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  1. Mues Toolbox

    In this package you find the current versions of my programs. Since all programs are using the same Qt and Microsoft Visual Studio libraries I thought it is convenient to put them all together.
     
    This package contains currently:
     
    LOD Viewer V0.5.2
    Target Area Editor V0.2.2 (Updated)
    CAT Extractor V0.1.0 (NEW!)
     
    For usage instructions of the programs please read the readme files located in the Readme folder.

    1,620 downloads

       (29 reviews)

    11 comments

    Updated

  2. Embraer Tucano 3Ds Max

    Prohibited the sale.
    Do whatever it wants the file, but please send your project to me.
    I do not have time to finish.

    93 downloads

       (1 review)

    6 comments

    Submitted

  3. SF2_and_SF1_Dogfightv2.3

    Dogfight version 2.3 for Thirdwire Simulators (Series 1 and Series 2)
     
    If you had problems with the previous version not seeing your install this version
    is far better at finding the files it needs and will produce a log file to help identify problems
    Dogfight is a quick mission generator much like Microsofts Quick Combat and
    Ubisofts Quick Mission Builder.
    This simple little program is an attempt to add similar facility to Thirdwire products
    without editing Mission files by hand, or struggling with a complex Mission Editor.
    So, using it you should be up and flying against a selected opponent within a few
    seconds (once you're use to the system anyway!).
     
    The action begins at a seperation of 2-4 km.
     
    To use you:
    1) Start Dogfight.
    2) Select aircraft types, numbers and heights, Pilot training etc.
    3) Press the Red WRITE MISSION button.
    4) LEAVE Dogfight running.
    5) Start the Thirdwire Simulator.
    6) Go to the Single Mission page and then Load Mission Menu.
    7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
     

    8) When you want to change the mission click on Alt and Tab simultaneously.
    9) Select Dogfight, make your changes and then press the red WRITE MISSION button.
    10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
    11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
    12) Play the mission!

    Repeat 8-12 as many times as you want
     
    This sounds a bit long winded but you do soon get used to it.
     
    Installion
    -------------
    Unzip Dogfight.zip.
     
    Find the folder called Dogfightv2.3 containing:
    templates (folder)
    df.cfg
    df.exe
    readme.txt
     
    COPY Dogfightv2.3 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is
    an Options.ini file in this directory as well.
     
    i.e Dogfightv2.3 and Objects are at the same level.
     
    OPEN THE Dogfightv2.3 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
    (or wherever you want to launch if from).
     
    Testing
    --------
    DogFight has been tested with:
    FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
    SF1 (chiefly SCW)
    WOE (Principally Wings Over Russia and Wings Over Africa).
    SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
    I've also tried it with some early Korean War era jets.
    Only briefly tried it with more modern types.
     
    The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
    FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
    Without it I doubt that I would have had time to write this program.
     
    Thanks
     
    Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
     
    I would also like to take this opportunity to thank the many add on creators at Combatace and
    the Skunkworks who have given me many hours of great gaming.
     
    I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
     
    Gary Ireland

    324 downloads

       (1 review)

    6 comments

    Submitted

  4. Missile Range Simulator

    A simple missile simulator which can give you ease setting missile's drag coefficients and propellant parameters.
     
    this tool is easy to use, just fill in/modify the necessary information and click "simulate" button and here you go.
     
     
     
     
    several notes:
     
    1. this simulator may be inaccurate and missiles may perform differently in real game so this is just for your reference only. the simulation is based on level flights only, so you should take gravity and maybe other factors into account.
     
    2. if your missile doesn't have sustainer, just make the sustainer parameters to 0.
     
    3. the cutoff parameter is used so that the simulation will end when the missile's velocity drops down and be smaller than its value. *but* the simulation will not ends until both booster and sustainer periods are finished.
     
    4. initial speed should be set to the velocity of the launching platform, because planes flying at high speed will enlarge the missile's range that's for sure.
     
