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    1. Green Hell 3.5

      Description:
      This is optional high resolution repaint/treemod for SF2:V VietnamSEA map, I call it "Green Hell 3.5" ;)
       
      SF2:Vietnam required for Vietnam map (doh!) SF2 all-merged install preferred
      made and tested im May 2013 environment
       
      -included both 1024x1024 pixels and smaller 512x512 pixels versions for those with older computers
      -repainted hangars/base objects from my WW2 hangars pack, fits this particular scenery ok in my opinion
      -city textures by Brain32 from his excellent Vietnam repaint, used under freeware license
      -full TOD coverage included
       
      Installation:
      Backup your Vietnam folder, unpack and move/copy new VietnamSEA to your Vietnam folder, overwrite when asked.
       
      Legal mumbo jumbo:
      Freeware license apply, no to be used as part of any payware
       
      have phun
      Stary

      3,534 downloads

         (24 reviews)

      23 comments

      Submitted

    2. Angola/South West Afrika Full terrain With REDONE Campaigns

      Campaigns Updated! Units updated and fictional campaign issues fixed... A few sample Angolan MiG skins added! More available here at CA!
       
      Full and Final Angola and South West Afrika terrain! Also includes a few different campaigns set throughout the border war period and after.
      Menu screens to fit the SAAF Theme they make the name of the Sim, Strike Fighters 2 The Last Domino, after the famous SADF documentary...
      Also includes working FAPLA Mi-8 and Mi-24, as well as an Impalla Mk2 Stand in and Alouette III for the SAAF.
       
      Ground objects from Tiospilotos have also been included so that AAA and SAMs will show up on your install.
       
      This terrain is a Massive terrain covering most of South West Afrika with the Caprivi Strip, as well as Almost all of Angola as well as much of Botswana, some of Zambia and a small portion of the Congo. It is meant to cover the entirety of the Border War Conflict between FAPLA, SWAPO and the SADF, UNITA and SWADF. The Terrain covers many types of environments from the Skeleton Coast to the wetlands to the great plains and Bush of Ovomboland. This is meant to be a truly African terrain to fly the assortment of South African Air Force birds available here at CA.
       
      Credits: Stratos, Ludo.m54, Jeanba, Pualopanz, Coupi, recently me Spudknocker and even more recently tiospilotos.
       
      Here are links to all required aircraft thanks to Emp_Palpatine...
       
      Cheetah_E, Cheetah_C, Mirage3R2Z, Mirage3EZ, Mirage3CZ : http://combatace.com...-d-e-superpack/
       
      MF-1AZ http://combatace.com...6-mirage-f-1az/
       
      MF-1CZ http://combatace.com...8-mirage-f-1cz/
      MF-1CZ Late http://combatace.com...age-f-1cz-late/
       
      Buccaneer-Mk50_1980 http://combatace.com...0-saaf-for-sf2/
       
      CanberraBI12_Late http://combatace.com...saaf-canberras/
       
      Angolan Flogger skins in Flogger super package
       
      A note on campaigns- You may want to fly in Medium flight model mode due to the high altitude of the terrains and the limits of the SF2 AI system
       
      Happy Terrorist Hunting!!

      3,203 downloads

         (15 reviews)

      18 comments

      Updated

    3. Desert Terrain V.4

      This is the latest (and my final) version of the Desert terrain. After months of tweaking and testing I've come to realise that this is as good as I'm going to get it.
      So thus I've decided to just release it to the masses and see how it goes....
       
      Desert 4 is similar to Desert V.3 albeit with a few important differences:
      1. MOST IMPORTANTLY!!! - This terrain has been navalised, so you'll need to have SF2:NA in order to have missions work the way they should.
      As to whether this terrain will work without SF2:NA , I'm not sure and I can't guarantee it; but you're free to give it a try.
      2. This terrain is based on the STOCK DESERT TERRAIN, so DON'T use the tiles from V3 as that mod is based on Polak's desert terrain. The tiles
      along the coast will be totally messed up.
      3. D9 and D10 Airbases are still based in the mountainous north-western region of the map. However, the problem of having AI flights crashing
      into a nearby mountain soon after take-off from D10 has been solved by removing the hill in question. Huge thanks has to go to to Baffmeister
      for his work with that! Credit also has to go to Baffmeister for the surface levelling and re-tiling work around those and other airbases, as
      well as his work on the islands.
      4. The tiles are the work of JSF_Aggie, which are a huge improvement from the stock ones. Note: the tiles within the terrain folder have been
      resized to 512 X 512 pixels for better framerate performance. But for those with higher spec PCs, you can get the full size tiles in the
      download section here:
      http://combatace.com/files/file/12368-hi-res-desert-tiles/
      5. I've used Stary's excellent Desert Ground Environment mod, which for that region of the world, brings 110% more realism to town and city
      regions, with more realistic buildings and trees.
      6. More target areas have been added, as well as a few more "Easter Eggs". So get flyin' and start lookin'!

      2,403 downloads

         (13 reviews)

      14 comments

      Submitted

    4. NovaLogic Terrains

      NovaLogic Terrains
      July 13th, 2021 (1st Release)
      by Menrva and gerwin

