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    1. "Operation Desert Storm" for SF2 (Redux) - Part 1 of 3

      "Operation Desert Storm" for Strike Fighters 2
       
      This package contains an updated, "Strike Fighters 2" compatible version of the "Operation Desert Storm" mod package originally released for "Strike Fighters Project 1" (SFP1). In addition to making the original mod compatible with "Strike Fighters 2: Europe" (SF2E), this updated version also adds a number of other mods that were released in the years subsequent to the original release of this mod for SFP1.
       
      This mod package should be installed to "Strike Fighters 2: Europe" (SF2E) installations (or merged installs incorporating SF2E) that are patched to the Mar2012 or later patch level. If you are running SF2E at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
       
      Note that this is a COMPLETE mod package. There is no need to install the original "Operation Desert Storm" mod for SFP1. If you have installed the previous SF2 version of ODS, it is recommended that you NOT install this refreshed and updated version over that earlier version. Create a new install.
       
      NOTE: this mod is distributed as set of THREE 7zip archive files. If you did not download all three 7zip packages from CombatAce.com, then this mod will not work properly.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed:
       
      SF2 VERSION: Strike Fighters 2: Europe (SF2E)
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
       
       
      ~~~~~~~~~~~~
      Update Notes
      ~~~~~~~~~~~~
       
      This mod package is a refreshed and updated version of the original version that was released in April 2012 on CombatAce. It incorporates all the updates included in the "Update 1" package released on CombatAce in January 2013. It also includes further updates, fixes, and additions beyond what was included in the "Update 1" package. All told this refreshed version of the mod includes the following major additions to the "Operation Darius" mod package:
       
      - new aircraft: H-6D, Mi-8 Hip, IL-76, IL-76B2, NimrodMR1, SH-3D
      - new SF2NA aircraft: EA-6B_86, A-6E_90, E-2C
      - new optional aircraft: A-10A_87, Mirage5AD, Mirage5EAD
      - new aircraft models: F-1CR, F-7B, F-7M, F-16C_B30, F-16C_B40,
      F-117A, JaguarA3_DS, Mirage2000EAD, Su-25
      - new ships: USNTransport
       
      ...plus numerous other fixes, updates, and skin additions to dozens of aircraft and ground objects.
       
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
       
      http://thirdwire.com/downloads.htm
       
      Also, please be aware that the mod requires "Strike Fighters 2: Europe" (SF2E). This mod can be installed to SF2E installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install.
       
      The main installation process consists of three main steps -- or, four if your target install base incorporates SF2NA. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2 Europe.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_ODS.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Operation Desert Storm" mod install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Operation Desert Storm" mod files to your Mod Folder.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the "Operation Desert Storm" mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the three "SF2 ODS" archive packages to a temporary location on your hard drive.
       
      - Move the contents of the \To_Mod_Folder directory from all three unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This last step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
       
      [instantAction]
      AircraftType=F-15C
      MissionMap=DS
      StartTime=05:30:00
      StartDate=01/19/1991
      StartTimeDeviation=120
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0
       
      Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1992 or higher. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1990
      EndYear=1992
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=19910117 Desert Storm
      PlayerService=USAF
      PlayerUnit=336th TFS
      AircraftType=F-15E
      Difficulty=NORMAL
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=NORMAL
      LoadCampaign=FALSE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      --------------------------------------
      * STEP 4: Extra Step for SF2NA Users *
      --------------------------------------
       
      This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
       
      - Updated F-14 cockpits and avionics that use the new AvionicsF14A.dll included with SF2NA;
       
      - Carrier battle groups in campaigns
       
      - SF2NA US Navy ships that are restricted to actual vessels that participated in Operation
      Desert Storm.
       
      - New mission types in campaigns, including Escort_Jamming missions for the EA-6B and EF-111A
      (AI only) as well as Early_Warning missions for the E-2C and E-3A.
       
      TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
       
      * * * * *
       
      THAT'S IT. Your ""Operation Desert Storm" for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
       
       
      ~~~~~~~~~~~~~~~~~
      Optional Installs
      ~~~~~~~~~~~~~~~~~
       
      This mod includes a number of optional files that you can add to your Desert Storm installation. Note that some of the following optional installs require you to have other ThirdWire products beyond those listed in the minimum requirements.
       
      A. SF2NA Tomcat Updates
       
      Included in the \Optional\3W_F-14s folder are some optional items that you may consider installing, if your installation base includes SF2NA. Included are:
       
      - DATA.INI files for the F-14 Tomcats that use the ThirdWire flight model
       
      - COCKPIT.INI and AVOINICS.INI files for the Tomcats that use the ThirdWire cockpit
       
      To use these files simply drop them in the appropriate F-14 folders in \Objects\Aircraft. (Note: the *.TMF versions of these files are copies of the files you replace when using these optional files.)
       
      B. Optional Aircraft
       
      1. A-10A_87
       
      Included in the \Optional\Aircraft directory is an optional A-10A Warthog, using a new model and released by Spectre8750. To install it, simply copy the \A-10A_87 folder to the \Objects\Aircraft folder in your Desert Storm Mods folder. Once installed this A-10A version will be used in campaigns in lieu of the stock A-10A_78.
       
      2. Mirage 5AD & 5EAD
       
      Also included in the \Optional\Aircraft directory are two aircraft used by the UAE -- the Mirage 5AD and Mirage 5EAD. Please note that these aircraft require you to have the following additional products from ThirdWire installed as part of your base installation:
       
      - Mirage 5AD: Mirage 5D from Strike Fighters 2 Israel (SF2I)
      - Mirage 5EAD: Mirage IIIO from DLC #17
       
      To install these aircraft, simply copy the \Mirage5AD and \Mirage5EAD folders to the \Objects\Aircraft folder in your Desert Storm Mods folder. These aircraft are not used in campaigns but will be available for single missions.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on Anti-Ship Missiles
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
       
      So, for many anti-ship missiles you will now find two versions:
       
      1) "Standard" guided version
       
      These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
       
      2) ASM/cruise missile version
       
      These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
       
      - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
       
      - Soviet/WP missiles follow the naming convention used by ThirdWire's
      Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
       
      At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on Laser-Guided Bombs (LGBs)
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
       
      To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
       
      By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
       
      You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
       
      LGB version: GBU-12D/B Paveway II LGB
      AI version: GBU-12D/B Paveway II (AI)
       
      While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on the Water Shader Effect
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This updated version of ODS for SF2 implements a different water shader effect from Fubar512, replacing the water shader effect from the original release that caused costal tiles to have an odd, shimmering appearance.
       
      If you run into problems with this replacement water shader, do the following:
       
      1) Remove the following files from the \Terrains\DS folder:
       
      DiffuseMap.tga
      WATEREFFECT.FX
      WaterNormal.tga
      Water.dds
      WNormal16.tga
      TERWATEREFFECT2.FX
       
      At this point, the game will revert to using the stock SF2 watershader and WaterNormal.BMP. If you wish to restore the water shader used in the original release of this mod, proceed to the next step.
       
      2) Restore the water shader effect from the original release by unpacking WaterEffect_Fubar512.zip (found in \Terrains\DS\_Water) to the main DS terrain folder (\Terrains\DS).
       
      If you later decide you prefer the new water shader effect included in this updated version of the mod, simply unpack WaterEffect_V1.zip (found in \Terrains\DS\_Water) to the main DS terrain folder (\Terrains\DS).
       
      If you do encounter problems with this replacement water shader effect, please report them to the forums at CombatAce.com.
       
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod is a conversion and upgrade of the original "Operation Desert Storm" mod released for SFP1. This version incorporates the following major updates and additions over the original:
       
       
      New Aircraft
      ------------
      A-6E_90 F-15D MiG-23BN_IRQ
      A-10A_87 F-16C_B40 MiG-23MF_IRQ
      AC-130U F-16C_B40_RBAF MiG-23MLAE_IRQ
      AH-64A F-1CK MiG-23MS_IRQ
      Buccaneer-S2B F-1CR Mirage5AD
      C-130E F-1EDA Mirage5EAD
      C-130H FA-18C Mirage2000C
      C-130K H-6D Mirage2000EAD
      C-130K-30 Hawk65 NimrodMR1
      E-2C IL-76/B2 SH-3D
      EA-6B JaguarA3_DS Su-20B
      EA-6B_86 KA-6D Su-22
      EC-130H KC-130F Su-22M
      F-7B/M KC-135A Su-22M3
      F-14A+ KC-135E Su-22M4
      F-15C_RSAF Mi-8 Su-25
       
      Upgraded Aircraft *
      -----------------
      A-10A_78 F-14A F-117A
      A-4KU F-15C JaguarGR1A_DS
      B-52G F-15E MiG-25PDS
      EF-111A F-16C_B30 Tornado_GR1_DS
      F-4E_86 F-111E Tornado_GR1_RSAF
      F-7A F-111F Tornado_IDS_IT
       
      * The above are aircraft that were either converted to newer models
      or that received major upgrades of some kind. All aircraft from
      the original version of this mod were updated or tweaked in some
      way -- at the very least for SF2 compatibility.
       
      New Ground Objects
      ------------------
      AH-64 CG-59 M167-VADS
      AMX-30 CG-60 Iowa80s
      AMX-30B2 CGN-25 M1939
      Arab_DSHK Chieftain2 M1939_G
      Arab_DSHK_G Chieftain5 PAC2_AMG
      Avenger Chieftain11 PAC2_LS
      CG-16 CVN68 PAC2_RS
      CG-47 Humvee RolandRad
      CG-52 Humvee_M1025 USNTransport
      CG-53 Humvee_M1046 ZPU-1
       
      In addition to the above updates and additions, the following major changes were made:
       
      - All aircraft brought up to SF2 standards
      - All naval aircraft made SF2NA compatible
      - All ground SAM & radar ground objects brought up to SF2 standards
      - All ships made SF2NA-compatible
      - All weapons & guns converted to SF2 format
      - All major modded INIs made SF2 compatible
      - All effects made SF2 compatible
      - DS terrain made SF2 or SF2NA compatible
      - Overhauled "Desert Storm" campaign
      - Added Red-side "Mother of All Battles" campaign
       
      Please note that the above list does not constitute an exhaustive change log, as this
      update incorporates too many minor fixes and tweaks to list or account for here.
      Suffice it to say that this version of "Operation Desert Storm" for SF2E represents
      a major overhaul of the original mod for SFP1.
       
