- A-1
- A-4
- A-5
- A-6
- A-7
- B-47
- B-52
- B-57
- B-66
- AC/C-119
- C-130
- F-3
- F-4
- F-5
- F-8
- F-9
- F-11
- F-80
- F-84
- F-86
- F-94
- F-100
- F-101
- F-102
- F-104
- F-105
- F-106
- F-111
- Other
-
Grumman F9F-2 Panther Aviación Naval
By paulopanz
The only foreign buyer of the Panther was the Argentine Naval Aviation, which bought 28 ex-USN F9F-2B aircraft in 1957;
the first 10 arrived in 1958. Only 24 aircraft were put in service, the rest were used as spares.
The first flight of an Argentine Panther was in December 1958, and the last aircraft was put in service in January 1961.
The catapults on the then only Argentine carrier, ARA Independencia, were considered not powerful enough to launch the F9F,
so the aircraft were land-based. However, in July 1963 a Panther (serial 0453/3-A-119) landed on Independencia as part of trials;
becoming the first jet to land on an Argentine aircraft carrier.
Argentine Navy F9F-2 Panthers saw combat in the 1963 Argentine Navy Revolt, bombing and strafing a column of the Army 8th Tank Regiment
which was advancing on the rebelling Punta Indio Naval Air Base. The attack destroyed several M4 Sherman tanks, at the cost of one F9F Panther shot down.
The Argentine Panthers were involved in the general mobilization during the 1965 border clash between Argentina and Chile but no combat occurred.
They were taken out of service in 1969 due to the lack of spare parts and replaced with Douglas A-4Q Skyhawks.
The Argentine Navy also operated the F-9 Cougar.
WHAT'S IN:
- a new, dedicated Armada plane [needed to be used from carriers]; 3 Skins
- decals, screens
CREDITS:
- BobRock: Panther
- Paulopanz: ARA mod
INSTALL:
- put all in your mod folder
NOTE:
To land the Panthers from carriers (even if I made Independencia to use with):
[MissionData]
NationName=ArgentineNavy
ServiceStartYear=1958
.....
MinBaseSize=SMALL
Carrierbased=FALSE <------
CarrierParkSpan=8.35
CarrierParkAnimationID=5
or simply use the skis editing data and userlist inis USN Panther mod
Enjoy
@paulopanz
210 downloads
0 comments
Submitted
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FJ-3M Fury by Zur and Co., for SF2
By Wrench
NAA FJ-3M Fury
= For SF2, Any and All =
This is the full, compiled package of Zur/Column5's FJ-3M Fury. I've assembled all theskin/decal sets I could find into one big lump.
Skins included in the pak are:
VF-53 from ??
VF-62 from USS Essex, ATG-201 during the Beirut Crisis
VF-73 from USS Randolph, circa 1956/57
VF-84 from USS Forrestall, crica 1956/57
VF-142 from USS Hornet, 1956
VF-211 from USS BonHomme Richard, circa 1956
VMF-312 (actually an FJ-3 in Natural Metal, circa 1955ish)
Some of the older decals have been replaced by new-builds, and all the positioning has been reset to match photographic and profile evidence. With a little luck, they're right! Decal randomization is also set to TRUE, so make sure you're at least at the July 2011 patch level (or whichever one gave that to us)
Also included is a new drop tank (based off the original Sabre tank), as reskinned by C5 for the original release. I've just did some hex editing and renaming of the tank to create the "new" version just for the Fury.
Other changes are the addition of the Userlist, a new avionics ini that adds the radar-ranging gunsight. And a revamped SF2 version of my 'artwork' hangar screen. Loadouts use all stock, in-game items.
The aircraft is fully carrier-capable, via the addition of a 'virtual' arrestor hook. The 'destroyed model' callout has been added, using the closest shape (F-100D). Not perfect, but it works!
As always, READ the enclosed readme for full,detailed, easy-to-follow install instructions. Of course, the usual 'Notes' section for the ravings of a madman!!
