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    1. Southern Ukraine and Crimean Peninsula Terrain

      Donbass Beta 0.40
      *****************************************************
      Southern Ukraine and Crimean Peninsula Terrain

      THIS IS STILL  A BETA VERSION!!!!
      ============================
      ++++++++++++++++++++++++++++++++++++++++++
      This terrain is written for SF2E. It works well with SF2NA.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      The south and the east of the Ukraine are battlegrounds in mid 2022. At the moment nobody knows how the war will end.
      This terrain covers the most parts of the Ukraine and some parts of the Russian Federation. But only the southern war theater and the crimean peninsula are included in this terrain so far. Airfields and some other target areas are placed on the map. Further improvements will come.
      I made the airfields in their shape as realistic as possible. Only 3 airfields are more or less freestyle.
      At the moment the terrain is made for scenarios around the Crimean peninsula. Offensive operations are more focused for the ukrainian side. In ukrainian strike missions you can fly against airfields, factories, depots, Sewastopol harbour and support facilities and a dense SAM network.
      For the russian side you can only fly against enemy airfields.
      At the moment possible mission types are:  Sweep, CAP, Escort, Intercept, Recon, Strike and SEAD missions.
      The terrain is set as NavalMap=FALSE, but it is prepared for NavalMap=TRUE. If you use SF2NA as basic game you may change the setting, so that carrier vs carrier operations will be possible.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      To run this terrain you need SF2NorthAtlantic or SF2 Israel or SF2 Europe.

      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

      Thats it.

      If you have SF2Europe installed you must do nothing more.
      If you miss SF2E and have SF2Israel you must open file
      Donbass.ini
      with Notepad editor and look for the lines:
      //CatFile=..\IsraelME\IsraelME.cat
      CatFile=..\GermanyCE\GermanyCE.cat
      change the entry into:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat

      save the file
      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      Tileset            is basing on Jan Tumas tiles for First Eagles
      Shelter1            circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue
      EWalls 500,100 and 50 m    taken from AirfieldDevKit_v1.1, made by Pureblue
      SunShelter170m        taken from AirfieldDevKit_v1.1, made by Pureblue
      D_Bunker            taken from AirfieldDevKit_v1.1, made by Pureblue
      ControlTower.LOD        made by RussoUK
      SA-6L            i added Ukraine in the Userlist.ini
      StraightFlush        i added Ukraine in the Userlist.ini
      SA-5 + SquarePair        made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me
      GK-P-14            Tall King Radar, made by GKABS
      GK-D-30Russia        D-30 howitzer made by GKABS
      ShelterZuRoad        made by AmokFloo
      Base_C.lod        round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      Base_H.lod        small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      ZIL-157 Sam Trailer        made by ???, taken from SF2_SAMs_Pack,
      Factories            made by Geezer
      T-72A            i added tactical numbers and gave it a Fla-MG
      BTR-80A            taken from eburgers PanzerPack for SF2
      Plattenbau_4_Geschosse    Made by Wingwiner as BlokW704P, i converted it from bmp to jpg
      Plattenbau_11_Geschosse    Made by Wingwiner as BlokW7010p, i converted it from bmp to jpg
      Nitka_Ramp        Made by Yakarow
      NitkaRezystorKompleks    Made by Yakarow
      I hope i have not forgotten someone.
      .
      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of  the terrain for commercial use is not allowed!!!!!
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      29. Oktober 2022
       
       
       
       

      802 downloads

         (0 reviews)

      6 comments

      Updated

    2. new tiles for Korea MIGAlley from Gepard

      New tiles for the wonderful Korea_MIGAlley terrain from Gepard, thanks very much for your job !!!
      - news tiles 1024x1024 in JPEG
      - news files .tod
      -somes news textures
      -somes modifications to the data file
      BE CAREFUL THE FILE "Korea_MIGAlley" from Gepard IS ESSENTIAL !!!!!!!
      1/ si vous avez le terrain Korea_MIGAlley de Gepard: a/sauvegarder votre dossier, b/extraire le contenu du zip dans votre dossier Korea_MIGAlley et écraser les fichiers présents par les nouveaux.
      1/ If you have the terrain Korea_MIGAlley from Gepard: a/ save your folder b/extract the content of the zip into your folder Korea_MIGAlley, overwrite the files present with the new ones
      2/ si vous n'avez pas le terrain Korea_MIGAlley télécharger le ici
      2/If you do not have the terrain Korea_MIGAlley download it !! it's great!!! :)
       

      160 downloads

         (4 reviews)

      2 comments

      Updated

    3. NovaLogic Terrains

      NovaLogic Terrains
      July 13th, 2021 (1st Release)
      by Menrva and gerwin