      >For Strike Fighters 2, Recommended Full-5 Merged
      This package was born after the discovery of similarities between the terrain engine of Strike Fighters and that of NovaLogic's flight sims from the late nineties. Upon my initial idea, gerwin helped make it true with his incredible programming skills; without him, these terrains wouldn't even exist for use on Strike Fighters. This package features not one, not two, but all thirteen terrains converted from all NovaLogic's flight sims. Due to differences between game engines, these terrains are smaller in scale in Strike Fighters compared to how they are in NovaLogic's games. Here below a summary of what's included:
      NL01_IslandGreen (Region: Meadow) from F-22 Lightning II
      NL02_IslandSnowy (Region: Tundra) from F-22 Lightning II and F-22 Raptor
      NL03_Desert1 (Region: Arid) from F-22 Lightning II and F-22 Raptor
      NL04_Jungle1 (Region: Forest) from F-22 Lightning II and F-22 Raptor
      NL04_Jungle2 (Region: Jungle) from F-16 Multirole Fighter and MiG-29 Fulcrum
      NL05_Savannah1 (Region: Woodland) from F-22 Raptor
      NL05_Savannah2 (Region: Savanna) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
      NL06_Desert2A (Region: Brush) from F-22 Raptor
      NL06_Desert2B (Region: Desert) from F-16 Multirole Fighter and MiG-29 Fulcrum
      NL07_Steppe (Region: Steppe) from F-16 Multirole Fighter and MiG-29 Fulcrum
      NL08_Scrub (Region: Scrub) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
      NL09_Glacial (Region: Glacial) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
      NL10_IslandJungle (Region: Tropical) from F-22 Lightning 3
      These terrains feature 500m resolution heightmaps and original low-res tilesets (tweaked for the Strike Fighters engine). Each terrain is meant to represent a generic region of the world. Nations are properly limited to ones coherent with each setting, and island terrains enable the use of naval fleets and aircraft carriers. As such, these terrains are meant to be used in a full-5 merged mod folder of all SF2 titles. At this stage very few target areas have been added to each terrain, providing basic support for all mission types, so just enjoy quick missions against the enemy; hopefully these terrains will be completed with more details one day.
      About development, gerwin took care of reverse engineering NovaLogic's files and converting them to SF2 format, plus writing the tools for that. Me and him manually fixed most water alpha channels and adjusted colors in few tiles. Design choices such as target areas, routes, terrain height and surroundings, are mine; if you have any suggestions about this package, contact me.

      >Credits (in no particular order):
      -gerwin, for converting these terrains to the Strike Fighters game engine and for expanding his awesome tools with new features. I included his very nice Airfield 7+8 Addon Pack, too.
      -Wrench, for permission to upload this package which is based on outdated assets from old games.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This mod may NOT in any way, shape or form be used in any payware additions.

      593 downloads

         (4 reviews)

      14 comments

      Updated

    5. Kamchatka 250m version with adjusted tileset etc

      Kamchatka Peninsula 250m heightmesh update with corresponding tweaks and rejuvenated/extended tileset and layout
      for Strike Fighters 2, best fully-merged installation
      v1.0
      by Stary
      July 2016
       
       
       
      ^^^^----------------------------------------------^^^^
       
      This is test rebuild of Baltika's and Wrench's Kamchatka terrain, based on Kamchatka v2.0 which is major update to original Baltika's
      terrain by Wrench.
       
      This is semi-experimental update aimed at demonstrating and testing in wider userbase usage of denser resolution heightmesh.
      I can >>not<< guarantee the stability of this terrain due to engine limitations and what I observed and what seems to be slight memory handling issues of the SF2 engine
       
      Credits:
      Baltika and Wrench for their work on Kamchatka map.
      Gerwin for TFD tool and BMP2TFD
      Combatace and Thirdwire
      All the nice people around here
       
      Extended information, please read carefully!
       
      The height mesh:
       
      The stock Thirdwire .hfd terrain format uses publictly available DEM (digital elevation model) databases to produce 500 meters vertex
      spaced terrain meshes with 2000 meters tiles covering them. This is proven, easy to use system but 500 meters is awfully 1999 technology
      for 2016 systems. Thus given my efforts into NA LOD-based terrains creation stalled due to lack of knowledge and tools I decided to
      reproduce one of more interesting yet obscure maps available, the Kamchatka Peninsula.
      The mesh in this download currently uses 250 meters resolution which is twice the density and detail* compared to original terrain.
      Please note that due to being based on low resolution hfd file output the actual height representation is somewhat off compared to real terrain!
      Not much and not that it really matters much. "If it looks good it is good"
       
      New heightmap was created in several steps which I now describe to help other more advanced terrain modders possibly use this method:
       
      First steps -Gerwin's TFDTool and Photoshop:
      -I used Gerwin's TDF tool to output the heightmap via F9 key
      -Also created the textures bitmap as a helper file via F7 key
      -The created file in grayscale is 3000x3000, which corresponds to 500m resolution on 1500000m map (3000/2=1500! Magic!)
      -Thus I rescaled the file to 6000x6000 pixels, the same with the texture bitmap which I copied to greyscale file for reference
      -The 6000x6000 or twice the original is the 250m per pixed heightfield file
      -I filled the blue water areas TFDTool creates with pure black 0,0,0
      -Then I spent some time in Photoshop working on several layers and using several brushes and tools to slightly tweak the grayscale height
      image, mostly to brighten the higher areas and adjust some more interesting places. Mostly blur, stroke tools and some slight wave-y
      filers to add some detail to now ARTIFICIALLY pumped up resolution (further on this below)
      -Pro tip: to get rid of any water/shore artifacts is easy way, the so called tsunami waves or coast areas on slopes I selected the
      texture map layer, selected all water areas (select by pixel color) and created another pure black layer on top of the main height layer,
      that drops slight shadows around it (2 to 4 pixels black shadow) -this way the heightmap gets toned down for few pixels (two is good
      value) when near the water areas; think smart not hard as The Ancient One says :P
      when the heightmap was considered ready I flattened it and converted to 8bit palleted file using the stock Thirdwire terrain editor
      palette (you can do this palette by exporting any heightmap as bitmap from within the TE and saving it's palette to file, most programs
      allow palette saving)
       
      Second step -Thirdwire Terrain Editor, the 042106 version:
      so now I had the TE-format palleted 8bit heightmap but to import it without further data loss I needed to adjust the TerrainEditor.ini
      settings via notepad:
      -the line that specifies the min-max scale of height present in the file is this line:
       
      [bitmapImport]
      HeightScale=15 <---- this line, by default uses value of 10
      MinLandHeight=0 <---- by default 1
       
      experimenting with this value gives you the similar results as using PGUP/PGDN keys when using Gerwin's bmp2tfd tool, basically sets the global vertical scaling of min-max values in file
       
      To create new 250m resolution the values at creating new map are as follows:
      Terrain Map Size: 1500 (km, like original Kamchatka terrain)
      Texture Tile Resolution: 2000 (meters, like all common SF2 maps and tilesets)
      Height Field Resolution: 250 (meters, compared to defaul 500 meters)
       
      Then if you do have the texturelist loaded yo ushould get new flat terrain with textures filling the areas, just impor t he
      heightmap from the created 6000x6000 paletted bitmap and save.
      This is basic procedure, same can be used to create 125 meters resolution terrains (I did so for Korea3 terrain so far) BUT those are unstable and I am still trying to get
      perfect values in BOTH flightengine.ini and given terrain's _data.ini
      *now the heihgt information/detail gets lost every time we index the heightmap so one must then increase the HeightScale= value to get
      more or less proper -OR GOOD LOOKING height values. Also be warned that Gerwin's TFDTool doesn't properly translate non-standard maps
      (1000 kilometers ones go ok though) that is why the TE hassle
      That said -the height scale is a bit OFF in this map so if you are a purist complain all you want, I wanted better looking mesh more than
      geographical accuracy. To have the latter we need to come up with otehr height data sources for denser terrains. I have yet to look into
      the tools and programs I own what could be of use.
       