Happy Landings!
wrench
kevin stein
730 downloads
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F-101A & C VooDoo. SF.2 2019 Redux.
By yakarov79
Reworked pack of F-101A and C VooDoo.
Generally old good VooDoo in new dresses.
There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it.
Despite VooDoo is extremely sexy aircraft it is much useless. Unfortunately. It was designed to be something different but had to serve in a totally different role. Nuclear Strike Aircraft.
Because I'm always doing mods my way - to fit my needs. I wanted to have squadrons that used "fighting 101". So the thing is...this is one aircraft - because squadrons contained a mix of A and C versions and this aircraft had very limited use I decided to make one aircraft to cover both A and C version.
By default, I used A version limits. Anyway, differences were only in the internal structure of airframe.
Airframe 54-1491 served as CO aircraft in 27th TFW. So in the early sixties, it will pop up in special markings for 78th, 91st, and 92nd squadrons.
If you want separate aircraft A and C you will have to do it on your own. Decals/serials for C are marked in numbers.lst with 'dot' .
All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus decals to cover A and C models serial numbers.
Pack contains 11 skin sets for early use by 27th TFW and then 81st TFW - all squadrons that ever used F-101A / C (from different time periods to cover years of usage).
All new decals consisting of 95 serial numbers for block 20-35 of A version and block 40-55 for C version.
Backup your original F-101 Folders. Also Decals!
Pack also includes the Mk.7 Tactical Nuclear Bomb. New model quickly made for purposes of this pack.
And an extra thing for squadron/wing geeks - set of skins for squadron hack.
Credits:
Original models ErikGen
yakarov - skins / decals / some small ini tweak / Mk.7 model
Soulfreak - original skin for an extra thing.
Have Fun.
May the VooDoo be with you.
Jarek Hereda
391 downloads
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RF-101B VooDoo. SF.2 2019 Redux. 1.0.0
By yakarov79
Reworked pack of recon aircraft RF-101B VooDoo.
Generally old good VooDoo in new dress.
There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it.
Pack contains one version of aircraft used by Air National Guard.
All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus new decals.
Pack contains 1 skin set for 192nd Tactical Reconnaissance Squadron Nevada Air National Guard.
All new decals consisting all serial numbers for converted F-101b to RF-101B standard.
Backup your original RF-101B Folders. Also Decals!
Credits:
Original models ErikGen
yakarov - skins / decals / some small ini tweak
Have Fun.
May the VooDoo be with you.
Jarek Hereda
261 downloads
0 comments
Submitted
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C-5A Galaxy USAF Grey Redux 2019 (Veltro2k Wrench 2018)
By Viper63a
From Veltro2K's Cargo Planes... All FM ini files are mostly the same...
All credits to the original creators in the original readme (below)...I just polished it... v.1.0
New\Updated 4096x skins, Actual Decals & B52 Cockpit...
Added 1920x Hangar, Loading & Loadout Screens...
Actual Serial Numbers, Randomized...
New sounds... v.1.1
Converted Command Wing emblems to lo-viz as pointed out by daddyairplanes - Thanks!
Original skins with color emblems are optional in the "Extra" Folder...
Fixed the wingtip NAV light positions...
Reduced the size of the US AIR FORCE markings
Moved the side door and emblems...
Fixed loadout - has Jeeps and Pallets in the cargo hold...
Used one tail decal from daddyairplanes Euro C-5A Galaxy (for his ecellent work see below)... * Please note - The INI files may be different, so you will get the INI files from the last pack you install. v.1.2
Added White over Gray MAC C-5A...
Converted some skin markings to decals... -------------------------------------------------------------
Installation:
------------------------------------------------------------- >>> Please backup and delete in your mod folders: "C-5A" in \Objects\Aircraft and \Objects\Decals folders...or don't know what will happen...
Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts... Enjoy!
Viper 01/18/2019 ------------------------------------------------------------- Original Readmes:
------------------------------------------------------------- SF2 USAF/NATO/Western Cargo Planes by Veltro2K 3/20/2013 -For SF2, Any and All- This is a re-release of these aircraft, as some have stated a desire to have them again.