      >For Strike Fighters 2, Recommended Full-5 Merged
      This package was born after the discovery of similarities between the terrain engine of Strike Fighters and that of NovaLogic's flight sims from the late nineties. Upon my initial idea, gerwin helped make it true with his incredible programming skills; without him, these terrains wouldn't even exist for use on Strike Fighters. This package features not one, not two, but all thirteen terrains converted from all NovaLogic's flight sims. Due to differences between game engines, these terrains are smaller in scale in Strike Fighters compared to how they are in NovaLogic's games. Here below a summary of what's included:
      NL01_IslandGreen (Region: Meadow) from F-22 Lightning II
      NL02_IslandSnowy (Region: Tundra) from F-22 Lightning II and F-22 Raptor
      NL03_Desert1 (Region: Arid) from F-22 Lightning II and F-22 Raptor
      NL04_Jungle1 (Region: Forest) from F-22 Lightning II and F-22 Raptor
      NL04_Jungle2 (Region: Jungle) from F-16 Multirole Fighter and MiG-29 Fulcrum
      NL05_Savannah1 (Region: Woodland) from F-22 Raptor
      NL05_Savannah2 (Region: Savanna) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
      NL06_Desert2A (Region: Brush) from F-22 Raptor
      NL06_Desert2B (Region: Desert) from F-16 Multirole Fighter and MiG-29 Fulcrum
      NL07_Steppe (Region: Steppe) from F-16 Multirole Fighter and MiG-29 Fulcrum
      NL08_Scrub (Region: Scrub) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
      NL09_Glacial (Region: Glacial) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
      NL10_IslandJungle (Region: Tropical) from F-22 Lightning 3
      These terrains feature 500m resolution heightmaps and original low-res tilesets (tweaked for the Strike Fighters engine). Each terrain is meant to represent a generic region of the world. Nations are properly limited to ones coherent with each setting, and island terrains enable the use of naval fleets and aircraft carriers. As such, these terrains are meant to be used in a full-5 merged mod folder of all SF2 titles. At this stage very few target areas have been added to each terrain, providing basic support for all mission types, so just enjoy quick missions against the enemy; hopefully these terrains will be completed with more details one day.
      About development, gerwin took care of reverse engineering NovaLogic's files and converting them to SF2 format, plus writing the tools for that. Me and him manually fixed most water alpha channels and adjusted colors in few tiles. Design choices such as target areas, routes, terrain height and surroundings, are mine; if you have any suggestions about this package, contact me.

      >Credits (in no particular order):
      -gerwin, for converting these terrains to the Strike Fighters game engine and for expanding his awesome tools with new features. I included his very nice Airfield 7+8 Addon Pack, too.
      -Wrench, for permission to upload this package which is based on outdated assets from old games.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This mod may NOT in any way, shape or form be used in any payware additions.

      584 downloads

         (4 reviews)

      14 comments

      Updated

    4. SF2 Formosa Straits Terrain Revamp (v.2) by Gepard

      SF2 Formosa Straits Terrain Revamp (v.2) by Gepard                           10/15/23
      *Full 5 Merged Installs Recommended*            
      This terrain mod is designed to REPLACE any and all eariler versions. It also includes any previous updates from long past years. It is designed for use with the SF2-NA environment
      While the tiling has not been touched, (almost) all the target areas have been revamped, rebuilt or replaced. Several new regions have been added, and many of the other inis have been upgraded (See Notes for more changes). Several items (Ground Objects & Weapons) are supplied; in the Notes section is a list of other items you'll probably want to obtain. Be advised, you will experience longer than usual loading times, due to the weight of objects on the terrain. And yes, you can expect a plethora of 'hidden in the open' Easter Eggs. After all, it's my trademark!! (tm)
      As always, PLEASE read the install instructions, and the accompaning Notes and Other Nonsense for more details on other needed items. As is reccommended, unzip to an easy to find location, so you can access the readme for it's full instructions. Gepard's original readme is also included, for historical purposes.
      Good Hunting!
      Wrench
      Kevin Stein

      162 downloads

         (2 reviews)

      0 comments

      Submitted

    5. Alaska, Bering Strait (1955-2018)

      Alaska, Bering Strait (1955-2018) Terrain
      April 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2: Europe, Recommended Full-5 Merged
      This is a complete remake of the DBS terrain made by Major Lee and further tweaked by Wrench.
      Wrench kindly allowed me to improve upon his work; the entire map has been retargetized and retiled using a whole new tileset, combining tiles from Brain32 and Stary. Some water bodies, lakes and rivers have been hand-tiled. Most of the terrain has been hand-tiled to a great extent. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from June 22, 1955 (the date of the first known Cold War incident in the Bering Straits between the U.S. and the Soviets) to December 31, 2018.
      I didn't bother to add all of the possible RL airports. However, when compared to the original DBS terrain, this one has a lot more to offer, especially on the Blue Side. The Soviets (Red Side) only have two flyable airfields. Don't even try to fly Red Side long-range bombers from said small airfields. Reason for this is that the original DBS terrain was rather fictional and included airbases which in reality didn't and don't exist. I made major researches and what I am providing here is a realistic representation of the area, given the terrain engine limitations. Anyway, I added some Off Map Airbases for both Blue Side and Red Side; if you have SF2NA, you can benefit from this addition, as long range AI flights can be generated from such airbases.
      The area in reality is pretty barren, so don't expect a terrain with much targets. Still, you can enjoy CAS missions at St. Lawrence Island and Lopp Lagoon being invaded by Soviet forces, and the usual dogfights over the Bering Straits.
      Ground Objects are not included. You can obtain them from Wrench's original DBS terrain release. Only very few of them should be needed anyway.

