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What If Hangar

600 files

  1. MARTINSYDE G102 (D)

    MARTINSYDE G102 (D)
     
    History
     
    Whilst the Great War was raging in Europe, the Balkans, and Mesopotamia, Countries not involved in the conflict, started breaking away from the powers that had previously held dominion over their countries, One of these countries was part of the joint occupation by Britain and France since the days of Napoleon, the area of Sharnak in the Middle East. in 1917 , whilst the French and British were other wise occupied, the populace rose up, and wrested power from the foreign administration, in a bloodless coup, as the French and British were heavily occupied with more pressing concerns, this was mostly ignored.
    A government was duly and hastily formed, drawing members from the 2 main tribes of Sharnak. unfortunately, these 2 tribes of mainly nomadic people, were usually more interested in murdering each other, than actually getting along and running the new Nation state, in late 1918, a skirmish brewed up, over the rights to a sand dune mine in central Sharnak ( Sand being the main industry of the country, and as the war was going on sand for sandbags was in great demand, and Sharnak sand was the best sand bag sand in the world) The unrest turned into full scale and very bloody civil war, with the East of the country seceding and claiming sovereignty for the Eastern half of the country. The new country, named themselves Paran, and was ruled by a single and powerful clan of fierce Bedouin. the west of the country then named themselves Dhimar, and was a kingdom as the Shah was in that side and was loved by his people. and a kingdom was kept as the political rulers of the country.
     
    The civil war continued sparodically for 18 months, during which time, both sides had managed to procure aircraft form various sources, There was a core of seasoned pilots, who had learned to fly whilst flying for the British, French, Russians and the Turks..
     
    The Dhimari Army was in dire need of a ground attack and reconnaissance aircraft, much mooting, pondering, and attempts to buy either DH9's or Bristol Fighters from the British, were met with derision, from the British Air Ministry ( also probable annoyance over the coup ! ) So as these excellent aircraft were not available for purchase, they acquired the next best thing........or not, they managed to procure some clapped out Martinsydes which were war weary and rather tatty ( to say the very least ) however, with much time and sterling effort, they restored and refurbished the aircraft to a flying, and operational standard. the Aircraft though outdated, and very slow, dis have some very big teeth, it could carry a very healthy bomb load, was fitted with cameras, and was well armed (One fixed Lewis, and one on a mount behind the cockpit ) although the pilots found the workload to be rather high, as the aircraft was so slow and ponderous, operating 2 different gun groups, the bombs and the cameras all together required the dexterity of a 4 armed sword juggler. However, the aeroplane performed its duties with great fortitude, was reliable, and tough. one of the first true multi role aircraft on the battlefield !
     
    INSTALLATION
     
    all files are included in the download, decals, guns weapons are all there, also the updated Nations.ini, and SquadronList.ini to allow the aircraft to show up, this aircraft has been converted from First Eagles , so the guns are new, and will not be in any SF2 weapons packs , so make sure you do install these guns, or else you wont be able to shoot anything !! I have also included a sound file for the Lewis gun as that needs to be installed to give the guns the correct sounds, all other sounds are also included for engines etc. I strongly advise you update your soundlist.ini with new entries ( if you are unsure how to do this, take a quick look at the forums, and there are detailed instructions for this there ) Other than that, just treat this aircraft as you would any other upload to SF2 .
    The aircraft has a very nice bomb load ,but be aware, your wingman and or flight mates may use these at very random intervals, if they use them at all !! BE WARNED !! . The AI does seem to sometimes have a wobbler, and do its own thing, just ignore it, and get on with flying, and rack up some kills. I recommend letting the AI fly this aircraft as you will find your wingman bobbing about all over the sky quite annoying, also the thing is no fighter !! so prepare to be killed....lots.....and repeatedly.....over and over.......many many times.......no, really, trust me !! hahahaha
     
    CREDITS
    model by Geezer
    FM Ojcar
    Everyting else myself.
    ENJOY !!!

    84 downloads

       (0 reviews)

    2 comments

    Submitted

  2. [Fictional] BAC Lightning F.3N

    BAC (English Electric) Lightning F.3N for STRIKE FIGHTERS 2
     
    This is a very simple mod of the stock Third Wire Lightning F.3 to create a fictional 'NATO standard' export version in service with the Italian and Spanish Air Forces.
     
    IMPORTANT: It goes without saying that you must have the stock Third Wire Lightning F.3 in your install meaning that you must have Expansion Pack 2 for Strike Fighters 2 Europe.
     

    INSTRUCTIONS
     
    1. From the AIRCRAFT folder drag and drop the Lightning3N folder into your Aircraft folder.
     
    2. From the DECALS folder drag and drop the Lightning3N folder into your main Decals folder.
     

    CREDITS
     
    Thanks to everyone in the Third Wire community.
     
    Regards
     
    Spinners
     
    Version 1 - 02/05/16

    98 downloads

       (2 reviews)

    2 comments

    Submitted

  3. F-4T Phantom II Air Superiority Fighter - Ghost Grey Phantoms

    F-4T Phantom II Air Superiority Fighter 1.0
     
     
     
    The F-4T was a late 1970s proposal by McDonnell for a stripped F-4E optimized for the air superiority role. All air-to-ground capability was to be eliminated and associated equipment removed. The armament consisting solely of the built-in M61A1 cannon, the four belly-mounted AIM-7 Sparrow missiles, and the four wing-mounted AIM-9 Sidewinder missiles, or an alternative warload of six AIM-7. A digital computer was to have handled the weapons system.
    By the late 1970s, the Phantom was clearly old technology, and no customers ever expressed any interest in the F-4T. The project was abandoned before anything could be built. It was never clear but it was suspected that the proposal had been aimed at a particular potential export customer.
     

    BUT what if the F-4T had entered production, either in foreign service, or to supplement the F-15A, or even as a potential alternative to the F-16A ADF?
     