This pak includes all my reskins, decals, ini tweeks from the various "upgrade paks" I'd released before the aircraft were disappeared.
This pak contains =ONLY= those aircraft used by the USAF, our Allies and other NATO powers. The Soviet/Warsaw Pact transports are someplace else.... Included in this pack are: C-141A Starlifer
C-141B Starlifter
C-5A Galaxy
C-17 Globemaster III
G-222 Spartan (called such in USAF service) Some may be more complete than others, with regards to decals and such. Some are fairly 'untouched', and will need further decaling, etc. Some hangar and loading screens are NOT in SF2 format, and will need redoing (meaning: I never got around to them!).
All the original readmes from the Upgrade Paks (I could find!) are included within this main folder. I'd reccomend reading them, just for fun! Skin and some decal templates (again, when I could find them!) are included. The decal template is for the "ttag" decal, that is for USAF AMC usage.
This pak is quite large, as the skins remain in their bmp format. You can convert to jpg at you convience. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations. Also, the Legal Statement has been changed with regards to this aircraft.
For those that still have the original releases, you may not need to reapply this package. But, to be safe, PLEASE check over your aircraft to be sure. Thank You :). **These aircraft herein are released in "AS IS" Condition. There are/may be some issues with the LOD that may not/cannot be resolved. Period. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created. For now.** ------------------------------------------------ =TO INSTALL: As I always reccomend, unzip the "sf2_veltro2k_cargoplanes_pak.zip" to a temp folder or your desktop or somewhere else that's easy to find Then, simply, copy/paste the Objects folder supplied directly =OVER= your existing /Objects folder.
Copy/Paste the supplied Sounds folder directly OVER your existing /Sounds folder
You'll probably be asked "OVERWRITE?", just say Yes. I've already seperated out the various folders (Aircraft, Decals, etc), so they'll drop right where they're supposed to be. ----------------------------
Notes: Again, as these are considered "heavies", they are best left under AI control, even though they all have cockpits. What can be done with them, I've not too many clues...however, with the SF2 mission builder, they can be inserted into campaigns, single missions and a host of other opportunities that present themselves. Use you imagination. If there is a HUGE hugh and cry, perhaps I can be moved to locate all the Soviet transports Veltro did....if I can find where I put them!
---------------------------------------------------------------------------------
Credits:
Veltro2K for the aircraft
me for varioius and sundry other stuff
StephanP for the C-17 chaff/flare tweek
Dels, iirc, for the c130 engine sound
Sources:
see the enclosed original readmes
seriously ---------------------------------------------------------------------------------
If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or via the email addy below. Happy Hunting!
Wrench
Kevin Stein kjstein@ca.rr.com --------------------------------------------
Legal BS:
This is freeware, with limited/controled re-release; it CANNOT be redistrubuted, or posted on other sites even if the original readmes and all other pieces of the package remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Bribes are accepted; ask for the day's going rates... ------------------------------------------- SF2 Upgrade Pack For Western Transports, Airliners and AWACs by Veltro2K 6/1/2018 = For SF2, Any/All (Full 5 Merged RECCOMENDED!) = This is a remod pack for Veltro2k's Western/NATO Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft. It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12, Tu-16 or B-52D (SF2V) destroyed models as well. Flight Models remain "as issued"; they've not been touched by me. All New Data Inis Included in this pack are for: C-5A Galaxy
C-17 Globemaster II
C-141A Starlifter
C-141B Starlifter
G-222/C-27 Spartan
E-767
KC-767 (KC-46)
Nimrod MR.1 (RAF ASW/Martime Patrol)
Br.1150 Atlantique (ASW/Martime Patrol)
PB-1W Navy Fortress (USN 1940s/50s AEW - B-17) DC-8 *
B-747 Pan Am"Jumbo Jet" *The DC-8 mods are for the package by Daddyairplanes*
All aircraft have had their data inis reworked to correct, add, move, remove or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Pan Am 747, which gets a partly repainted skin, with all new 100% accurate civil registration number decals (18) AND their matching "Clipper" names. Decal Randomization is "TRUE". The 747 and DC-8s also get an avionics upgrade (GM radar). Some sounds are included; you may have them alread, or not; but I like "to be sure". Please note, some of these aircraft may NOT be in the SF2 downloads section; one will need to Search the SF1/Wo* (1stGen) downloads. Equally important, is to HAVE the aircraft installed =BEFORE= installing this Upgrade Pack. Kinda makes sense, right? <gr> As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings!