      >Credits (in no particular order):
      -Major Lee, who came up with the idea of recreating such an interesting scenario in the Strike Fighters world.
      -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the snowy runway textures he made for his Korean terrain repaint (unofficially released) and the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -MigBuster, I have included some of his great hi-res textures for runways.
      -Brain32, for the original hi-res DBS tileset he made and which I have expanded with my bad transition tiles.
      -Stary, because his tilesets are pure art. I borrowed a TOD and few tiles from his excellent Kamchatka tileset repaint.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Because the original terrain was born from Major Lee and was later tweaked a number of times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      1,434 downloads

         (10 reviews)

      4 comments

      Updated

    6. Alternate Falklands Terrains

      Firstly I strongly advise that you install the Falklands_1982 mod by eburger & team.
       
      http://combatace.com/topic/74604-sf2-falklands-mod-redux/
       
       
       

      Two new versions of the Falklands/Malvinas terrain.
       
      Hopefully most of the issues with the original are now sorted, coast lines have needed to be changed here and there and the terrain itself is much more uneven with more pronounced hills and mountains, two seasonal variations are included.
       
      Please read the readme....it really does have some useful stuff in it.
       
      Many thanks to eburger & the team that worked on the original mod.

      855 downloads

         (7 reviews)

      3 comments

      Submitted

    7. Night Lights for Kamchatka Terrain 250m tileset update

      This mod should be used in conjunction with the "night lights for City" mod released by me.
      Quick update to the entire Kamchatka 250m map to have night lights in cities.
       
      Installation:
      Before you begin. Backup your files
      Extract the ini files to Kamchatka terrain folder. Note this only works for Kamchatka terrain patched with Stary's 250m tileset PLUS the crash fix update released by me.
       
       

      35 downloads

         (0 reviews)

      0 comments

      Submitted

    8. Night Lights for City

      The purpose of this mod is to enable some light decoration of city in SF2, which does not provide such feature out of box.
      This mod does not add real light source due to poor graphical outcome. It works in similar fashion as the old Janes F-15E Strike Eagle by adding some always bright points to landscape.
       
       
      Please note the mod itself does not automatically add lights to maps. You will need to follow the instruction inside the zip add lights using the Mue's Target Area Editor in link below. There is some step to add to the _TYPES.ini for each terrain before you can do that. Hence please follow the instruction below carefully.
       
      Mue's Target Area Editor - as part of the tool box
       
      I have included an effect file which could be called in _types.ini in terrain folder for anyone interested in experimenting night lights with real light source. This is currently disabled due to poor visual outcome.

      49 downloads

         (0 reviews)

      0 comments

      Updated

    9. Crash fix for Kamchatka 250m version with adjusted tileset

      This is a bug fix for the random crashing issue of the Kamchatka 250m tile set update released by Stary in below link
      Kamchatka 250m version with adjusted tileset etc - Thirdwire: Strike Fighters 2 Series - File Announcements - CombatACE
       
      If you are using the original Kamchatka 2.0 terrain released by Baltika, this is not applicable and you should avoid using it.
       
       
      Beautiful landscape tile. However it crashes randomly when flying in certain area or dropping bombs to airfields. The key issue is some incorrect file assignment in DATA.ini and how SF2 handles files in different season folders.
      It took me a long time to figure out. Hopefully this can help you as well. 
       
      Installation:
      1. Before everything, backup your KAMCHATKA_DATA.INI in your terrains folder. In case this breaks something else you have modded.
      2. Extract the file contents and overwrite file if asked to terrains/KAMCHATKA folder
       

      92 downloads

         (1 review)

      0 comments

      Updated

    10. Photo Real UK Terrain V2.

      This terrain now uses the 250 meter resolution as described here....
       
      http://combatace.com/topic/89389-kamchatka-250m-version-with-adjusted-tileset-etc/
       
      Thanks Stary.
       
      Please be aware that due to the terrain resolution, number of objects etc this terrain may take a while to load or not even run at all...Reading the README's is vitally important..!!
       
      What's new ?
       
      We now have seasons but the winter version dose'nt have snow as I cant seem to get it right.
       
      Quite a few new tiles and tod's for the new airfield layouts by myself.
       
      Lots of new objects including several complete RAF style airbase layouts made by myself.
       
      I have included a few ground object files, some downloaded from here [ships] and some made by myself [RAF trucks and radar etc] but to make sure everything shows I would get just about every UK ground object you can from the CA downloads section.....there are just too many for me to add to the file and keep its size fairly small.
       
      FINALLY a big "THANK YOU" to EVERY body that has made any mods for the SF2 series..........there's a good chance some of you work is used here ....Thanks again.

      1,702 downloads

         (9 reviews)