    And so I give you the F-4T Phantom II Air Superiority Fighter:
     
    - Base aircraft is the 'F-4E_79 TISEO & ARN-101' from Ravenclaw and co’s awesome F-4E USAF pack.
    - Deleted all air to ground weapons capability.
    - Each inner wing weapon station can carry either 2x AIM-9 or 1x AIM-7 or an ECM pod.
    - Empty weight, empty inertia and stall speed lowered to that of the stripped out Third Wire F-4F. This makes it probably the most maneuverable and best dogfighting F-4 Phantom models, other than the IAF Super Kurnass 2000 prototype.
    - Retained AN/ARN-101 antenna for long range navigation.
    - Retained TISEO for target identification.
    - Higher 'G' HPC center drop tank.
    - Cleaned up the ‘noises’ and shadows on the radar display to better represent the digital filtering of the Digital Scan Converter Group (DSCG) radar display later model F-4E were equipped with.
    - Added Pulse Doppler look-down function to the AN/APG-120 radar, as later model F-4E Phantom’s upgraded with the AN/AWG-10A digital fire control computer had this feature.
    - Changed the gunsight reticle to the green and red colored AN/ASG-26A which was also used on the F-4G Wild Weasel.
    - Ghost Grey Air Superiority camouflage scheme.
    - Changed the fiscal year component of the serial numbers to the late 70's: 77, 78 or 79.
     
     
     
    Included in this mod are:
     
    - F-4T Phantom II
    - 9 different USAF, ANG and AFRES skins.
    - 7 different USAF, ANG and AFRES squadrons.
    - High resolution Ghost Grey camo F-4E PSD templates
    - F-4T hanger & loading screens
     
     
     
    To Install simply un pack and drop into your mods folder.
     
     
     
    Notes:
     
    Animation / Function
    - Canopy
    - Hook
    - Air Refuel
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
     
     
     
    Credits:
     
    - ravenclaw_007
    - original model by TW , BPAO , Crab_02
    - cockpits from TW
    - TISEO made by Crusader
    - 3D model , textures and weapons by ravenclaw_007
    - Pilot, Florian & JAT81500
     
     
     
    Enjoy,
     

    Dan

    403 downloads

       (7 reviews)

    2 comments

    Submitted

  4. CF-205 Super Arrow

    This is a What IF aircraft! The CF-205 Super Arrow the modern version of the Avro Arrow

    199 downloads

       (4 reviews)

    2 comments

    Submitted

  5. SF2_La-15K_Fantal-K

    LAVOCHKIN La-15K [KORABELNYI] NATO code Fantal-K
     
    -SF2- test in sf2NA-work
     
    This mod based on model La-15 by Pasko.
    1952-72 yy. Fleet Defender.
    Weapons: 2-4-6 IRM(AA-1 AA-2 class) 2-4 SAHM(AA-1 AA-2 class)+3x23mm cannons .
    Missales:
    R55 - my varisnt AA-1 IR--Based on data R-13(repainted skin)
    R55R -/-/-AA-1 SAH --Based on data R-40(repainted skin)
    Radar. -Based on AN APS-4 radar pod(repainted skin)
    Hud display- from cockpit MiG-23ML(repainted)
    Cockpit- MiG-19(radar version)
    3 skins: silver(with reds s.n); Blue NAVY(blue-whithe s.n)+ nose art-eagle based on real picture by capt. Maximenko from 120IAP (1988-89yy MiG-23MLD afganistan-uh-1& r-60 in hends by eagle in my version fury& r55); end NAVY camo blue-green-silver(yellow-black s.n)
    Wings drop tanks- MiG-9 model by Timmy.-no drop
    Sentral tank Metheor model
    Pylons-2xMiG21PFM Senter pylon+2x APU-60-1.+ dual rack IR AA-2
    On carriers deck: static La-15 open cannopy.
    Holes.tga files- my variant.
    DATA.ini- i chenge engine to R-11-300 from stock MiG-21F-13
     
    Crdits:
    Model La-15 -----Pasko
    Cockpit -----Stary
    2IR dual rack ----Monsun
    Skins & hangar screen----SaVaGe
    & others G.mens.

    197 downloads

       (2 reviews)

    2 comments

    Submitted

  6. Berguet Siroco M by CAF (What If)

    Late 1950´s Breguet's project for a jack of all trades for the upcoming French Carriers, in the end, the project was scrapped wend 
    the Aeronaval decide to use to buy two single role fighter instead of one multi-role fighter the rest is History!

    FM his just copy paste as usual 
    all weapons are on Gunny weapons pack
     
    model  ini edits skins and  decals by CAF team 
    Cockpit by TW
     
    To install just drop the  file to your on you savegames etc StrikeFighters folder
    enjoy 
    Cocas
    CAF team
    PS readme has lots of typos! LOL

    170 downloads

       (1 review)

    2 comments

    Updated

  7. F-4E(F) Air Superiority Fighter (Luftwaffe)

    Proposed F-4E(F) Air Superiority Fighter (Luftwaffe) addon for the F-4F Pack by ravenclaw_007 and team.
     
    Based on the official McDonnell Douglas report/ sales pitch dated September 1970 detailing the specifications for the proposed F-4E(F) Air Superiority Fighter for the West German Luftwaffe: 
     
    Included:
    - F-4E(F)
     
    Gameplay notes:
    - Due to its lower empty weight this aircraft is slightly faster, more maneuverable, has quicker acceleration and a lower stalling speed than a standard statted or hard wing F-4E.
    - It has a slightly lower (according to McDonnell's specifications,) stalling speed than the F-4F.
    - The radar (APG-120) is the same model as on the F-8E Crusader so has a lower performance than the radar on the F-4E/F with no AIM-7 capability. Cockpit radar display and radar range lights have been changed match the APG-120 radar.
    - Rear cockpit is empty with no WSO or controls etc. If you read the McDonnell report the ability to fit the cockpit controls, displays and ejection seat was to be retained if required. So the glass would not have been faired over etc.
     
