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    1. F-5E Early Versions Pack


      F-5E For Strike Fighters 2



      "Early versions pack"


       
      Version History:
      v.1.0: First public release. Early versions without later refinements like RWR.
       
      DESCRIPTION:
       
      This addon can thank its release to the work of two talented individuals, FastCargo and BPao. FastCargo created the F-5F two seaters and BPao was the man behind the original Mirage Factory F-5E model. I was fortunate enough to get permission to work on these source models, with the goals of marrying the F-5E front section to the F-5F engine and wings which were quite a lot more detailed. It was supposed to be a quick project.
       
      One year later:
      I have completely reworked the F-5E nose, added a lot of stuff on the original fuselage and detailed both original templates to have higher detail textures. Meanwhile Sophocles graciously allowed me to use his superb F-5A cockpit as a basis to build my F-5E cockpit, in which I have also used parts based on FastCargos unfinished T-38 cockpit.
       
      Included is two versions of the earlier production F-5E: a basic version dubbed '72 and an export specific version with a larger vertical stabilizator and spine antenna. This version is dubbed '74L (L for large vertical stablizator).
       
      Happy flying!
       
      Mats "Centurion" Liljeroos
       
      FEATURES:
      SF2 standard external model
      2048^2 textures with normal maps
      Realistic cockpit with avionics courtesy of Crusader
      FM from original MirageFactory F-5E which flies really good.
       
      OPERATORS COVERED IN THIS PACK:
      USAF Agressor
      USN Agressor
      Brazil
      Honduras
      Chile
      Marocco
      IRIAF
      Jordania
      South Korea
      Saudi Arabia
      Thailand
      South Vietnam
      North Vietnam (captured from VNAF)
      Ethiopia
      Kenya
      Indonesia
      Tunisia
       
      CREDITS:
      Bpao and Mirage Factory crew: Orginal F-5E model and templates
      FastCargo for original F-5F model
      EricJ and pappychecksix for original F-5F templates and textures
      Sophocles for his superb cockpit work. Every switch is a work of art.
      Crusader for his ini file magic, really makes the cockpit and plane come alive.
      Paulo for his mammoth decaling work which he allowed me to use. and even helped me by reworking some of it.
      Me for cobbling all this together (=texturing and modeling work)
      The rest of the Combat Ace community. Without you guys I would never have bothered to make it this far.
       
      INSTALATTION:
      Extract into mod folder of choice.
       
      This by and large replaces the old F-5E by TMF, so you can go ahead and delete the F-5E aircraft folder if you have it installed.
       
      NOTE:
      The _74L version references the _72 versions cockpit folder, so if you aim to use the 74L standalone in some installation, copy the cockpit folder and F-5E_72_cockpit.ini file from the _72 folder to the _74L folder. Overwrite.
       
       
      Stay tuned for more Tigers!
       
      This falls under the Combatace Freeware License Agreement.

      2,661 downloads

         (29 reviews)

      26 comments

      Submitted

    2. F-5C_Skoshi Tiger_Ver1.0.7z

      August 2022
      ===============
      United States Air Force F-5C Skoshi Tiger Volume III VERSION 1.0
      ------------------------------------------------------------
      We are proud to present the F-5C Skoshi Tiger, a combat veteran of the Vietnam War, and one of the most enduring American military aircraft designs ever produced during the Cold War period. This third Volume depicts the following variants; the USAF F-5C and the VNAF F-5C. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.

       INSTALLATION INSTRUCTIONS:
      --------------------------
      1. Copy the contents of the "To Mods Folder(s)" to your  SF2 Mod directory.
      Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
      2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file.
        
        NOTE    1:
      ------------
      Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package. 
      The user may alternate between the two by "commenting out"
      the relevant line in the F-5C_COCKPIT.INI

      [CockpitData]
      Directory=cockpit           <---This is the default
      //Directory=cockpit_Lo-Fi    

      In order to "activate" the higher resolution textures
      you would decomment the previous line and comment out
      the next line, thus:

      [CockpitData]
      //Directory=cockpit          
      Directory=cockpit_Lo-Fi   <---This is now Low-Res 

        NOTE    2:
      ------------
      Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini  from this..
      [LOD001]
      Filename=F-5C.LOD
      to this..
      [LOD001]
      Filename=F-5C_002.LOD
      Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a,  so please take advantage of this _002.LOD model should you experience frame-rate issues.  While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
       NOTE    3:
      ------------
      For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
       Keys:
      -------
      SHIFT+0 -> canopy open
      -/= (Default thrust vector Keys) -> elevator trim

      CREDITS:
      Sophocles     - 3D Model, Cockpit, textures
      Ravenclaw_007 - Project "God-Father" 3D Modeling,
                      Animations, Weapons, Research,
                      Beta testing
      Baffmeister   - Flight model, weapons edits, Avionics,
                      Beta testing

      Crusader      - Avionics and data tweaks, Beta testing
      Guuruu        -    Sounds and Afterburner effects, Beta
                      testing
      Guest contributors:
      Gkabs         - pilot figure
              
      Cliff7600     -    Avionics tweaks, functioning horizontal
                      trim indicator

      Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
      Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
      Brain-32    - Modeling advice, initial cockpit.cfg + more
      NeverEnough    - Initial work on the Flight model
      Russouk2004    - Always answering questions when I
                         needed help..Cheers!!
      Derk            - Many, many references!!!
      Blade            - Excellent mini-tutorial on damage
                        textures
      Finally, thanks to TK and Thirdwire for creating such a fantastic game.
      ****************************************************************
      FEATURES:
      * A highly detailed external 3d model, including all features specific to the F-5C including...Aerial refueling probe and external armor plates under the cockpit and engine areas
      * Specular color and Normal (bump) maps.
      * Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
      * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them.
      * Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of  Baffmeister.
      * 3 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by both the USAF and VNAF Squadrons.
      *Accurate serial numbers and pilot name decals for both the 4503rd Tactical Fighter Squadron and 110th commando squadron.
      * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified  to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
      * Super detailed  dedicated F-5C 'Virtual Cockpit'  with animated throttle control, rudder pedals, control stick,  landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, flap position indicator..and more.
      * A full complement of highly (or should I say "insanely" detailed  weapons carried by the USAF  F-5C, all by ravenclaw_007.
      * Comprehensive F-5C Skoshi Tiger Loadouts  representing the weapons carriage evolution of the F-5C in USAF service from 1965 to the 1967 by Sophocles.
      * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007.
      * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
      * All new afterburner, emitter, and engine smoke effects by Guuruu.
      * Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600.
      ******************************************************
      PILOT NOTES
      -----------

      F-5C Limit and Reference Speeds. [Indicated Airspeeds]
      FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge.
      FLAPS (MANOUEVERING):    450kts for both leading and trailing edge
      NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The        AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
      LANDING GEAR: 240kts
      DRAG CHUTE: 165kts
      CANOPY: 50kts
      NOSE WHEEL STEERING: 65kts
      MAXIMUM INDICATED AIRSPEED: 710kts [redline] 
      MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
      --------------------------------------------------------------------------------------------------------------------------------
      TAKE OFF ROTATION SPEEDS
          13500lbs: 155kts [full internal fuel and two sidewinders]
          20500lbs: 195kts [about the maximum weight possible with included stores]
          NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
      --------------------------------------------------------------------------------------------------------------------------------
      CLIMB SPEEDS
      Military Power
          13500lbs: 375kts with a transition to mach 0.89 
          20500lbs: 310kts with a transition to mach 0.74 
      Maximum Power
          13500lbs: 595kts with a transition to mach 0.93 
          20500lbs: 480kts with a transition to mach 0.85
      -------------------------------------------------------------------------------------------------------------------------------
      FINAL APPROACH SPEEDS
          With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
          NOTE: Target touch down speed is 20kts less than final approach speed.
      ----------------------------------------------------------------------------------------------------------------------------------------
                            
                             The Gun Sight
      --------------------------------------------------------
      The designers of the F-5A elected the simplest and most reliable gunsight conceivable. The low-cost, optical-mechanical reticle display was manually adjustable from 0 to 200 mils depression. It was collimated to avoid sighting errors. The gunsight was acceptable for aiming AIM-9B missiles, guns, rockets and bombs.
      It was possible to "replicate" this simple, mechanical operation within Strike Fighters 2 series parameters, and thanks to Crusader's cockpit.ini entries, we have the following functionality: The site itself is animated so that the Mils lever and thecombining glass of the site move according to the Mills selected (activated when
      cycling through air to air weapons ; and more importantly, air to ground weapons with "Backspace" and "\" Backslash accordingly).
      *************************************************************
                          
                                 Agreement
                                 _________
       
      THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
      ************************************************************* 
      Sophocles
      August 2022
       

      666 downloads

         (4 reviews)

      23 comments

      Updated

    3. F-4E USAF pack

      F-4E USAF pack
       
      Includet:
      - F-4E
      - F-4E Hard-Wing & MIDAS4
      - F-4E_72
      - F-4E_75
      - F-4E_78 TISEO
      - F-4E_79 TISEO & ARN-101
      - F-4E_86 TISEO & ARN-101
       
      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Wing fold ______________ only on hard wing F-4E´s
      - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
      - Brake Chute____________ works with the Air Brake below 150kts
       
       
       
      NOTE:
      this mod replaces existing TW and TMF aircrafts , please remove the existing folders befor installing this mod , the existing skins / textures will no longer fit !!!!
       
      NOTE:
      if you use the weapons from the Weaponds pack-2 please replace the AIM-9P-4 with the one includet here , that will fix the wrong texture
       
      Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
       
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
       
      Credit
      - original model by TW , BPAO , Crab_02
      - cockpits from TW
      - Decals for the 34TFS , 469TFS and the original Templates from Sundowner
      - Skins for the 57th FIS made by Soulfreak
      - TISEO made by Crusader
      - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
      - new updated model , textures and weapons by ravenclaw_007
       
      i hope i did not forget anybody
       
      the new Templates are available on request , i may upload them some other time
       
      have fun , ravenclaw_007

      2,401 downloads

         (25 reviews)

      19 comments

      Updated

    4. A-4M Skyhawk II - USMC - Complete Pack

      A-4M Skyhawk II - US Marine Corpse for Thirdwire A-4 Skyhawks v1.02
      ==================================================================
       
      *** SF2, SF2V, SF2I required (A-4F_74 model, KfirC1_77 cockpit and A-7E HUD-parts). Tested in full 5-merged installation only ***
      *** DLC 005 A-4K required ***
       
      In this mod included are 4 different versions of the plane with the following differences:
      - A-4M (available 1971-1975): much like A-4F, larger canopy. HighVis markings.
      - A-4M_75 (available 1975-1981): new nose, larger canopy, fintip fairing, new RHAW-system, HighVis markings.
      - A-4M_79 (available 1979-1982): new nose, larger canopy, fintip fairing, new RHAW-system, ARBS, LGB capable,
      early LowVis camouflage.
      - A-4M_82 (available 1982-1994): new nose, larger canopy, fintip fairing, new RHAW-system, ARBS, LGB capable,
      AGM-65 Maverick (1985+), later LowVis camouflage.
       
      This mod is based on dtmdragons Skyhawk II pack, he unfortunately never released. I used it as base and starting
      point, but rearranged it a bit, to incorporate new pylons and better reflect updates and the different
      camouflages used during the years.
      Included are the following Squadrons:
      - VMA-131 Diamondbacks (M_82)
      - VMA-142 Flying Gators (M_82)
      - VMA-211 Wake Island Avengers (M_75, M_79, M_82)
      - VMA-214 Black Sheep (M, M_75, M_79, 2x M_82)
      - VMA-223 Bulldogs (M_75, M_82)
      - VMA-311 Tomcats (M, M_75, M_82)
      - VMA-322 Fighting Gamecocks (M_82)
      - VMA-324 Devildogs (M)
      - VMA-331 BumbleBees (M, M_75, M_82)
       
      My thank goes to Dan (dtmdragon) for the Skyhawk II-Pack!
       