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This release adds a number of new items to the "Operation Desert Storm" mod package. These new items are from the following modders, who generously allowed their use:
       
      Home Fries ..................................... Optional 3W A-6E_90 & EA-6B_86
      Spectre8750 .................................... Optional A-10A_87
      Dels ........................................... AH-64 Apache helo & ground object
      Crusader ....................................... Harrier avionics mod
      Dels & wpnssgt ................................. B-52GH MegaPack (for B-52G)
      ravenclaw_007 .................................. Buccaneer S2B
      Dels ........................................... AC-130U, C-130E, C-130H, EC-130H
      Daddyairplanes ................................. C-130E/H upgrades & new skins
      Dels, Sundowner, & Dave ........................ RAF C-30K Super Pack
      Hawker/Agemmenon & 331KillerBee ................ EA-6B Prowler
      Fubar512 & Wrench .............................. EA-6B upgrades & fixes
      Paul Nortress .................................. EA-6B skins
      The Mirage Factory.............................. F-7B & F-7M Airguard
      The Mirage Factory ............................. F-4E ARN-101 (F-4E_86)
      Crusader ....................................... F-5E avionics mod
      The Mirage Factory ............................. F-14 Tomcats
      Spectre8750 .................................... F-14 fixes & upgrades
      JSF Aggie, Paul Nortress, Hrntfixr ............. F-14 skins
      Dave, Caesar, & SupGen ......................... F-14A SF2NA avionics & cockpit upgrade
      FastCargo & team ............................... F-15C & F-15E
      Viper Crew ..................................... F-16C_B30 & F-16C_B40
      FastCargo ...................................... EF-111A, F-111E, F-111F
      slick_cowboy ................................... F-111E/F new skins
      liamp51 ........................................ re-textured F-111A cockpit
      Dels ........................................... F-117A new model
      The Mirage Factory ............................. F/A-18C model & skins
      Spectre8750 .................................... F/A-18C upgrade
      RussoUK2002 .................................... Hawk 65 model
      RussoUK2004 .................................... Hawk Mk.65 updates
      Veltro2K ....................................... IL-76 & A-50 (IL-76B2)
      Oli & Sundowner ................................ Jaguar GR1
      Bpao, Jeanba, Tom Venom, & Sony Tuckson ........ Jaguar A
      Stary .......................................... Jaguar & Mirage F1 cockpit repaints
      Monty CZ & wpnssgt ............................. KA-6D Tanker
      Paul Nortress .................................. KA-6D skins
      Daddyairplanes ................................. KC-10 new skins
      Pappychksix & 331KillerBee ..................... KC-130F
      Bpao ........................................... KC-135A/E Tankers
      Marcfighters ................................... Mi-8 Hip
      Paulopanz ...................................... MiG-21PF skins
      Rafael & BPAo .................................. MiG-23 models
      Lindr2 ......................................... MiG-23 upgrade packs
      eburger68 ...................................... MiG-23 SF2 upgrades
      CrazyhorseB34 .................................. MiG-25PDS upgrade
      Baffmeister .................................... MiG-25 updated flight model
      RussoUK2004 .................................... MiG-29A updated model
      The Mirage Factory ............................. Mirage F-1CK, F-1EDA models
      Bpao, Centurion-1, Brain32, & Ludo.M54 ......... Mirage F-1CR model
      FRPignon/cangas ................................ Mirage F-1CR mod/update
      Paulopanz, Denis Oliveira, Coupi, & Ludo.M54 ... Optional Mirage 5AD/EAD
      The Mirage Factory ............................. Mirage 2000C
      Ace888 & The Mirage Factory .................... Mirage 2000EAD
      Veltro2K & Wrench .............................. Nimrod MR.1
      Florian ........................................ SH-3D Sea King
      ArmourDave & AmokFloo .......................... Su-20/22 models
      Lindr2 ......................................... Su-20/22 upgrades
      eburger68 ...................................... Su-20/22 SF2 upgrades
      Florian, Baffmeister, & Paulopanz .............. Su-25 (new model & skins)
      WingsOverIsrael ................................ Su-25 IrAF camo skin
      Sundowner & Ianh ............................... Tornado IDS
      Bobrock, X-Ray, & Soulman ...................... Tornado IDS skins & decals
      Sundowner, AD, & Dave .......................... Tornado GR1
      Ianh ........................................... Tornado GR1 fixes & updates
      Paulopanz & Spillone104 ........................ H-6 & Tu-16 Packs for SF2
      whiteknight06604 ............................... Tu-22 Iraq AF camo skin
       
      --------------------
       
      Stefano ........................................ AMX-30 & AMX-30B2
      EricJ .......................................... Arab_Dshk
      Abhi ........................................... AN/TWQ-1 Avenger
      WhiteBoySamurai ................................ Leahy, Ticonderoga, & Bainbridge class ships
      Florian ........................................ USN AOE Transport
      Fubar512 & MiGBuster ........................... Carrier Deck Illumination package
      SFP1Ace ........................................ Chieftain tanks
      aleks1 ......................................... CVN-68
      SUICIDAL & TORNO ............................... Humvees
      ID(io)T Team, Torno, YeYeYe, & Spitwulf ........ Iowa '80s battleship
      Fubar512 ....................................... Iowa '80s configuration
      JSF_Aggie ...................................... ThirdWire LHA upgrade
      Julhelm ........................................ Firecan radar (new model)
      BANIDOS TEAM ................................... M-167 VADS
      bigal1 ......................................... M270MLR
      rebel ryder & Nicholas Bell .................... M1939 flak guns
      YEYEYE ......................................... PAC-2 system
      Florian ........................................ RolandRad
      CrazyhorseB34 .................................. RolandRad desert skin
      Kesselbrut ..................................... ZPU-1
      SUICIDAL ....................................... New Destroyed Tank LODs
       
      -------------------
       
      Kout ........................................... Main screen
      cellinsky, Insky/Orsin, & PanamaRed ............ Environment mods
      Fubar512 ....................................... Improved water shader effect
      Spectre8750 .................................... Fake Afterburner Node
      Capitaine Vengeur .............................. Coalition Pack (medals & icons)
      Brennus ........................................ ODS desktop icon
      OldDiego, Pappy, Wrench, Pasko, Florian/ ....... Pilots
      AmokFloo, & PureBlue
      Malibu43 ....................................... Revamped ground campaign
      Dave, Sundowner, Crusader, JSF_Aggie, Dels, .... Testing & minor fixes
      Caesar, Gocad, Malibu43, & CrazyhorseB34
       
      --------------------
       
      (Used in an earlier release of this mod package)
       
      Swede & Wpnssgt ................................ F-16C_B30 & F-16C_B40_RBAF models
      Oli & Sundowner ................................ Jaguar A
      Erwin Hans ..................................... Mirage 2000EAD model
      TORNO/Banidos Team ............................. Mirage 2000EAD skin
      101tfs, YEYEYE, Erwin Hans, & Lindr2 .......... Su-25 (based on Su-39)
       
       
      Credit for the original "Operation Desert Storm" mod package goes to Dave, JSF_Aggie, and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Operation Desert Storm" mod, see the original ReadMes included in \_OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
       
      --------------------------
      eburger68 & USAFMTL (Dave)
      28 April 2012
      26 November 2014

      3,211 downloads

         (9 reviews)

      15 comments

      Submitted

    2. "Operation Desert Storm" for SF2 (Redux) - Part 2 of 3

      ODS for SF2: Part 2 of 3.
       
      Eric Howes

      2,315 downloads

         (4 reviews)

      0 comments

      Submitted

    3. "Operation Desert Storm" for SF2 (Redux) - Part 3 of 3

      ODS for SF2: Part 3 of 3.
       
      Eric Howes

      2,267 downloads

         (5 reviews)

      2 comments

      Submitted

    4. 1948 War for Independence/1956 Suez Crisis

      This mod encompasses a 1948 war for independence campaign and an add to the default campaign by adding most of the missing units and countries involved. It’s as close as I could get it but I am sure someone will say it’s lacking something.
       
      READ THE README!!!!!!!!!!!!!!
       

      -------------------------------------------------------
      48-56 Mod Update: Change Log
      -------------------------------------------------------
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      SEP. 2011
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes & Updates
      ---------------
      - updated key INIs to support the May2011 & later patch levels
      - added some default objects so that the mod install can function
      as a complete, self-contained Mod (i.e., you can generate a new,
      separate Mods folder, delete the \Aircraft and \GroundObject
      folders, and install only what's included in this mod package)
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      APR. 2011
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes/Corrections
      -----------------
      - minor fixes to Independence War campaign
      - minor fixes to La Fayette
      - minor corrections to Canberra tip tanks
      - minor corrections/tweaks to all three Seahawks
       
      Updates/Additions
      -----------------
      - overhauled Suez & Kadesh campaigns to incoprorate
      new units, skins & use more realistic unit strengths
      - updated SquadronList.INI
      - added several new weapons
      - added new EAF, IDF, & French skins to C-47A
      - C-47A now flyable with custom cockpit
      - added new EAF & SyAAF skins to Il-28
      - added new numbering & kill-mark decals to Meteor 8
      - added kill-mark decals to MiG-15bis
      - added MiG-15UTI w/ four Arab skins
      - minor corrections to Mystere IVA decals
      - added six new skins for the Ouragan
      - all new skins/decals for all three Seahawks
      - added new skins & decals to Vampire 52
      - added new custom cockpit (based on Meteor 8) to
      Vampire 52
      - added RAF pilots for Canberra
      - added F-84F tank textures
      - added MF F-84F for Alternate Hunters Campaign
      - added Arab Medals Pack
       
      * Note: all new skins, decals, cockpits, & medals in this
      update were kindly supplied by Paulopanz
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      JAN. 2011
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes/Corrections
      -----------------
      - supplied missing muzzleflash.tga
      - fixed landing deck on HMS Albion
      - tweaked deck data on other carriers
      - fixed carrier landings for SeaHawks
      - fixed carrier landings for Corsairs
      - fixed carrier landings for Wyvern
      - fixed bomb sight on Canberra B.2
      - corrected errors in SeaHawk drop tanks
      - added RadarFamilyName data to several ground objects
       
      Updates/Additions
      -----------------
      - updated F-84F to incorporate new fuel tank nodes
      - updated Hunter 5 for Exp. Pack 2 to incorporates model changes
      - updated MiG-15bis for Exp. Pack 2 to incorporate new fuel tank nodes
      - swapped out old Canberra fm for 3rdWire SF2 fm
      - tweaked flight model for SeaHawks
      - overhauled SeaHawk FB.3 loadouts
      - made minor updates to Spitfires & P-51D
      - added Tank_Venom for Venom FB.4
      - added two skins to Canberra B.2
      - updated Suez & Kadesh campaigns to include new Venom drop tank
      - updated FlightEngine.INI for Exp. Pack 2 & later
      - updated SquadronList.INI to incorporate Exp. Pack 2 additions
      - updated IsraelMe.INI to include Water & Location .BMP pointers
      - added Su-85 & Su-100 for Arab forces
      - added IDF Super Sherman for Israeli forces
      - added 15 new weapons
      - updated several guns; added 85MM_D-8TG
      - added new campaign/base screen for naval units in Suez campaign
      - tweaked CampaignStart/End texts for Suez & Kadesh campaigns
       

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      JULY 2010
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes/Corrections
      -----------------
      - corrected available weapons for player flyable aircraft in campaigns
      - tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
      in Suez campaign
      - tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
      - fixed Canberra tanks to make them loadable
      - fixed Spitfire loadouts to carry drop tanks
      - re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
      Sea Hawk, & Wyvern
      - corrected loadouts & node names for Hunter 5/F5
      - tweaked several menu screens
      - corrected Suez campaign front line
      - created British Cyprus Location in Nations.ini & assigned Cyprus air
      bases to British Cyprus
      - added list of Neutral Locations to Nations.ini
       
      Updates/Additions
      -----------------
      - added triple-rocket pack & STRIM-400 to F-84F
      - added DH100 tanks to Mosquito FB.6
      - tweaked textures for Tank200_F84F & Tank450_MD450
      - added 300 gal slipper tanks to MiG-15bis
      - made MiG-17 & MiG-17F flyable
      - added one Israeli & two French skins to Ouragan
      - converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
      - removed extraneous Hangar, Loadout, & Loading .BMPs
      - overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
      - added MiG-17 to Kadesh campaign as player-flyable aircraft
      - added custom environment system based on WideSky/Better WideSky
      - added custom SpeechSystem.ini to suppress annoying wingman calls
      - added two pilots
      - added updated AAA package, including ground objects, guns, sounds, & effects
      - added updated IsraelME planning map .BMPs from ???
       