Wrench
Kevin Stein
==========
To Install: Another reminder: ****HAVE THE AIRCRAFT INSTALLED TO YOUR SF2 MODS FOLDER OF CHOICE =BEFORE= INTALLING THE UPDATE/UPGRADE PACKAGE.**** As always reccomended, unzip the "sf2_v2k_western_heavies_upgrade_pak" to a temp folder or your desktop or somewhere that's easy to find. Copy/Paste the /Objects folder DIRECTLY into the SF2 game install of choice's /Objects folder. It's already divided into the /Aircraft and /Decals sub-folders. You'll asked to "Overwrite?" , just say yes. It'll change nothing. Copy/Paste the included /Sounds folder DIRECTLY over you existing Sounds folder. Allow the "Overwrite". I've included sounds you may already have, but wanted to be sure that (nearly) everything was available to the End User (tm). That should cover it, go fly! -----------------------------
Credits:
Veltro2k for the aircraft themselves
MUE for the Lod viewer
Me, for taking on the job.
TMF for the destroyed 707, used with the DC-8s Sources:
see original readmes ------------
Other Notes and Nonsense: Included are the original Data inis, already backed up, in case you End Users (tm) don't appriciate all the hard work that goes into creating, giving, and keeping up the Mods we do. Remember, these mostly exist for "Eye Candy" and Targets (tm), but I felt it was well worth the effort to try and correct the hit boxes. Also, remember they're really not to be Player Usable, even with cockpit, as the Game Engine has no coding for their proper usage. But, have fun anyway! A note about the destroyed model usage: While not 100%, we work with what we have, after all, it's just a burning, dead wreck on the ground. If a 3d Modeler (tm) wants to build crashed birds; go for it, I says! I know the "Clipper **" name decals are in the wrong font, but after spending an hour and half trying to FIND the correct one, just chose to use one of my script fonts. Deal with it <g>. At present, there are NO plans whatsoever to update the individual aircraft packages. End Users are on their own to locate the aircraft in the CombatAce downloads sections and apply this fix-it pack. --------------------------- If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or p0rn sites. Happy Hunting!
Wrench
Kevin Stein
--------------------------------------------
Legal BS:
All the aicraft herein remain the intellectual property of their respective Manufactures, Design Bureaus and Veltro2k
This is freeware, it =CAN= be redistrubuted, or but =NOT= posted on other sites even if the original readmes and all other pieces of the package remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may =NOT= in any way, shape or form be used in any payware additions.
Bribes are accepted; ask for the day's going rates...
------------------------------------------- ==========316 downloads
0 comments
Updated
-
Operation Desert Storm Skinpack and Updates for B-52G_89
Operation Desert Storm Skinpack and Updates for B-52G_89
This Mod will add ODS skins for the B-52G_89 found here
some weapon, ini, effects and sound edits are also included to enhance the operation of this classic bomber
Included:
Updated and reskinned B-52G_89, Decal set that puts multiple camoflages on each skin and at least a dozen Historical aircraft with Unit markings and nose art, updated weapons common to that version of the aircraft, a fake gunpod pylon for use with dual MERs, and updated sounds and effects.
Historical Notes:
Although you can fly em all, the only accurate skin to fly within ODS would be the Jeddah skin. The others flew from off of the various Iraq terrains available.
Bomb missions markings not included as these are set to represent the beginning of the campaign.