      Valuable Information came from 331Killerbee, who worked on the real planes and Muesli - Thanks you guys!
       
      A special thanks goes to RussoUK2004, who was patient enough to help me bring the new Blender-made Pylons to SF2!
      Thanks m8, I really appreciate your help!
       
      v1.02
      - corrected Hitboxes on all 4 planes, as they were shifted forward for unknown reasons
      - corrected some lines on A-4K_Body SpecMap and BumpMap
      - corrected the wrong position of the included sounds-folder
      - included an alternate PilotModel (provided by FanaticModder, made by ????)
      - included some new sounds (provided by FanaticModder, made by ????)
      - included a new 400gal droptank usable on centerline (Thanks cocas for helping with the conversion!)
      - updated loadout.inis to include the new tank
       
      v1.01
      - fixed a spelling error in the hangar-screens
      - changed VMA-331 (1980) CAG decal from "1st Marine Air Wing" to "2nd Marine Air Wing". The former decal is just renamed for easy switching.
       
      >>> You can use the Update if you already have v1.01 to just get the changed files! <<<
       
      Notes:
      - new pylons with different missile rails
      - new ARBS-nose
      - skins in 4096x4096
      - stand-in Kfir-cockpit modified and repainted (no real cockpit available)
      - 400gal Centerline Tank
      - corrected Bump- and SpecularMaps for the M (based on DLC A-4K which has them activated) -
      experimental and can for sure be optimized
       
      Installation:
      1. unzip to a temporary folder
      2. open "Put_Content_In_Your_Mod folder" and do as you were told, if asked to overwrite, say 'yes' :P
      3. enjoy!
       
      If some squadrons are missing in the loadout screen, you should add the following lines in the squadronlist.ini
      ("<mod>\pilotdata"-folder) with XXX changed to the next free number for the missing squadrons:
       
      [squadronXXX]
      Name=VMA142 <-- needed for this mod: VMA131, VMA142, VMA211, VMA214, VMA223, VMA311, VMA322, VMA324 and VMA331
      DisplayName=VMA-142 'Flying Gators' <-- the actual display text. Names for all squadrons are in "The Mod" section
      Nation=USMC <-- USMC for all squadrons
       
      Credits:
      - Thirdwire and TK for a great game, models and the cockpit-parts I used.
      - dtmdragon - original Skyhawk II pack, ini-work, ARBS-configuration
      - Alejandro - A-4M/N canopy/nose mods, Escapac-seat
      - FastCargo - Fakepilot
      - ravenclaw_007 - all weapon-models included
      - RussoUK2004 - conversion of all Pylon-models, improvements
      - cocas - conversion of the 400gal tank model
      - FanaticModder - provided the sounds, made by ????
      - OldDiego/XRAY (not sure) - av8pilot, USMCNM2-pilot
      - ???? - F-16B_PavePenny-model
      - ???? - J52-Engine-Sound
      - me - ini-work, Pylon- and Tankmodels (Blender), paintwork, hangar/loadingscreens, modified cockpit
       
      Please PM me, if I forgot you or you know one of the unknown heroes!
       
      Thanks:
      - mue for his great LODViewer, which was a big help while creating the camos and placing stuff!
      - Crusader several threads as inspiration for the cockpit-mod and how to setup and change things. Those were valuable information. Thanks!
      - RussoUK2004 creation of BumpMaps tutorial from the forums
       
      P.S.
      If you have any problems with this skin or have suggestions and hints, feel free to PM me.
      This pack is freeware and the parts I am responsible for, may not be used for payware of any kind.
      If you want to use anything, just do so, but give credits. Thanks
       
      10_06_2016

      1,463 downloads

         (14 reviews)

      18 comments

      Updated

    5. USAF A-37B Pack

      A-37B USAF Pack
      This is the current end point for two years worth of work. Centurion-1 began by creating a new model for the Super Tweet, several contributors later we are releasing it to you
       
      Included are decals, new J85 sound, an updated squadronlist.ini, appropriate weapons, and 3 versions of the aircraft.
      - A-37B: the original, as used by the USAF, Air National Guard, and several Latin American air arms. no refuel probe
      - A-37B (76): adds refuel probe, as used by US ANG and USAF Reserve units the second half of the 1970s
      - OA-37B: Final version as in US service, and as currently used by Latin American air arms. With refuel probe
      - Photoshop templates for those that want to bring the other air forces into play
       
      **********************************KNOWN ISSUES***********************************************************
      -Cockpit is missing throttles. Unless Centruion1 returns this is unresolveable
      -Lod is locked in, unless Centurion-1 returns.
      -Modders: there is a bleed issue on the right side. any bands like the VNAF had need to be on skin, not tga. small decals like insignia work fine.
      -This mod uses my master squadronlist.ini. IF installed into another install with other than stock squadronlist, do not install. It will mess up the other things on your install and my mod is adapted to force the decals.
       
      NOTICE: this mod currently is AS IS and can only be modded by skinning and ini edits. It's not perfect, but its
      in house and therefore free.
      ********************************************************************************************************************************
      Installation: drop into mod folders. allow overwrites if it comes up. Delete DAT version, this replaces and upgrades player experience. Modders, put the templates where you wish to work on them
      DON'T FORGET TO BACK UP BEFORE INSTALLING!
       
      ****************NOTE!!!!!! IMPORTANT NOTE *************************************************************
       
      If you install this in a install that has eburgers SF2V Air & Ground Expansion Pack, DO NOT INSTALL THE PILOTDATA FOLDER!!!! This will overwrite the Squadronlist.ini in the pack and may break something. If you do not have the Air&Ground pack or NATO Fighters installed the new squadronlist ini will work fine and be a big improvement for units available.
      *********************************************************************************************************
       
      References:
      Squadron/Signal A-37/T-37 Dragonfly in action
      Wikipedia
      Google Images
       
      Credits
      Centurion-1: original model, template and mapping work
      Crusader:Cockpit and data.ini tweaks
      Wrench:various FM and ini tweaks, original hangar screens
      Eole: Vietnamese versions (North and South), loading screens, additional template work, additional FM and ini work
      VA56Champ: tga work that helped expedite the process from Thai skins
      ravenclaw_007: all weapons except for the A-37 Tanks
      Daddyairplanes:USAF, Peru, Thai and Dhimar skins, final wrap up, template tweaks and decal.ini setup
      Engine sound: (F80Engine)currently unknown, if this was you let me know so I can give you proper credit. J85-2 sound added by Eole.
       
      Special Thanks for Wrench's advise on this project, Eole returning to bring up the Vietnamese, and Centurion for starting
      this bad boy. Matt, I hope you're doing ok wherever and whatever you're upto.
       
      This has taken place over two years time so if I have missed anyone please let me know and I will get you creditted ASAP
       
      I hope you enjoy this mod folks!
      Kevin Unruh
      aka daddyairplanes
      4 July 2016

      1,368 downloads

         (8 reviews)

      17 comments

      Updated

    6. A-6 Superpack

      This mod has been tested with Strike Fighters 2 Full 5 merged install; it should work with individual installations of SF2V and/or SF2NA. Cockpits (not included) required in order to make the A-6 flyable.
       
      Note: more screenshots available here.
       
      Version 1.51 can be installed directly over version 1.5.
       
      I have always loved the A-6 Intruder, and I was disappointed to see that the A-6 was not flyable by default in the SF2 series. Having been inspired by MigBuster's A-6 CCIP mod, I extracted the A-6A cockpit from WoV and started an A-6A campaign in SF2V. One thing led to another, and now I present a package that should greatly enhance your Intruder experience, or at the very least provide more variety in campaigns.
       
      What the Superpack Does
      This package is designed to enhance the default 3W A-6 models and skins, as well as provide additional options for all A-6 variants available. Among the things added are:
      High resolution (2048x2048) skins for both classic gull grey and tactical grey schemes
      Additional variants of existing skins, including differently colored radomes and low visibility details
      Enhanced aircraft profiles for the loadout screens.
      Additional decals, to include Modexes on flaps and historically accurate BuNos on the tails.
      More historically accurate (though not organizational specific) decal size and placement for different A-6 variants.
      USN Squadrons VA-42, VA-128, and VAQ-134 (H/T Wrench and Dave)
      USMC Squadrons VMA(AW)-332 and VMAT(AW)-202
      Entries, logos, and markings for all USN and USMC EA-6B Prowler squadrons (including reserve squadrons)
      Enhanced squadron logos for many squadrons, including VA-65, VA-75, VA-85, and VA-196 (H/T Wrench for VA-75).
      Enhanced hangar screens and loadscreens for each A-6 variant
      Upper fuselage markings and custom wing tanks for some squadrons
      Added landing lights, pylon lights, and ventral anti-collision lights to models and skins (anti-collision lights optional on pre-TRAM variants).
      Further LOD enhancement, to include proper relative placement of Pilot/BN, upgraded ejection seats, and the use of USN pilot LODs.
      Enhancement of Avionics, Data, and Loadout files for each variant, with particular emphasis on RWR and weapons capability.
      Enhancement of MigBuster's "DIANE" CCIP mod for the A-6, with improved bombsight/fall-line graphics and compatibility with March/April 2012 patches.
      Enhancement of Vietnam and North Atlantic campaigns
      Addition of USMC A-6 to appropriate Europe campaigns
      Complete Naval Ops integration for the original SF2 campaigns (H/T malibu43)

      In addition, this mod adds the A-6B and the A-6E_90, commonly known as the Systems/Weapons Integration Program (SWIP). SWIP Intruders in SF2 have a TEWS and are capable of carrying Guided EO missiles such as the AGM-65 Maverick and AGM-84E SLAM in addition to their standard loadout. The A-6E_90 is listed in-game as the A-6E Intruder (TRAM 90) to keep the acronyms to a minimum. The default A-6E TRAM was renamed A-6E Intruder (TRAM 79).
       
      What the Superpack Doesn't Do
      This mod enhances default aircraft. If you don't have the default A-6 LODs, or if you prefer to use a different set of A-6 LODs, then this mod is of limited value to you. Don't expect specific organizational insignia or logo placement. I tried to be historically accurate, but since these are skins designed to be compatible with all A-6 squadrons, organizationally specific markings cannot be supported. Likewise, squadron insignia change over time, and the limitations of using the default decals prevent this evolution. Variation between organizations is best represented by subtle differences between skins assigned to the same A-6 variant (e.g. the A-6E with the white/grey nose may look slightly different than the one with the tan nose). Finally, the Superpack is unfortunately not flyable without further modification. You will need to provide your own cockpit in order to enable player use of the A-6.
       
      Installation
      The Superpack is divided into three sections: the Primary Components, the Campaign Mods, and the Optional Mods. There is also a folder for widescreen users that replaces the existing 1024x768 aircraft and campaign screens with 1440x900 images.
       
      Primary Components
      There are three primary components of the Superpack , separated by which SF2 game is required for its use. In each folder is nested the standard SF2 mod folder architecture (e.g. Objects, Sounds, Campaigns). Copy the contents of these folders to your SF2 “Mod” folder (e.g. c:\users\<username>\Saved Games\Thirdwire\StrikeFighters2 <xxx>) in the order listed:
      1. 1_Common Files for all users
      This includes decals, weapons, and an updated SQUADRONLIST.INI. Copy the contents of this folder first.
       