      Installation:
       
      Before installing this mod BACKUP your Kamchatka terrain!!! There is possibility you won't get this terrain working at all so I warned
      you!
       
      To install this exctract the zip and move the content of the included folder to your Kamchatka terrain, overwrite when asked.
       
      This way now you have new terrain tfd and hfd files, new inis, TODs and new reworked tileset in both summer nad winter flavours in their respective folders.
      The mod has all the nedded tweaks into kamchatka.ini and kamchatka_data.ini already present,
      HOWEVER to use this terrain in efficient way (ie, not to experience CTDs when loading the map every signle time) please do adjust few
       
      things in your installation:
      The essential is making small adjustments to your flightengine.ini file
       
      [backgroundSceneClip]
      FarClipDistance=70000
       
      by default uses value of 80000, and while I now use the original value to prevent possible memory crashes use the 70000 value which lowers the loaded terrain "bubble" around the camera.
      Also if you do use very extended trees/objects drawing distances (with or without additions of Mue's extra distance fading shaders) I
      recommend lowering the DetailMeshSize= values, start with something like 8 or 10 and try if the map loads for you, can then increase this
      further, it might be very VERY system-dependent
       
      Known Bugs:
      YES this is test and YES you might get constant CTDs when loading missions; might be very computer or installation dependent. I have
      medium-high system and work ok with the values I use in inis. Also can't guarantee if some crazy large scale missions wouldn't prevernt the
      terrain OR textures to load, as I have hit some engine limitations during more brutal force tests. That is why the tileset, albeit I have
      it in 1024px resolution too, is 512 version.
       
      Also you should have much less of issues when using ObjectsFade=TRUE and not using Mue's extender draw distance shaders. That is because
      the sim engine apparently does not have to load ALL the TODs at once during mission loading, just later when need be.
      Anyway that is my assumption, I might be totally wrong
       
      Legal stuff:
      CA Fair Use license apply, not to be used as base or part of any sort of payware
       
      That should be all,
      have fun (I hope) and if you are terrain modder, try my method. Again, 500m res is soo 1999 :P
       
      Stary

      678 downloads

         (7 reviews)

      12 comments

      Updated

    6. Iraq, Western Asia (1980-2003)

      Iraq, Western Asia (1980-2003) Terrain
      February 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the DS/IR terrain released long time ago by Wrench.
      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities.
      Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates.
      All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
      Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

      >Credits (in no particular order):
      -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers.
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
      -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -Stratos, who supported me support during the terrain's development.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      1,505 downloads

         (10 reviews)

      12 comments

      Updated

    7. Hi Res Desert Tiles

      Alternate 1024x1024 tiles for the stock desert terrain

      1,809 downloads

         (11 reviews)

      10 comments

      Submitted

    8. Enhanced SF2: Israel Terrain by CA_Stary

      SF2:Israel terrain update
       
      v 1.00 initial release
       
      may 8th, 2010
       
      by Stary
       
      ----------------------------------------------------------------------
       
      This modification contains full tileset of new satellite-based 1024x1024 textures, together with optional treemod and experimental (buggy engine?) heightmaps created to enhance the look of the default SF2:Israel terrain, IsraelME.
       
      Designed for SF2:Israel by Thirdwire, either stand-alone or merged installation.
      Made for and tested in SF2 merged, Nov. 2009-B and March 2010 patches.
       
      "Wings Over Israel" compatibility not granted, but highly possible.
       
      Remember, it's initial release, updates are highly possible in the future.
       
      ----------------------------------------------------------------------
       
      CREDITS:
       
      TK and Thirdwire. Please, make new terrain engine quickly ;)
      Gepard and his famous Suez 2 map for the idea of using heightmap files for extra mesh detail in mountains.
      Brain32 -learned a lot from your textures work! Still, much to learn.
      Lazboy -sorry, took me a bit longer than promised xD
      Mannie
      CombatAce friends and foes

      3,450 downloads

         (8 reviews)

      9 comments

      Submitted

    9. GermanyCE enhanced tileset

      This is repainted, enhanced tileset of GermanyCE terrain from SF2 Europe.
       
      Version 1.1 -check changelog for list of updates.
       
      All roads have been darkened, now appear as medium gray; opposite to previous yellowish -white.
      All seasons have been replaced by new ones, slightly different than before. New seasons added -thaw before spring and early summer.
      All TOD files are new, taken strictly from "trees, buildings graphics, TODs update" recently released.
      Main G-type fields layout has been corrected and organised. Now layout is back more like it was in original TW tileset. Corresponding modified TODs included.
      As an experiment all bmp files have been replaced by jpg format for HDD space conservation.
      Tiles are 512x512, downsampled from 1024x1024 templates.
       
      This pack FULLY replaces any of my GermanyCE 4 seasons mods. You don't need to have previous version installed -if you do, all old files will be replaced by new ones.
       