    Animation / Function
    - Canopy
    - Hook
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
    - Brake Chute____________ works with the Air Brake below 150kts

    NOTE:
    You MUST have the F-4F pack installed for this to work: 
     
    Hangar and Loading screens are in 1920 x 1080
     
    Installation:
    - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
    - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
     
    Credits for F-4F Pack:
    - original model by TW , BPAO , Crab_02
    - cockpits from TW
    - Testpilots , Fanatic Modder , Soulfreak , Crusader
    - new updated model , textures and weapons by ravenclaw_007

    151 downloads

       (1 review)

    2 comments

    Updated

  8. P-40T Twin WarHawk

    There’s no record of a twin P-40 ever having been made and the only evidence is a few Pics found on the internet. There were a few variations on the design, so I took a bit from them and add lib'd a few of my own.
    Credits:

    Model: Veltro2k
    Textures, decals and FM (Charles).
    Cockpit by CAStary
     
     
     
    Not to be used in whole or part in anything that is payware

    90 downloads

       (2 reviews)

    2 comments

    Submitted

  9. Blackburn Buccaneer S.22 - RAAF

    This is the Blackburn Buccaneer for the Royal Australian Air Force. This package consists of complete aircraft.
    Historical Background
    When considering its Canberra replacement, the Australian Government looked at a variety of options, including the Mirage IV, the A-5 Vigilante, and the TFX (F-111). Britain's Chief of Defence Staff, Admiral of the Fleet Lord Louis Mountbatten pushed the Blackburn Buccaneer. The Buccaneer did not come close to meeting RAAF requirements, but what if it was adopted? 
    Given the lower price of the Buccaneer, we would have had a more than 24 - perhaps twice that. Enough for 3 squadrons easily. Deliveries of RAAF Buccaneers began in 1965 to 82 Wing at RAAF Amberley, Queensland. The RAAF Buccaneers were given the mark number Strike Mark 22. They were generally similar to the Royal Navy's Buccaneer S.2. An ILS was fitted, and some of the carrier-deck equipment was deleted, but the hydraulic folding wings were retained. In addition to the British twin bomb rack, the BRU-42 Triple Ejector Rack was procured, and US bombs such as the Mark 82 and M117 were tested. 
    3 RAAF squadrons were equipped with Buccaneers. 1 Squadron was the primary strike squadron, 2 Squadron also performed the strike role, and was intended for forward defence if necessary, and 6 Squadron was tasked with conversion training and reconnaissance. 6 Squadron also backed up 1 Squadron. 
    2 Squadron was the first RAAF Buccaneer unit to see combat. It was deployed in 1967 to Phan Rang Air Base in South Vietnam to support the B-57 Canberras of the USAF's 35th Tactical Fighter Wing. Between 1967 and 1972, 2 Squadrons Buccaneers performed thousands of missions in South Vietnam. With the addition of electronic countermeasures pods, RAAF Buccaneers were authorised to operate over North Vietnam. 2 Squadron Buccaneers also provided direct support to the Australian Task Force in Phuoc Tuy Province. 2 Squadron lost 1 Buccaneer in an accident, and sustained no losses due to enemy action, though a number of aircraft were damaged by ground fire. 
    Upon their return to Australia, the Buccaneers moved towards a precision strike role with laser guided bombs, and maritime strike with the AGM-84 Harpoon. A number of ex-Royal Navy extra aircraft were purchased to replace attrition. Progressive upgrades kept the force operating efficiently. 
    In 1990, Iraqi dictator Saddam Hussein ordered the invasion of Kuwait. 2 Squadron's Buccaneers formed part of the RAAF's contribution to Operation Damask. RAAF Buccaneers attacked Iraqi ground forces, airfields, and communication and transport infrastructure. Unlike RAF Buccaneers, the RAAF Buccaneers dropped bombs from their first day. The RAAF's Buccaneers used laser guided bombs, and introduced the AGM-84E SLAM into RAAF service. The Buccaneers also took part in the Battle of Bubiyan using Harpoon missiles against the Iraqi Navy. 3 RAAF Buccaneers were lost to ground fire, with 2 aircrew killed. 
    2 Squadron's return to Australia heralded the twilight of the Buccaneer's Australian service. In 1992, the Australian Government dropped plans to upgrade the Buccaneers and began to look for a replacement. The Buccaneer would continue in the strike role until 1996, and a small number would be used for reconnaissance until 1998. 
    The options to replace the Buccaneer were the Panavia Tornado, and the F-15E Strike Eagle - but those are skins for another time, or another modder.
    Package
    4 full aircraft, plus bomb racks, and bonus materials. The aircraft have been edited to use US weapons, and to allow the BRU-42 Triple Ejector Rack. Internal carriage of laser guided bombs is provided. 2 500 or 1000 lb Paveway bombs can be carried. The bomb bays will also carry 4 M117, or Mark 82.
    Contents
    Buccaneer S.22A (1965-1970) Green/Grey camouflage SEAC camouflage SEA camouflage SEA Night camouflage Buccaneer S.22B (1970-1983) Green/Grey camouflage Green/Grey camouflage with low vis roundel Green/Grey wraparound camouflage SEAC camouflage SEAC wraparound camouflage SEA camouflage SEA Night camouflage Buccaneer S.22B (1983-1989) Green/Grey wraparound camouflage SEAC wraparound camouflage SEA camouflage SEA Night camouflage Buccaneer S.22B (1989-1998) Green/Grey wraparound camouflage SEAC wraparound camouflage SEA camouflage SEA Night camouflage Desert camouflage (Operation Damask, 1991) Medium sea grey Gunship grey Squadron markings with squadronlist.ini numbers 1 Squadron: 716 2 Squadron: 193 6 Squadron: 787 Bonus Material Generic day and night SEA textures. These are suitable for any air arm using SEA camouflage, such as the USAF, RNZAF, RBAF, or ROKAF. RAAF SEA camouflage with SEAC roundels Requirements
    Ravenclaw007's Buccaneer RAF for SF2. In addition, to get full benefit out of the package, you should download all of his weapon packs. 
     