      8 comments

      Updated

    11. Battle of Britain 2 Terrain Operation Seelöwe

      Battle of Britain 2 Terrain Operation Seelöwe
      *****************************************************
      This mod is made for SF2E.
      ----------------------------------------------------------
      I.
      Battle of Britain 2 terrain Operation Seelöwe is a complete rework of my Battle of Britain terrain from 2009. It is completly new tiled, to give it a much better look. Each tile has now a size of 1024x1024 pixel, what is 4 times higher than in the old terrain.
      The terrain is made with "Operation Seelöwe" in mind. This operation was a german military plan from 1940 to land with strong forces on english soil. This operation was planed in a timeframe from summer till early autumn 1940. Thatswhy i made no seasoned tileset. To simulate the ground battles after the german invasion i set some german beachheads on the map, so that now CAS missions can be flown.  
      The area of Londow along the river Themse is new tiled by using satellite images. To hold the frame rate of the game as high as possible, i made the rivertiles not as tga files, but as ordinary jpg files. Thatswhy you will not find waves and reflexions on the river Themse and the most other rivers in this terrain.
      The City of London is populated with house blocks. So is is destroyable by bomb raids.
      The airfields in Britain are made by using old air footages from WW2. The design of the german bases is fiction. I was not able to find air footages from 1940 for this airfields. Please make sure, that your bombers have the setting
      MinBaseSize=MEDIUM    
      in their data.ini of the plane. Otherwise the bombers will also use fighter bases.
      At the moment Battle of Britain 2 terrain contains 312 target areas. Some target areas are named PQsomething. PQ comes from the german word "Planquadrat", which is in english "grid". I decided to use the term PQ to simulate german planningmaps.
      The terrain comes with two new nations. First the Luftwaffe of the Third Reich and the fictionary Deutsche Luftstreitkräfte of the Republic of Germany. Both nations have own insiginas, which you can select for single missions. The swastika i made only in a "camouflaged" version, because in Germany it is not allowed to handle this symbol in a game.
      I have also moded the missioncontrol.ini file. Now the planes are closer to their base when they start a landing approach.
      The terrain comes with 3 campaigns.
      No.1 is Operation Seelöwe, the german invasion in Britain in late summer 1940
      No.2 is the so called Nonstop Offensive, the british air strikes over the Channel in 1941
      No.3 is Operation Seelöwe in 1956 with a fiction Republic of Germany as invader.
      For the campaigns you need following planes:
      BF109E-4 by RussoUK         https://combatace.com/files/file/14035-bf109e-47z/
      Ju-88A-1 by Veltro2k   https://combatace.com/files/file/15445-junkers-ju-88-a1/
      Do-17P by Veltro2k       https://combatace.com/files/file/15196-dornier-do-17p/
      Spitfire Mk.1 by TMF   https://combatace.com/files/file/13510-sf2-ww2-spitfire-mk1a-by-mod-mafiatmf/
      Hurricane IA by Raven   https://combatace.com/files/file/13646-sf2-ww2-hawker-hurricane-ia-etobob-by-raven/
      WW2 RAF Bombers pack by Wrench   https://combatace.com/files/file/13795-sf2-ww2-raf-bombers-pak/
      For the german 1956 campaign you need a MiG-17 cockpit
      The best is made by Stary   https://combatace.com/files/file/12684-mig-15-mig-15-bis-mig-17-cockpit/
       

      -----------------------------------------------------------------------
      II.
      CREDITS:

      While making Battle of Britain 2 terrain i used a lot of files made by other modders. Thanks for this files!
      The tileset is basing on Jan Tumas tileset for First Eagles
      The most tod files are made by me, but i also used files made by Stary.
      The white cliffs objects are made by GKABS.
      The airfield objects are made by Geezer.
      Some hangars are taken from AirfieldDevKit_v1.1
      The Robinson hangars are made by RussoUK2004
      The industrial factories are made by Geezer.
      The fortification objects are made by Geezer.
      The cargoships which you find in London Docks are made by Nils 'Julhelm' Dücker
      I hope that have nobody forgotten.

      ----------------------------------------------------------
      III.
      INSTALLATION:
      -Unzip the folders into your SF2 mod folder

      ----------------------------------------------------------
      IV.
      For remarks, comments, bugs, etc please use the forum or send me a PM.
      -------------------------------------------------------------
      V.
      Battle of Britain 2 terrain Operation Seelöwe and all of his parts are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
      ------------------------------------------------------

      ------------------------------------------------------------

      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      May 2021
       

      259 downloads

         (2 reviews)

      1 comment

      Submitted

    12. Central America Terrain Planning Map Set

      Semi Stock Style set of Planning Maps by Spectre8750 for Central America Terrain for SF2 by Wrench.
       
      No ReadMe's
       
      Installation:
      Drop the Maps into the Terrain Folder.

      221 downloads

         (1 review)

      3 comments

      Updated

    13. Piecemeal's Airfield Mod For Stary's 'Green Hell 3'

      This mod is something to complement Stary's Green Hell3 mod for SF2V. All airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects that were used in my Desert3 terrain and updated airfields for the Four Seasons mod.
      Airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a friendly 'vietnamSEA_airfield4' will now be 'BLUE_AIRFIELD4' and a North Vietnamese 'vietnamSEA_airfield4_NV' will now be 'RED_AIRFIELD4'.
      The amount of ground objects and buildings on all airfields are on a MUCH bigger scale than before, though I haven't really noticed much of a drop in FPS performance - although the mod's performance on your PC does depend on your own system and specs.
       
      ----------------------------------
       
      INSTALLATION (PLEASE READ CAREFULLY):
       
      * First, save a copy of your existing 'VietnamSEA' terrain (in case for some strange reason you might not be happy with this mod!).
      * Secondly, unzip this pack and allow the folders within to merge with your SF2V installation. If asked whether you want to replace files, allow them to be overwritten (you saved a copy of your original terrain, yeah?).
       
      You should be good to go then!
       