     

    396 downloads

       (3 reviews)

    5 comments

    Submitted

  5. SHOOT SF2 profile

    This file allows you to interact with your Squadron mates and Red Crown (Control) using spoken words.....so instead pressing TAB-2-8-3......you just say "Flight one Rejoin" or instead of pressing TAB-7-3 you say "Control Vector Target"
     
    I have been using it in Gen1 for a couple of years now and have recently got it working in SF2.
     
    The read me has links to the SHOOT 1.6.4 download and the profile for SF2 comes with printable list of common phrases used for within the game.
     
    Cheers
    Romflyer
    shoot20exe.zip

    305 downloads

       (2 reviews)

    5 comments

    Updated

  6. SF2_and_SF1_Dogfightv2.2.zip

    Dogfight version 2.2 for Thirdwire Simulators (Series 1 and Series 2)
     
    Dogfight is a quick mission generator much like Microsofts Quick Combat and
    Ubisofts Quick Mission Builder.
    This simple little program is an attempt to add similar facility to Thirdwire products
    without editing Mission files by hand, or struggling with a complex Mission Editor.
    So, using it you should be up and flying against a selected opponent within a few
    seconds (once you're use to the system anyway!).
     
    As a template for the Missions I used a standard 1v1 fighter encounter so the action
    begins very close together (2 km seperation for WWI types, slightly further for faster types).
     
    To use you:
    1)Start Dogfight.
    2)Select aircraft types, numbers and heights, Pilot training etc.
    3)Press the Red WRITE MISSIONbutton.
    4)LEAVE Dogfight running.
    5)Start the Thirdwire Simulator.
    6)Go to the Single Mission page and then Load Mission Menu.
    7)Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
     
    8)When you want to change the mission click on Alt and Tab simultaneously.
    9)Select Dogfight, make your changes and then press the red GENERATE button.
    10)Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
    11)ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
    12)Play the mission!
     
    Repeat 8-12 as many times as you want
     
    This sounds a bit long winded but you do soon get used to it.
     
    Installion
    -------------
    Unzip Dogfight.zip.
     
    Find the folder called Dogfightv2.2 containing:
    templates (folder)
    df.cfg
    df.exe
    readme.txt
     
    COPY Dogfightv2.2 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS
    i.e Dogfightv2.2 and Objects are at the same level.
     
    OPEN THE Dogfightv2.2 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
    (or wherever you want to launch if from).
     
    Testing
    --------
    DogFight has been tested with:
    FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
    SF1 (chiefly SCW)
    WOE (Principally Wings Over Russia and Wings Over Africa).
    SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
    I've also tried it with some early Korean War era jets.
    Only briefly tried it with more modern types.
     
    The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
    FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
    Without it I doubt that I would have had time to write this program.
     
     
     
    Thanks
     
    Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
     
    I would also like to take this opportunity to thank the many add on creators at Combatace and
    the Skunkworks who have given me many hours of great gaming.
     
    I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
     
    Gary Ireland

    133 downloads

       (3 reviews)

    5 comments

    Submitted

  7. 3W Textures Lists for Terrain Editor

    in this zip are the 4 STOCK textures lists for use with the 3rd Wire Terrain Editor (both versions)
     
    Included are lists for:
     
    Desert
    GermanyCE
    VietnamSEA
    IsraelME
     
    (the Isreal one was compiled by me, as one was never issued by TK)
    These are usable for terrain creation for BOTH SF/Wo* and SF2 (excepting the IcelandNA terrain, of course). The differences between 1stGen and SF2 are all in the data ini, so there's no change in these.
     
    It's recommended, that if doing ANY terrain work, you have a large store of asprin, and remove all sharp implements (and by inference, firearms) from you house.
     
    These are being uploaded, as several people have requested the IME list. So, Here's All Four
     
    have fun!
     
    wrench
    kevin stein

    182 downloads

       (3 reviews)

    4 comments

    Updated

  8. Incoming Weapon Custom View

    Free/Incoming Weapon Custom View 1.0
     
    This is a Viewlist.ini mod. Perhaps someone else have found out this trick, but here I share what I have done. It's a great modding tool as well.
     