      2. 2_for SF2V users
      This includes the A-6A and A-6B. Copy the contents of this folder if you have SF2 Vietnam installed, as it requires the 3W A-6A LOD.
       
      3. 3_for SF2NA users
      This includes the A-6E, A-6E_79, and A-6E_90. Copy the contents of this folder if you have SF2 North Atlantic installed, as it requires the 3W A-6E and A-6E_79 LODs. This now includes Wrench’s skinpack by default (was an optional component pre 1.5).
       
      Campaign Mods
      These files modify the existing campaigns other than Vietnam or North Atlantic (which were included in the primary components).
      4. 4_SF2 Campaigns for Full Merged Install
      This is a slightly modified version of malibu43’s SF2 campaigns that integrate naval operations into the Desert theater. In addition to adding the A-6, the campaigns add other USN/USAF aircraft of the period. There is also an additional 1979 campaign called Desert Blaze, which adds the later hardware from SF2E and SF2NA, as well as incorporates Wrench’s F-111B Fleet Defense Fighter for people who have it installed.
      The original SF2 campaign updates require a full 5 merged install.
       
      5. 5_SF2E Campaigns for SF2E, SF2V, and SF2NA
      This adds the A-6 to the original SF2E campaigns dated at least 1963. The campaigns add two USMC A-6 squadrons to the NATO side, as well as the requisite number of Su-7s to the OPFOR.
      You should have at least SF2V and SF2NA installed with SF2E before adding the SF2E campaigns.
       
      For Widescreen Users
      Copy these folders if you have a widescreen monitor. These folders should be copied after all desired optional campaigns have been copied over, as this will overwrite campaign graphics as well as aircraft hangars and loadscreens.
       
      Optional A-6 Mods
      These are tweaks to the A-6s themselves, and are here to personalize and enhance your gameplay. Copy the contents these folders to your SF2 “Mod” folder. Order is not important, but some of the mods directly conflict with others and will not work properly if “stacked.” Using conflicting mods requires manual datafile manipulation which is covered in Section 5 (Manually modifying Data INI files). Compatibility issues are noted in each section.
       
      6. Restricted Modexes
      This mod limits the player-selectable USN modexes (side numbers) to 500-524 (400-524 for experimental green skin, per historical record), and USMC modexes to 00-24. I did this by making adjustments to the TEXTURESET.INI file. This does not appear to affect the modexes selected by the Campaign generator.
      This mod has no compatibility issues with the other existing optional mods.
       
      7. Pre-TRAM Anti-Collision Light Removal
      The original A-6A did not have rotating anti-collision lights, as the first production aircraft pre-dated the FAA mandate for anti-collision lights in controlled airspace. To comply, the Navy and Marine Corps added a tail light (already modeled in the LOD), and for the ventral light they attached a light to the starboard side of the nosegear door. However, the lights were easily removed and pre-TRAM A-6s often flew operationally without them. This mod allows you to remove these anti-collision lights.
      This mod should not be used with the A-6AB Flare Dispensers mod or the Robo-BN mod without manually modifying the A-6A_Data.ini and A-6B_Data.ini files.
       
      8. A-6AB Flare Dispensers
      This mod puts flares on the A-6A and A-6B. Original specifications called for only chaff, but Vietnam late war doctrine often called for the dispenser loadout to be one flare for every two chaff packs (as was documented in Stephen Coont’s Flight of the Intruder). This mod is highly recommended with the SF2E campaigns, as the A-6A would have likely been fitted with flares for a theater with such a heavy CAS role and increased air threat.
      This mod cannot be “stacked” with the Pre-TRAM Anti-Collision Light Removal mod or the Robo-BN mod, but requires manual modification of the other mods instead.
       
      9. Robo-BN (not for RAZBAM cockpits)
      As seen in the Vietnam Air & Ground War Expansion Pack by eburger68 and malibu43, this mod drops the BN in the right seat. This mod requires that the cockpit.ini have the following line in the [CockpitSeat001] section:
      OpenCockpit=TRUE
      Due to the additional interior cockpit detail of the RAZBAM series of A-6 cockpits, this mod is incompatible with the RAZBAM cockpits. This mod cannot be “stacked” with the Pre-TRAM Anti-Collision Light Removal mod or the A-6AB Flare Dispensers mod.
       
      Updated Weapons Loadouts and Employment
      You may notice that the A-6 as of version 1.2 plays quite differently from the A-6 in previous versions. This is due in large part to malibu43’s outstanding research and contributions. For version 1.2, we have updated the weapons capabilities of all A-6 variants, removing E/O capability from the A-6A but adding the AGM-12C visually guided missile. Likewise, we added the restrictions on interior hardpoints and adjusted the Loadout files to reflect this, adding the large bomb loads to exterior pylons (and for the record, we did this prior to the May 2012 patch!). We researched historical loads and added them to the loadout files, and found that we needed to tweak some datafiles to make them work. Malibu43 tweaked the Rockeye and SnakeEye datafiles to provide proper quantities to units, and created a custom MER to allow for three Mk83 bombs to be mounted two in front, one in rear per historical procedure.
       
      Additional Information
      I made every effort to accurately represent the subtle changes between A-6 variants commensurate with their periods of operation. Additionally, I used actual A-6 BuNos (serial numbers), with independent BuNo pools for the A-6A, A-6B, and A-6E (TRAM variants use the A-6E pool). I have made every effort to avoid using BuNos of aircraft involved in mishaps involving fatalities, or combat losses resulting in KIA/MIA/POW. However, if I missed one that you catch, please let me know so that I can fix this in the next release. Likewise, if you have recommendations for object or detail placement, I would love to hear them.
      Finally, while I made adjustments to a number squadron logos and added four additional squadrons, I don't have the time to improve the entire collection. If there is a logo you would like, please post a flat image (like a decal) so that I can directly convert it. Likewise, if you improve the logos or create your own, please submit them so that I can include them in a future release. Full credit will be provided.
       
      Credits
      Malibu43 was a major contributor for version 1.2, adding campaigns, custom loadouts, and custom weapon data to allow for historical employment. His research and contributions were many, which is why he is co-credited in this release.
      I also received help from Wrench, and likewise used some of his skins, A-6E_79 avionics files, and templates. A big thanks goes out to Wrench.
      Likewise, Wrench's A-6E TRAM Skinpack and his TRAM VA-75 skin has been included for both TRAM variants, and has been converted for use with the A-6E. VA-42 and VA-128 logos have been converted for default use from these skins. Original readme files and screenshots can be found in the Extras folder.
       
      Additional Credits:
      Ventral and Pylon Lights were created by RussoUK2004.
      VAQ-134 decals are by Dave from his VAQ-134 EA-6B.
      The decal placement, data and loadout files from the SF2V Air & Ground Expansion Pack were starting points for my work on
       
      the A-6B, so thanks goes out to Malibu43 & eburger68.
      Weapons included in this Superpack have been copied from Spectre8750's A-10C, FastCargo's F-15 Superpack, SF2V Air & Gound Expansion Pack by Malibu43 & eburger68, and the F-14 Superpack from The Mirage Factory (TMF).
      NAVYNM2 and MODUSN2 Pilot LODs taken from the TMF F-14 Superpack.
      The Martin-Baker Mk5 ejection seat is the Mk4 ejection seat by TMF with updated textures.
      TireTouch.wav was taken from FastCargo's F-15 Super Pack.
      FansongTrack and FansongLock WAV files (A-6A/B/E RWR sounds) by Fubar512.
      USN Wind, Stall, and engine overspeed sounds taken from the TMF F-14 Superpack.
      Classic A-6 skin patterns are based on the default 3W A-6 skins by DanW.
      Red Lightning campaign start graphic is taken from a review screenshot of “Wargame: European Escalation” in accordance with the FAIR USE Act.
      Cockpit textures for the A-6 LODs were extracted from A-6 Intruder Walk Around by Lou Drendel, and from online screenshots of the RAZBAM A-6 cockpits for FSX in accordance with the FAIR USE Act.
      A-6 Intruder Walk Around by Lou Drendel and A-6 Intruder In Action by Joe Michaels were both used extensively for research on proper markings and placement. Some of Lou Drendel’s outstanding artwork also found its way onto hangar screens and loadscreens.

      Thank you all for your contributions.
       
       
      This Superpack is released in accordance with the Combat Ace Freeware Licensing Agreement. Please feel free to use the contents of this pack with any other mod, so long as appropriate credit is provided.
       
      For support, please post in the File Announcement thread for this mod at Combat Ace.

      5,071 downloads

         (7 reviews)

      16 comments

      Updated

    7. SF2 E\F-111\A\D\E\F USAF Combat Lancers\Aardvarks\Ravens Redux 2016

      SF2 E\F-111\A\D\E\F USAF Combat Lancers\Aardvarks\Ravens Redux 2016
      by Viper63a, dtmdragon, Lel and Fanatic Modder!
      -------------------------------------------------------------
      This mod was intended as an update to FastCargo's Super Vark Package (See link below), but it can be a standalone mod if you just want the USAF F-111s included in this pack. If you want to install both packs, FastCargo's pack must be installed first as that is the older pack.
      You can get FastCargo's pack here...
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
      -------------------------------------------------------------
      What's included in this mod pack?
      -------------------------------------------------------------
      This mod includes the updated individual E/F-111A/D/E/F mod packs + other excellent contributions! I had some requests to put them all into one pack for it would be easier to download. So here they are. All the F-111s in this packs are also available for individual downloads in the following links...if you just want a certain model. The F-111D updates from dtmdragon, Lel and Fanatic Modder are only available in this mod pack.
      * F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB!
      http://combatace.com/files/file/15542-sf2-updated-f-111a-jets-for-vietnam-the-428th-429th-and-430th-tfs-from-tahkli-rtafb/ * F-111D Aardvarks from Cannon AFB: The 481st, 522nd, 523rd and 524th TFS from the 27th TFW. Contribution by dtmdragon with support from Lel Fanatic Modder (FM).  * F-111E Aardvarks from USAF/E RAF Upper Heyford 20th TFW. The 55th, 77th and 79th TFS!
      http://combatace.com/files/file/15514-sf2-updated-f-111e-aardvarks-usafe-raf-upper-heyford-20th-tfw-the-55th-77th-and-79th-tfs/ * F-111F Aardvarks from USAF/E 48th Liberty Wing. The 492nd, 493rd, 494th and 495th TFS!
      http://combatace.com/files/file/15510-sf2-updated-f-111f-aardvarks-from-usafe-48th-liberty-wing-the-492nd-493rd-494th-and-495th-tfs/ * EF-111A Ravens From 42nd (UH), 429th (CC), and 390th (MO) Electronic Countermeasure Squadrons!
      http://combatace.com/files/file/15520-sf2-updated-ef-111a-ravens-from-42nd-uh-429th-cc-and-390th-mo-electronic-countermeasure-squadrons/ -------------------------------------------------------------
      Installation:
      -------------------------------------------------------------
      I recommend that you back up your mod folder (or just the Effects, \Objects\Aircraft\F-111* folders). I just make a copy the mod folder, try the mod, if I like it, I delete the backup. If I don't, I delete the new/updated mod folder and rename the old backup/copy back to the original names to reset to my original setup.
      * To install, simply unzip and copy the contents of the "To_Mod_Folder" folder (the uncompressed "Effects and Objects" folders only) to your StrikeFighter2 mod folder and Overwrite.
      My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
      C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe\
      Note: You should be able to install this mod into any SF2 series, it doesn't have to be StrikeFighter2 Europe.
      * To remove, simply delete the active "Effects and Objects" folders and replace with the back up copies you made prior to the install.
      -------------------------------------------------------------
      Add F111 SoundList
      -------------------------------------------------------------
      Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack.
      -------------------------------------------------------------
      Thats it - Enjoy!
      Please report any bugs or issues via the "Support Topic" link...
      =Viper=
      -------------------------------------------------------------
      -------------------------------------------------------------
      Credits:
      -------------------------------------------------------------
      -------------------------------------------------------------
      If you're interested in some of the mods I referenced/used in my mod (can't say it's mine really, my contribution?)...here they are! Excellent mods all!
      * FastCargo's Super Vark package 2.4 (SF2)
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
      * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
      http://combatace.com/files/file/14798-f-111-improvedskinpack/
      * Dave's EF-111A Version 2.0 (SF1)
      http://combatace.com/topic/36438-ef-111a-version-20/
      * LeL's F-111 TAC Pack (SF1)
      http://combatace.com/topic/80711-f-111-tac-pack/
      * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
      http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
      * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
      http://combatace.com/files/file/15143-the-afterburner-mod/
      * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
      http://combatace.com/files/file/6693-western-style-pilot-models/
      F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
       
      Thank you all for your contributions!!