    Installation
    (If not done already), download and install Ravenclaw007's Buccaneer RAF for SF2 Add the contents of "To Mod Folder" to your mod folder. Overwrite and merge when requested. Ensure the squadron numbers in the decals match your squadronlist.ini folder. If they do not, edit accordingly.  Bonus Materials: textures only. To be used, decals and ini files are required to make a complete skin. Credits
    Original Model by Russouk2004 Skins and decals by Paulopanz Loading and Hangar screens by Soulman and Gustav FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007 If anyone has been missed, please send me a message. 

    140 downloads

       (0 reviews)

    2 comments

    Updated

  10. BC-304 Daedalus-Class Battlecruiser

    Hi there everyone, I joined combatace almost 10 years ago and, after several attempts I finally managed to make this monstrosity. The mighty BC-304 Daedalus-Class battlecruiser from the Stargate franchise.
    It is the second generation of interstellar Earth warships made integrating alien reverse engineered technology obtained in the operations of the Stargate Command during the previous 8 years. It includes:
    - 28 automatic railgun turrets around the ship.
    - 16 VLS missile in the front deck silos, armed with conventional HE warheads or tactical nuclear ones. The range of this missiles are 150+ km. Since there is no name for these missiles I made it up as SSM (Standard Space Missile).
    - Advanced Trinium-Naquadah alloy armour (Steel with lots of hitpoints).
    - Reverse engineered sublight engines (that uses this naquadah as fuel, making the TSFC=0.01 as it possess a huge amount of energy so don't worry about consumption :) ).
    - Antigravity drive which substitutes the landing gear allowing you to hover at about 300 meters above the ground. Now you can stay above the tanks shooting down Beagles, watching how enemy AAAs fail trying to shoot you down muahahaha.
    - Shield generator that covers the entire ship, "theoretically" absorbing the damage before it reaches the ship itself.
    For those who are also like stargate franchise, no, I haven't made the also mighty Asgard Plasma Beam upgrade, but I will try to do something in future releases.
    I also included several skins of the different ships that appeared in the franchise:
    U.S.S. Daedalus - The first to be commissioned for USAF which is assigned to assist Atlantis expedition in Pegasus Galaxy.
    U.S.S. Odyssey  - The second to be finished which remains in Earth.
    B.F.R. Korolev  - Commissioned almost simultaneously with the Odyssey, given to the Russian Federation in exchange for the operations of the stargate.
    U.S.S. Apollo   - The second to be assigned to Pegasus Galaxy.
    C.N.S. Sun Tzu  - The first ship to be given to People's Republic of China.
    U.S.S. Hammond  - The last known to be commissioned for United States, originally was going to be called Phoenix but they changed the name to honour the first General in charge of Stargate Command, George Hammond, after passing away.
    U.S.S. Phoenix  - The name given to that ship in alternate realities.
     
    Some notes about this model:
    I don't fully understand the damage mechanics in this game, so despite of the fact that this ship
    have "advanced force fields" that withstand several tactical nukes, sometimes you can get shot
    down by the rear gun of a Tu-95.
    Since it is a very big ship (650m long) all the 28 railguns have difficulties aiming at small targets due to
    the offset of the guns. But they still hit big targets such as other spaceships of the same size, and
    sometimes big bombers like Tu-95. Anyways, if someone knows how to improve this, suggestions and ideas are
    very welcomed!
    The flight mechanics have been "developed" from FastCargo's F-35B, my goal was to have vertical
    takeoff and landing functioning but I have not managed to achieve that properly.
    This "plane" is quite special to fly, it has a 100+ times bigger inertias than the F-35 so don't
    expect to dogfight with fighter jets, just wait until they crash in your force fields :)
    Also, take into account that the size of this aircraft is such that you can not fly in regular squadron
    formations as it crashes with the other ships. It is ment to fly alone in air combat missions (however
    I would like to implement air to ground warfare in next versions).
    It has no cockpit, I just put it in the place of the bridge. I will try to do my own cockpit in the future.
    If you are wondering where I took these F-302 of the screenshots, they are from the A-Team Skunkworks. They
    also have the Death Glider so if you get it from there you can recreate some pretty good stargate battles!
    ********Any commercial use of this mod is CLEARLY FORBIDDEN!!!
     
    CREDITS for the material that made this possible:
    - FastCargo's F-35 that I used as a base for the INIs.
    - Effects included in Stary's EE3 for SF2 series used for the nuclear explosions in both ground and air.
    I know that this material also involve more people who put their best effort on it, I want to thank them sincerely, and also the people involved on the Viper afterburner effect that I was unable to track. I hope I haven't missed anybody!
    Also I would like to thank the modding knowledge in combatace which helped me to make this possible.
     
    And finally!
    The model itself is incomplete, I still have to add some parts like the communication deck and the sensors array and many more things, but Christmass time is over so I decided to upload what I have made.
    It is my first serius mod after having joined Combatace 10 years ago, after several attempts of doing sci-fi stuff, and now I finally managed to make this "living insult to aerodynamics".
    I really hope you enjoy it and of course I am opened to suggestions and feedback as this model is not perfect by far (a lot of things are not adjusted, it lacks more testing, it is like flying two carriers in a simulator not ment to do that, etc.).
    All things said, have fun! :)
     

    192 downloads

       (1 review)

    2 comments

    Updated

  11. [Fictional] Hawker Hunter FGA.9D (Desert Camo)

    Hawker Hunter FGA.9D for STRIKE FIGHTERS 2 
    This is a simple mod of the stock Hunter FGA.9 to create a fictional Hunter FGA.9D in service with Royal Air Force Middle East Command in the 1961-1972 timeline. It's really just a Hunter FGA.9 with a desert camo (two squadrons are featured; No.43 Squadron and No.112 Squadron with a sharkmouth) but it looks cool when on emergency deployment to Dhimar!