      --------------
      Eric Howes
      (eburger68)
      26 July 2010
      28 Jan. 2011
      19 Feb. 2011
       

      Thank you to these contributors:
       
      Monty CZ for the S-199. What a masterpiece.
      Florian for the updated RF-84F. She is uber good now.
      Gunrunner for the RF-84F skins. Perfect is not the word for it.
      Paul for the extensive work ON many many skins for the mod.
      guyran for the Arab version of the campaign.
      Wrench for the many add ons via Geo also the terrain work.
      Jimbeamer5 for his skin work.
      C5 for the FM work on the F4U-7
      Crusader for fixing the AU-1 and the F4U-7 and all the little tweaks.
      The Mirage factory for the Corsairs and other models.
      Bunyap for the Seahawks and Harvard
      Wilco my savior on the P-51 and Sptit skins
      Pasko for the Mossie and the MD-450
      Veltro for the Stirling and Halifax mods. Thanks Ed.
      kulbit80 for some skins a planning maps.
      eburger for tons of fixes and the MK1 eye ball.
      Lloyd for the skins on the Mossie and the Iraqi Sea Fury
      Skippybing for the Wyvern.
      Kess for the pits.
      Hinch for the great carriers.
       
      If I forgot anyone, let me know. I will correct it.
      My apologies ahead of time.
       
      Enjoy
       
      Dave USAFMTL
       
      10 Jun 10
       
      Missing cockpit pictures for the Wyvren added.
       
      16 Jun 10
       
      Various fixes by eburger68
       
      26 Jul 2010
       

      ---------------------------------
       
      8-56 Mod Update: Change Log
      -------------------------------------------------------
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      JAN. 2011
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes/Corrections
      -----------------
      - supplied missing muzzleflash.tga
      - fixed landing deck on HMS Albion
      - tweaked deck data on other carriers
      - fixed carrier landings for SeaHawks
      - fixed carrier landings for Corsairs
      - fixed carrier landings for Wyvern
      - fixed bomb sight on Canberra B.2
      - corrected errors in SeaHawk drop tanks
      - added RadarFamilyName data to several ground objects
       
      Updates/Additions
      -----------------
      - updated F-84F to incorporate new fuel tank nodes
      - updated Hunter 5 for Exp. Pack 2 to incorporates model changes
      - updated MiG-15bis for Exp. Pack 2 to incorporate new fuel tank nodes
      - swapped out old Canberra fm for 3rdWire SF2 fm
      - tweaked flight model for SeaHawks
      - overhauled SeaHawk FB.3 loadouts
      - made minor updates to Spitfires & P-51D
      - added Tank_Venom for Venom FB.4
      - added two skins to Canberra B.2
      - updated Suez & Kadesh campaigns to include new Venom drop tank
      - updated FlightEngine.INI for Exp. Pack 2 & later
      - updated SquadronList.INI to incorporate Exp. Pack 2 additions
      - updated IsraelMe.INI to include Water & Location .BMP pointers
      - added Su-85 & Su-100 for Arab forces
      - added IDF Super Sherman for Israeli forces
      - added 15 new weapons
      - updated several guns; added 85MM_D-8TG
      - added new campaign/base screen for naval units in Suez campaign
      - tweaked CampaignStart/End texts for Suez & Kadesh campaigns
       

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      JULY 2010
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes/Corrections
      -----------------
      - corrected available weapons for player flyable aircraft in campaigns
      - tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
      in Suez campaign
      - tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
      - fixed Canberra tanks to make them loadable
      - fixed Spitfire loadouts to carry drop tanks
      - re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
      Sea Hawk, & Wyvern
      - corrected loadouts & node names for Hunter 5/F5
      - tweaked several menu screens
      - corrected Suez campaign front line
      - created British Cyprus Location in Nations.ini & assigned Cyprus air
      bases to British Cyprus
      - added list of Neutral Locations to Nations.ini
       
      Updates/Additions
      -----------------
      - added triple-rocket pack & STRIM-400 to F-84F
      - added DH100 tanks to Mosquito FB.6
      - tweaked textures for Tank200_F84F & Tank450_MD450
      - added 300 gal slipper tanks to MiG-15bis
      - made MiG-17 & MiG-17F flyable
      - added one Israeli & two French skins to Ouragan
      - converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
      - removed extraneous Hangar, Loadout, & Loading .BMPs
      - overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
      - added MiG-17 to Kadesh campaign as player-flyable aircraft
      - added custom environment system based on WideSky/Better WideSky
      - added custom SpeechSystem.ini to suppress annoying wingman calls
      - added two pilots
      - added updated AAA package, including ground objects, guns, sounds, & effects
      - added updated IsraelME planning map .BMPs from ???
      48-56 Mod Update: Change Log
      ---------------------------------
       
      Fixes/Corrections
      -----------------
      - corrected available weapons for player flyable aircraft in campaigns
      - tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
      in Suez campaign
      - tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
      - fixed Canberra tanks to make them loadable
      - fixed Spitfire loadouts to carry drop tanks
      - re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
      Sea Hawk, & Wyvern
      - corrected loadouts & node names for Hunter 5/F5
      - tweaked several menu screens
      - corrected Suez campaign front line
      - created British Cyprus Location in Nations.ini & assigned Cyprus air
      bases to British Cyprus
      - added list of Neutral Locations to Nations.ini
       
      Updates/Additions
      -----------------
      - added triple-rocket pack & STRIM-400 to F-84F
      - added DH100 tanks to Mosquito FB.6
      - tweaked textures for Tank200_F84F & Tank450_MD450
      - added 300 gal slipper tanks to MiG-15bis
      - made MiG-17 & MiG-17F flyable
      - added one Israeli & two French skins to Ouragan
      - converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
      - removed extraneous Hangar, Loadout, & Loading .BMPs
      - overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
      - added MiG-17 to Kadesh campaign as player-flyable aircraft
      - added custom environment system based on WideSky/Better WideSky
      - added custom SpeechSystem.ini to suppress annoying wingman calls
      - added two pilots
      - added updated AAA package, including ground objects, guns, sounds, & effects
      - added updated IsraelME planning map .BMPs from Kulbit80
      --------------
      Eric Howes
      (eburger68)

      2,150 downloads

         (5 reviews)

      4 comments

      Updated

    5. 48-56: Exp. 1 Add-on (Redux) - Part 1 of 2

      48-56: Add-on to SF2I Expansion Pack 1
      with 1948 War for Independence & 1956 Suez Crisis
       
      This package contains an overhauled version of the "48-56" mod for "Strike Fighters 2: Israel" (SF2I) with "Expansion Pack 1" (Exp1) that was originally released in June 2010. This overhauled version includes completely revamped versions of the three original campaigns, a new "navalized" version of the Suez campaign for those with "Strike Fighters 2: North Atlantic" (SF2NA), a good number of new aircraft and ground objects, as well as plenty of bug fixes and updates.
       
      To use this mod, you must have SF2I Expansion Pack 1 installed, ideally with a merged install of "Strike Fighters 2: Europe" (SF2E) and "Strike Fighters 2: Vietnam" (SF2V). Your install should be at the Mar2012 or later patch level. "Strike Fighters 2: North Atlantic" (SF2NA) is supported, but not required. If your target installation does not include SF2E and SF2V, your campaigns will use alternate versions of some aircraft (see below for more information).
       
      Note that this is a COMPLETE mod package. There is no need to install any previous version of "48-56." Nor should you attempt to install it over the top of any previous version, as you could end up with a non-working install.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed as part of your target installation base:
       
      REQUIRED: Strike Fighters 2 Israel (SF2I), plus
      Expansion Pack 1 (SF2I Exp1)
       
      RECOMMENDED: Strike Fighters 2 Europe (SF2E), plus
      Strike Fighters 2 Vietnam (SF2V)
       
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing, please ensure that Expansion Pack 1 is applied to your SF2I installation along with the latest patches from 3rdWire.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters," "Operation Desert Storm," or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2 Israel.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_48-56.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "48-56" install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "48-56" mod files to your Mod Folder.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the "48-56" mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the two "48-56" archive packages that you downloaded to a temporary location on your hard drive.
       
      - Move the contents of the \1_To_Mod_Folder directory to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This last step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1945
      EndYear=2020
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=Suez Crisis - 1956
      PlayerService=Israel
      PlayerUnit=No. 101 First Fighter Squadron
      AircraftType=MystereIVA
      Difficulty=HARD
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=LIMITED
      LoadCampaign=TRUE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      * * * * *
       
      If your installation abse does not include SF2NA, then your install of "48-56" for SF2I should now be ready to use. Please read the section below on "Optional Installs" for more information on how to install the optional aircraft included with this mod.
       
      If your installation base does include SF2NA, then please proceed to the next step.
       
      --------------------------------------
      * STEP 4: Extra Step for SF2NA Users *
      --------------------------------------
       
      This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
       
      - Carrier battle groups in campaigns
       
      - Carrier take-off for naval aircraft in Single Missions
       
      - New mission types in campaigns
       
      TO INSTALL: drag and drop the contents of the \2_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
       
      * * * * *
       
      THAT'S IT. Your "48-56" mod for SF2I mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
       
      ~~~~~~~~~~~~~~~
      What's Included
      ~~~~~~~~~~~~~~~
       
      This mod will add the following to your SF2I w/ Exp. Pack 1 installation:
       
      - An additional campaign called "Suez Crisis" that is an expanded version
      of the default Suez campaign included in the Expansion Pack.
       
      If you wish to fly for the Arab side during the '56 conflict, another
      alternate version, named "Tripartite Aggression - 1956," is included.
       
      - A new "War For Independence 1948" campaign. This campaign represents the
      2nd to 3rd phase of the Israel's War for Independence.
       
      If you wish to fly for the Arab side during the '48 conflict, another
      alternate version, named "War For Palestine - 1948," is included.
       
      - Real life pilots, included in the 1948 campaign for you to use as your
      wingmen.
       
      - New aircraft, ground objects, and weapons to fill out the countries and
      units missing from Exp. Pack 1. Air bases on Cyprus have also been added
      for use during the '56 conflict.
       
      This mod has been updated several times since it's original release in June 2010. See the accompanying change log for details on what's been fixed, updated, and added.
       
      ~~~~~~~~~~~~
      Known Issues
      ~~~~~~~~~~~~
       
      If you are not flying as a carrier-based unit in the standard "non-navalized" version of '56 Suez campaign, the carriers themselves will fail to show for AI aircraft, and they will flounder in the water. To fix this, use the dreaded Alt_N once you are airborne, and the units on the carriers magically seem to be fine.
       