      1,659 downloads

         (11 reviews)

      16 comments

      Updated

    8. Hellenic Air Force F-5A Volume I

      July 2020
      ===============
      Hellenic Air Force F-5A Freedom Fighter Volume I VERSION 1.0
      ------------------------------------------------------------
      F-5A variants included in the Package:
      HAF F-5A standard version (1965 - 1974)
      HAF F-5A with Martin Baker IRQ-7a ejection seat  (1975 - 1999)
      HAF Rf-5A reconnaissance variant with 4 K-92a cameras
      We are proud to present the F-5A HAF Volume I, the first of many to come, focusing on one of the most enduring American military aircraft designs ever produced during the Cold War period. This first Volume depicts the following Hellenic Air Force variants; the HAF F-5A standard, the HAF F-5A with the Martin Baker IRQ-7a ejection seat, and the HAF RF-5A reconnaissance variant. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.

       
      INSTALLATION INSTRUCTIONS:
      --------------------------
      1. Copy the contents of the "To Mods Folder(S)" to your SF2 Mod directory.
      Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
      2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file.
       
        NOTE    1:
      ------------
      Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package.
      The user may alternate between the two by "commenting out"
      the relevant line in the F-5A_STANDARD_COCKPIT.ini

      [CockpitData]
      //Directory=cockpit      
      Directory=cockpit_Lo-Fi    <---This is the default

      In order to "activate" the higher resolution textures
      you would decomment the previous line and comment out
      the next line, thus:

      [CockpitData]
      Directory=cockpit          <---This is now Hi-Res
      //Directory=cockpit_Lo-Fi    

        NOTE    2:
      ------------
      Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini  from this..
      [LOD001]
      Filename=F-5A_STANDARD.LOD
      to this..
      [LOD001]
      Filename=F-5A_STANDARD_002.LOD
      Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a,  so please take advantage of this _002.LOD model should you experience frame-rate issues.  While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
       NOTE    3:
      ------------
      For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
       Keys:
      -------
      SHIFT+0 -> canopy open
       
      CREDITS:
      sophocles          - 3D Model, Cockpit, textures
      ravenclaw_007  - 3D Modeling, Animations, Weapons,textures
      baffmeister        - Flight model, testing
      crusader             - Avionics and data tweaks, Beta testing
      Guuruu                - Sounds and Afterburner effects, Beta testing
      Guest contributors:
      Alfa2                  - Loadouts and a wealth of info on the HAF variants.
      gkabs                 - pilot figure

      Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
      Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
      Brain-32             - Modeling advice, initial cockpit.cfg + more
      NeverEnough    - Initial work on the Flight model
      Russouk2004    - Always answering questions when I needed help..Cheers!!
      Dag                      - RoNAF textures and research (to be included in a dedicated  future RoNAF F-5a module)
      Derk                     - Many, many references!!!
      Blade                   - Excellent mini-tutorial on damage textures
      Finally, thanks to TK and Thirdwire for creating such a fantastic game.
       
      ****************************************************************
      FEATURES:
      * Three model set including the HAF F-5A standard version (1965 - 1974), the  HAF F-5A with Martin Baker IRQ-7a ejection seat  (1975 - 1999), and the  HAF RF-5A reconnaissance variant with 4 K-92a cameras; each with their own custom loadouts.
      * Three, highly detailed external 3d models, including the RF-5A, whose nose was graciously modeled by ravenclaw_007.
      * Specular color and Normal (bump) maps on all models
      * Seven Level of Detail models (LODs) for each model, providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
      * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the Factory variety and the Sargent Fletcher variants.
      * Fine-tuned flight parameters in three distinct aircraft data configuration files  for all 3-D models, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of  Baffmeister.
      * 8 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many HAF Wings and Squadrons.
      * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified  to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
      * Super detailed  'Virtual Cockpit'  with animated throttle control, rudder pedals, control stick,  landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches.
      *Accurate and functional representation of the Norair F-5A gun sight, with animated Mils selector and accompanying animated combining glass. (Mechanics by Crusader)
      * A full complement of highly (or should I say "insanely" detailed  HAF weapons carried by the HAF F-5A, all by ravenclaw_007.
      * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007
      * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
      * All new afterburner, emitter, and engine smoke effects by Guuruu.

      ******************************************************
      PILOT NOTES
      -----------

      F-5A Limit and Reference Speeds. [Indicated Airspeeds]
      FLAPS: 300kts for both leading and trailing edge.
             NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The        AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
      LANDING GEAR: 240kts
      DRAG CHUTE: 165kts
      CANOPY: 50kts
      NOSE WHEEL STEERING: 65kts
      MAXIMUM INDICATED AIRSPEED: 710kts [redline]
      MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
      --------------------------------------------------------------------------------------------------------------------------------
      TAKE OFF ROTATION SPEEDS
          13500lbs: 155kts [full internal fuel and two sidewinders]
          20500lbs: 195kts [about the maximum weight possible with included stores]
          NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
      --------------------------------------------------------------------------------------------------------------------------------
      CLIMB SPEEDS
      Military Power
          13500lbs: 375kts with a transition to mach 0.89
          20500lbs: 310kts with a transition to mach 0.74
      Maximum Power
          13500lbs: 595kts with a transition to mach 0.93
          20500lbs: 480kts with a transition to mach 0.85
      -------------------------------------------------------------------------------------------------------------------------------
      FINAL APPROACH SPEEDS
          With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
          NOTE: Target touch down speed is 20kts less than final approach speed.
      -------------------------------------------------------------------------------------------------------------------------------
       
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
      *************************************************************
      Sophocles
      July 2020
       

      1,225 downloads

         (16 reviews)

      15 comments

      Submitted

    9. SF2 F-104 Starfighter Super Mega Pack 2016

      SF2 F-104 Starfighter Super Mega Pack 2016 v3.5
      By Viper63a et al!
      -------------------------------------------------------------------------------
      BOTH SF2E AND DLC28 ARE REQUIRED FOR THIS MOD!
      -------------------------------------------------------------------------------
      NOTE1: If you already downloaded version 3.1, you just need to download and install the patch to upgrade from version 3.1 to 3.5 Please read the Read Me in the Patch file.
      NOTE2: This mod WILL replace stock F-104s and may conflict with any other F-104 mod you may have installed - SO BACK UP unless you crave drama! SF2 Europe (merged or not) and DLC28 is REQUIRED, REALLY. If you don't have these, this mod will not work for you.
      -------------------------------------------------------------------------------
      After flying FastCargo's excellent "Classified Mission Mod (Version 1.1)" pack, I got re-introduced to the F-104 Starfighters. So take a look at FastCargo's mod in the link below. Some install work is required, but well worth it....
      http://combatace.com/files/file/11458-classified-mission-mod-version-11/
      Firstly - I take NO CREDIT for the work contained in this pack. I made some of them better (All new skins, decals...etc), but I was not the creator. I am just a reflection of the excellent work that can be found here in CA. So here is my humble contribution to the collective. Thank you all for your mod packs!
      What's in this pack? In a nutshell, I downloaded some F-104 mods to check out the 104s (turned into downloading almost ALL of them, two of the best being Wrench's DLC28 F-104 Pack and MigBusters "Thirdwire F-104A/C Pack 1 1.0 " pack. Then added a bunch of other packs that caught my eye. There were lots of conflicts, broken decal links, leaking LODs...etc etc...So I started merging - fixing - reskinning - re-decaling and generally upgrading all the packs into one merged and hopefully easier to install pack. This is my "Best of the breed" F-104 Super Pack and I thought you may like a copy. Again, SF2E and DLC28 are REQUIRED, but other than that, everything else is in this pack to start flying the F-104 Starfighters.
      -------------------------------------------------------------------------------
      This pack includes F-104 skins, new pilots, hanger, loading, loadout, decals and everything else you need to start flying the F-104s...
      CF-104
      CF-104_72
      CF-104_76
      F-104A
      F-104A_60
      F-104B
      F-104C
      F-104C_61
      F-104C_65
      F-104C_66
      F-104C_67
      F-104D
      F-104F
      F-104G
      F-104G(O)
      F-104G(O)NL
      F-104G_82
      F-104G_GAF
      F-104G_GN
      F-104G_ROCAF
      F-104J
      F-104S-ASA-CB
      F-104S-ASA-CI
      F-104S-ASA-M
      F-104S-CB
      F-104S-CI
      F-104S-CB_tur
      NF-104A
      RF-104G
      If you find any issues or concerns, please let me know via the Support Topic section for this mod...
      -------------------------------------------------------------------------------
      Installation:
      -------------------------------------------------------------------------------
      As always, I recommend that you back up your mod folder before you install any new mod...just in case.
      * To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed).
      My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
      C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2...
      Original "Readmes" are in the Extra folder with some other goodies...
      Enjoy!
      =Viper=
      -------------------------------------------------------------------------------
      Special Thanks!
      -------------------------------------------------------------------------------
      I would like to take a minute and thank these people for taking the time to contact me with fixes, upgrades and assistance to make this a better package! THANKS!
      KJakker - Major help with upgrading the cockpits! Thanks!
      Fanatic Modder for his assistance, INI files and corrections!
      -------------------------------------------------------------------------------
      Credits: Used alot, parts or refereneced the packs below...
      -------------------------------------------------------------------------------
      Classified Mission Mod (Version 1.1) - FastCargo
      http://combatace.com/files/file/11458-classified-mission-mod-version-11/
      -------------------------------------------------------------------------------
      Thirdwire F-104A/C Pack 1 - MigBuster
      http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/
      3rd Wire for the F-104 Models and pits
      Skins / new Decals & Flight Model changes: MiGbuster
      IR Sensor: Spillone
      Cockpit grey repaint files: Ordway
      Templates based on previous work: Paulopanz/Spillone/Soulfreak/Ianapa
      Other decals and previous ini edits: WRENCH & USAFMTL Dave
      Fake pilot mod: FastCargo
      -------------------------------------------------------------------------------
      SF2 DLC #28: F-104A Starfighter, Pakistani Air Force - Wrench
      SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2 - Wrench
      SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1 - Wrench
      SF2 DLC #28: F-104C (66) Starfighter Skins/Ini Pak, Part 2 - Wrench
      http://combatace.com/files/file/14664-sf2-dlc-28-f-104a-starfighter-pakistani-air-force/
      http://combatace.com/files/file/14671-sf2-dlc-28-f-104a-starfighter-skins-pak-part-2/
      http://combatace.com/files/file/14674-sf2-dlc-28-f-104c-61-starfighter-skinsini-pak-part-1/
      http://combatace.com/files/file/14675-sf2-dlc-28-f-104c-66-starfighter-skinsini-pak-part-2/
       