       
      Important Note: If you don't already have this, you should download it from the SF1 downloads section, otherwise North Vietnamese airfields will be missing a LOT of trucks:
       
      * Kesselbrut's 'Soviet Transport Mod', which can be found here: http://combatace.com/files/file/3667-soviet-transport-pack/
       
       
      CREDITS:
       
      *SF/WoV Runway Upgrade tiles by Polak
       
      *Hi-Res Runway texture tiles by JSF Aggie
       
      *Factory Target Area, Tactical Control Centre, HeadquartersR1, Gas Station and Tower H1 by Wingwiner
       
      *Enhanced Top Cloud Layer BMPs by Fubar512
       
      *Radar Facility by Grumpapotamus
       
      *Generic Hangars pack by Stary
       
      *South Vietnamese, American and SEATO flag by Wrench
       
      *Thai flag by pureblue
       
       
      *Borrowed Objects from Wrench's Libya Terrain :
      Round Tents
      Barbed Wire
      Fences
      Camonet
       
      *Borrowed Objects from Wrench's DBS Terrain :
      HotDog Stand
      'Deuces Bar & Grill' sign
       
      *Borrowed Objects From Falklands Mod :
      Stanley Tower
      Comm Building
       
      *Borrowed Objects From Desert Storm Mod :
      Satellite and Radio Antennas
      Sandbag walls
      Ammo boxes
       
      *Borrowed Objects From SF2 Range Terrain :
      Forklift and ShelterZU by Amokfloo
      Firetrucks by Ravenclaw
      FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
      Static Chinook model by Banidos Team
      Tools by Polak
       
      Thanks to the creators of all the above mods.
      Special thanks to all at CA for the fantastic mods that have been created over the years. And of course a very special thanks to TK for creating this unique mod series.
       
      NOTE: If I've forgotten anybody please get in touch so I can give you the credit you deserve!
       
       
      Have fun;
       
      Piecemeal
      6th Jan 2011
       
       

      1,086 downloads

         (6 reviews)

      1 comment

      Submitted

    14. Iraq, Western Asia (2003-2018)

      Iraq, Western Asia (2003-2018) Terrain
      August 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the IR2003 terrain released long time ago by Wrench.
      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well.
      Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes.
      All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
      Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

      >Credits (in no particular order):
      -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers.
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
      -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -Stratos, who supported me support during the terrain's development.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      1,243 downloads

         (4 reviews)

      9 comments

      Updated

    15. Ethiopia, African Horn (1977-1990)

      Ethiopia, African Horn (1977-1990) Terrain
      December 13th, 2021 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters.
      The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from July 13, 1977 (the beginning of the Ogaden War) to May 21, 1990 (the day before the unification of Yemen). This terrain is adapt for historical scenarios such as the Ogaden War and the Second Yemenite War of 1979 between North Yemen and South Yemen.
      Targets reflect Real World events as accurately as possible. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions.
      Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release.

      >Credits (in no particular order):
      -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts.
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset.
      -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal.
      -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much!
      -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      191 downloads

         (0 reviews)

      3 comments

      Updated

    16. Italy, Southern Europe (1963-1991)

      Italy, Southern Europe (1963-1991) Terrain
      September 13th, 2022 (1st Release)
      by Menrva and tiopilotos

      >For Strike Fighters 2, Recommended Full-5 Merged
      I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail.
      The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Yugoslavia, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from April 7, 1963 (the day the Socialist Federal Republic of Yugoslavia was introduced) to June 24, 1991 (the day before Slovenia and Croatia declared independence). This terrain is adapt for Cold War scenarios pitting NATO forces against the combined Red Side forces of Yugoslavia, Albania, Hungary and Romania. Airfields in Austria and Switzerland have been set to Neutral, so the AI and the player will never spawn on those by default.
      Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions.
      NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly.

      >Credits (in no particular order):
      -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea.
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked.
      -Coupi, for his Soviet style repaint of the stock Runway3 airfield.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.

      >Trivia:
      Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy.

      >Disclaimer:
      This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      292 downloads

         (4 reviews)

      2 comments

      Updated

    17. Rio de la Plata terrain

      Rio de la Plata terrain version 1.3
      *****************************************************
      ++++++++++++++++++++++++++++++++++++++++++
      This terrain is written for SF2NA and SF2E or SF2I.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      This terrain covers the Bay of the river Rio de la Plata. South of this bay we find Argentina, north of it Urugay and Brazil. East of it is the Atlantic Ocean.
      The timeframe of the terrain is from 1980 to 2020.
      It is made as a NavalMap with carrier vs carrier operations in mind.
      The scenario is, that in 1982, the Royal Navy answered the argentinian invasion on the Falkland islands with sending a Naval Task Force toward Buenos Aires and landing troops on the shores of Argentina.
      Thatswhy you find a big british beachhead on the map.
      You can fly following missions for the British and their allies, the Brazilians:
      SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,Armed_Recon
      For the Argentinians you can fly this missions:
      SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,CAS,RECON
      New in vesion 1.2:
      - number of target area increased from 37 to 47
      - all target areas are now fitted with objects. Factories, warehouses, commbuilding etc.
      - Airbase Tandil moved 75 km westward. It is not yet at the correct position. I fear, that if the base is placed at the correct position, the AI would not use it, because it is to far in the west.
      - At the former position of Tandil Airbase i placed a temporary aifield.
      - I added the river Rio Paradana and the neigbour rivers.
      - I relocated Montevideo and the Montevideo Airport. The airport is completly new made.
      - I reworked all rivermouth tiles, enlarged them to 1024x1024 pixel size.
      New in version 1.3
      - number of targetareas increades to 82
      - a lot of new factory target areas for Argentina
      - included uruguayan airbases
      - included static Cessna for airfield "population
      - included some goodies

      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe.