       

      1,785 downloads

         (8 reviews)

      9 comments

      Submitted

    10. SF2 Korea Terrain (V3)

      Korea Terrain (V3) for SF2
       
      == For SF2, Full 5 Merged, @ July 2012 Patch Level, -ONLY- ==
       
      * Note: while this terrain references the GermanyCE.cat for terrain objects, it =MUST= be used in the SF2NA (or Full-5 Merged) environment. Use in any other type of install is at the End Users risk, as carrier operations have some 'oddities withou the necessary SF2NA coding. No support is/will be available for those End Users withOUT SF2NA. It it also supremly reccomended (read: required!) that you have SF2I's Expansion Pak 1, as several of the aircraft (soon to be) supplied WILL be needed for historik 1950s usage. SF2V is also required for it's Skyraider. If you do NOT meet these requirements, you download this at your own risk. It is also probable, that without heavy editing, this terrain MAY NOT WORK in 1stGen SF/Wo* game installs. *
       
      This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience exceptionaly long loading times. It has been fully tested in a Full-5 merged SF2 install, at the July, 2012 patch level (meaning: both a stand-alone KAW-centric game install, and with the terrain in SF2NA).
       
      This is the terrain you've all been waiting for --
       
      This is the KAW "Korea" terrain. It replaces any and ALL other versions of this part of the world you may have; this is likely the most accurate terrain EVER released for the Third Wire series.
      While designed with the Korean War in particular mind, like all my other terrain mods, it has a full 100 Year Operations Span ™, allowing for use well into Modern Times. This is a Full 4-Season terrain, with all the various tiles and terrain objects requred.
       
      However, it IS HIGHLY suggested you create a seperate KAW mods folder built from the SF2NA exe, as this terrain makes use of NA specific coding for carrier operations via the water bmp. There are 2 "CV Zones" on the map, in their semi-historic locations; Yellow Sea and Sea of Japan. This terrain also makes use of the LimitedNations=TRUE statement, locking in regional participants. And yes, as expected, there ARE Easter Eggs.
       
      When building you KAW Mods Folder, you are advised to leave all the stock items intact, due to the Year Spread, and when the other 1950s KAW Parts are released, simply add them. It is vitally important to use ONLY the era-specific ground objects I'll be supplying!! Of course, adding SAMs the NK's have and their associated radars, and HAWK units is also important! So, feel free to add those AD or Ground units that fit this particular region.
       
      GroundObjects included in this pak are very limited; in fact, some you may have already. The full KAW GO, Weapons, Pilots and other items will be released as soon as possible. With the exception of some aircraft; they'll be along as soon as they're done. In the meantime, there ARE plenty era-specific aircraft downloads at CA to keep you happy for a short while
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, including target areas, will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. Also, the targeting in Japan is exceptionally minimal -- this was done purposfully to reduce the chance of Enemy Aircraft ™ showing up far beyond their operational ranges over the Home Islands. If necessary for 'later year' useage, this can be expanded as needed (what with all those superdetailed F-104J and F-4EJs available, to say nothing of JASDF Sabres in the download section).
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
      It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works.
       
      Happy Landings, and Good Hunting!
      wrench
      kevin stein
      -for the KAW Team

      3,944 downloads

         (16 reviews)

      9 comments

      Updated

    11. Airstrikes on land targets in SF2NA

      This will allow you to attack Airfields, Fuel Tanks, Evil Comm Buildings, and many other land targets in game assigned Strike missions. The Mod uses JSGME to allow an easy, (almost) one click change between land and naval targetting. JSGME also ensures that if you don't like the Mod, you can easily restore your install to it's original condition. I've only tested this in single missions; I don't think you'll fufill the Campaign Victory Conditions with this installed (you'll never even see the Kiev, much less sink it). To anyone who already knows the trick cheers, you don't need this, anyone else, thank snapper 21 for the original idea.
       
      SupGen
      5/6/2013

      316 downloads

         (3 reviews)

      9 comments

      Submitted

    12. Korea visual update and enhancements pack

      Korea (V3) visual update and enhancements pack.
       
      This is new tileset, treemod, objects, targets enhancement mod for Wrench's Korea(v3) terrain.
       
      Version 1.1 update:
      Added missing graphics files for the village type objects, added three graphics to main folder (were in seasonal ones) just to be extra sure
       
      Why:
      Kevin's Korea V3 terrain was released with temporal f***ing ugly test set I made for KAW team back in early 2010, despite me having some other nicer fittable sets at my disposal. Yes I have been angry about that. Very very angry. But now I am ok, good doctors care for me here ;)
       
      This work is done to fix that omission of mine and I tired hard to make Korea nice place to fly in.
       
      What's this:
       
      -new summer and winter tilesets
      -new tile layout-following dedicated TOD objects, with densely placed and rather real-size objects
      -new era-themed ground objects (barracks, fuel tanks, tents, HQ, fire houses, misc buildings etc) to replace the stock TW ones, be it in airbases or targetareas
      -some older target objects have their textures tweaked or repainted under fair use license; that is mostly various "halle" objects by either Gepard or Gocad
      (various runways are yet to be repainted)
      -lots of targetareas have re-positioned targets to avoid i.e. barracks in the middle of tree cluster or factories sunken within tod buildings -but there is still LOTS of places to redo. You have been warned.
      -lots of targetareas expanded with additional eyecandy civilian village-type objects (though these are still a bit of WIP and bit "generic asian" in appearance; also these are old, like 5 years old)
      -the tiles are specfically tuned to work best with SARCASM 2 beta 2 update 1 lighting and sky
       
      Installation (read carefully!):
       
      -given the amount of objects this pack replaces you are advised to keep archived full current Korea terrain you use (it's called BACKING UP and it's really healthy, trust me)
      -this pack assumes you do have working Korea (v3) terrain installed and tested in your installation -dedicated Korean War installation in of course preferable
      -before installing content of this 7-zip archive, go to your Korea3 folder and delete EVERY SINGLE TOD file there (the files with .tod extension) -otherwise you might end with trees in wrong places of houses in the sea. Yes, really.
      -you can delete the seasonal tiles folders (winter, spring, fall, late fall etc) as this pack has new unique seasons in their new folders with new naming (fade_summer and fade_winter; why "fade"? This months-long project I kept under such code name to confuse my better half or possible Insky-related hacker bot that keeps attacking my emails. Ohh wait, where's my tilfoil hat?)
      -extract this archive to a place of your choice and move the Korea3 folder to your terrains one overwriting all files when asked. Overwriting IS vital of course.
      -you shall test my Sarcasm 2 beta (2 update 1) with this pack, really. i have my own, ohh well "art style" for SF2 series these packs represent; you might not like this but well, you can't change me can you?
      -in SF2 WW2 forum I released some new or updated effects, work well with this pack
      -you're pretty much good to go at this point
       
      Licensing:
      CA Freeware license apply -not to be used in any payware project; But you are encouraged to repaint and tweak the tiles, objects and associated graphis, tods to fit your own tileset or terrain.
       