      The campaigns are not 100% historically accurate. The '56 Suez campaign does not attempt to cover the ground campaign launched by the British and French on 5 November, 1956 with paratroop insertions and amphibious landings. The front line for the campaign would have become too complex and problematic for the game engine to handle. Also, the Egyptian air force in the 1956 campaigns puts up much more of a fight than it did historically (Nasser was more concerned with preserving his air force rather than expending it in a fight with two declining colonial powers).
       
      By turns the 1948 campaigns inflate the sizes of the air forces involved for the sake of game play. In reality both the Israeli and Egyptian air forces were quite small and utterly dependent on unreliable second (and even third) hand equipment serviced with scavenged pare parts and inexperienced ground crews. The clashes between the two air forces were comparatively minor and insignificant, with the ground war playing the overwhelming role in determining the outcome of the conflict. (Of note: many discussions of the early days of the Israeli Air Force devote more space to discussing the several clashes between the IAF and British RAF units still in Palestine, Egypt, and Jordan.)
       
      Moreover, the ground forces themselves were primarily comprised of infanty units, many of which were arguably of "irregular" or "reserve" status, and the battles waged between the various factions involved rendered the front line(s) rather fluid. By contrast, the '48 campaigns in this mod are centered around set piece desert battles between tanks and APCs. Although the Israeli and Arab armies did have some tanks and APCs, they were quite scarce -- nothing like the well-equipped units you see in these campaigns.
       
      ~~~~~~~~~~~~~
      SF2NA Support
      ~~~~~~~~~~~~~
       
      If your install base includes SF2NA, you should have performed the fourth installation step, as detailed above. SF2NA features are supported in "48-56" primarily through a "navalized" version of the standard IsraelME terrain named "Israel, Mediterranean" (IsraelMED).
       
      - If you wish to fly Single Missions in carrier-based aircraft off aircraft carriers (British or French), be sure to select the "Israel, Mediterranean" terrain in the Single Missions screen.
       
      - The navalized version of the '56 Suez campaign is named "Suez Crisis - 1956 (N)." This campaign allows you to fly Fleet Air Arm or Aeronavale aircraft off one of five different aircraft aircraft carriers, each with an accompanying group of escorts and support ships. (RAF and AdA aircraft still fly from Cyprus or Israel, depending on the unit.)
       
      There are no "navalized" versions of the other campaigns included in this mod.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Substitute SF2E/SF2V Aircraft
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod uses three ThirdWire aircraft that are not included in SF2I or Expansion Pack 1. As we recognize that not all users will have SF2E and SF2V (which contain the models for these other aircraft), we have set up the campaigns to use equivalent substitutes, which are installed by default, if the "standard" ThirdWire aircraft are not present. The following table summarizes these aircraft.
       
      ----------- ------------- -------- -----
      Standard AC AlternateType Requires Notes
      ----------- ------------- -------- -----
      Hunter5 HunterF5 SF2E Hunter9 converted to Hunter5
      F-84F F-84F_MF SF2E Mirage Factory F-84F
      SkyraiderMk1 Skyraider1 SF2V MontyCZ's A-1 Skyraider
       
      If SF2E or SF2V are not part of your base SF2 installation, you should remove the associated "standard aircraft" listed above from your "46-56" install so that the game does not attempt to use them. Thus, if SF2E is not part of your base install, remove the Hunter5 and F-84F. If Sf2V is not part of your base install, remove the Skyraider Mk1. As noted, the "alternate" substitutes will be automatically used.
       
      ~~~~~~~~~~~~~~~~~
      Optional Installs
      ~~~~~~~~~~~~~~~~~
       
      The "48-56" mod includes support for a number of aircraft that are available only from the A-Team's web site at:
       
      http://cplengineeringllc.com/SFP1/Skunworks.html
       
      These aircraft can be found in the \3_OptionalAircraft folder. Unfortunately, we are not allowed to include the models (LOD files) for these aircraft in this mod package. That means you MUST download the original aircraft from the above site (which requires you to apply for access) and install the LODs separately in order to use these aircraft.
       
      To add any one of the optional aircraft to your "48-56" mod, you will need to do the following:
       
      1. Download the appropriate package (see table below) containing the necessary LODs from the A-Team's site (link included above).
       
      2. Unzip the package to a temporary directory.
       
      3. Copy the .LOD files from the package you downloaded to the appropriate aircraft folder in the \3_OptionalAircraft directory.
       
      4. Once you've added the LOD files to the aircraft's folder, you may install the aircraft and accompanying decals from the \3_OptionalAircraft directory to your "48-56" Mod Folder.
       
      The table below is designed to point you to the correct package to download for each aircraft at the A-Team's site. Note that in some cases the A-Team's site may include multiple versions of the same aicraft -- usually an older version and an updated version. In most cases you want the older version, as that's the version supported (and the version tested with). Again, see the "Section" and "Notes" columns for guidance. When in doubt, check the LOD file names in the aircraft's main .INI file to ensure that you have obtained the right version with the correct LOD files.
       
      --------------- ------------- ------- -----
      A-Team Optional AlternateType Section Notes
      --------------- ------------- ------- -----
      B-17G_IDF SStirling_IDF WWII section
      BeauTFX_IDF Mosquito_FBVI WWII section
      Lancaster Halifax WWII section
      Macchi205_EAF HurricaneIIb WWII section
      Meteor_F4 Meteor4_Arab Beta section
      Meteor_NF14 Meteor8 Beta section - original version (not Veltro2K's in 3rd Party)
      Meteor_NF14_Arab Meteor8_Arab Beta section - original version (not Veltro2K's in 3rd Party)
      SeaVenom SeaVixen or SeaHawkFGA_6 Beta section - older LOD (updated LOD should work)
      Spitfire5B_EAF Spitfire9c WWII section - older original release (not updated Release 2)
      Spitfire22_EAF Spitfire9c WWII section
      TBM-3E F6F-5_FN & SeaFury WWII section - older TBF/TBM release (not updated versions/models)
      ValiantB1 CanberraB6 Modern section - older LOD (not newer LOD)
      Wessex n/a Helicopters - also available in Falklands '82 mod at CombatAce
       
      We recognize that not everyone has access to A-Team downloads, so the campaigns have been configured to use alternate, substitute aircraft if the A-Team "optional" aircraft are not present in your Mod folder. Those alternate/substitute aircraft, which are installed by default, are listed in the AlternateType column above.
       
      A few notes about some of these optional aircraft and their alternates/substitutes:
       
      - The MeteorNF14 and the MeteorNF14_Arab use the same LODs. Thus, you need only download ONE package from the A-Team's site for those aircraft.
       
      - The Spitfire5B_EAF uses the LODs for the Spitfire Mk VB Trop, not the standard VB (also available in the same section).
       
      - The SeaVenom files included in this package were tested with the original LOD released for that aircraft. There is an updated LOD currently on the A-Team's site that should work, but I can't absolutely guarantee that it will work. If you use the updated LOD, youmay need to edit the SeaVenom.INI file to point to the correct LOD file.
       
      - The Sea Vixen used as an alternate/substitute for the Sea Venom is a semi-fictional, guns-only version of that aircraft -- a "what-if" Sea Vixen that might have gone into production several years earlier than the gunless version that eventually made it to the fleet.
       
      - If you dont have access to the Sea Venom and would prefer not to use the Sea Vixen, you can edit the campaign to use the SeaHawk FGA.6. All the necessary lines are included, so the switch merely involves changing these two lines...
       
      AlternateType=SeaVixen
      //AlternateType=SeaHawkFGA_6
       
      ...to the following:
       
      //AlternateType=SeaVixen
      AlternateType=SeaHawkFGA_6
       
      There are three squadrons affected: 809Sq, 892Sq, and 893Sq. You should make these changes in both campaign .INI files.
       
      - If you have the newer LOD for Valiant B.1, you can swap decal files in the RAFSilver1 folder so that the decals show up properly on the aircraft. If you use the updated LOD, youmay need to edit the ValiantB1.INI file to point to the correct LOD file.
       
      - The LODs for the Wessex are available in the Falklands '82 mod package at CombatAce.com:
       
      http://combatace.com/files/file/13296-sf2-falklands-mod-redux/
       
      ~~~~~~~~~~~~~~~~~~~~~
      Optional DLC Installs
      ~~~~~~~~~~~~~~~~~~~~~
       
      The "48-56" mod includes support for two ThirdWire aircraft that were released in DLCs:
       
      - S-199_IDF (DLC 28)
      - Spitfire22_EAF (DLC 29)
       
      If these DLC aircraft are part of your base install, you may add these aircraft to your "48-56" install by copying the aircraft folders from \4_DLC Aircraft to the \Objects\Aircraft folder of your "48-56" mod folder. The campaigns will automatically use these aircraft, if present.
       
      If you elect to install the DLC S-199_IDF you should remove the S-199_IDF that is installed by default. The DLC version replaces the version from the default install.
       
      Please note that you cannot install both the DLC-based Spitfire22_EAF and the optional A-Team Spitfire22_EAF discussed in the previous section. Only one version can be installed at a time.
       
      ~~~~~~~~~~~~~
      Terrain Notes
      ~~~~~~~~~~~~~
       
      The IsraelME and IsraelMED terrains included in this mod package use a number of new airbases, which are summarized below. These new airbases fall into two groups:
       
      1. New airbases on Cyprus & Malta for the 1956 campaigns
       
      2. New airbases for the 1948 campaigns
       
      The new 1948 airbases replace a handful of default airbases in Israel, which are now configured to start at a later date (usually 1952). The table below summarizes ALL of the friendly airbases now present at one time or another in the IsraelME(D) terrain:
       
      ------------------------ ------------------------
      1948 Airfield Default Airfield
      ------------------------ ------------------------
      --- Etzion AB (Runway6, 10/1/1973 - 10/31/1974)
      --- Hatzerim AB (Runway4, from 10/3/1966)
      Shmuel AF (Runway3) Hatzor AB (Runway4)
      Lydda AB (Runway6) Lod AB (Runway4)
      Shachar AAF (Runway3) Meggido AB (Runway6)
      --- Ovda AB (Runway1, from 1/1/1981)
      Ramat David AF (Runway6) Ramat David AB (Runway4)
      --- Ramon AB (Runway6, from 1/1/1981)
      Sde Tov AF (Runway3) Sde Dov AB (Runway6)
      Ekron AB (Runway6) Tel Nof AB (Runway4)
      Beersheba AF (Runway3) Teyman AB (Runway6)
      --- Akrotiri AB (Runway4, Cyprus)
      --- Paphos AB (Runway6, Cyprus)
      --- Luqa AB (off map, Malta)
       
      Unless otherwise noted, default airbases have ActiveDate=6/1/1952; 1948 airbases have ActiveDate=6/1/1940 & InactiveDate=5/31/1952.
       
      ~~~~~~~~~~~~~~~~~~~
      Recommended Reading
      ~~~~~~~~~~~~~~~~~~~
       
      The 1948 War for Independence and the 1956 Suez Crisis are two conflicts that are not as well known or understood as the 1967 and 1973 wars that followed between Israel and its Arab neighbors. The Suez Crisis in particular seems to have almost completely disappeared from popular memory -- even more so than the Korean War. Historically obscure, largely forgotten (at least in the West), but still hugely important in shaping the history the modern Middle East and the relations between the world's major powers (Great Britain, France, the United States, Soviet Union/Russia).
       