      -------------------------------------------------------------------------------
      F-104A Pack - Spillone104
      F-104C Pack 1.1 - Spillone104
      http://combatace.com/files/file/13082-f-104a-pack/
      http://combatace.com/files/file/13083-f-104c-pack/
      Original F-104A: Ajunaidr
      Added 3D parts and Fuel Tanks: Spillone104
      Textures : Spillone104 and Paulopanz
      Decals : USAFMTL (Dave) and Paulopanz
      Fake pilot mod: FastCargo
      INIs : Spillone104
      Effects : Spillone104
      Sounds : Spillone104
      Beta testers : Starfighter2 and Paulopanz
      -------------------------------------------------------------------------------
      Lockheed NF-104A for SF2 - Spillone104
      http://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/
      Added 3D parts: Spillone104
      Textures : Spillone104 with great Bobrock templates.
      Decals : JimBib
      Fake pilot mod: FastCargo
      INI and FM : Starfighter2 and Spillone104
      Effects : Starfighter2, X-Ray and Spillone104
      Sounds : Spillone104
      Beta testers : X-Ray, Starfighter2 and TheTestPilot
      Special thanks to the Team that created the original NF-104A mod for SFP1. (original readme included!)
      -------------------------------------------------------------------------------
      West German Marine Zippers - 7eleven
      JaboG 36 "Westfalen" F-104G - Hopsten Air Base - 7eleven
      http://combatace.com/files/file/14366-west-german-marine-zippers/
      http://combatace.com/files/file/14368-jabog-36-westfalen-f-104g-hopsten-air-base-ca-1972/
      original model by - Third Wire
      GAF F-104G temp by - ravenclaw_007
      -------------------------------------------------------------------------------
      AMI & KLU Recon F-104G with Orpheus pod 1.0 - paulopanz
      http://combatace.com/files/file/14214-ami-klu-recon-f-104g-with-orpheus-pod/
      - Spillone104 new 3D parts & Orpheus upgrades
      - Steve S original SF-1 Orpheus
      - BobRock F-104G temps
      - Paulopanz skins, decals, screens, data.inis edits & upgrades
      -------------------------------------------------------------------------------
      F-104G_ROCAF - ace888
      http://combatace.com/files/file/11723-f-104g-rocaf/
      TK/Thirdwire
      Spillone104
      Starfighter2
      FastCargo
      Crab-02
      Spectre8750
      -------------------------------------------------------------------------------
      Turkish Air Force F-104S CB for SF2 v1.2 - PureBlue
      http://combatace.com/files/file/12999-turkish-air-force-f-104s-cb-for-sf2/
      Based on Thirdwire's F-104G model, also drop tanks by TW
      Skins from Spillone104's "F-104S Pack" by Steve_S and Bobrock
      Avionics/Sounds from Spillone104's "F-104S Pack" by Spillone
      Decals & SEA Skin from Soulfreak's "TuAF Zippers" pack.
      Cockpit textures from "F-104G High-Resolution Cockpit Textures 1.0 2005/10/29 by ?
      MK_GQ7 seat: Ravenclaw007
      F-104S pylons and other additional 3D Parts by Crab_02
      Historical information from Serhat Güvenç's article on Zipper magazine (pdf included)
      INI Tweaks, Loadouts, Hangar screens and packaging by me, Pureblue
      -------------------------------------------------------------------------------
      F-104S pack for SF2 1.0+Fix- Spillone104
      http://combatace.com/files/file/12632-f-104s-pack-for-sf2/
      http://combatace.com/files/file/12635-f-104s-quick-fix/
      Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
      Texture and decals: Steve_S and Bobrock
      Cockpit: Starfighter2
      MK_GQ7 seat: Ravenclaw007
      Fake Pilot mod: FastCargo
      BETA testers: Aleks, Canadair, Spitwulf, Silverbolt, Starfighter2, Steve_S, The Test Pilot
      Inspired and basically based on the work of Crab_02 for the old F-104S mod.
      -------------------------------------------------------------------------------
      SF2 WOV F-104C&D-10 Starfighters - snapper 21
      http://combatace.com/files/file/9319-sf2-wov-f-104cd-10-starfighters/
      F-104C-10 and F-104D-10 Starfighters Mod by USAFMTL
      Original Model by Ajunaidr
      Skins by Sundowner
      Decals and data ini tweaks by USAFMTL
      Avionics by Fubar
      Drop tanks and data by Crab_02
      Cockpit: starfighter 2
      -------------------------------------------------------------------------------
      F-104A and C Pack for SF2 by SupGen 1.0 - SupGen
      http://combatace.com/files/file/14069-f-104a-and-c-pack-for-sf2-by-supgen/
      SuperGen, Wrench, Raven, and everyone else mentioned in Spillone104's download above.
      -------------------------------------------------------------------------------
      Lastly - Alot of references from NATO Figters 5 - eburger68
      This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use:
      ErikGen ....................................... updated/upgraded F-101C & RF-101C
      Spillone104 & Paulopanz ....................... updated F-104A/C
      Paulopanz ..................................... F-104G skins
      Crusader ...................................... F-105D & Harrier cockpit mods
      Frank Rosato ...................................... F-104A/C Pack for SF2
      Wrench ............................................ F-104C DLC 28 Pack for SF2
      Soulfreak ......................................... F-104G MFG skins
      Centurion ......................................... F-105D Hill AFB skins
      Crusader .......................................... F-105 gunsight mod
      -------------------------------------------------------------------------------
      I referenced so many packs, I am sure I missed someone, please forgive and let me know so I can properly credit you.
      Thanks and Enjoy!
      Viper63a

      2,277 downloads

         (10 reviews)

      14 comments

      Updated

    10. F-4E AUP

      F-4E AUP pack
       
      Includet:
      - F-4E_AUP
      - new cockpit
      - HAF specific weapons
      - update for all greek F-4E mady by me and all greek F-16 from Team Viper , with this updates this aircraft can use the new HAF specific weapons
      - optional Cockpit lod with removed air refueling lights
       
      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
      - Brake Chute____________ works with the Air Brake below 150kts
       
      Hangar and Loading screens are in 1920 x 1080
       
      Installation:
      - IF YOU HAVE A F-4E_AUP FOLDER PLEASE RENAME OR REMOVE IT BEFOR YOU INSTALL THIS MOD
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce !
       
      NOTE
      i added the OPTION folder with the optional cockpit lod and removed air refueling lights because i use this lights in the standart cockpit as indicators for the drop tanks ( full - on , emty - off )
      if you like the cockpit more " realistic " just overwrite the cockpit lod with the optional one
       
      the HAF specific weapons are made based on the official weapons list from the Greek Air Force , weapons missing are the GBU-50 and AGM-154 they will be released on a later point in time
      in the weapons pack you will not find any ECM-pods , the reason for that is simply that there is no evidence that the HAF is using any ECM-pods on the F-4E or F-16 except the build in DIAS system
      if one day the HAF is using any type of ECM-pod i will add them to the pack
       
       
       
      Credit
      - original 3d model by TW , BPAO , Crab_02
      - original F-4E Templates from Sundowner
      - Avionics are made by Cusader , he is simply the best
      - new updated 3d model , cockpit , textures and weapons by ravenclaw_007
      - a very special THANK YOU go´s to VVALAS , it is a big help to have someone in your team who actually flies the aircraft
       
      i hope i did not forget anybody
       
      the new Templates are available on request , i may upload them some other time
       
      have fun , ravenclaw_007

      638 downloads

         (19 reviews)

      13 comments

      Updated

    11. NF-5A_RNLAF_Ver1.0.7z

      July 2021
      ===============
      Royal Netherlands Air Force NF-5A Freedom Fighter Volume II VERSION 1.0
      ------------------------------------------------------------
      We are proud to present the NF-5A  RNLAF, the Canadair variant of the Northrop F-5a, one of the most enduring American military aircraft designs ever produced during the Cold War period. The Canadair NF-5A was essentially similar to the Canadian AF CF-5 but introduced several modifications, the most important being the more powerful J-85Can-15 engines, Doppler radar navigation system, arrestor hook, two large split air intake doors aft of the main wing trailing edge on both sides of the fuselage to provide extra air to the engines (later also used for F-5E type),  and provision to carry the larger 275 gallon under-wing fuel tanks.  The aircraft also featured maneuvering  leading edge flaps,  a strengthened windscreen, and was the  only F-5a to operate a two position nose gear.
      It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.
       
       
      INSTALLATION INSTRUCTIONS:
      --------------------------
      1. Copy the contents of the "To Mods Folder(s)" to your  SF2 Mod directory.
      Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
      2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file.
       
        NOTE    1:
      ------------
      Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package.
      The user may alternate between the two by "commenting out"
      the relevant line in the NF-5A_COCKPIT.INI

      [CockpitData]
      Directory=cockpit           <---This is the default
      //Directory=cockpit_Lo-Fi    

      In order to "activate" the higher resolution textures
      you would decomment the previous line and comment out
      the next line, thus:

      [CockpitData]
      //Directory=cockpit          
      Directory=cockpit_Lo-Fi   <---This is now Low-Res

        NOTE    2:
      ------------
      Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini  from this..
      [LOD001]
      Filename=NF-5a.LOD
      to this..
      [LOD001]
      Filename=NF-5a_002.LOD
      Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a,  so please take advantage of this _002.LOD model should you experience frame-rate issues.  While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
       NOTE    3:
      ------------
      For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
       Keys:
      -------
      SHIFT+0 -> canopy open
      -/= (Default thrust vector Keys) -> elevator trim

      CREDITS:
      Sophocles          - 3D Model, Cockpit, textures
      Ravenclaw_007 - Project "God-Father" 3D Modeling,
                                     Animations, Weapons, Research,
                                     Beta testing
      Baffmeister       - Flight model, weapons edits, Avionics,
                                    Beta testing
      Soulfreak           - Decals, Research, 2 F-16 Camo scheme
                                    skins and 2 NATO scheme skins
      Crusader           - Avionics and data tweaks, Beta testing
      Guuruu               -Sounds and Afterburner effects, Beta
                                   testing
      Guest contributors:
      Gkabs               - pilot figure
      Logan4             - Avionics tweaks, radar ranging gunsight.
              
      Cliff7600          -Avionics tweaks, functioning horizontal
                                  trim indicator

      Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
      Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
      Brain-32           - Modeling advice, initial cockpit.cfg + more
      NeverEnough  - Initial work on the Flight model
      Russouk2004  - Always answering questions when I
                                   needed help..Cheers!!
      Derk                   - Many, many references!!!
      Blade                 - Excellent mini-tutorial on damage
                                   textures
      Finally, thanks to TK and Thirdwire for creating such a fantastic game.
       