    How to Use
     
    Copy VIEWLIST.INI into <your mod folder>/Flight
     
    Press F9 for Weapon View (press F9 again to cycle multiple instances)
     
    This is the Weapons View you had before, but you can zoom and pan freely. Great tool for weapon modders like me.
     
    Press F10 for Tower View Incoming Weapon View (press F10 again to cycle more instances - if present)
     
    Since I had to use WeaponInFlight instead of the non-working PlayerTarget entry, you can view any weapons that have been launched by anyone during mission. Missiles, bombs, rockets - as long as they have been launched but not yet impacted or self destructed upon the end of lifetime. Weapons launched both friendlies and enemies can be seen.
     
    Example of usage: Upon "SAM Launch" message, press F10 as fast as possible to catch the launch moment of the incoming missile. Good if you want to practice evasion - or to feel pervert joy in seeing your enemies incinerated by friendly air defense systems.

    563 downloads

       (5 reviews)

    4 comments

    Updated

  9. LOD Exporter for Blender

    I tried to implement the exporter only based on the information I found by investigating LOD files. I'm not a 3D Modeler myself. I only tested the exporter with rather simple object (hierarchies).
    The bottom line is that I have no idea if the exporter works for you. So please give feedback.
    Note: This plugin requires blender version 2.78 or 2.79. It is not compatible with blender versions 2.8+.
    1.) Installation
    Open the Blender User Preferences - Add-ons Tab
    (File -> User Preferences... -> Add-Ons)
    Click "Install from File..."
    Browse to and select the exporter python script "io_export_sf2_lod.py"
    Click "Install from File..." (or double click on the script name)
    In the Add-Ons Tab under Supported Level select Testing and enable "Import-Export: Strike Fighters 2 LOD Exporter"
    The LOD exporter is now installed and enabled. Under File -> Export you should see the menu item "Strike Fighters 2 LOD (.lod)". It's greyed out until an exportable object is selected.
    2.) Usage
    Select the object you want to export and click File -> Export -> Strike Fighters 2 LOD (.lod)
    The file browser opens. In the lower left area you see the LOD exporter options:
    -enable/disable writing the out file (text file with information about the exported object(s)).
    -enable/disable animation export
    -allow decals:
        This option is similar to the option in the original TW-Exporter: "Exporting using AllowDecals=0 causes the vertex to be shared, so it can reduce the size of the .LOD but also causes decals to "bleed" along the edges."
        This dialog setting is used as default for all objects to be exported. However, it can be overwritten by each individual object via the custom object property "AllowDecals" = 0(false) or 1(true)
    The selected object and all child objects are exported.
    Two custom object properties are supported by the exporter:
        -AllowDecals = 0 or 1, This option is similar to the option in the original TW-Exporter: "Exporting using AllowDecals=0 causes the vertex to be shared, so it can reduce the size of the .LOD but also causes decals to "bleed" along the edges."
        -UseFlatNormal = 0 or 1, if set to 1 then all vertex normals are pointing straight up (normal = (0,0,1)) in the objects local coordinate system.
    Please note!
     
    The objects must meet the following requirements:
    -No scaling in the Transform Properties allowed (that means: scale x = y = z = 1.0). If your object has scaling, it should be applied to the mesh (Ctrl-A)
     Scaling is only allowed for animations.
    -A material must be assigned to the object. Only the first material of an object is exported.
    The following material parameters are exported:
        -Diffuse Color (the lod file format also contains ambient color. Currently the exporter set ambient color = diffuse color)
        -Specular Color
        -Specular Intensity
        -Specular Hardness (I think in 3ds Max it's called glossiness)
        -if "Shading -> Emit" > 0.0 then self illumination is enabled
        -Transparency (if transparency is enabled, then the object doesn't cast and doesn't catch shadow. if transparency is disabled, then the object cast and catch shadow. The specific LOD format version the exporter writes, doesn't support arbitrary cast/catch shadow combinations. The other LOD formats I don't understand enough (yet). Sorry!)
        -Alpha
        -Mirror Reflectivity
        -Diffuse texture image name (as diffuse texture the exporter uses the texture where "Influence -> Diffuse -> Color" is enabled)
        -Normal map texture image name("Influence -> Geometry -> Normal" is enabled and the Normal value is also exported)
        -Specular map texture image name("Influence -> Specular -> Intensity" is enabled)
        -Normal and specular map can only be used together with a diffuse map. (If I exported a normal or specular map without diffuse map, then the LOD wasn't shown in the game or the game crashed. I don't know why...)
        