      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

      Thats it.

      If you have SF2Europe installed you must do nothing more.
      If you miss SF2E and have SF2Israel you must open file
      Rio_de_la_Plata_Bay.ini
      with Notepad editor and look for the lines:
      //CatFile=..\IsraelME\IsraelME.cat
      CatFile=..\GermanyCE\GermanyCE.cat
      change the entry into:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat

      save the file
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      II.A: Goodies
      I have made a new mainscreen and included a new mainscreensound. Check it out and if you like it then copy the folder Menu to your SF2 mod installation
      If you own the TK's  DLC28 and SF2Israel, you can use the MirageIIIEA and MirageIIIEBR, which you also find in the goodies folder. Simply copy to your objects folder.
      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      Tileset            is basing on Starys Green Hell 3.0 tileset. I converted it to jpg format and
                  merged the 512x512 tiles to 1024x1024 pixel tiles.
      Tileset green        made by Wilches
      GK-CG1            civil airport building made by GKABS
      GK-CMT            civil airport building made by GKABS
      GK-CT1            civil airport building made by GKABS
      Base_C.lod        round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      Base_H.lod        small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      ControlTower.LOD        made by RussoUK
      Modern Royal Navy ship pack     made by WhiteBoySamurai
                  i added shipnumbers and converted the bmp to jpg files, corrected the hitboxes
      ARA 25 de Mayo        made by Torno for original 25 de Mayo CV, - upgrades by paulopanz
                  i made the angle deck and the Flak working and converted the bmp to jpg files
      TAM            made by SUICIDAL & Torno, taken from SF2 Tanks Pack
                  i converted the bmp to jpg files
      TAM_Roland        made by Gabilon, i made a new skin
      Unimog            made by BANIDOS TEAM and SUICIDAL
                  i converted the bmp to jpg files
      GearingFRAM1B_ Argentina    stock ship of SF2NA, made by TK, modded by me
      SumnerFRAM2_Argentina    stock ship of SF2NA, made by TK, modded by me
      Fearless Class        Austin, stock ship of SF2NA, made by TK, modded by me
      Cleveland class        made by YEYEYE (General Belgrano), modded by me
      Leopard1A5_Brazil        LOD file made by Gabilon, skin made by me
      Gepard_Brazil        LOD file made by Gabilon, skin made by me
      Factory buildings        Made by Geezer
      Refinery1,2 and Factory-2    Made by Wingwiner, i renamed the files
      Techniker            made by Geezer, moded by me
      Mainscreensound        mady by Andrius Klimka
      A special Thank you goes to Wilches and Snowburn for their support.

      I hope i have not forgotten someone.
      .
      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of  the terrain for commercial use is not allowed!!!!!
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      27. April 2023
       
       
       
       

      383 downloads

         (1 review)

      0 comments

      Updated

    18. Italy, Southern Europe (1993-2006)

      Italy, Southern Europe (1993-2006) Terrain
      September 13th, 2022 (1st Release)
      by Menrva and tiopilotos

      >For Strike Fighters 2, Recommended Full-5 Merged
      I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail.
      The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default.
      Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions.
      NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly.

      >Credits (in no particular order):
      -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea.
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked.
      -Coupi, for his Soviet style repaint of the stock Runway3 airfield.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.

      >Trivia:
      Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy.

      >Disclaimer:
      This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      400 downloads

         (3 reviews)

      2 comments

      Updated

    19. FlightLine Objects Pack 1

      FlightLine Objects Pack 1 by 331KillerBee
       

      For: SF2 Single or Merged Install Only. Not for SF1 Series
       

      Read the "READ ME" Included. (In other words, The Instructions are Included.)
       

      Credits:
       

      FastCargo
       
      Yakarov79
       
      Sundowner
       
      Wpnssgt
       

      Many and Much Thanks goes to You Gents.....
       

      Disclamer: FREEWARE. Not to be used in any other Form (Payware, ect.) without permission of the original Authors.
       
       
       

      HAVE FUN!
       

      Semper Fidelis!
       
      331KillerBee

      773 downloads

         (8 reviews)

      6 comments

      Submitted

    20. Soviet Style Airfield for the "Desert" Terrain

      New painted Soviet style airfield for SF2 Desert terrain v1.0.0
      Based on an old mod (2005) for the early Strike Fighters game.
      This pack of tiles replace the parking and runways for the Thirdwire Desert airfield3.lod (P3 terrain for exemple).
      You put the content into the "StrikeFighter2" directory: StrikeFighters2/Terrains/Desert.
      If you are not satisfied you could delete the tiles from the Desert terrain folder.
      Important ! Only used with the Desert terrain of SF2 by Thirdwire.
      PM me if needed.
      Best regards,
      Coupi.

