9/11 prop fix
      Baffmeister ....................................... new MD-450 flight model
      Paulopanz ......................................... new MiG-15/15bis skins
      Paulopanz ......................................... MiG-17F Jabo Pack
      Paulopanz ......................................... new MiG-17F/PF skins
      Paulopanz ......................................... MiG-19R
      Paulopanz ......................................... MiG-19S skins
      Paulopanz ......................................... MiG-21F skins
      Paulopanz ......................................... MiG-21PF skins
      Paulopanz ......................................... MiG-21PFS-I & MiG-21PFS-II
      Comrad ............................................ MiG-21SM upgrades
      Russouk2004 ....................................... MiG-29A updated model
      Denis Oliveira, Coupi, & Paulopanz ................ Mirage 5BR
      Ludo .............................................. Mirage 5F skins
      Veltro2K, Lindr2, & Paulopanz ..................... Myasishchev 3MN & 3MS
      Gunrunner ......................................... RF-84F BAF Camo skin
      Paulopanz ......................................... RF-84F KLU Camo & RDAF skins
      Wrench ............................................ new Sabre 4 skins
      Paulopanz ......................................... Su-7BKL
      Paulopanz ......................................... Su-15A & Su-15TM skins
      Flogger23 ......................................... Su-15A & Su-15-TM revamp packs
      Florian, Baffmeister, & Paulopanz ................. Su-25 Pack for SF2
      Paulopanz ......................................... Tu-4K skins
      Tzareff ........................................... MiG-17 Soviet camo skin
      liamp51 ........................................... re-textured F-111A cockpit
      Stary ............................................. La-11 cockpit
      Stary ............................................. La-15 cockpit
      Stary ............................................. MiG-15 & MiG-17 cockpits
      Paulopanz ......................................... Mistral/Vampire cockpit (based on Meteor 8)
      Stary ............................................. Su-7B/BKL cockpit
      Stary ............................................. Su-9/11 cockpit
      YEYEYE ............................................ new Flanker cockpit
      Gepard ............................................ new Super Mystere B2 EC 1-12 skin
      Stary ............................................. Vampire cockpit
      Paulopanz ......................................... Venom cockpit (based on Meteor 8)
      Stary ............................................. Yak-25M & RV cockpits
      Crusader .......................................... F-105 gunsight mod
      Crusader .......................................... Harrier avionics mod
      Spectre8750 ....................................... Fake Afterburner Node
      Rends ............................................. GermanyCE revision
      Jeanba ............................................ '79 campaign modifications
      bandidos team ..................................... Container_ship
      Julhelm ........................................... Tanker2 & ContainerShip
      Ravenclaw007 ...................................... Fire Trucks, BW Vehicles, & Faun trucks
      Sundowner ......................................... UK fuel trucks
      Crusader .......................................... Soviet MANPADs for SF2
      Stary ............................................. Soviet MANPADS (new models)
      Spectre8750 ....................................... Ural-375 & GAZ-66 trucks
      Unknown author .................................... Unimogs, Wolf, & MB vehicles
       
      Credit for the original "NATO Fighters 4+" add-on (on which this mod is based) goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NATO Fighters 5 add-on, see the original ReadMes included in \OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
       
      --------------------------
      eburger68 & USAFMTL (Dave)
      1 September 2012
      13 December 2014

      3,780 downloads

         (10 reviews)

      10 comments

      Updated



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