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the HunterFGA9D folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the HunterFGA9D folder into your Decals folder.
    That's it!

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - 18/05/2020

    55 downloads

       (0 reviews)

    2 comments

    Submitted

  12. SF2 NAA B-45B Tornado "Gunship" What-If by Veltro2k

    SF2 NAA B-45B Tornado "Gunship" What-If Pack by Veltro2k      3/27/2021
    -For SF2, Any and All (Full 4/5 Merged Reccomended)
    "Quarantine Approved - Essential Mods"
    This is the release of a "What If..." variant of the North American B-45B "Tornado" light jet bomber. This version is totally fictional, but the model itself is based on some modifications performed on a few "C" models (ie: the solid nose).
    This aircraft represents those as if they had entered service with the 84th Bomb Squadron of the 47th Bomb Wing. Historically, all bomber versions only served with the 47th in it's 3 squadrons.
    All markings are decals, and decal randomization is TRUE. All serial numbers are spurious, but are taken from another aircraft (also a bomber) of the same year vintage. There are 12 serial/buzz numbers. Squadron color markings ARE historically correct for the 84th.
    All necessary parts have been provided, with one caveat. The Mk.7 (61kt) nuclear bomb does =NOT= include the nuke explosion effect. As there are several around, you End Users (tm) may need to do some editing/renaming. I use the one from the Gunny Ordinance Pack. Other weapons include under-wing 5" HVAR rockets & rails, GP bombs, and torpedos. There are 4 20mm cannon in the solid nose. Unfortunately, due to needing a real gunsight (K-14), the bombsight won't/doesn't work. You may have to 'glide bomb' or best guess it.
    When in-game, you can identify this aircraft by it's Displayed Name on the aircraft Drop Down Selector. You'll see:
    B-45B Tornado (WI)
    The "WI" standing for "What If". 
    As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! Also, please read the "Notes" for other info, "historical" notes and some operational suggestions.
    Happy Landings!
    Wrench
    Kevin Stein
    with thanks to Veltro2k for building it

    97 downloads

       (0 reviews)

    2 comments

    Submitted

  13. Lightning f.53dh 1974/1987 "Super Lightning" - Dhimar

    A simple mod of stock TW Lightning F.53.  It gives you two fictional variants of dhimari Lightnings,  armed with Sparrow and Sidewinders, with 1987 version equipped with modern HUD and radar from F-16A.  It's the first SF2 mod i decided to share.    Obviously,  Strike Fighters 2 Expansion Pack 2 is required. 
     
    --------------------------Background Story
    In 1966, Kingdom of Dhimar, worried about Parani supersonic Tu-22 bombers and Su-7 strike aircraft, ordered 34 F.53 Lightning interceptors from BAC.
    While Dhimari air force pilots were more than satisfied with its performance, speed and rate of climb, its missile armament was not really adequate for the task. This has become even more apparent after kingdom started to receive its first batch of US made F-4 Phantoms, armed with radar guided, all aspect missiles.
    In 1972, decision was made to upgrade the Dhimari Lightnings to more modern standards.  Working together with Ferranti and Raytheon, Royal Dhimari Research and Development Bureau managed to successfully modify the AI.23 radar allowing it to guide new AIM-7 sparrow missiles.  Both hull and wing hardpoints were modified in order to mount US provided AIM-7s and AIM-9s.  The upgrade program also added (audio only) RWR and countermeasure launchers.  The modifications decreased the volume of ventral fuel tank, however this was considered to be acceptable trade-off, and between 1974 and 1976 all dhimari lightnings were converted to this variant.
    In 1986 BAe offered further 22 Lightnings to Dhimar - all ex-Saudi F.53 airframes, together with supply of spare parts and engines.  Soon after that, further 10 Lightnings were bought from Kuwait.  At first, all airframes were intended to be simply refurbished and upgraded to the same standard as rest of dhimari fighters,  but - mostly because of personal insistence of Dhimari Prince Fa'ad, the decision was made to modify them even further, completely replacing 60s era avionics with significantly more advanced systems - most important of them being latest AN/APG-66 radar, together with Marconi HUD (displayed directly on pilot's windshield, like in F-14, rather than on separate glass panel).
    In October 1987 first such modified Lightnings entered Dhimari service.  The program was deemed successful enough that in early 90s it was extended to 1972 modified airframes as well.
    While 1972 and 1987 variants retained the ground attack capabilities of F.53, Dhimari air force preferred to keep them as pure air defence fighters.  However, few airframes transferred to mercenary Special Operation Wing were sometimes used as strike aircraft - despite being armed only with unguided weaponry.
     
    --------------------------Installation
    Just unpack and drop it into mod folder.
     
    --------------------------Thanks and credits
    Skins were made using excellent Lightning F6 2048x2048 Templates by Sundowner
    Dhimari fin flash by Spinners
    Thanks to  yakarov79 and Pvince for advice about modifying stock cockpit.

    ---------------------------
    All combatace freeware licence rules apply.  Do whatever you want with this mod, as long as you are not breaking them.
     
    English is not my native language, so i apologise  for any grammar and or spelling mistakes . 
     