      Those interested in these conflicts could do worse than track down and read the following:
       
      - Efraim Karsh. The Arab-Israeli Conflict: The Palestine War 1948. Oxford: Osprey, 2002.
       
      - Benny Morris. 1948: The First Arab-Israeli War. New Haven: Yale UP, 2008.
       
      - Derek Varble. The Suez Crisis 1956. Oxford: Osprey, 2002.
       
      - Brian Cull, et al. Wings Over Suez. London: Grub Street, 1996.
       
      - Steven Z. Freiburger. Dawn Over Suez: The Rise of American Power in the Middle East 1953-1957. Chicago: Ivan R. Dee, 1992.
       
      - Barry Turner. Suez 1956: The Inside Story of the First Oil War. London: Hodder & Stoughton, 2006.
       
      - Keith Kyle. Suez: Britain's End of Empire in the Middle East. London: I.B. Tauris, 2003.
       
      These web sites will also be of interest:
       
      Britain's Small Wars: The Suez Index
      http://www.britains-smallwars.com/suez/suez-index.html
       
      Suez Crisis, 1956
      http://www.acig.org/artman/publish/article_256.shtml
       
      Suez Crisis, 1956: The War of Stripes
      http://www.acig.org/artman/publish/article_257.shtml
       
      The Wikipedia articles on both conflicts are quite good:
       
      1948 Arab-Israeli War
      http://en.wikipedia.org/wiki/1948_Arab%E2%80%93Israeli_War
       
      Suez Crisis
      http://en.wikipedia.org/wiki/Suez_Crisis
       
      My favorite comment from a British reservist who, in an article on the "Britain's Small Wars" web site, recounts being called up for duty during the Suez crisis:
       
      "The entire Suez incident was a complete fiasco as far as we could tell. At the time one fell into the trap of thinking 'those in charge must know what they are doing', but hindsight and history tells that the powers that be really were utterly, completely incompetent, and that our private impressions on the ground of utter chaos and incompetence on a huge scale, were absolutely justified ... I have had no faith in the public image of leadership, or in the mostly ludicrous coverage of anything by the media, ever since."
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
       
      Aircraft
      ----------------------------------------------------------------------------
      Starfighter,Diego,& Pasko .................. An-2
      The Mirage Factory ......................... Au-1 & F4u-7
      Column5, Crusader, & Wrench ................ Au-1 & F4u-7 fixes/upgrades
      Wrench ..................................... Beaufighter tweaks & updates
      Paulopanz .................................. C-47A skins
      Ahmed Junaid Raza .......................... Canberras
      Kessselbrut ................................ Canberra bombadier's cockpit
      Geo & Razor ................................ F6F-5
      Wrench ..................................... F6F-5 upgrades
      The Mirage Factory ......................... F-84F_MF
      Veltro2K ................................... Halifax & Short Stirling
      Bunyap,Ravenclaw, & Soulfreak .............. Harvard/T-6/SNJ-6
      LloydNB & Wrench ........................... Harvard/T-6/SNJ-6 skins
      Paulopanz & Syrinx ......................... Halifax & Short Stirling skins
      Raven ...................................... HurricaneIIb
      Paulopanz .................................. Il-28 skins
      LloydNB .................................... B-17 & Lancaster skins
      Paulopanz .................................. Li-2 Cab
      Wrench ..................................... Macchi205_EAF upgrades
      Paulopanz .................................. MiG-15bis & MiG-15UTI skins
      Stary ...................................... MiG-15/17 cockpit
      Pasko ...................................... MiG-15bis_EAF & MiG-15UTI
      Paulopanz .................................. MiG-17 & MiG-17F skins
      Pasko ...................................... Mosquito FB.VI
      LloydNB & Wrench ........................... Mosquito skins/upgrades
      Ahmed Junaid Raza .......................... MystereIVA_AdA
      MontyCZ .................................... NordAtlas (C-119)
      Pasko ...................................... Ouragan
      Paulopanz .................................. Ouragan skins
      Ordway ..................................... Ouragan/MD-450 cockpit
      Baffmeister ................................ new Ouragan flight model
      Wolf257 .................................... P-40B
      Wrench ..................................... P-40B skins/upgrades
      Wilco ...................................... custom P-51B & Spitfire9 skins
      Florian .................................... RF-84F
      Gunrunner .................................. RF-84F skins
      MontyCZ .................................... S-199
      Wrench ..................................... S-199_IDF (DLC) tweaks & updates
      Simon Porter ............................... Sea Fury
      Paulopanz .................................. Sea Fury skins
      Bunyap ..................................... Sea Hawks
      Paulopanz .................................. Sea Hawk skins
      Tomb ....................................... Sea Hawk fixes/upgrades
      Skippybing ................................. Sea Vixen
      Sundowner & Wrench ......................... Sea Vixen skins/upgrades
      MontzCZ .................................... Skyraider1
      Wrench ..................................... Skyraider skins/upgrades
      MontyCZ, 76IAPBlackbird, & Wrench .......... Skyraider AEW
      Paulopanz .................................. Spitfire22_EAF (DLC) skins
      Kulbit80 ................................... TBM Avenger skins
      Paulopanz .................................. Valiant B.1 skins
      Paulopanz .................................. Vampire skins
      Paulopanz .................................. Vampire cockpit
      Pasko ...................................... Venom
      Paulopanz .................................. Venom skins
      Skippybing ................................. Wyvern
      Zurawski ................................... F-86F cockpit (used on several aircraft)
      Stary ...................................... Late Spitfire cockpit
      A-Team ..................................... several optional aircraft (models
      not included) -- see above for
      more information
      Jimbeamer5 & Kulbit80 ...................... various skins
       
       
      Ground Objects
      ----------------------------------------------------------------------------
      Hinchinbrooke .............................. all carriers, except La Fayette
      YEYEYE ..................................... La Fayette
      Wrench & Paulopanz ......................... previous mods to carriers
      Hinchinbrooke .............................. all ships, except as noted below
      Adrian Benetti ............................. Flower class
      GrinchWSLG ................................. Weapon & Z-Class (Fletcher)
      Julhelm .................................... Tide class
      ThirdWire .................................. RN Supply Ship
      Kesselbrut ................................. NavyTug, TroopShip, & Mark8_LCT
      Pasko ...................................... "SAMs and Vehicles Pack: Euro & Desert"
      Nicholas Bell .............................. "WOE 1950's AAA Mod"
      Gerald14 ................................... "Russian Defence/ZSU-23-4 Pack"
      Monty CZ ................................... "SF2 WWII Flak Pack"
      Geo......................................... "WWII Ground Object Pack"
      Kesselbrut .................................."US Armor Pack"
      SFP1Ace ....................................."Alternative ArmorPack"
      Gepard ......................................"Tiran Pack"
      Gepard ......................................"WOI Panzer Pack"
      Geo.........................................."WWII Ground Object Pack"
      Kesselbrut ................................. "Zil Transport Pack"
      Pasko & Nicholas Bell ...................... S-60, KS-30, KS-19P, ZPU-4, M-42
      Nicholas Bell .............................. Bofors L60/L70
      rebel ryder & Nicholas Bell................. M1939 flak guns
      Kesselbrut ................................. ZPU-1, IDF_Cal50
      Geo ........................................ 20mmAAA & M16_Quad
      Monty CZ ................................... HS-820 & HS-831
      ODS Team ................................... Firecan radar
      EricJ ...................................... Arab_DShK
      Unknown author ............................. 37InchAA, 37InchEmplaced, TommyFlak37, TommyFlak37Emplaced
      Fubar512 ................................... ZSU-23 AAA tweaks
      ThirdWire .................................. BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23,
      ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163
      Geo ........................................ Sherman_E8, M3, M3GMC
      rebel ryder ................................ Sherman-M4A2_76mm, T-34-85, IDF Super Shermans
      rebel ryder ................................ ZIS Canvas, ZIS_Quad, Bedford Canvas, BedfordOpen, Squads
      Pasko ...................................... AMX-13, Su-85, Su-100, T-34
      Gabilon .................................... Merkava
      Pasko & Kesselbrut ......................... M60A3, M60A1AOS
      SFP1Ace .................................... Chieftains (based on TW Centurions)
      russouk2004 ................................ CrusaderII
      Unknown Author ............................. Daimler, Humber, PZKW_IVA
      ThirdWire .................................. Centurions, Leopards, M48A2/3, M60A1, M113, BRDM,
      BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A,
      T-34-85, M50_Sherman, M51_Sherman
      SUICIDAL ................................... New Destroyed Tank LODs
      Pasko ...................................... Hawk launcher & radars, Spoonrest radars
      Fubar512 & Wrench .......................... Hawk INI tweaks
       
       
      Other Mods
      ----------------------------------------------------------------------------
      Paulopanz .................................. custom ranks/medals pack
      Paulopanz .................................. custom kill marks
      OldDiego, Pappy, Wrench, Pasko, ............ Pilots
      Florian/AmokFloo, & PureBlue
      Wrench ..................................... IsraelME terrain upgrades
       
      Credit for the original "48-56" add-on released in June 2010 at CombatAce.com goes to Dave (USAFMTL) and the rest of the "48-56" mod team.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
      --------------------------
      eburger68 & USAFMTL (Dave)
      14 December 2014

      1,469 downloads

         (4 reviews)

      1 comment

      Updated

    6. 48-56: Exp. 1 Add-on (Redux) - Part 2 of 2

      Second part of the 48-56 Add-on for SF2I Expansion Pack 1.
       
      Eric Howes
      eburger68

      1,281 downloads

         (3 reviews)

      4 comments

      Updated

    7. 650404 F-100D Probable MiG Kill

      Four F-100Ds of the 416th TFS, call sign Robin, were tasked with RESCAP on April 4, 1965.
      The flight had just started orbiting when they crossed paths with two MiG-17s almost head-on.
      During the resulting dogfight, one of the MiGs was fired upon repeatedly by Robin 02.
      Capt Donald Kilgus could see hits on the tail, but lost sight of the MiG in the clouds.
      The gun camera had failed and no one was able to see what happened to the MiG.
      So, the USAF only awarded a probable kill.
      After the war, the VPAF admitted to losing three MiG-17s in air-to-air combat that day.
      This was the first and last time F-100s tangled with MiGs in Vietnam.
      Most likely, this was the first United States air-to-air victory of the Vietnam War.
       
      Robin flight was on RESCAP and had just started orbiting .
       
       
      /*****Sources******************************************************************/
       
      A. USAF "Red Baron" WSEG Report 116 Event III-2
      Detailed account. (very detailed, most accurate)
       
      B. Osprey Combat Aircraft 89 F-100 Super Sabre Units of the Vietnam War
      by Peter E. Davies, pg. 21. (general account)
       
      C. MiG KILLERS A Chronology of U.S. Air Victories in Vietnam 1965-1973
      by Donald J. McCarthy, Jr., pg. 23. (photo and call sign)
       
      /*****Design*******************************************************************/
       
      After extensive testing, this mission uses the following design decisions:
       
      Written for a stock SF2V install, no mods required.
       
      The stock environment does not permit multiple levels and types of clouds/haze.
      So the only the haze and cirrus layer are modeled.
       