      Credits:
      The author of the original decade old SFP1 Korea mod terrain as I tried to replicate it's general green-brownish tones.
      Wrench and KAW team for Korea3 and everything-Korea related. Than you guys. KAW mod is not yet dead. Or I'd rather say quite alive and kicking.
      Do335 for his work invested in putting the KAW team work and available assets back together. Much appreciated.
      Luk1978 for sharing with us his interesting repaint of my Taiwan/Korea set that gave me few ideas about the general feel of the set, thank you. Be back to SF2 please as you quietly do interesting stuff IMO.
      All the good and bad souls at Combat Ace and around :P
       
      Happy flying
      Stary

      1,441 downloads

         (13 reviews)

      9 comments

      Updated

    13. Iraq, Western Asia (2003-2018)

      Iraq, Western Asia (2003-2018) Terrain
      August 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the IR2003 terrain released long time ago by Wrench.
      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well.
      Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes.
      All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
      Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

      >Credits (in no particular order):
      -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers.
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
      -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -Stratos, who supported me support during the terrain's development.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      1,246 downloads

         (4 reviews)

      9 comments

      Updated

    14. realSKY Environment

      realSKY Environment
      January 13th, 2019 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes:
      -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours.
      -More realistic Night colours, sky and ambient are much darker.
      -More atmospheric, reddish transition from Twilight to Night.
      -New "dark blue" High Altitude colours (fly near space with a NF-104).
      -Moon produces a yellowish light instead of the default purple.
      -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable).
      -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type.
      -Added a low number of stray clouds to Clear weather.
      -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug".
      -Combined various mods to produce a more interesting Rain Effect under Inclement weather.
      -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects.
      -Added Cloud Layer graphics by Stary, Fubar512 and Brain32.
      -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes.
      In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains).
      For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains.
      By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions.
      By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder.
      If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu.

      >Credits (in no particular order):
      -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks.
      -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects.
      -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones).
      -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect.
      -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics.
      -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package.
      -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods.
      -luk1978, for his interesting WeatherEffect package.
      -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect.
      -baffmeister, for the idea of recreating sandstorm weather effects.
      -tiopilotos, for suggesting improvements on other subjects.
      -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked.
      -JosefK, guuruu and Coupi, for their interest and support.
      I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.

      3,124 downloads

         (15 reviews)

      9 comments

      Updated

    15. Eritrea/Ethiopia Terrain for SF2

      Eritrea/Ethiopia Terrain for SF2
      = For SF2, Any and All (Full-4 Merged Reccomended)
       
      This terrain is a rebuild version of the 'beta - (minus)' uploaded by Wingwinner some years ago. It has been completly rebuilt, from the HFD up.
       
      This terrain also uses JSF_Aggie's Enhanced Desert tiles, with the tile set =GREATLY= expanded, with many new tiles, many tiles with minor & major corrections and repairs, and LOTS and LOTS of custom TODs. The area covered includes parts of Somilia, Djbouti, a little of eastern Yemen, Ethiopia, Eritrea, and Sudan as far west as the Nile rivers (Blue & White) confluence at Khartoum.
       
      The 'addon' terrain objects have been kept to a minimum. Stock in-game items have been used in most cases, although some additional units may (or may not!) be required. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small amount as possible. See "Notes" for what you might need. You've probably got most of them already. Some additions to several Userlists for both Stock 3W and 3rd Party add-ons (in particular for some SAM units) have been included, as several nations simply weren't listed.
       
      Limited Nations, Limited Missions and Operations years do NOT reflect the Real World ™. Eritrea did not exist until 1991; the map has the standard "all years spread". However, the various nations are listed in the Eritera_Nations.ini, but none of the Limitations are active.
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or even exist as such. Several cities and other physical features may also fall into that classification (ie: mountains, hills, valleys, etc). Some cities may also NOT have
      all their proper Real Life ™ industries, facilities and other building classifications, or be fully loaded with 'target objects'. Accuracy has been strived for in all cases, to reflect the Real World ™. As much as is possible with this Engine.
       
      This map also makes use of the 'Expanded Borders' mod, wherein you make changes to the FlightEngine.ini. Instructions on making this adjustment are included (if you haven't already).
      Please note, that when unzipped, the terrain folder will be quite large (~350 megs) due to the size of the tiles -they're 1024x. Make sure you have enough space.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, before installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
      It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods.
       
      Happy Landings!
      wrench
      kevin stein

      849 downloads

         (6 reviews)

      8 comments

      Updated

    16. Southwest United States for SF2

      *******************************************************************************
      ********************** Southwest United States Terrain ************************
      *******************************************************************************
       
      This is a remake of Dave's & Deuces SCal terrain, as included in the TopGun
      campaign from 2003.
       
      The following are the biggies:
      - Previous target areas moved to their correct locations
      - Several new target areas added
      - The HeightMap has been regenerated as previous was 3x reality
      - Completely retiled with 1024x1024 tiles, via gerwin's TFDTool
      - Custom Nellis AFB and Edwards AFB layouts
      - Bombing/Gunnery range just east of China Lake
       
      Yuma and Tonopah are hostile airfields.
       
      Currently, the enemy is set to be the Soviets. This is temporary, as I am
      currently working several TopGun campaigns and updated, Hi-Res skins, for the
      A-4 aggressors. You can change this if you like, in the SWUS_NATIONS.INI file.
       
      After the campaigns are complete, I plan to work to add city tiles and trees.
       