      ****************************************************************
      FEATURES:
      * A highly detailed external 3d model, including all features specific to the NF-5A including "F-5E"  type Nose gear, animated auxiliary engine doors, arrestor hook, underside air intakes for the more powerful engines, external chaff and flare dispensers, and 275 gallon external wing tanks.
      * Specular color and Normal (bump) maps.
      * Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
      * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them.
      *Functioning AN/ALE-40  Chaff and Flare dispensers exclusive to the RNLAF NF-5A
      * Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the NF-5A's agile and highly maneuverable characteristics - courtesy of  Baffmeister.
      * Functioning maneuvering flaps deployable up to 450 knots, which allow for tighter sustained turns .. also credited to Baffmeister.
      * 5 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many RNLAF  Squadrons.
      * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified  to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
      * Super detailed  dedicated NF-5A 'Virtual Cockpit'  with animated throttle control, rudder pedals, control stick,  landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, ..and more.
      *Accurate and functional representation of the Saab RGS2 lead computing  gun sight, with accurate aiming mark (Mechanics by Crusader and Logan4).
      * A full complement of highly (or should I say "insanely" detailed  weapons carried by the RNLAF  NF-5A, all by ravenclaw_007.
      * Comprehensive RNLAF  Loadouts  representing the weapons carriage evolution of the NF-5A in Dutch service from 1972 to the 1991 by ravenclaw_007.
      * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007.
      * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
      * All new afterburner, emitter, and engine smoke effects by Guuruu.
      *  Saab RGS2 lead computing gun sight with both Air to Air and Air to Ground modes.
      * Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600.
       
      ******************************************************
      PILOT NOTES
      -----------

      NF-5A Limit and Reference Speeds. [Indicated Airspeeds]
      FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge.
      FLAPS (MANOUEVERING):    450kts for both leading and trailing edge
      NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The        AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
      LANDING GEAR: 240kts
      DRAG CHUTE: 165kts
      CANOPY: 50kts
      NOSE WHEEL STEERING: 65kts
      MAXIMUM INDICATED AIRSPEED: 710kts [redline]
      MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
      --------------------------------------------------------------------------------------------------------------------------------
      TAKE OFF ROTATION SPEEDS
          13500lbs: 155kts [full internal fuel and two sidewinders]
          20500lbs: 195kts [about the maximum weight possible with included stores]
          NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
      --------------------------------------------------------------------------------------------------------------------------------
      CLIMB SPEEDS
      Military Power
          13500lbs: 375kts with a transition to mach 0.89
          20500lbs: 310kts with a transition to mach 0.74
      Maximum Power
          13500lbs: 595kts with a transition to mach 0.93
          20500lbs: 480kts with a transition to mach 0.85
      -------------------------------------------------------------------------------------------------------------------------------
      FINAL APPROACH SPEEDS
          With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
          NOTE: Target touch down speed is 20kts less than final approach speed.
      ----------------------------------------------------------------------------------------------------------------
                            
                           RGS2 Gunsight
      --------------------------------------------------------
      We have simulated the two main modes of the sight, one for Air to Ground, and one for Air to Air.  The Air to Ground reticle assumes 3 different levels of depression according to the air to ground ordnance selected; bombs, rockets or guns. Due to game limitations, the Air to Air aiming mark is set up for lead computing of a target at 213meters (or 700 feet).
      We have included another gun sight option, whereby lead is calculated for targets all the way out to 4000ft.  This has involved adding a ranging radar (which the NF-5A didn't have) but this solution allows lead computing for targets further out than 700 feet - something the RGS2 was capable of.
      The radar ranging option is the default but the user can copy the files from the "Standard"  subfolder of the Avionics_Alt  folder (located in the Aircraft folder) and switch out the ini files.  If you're unhappy with either of the two options you can simply copy paste the files from the folder you prefer.

      *************************************************************
                          Agreement
                          _________
       
      THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
      *************************************************************
      Sophocles
      July 2021
       

      400 downloads

         (9 reviews)

      12 comments

      Updated

    12. B-52G/H Mega Era Package

      B-52G/H Mega Era Package by Dels via wpnssgt
       
      Update for 14 Jan 2012
       
      1. Changed hanger/loading screens to jpgs.
      2. Changed loadout pic to a clear background tga.
      3. All LOD's updated to fix a spoiler problem.
      4. H model 20mm has more detail.
      5. Hanger screens in skins folder.
      6. Inside canopy color changed to a yellow gold for better visibility.
       
      1. Updated EVS screen
      2. Each year has a specific loadout.
      3. The years in which each plane is represented marks an operational era it flew under, or modification.
      4. More hangar and loading screens on some.
      5. Added the following units, or modified some based on others work. (17 skins total)
       
      93 BW, Castle AFB, California
      416 BW, Griffiss AFB, NY (modified from JSF Aggies work)
      2 BW, 20 BS and 93 BS, Barksdale AFB, LA
      449 BW, Kincheloe AFB, MI
      410 BW, K.I. Sawyer AFB, MI
       
      Skins by Pappy, X Ray, JSF Aggie and ST0RM
      Loadouts by X Ray and Moonjumper
      Decals, testing, ini edits from hell, etc by Dave (USAFMTL), and X Ray
      Sounds by spillone.
      Weapons by lindr2, FastCargo and Erikgen
      Cockpits by Dels
       
      Well here is a better explanation of my breakdown logic.
       
      B-52G_59 and the B-52H_61: The years they came into service and were all nuke and Houndog carriers. So for you SAC fans this is the cold warrior at its best.
       
      B-52G_72: This version went to Vietnam for Linebacker with the ability to carry only 27 bombs and very inferior ECM.
       
      B-52H_75: While the G was being used for a conventional role, the H were still all nuke aircraft. (it could carry 27 iron bombs if needed) This one represents the year it got the EVS, new ECM and its carries gravity nukes and SRAM's.
       
      B-52G_77: Again with the H is received the upgraded ECM, EVS and kept its ability to carry iron in the bay and is set up for a its nuclear missions as well.
       
      B-52H_88: While the G was getting more of the conventional role, in 1988 the H soldiered on being an all nuke bomber. In this year we see it in its new paint and carrying an all AGM-86B ALCM loadouts.
       
      B-52G_82: This is the year the G went operational with the AGM-86B ALCM
       
      B-52H_93: New paint, upgraded ECM and no gun. This one also had the ability to fire the AGM-142 Have Nap.
      Note: In the loadout screen it will say it is empty but the black dots next to it will be full. That means they are loaded but there is some glitch in the sim preventing it from showing up in the loadout screen because of the data link pod. It does work though once you are in the sim.
       
      B-52G_89: Here is then it picked up a serious conventional mission with the ability to carry iron on the wing pylons as well. This one also received the new paint scheme and made carpet bombing famous during Desert Storm.
       
      B-52H_03: The current version with upgraded ECM, plus the ability to carry the LITENING pod, all sorts of guided weapons from JDAM's, to LGB's, to JSOW's. Also with the Combat Track II moving map display in the cockpit.
       

      Thank you each and everyone of you guys for your help and guidance.
       
      Dave USAFMTL

      3,908 downloads

         (10 reviews)

      11 comments

      Updated

    13. F-86K For SF2 by Paulopanz

      F-86K SF-2 Complete
       
      A.M.I.: 1^-4^-51^ Aerobrigata; 5°-36° Stormo (5 skins)
      (All numbers,serials & matricole historical, thanks to X-Ray for references)
      Luftwaffe: JG-74 JG-75 Silver & Camo (4 skins)
      (All historical numbers by squadron plus "kubik" & M.Lenz bonus planes)
      Armée de l'Air: Alpes, Artois & Auvergne (10 skins all)
      (All historical numbers & serials squadron by squadron, thanks to Ludo, who made them, too)
      Koninklijke Luchtmacht: 700-701-702 Squadrons (3 skins)
      (All historical numbers)
      Kongelige Norske Luftforsvaret: 332, 334, 337, 339 Skvadron (4 skins)
      (All historical numbers & serials squadron by squadron)
      Fuerza Aerea Venezoelana (1 skin)
      (All historical numbers)
      Fuerza Aérea Hundureña (1 skin)
      (All historical numbers)
       
      Thanks to "Bobrock" for temps, to "Soulfreak" for his constant friendy help and to Baffmeister for usual, great FM tweaks.
       
      Original credits in original readme.
       
      To install: as usual all in main mod folder.
       
      Hurray!
       
       
      Paulopanz

      622 downloads

         (6 reviews)

      11 comments

      Submitted

    14. F-4E TuAF pack

      F-4E TuAF pack , the F-4E_2020 is not includet and will be released as soon as i have the cockpit done
       
      Includet:
      - F-4E_74TuAF
      - F-4ETM
       
      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
      - Brake Chute____________ works with the Air Brake below 150kts
       
       
      Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
       
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce !
       
      Credit
      - original 3d model by TW , BPAO , Crab_02
      - cockpits from TW
      - original F-4E Templates from Sundowner
      - info material for this project and skins for the F-4ETM by ace888
      - new updated model , textures and weapons by ravenclaw_007
       
      i hope i did not forget anybody
       
      the new Templates are available on request , i may upload them some other time
       
      have fun , ravenclaw_007

      615 downloads

         (11 reviews)

      11 comments

      Submitted

    15. Flyable A-1H/J Skyraider for SF2V Ver 1.0

      This mod makes the stock A-1H/J's from SF2V flyable using a cockpit created by me.
       
      It also incorporates all the skins The Wrench has released for the Skyraider.
       
      Read the readme.txt for full details and credits etc.
       
      Dels

      1,921 downloads

         (11 reviews)

      10 comments

      Updated

    16. SF2 F-111F Aardvarks from USAF/E 48th Liberty Wing. The 492nd, 493rd, 494th and 495th TFS

      SF2 F-111F Aardvarks from USAF/E 48th Liberty Wing. The 492nd, 493rd, 494th and 495th TFS!
      By Viper with INIs by Fanatic Modder
      -------------------------------------------------------------
      This mod was intended as an update to FastCargo's Super Vark Package (See link below), but it can be a standalone mod if you just want the USAF F-111s included in this pack. If you want to install both packs, FastCargo's pack must be installed first as that is the older pack.
      You can get FastCargo's pack here...
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
      -------------------------------------------------------------
      What's included in this mod pack?
      -------------------------------------------------------------
      * F-111F Aardvarks from USAF/E 48th Liberty Wing. The 492nd, 493rd, 494th and 495th TFS!
      http://combatace.com/files/file/15510-sf2-updated-f-111f-aardvarks-from-usafe-48th-liberty-wing-the-492nd-493rd-494th-and-495th-tfs/
      -------------------------------------------------------------
      Installation:
      -------------------------------------------------------------
      I recommend that you back up your mod folder (or just the Effects, \Objects\Aircraft\F-111F, and \Objects\Decals\F-111F folders). I just make a copy the mod folder, try the mod, if I like it, I delete the backup. If I don't, I delete the new/updated mod folder and rename the old backup/copy back to the original names to reset to my original setup.
      * To install, simply unzip and copy the contents of the "To_Mod_Folder" folder (the uncompressed "Effects and Objects" folders only) to your StrikeFighter2 mod folder and Overwrite.
      My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
      C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe\
      Note: You should be able to install this mod into any SF2 series, it doesn't have to be StrikeFighter2 Europe.
      * To remove, simply delete the active "Effects and Objects" folders and replace with the back up copies you made prior to the install.
      -------------------------------------------------------------
      Add F111 SoundList
      -------------------------------------------------------------
      Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack.
      -------------------------------------------------------------
      Thats it - Enjoy!
      Please report any bugs or issues via the "Support Topic" link...
      =Viper=
      -------------------------------------------------------------
      -------------------------------------------------------------
      Credits:
      -------------------------------------------------------------
      -------------------------------------------------------------
      If you're interested in some of the mods I referenced/used in my mod (can't say it's mine really, my contribution?)...here they are! Excellent mods all!
      * FastCargo's Super Vark package 2.4 (SF2)
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
      * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
      http://combatace.com/files/file/14798-f-111-improvedskinpack/
      * Dave's EF-111A Version 2.0 (SF1)
      http://combatace.com/topic/36438-ef-111a-version-20/
      * LeL's F-111 TAC Pack (SF1)
      http://combatace.com/topic/80711-f-111-tac-pack/
      * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
      http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
      * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
      http://combatace.com/files/file/15143-the-afterburner-mod/
      * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
      http://combatace.com/files/file/6693-western-style-pilot-models/
      F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
       
      Thank you all for your contributions!!