      The lead F-100D and second pair are on a SWEEP over the Thanh Hoa area.
      The player is tasked as an ESCORT for the lead.
      The initial aircraft positions reflect WSEG Report 116 Event III-2.
      The F-100s are in an orbit at the Objective over water, south of Than Hoa.
      The mission starts when the lead MiG is first detected by the F-100s.
      The player and the other pair of F-100s are modeled as a separate flights with the same callsign.
      This permits historical positioning of the aircraft and differing missions.
      The player is flying as Capt Don Kilgus, Robin 02 (Rambler 01 of the 2nd Rambler flight in the game).
       
      The MiG-17s have been broken up into two flights.
      This permits historical starting positions and target objectives.
       
      Outcomes are typically close to historical results, but depend greatly on how the player flies.
      The MiGs tend to run away when being tailed.
      However, if not pursued, they will get a good firing position and score kills.
       
      /*****Playing Tips*************************************************************/
       
      The mission begins with the enemy nearly head-on at 12:30 o'clock and closing fast.
      The first thing the player should do is jettison all ordnance and break into the threat.
      The F-100D has less power and is less maneuverable than the MiG-17.
      Do everything you can to keep your speed as high as possible.
       
      Do the following to make this mission challenging and realistic:
       
      ONLY USE THE NORMAL IN-COCKPIT VIEWS: <F1>, <F2>, and <F3>
      Do not use map <M>, target <T>, padlock <F4>, or any view target <F8> keys.
      Doing so provides the player with exceptional situational awareness.
      The player unrealistically always knows everyone's location.
      This extra knowledge allows a skilled player to possibly kill both MiG-17s.
       
      Be proficient with the POV hat, look up <NUM 5> key, and zoom view controls.
      Due to the way the game renders distant targets, spotting MiGs is very hard.
      MiGs that are not very close cannot be seen at all when zoomed out.
      Learn to zoom in and scan the horizon for small moving dots.
      This will be frustrating and the spotting distances may seem unrealistic.
      The end results are exceptionally realistic.
      The player may frequently get lost or disoriented.
      Like real pilots, level out and/or use check turns to find your way back.
      It will take skill and luck to spot MiGs.
      It requires even more skill and luck to get one or more kills.
      Of course, TrackIR makes this whole process much easier and realistic.
       
      Play the mission several times following these restrictions.
      Once used to it, the player will learn two skills critical to real pilots:
      1) Visual scanning discipline to focus and pick out distant contacts.
      2) Situational awareness to mentally track planes not within view.
       
      Good luck!

      178 downloads

         (4 reviews)

      1 comment

      Submitted

    8. 650404 First F-105 Losses for SF2V

      Three F-105Ds were shot down on April 4, 1965.
      At least two of them were lost to MiG-17s from the 921st Regiment at Noi Bai.
      These were the first US aircraft lost to VPAF MiGs in Vietnam.
       
      Zinc flight of the 354th TFS was bounced while orbiting the Initial Point.
      The lead pair of F-105s never saw the MiGs and did not respond to radio calls.
      One pair of MiGs fired on the lead pair of F-105s and badly damaged them.
      The trailing pair of F-105s evaded another pair of MiGs.
      The damaged F-105s tried to divert to Da Nang, but could not make it.
      Both pilots ejected at sea, but neither survived.
      Zinc 01, Maj Frank Bennett in 59-1754, drowned before being recovered.
      Zinc 02, Capt James Magnusson in 59-1764, was never found and declared MIA.
       
       
      /*****Sources******************************************************************/
       
      A. USAF "Red Baron" WSEG Report 116 Event II-1
      Incredibly detailed account. (very detailed, most accurate)
       
      B. Osprey Combat Aircraft 84 F-105 Thunderchief Units of the Vietnam War
      by Peter E. Davies, pp. 24-25. (general account)
       
      C. Osprey Combat Aircraft 25 MiG-17 and MiG-19 Units of the Vietnam War
      by Istvan Toperczer, pp. 30-31. (from enemy's perspective)
       
      D. http://taskforceomegainc.org/m007.html (interesting but very inaccurate)
       
      /*****Design*******************************************************************/
       
      After extensive testing, this mission uses the following design decisions:
       
      Written for a stock SF2V install, no mods required.
       
      The stock environment does not permit multiple levels and types of clouds/haze.
      So the only the haze and cirrus layer are modeled.
       
      The F-105 mission is a STRIKE on the Thanh Hoa "Dragon's Jaw" bridge.
      The initial aircraft positions reflect WSEG Report 116 Event II-1.
      The F-105s are in an orbit at the IP, 10 miles south of the bridge.
      The mission starts when the 2nd pair of MiGs are first detected by Zinc 03 & 04.
      The lead pair of MiGs start very close to the lead pair of F-105s.
      The lead pair of F-105s have poor pilot quality to simulate their unresponsiveness.
      This almost guarantees that the MiG-17s will immediately shoot down Zinc 01 & 02.
      The trailing F-105s are modeled as a separate flight with the same Zinc callsign.
      This permits historical positioning of the aircraft and different pilot quality.
      The player is flying as Zinc 03 (Zinc 01 of the 2nd Zinc flight in the game).
       
      The MiG-17s have been broken up into two flights.
      This permits historical starting positions and target objectives.
       
      Two flights of F-100s were in the area and may have gotten one or more MiG kills.
      However, the F-105s never saw them, so I have left them out.
       
      Outcomes are typically very close to the historical results.
       
      /*****Playing Tips*************************************************************/
       
      The mission begins with the enemy very close at 7 o'clock and closing fast.
      The first thing the player should do is jettison all ordnance and break hard.
      The player should also issue a "break" or "cover me" command to his wingman.
      If the player survives, try to support any other survivors.
      Continuing the bridge attack after escaping the MiGs is the only way to "win",
      but the game engine victory conditions should be ignored for this mission.
      A true victory is landing at Da Nang with more than two F-105s.
      It is possible to pick up some kills, but very risky, so consider disengaging.
      In reality, the undamaged F-105s ignored the MiGs to help the damaged ones.
       
      Do the following to make this mission challenging and realistic:
       
      ONLY USE THE NORMAL IN-COCKPIT VIEWS: <F1>, <F2>, and <F3>
      Do not use map <M>, target <T>, padlock <F4>, or any view target <F8> keys.
      Doing so provides the player with exceptional situational awareness.
      The player unrealistically always knows everyone's location.
      This extra knowledge allows a skilled player to escape and possibly kill MiG-17s.
       
      Be proficient with the POV hat, look up <NUM 5> key, and zoom view controls.
      Due to the way the game renders distant targets, spotting MiGs is very hard.
      MiGs that are not very close cannot be seen at all when zoomed out.
      Learn to zoom in and scan the horizon for small moving dots.
      This will be frustrating and the spotting distances may seem unrealistic.
      The end results are exceptionally realistic.
      The player may frequently get lost or disoriented.
      Like real pilots, level out and/or use check turns to find your way back.
      It will take skill and luck to spot MiGs.
      It requires even more skill and luck to get one or more kills.
      Of course, TrackIR makes this whole process much easier and realistic.
       
      Play the mission several times following these restrictions.
      Once used to it, the player will learn two skills critical to real pilots:
      1) Visual scanning discipline to focus and pick out distant contacts.
      2) Situational awareness to mentally track planes not within view.
       
      Good luck!
       
      /******************************************************************************/
       
      This mission was designed by Stephen "streakeagle" Flores.
      For questions/comments, send email to: streak_eagle@hotmail.com
       
      This mission is intended solely for free distribution.
      It may be copied or changed by anyone as long as it is not for profit.

      200 downloads

         (1 review)

      0 comments

      Submitted

    9. 660629 First F-105 MiG Kill for SF2V

      June 29, 1966 was a pivotal point in the air war over Vietnam.
       
      Restrictions on bombing in Hanoi and Haiphong were lifted by Washington, D.C.
      The first targets were major POL storage depots (Petroleum, Oil, and Lubricants).
      The USAF struck Hanoi and the USN struck Haiphong on this day.
      About 56.8% of North Vietnam's POL storage capacity was destroyed.
       
      However, another significant even took place on this day.
      An IRON HAND flight of four F-105s was bounced by four MiG-17s.
      Two F-105s were damaged.
      One MiG-17 was hit and last seen diving into a cloud just above the ground.
      This MiG-17 became the first confirmed kill by an F-105.
      The pilot was Maj. Fred L. Tracy of the 421st TFS, 388th TFW.
      He was flying in F-105D 58-1156, callsign Crab 02.
       
      /*****Sources******************************************************************/
       
      "MiG Killers" by Donald J. McCarthy, Jr.
      Brief synopsis of the aircraft and pilot involved.
       
      "Clashes" by Marshall L. Michel III
      Detailed but generic account of the action, no name, units, etc.
       
      USAF "Red Baron" WSEG Report 116 Event II-15
      Incredibly detailed account.
       
      /*****Design*******************************************************************/
       
      After extensive testing, this mission uses the following design decisions:
       
      Written for a stock SF2V install, no mods required.
       
      The stock environment does not permit low level clouds experienced that day.
      Only the higher level clouds are modeled.
       
      The initial aircraft positions reflect WSEG Report 116 Event II-15.
      the mission starts when the MiGs are first detected by Crab 04.
      However, the AI cannot be "bounced" as was historically the case.
      So all F-105s are immediately aware the approaching MiG-17s.
      This means that the MiG-17s do not get the first pass on Crab 01 and Crab 02.
      It also means that Crab 02 does not automatically get a point-blank free shot.
      It does lead to the correct situation of trying to clear MiGs from tails.
       
      The historical F-105 mission is SEAD until the arrival of MiG-17s.
      This forced the F-105s to jettison their ordnance to evade attack and engage.
      So the flight leader, Crab 01, has been placed on a SWEEP mission.
      This makes the AI flight leader drop all ordnance and focus on the MiGs.
       
      The player is flying as Crab 02.
      Presently, players can only be the lead aircraft in a flight.
      So, Crab 02 is modeled as a separate flight assigned to ESCORT Crab 01.
      The player cannot issue commands to any other aircraft.
      The focus is realistically shifted from MiGs to protecting the flight leader.
      To win the mission, the flight leader must live.
      As in reality, MiG kills are just an added bonus.
       
      Crab 03 and 04 are also a separate flight.
      This permits historical initial positioning of the aircraft.
      The default game formation is too close together.
      This is also necessary due to the player being assigned as a separate flight.
      Otherwise, Crab 03 would end up in the wingman position of Crab 01.
      Crab 03 and Crab 04 are also assigned to ESCORT Crab 01.
      This largely makes them act as members of Crab 01's flight.
       
      The MiG-17s have been broken up into two flights.
      A three plane flight and a single plane flight.
      This permit historical starting positions.
       
      Historically, the F-105s got separated.
      Each pilot made decisions based solely on what they saw or heard.
      Some F-105s disengaged while others were still fighting.
      This is an added advantage to having one flight get broken up into several.
      Each flight decides to fight or flee independently of the other flights.
      This permits outcomes that are very close to the historical results.
       
      /*****Playing Tips*************************************************************/
       
      Do the following to make this mission challenging and realistic:
       
      ONLY USE THE NORMAL IN-COCKPIT VIEWS: <F1>, <F2>, and <F3>
      Do not use map <M>, target <T>, padlock <F4>, or any view target <F8> keys.
      Doing so provides the player with exceptional situational awareness.
      The player unrealistically always knows everyone's location.
      This extra knowledge allows a skilled player to easily kill all of the MiG-17s.
       