    Animation Export:
        
        This exporter supports the following object animation types: location, rotation and scaling.
        Frames 10, 20, 30, ..., 100 are exported as animation 1
        Frames 110, 120, 130, ..., 200 are exported as animation 2, ...

    3.)Credits:
    Thanks to logan4 and angelp who provided me with specific lod files that helped me to understand the lod file format better.

    4.)Changelog:
    Version 0.1:
    -initial release
    Version 0.2:
    -bugfix: didn't work in blender version 0.79
    Version 0.3:
    -animation support
    -added custom object properties: "AllowDecals" and "UseFlatNormal"

    341 downloads

       (1 review)

    4 comments

    Updated

  10. TODEditor

    After nearly 6 years since my proof of concept experiments with the TOD files I'm ready to release a first version of the TODEditor (could almost be a nominee for the Duke Nukem Forever Award ).
    Main Features:
    Easy editing of TOD files: cut/copy/paste, moving and rotating of objects Import of object models files: *.lod, *.obj or *.3ds  
    Warning:
    Use at your own risk. The TODEditor is currently in an early beta stage and can contain serious bugs. So, please backup your terrain files before you work with the TODEditor. I have warned you!
    The program is free for whatever use (commercial or personal).
    Installation:
    Extract the content of the zip package to a convenient location.
    The TODEditor depends on the Microsoft Visual Studio 2019 C++ libraries. If not already installed on the computer (e.g. by other applications) they have to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package).
    Start the program by double click the todeditor.exe.
    For further information see TODEditor_readme.txt.
     
    Mue

    238 downloads

       (5 reviews)

    3 comments

    Updated

  11. Dogfight

    Dogfight version 2.5 for Thirdwire Simulators (Strike Fighter and First Eagles Series 1 and Series 2)
    Major changes in 2.5
    You can now select from multiple terrain positions.
    You can now select the texture that each flight of aircraft will use.
    You can now have 16 aircraft in each flight.
    Dogfight is a quick mission generator much like Microsofts Quick Combat and Ubisofts Quick Mission Builder.
    This simple little program is an attempt to add similar facility to Thirdwire products
    without editing Mission files by hand, or struggling with a complex Mission Editor.
    So, using it you should be up and flying against a selected opponent within a few
    seconds (once you're use to the system anyway!).
    The action begins at a seperation of 0.5-4 km.
    To use you:
    1)  Start Dogfight.
    2)  Select aircraft types, numbers and heights, Pilot training etc.
    3)  Press the Red WRITE MISSION button.
    4)  LEAVE Dogfight running.
    5)  Start the Thirdwire Simulator.
    6)  Go to the Single Mission page and then Load Mission Menu.
    7)  Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
     
    8)  When you want to change the mission click on Alt and Tab simultaneously.
    9)  Select Dogfight, make your changes and then press the red WRITE MISSION button.
    10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
    11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Mission Menu to update the information.
    12) Play the mission!
     