      73 downloads

         (0 reviews)

      0 comments

      Submitted

    21. SF2:I IsraelME Movements Ini Tweek

      SF2:I IsraelME Movements Ini Tweek
       
      = For SF2 (Full4/5 Merged RECCOMENDED)
       
      *Designed for use in the standard/stand alone SF2:I Mods folder (suggested usage). But will work in all versions of SF2 with the IsrealME terrain.*
       
      **This mod =WILL= work in 1stGen WoI, but End Users ™ will have to 'save as..' back to ANSI formatting. The ini herein is in Unicode**
       
      This pak contains a major expansion of the movements ini for the stock IsrealME terrain.
       
      16 new routes have been added, mostly truck routes within Isreal itself (giving the Red Side something to do), but a few in the Sinai, and an additional shipping route or 2.
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
       
      Good Hunting
      wrench
      Kevin Stein

      238 downloads

         (1 review)

      1 comment

      Submitted

    22. Airstrikes on land targets in SF2NA

      This will allow you to attack Airfields, Fuel Tanks, Evil Comm Buildings, and many other land targets in game assigned Strike missions. The Mod uses JSGME to allow an easy, (almost) one click change between land and naval targetting. JSGME also ensures that if you don't like the Mod, you can easily restore your install to it's original condition. I've only tested this in single missions; I don't think you'll fufill the Campaign Victory Conditions with this installed (you'll never even see the Kiev, much less sink it). To anyone who already knows the trick cheers, you don't need this, anyone else, thank snapper 21 for the original idea.
       
      SupGen
      5/6/2013

      315 downloads

         (3 reviews)

      9 comments

      Submitted

    23. SF2-WW2 Battle of the Bulge Terrain

      The terrain is set up to use the GermanyCE.Cat file but there are not that many ThirdWire objects in use and no ThirdWire tiles so it may work OK with other Terrain.cat files but hasn't been tested.
         This is a very narrow focused terrain with the emphasis on fighter bomber operations in the Ardennes region in late 1944 and early 1945. The main intent of this project was to make a semi-historical Battle of the Bulge campaign but as usual with the SF series, things are taking much longer than expected so I'm going to release this unfinished beta 0.9 version for testing and hopefully get the final version with a campaign released in about 6 months.
         The towns along the front line are in place but I still have quite a few to add further behind both the US and German lines. Most targets are  of the tactical variety such as supply dumps, fuel caches, storage barns, command/communication trucks, fuel trucks, high value tanks and local command buildings.
         Most target areas are focused on the Ardennes region with the exception of airfields and hangars. The area to the east of the Rhine river is considered off limits to allied fighter bombers so the five German airfields located there have zero points for runways and hangars. There are two German airfields on the west side of the Rhine that can be assigned as strike targets during single missions. The seven Allied airfields and their hangars can be targets during Luftwaffe strike missions.
      NOTES:
      The terrain has some artillery positions and the plan is to use the artillery as a force multiplier during the campaign. The artillery is very one sided in areas that saw quick German break outs but the northern and southern shoulders of the battle area saw very little movement so those areas have artillery positions for both sides.
      The terrain is meant for fighter bomber operations only so all airfields are classed as SMALL to try and minimize the number of large aircraft that might show up in single missions. There are three types of runways in use, two use a version of my quicker take off mod and one uses the FE style sequential take off.
      All the add-on tanks, vehicles, guns, etc. have had adjustments made to things like hit boxes, engine power, on and off road speed, armor protection, gun range, rate of fire, visual range, etc. They aren't perfect but I thought it best to take a consistent approach. Although they weren't always widely available, all the tank guns use AP rounds with no explosive in the warhead. All the guns and ground objects included have a suffix for "Bulge" or "Baffmeister', take your pick.
      There is an optional folder that contains some AAA pieces. If you are happy with your present WW2 AAA set up it can be ignored but my WW2 install was a real mess regarding the AAA so I took the opportunity to improve things. For now, the German 88mm, US 90mm and British 3.7inch time fused flak use the same gun and cover the entire WW2 date range. This is a gross simplification but I'm still experimenting with overly large explosive rounds for the time fused flak so it remains as is.  
      ISSUES:
      The seven allied airfield positions are relatively accurate although I had to move them a bit to fit within the GermanyCE terrain tods. The Luftwaffe airfields are just using some of the stock ThirdWire locations. Two of the Luftwaffe airfields have a second airfield/runway attached to give two airfields at one location. None of the airfields are a good representation of the actual WW2 airfields. Also, I haven't had a chance yet to sort through some new objects so they are very plain looking.
      I tried to organize the ground objects a bit so they all have Green, Tan and for this terrain White texture folders. Some of the objects had some dedicated winter textures I could use but others I had to make myself by just messing with colors, brightness and saturation. Lots of room for improvement! The same holds true for winter roof textures I did for some building objects. Geezer's objects all have good textures!
      While scouting out town locations I found a great spot on the GermanyCE terrain for Elsenborn Ridge and guesstimated the other town locations off that point. The result is inaccurate town locations too far south. It doesn't really affect game play unless you try and fly with a real map but it's a done deal at this point.
      The ThirdWire GermanyCE terrain doesn't really do the Ardennes region justice. None off the rivers that were a big part of the Battle of the Bulge are modeled and neither are most of the roads but trying to do a dedicated terrain would have added years to the project.
      I tried using a very tight date range for this terrain but it seems to default to 1944 or 1945. For single missions you will want to choose 1944 because, at certain target areas, some US objects get removed from the terrain starting 17th December, 1944.
       