      521 downloads

         (6 reviews)

      10 comments

      Updated

    17. F-4E ANG and AFRES pack

      F-4E Air National Guard and Air Force Reserve pack
       
      Includet:
      - F-4E´s from the Air National Guard and Air Force Reserve
      - Decals are made based on the available serial numbers used by the individual units
      - some new weapons
       
      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
      - Brake Chute____________ works with the Air Brake below 150kts
       
      Hangar and Loading screens are in 1920 x 1080
       
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
       
      Credit
      - original model by TW , BPAO , Crab_02
      - cockpits from TW
      - TISEO made by Crusader
      - 3D model , textures and weapons by ravenclaw_007
       
      i hope i did not forget anybody
       
      the new Templates are available on request , i may upload them some other time
       
      have fun , ravenclaw_007

      636 downloads

         (12 reviews)

      10 comments

      Updated

    18. F-4F pack

      F-4F pack
       
      Includet:
      - F-4F
      - F-4F_80
      - F-4F_ICE
       
      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Wing fold ______________ only on hard wing F-4E´s
      - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
      - Brake Chute____________ works with the Air Brake below 150kts
       

      NOTE:
      this mod replaces existing TW and TMF aircrafts , please remove the existing folders befor installing this mod , the existing skins / textures will no longer fit !!!!
       
      NOTE:
      if you use the weapons from the Weaponds pack-2 please replace them with the new one includet here
       
      Hangar and Loading screens are in 1920 x 1080
       
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
       
      Credit
      - original model by TW , BPAO , Crab_02
      - cockpits from TW
      - Testpilots , Fanatic Modder , Soulfreak , Crusader
      - new updated model , textures and weapons by ravenclaw_007
       
      i hope i did not forget anybody
       
      the new Templates are available on request , i may upload them some other time

      704 downloads

         (13 reviews)

      10 comments

      Submitted

    19. F-101B VooDoo. SF.2 2019 Redux.

      Reworked pack of F-101B/F VooDoo.
      Generally old good VooDoo in new dresses.
      There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it.
      Pack contains three versions - In reality, IR sensor was applied to different airframes different block build - not really possible to cover in this game engine limits. To make it easier in this game it will be. This is mostly to cover in some right way decals I've made and units.
      VooDoo '59 without IR sensor - block build 65-96.
      VooDoo '65 with IR sensor  - block build - 100-120.
      VooDoo '69 ANG - same as 65 - just different set of skins.  (I have an additional nation in my install: USA Air National Guard - that's why I have it as a separate model - but in this pack, it is set as USAF bird).
      All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus more than 1000 decals so the set is again huge after unpacking.
      Pack contains 17 skins for Air Defense Command - all squadrons that ever used F-101B (from different time periods to cover years of usage).
      and 7 skin sets for Air National Guard from different time periods. 
      All new decals consisting 451 serial numbers for blocks 65-120. Plus some buzz numbers decals - not all -  as Buzzes disappeared in mid 60's.
      Serial numbers cover B and F models. 

      Backup your original F-101 Folders. Also Decals!

      Some time ago (long ago) I started to use specific AIR-2 Genie for Voodoo - to accommodate it in weapons bay it is moded as specific stationcode=AIM4 - so to appear this Genie in a game you have to copy weapon AIR-2_Genie_101 also. Genie has new skin.

      Credits:
      Original models ErikGen
      yakarov - skins / decals / some small ini tweak 
      Plane Number (airbrake decal) for 132FIS ANG from original VooDoo pack by Dave.
       
      Have Fun.
      May the VooDoo be with you.
       
      Jarek Hereda

      385 downloads

         (3 reviews)

      10 comments

      Submitted

    20. Echoes Across the States: KC-135E Stratotanker's First 15 Years

      Echoes Across the States: KC-135E Stratotanker's First 15 Years
      This skinpack is a remod of the TMF KC-135E done years ago. While utilizing the same model, it now features a greatly improved texture set, ini performance enhancements and each of the skins is researched to be as accurate as is possible with current knowledge.

              Included *
      two KC-135E versions, (82) and (92)
      sixty (yes 60!) skins between the two versions. most Shamu based skins also feature nose arts
      Cockpit and ini edits to make player flyable
      drogue "weapon", addable in the loadout screens

          Required
      a legal functioning install of any SF2 version
          Installation
      unzip this mod, then install new mod folder categories to your mod folder (Aircraft to aircraft etc)
      allow overwrites
      fire up game, take off and go pass gas
          Known Issues
      -This is meant as eye candy. unfortunately, SF2 doesnt support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit.
      - Also, the C-130 cockpit is not too accurate. it is included mainly so that it can be player selected (i had to test it somehow). remember that there is no air to air refueling in game, so these are more eye candy than operational birds
      - dont manuever aggressively. aggressive manuvering will cause a deep stall. its a huge pain to recover from as a player (firewall the throttle, set flaps to landing, yank stick back and hold). any AI wingmen wont make it trying to follow you
      *Wagner CD not included
                  Credits
      BPAO (Olivier Anguille, RIP) -     original model
      Dave-                                             head of original released original project
      Dels-                                              C-130 cockpit
      guruu-                                            E8engine sound for the TF33s
      yakarov79-                                    drogue basket model, original skin templates
      PeacePuma-                                 research assist, tga work on FACH skin
      Menrva-                                         data ini edits(mainly collision boxes)
      Wrench-                                         tech advice, approval master extrodinaire
      daddyairplanes-                           research, ini edits, texture and tga work, new additions to templates
      TK-                                                  the overall game in all its modability
      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************

      82 downloads

         (2 reviews)

      10 comments

      Submitted

    21. F-104S pack for SF2

      Lockheed / Aeritalia F-104S pack for Strike Fighters 2
       
      This mod recreate the 5 variants of the italian version of the Starfighter
       
      F-104S CB: Fighterbomber variant with M61A1 gun.
      F-104S CI: All weather interceptor variant, no gun and capable of carring 2 AIM-7E and 2 AIM-9B
      F-104S-ASA CB: Updated FB variant with better ECM.
      F-104S-ASA CI: Updater interceptor variant capable of carring 2 Aspide and 2 AIM-9L missiles and better ECM
      F-104S-ASA-M: Last conversion done to keep the aircraft in service till EF-2000 introduction into service. Lighter, with updated avionic and other systems. No ECM or countermeasures and same armament as the ASA-CI version.
       
       
      -------------------------------------------------------------------------------------------------------------------
       
      IMPORTANT!!!
      You need SF2E to have the stock F-104G
       
      -------------------------------------------------------------------------------------------------------------------
       
      Installation:
       
      Simply copy all the files in the respective directory of your game folder.
      "User"\Saved Games\ThirdWire\StrikeFighters2
       
      ------------------------------------------------------------------------------------------------------------------
       
      Credits:
       
      Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
      Texture and decals: Steve_S and Bobrock
      Cockpit: Starfighter2
      MK_GQ7 seat: Ravenclaw007
      Fake Pilot mod: FastCargo
       
      BETA testers: Aleks, Canadair, Spitwulf, Silverbolt, Starfighter2, Steve_S, The Test Pilot
       
      Inspired and basically based on the work of Crab_02 for the old F-104S mod.
       
      Thank you all guys!
      -------------------------------------------------------------------------------------------------------------------
       
      Legal stuff:
       
      This mod is freeware. Commercial use is not allowed.
       
      ------------------------------------------------------------------------------------------------------------------
       
       
      Enjoy and good flight. :)
       
      January 2012
       
      Spillone104

      1,260 downloads

         (10 reviews)

      9 comments

      Submitted

    22. Mirage Factory IDF F-4E Kurnass 2000 for Strike Fighters 2

      Mirage Factory Israeli Air Force F-4E Kurnass 2000 for Strike Fighters 2
       
       
      This is a brand new SF2 mod of the Israeli F-4E Kurnass 2000 with a new 3D model.
       
      This mod has its origins in the SFP1 Mirage Factory F-4E Kurnass but most of the 3D work to create the Kurnass 2000 model has been done by Sundowner.
       
      The majority of the .ini work is new and specifically for the SF2 environment.
       
       
      Features:
       
       
      - Accurate Kurnass 2000 3d model
       
      - Modernized cockpit and avionics
       
      - Modernized weapons capability
       
      - Most advanced version of the F-4E used by the Israeli Air Force
       
      - Extensive RWR.TGA files and updated RWR.LST
       
      - All weapons from loadout file included
       
       
      http://www.f-4.nl/f4_35.html
       
       
      INSTILATION: Drop files in to appropriate folders, override when asked to.
       
       
      NOTE: Has only been tested/used in a merged install of ALL SF2 titles
       
       
      Credit goes to Bunyap and Chaser617 for the F-4EJ Kai cockpit / Avionics which we used as a base for the Kurnass 2000 Cockpit and Avionics. Also credit goes to The Viper Team for their IAF F-16C/D/I which some of the weapons came from. And of course the Mirage Factory Team.

      882 downloads

         (9 reviews)

      9 comments

      Updated

    23. SF2 EF-111A Ravens From 42nd (UH), 429th (CC), and 390th (MO) Electronic Countermeasure Squadrons

      SF2 EF-111A Ravens From 42nd (UH), 429th (CC), and 390th (MO) Electronic Countermeasure Squadrons
      By Viper w/ INIs from Fanatic Modder
      -------------------------------------------------------------
      This mod was intended as an update to FastCargo's Super Vark Package (See link below), but it can be a standalone mod if you just want the USAF F-111s included in this pack. If you want to install both packs, FastCargo's pack must be installed first as that is the older pack.
      You can get FastCargo's pack here...
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
      -------------------------------------------------------------
      What's included in this mod pack?
      -------------------------------------------------------------
      * EF-111A Ravens From 42nd (UH), 429th (CC), and 390th (MO) Electronic Countermeasure Squadrons!
      http://combatace.com/files/file/15520-sf2-updated-ef-111a-ravens-from-42nd-uh-429th-cc-and-390th-mo-electronic-countermeasure-squadrons/
      -------------------------------------------------------------
      Installation:
      -------------------------------------------------------------
      I recommend that you back up your mod folder (or just the Effects, \Objects\Aircraft\EF-111A, and \Objects\Decals\EF-111A folders). I just make a copy the mod folder, try the mod, if I like it, I delete the backup. If I don't, I delete the new/updated mod folder and rename the old backup/copy back to the original names to reset to my original setup.
      * To install, simply unzip and copy the contents of the "To_Mod_Folder" folder (the uncompressed "Effects and Objects" folders only) to your StrikeFighter2 mod folder and Overwrite.
      My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
      C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe\
      Note: You should be able to install this mod into any SF2 series, it doesn't have to be StrikeFighter2 Europe.
      * To remove, simply delete the active "Effects and Objects" folders and replace with the back up copies you made prior to the install.
      -------------------------------------------------------------
      Add F111 SoundList
      -------------------------------------------------------------
      Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack.
      -------------------------------------------------------------
      Thats it - Enjoy!
      Please report any bugs or issues via the "Support Topic" link...
      =Viper=
      -------------------------------------------------------------
      -------------------------------------------------------------
      Credits:
      -------------------------------------------------------------
      -------------------------------------------------------------
      If you're interested in some of the mods I referenced/used in my mod (can't say it's mine really, my contribution?)...here they are! Excellent mods all!
      * FastCargo's Super Vark package 2.4 (SF2)
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
      * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
      http://combatace.com/files/file/14798-f-111-improvedskinpack/
      * Dave's EF-111A Version 2.0 (SF1)
      http://combatace.com/topic/36438-ef-111a-version-20/
      * LeL's F-111 TAC Pack (SF1)
      http://combatace.com/topic/80711-f-111-tac-pack/
      * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
      http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
      * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
      http://combatace.com/files/file/15143-the-afterburner-mod/
      * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
      http://combatace.com/files/file/6693-western-style-pilot-models/
      F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
       
      Thank you all for your contributions!!