      Be proficient with the POV hat, look up <NUM 5> key, and zoom view controls.
      Due to the way the game renders distant targets, spotting MiGs is very hard.
      MiGs that are not very close cannot be seen at all when zoomed out.
      Learn to zoom in and scan the horizon for small moving dots.
      This will be frustrating and the spotting distances may seem unrealistic.
      The end results are exceptionally realistic.
      The player may frequently get lost or disoriented.
      Like real pilots, level out and/or use check turns to find your way back.
      It will take skill and luck to spot MiGs.
      It requires even more skill and luck to get one or more kills.
      Of course, TrackIR makes this whole process much easier and realistic.
       
      The first thing the player should do is jettison all ordnance.
      Then the player should maneuver to cover the flight leader's tail.
      The flight leader, Crab 01, is very close and to the right of the player.
      Crab 01 can be observed to jettison his ordnance at the start of the mission.
      Historically, Crab 01 broke to the left, but the AI breaks to the right.
      Next, a decision will have to be made:
      Follow and protect the flight leader, or engage any MiGs encountered.
       
      Play the mission several times following these restrictions.
      Once used to it, the player will learn two skills critical to real pilots:
      1) Visual scanning discipline to focus and pick out distant contacts.
      2) Situational awareness to mentally track planes not within view.
       
      Good hunting!

      244 downloads

         (1 review)

      1 comment

      Submitted

    10. 790918 Keepers of the Peace

      Keepers of the Peace - Belgae Gallorum Fortissimi update.
       
      Here a small add-on for all RAF/NATO/BAF fans: an updated -stock- 1979 campaign with a little BAF addition (1.1)
       
      Ingredients:
       
      1) Add RAF Buccaneer http://combatace.com/files/file/12308-buccaneer-raf-for-sf2/
       
      2) Add RAF Jaguar GR.1A http://combatace.com/files/file/12252-jaguar-gr1-for-sf2-series/
       
      3) Make F-104G & CF-104_76 flyables using SF-1 cockpit (there should be a tutorial somewhere but it's so easy ...)
       
      4) Add my BAF F-104G Camo Skin http://combatace.com/files/file/12321-baf-f-104g/ ; apply included patch (edited decals/texture.inis)
       
       
      - The BAF Mirage 5 DLC it's very reccomended
       
      Put the 'campaigns' folder in Your main mod folder.
       
      Enjoy
       

       
      Paul
       
       

      225 downloads

         (1 review)

      1 comment

      Updated

    11. All Spectre8750 Modern Warfare Campaigns Weapons Patch.

      27 Mar 2011
       
      All Modern Warfare Campaigns Weapons Update
      Strike Fighters 2: Modern Warfare Campaigns
       
      To Install:
      Just Run the Installer and point it to the Saved Game folder
      of any Spectre8750 Modern Warfare Campaign Mod Directory.
       
      Thanks

      Spectre8750

      531 downloads

         (0 reviews)

      0 comments

      Updated

    12. Alternate 1986 Red Storm campaign for NATO Fighters 4+ Dec 2009 Patch and Beyond

      This will add DO's carrier to use with TMF new F-14 Tomcat mod. Also uses Kess's USS Tarawa LHA-1. For that it uses AV-8B DA. I made a Det of VMFA-542 of 4 AV-8B's to be launched from the USS Tarawa.
       
      You can get the Tomcat here.
       
      http://combatace.com/files/file/11076-mirage-factory-f-14a-and-f-14b-tomcat/
       
      The LHA and carrier are already in the mod for you. The campaign files have been modified. Just install the F-14 yourself.
       
      To install:
       
      Extract to an empty folder on your desktop. Then drag and drop the files into your SF2:Europe NF4+ install and let it overwrite any and all files. *Caution* if you have a modded squadronlist.lst, back that up as it will overwrite yours.
       
      Only install this if you want carriers ops.
       
      Idea based on Kulbit80's mod in which I used his carrier coordinates.
       
      Enjoy.

      880 downloads

         (3 reviews)

      6 comments

      Submitted

    13. Arab Six Days war - ver. 2

      Arab Six Days war Ver. 2
       
      This is an expanded Six Days war campaign for Strike Fighters 2 Israel.
      In the original Thirdwire's campaign, one can only fly the Israeli side. This campaign allows you to fly for the Egyptian Syrian and Jordanian Air Forces during the 1967 Six Days war.
       
      Flyable aircraft are:
      Mig- 17, Mig- 17F
      Mig- 19S
      Mig- 21F, Mig- 21PFM
      Su- 7BMK
      Hunter 6, Hunter 73
       
      Before installing the campaign, the Arab aircraft or cockpits must be downloaded from combatace site and installed in SF2 Israel.
       
      Eearly Mig cockpits can be downloaded here:
      http://forum.combatace.com/files/file/9178-ordways-early-mig-pits-upgraderepair-package/
      Mig- 21 variants can be downloaded here:
      http://forum.combatace.com/files/file/9488-mig-21-complete-pack-sf2-europe-12/
       
      Su-7BMK here:
      http://forum.combatace.com/files/file/10131-su-7bmk-fitter-a-ver-12-for-sf2-israel/
       
      Jordanian Hunters here:
      http://forum.combatace.com/files/file/10796-rjaf-hunter-f6-f73-collection/
       
       
      Credits:
      Special thanks to Paulopanz for RJAF HUNTER F.6 / F.73 collection
       
      Installation:
      1. Install the required Arab aircraft as indicated above. The RJAF hunters by paolopanz includes cockpit and skins.
      2. Unrar
      3. Copy and paste the campaign into your SF2I mod folder.
       
      Enjoy
      Guyran

      524 downloads

         (1 review)

      3 comments

      Submitted

    14. Arab Six days war campaign - for SF2 Israel

      Arab air forces campaign in the 1967 six days war.
      For SF2 Israel
       
      This is an expanded 6 days war campaign for SF2 Israel to include the Arab air forces.
      This campaign allows you to fly for the Egyptian and Syrian Air Forces during the 1967 Six days War.
       
      Flyable Arab airplanes:
       
      Mig-17
      Mig-17F
      Mig-19S
      Mig-21F
      Mig-21PFM
      Su-7BMK
       
      This is an incomplete campaign, because the flyable Migs are not included. In order to play this campaign you must download them from combatace site.
       
      To install:
       
      1. Install the early Migs cockpits from:
      Ordway's Early MiG Pits -Upgrade/Repair Package
      http://forum.combatace.com/index.php?autocom=downloads&showfile=9178
       
      2. Install the Migs-21 from:
      Mig-21 Complete Pack SF2 Europe 1.2
      http://forum.combatace.com/index.php?app=downloads&showfile=9488
       
      3. Install the Su-7BMK from:
      Su-7BMK Fitter-A ver. 1.2 for SF2 Israel
      http://forum.combatace.com/index.php?app=downloads&showfile=10131
       
      4. Unrar Arab6days
       
      5. Copy/paste the campaign files into the mod SF2I directory.
       
      That’s all
       
      For suggestions or comments just send me a massage.
       
      Enjoy
       
      Guyran

      416 downloads

         (2 reviews)

      3 comments

      Submitted

    15. Arab Yom Kippur war campaign for SF2 Israel

      Arab Yom Kippur war.
       
      This is an expanded Yom Kippur war campaign for Strike Fighters 2 Israel. In the original Thirdwire campaign, one can only fly the Israeli side. This campaign allows you to fly for the Egyptian and Syrian Air Forces during the 1973 Yom Kippur war.
       
      Flyable aircraft are:
       
      Mig- 17
      Mig- 17F
      Mig- 19S
      Mig- 21F
      Mig- 21PFM
      Mig- 21MF
      Su- 7BMK
       
      Before installing the campaign, the Arab aircraft or cockpits must be downloaded from combatace site and installed in SF2 Israel.
       
      The early Mig cockpits can be downloaded here:
      http://forum.combata...repair-package/
       
      The Mig- 21 variants can be downloaded here:
      http://forum.combata...-sf2-europe-12/
       
      The Su-7BMK here:
      http://forum.combata...for-sf2-israel/
       
      Installation:
      1. Install the required Aram aircraft as indicated above.
      2. Unrar
      3. Copy and paste the campaign into your SF2I mod folder.
       
      Enjoy
      Guyran

      550 downloads

         (1 review)

      2 comments

      Updated

    16. Attila 1979

      Operation Attila 1979: 

      After the skirmish for Cyprus the tension never really cools down.  
      In September 1979 the full war broke out and every side fight for the strategic aims. 
       
      PLEASE BE AWARE: This release of Attila 1979 is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found.  
       
       Thanks to: 
      Anatolia v2 Terrain.............. Anatolia v2 (09/25/2011) for SF2 Series by PureBlue  
      LTV A-H/E & TA-7H/C Corsair II Polemikì Aeroporìa (HAF) pack................. by paulopanz 
      F-4E TuAF pack...................... By ravenclaw_007 
      SF2 HAF F-4E_SRA..............by ace888 
        F-100D TuAF........ by paulopanz 
      F-102A Delta Dagger(*)................. by paulopanz 
      SF2 F-104 Starfighter Super Mega Pack 2016................ by viper63a  
      Turkish Air Force F-104S CB for SF2.................... By PureBlue 
      and some more … THANKS 

      245 downloads

         (2 reviews)

      3 comments

      Submitted

    17. Beat the Clock! Anti-Runway Strike vs. Scramble

      It's May 1977 and Israeli Forces are flying in support of Dhimar. You are commanding CRAB flight, a two-ship element tasked with destroying Parani airfield P11 but beware! A two-ship flight of Parani MiG-21PFM's from P12 are already in the air and a four-ship flight of Parani Mig-21bis are desperately trying to scramble from the very same P11 airfield whose runway you are trying to bomb!
      It's a race against time. Will you get there before the MiG's get airborne?
      Simply add this game generated mission to your Missions folder. A quad-merged install is required.
      [MissionHeader]
      AircraftType=KfirC2
      MissionMap=DESERT
      MissionType=STRIKE
      StartTime=12:19:44
      StartDate=05/14/1977
      The game generated this mission and I just love those missions when MiG's are trying to get off the ground just as you get there so I saved it. i hope it works for you.

      209 downloads

         (0 reviews)

      1 comment

      Updated

    18. Bone in the Gulf

      Bone in the Gulf.
       
      Here there are four new B-1B mission for new Gepard's Persian Gulf terrain.
       
      Due to long distance, I suggest to fly the parts of the missions from WP02 to WP03 and from WP07 to WP08
      at 0.80 mach using 2X simulation speed and normal speed for others WP.
       
      Fly at Low Level Navigation the steps of target and egress.
       
      Aicraft and Ships required:
       
      B-1B
       
      E-3A
      FA-18A
      F-14D
      MIG-23
      MIG-21
       
      CVN-75
      CVN-71
       
      Installation instructions:
       
      Copy and overwrite (after a suggested backup) the Persischer Golf_target.ini in Your WOE_Terrain_Persischer Golf terrain folder.
      Copy the four missions files in Your WOE_mission folder.
       
      Thanks to Gepard for the very nice Persian Gulf terrain and very nice targets objects.
       