    125 downloads

       (2 reviews)

    2 comments

    Updated

  14. [Fictional] Mitsubishi/Saab JAS-41 (F-2S) Paladin

    Fictional mod of Dels superb F-2A Viper Zero creating a multirole combat aircraft for the swedish air force

    INSTRUCTIONS
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
     
    ORIGINAL CREDITS
    Aircraft 3d model, canopy frame, .ini work and packaging - Me
    Additional .ini work and alternate loading and hangar screens - ace888
    Aircraft skin/template and _DATA.ini tweaks - ace888
    Afterburner effect - spillone104 (with some modifications by ace888)
    Vapour effects - ravenclaw (with some modifications by ace888)
    Decals - Nengajyou (with some modifications by me)
    Cockpit and ACESII Ejection seat - ravenclaw (with some modifications by me)
    Weapons - WhiteBoySamurai (with some modifications by me)
    FM - Thirdwire (with some modifications by me)
    Pilot 3d model - Old Diego
    Pilot skin - Originally by Old Diego modified by ace888
     
    MY CREDITS
    Big Thanks to Dels and all people involved in creating this fine plane.
    Also to ace888 for the great templates!
     
    If I missed someone, please contact me and I change that ASAP!
    Kindest regards
    ValAstur

    101 downloads

       (0 reviews)

    2 comments

    Submitted

  15. Mirage F1AZI

    Fictional Mirage F1AZ for Israel called F1AZI
    Skin by Valastur based on the original Ludo Mirage F1AZ and templates so kudos to Ludo and team for such a wonderful mod. Edition of the plane inis also by Valastur.
    Valastur 2022

    66 downloads

       (0 reviews)

    2 comments

    Submitted

  16. Canadair CF-104S "Super Starfighter" (what If...) by Wrench

    Canadair CF-104S "Super Starfighter" (what If...) by Wrench    2/10/2023
    -- For SF2, Full 5 Merged REQUIRED --
    *** Please note: your game's mod folder/install =MUST= have access to the stock 3rd Wire CF-104_76 Starfighter to make use of the mod. You must ALSO have access to the A-7D_75 as this mod makes use of that cockpit. Hence, the "FUll 5 Merged requirement. ***
    This is a modification of the stock CF-104_76 into a "What If..." CF-104S Super Starfighter of the Canadian Forces, Royal Norwegian Air Force, and Royal Danish Air Force. The mod is supplied with 5 skins, 2 of which are "generic" for Any Other Users You Can Think Of (tm).
    CAFCamo - a 2-tone dark Euro style (no squadron affiliation)
    RDAF - Dark Green Overall (Esk 726)
    RNoAF - Light, "Air Superority Grey" Overall (Skv 331)
    For Other Users:
    Standard European 2-tone camo
    Standard "SEA" type 3-tone camo
    All markings are decals, and the serial numbers are based off the CAF style post 1980s. 24 serials are supplied for each skin, excepting the Euro & SEA which share the same pool of 24 serials (which just happens to be historically correct CF-104 serials). Decal Randomization is TRUE. With the use of 'all decals' for markings, the 2 generic skins are easily re-badged for any other Friendly Nation (tm) that might have recieved these Super Zippers (see notes for more backstory). All skins have individual Hangar Screens. All are in jpg format.
    This is a "full use" aircraft; it is speced for medium range missiles (Sparrow, Aspide, Skyflash), Sidewinders, and all manner of air-to-ground weapons. THis is a full strike fighter, minus the RCAF/CAF's nuclear mission for NATO. It's cleared for use with all NATO, UK and USAF weapons. Be advised, the DRAF/CF use the same anti-ship missile, while the RNoAF uses it's own Penguin.
    Most weapons used are stock in-game items, excepting the "F104S pylon set". This has been edited to not conflict with the AMI or Turkish F-104S series. Other weapons are included; of these, all have had the 'end of service/export years' extended to at least 2045. All items have been included for ease of installation. Excepting those items who's LODs we can't access (cockpit!). Ini's do the trick. The canopy is also activated via the Standard Animation Keystroke (tm), Shift/0 (zero).
    As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!!
    Happy Landings!
    Wrench
    Kevin Stein

    99 downloads

       (0 reviews)

    2 comments

    Updated

  17. [Fictional] Red Arrows Lightning F.3

    BAC Lightning F.3 - Red Arrows Aerobatic Display Team
    This is a simple mod of the stock Lightning F.3 to create a fictional 'Red Arrows' Lightning! You must have the SF2 Expansion Pack 2 installed. Please do not download this if you do not have the Third Wire Lightnings.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the LightningF3ra folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the LightningF3ra folder into your Decals folder.
    That's it!

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    Special thanks to sundowner for uploading his superb Lightning template to Combat Ace.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - December 6th, 2023

    25 downloads

       (1 review)

    2 comments

    Submitted

  18. [Fictional] A-7E Corsair - Marineflieger

    Fictional A-7E Corsair II German Navy Air Arm service.
    This is based mainly on stock files.
    Basic modding skills are required to run this mod.  (copy/paste, mod folder structure, etc.) 
    Install:
    Copy and paste specific folders into the correct destination.
    A fake pilot is required to run this mod. Also, the Thirdwire Corsair cockpit is required from the original game. 
     
    I have attached the needed files for weapon loadouts. 
    You might want to edit the loadout.ini file to match your weapons in the weapon folder.
    AS-34 Kormoran and the fictional launcher 'Aero5' for Kormoran are made by Ravenclaw.
    All skins are done by me in 4096x4096 format based on my templates.
    New Bump maps. 
    All decals are made by me and cover all historical  serial numbers.
     

    Report bugs. *
    Expect the unexpected.
    Live long and prosper.
    Jarek Hereda
    THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
    UNDER THE COMBAT ACE MODDERS AGREEMENT
     
    * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it.  Not like this mod is using some ancient or extraterrestrial files..