      370 downloads

         (5 reviews)

      9 comments

      Updated

    24. SF2 F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB

      SF2 F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB!
      By Viper with INIs by Fanatic Modder
      -------------------------------------------------------------
      This mod was intended as an update to FastCargo's Super Vark Package (See link below), but it can be a standalone mod if you just want the USAF F-111s included in this pack. If you want to install both packs, FastCargo's pack must be installed first as that is the older pack.
      You can get FastCargo's pack here...
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
      -------------------------------------------------------------
      What's included in this mod pack?
      -------------------------------------------------------------
      * F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB!
      http://combatace.com/files/file/15542-sf2-updated-f-111a-jets-for-vietnam-the-428th-429th-and-430th-tfs-from-tahkli-rtafb/
      -------------------------------------------------------------
      Installation:
      -------------------------------------------------------------
      I recommend that you back up your mod folder (or just the Effects, \Objects\Aircraft\F-111A, and \Objects\Decals\F-111A folders). I just make a copy the mod folder, try the mod, if I like it, I delete the backup. If I don't, I delete the new/updated mod folder and rename the old backup/copy back to the original names to reset to my original setup.
      * To install, simply unzip and copy the contents of the "To_Mod_Folder" folder (the uncompressed "Effects and Objects" folders only) to your StrikeFighter2 mod folder and Overwrite.
      My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
      C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Vietnam\
      Note: You should be able to install this mod into any SF2 series, it doesn't have to be StrikeFighter2 Vietnam.
      * To remove, simply delete the active "Effects and Objects" folders and replace with the back up copies you made prior to the install.
      -------------------------------------------------------------
      Add F111 SoundList
      -------------------------------------------------------------
      Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack.
      -------------------------------------------------------------
      Thats it - Enjoy!
      Please report any bugs or issues via the "Support Topic" link...
      =Viper=
      -------------------------------------------------------------
      -------------------------------------------------------------
      Credits:
      -------------------------------------------------------------
      -------------------------------------------------------------
      If you're interested in some of the mods I referenced/used in my mod (can't say it's mine really, my contribution?)...here they are! Excellent mods all!
      * FastCargo's Super Vark package 2.4 (SF2)
      http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
      * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
      http://combatace.com/files/file/14798-f-111-improvedskinpack/
      * Dave's EF-111A Version 2.0 (SF1)
      http://combatace.com/topic/36438-ef-111a-version-20/
      * LeL's F-111 TAC Pack (SF1)
      http://combatace.com/topic/80711-f-111-tac-pack/
      * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
      http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
      * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
      http://combatace.com/files/file/15143-the-afterburner-mod/
      * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
      http://combatace.com/files/file/6693-western-style-pilot-models/
      F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
       
      Thank you all for your contributions!!

      594 downloads

         (5 reviews)

      9 comments

      Updated

    25. Third Wire F-8 Crusader Upgrade & Enhancement

      This has been a labor of love for my all-time favorite fighter aircraft. The service period of this aircraft fits perfectly with the time period that the Strike Fighters 2 game engine gives its best: Gun armed jet fighters with short range missiles and early/ limited avionics.

      Changes:
      -    The ‘SF2V Air & Ground War Expansion v.2.0 Gold’ and ‘F-8 DATA & LOADOUT v1.0 update’ here at CA were used as a starting point for this project.
      -    Maximum G has been changed to 6.3 which is the airframe structural limit in all NATOPS publications.
      -    There are automatically operating ‘fake’ leading edge droops (slats) that simulates the pilot being able to lower them a few degrees with a button on the throttle for cruising flight and manoeuvring flight (aka dog fighting). By ‘fake’ I mean they are not player operated in SF2 or linked to the 3D model but the aerodynamic effect is realistically simulated. You will notice the droop indicator in the cockpit will change with them however. If they were manually controlled in the game the AI would not use them correctly.
      -    Single AIM-9 missiles and rails can be loaded instead of the Y-racks on all F-8 variants. This is done at the loadout screen (and by the loadout.ini file) it is set up so you cannot load single missiles/ rails and double missiles/ Y-racks at the same time.
      -    Cannons harmonized as per NATOPS manual and gun accuracy adjusted to real world levels.
      -    Adjustment to most decal positions and inclusion of Squadron codes on the wings.
      -    Additional details added to most stock skins.
      -    Additional squadron specific higher resolution skins with more accurate markings for that particular squadron.
      -    Included for F-8J (69) is a proposed SEA camo overpaint for the VF-211 aircraft on detachment at Udorn in early 1972 to school USAF pilots in Dogfighting. The repaint was initially agreed to but it would have added 1200lbs so it was abandoned. If you wish to use it and fly DACT against USAF Phantoms you can load the extra 1200lb at the load out screen via a unique station specific hard point.
      -    Overhaul of each data.ini and avionics.ini to bring them in line with the information in the F-8 NATOPS manuals, NATOPS supplements and F-8 Tactics manual.
      -    More detailed pilots and ejection seats.
      -    Fully compatible with ‘SF2V Air & Ground War Expansion v.2.0 Gold’ or Third Wire SF2V campaigns. 
      -    Additional year specific aircraft to better reflect physical and avionic changes. As well as correcting a few mistakes and omissions by Third Wire.
      -    Below is the updated list of F-8 Crusader variants with the original Third Wire description where appropriate and the specific major changes made in addition to the general ones listed above:

      F-8C
      The F-8C (F8U-2) entered service in 1959. F-8C is powered by J57-P-16 afterburning turbojet and can reach speed of Mach 1.6.
      -    Missing radar symbology added and radar performance/ parameters corrected. The radar cursor for selecting a target is a long horizontal line that moves up from the bottom of the scope and is only adjustable in range and not azimuth to select a specific radar contact.
      F-8C (66)
      In 1966, F-8C received ALQ-51 ECM and chaff dispensers under project "SHOEHORN", after A-4 and F-4 were upgraded. The cannon ammo capacity is reduced slightly to make room for the ECM black box.
      -    Uses the TW F-8D model modified into a F-8C in order for it to have the Y-rack Fuselage weapon rails.
      F-8D
      The F-8D (F8U-2N) was the all-weather interceptor version, entering service in 1960. It is equipped with AN/APQ-83 radar and more powerful J57-P-20 engine.
      -    Missing radar symbology added including steering circle, aiming dot, break X and missile max range.
      F-8D (66)
      F-8D also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box.
      F-8E
      The F-8E (F8U-2NE), entering service in 1962, was the final production version of the Crusader. It is equipped with better AN/APQ-94 radar, and two underwing pylons for air-to-ground ordnance.
      -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information.
      -    Missing radar symbology added including range rate circle, which also doubles as the steering circle, aiming dot, break X and missile max range.
      -    Missile firing order and cockpit weapon station section dial corrected.
      F-8E (66)
      F-8E also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box.
      -    Significant use of the AIM-9C as after a lot of research it turns out they were commonly carried over Vietnam in this period, notably by VF-211.
      F-8E(FN)
      The F-8E(FN) is the French Aeronautique Navale version of the F-8 armed with Matra R.530 missiles. Nicknamed "Le Crouze" by the French crew, it operated off Clemenceau-class carriers from 1964 to 1994 until they were upgraded to F-8P standard. F-8E(FN) introduced many of the features, such as double-hinged leading edge flaps and drooping ailerons, that were later incorporated into remanufactured F-8J for the US Navy.
      -    Equipped with the nose mounted IRST system like the USN F-8D and E.
      -    This is the TW F-8J model modified into a F-8E(FN) so the DLC is NOT required.
      -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information.
      -    Location of Matra R.530 missile rails corrected.
      F-8E(FN) (70)
      -    The nose mounted IRST system is removed from all French aircraft.
      F-8P(FN)
      -    17 F-8E(FN) are upgraded to extend their service life, included is the Sherloc RWR system.
      -    This is the TW F-8J model modified into a F-8P(FN) so the DLC is NOT required.
      F-8P(FN) (94)
      -    F-8P(FN) are fitted with a GPS navigation system and antenna.
      F-8H
      Starting in 1967, F-8Ds were remanufactured as F-8H, with improved AN/APQ-149 radar, ALQ-51 ECM, and the same underwing pylons as F-8E.
      -    Retains the AN/APQ-83 radar from the F-8D but uses the physically larger and higher resolution cockpit radar display from the F-8E.
      -    Missing radar symbology added including steering circle, aiming dot, break X and missile max range.
      -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See attached for more information. 
      -    Missile firing order and cockpit weapon station section dial corrected.
      F-8H (69)
      F-8H is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored.
      -    Improved AN/APQ-149 radar fitted in place of the AN/APQ-83.
      -    Additional missing radar symbology added including separate larger range rate circle and separate smaller steering circle. 
      -    A lot of fleet F-8H around this period have had their Nose IRST system (temporarily?) removed.
      -    Retains the ALQ-51 ECM.
      F-8H (74)
      -    After the Vietnam war F-8H has the improved ALQ-100 ECM in a larger pod installed, and full cannon ammo capacity restored.
      F-8J
      F-8J is a remanufactured F-8E with improved AN/APQ-149 radar, ALQ-51 ECM, and other improvements such as double-hinged leading edge flaps and drooping ailerons. However, its performance has suffered significantly due to increases in its weight.
      -    Improved AN/APQ-124 radar installed.
      -    Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information.
      -    Missing radar symbology added including separate larger range rate circle, separate smaller steering circle, aiming dot, break X and missile max range. 
      -    Missile firing order and cockpit weapon station section dial corrected.
      F-8J (69)
      To restore lost performance due to increased weight, F-8J is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored.
      F-8J (75)
      -    In 1975 the remaining fleet F-8J (along with the RF-8G) receive the ALQ-126 ECM and ALR-45/50 RHAW RWR. The nose mounted IRST system is permanently removed.
      F-8J (75) [w RWR]
      -    Identical to F-8J (75) above except:
      -    The cockpit radar display functions as a Vector RWR and not a radar. This is because in real life the pilot could change the radar scope from displaying radar images or displaying the RWR images. The F-8J did not have a separate RWR display. There was a setting in which it would be displaying radar images but if a missile launch was detected the threat bearing line would be displayed flashing over top of the radar images. Not possible in SF2 unfortunately.

      To install:
      1, Unpack and drop into your main mods folder.
      2, Override when prompted.

      Credits:
      -    ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER.
      -    ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team.
      -    ‘F-8E(FN) Crouze & F-8P(FN) Crouze Prolongé 1.1’ by Paulopanz, Denis Oliveira & Coupi.
      -    Weapons by Ravenclaw_007.
      -    Template by Geary.
      -    Blade.
      -    Wrench.

      CombatAce fair use agreement applies.

      Enjoy,
      Dan.

      597 downloads

         (5 reviews)

      9 comments

      Updated

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