      *******************************************************************************
      *********************** INSTALLATION INSTRUCTIONS *****************************
      *******************************************************************************
       
      1. Copy the SWUS folder into "ModFolder"/Terrains/
       
      2. Edit "ModFolder"/Terrains/SWUS.ini to point to a stock terrain.cat file that
      you have installed:
       
      CatFile=Desert.cat
       
      3. (Optional) Edit "ModFolder"/Terrains/SWUS.ini to point to an
      EnvironmentSystem.INI file of your choosing:
       
      EnvironmentFile=SWUS_ENVSYS_STOCK.INI
      ;EnvironmentFile=SWUS_ENVSYS_SARCASM_14.INI
      ;EnvironmentFile=SWUS_ENVSYS_SARCASM_15.INI
       
      I needed to raise the altitude of the clouds, to prevent them from colliding
      with the high mountains of the terrain. Included are three Environment
      files whose only edits are the cloud height. If you are using one of
      Stary's SARCASM mods (recommended), comment out the stock file, and
      uncomment out the file for the version of SARCSM you're running. Files for
      versions 1.4 & 1.5 are included.
       
      *******************************************************************************
      ********************************* CREDITS *************************************
      *******************************************************************************
       
      Original SCAL terrain....................Dave & Deuces
      Static SU-9 Model........................russouk2004
      Hangars "str_han"........................Stary
      Hangars "halle"..........................Mitch
      TowerComplex & FireExtinguisher..........Amokfloo
      FloodLight, SunShelter & HeliPad.........Pureblue
      RAF_Cart & PT_Y..........................Sundowner
      Fire Trucks..............................Ravenclaw
      Runways & Taxiways.......................Gepard & Sundowner
      Camp.....................................FirstFlight
      D-20.....................................Pasko
      Radars r4 & r5...........................Polak
      Barbwire.................................Monty CZ
      Nellis AFB object layout.................Hurc
       
      Special thanks to gerwin, for without his TFDTool, I would not have been able
      to make this.
       
      If I left anyone out, it was unintentional. Please let me know and I will
      update the README.
       
      *******************************************************************************
      ******************************* LEGAL STUFF ***********************************
      *******************************************************************************
       
      Since this is still a work in progress for me, I request that you don't upload
      modifications to this terrain. I would like the chance to finish it first.
       
      Feel free to reuse the tiles for anything that is FREEWARE, but be aware, I did
      not make all possible transition tiles, just the ones I needed for this
      terrain.
       
      Do not include any of this in PAYWARE.

      1,973 downloads

         (13 reviews)

      8 comments

      Updated

    17. SARCASM v 1.5

      SARCASM sky/clouds mod version 1.5
       
      what's new?
       
      -new experimental sky lightning (HighAlt sky pushed down from 5 to 3.5 kilometers, try 2 km if you want things go odd!)
      -modified, more fluffy clouds (finally!)
      -smaller clouds texture (no need for 2048 ones really), and now only one
      -small changes to clouds distribution pattern for scattered and broken
       
      unpack to your Flight folder, overwrite when asked
       
      (previous installment of SARCASM mod not required)
       
      have fun

      2,221 downloads

         (10 reviews)

      8 comments

      Submitted

    18. Coastal Range

      Hi!! Well, here it goes: This is my firs attempt to creat a terrain. The idea is to
      have a "realistic" terrain, with army bases, docks, shipping and truck routes, etc. to practice A2G missions, anti-ship, carrier take off and landing, you name it
       
      I have included many ground objects and 3rd party mods, and I would like to thank the following:
       
      Wrench, for I have borrowed ground objects from his great Libya Terrain (barbed wire, Soviet Freighter, factory building, helicopters, pillbox) and for his airbase goodies.
      Stary, for his realistic and gorgeous GermanyCE tiles. They look great!!!
      Piecemeal, I borrowed some layouts from his awesome DesertV4 terrain.
      Rends, I borrowed some ground objects from his Germany CE terrain.
      Krfrge, I took a look at his combat outpost and artillery firebase, and used them as a basis to create some.
      Kesselbrut, I have included some ships he has created (trawler, tug)
      Rover and Gepard for your terrain building tutorials, they have been very valuable to me!!!
      PureBlue for his Airfield Development kit and those who worke to contribute to it: Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects
       
      Amokfloo: ControlTower, ForkLift, FireExtinguisher, ShelterZu
      Ravenclaw: Fire Trucks
      Stary: str_hangars 1 thru 8
      Pureblue: FloodLight, SmallGenerator, ConcreteBlock, SunShelter, HeliPad1N
      Polak: tools
      Polak and the CFS Midway Group for their object Library 1.
      Julhelm for his Factory Buildings.
      Sundowner, for his Airfield objects.
      Wingwiner for his gas station and control tower.
      Mue for his great Target Area Editor, I have used it extensively.
      Gerwin for his TFD Tool, very useful, specially for last-minute terrain modifications
      Gepard, for his Marxwalde Air Base, included in his 10 new air base mod.
      And finally, many many thanks to the CombatAce Community, you guys have always helped me in time of need!
      If I there's anyone that was no tincluded and needs to, please let me know!!
       
      You'll need to download the following:
       
       
       
      http://http://combatace.com/files/file/3667-false/
       
      http://combatace.com/files/file/6043-false
       
      http://combatace.com/files/file/12751-lha-mod-for-stock-sf2na-version/
       
      http://combatace.com/files/file/11448-gaz-66-6x6-trucks-for-sf2-series/
       
      It was tested on a full-merged SF2 install, including SF2 NA. Although it may work on non-NA installs,
      it is required for the missions tht I'll upload soon.
       
      I hope you like it!!!
       
      Ignacioc91

      400 downloads

         (2 reviews)

      8 comments

      Updated

    19. Angola/South West Afrika Terrain Beta

      I know everyone here has been waiting for a Border War terrain and have been salivating over the few screen shots released over the years... The wait is over!
       
      This terrain is a Massive terrain covering most of South West Afrika with the Caprivi Strip, as well as Almost all of Angola as well as much of Botswana, some of Zambia and a small portion of the Congo. It is meant to cover the entirety of the Border War Conflict between FAPLA, SWAPO and the SADF, UNITA and SWADF. The Terrain covers many types of environments from the Skeleton Coast to the wetlands to the great plains and Bush of Ovomboland. This is meant to be a truly African terrain to fly the assortment of South African Air Force birds available here at CA.
       