      TERRAIN CREDITS
      ThirdWire: GermanyCE terrain and city TODs.
      Stary: GermanyCE Hard Winter tiles and countryside TODs and TOD textures. Some TOD textures taken from Rends GermanyCE terrain.
      STATIC BUILDING AND EQUIPMENT OBJECTS CREDITS
      Geezer: Too many objects to name individually! They are being run from individual folders within the terrain folder. The credits are included within the object folders. Objects include urban blocks, farm houses, town houses, churches, barns, light industrial buildings, warehouses, static vehicles, soldiers, horse drawn carts,tents and a supply dump. Some hangars included as well. Thank you Sir!
      Polak and Wrench: Some objects from Object Library 1.
      Gepard: Burg_Colditz, Pfalzgrafenstein, airfield ramps, taxiways and a runway with modified textures.
      WingWiner: Many town buildings and destroyed models, most with modified textures.
      Stary: str_han1, 4, and 8 with modified textures. Also, some Stary textures being used on a couple of ThirdWire hangars.
      Sundowner: Road grader.
      Closterman: Tactical Control Centre.
      Monty CZ: Static version of his Opel_Blitz_Com vehicle and a landing strip model with modified textures.
      Mitch: halle3_close
      Stephen1918: SmallChurch.
      Unknown:  FH-Trees, Tree3A, Tree3B and Tree3C.
      Unknown: Fort Gatehouse, Fort HQ Building, Fort Turret, Fort Wall and Fort Wall Destroyed, all with modified textures.
      GROUND OBJECT CREDITS
      Geezer: 105mm German and US artillery, M5 anti tank gun, PanzerWerfer-42, motorized versions of his M3 half track, GMC canvas truck, Dodge WC51 light truck, and a PanzerIVh model that is still a work in progress.
      Geo: M3 half track, M36 tank destroyer, Panther tank, Sdkfz251 half track, Sdkfz251 flak, TigerII tank, Sherman M4A3 and E8 tanks, M16 Quad AAA, and Opel Blitz Canvas/Open trucks.
      Raven: TigerI tank and the SturmTiger rocket launcher.
      Monty CZ: 88Flak36Emplaced, 88mm Flak36Towed[used as AT gun], and I think, the 20mm FlakVierling [quad].
      Nicholas Bell: Bofors L60
      ThirdWire: US 90mm AAA. [uses KS-19 Lod.]
      Unknown: British 3.7inchAAA.
      SPECIAL THANKS TO MUE!   Without his Target Area Editor I would not have even attempted this project!
      INSTALLATION:
      Instructions included in the package.
      WAIVERS:
      Geezer's PanzerIV-h model is still a work in progress and may not be re-distributed in any way. It's included mainly for testing and as a favor to me. It includes some copy/paste textures from RussoUK's PanzerIV-j but that's just a temporary test for now.
      Geezer's other building/vehicle/troop etc. objects can be used, with appropriate credits, for freeware projects only, no commercial use permitted. The new objects are contained in individual folders within the BotB Terrain folder and can be easily viewed with Mues lod viewer. You can then do a search through the BotB_Types.ini to see the way I've set them up, which might not be the best way. Keep in mind, this isn't a formal object pack upload and not all summer textures are included.
      The terrain is still WIP and may not be re-distributed or modified, except for personal use.
      To the best of my knowledge, other objects included in this package are subject to the CombatAce fair use agreement.

      391 downloads

         (1 review)

      6 comments

      Submitted

    24. South East Europe BETA

      This is a Beta mod, anyone who wants to help and finish it, thank you in advance. Also for campaigns that I failed to activate due to strategic nodes, ground troops are therefore inactive. I hope that someone will not resent me because I used some elements from other mods, all with the best intention to bring the best possible atmosphere to everyone on the forum here. Thank you for your understanding. I also thank my development team, first of all Stratos, Tiopilotos and others.

      804 downloads

         (1 review)

      4 comments

      Updated

    25. AI Remastered - NovaLogic Terrains Tilesets

      This is an AI remastered tileset for the great NovaLogic Terrains released by Menrva. 
      This is tilesets only. You will need the full terrain from here to get it working.
      NovaLogic Terrains - Full Terrains - CombatACE
       
      AI zoom tool based on Realesrgan was used in the tileset with GPU computing to reproduce 512 x 512 tilesets with richer details from the original 128 x 128 tilesets. Due to limitation of the AI algorithm, there are still part of terrain remain blured. So the tilesets are all reduced to 256 x 256 to produce a more consistent feel. 
      We have noticed some other AI anti-blur algorithm can produce better results on the new 512 x 512 tile set and may include that in the future release.
       
      ----------------------------/Installation/----------------------------------
      0. You must have the NovaLogic Terrains from Menrva. This is a tileset only. Download and install from the link provided above.
      1. Backup is a must. this mod will overwrite your existing Novalogic terrain tilesets. Just in case you are not happy with the outcome;
      2. extract the Terrains folder under your SF2 mod folder and overwrite the files (about 2950 files)
       
      Enjoy!
       
       

      170 downloads

         (0 reviews)

      3 comments

      Submitted

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