    33 downloads

       (0 reviews)

    2 comments

    Submitted

  19. [Fictional] BAC Lightning F.6N 'NATO'

    BAC Lightning F.6N for STRIKE FIGHTERS 2:Europe
    This mod is meant for those without the Strike Fighters 2 Expansion Pack 2 (for Strike Fighters 2 Europe) and is a simple mod of Russouk2004's superb BAC Lightning F.Mk6 from the SF1 archives to give a fictional F.6N (N for NATO) in service with four NATO air forces (Italy, The Netherlands, Spain and the UK) in a 1966 to 1988 timeline. 
    Unfortunately, the 3D model has some issues with decal bleed on the vertical tail and also with shadow 'ropes' but I've elected to leave shadows ON. I've had a play with the FM by pasting in some Third Wire Lightning DNA including adding 'ghost' outer wings to allow for this 3D model having a one-piece wing whereas the Third Wire Lightning has a two-piece wing and I've also fiddled with the mass fractions to distribute the weight. It flies really nice and will perform a 'hands free' take-off (flaps down, throttle up, brakes off) with the usual ability to supercruise and climb supersonicly.  As this mod is meant for those without the Strike Fighters 2 Expansion Pack 2 I've used the pit from the stock F-4B Phantom.
     
    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the LightningF6N folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the LightningF6N folder into your Decals folder.
    3. From the SOUNDS folder drag and drop both files into your Sounds folder.
    Bingo Fuel!

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    Massive thanks to Russouk2004 for creating the Lightning F.Mk6 a real British thoroughbred.
    Thanks also to Sundowner for the silver/NMF Lightning skin used for all eight skins with tail markings pasted on top by yours truly.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 2 - January 28th, 2024
     

    199 downloads

       (0 reviews)

    1 comment

    Updated

  20. [Fictional] A-7B Corsair II - Armada Española Arma Aérea

    Vought A-7B Corsair II 'Armada Española' for STRIKE FIGHTERS 2
     
    This is a very simple mod of the stock Third Wire A-7B to give a fictional A-7B in service with the Armada Española Arma Aérea (Spanish Naval Air Arm).
     
     
    INSTRUCTIONS
     
    1. From the AIRCRAFT folder drag and drop the A-7B_Esp folder into your Aircraft folder.
     
    2. From the DECALS folder drag and drop the A-7B_Esp folder into your main Decals folder.
     
    3. From the SOUNDS folder drag and drop the TF30_Dry file into your main Sounds folder.
     
     
    CREDITS
     
    Thanks to Third Wire for the continuous improvement of a great little game/sim.
     
    And thanks to everyone in the wider Third Wire community.
     
     
    Regards
     
    Spinners
     
    Version 3 - 29/12/13

    230 downloads

       (1 review)

    1 comment

    Updated

  21. [Fictional] A-7A Corsair II - Ejército del Aire

    Vought A-7A Corsair II 'Ejército del Aire' for STRIKE FIGHTERS 2
     
    This is a very simple mod of the stock Third Wire A-7P (DLC) to give a fictional A-7A in service with the Ejército del Aire with markings for 121 Esc. and 122 Esc. of Ala 12.
     
     
    INSTRUCTIONS
     
    1. From the AIRCRAFT folder drag and drop the A-7A_Esp folder into your Aircraft folder.
     
    2. From the DECALS folder drag and drop the A-7A_Esp folder into your main Decals folder.
     
    3. From the SOUNDS folder drag and drop the TF30_Dry file into your main Sounds folder.
     
     
    CREDITS
     
    Thanks to Third Wire for the continuous improvement of a great little game/sim.
     
    And thanks to everyone in the wider Third Wire community.
     
     
    Regards
     
    Spinners
     
    Version 3 - 29/12/13

    142 downloads

       (1 review)

    1 comment

    Updated

  22. [Fictional] Corsair GR.1 - RAF South East Asia Command

    BAC/Vought Corsair GR.1 for STRIKE FIGHTERS 2:VIETNAM
     
    This is a very simple mod of the stock Third Wire A-7B to give a fictional BAC/Vought Corsair GR.1 with markings for No.8 and No.20 squadrons of RAF South East Asia Command.
     
     
    BACKSTORY
     
    The UK General Election of October 1964 saw a new Labour government slip into power with a slender four-seat majority but this did not deter their planned shake-up of the UK Defence Budget. Whilst many observers felt that the TSR.2 programme would survive until at least the 1965 April budget it was not that great a shock when the axe fell earlier than expected in November 1964 with a bland announcement that a three-month study period of the RAF's tactical strike and recconnaisance requirements would be immediately started as part of a much broader Emergency Defence Review.
     
    The Emergency Defence Review of February 1965 concluded that the RAF needed a more flexible force and recommended a mix of aircraft with a small force of sophisticated all-weather tactical strike aircraft, a much larger force of tactical attack machines plus an improved interceptor-fighter force equipped with longer-range aircraft than the totally inadequate Lightning.
     
    Whilst initially ordered as a replacement for the Hunter the Spey-enginned Phantoms already on order (thanks to an order placed by the outgoing Conservative Government in February 1964) were now allocated to air defence duties to replace the Lightnings in the UK and RAF Germany squadrons. For the tactical strike role it was no surprise that the F-111 was ordered but, like the Phantoms, with Spey engines which soon hit many of same problems encountered by the Spey-Phantoms.
     
    For the RAF's tactical attack role almost no one foresaw the purchase of Ling-Temco Vought's VAL contender (later designated A-7 Corsair II) as it had only just been selected, literally days earlier, by the US Navy as their A-4 Skyhawk replacement. The UK Government simply couldn't resist putting the non-afterburning Spey into their version of the Corsair but, thankfully, this was a much happier marriage and LTV had actually already planned their A-7 to use this engine as an insurance policy and to be able to offer an export version of their promising design. As some sort of feeble compensation to BAC for the loss of the TSR.2 the UK Government negotiated with LTV a manufacturing licence for BAC to licence-build all British production aircraft although this
    was more of a final assembly deal plus partnering on all European and Commonwealth sales which actually became quite lucrative for BAC.
     