    Repeat 8-12 as many times as you want
    This sounds a bit long winded but you do soon get used to it.
    Installion
    -------------
    Unzip Dogfight.zip.
    Find the folder called Dogfightv2.5 containing:
    templates (folder)
    df.cfg
    dogfight.exe
    readme.txt
    COPY Dogfightv2.5 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is 
    an Options.ini file in this directory as well.
    i.e Dogfightv2.5 and Objects are at the same level.
    OPEN THE Dogfightv2.5 FOLDER AND CREATE A SHORTCUT FROM dogfight.exe TO YOUR DESKTOP
    (or wherever you want to launch if from).
    Testing
    --------
    DogFight has been tested with:
    FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
    SF1 (chiefly SCW)
    WOE (Principally Wings Over Russia and Wings Over Africa).
    SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
    I've also tried it with some early Korean War era jets.
    Only briefly tried it with more modern types.
    The program was written using Microsoft Visual Studio Express 2017 C++ and FLTK.
    FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
    Without it I doubt that I would have had time to write this program.
    Thanks
    Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
    I would also like to take this opportunity to thank the many add on creators at Combatace and
    the Skunkworks who have given me many hours of great gaming.
    I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
    Gary Ireland
    See the Readme for more in depth instructions

    106 downloads

       (2 reviews)

    3 comments

    Updated

  12. 3D Max Exporter Plug In 2009

    For all you 3dmax types, here is the exporter.

    205 downloads

       (1 review)

    2 comments

    Submitted

  13. SF2 Feb 2010 Weapon Editor

    SF2 Feb 2010 Weapon Editor

    675 downloads

       (0 reviews)

    2 comments

    Submitted

  14. Template of Mission and Kill Markings

    .TGA file with a bunch of kill and weapon markings to stick on you skins
     
    Dan.

    318 downloads

       (3 reviews)

    2 comments

    Updated

  15. 3rd Wire Toolkits - April 2012

    This zip contains the:
     
    Cat Extractor
    Gun Editor
    Weapons Editor
     
    for 3rd Wire games (SF2 series) at the April 2012 patch level
     
    These REPLACE all previous versions

    1,184 downloads

       (2 reviews)

    2 comments

    Submitted

  16. Low Level tutorial for WoX/SF2

    Again an old tutorial, just thought I'd get it uploaded as well.

    292 downloads

       (3 reviews)

    2 comments

    Submitted

  17. LODViewer

    This is the newest version of the LODViewer.
    New features:
    -decal support
    -display of collision and pivot points
    -added transparency and wireframe display mode
    -user definable background color
    -view manipulation via keyboard
    -64 bit application
    -uses the OpenSceneGraph library and Qt 5.9.5
     
    Install instructions:
    Extract the content of the zip package to a convenient location.
    The LODViewer depends on the Microsoft Visual Studio 2017 C++ libraries. If not already installed on the computer (e.g. by other applications) it has to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package).
     
    Have fun! And report bugs
    Mue

    1,338 downloads

       (10 reviews)

    2 comments

    Updated

  18. Oct 2009 Weapon and Gun Editors

    Oct 2009 Weps Editors

    151 downloads

       (0 reviews)

    1 comment

    Submitted

  19. CatPack Archiving Utility

    CatPack - Archiving utility for Third-Wire CAT format, GB 27-12-2009.
     
    V1.12, Freeware, Use at your own risk, files limit is set at 8000.
    Packs all files in current folder to CatPack.cat except CatPack.exe/CatPack.cat.
    Unpacks any cat file you drop on the icon to a folder with the archive's name.
     
    You can press Ctrl+Break to interrupt and close the program, but it will leave
    files unfinished when doing so.
     
    UPDATE:
    CatPack V1.1 will extract contents of the new Strike Fighters 2 Cat archives.
    The Display will tell the Cat version to be 2, instead of 1.
    Subfolder information contained in version 2 archives will be restored properly.
    The unicode filenames in the version 2 archives are converted back to ASCII,
    therefor actual unicode-only characters in filenames will not be restored.
    Catpack does not yet support creating a version 2 Cat archive. Maybe later.
     
    CatPack V1.11 works properly when Cat files are in folders that have their
    'archive' flag set. This seems to be the case with the SF2 objects folder.
     