      This terrain was truly a team effort that started a few years ago and has passed through many hands along the way. The terrain was originally started by Centurion 1 and Coupi back in the 2013ish time frame and has been held and slowly worked on by a dedicated team here at CA comprised of but not limited to...
       
      Stratos, Ludo.m54, Jeanba, Pualopanz, Coupi, recently me Spudknocker and even more recently tiospilotos...
       
      I have brought together all of the pieces left behind by Centurion 1 and others and brought the terrain up to a playable and very fun level to share here at CA.
       
      This really is a BETA release to show everyone what we have been working on! If you have any suggestions or want to help out with this project feel free to PM me, Coupi or Jeanba!
       
      I could not have done so without Mue's AMAZING target area editor, Gerwin's FANTASTIC TFD tool and last but not least Wrench's incredible wealth of strike fighters knowledge.
       
      Also included here with the terrain are several SAM's modified slightly from the original SF2 SAMs package for use by Angola as well as a stand in Impala MkII and SAAF Alouette III helicopter.
       
      More SAAF and FAPLA related skins and aircraft will be released shortly!
       
      Thanks for everyone's support here at CA and everyone's patience in waiting for this terrain.

      408 downloads

         (9 reviews)

      8 comments

      Updated

    20. Photo Real UK Terrain V2.

      This terrain now uses the 250 meter resolution as described here....
       
      http://combatace.com/topic/89389-kamchatka-250m-version-with-adjusted-tileset-etc/
       
      Thanks Stary.
       
      Please be aware that due to the terrain resolution, number of objects etc this terrain may take a while to load or not even run at all...Reading the README's is vitally important..!!
       
      What's new ?
       
      We now have seasons but the winter version dose'nt have snow as I cant seem to get it right.
       
      Quite a few new tiles and tod's for the new airfield layouts by myself.
       
      Lots of new objects including several complete RAF style airbase layouts made by myself.
       
      I have included a few ground object files, some downloaded from here [ships] and some made by myself [RAF trucks and radar etc] but to make sure everything shows I would get just about every UK ground object you can from the CA downloads section.....there are just too many for me to add to the file and keep its size fairly small.
       
      FINALLY a big "THANK YOU" to EVERY body that has made any mods for the SF2 series..........there's a good chance some of you work is used here ....Thanks again.

      1,728 downloads

         (9 reviews)

      8 comments

      Updated

    21. Faroe Islands terrain

      Faroe islands 1.0
      *****************************************************
      This terrain is written for SF2NA.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      North of Scotland you will find small groups of islands, the Shetlands and the Faroe. They are nothing more than tiny rocks, surrounded by the icy waters of the Atlantic Ocean. On the first view completly unimportant rocks somewhere in the nowhere. But a second view shows high economical values. The islands sitting in the middle of rich fishing grounds, and then, even more, there is oil. North Sea oil.
      But not enough. A powerfull nation, that is able to install a base at the Faroe, rules all the waters between Iceland and the british islands. A hostile nation might be even able to raise a blockade over Great Britain.
      This makes some scenarios possible:
      First the classical what if the Soviets would had captured the Faroe and the US Navy starts an attempt to push them out.
      Second, what if America sends the Marines?
      Third, what if Britain tries to defeat the Soviets with own power?
      Forth, what if Hitler-Germany would have captured the Faroe?
      Fifth, what if the EU raise a blockade over a Brexit UK?
      Sixth, what if Britain was bought by President Trump instead Greenland and John Bull stand up to fight fort the british independence?
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      To run this terrain you need SF2NorthAtlantic.

      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder.

      Thats it.
      ++++++++++++++++++++++++++++++++++++++++++++++++
      III. Modifications
      Faroe islands terrain is made so, that you can play it out of the box. You will find a classic Cold war scenario US Navy vs Soviet forces.
      Other possible scenarios are prepared.
      Open the folder Goodies and you will find the folder Nation ini
      In this folder you find 6 subfolders, one for each scenarios i have descriped above.
      Choose the one you like.
      In this subfolders you find the file FAEROER_NATION.ini.
      Copy this file to the Faeroer folder and let overwrite the existing file and enjoy the other scenario. (BTW personaly i prefer Brexit scenario. Flying Hunters vs Hunters is really fun.)
       
      Faroe islands terrain is made so, that you has 2 fixed carrer stations. For the red side a station north of the Shetlands. For the blue side south of the Faroes.
      If you want to have multible carrier stations, than you must open the Subfolder "multible carrier stations" and copy the file FAROE_WATER.bmp to the Faroe folder.

      When i started to make Faroe islands terrain i used TOD files made by M.Broers for the IcelandNA HFD terrain. Later i found out, that on the Faroes no trees exist. So i decided to remove the TOD files. If you want trees and TOD buildings, the copy the tod files in the Faroe folder. But be aware, there are not all tiles fitted with tods. It looks a little bit strange.

      ++++++++++++++++++++++++++++++++++++++++++++++++++
      IV. Credits.
      The basic Tileset i took from M.Breors terrain IcelandNA HFD.
      The basic files for the emergency runways, parking areas and quais are made by ErikGen.
      The OilRig was made by RussoUK for my PersianGulf terrain.
      I hope i have not forgotten someone.
      .
      ++++++++++++++++++++++++++++++++++++++++++++++++
      V. This Terrain is Freeware. Commercial use is not allowed.
      And i say it again for the YAP, YankeeAirPirates file thiefs, the use of this terrain and parts of  the terrain for commercial use is not allowed.
      +++++++++++++++++++++++++++++++++++++++++++++++++
      VI.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      31. August 2019
       
       
       

      310 downloads

         (2 reviews)

      8 comments

      Submitted

    22. HR SF2E GermanyCE terrain update part 1 of 2

      High Resolution (1024x1024) SF2E GermanyCE terrain update part 1 of 2
       
      This package, split into two parts, is full visual update to SF2E Germany map. Created from scratch, includes high resolution (1024 x 1024 pixels) seasonal tilesets to create 5 distinctive seasons in game (6, actually). Many areas of Germany, aswell as airbase areas were retiled with new custom seasonal tiles.
       