    Development moved swiftly and apart from minor delays due to the substitution of the TF-30 for the Rolls-Royce Spey RB.168-2A turbofan engine the only other delay was caused by the substitution of the Colt Mk12 20mm cannon for British 30mm Aden (with reduced round capacity) and progress was certainly helped by having the prototypes built and test-flown in the USA and the British Corsairs simply slotted into the very smooth and highly successful LTV Corsair programme that saw the A-7A move from operational requirement to squadron service in three years. Entering service as the Corsair GR.1 in early 1968 the aircraft was extremely popular in RAF service and served until late 1991 after seeing service in Desert Storm.
     
     
    INSTRUCTIONS
     
    1. From the AIRCRAFT folder drag and drop the CorsairGR1 folder into your Aircraft folder.
     
    2. From the DECALS folder drag and drop the CorsairGR1 folder into your main Decals folder.
     
    3. From the SOUNDS folder drag and drop the Spey_Dry file into your main Sounds folder.
     
     
    CREDITS
     
    Thanks to Third Wire for the continuous improvement of a great little game/sim.
     
    And thanks to everyone in the wider Third Wire community.
     
     
    Regards
     
    Spinners
     
    Version 3 - 30/12/13

    208 downloads

       (1 review)

    1 comment

    Updated

  23. [Fictional] F-23E 'Karesh' (Shark)

    F-23E for STRIKE FIGHTERS 2
    This is a simple mod of Dels' excellent F-23A 'Black Widow' to give a fictional F-23E 'Karish' (Shark) of the Israeli Air Force with markings for;
    No.110 squadron - The Knights Of The North Squadron.
    No.119 Squadron - The Bat Squadron (with toned-down markings).

    BACKSTORY
    With the success of the McDonnell Douglas F-4 Phantom and F-15 Eagle in Heyl HaAvir service the Israeli's were hoping that the Northrop/McDonnell Douglas F-23A 'Black Widow' would win the USAF's ATF competition to continue their successful relationship with the McDonnell Douglas team at St. Louis but unfortunately Lockheed Martin's victory in the ATF competition looked like bringing an end to a long and enduring partnership.
    However in a brave move, in May 1991 the Northrop/McDonnell Douglas team secured permission from Congress to actively market the F-23 to (State Department) 'approved' nations and offered a single-seat multi-role version called the F-23E (Export) to Germany, Japan, Israel and the UK. With Germany looking for any excuse to get out of the Eurofighter consortium and facing high reunification costs they persuaded the UK to team up in a combined purchase of 200 F-23E's. In return, this led to the German and UK Governments persuading Northrop/McDonnell Douglas to make BAe and MBB prime sub-contractors for any further export sales. 
    However, with only 200 F-23E's on order Northrop/McDonnell Douglas were not convinced that it was enough to start a viable programme but the breakthrough came in January 1994 when the USAF agreed to purchase 100 F-23A's for PACAF (the air component of United States Pacific Command) and this move finally saw Japan and Israel also join the programme with 100 F-23E's each.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the F-23E folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the F-23E folder into your Decals folder.
    That's it! 

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    Massive thanks to Dels for this superb add-on aircraft, it's one of the very best.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 2 - January 6th, 2024

    459 downloads

       (2 reviews)

    1 comment

    Updated

  24. [Fictional] F-84H 'Sharav' for SF2:Europe

    F-84H for STRIKE FIGHTERS 2:EUROPE
    This is a simple mod of the stock Third Wire F-84F to give a fictional F-84H 'Sharav' of the Israeli Air Force with markings for;
    No.101 Squadron (Camo) 
    No.107 Squadron (Silver)
    No.140 Squadron (Camo) 
    No.201 Squadron (Silver)
    No.201 Squadron (Silver c/w sharkmouth)
    This should work in a stand alone SF2:Europe game (featuring the stock Third Wire F-84F) but has only been tested in a merged install of SF2/SF2V/SF2E/SF2I/SF2NA. 

    BACKSTORY
    The Israeli Air Force had looked at purchasing the Republic F-84F Thunderstreak as early as 1952 but teething problems with the troublesome Wright J65 jet engine delayed a firm order until March 1955 when 36 F-84H's were ordered with deliveries starting in August 1955 with No.107 squadron becoming the first unit to re-equip with this tough and popular fighter-bomber. 
    After seeing service in the ill-fated 1956 Suez conflict another batch of 36 F-84H's were ordered and the type eventually equipped four squadrons and took part in the 1967 'Six-Day' war gaining a fearsome reputation as a
    low-level attack aircraft. However the two squadrons that were still equipped with the type at the start of the 1973 'Yom Kippur' war suffered heavy losses over the Sinai Peninsula and the type was withdrawn from service by the end of year.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the F-84H folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the F-84H folder into your Decals folder.
    That's it! 

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    Special thanks to ludo.m54 for the superb F-84F templates.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 3 - November 26th, 2023

    168 downloads

       (0 reviews)

    1 comment

    Updated

  25. [Fictional] Dhimari Grumman A-6A Intruder

    Grumman A-6A Intruder for STRIKE FIGHTERS 2
    This is a simple mod of the stock Third Wire A-6A to create a Dhimari Intruder with markings for;
    No.7 Squadron - 'The Rattlesnakes'
    No.8 Squadron - 'The Scorpions'

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the A-6A_Dh folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the A-6A_Dh folder into your Decals folder.
    That's it!

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 2 - 13/05/2020
    Version 1 - 14/11/2009

    299 downloads

       (0 reviews)

    1 comment

    Updated



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