       
       

      216 downloads

         (0 reviews)

      0 comments

      Submitted

    19. Carrier Duel: ARA 25 de Mayo vs HMS Invincible

      As per popular demand:
       
      This Campaign shows the classic "What-If" Falklands Faceoff! The A-4Q vs Sea Harrier; ARA Veinticinco de Mayo vs HMS Invincible. Both sides are flyable;
      and it is you who shall help your carrier to win this friendly competition. With Missiles. And bombs!
       
      Good luck and may the best Air Crew win.
       
      Requirements:
      You are required to own Strike Fighters 2: North Atlantic for this mod to work properly. Everything else is included.
      Beware: This mod contains a seperate Nations.ini. Make sure you do not accidently overwrite your own modded one.
       
      Installation:
      Unzip into the Saved Games/Thirdwire/Strike Figthers 2 North Atlantic (or any mod folder of your choice, connected to SF2: NA).

      397 downloads

         (1 review)

      0 comments

      Submitted

    20. Carrier Duel: KNM Norskehavet vs the Kiev

      CARRIER DUEL
      This is a modification pitting the fictional Norwegian Carrier KNM Norskehavet vs Soviet Aviation Crusier Kiev on a sea battlefield.
       
      Each Carrier carries their compliment; Kiev a flight of helicopters and Yak-38s; Norskehavet F-11s & S-3As. This is a less intense
      engagement since neither side really has the firepower to finish the other off and the pace is slower. It makes for a refreshing change of
      pace from three tons of Crusie Missiles. Due to issues; Only the Norskehavet Force is playable.
       
      Good luck and may the best Air Crew win.
       
      Requirements:
      You are required to own Strike Fighters 2: North Atlantic for this mod to work properly. Everything else is included.
      Beware: The mod has its own alterations of the Kiev. If you have a modded Kiev, simply change
      CarrierNumSquadrons=1 to CarrierNumSquadrons=4 and continue normal use.
       
      Installation:
      Unzip into the Saved Games/Thirdwire/Strike Figthers 2 North Atlantic (or any mod folder of your choice, connected to SF2: NA).
       
      Please do read the enclosed credits, as without the work of those mentioned, this modification could not be made.

      211 downloads

         (1 review)

      9 comments

      Submitted

    21. Carrier Duel: Nimitz vs Kitty Hawk

      This is a modification pitting the USS Nimitz vs the USS Kitty Hawk on a sea battlefield. Escorts are included,
      but merely to provide balance to the surface defence capacities of the ships. This package contains two campaigns,
      one for each carrier. None of the Carriers aircraft compliments are correct but are to be shown as representative
      of respective eras.
       
      Each Carrier carries a Fighter Squadron (F-14A/F-4N), a medium strike squadron (A-4E/A-7E) and a heavy attack squadron (A-6 Intruders). They also carry
      two E-2 Hawkeye Squadrons each, to provide naval recon and early warning.
       
      Good luck and may the best Air Crew win.
       
      Requirements:
      You are required to own Strike Fighters 2: Vietnam & Strike Fighters 2: North Atlantic for this
      mod to work properly. The mod only use stock items.
       
      Recommended:
      A Cockpit for A-6A / A-6E_79 is recommended. The F-4N DLC is also recommended.
       
      Installation:
      Unzip into the Saved Games/Thirdwire/Strike Figthers 2 North Atlantic (or any mod folder of your choice, connected to SF2: NA & SF2: Vietnam).

      192 downloads

         (1 review)

      2 comments

      Submitted

    22. Carriers in Stock SF2 Campaigns

      SF2 Carrier and Campaign Mod Readme
       
      This mod adds a carrier to the stock SF2 campaigns, as well as places USN and some of the USMC squadrons in those campaigns on the carrier. Additionally, if you have a merged install with SF2V, SF2E, and SF2NA, you can add F-8's and A-7's to the stock campaigns and a new 1978 campaign with A-7's, F-15's, HarrierGR3's, F-14's, and A-10's as well.
       
      Requirements:
      SF2 and SF2V (for the carriers) are required. SF2E and SF2NA are optional but recommended.
       
       
      To install:
       
      1. Drag the "campaigns" folder into your mod folder.
       
      2. If you already have modified desert_targets.ini in your SF2/Terrains/Desert folder, skip to the next step. If you do not already have modified desert_targets.ini, extract Desert.ini and Desert_targets.ini from Desert.CAT (in the main game folder) using the SF2 .cat extractor. Create a 'Terrains' folder in your SF2 mod foler and create a 'Desert' folder inside that one. Place the extracted Desert.ini and Desert_targets.ini in that folder.
       
      3. Add the following to the bottom of desert_targets.ini:
       
      [TargetAreaXXX]
      Name=Whiskey Station
      Position=550000,600000
      Radius=5657
      ActiveYear=0
      Location=3
      Alignment=FRIENDLY
      CarrierStation=TRUE
       
      Make sure 'XXX' in the [TargetAreaXXX] is the next number following the target area above where you pasted the entry.
       
       
      4. That's it!
       
       
       
       
      Credits:
      - Additional campaign tweaks by Homefries
       
      I am a member of the free-ware mods group at Combatace. This may be used in any free-ware mods as long as appropriate credit is given. It may not be used in payware.PM me with any issues.
       
      Thanks.
       
      malibu43
       
      Changes 05/2014
      - Corrected typo in campaign.ini files that prevented correct base screen from showing for USN units
       
      Changes 11/2013
      - Removed options for SF2 only install (who owns only SF2!?!?)
      - CV61 removed and replaced with stock SCB-125
       
      Changes 6/2012
      - Carrier Battle Groups Tweaked
      - A-6 units tweaked
      - Other typo corrections and tweaks.
       
      Changes 5/2012
      - Updated the "merged" install option to utilize carrier battle groups from SF2NA.
       
      Changes 10/2011
      1. Corrected campaign description entries in campaign files
      2. Removed optional F-4 loadouts. They are now their own separate download
       
      located here: http://combatace.com/files/file/12380-sf2-f-4-loadouts/
       
       
      Changes 3/2011
       
      1. Added optional F-4 loadouts
      2. Added campaigns for merged install

      1,359 downloads

         (0 reviews)

      4 comments

      Updated

    23. Classified Mission Mod (Version 1.1)

      Classified Mission Mod authored by FastCargo
       
      ********** Version 1.1 ***********
       
      Updated to be compatible with the Jan 2011 patch.
       
      ********** Version 1.0 ***********
       
      This is a small mod designed around ONE mission. It's footprint is relatively small, but all encompassing and everything is designed to execute this one mission. Make sure you read the "INSTALL INSTRUCTIONS - READ ME FIRST.TXT" file and follow the instructions explicitly, or you will mess something up!
       
      This is a complete modification to the Strike Fighters 2 sim (any of the SF2 series), and as such, is not guaranteed to be compatible with any additional mods or changes. Using anything from this mod, or adding anything to this mod, may 'break' the mod or the mod you are transferring stuff to.
       
      In short, use it as a stand alone mod and don't screw with it!
       
       
      ************ Installation *************
       
      What you will need:
       
      1. Any of the Strike Fighters 2 series (SF2, SF2V, SF2E, SF2I or merged) patched to the June 2010 level.
       
       
      *************Notes************
       
      1. This mod's effect is based heavily on surprise, so I would recommend not reading anything in the 'To Read AFTER The Mission' until, well, after you've flown the mod. The mod quite deliberately restricts several things on the sim in order to increase the effect...nothing has been permanently disabled or broken. So don't post that I broke your sim...
       
      2. Enjoy it, look for some easter eggs, and definitely read the notes in the 'To Read AFTER The Mission' for some background information, disclaimers and credits...a lot of folks helped in making this mod.
       
       
      7 Feb 11
       
      FastCargo

      622 downloads

         (6 reviews)

      2 comments

      Updated

    24. Combat Lancer

      Combat Lancer (March 15, 1968 to November 22,1968) The Combat Bullseye I tests of early 1967, clinched the USAF decision to rush a small detachment of seven F-111A's to Southeast Asia, under the name Combat Lancer, to boost night and all-weather attacks while testing the aircraft's over-all combat capability. Combat Lancer was preceded by Harvest Reaper, started in June 1967, to correct known F-111A shortcomings and prepare the aircraft for combat. The Harvest Reaper modifications (mainly more avionics and electronic countermeasures (ECM) equipment) would enter the F-111A production lines, if successfully proven in combat.
       
      F-111A 66-0016 flew the first Combat Lancer mission on March 18,1968, attacking a truck park and storage area with 12 Mk11 7 750 pound bombs.
       
      A simple strike mission made following John Tiller's WOV Combat Lancer Scenario http://johntillersoftware.com/ModernAirPower/WarOverVietnam.html.
       
      WHAT YOU NEED:
       
      - SF2V + Eburger68 Epansion;
       
      OPERATIONS:
       
      - Fly a night test mission with new F-111A over North Vietnam;
      Install:
       
      - all mod folder content in your mod install
      - overwrite
      That's all
       
      Enjoy
       
      @ paulopanz
       
      PS: Sometimes I don't paint planes but fly .....

      185 downloads

         (3 reviews)

      2 comments

      Submitted

    25. DAAFAR MiG-15bis Cuba crisis 1964

      DAAFAR(Defensa Anti-Aérea y Fuerza Aérea Revolucionaria)MiG-15bis Cuba crisis 1964
       
      For Strike Fighters 2.
      Recomended instalation on merged game(need F-8D/E Crusaders of Wings of Vietnam)
       
      This campaign with 14 missions cover the periode Sep 7, 1964 to Sep 13, 1964.
      Fictional, based in a hipotetic situation of rise of tensions by the Guantanamo border.
       
      DAAFAR units accurate, based in the 1990 Squadrons numeration and his deployment in the three defenses zones:
       
      Zona Aérea Occidental. 2° Brigada de la Guardia "Playa Girón" (3 Squadrons with MiG-21F-13 and 1 with MiG-19P)
      Zona Aérea Central. 1° Brigada de la Guardia "Batalla de Santa Clara"(4 Squadrons with MiG-17F)
      Zona Aérea Oriental. 3° Brigada de la Guardia "Cuartel Moncada"(2 Squadrons with MiG-15bis and detachments at Camagüey AB)
      MiG-15UTIs in Holguín AB, Santa Clara AB, Cienfuegos AB and Ciudad Libertad AB.
      Cuban Armour based in real-accurate unit names/numbers and models of tanks and his city or area of deployment.
       
      Campaign need Cuba (OTC Plus) Terrain(by Wrench)
      Also, campaign was tested with original textures(not aditional or modified textures addons)
       
      You need the following DAAFAR aircrafts(or repaints):
       
      MiG-15bis(Flyable)MiG-15bis Fagot-B, Fuerza Aérea Revolucionara (Cuba)(aircraft skin by Wrench) Stary cockpit recomended
      MiG-15UTI(MiG-15UTI Midget Collection)(By Paulopanz)
      MiG-17F(textures included with this pack)
      MiG-19P(MiG-19P FARMER-B)(By Paulopanz)
      MiG-21F-13(MiG-21F Fishbed-C, Fuerza Aérea Revolucionara (Cuba)(aircraft skin By Wrench)
      F-104A Starfighter(DLC028_AI_Plane_Pack1)

      152 downloads

         (3 reviews)

      1 comment

      Updated



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