      Included is also newer high resolution, high density treemod with updated graphics.
       
      !!!PLEASE NOTE THIS MOD WAS DEVELOPED FOR STRONG COMPUTERS!!!
       
      You need 512MB Dx10 capable card to run it without slowdowns on full resolution.

      2,627 downloads

         (4 reviews)

      7 comments

      Submitted

    23. Germany terrain rework (Part 3 of 3)

      This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
      This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
      All airfields has been modified with new buildings . A couple are made from scratch.
      Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
      Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
      I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
      Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
      And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
      And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
      Thank you all!
       
      Rends

      2,123 downloads

         (11 reviews)

      7 comments

      Submitted

    24. HDR Mod 1.01A

      HDR mod for High end computers with high end Nvidia cards.
       
      Falcon

      1,627 downloads

         (3 reviews)

      6 comments

      Submitted

    25. AnatoliaProject_Version1.7z

      Anatolia v1 (03/26/2011) for SF2 Series by PureBlue (Umut Destan)
      ------------------------------------------------------------------
       
      This project has been in development for 3 years and is the fruit of long hours of
      research, design and implementation work. I've met great people along the way and
      they made many contributions to the project. I thank every one of them, my special
      appreciations go to, Steve "Swambast" who worked countless hours with me and developed
      STT (Swambast's Target Translator) which let me lay the foundation of this project;
      Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
      Dave and the CombatAce team for providing us the platform to meet and have fun.
       
      The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
      The download also includes many ground and terrain objects, contributed by the talented modders in our
      community. It's essential to install all these components to get the complete experience.
       
      Enjoy!
       
       
      INFO & INSTALLATION
      --------------------------------------------------------------------------------------------
       
      This project is designed for 2nd Gen SF2 series.
      Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
       
      There are 2 ways/methods to install this Mod.
      #1 An exclusive install just for this Mod.
      #2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
       
      *** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
      ships and air defense systems placed in handpicked locations, it's better to only use the objects that
      come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
      in their inventory. (As best as I could research and find appropriate mods for)
       
       
      INSTALL METHOD #1
      1. Copy and Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
      (eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
      Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
      Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
       
      2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
       
      3. Time to copy the project files. Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
      Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
      With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
       
       
      INSTALL METHOD #2
      With this method, you copy all included files to your already existing ModFolder.
      Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
      Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
      With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
       
       
      IMPORTANT RECOMMENDATIONS
      1. Everytime you load up the game. Run a quick single mission and quit without flying.
      All the successive SingleMission/Campaign games will work as designed and expected.
      (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
      everything, so the first mission you load up will have many objects/ships missing from the map.
      The game does some kind of caching so after that first mission, everything will show!)
       
      2. If you don't have a powerfull computer, lower your settings to avoid crashes.
      If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
      -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
       
      3. Two airfields are close to the MissionEditor edge limits of the map. Aktion and Diyarbakir airfields. If you
      are set to take off from these, the game will drop your cockpit in the stratosphere! and you won't be able to fly.
      Please reset your base or start in the air, if this happens. There wasn't much I can do fix this other than
      cancel their status.
       
      4. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
       
      5. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
      Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
       
      6. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
      Without the GroundObjects and their respective files, the map will not look as designed.
      (For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
       
      7. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
      wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
       
       
      OTHER MODS TO ADD from 3rd Party Sites
      ----------------------------------------------------------------------------------
      - OH_Perry FFG standing in for Turkish Gabya Class. Download from: http://cplengineeringllc.com/SFP1/
      Copy the 4 LOD files into all three GroundObjects/GabyaClass* folders.
      This ship is used at various locations in the map, and it would be wise to it to your install.
       
      - Stary's Unified Effects Pack is strongly recommended.
       
       
       
      CREDITS (Thank you all!)
      ==================================================================================
       
      - STT (Swambast's Targeting Tool) by Steve "Swambast"
      - TK and Thirdwire
      - Stary for the Tileset and Hangars,Lighthouses
      - 8 new airbases for WOE by Gepard
      - Factory Places, Subpen/bridges by Gepard
      - Many airfields Light mods by Comprnt
      - Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
      - Wingwiner's FactorPlace and Buildings
      - LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
      Scorpion (Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel)
      - Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
      - Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
      - Nike Units: mod by ErikGen, compiled by Fubar512
      - SA-10/S-300 system by Monty CZ
      - StingerSite by Monty, packaged by Capun and Wrench
      - Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
      - Fletcher DD GrinchWSLG
      - Airfield Objects by Sundowner
      - Hawk Batteries by Pasko
      - Radar Dome by Grampotmus
      - Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
      - Static Airliners - Amokfloo
      - Objects from AirbasesWithSomeSpice Mod, CREDITS:
      Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
      Ravenclaw, Fire Trucks Faun6x4
      Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
      Comrpnt, QRA and Lights
      Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
      Polak, tools
      - DaringRAN, HMS Cradiff by Hinchbrook
      - Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
      - USNCargoship, AK-Class by Polak
      - Oiler by Fubar
      - Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
      - M-47 by Stefano "Steve" S.
      - M60A1,A3 Pasko,Kesselbrut
      - M270MLR by Bigal1
      - M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
      - ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
      - ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
      - ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
      - ADATS from ODS Mod
      - HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
      - GAZ-66 6x6 trucks by Spectre8750
      - Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
      - BMP-1, N109, M109A6 by RebelRyder
      - AMX by Stefano "Steve" S.
      - BursaUlucamii by NGHENGO (Mau!)
      - Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
      - Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
      - Roland by Gabilon and Mig Master
      - Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
      - BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
      - Rio Iguazu, 3D models and textures by TerceraEscuadrilla
      - SwissAir, Lufthansa static aircraft by Ravenclaw
      - Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
      - Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
      - PECCO Crane model by Fubar512
      + 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
      105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
      AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
      MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
      Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
      UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
      Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
      by Daniel “Kessselbrut” Himmel (From Falklands mod)
      - By unknown developers: Blue Airfields, Freighter2, SAM_Site
       
      // If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
       
       
      // Anatolia Terrain by Pureblue (Umut Destan)
      //
      // Istanbul 2011

      1,206 downloads

         (8 reviews)

      6 comments

      Updated

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