    CatPack V1.12 has some additional features when extracting a Cat archive:
    First it automatically creates an index file of the Cat file.
    Second and it allows one to optionally pass a wildcard string, only files matching
    this wildcard string will be extracted from the archive. For example "mig" will
    only extract files that have "mig" in their name or extension.
     
    Credits:
    Gerwin - Author
    Kreelin and Paolo - Beta testing of V1.1.
    Allegro game programming library - File and Unicode routines.

    2,024 downloads

       (2 reviews)

    1 comment

    Submitted

  20. SF-2 series March 2012 Tools Kit

    Inside the zipped folder are the exes for....
     
    March 2012 Cat Extractor
    March 2012 Weapons Editor
    March 2012 Guns Editor
     
    Happy Editing!!
     
    (note: I'm taking the chance and approving my own upload, so if it acts funny --like they have before!-- one of the other Moderator/Admins will have to disapprove and re-apporve it! Apologies in advance for any inconviences that may occur)

    713 downloads

       (2 reviews)

    1 comment

    Updated

  21. Guided Weapons Tutorial

    This has been out "unofficially" for a few years, finally got off my butt and uploaded it. While it was made in February 2010 it still is a handy little guide on how to drop guided weapons that the game supports.

    563 downloads

       (2 reviews)

    1 comment

    Submitted

  22. Nvidia 353.30 Windows Vista,7,8 64-bit Video Drivers

    These are drivers that are presently working well with Nvidia video adapter up to and including the GTX 750 ti. They are for meant for MS Windows Vitsa, 7, and 8, 64-bit versions only. These should cure any visual anomalies in the Strike Fighters 2 series that have been introduced by later Nvidia driver versions.
     
    I highly recommend using this display driver sweeper utility before you install the 353.30 drivers (available from here: http://www.guru3d.com/files-details/display-driver-uninstaller-download.html)'

    105 downloads

       (1 review)

    1 comment

    Updated

  23. USN-LoVis-Paintshop

    USN/USMC low visibility tactical color schemes Paintshop - GB 3-7-2012
     
    All USN/USMC low visibility tactical color schemes are now put in a single archive for sharing at combatace.
    All due credit to the original model and skin creators:
    Third Wire (A-4M,A-7E,F-4J,F-14A_77)
    Mirage Factory + BPAo + Flying Toaster (F-14A+B,F-4S,FA-18A)
    Mostly I just made masks and converted colors which took enough time as it was already.
     
    Work In Progress Release:
    Beware that in the past the max resolution I worked with was 512x512 per skin, and lower res decals.
    Beware that I was sometimes to lazy to make the correct seperation from light grey to medium grey.
    Leaving the seperation where the old Gull grey used to fade to white.
     
    Photoshop 60 Conversion.atn contains the following automated actions for color conversion:
    -F-14 grey Med (convert to Medium grey, from gull grey as used by third wire)
    -F-14 to grey light (convert to Medium grey first)
    -F-14 to grey dark (convert to Medium grey first)
     
    US Navy/Marine Low visiblity colors:
    Dark: FS 35237 used as anti glare, or topside F-4S
    Medium: FS 36320 (RGB 157,164,176) top A-4,A-6,A-7,F-14,F/A-18, side F-4S
    Light: FS 36375 (RGB 171,176,184) bottom A-4,A-6,A-7,F-14,F/A-18,F-4S
    The Medium and Light RGB values were obtained by taking average color values from photographs on the net.

    221 downloads

       (2 reviews)

    0 comments

    Updated

  24. SF2 Series Weapons and Guns Editors

    Here ya go folks, the SF2 series Weapons and Guns Editors from Thirdwire. The read me is in the pack, so read it, when u install the editors.
     
     
    Good luck and happy hunting.
     
     
    Jarhead1

    525 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Strike Fighters 2 Manual

    This is in Word Doc format or you can go here to read it online.
     
    http://www.thirdwire.com/man/sf2/Strike_Fighters_2.htm

    471 downloads

       (0 reviews)

    0 comments

    Submitted

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