While many other weapons can be carried, the improved ones are the ones carried during Desert Storm, and strategic weapons (nukes)
While ALCM pylon is missing (more below), it only affects the Senior Surprise mission from Barksdale AFB (16-17 Jan 1991). The other Bomb Wings did not employ CALCMs
Installation:
unzip. put all folders EXCEPT Templates into desired mod folder. Allow overwrites as needed.
Known Issues:
While there is currently a new Hound Dog pylon selectable in the download menu, there is not an ALCM pylon. While some sources state that the CALCMs were carried on the stub pylons, I find that not too likely.but it is how it is carried in game at this time. Either I will learn Blender and create one in the future, or a volunteer would be welcomed to create one (likely a faster route). But at time of initial release (24/12/2018) the cruise missiles are carried on the stubs.
Contributors
B-52G_89 from the B-52 Mega Era Pack: original project lead Dave, original model by wpnssgt, original cockpit by Dels
-yakarov79: ini edit assistance(weapons grouping)
-KJakker: data.ini edit assistance, revisions to cockpit, countermeasure strength, revised weapons
-spillone104: model for Hound Dog pylon
-Nyghtfall, Menrva: technical advice and assistance
-Nyghtshade/PR and bigstone: research materials and many interesting screenshots (those arcade/Wingman loadouts!)
-all of the above: project test team
-daddyairplanes: ini edits, weapons ini edits to boost numbers available in game, tga base camoflage skins, unit and individual markings, conversion of spillone104's AGM28 pylon model from a fake pilot to selectable weapon, adjustment of effects to simulate water injection on takeoff.
-Third Wire: for the original game
I hope you enjoy this mod as much as the test team did and i did creating it
Daddyairplanes
aka Kevin Unruh
24 December 2018
323 downloads
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F-101B VooDoo. SF.2 2019 Redux.
By yakarov79
Reworked pack of F-101B/F VooDoo.
Generally old good VooDoo in new dresses.
There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it.
Pack contains three versions - In reality, IR sensor was applied to different airframes different block build - not really possible to cover in this game engine limits. To make it easier in this game it will be. This is mostly to cover in some right way decals I've made and units.
VooDoo '59 without IR sensor - block build 65-96.
VooDoo '65 with IR sensor - block build - 100-120.
VooDoo '69 ANG - same as 65 - just different set of skins. (I have an additional nation in my install: USA Air National Guard - that's why I have it as a separate model - but in this pack, it is set as USAF bird).
All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus more than 1000 decals so the set is again huge after unpacking.
Pack contains 17 skins for Air Defense Command - all squadrons that ever used F-101B (from different time periods to cover years of usage).
and 7 skin sets for Air National Guard from different time periods.
All new decals consisting 451 serial numbers for blocks 65-120. Plus some buzz numbers decals - not all - as Buzzes disappeared in mid 60's.
Serial numbers cover B and F models.
Backup your original F-101 Folders. Also Decals!
Some time ago (long ago) I started to use specific AIR-2 Genie for Voodoo - to accommodate it in weapons bay it is moded as specific stationcode=AIM4 - so to appear this Genie in a game you have to copy weapon AIR-2_Genie_101 also. Genie has new skin.
Credits:
Original models ErikGen
yakarov - skins / decals / some small ini tweak
Plane Number (airbrake decal) for 132FIS ANG from original VooDoo pack by Dave.
Have Fun.
May the VooDoo be with you.
Jarek Hereda
400 downloads
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DC-130A US Navy Director Hercules. SF2. 2018.
By yakarov79
This is extra pack of special version of C-130 Hercules used by US Navy DC-130A.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) also pledged allegiance to the Queen and Country - required.
Install:
Copy paste specific folders into a correct destination.
Fake pilot is required to run this mod.
Pack contains all required models and it is based on Dels great new C-130 Pack + update available here on Combat Ace.
http://combatace.com/files/file/16427-c-130-hercules-superpack/
update here:
http://combatace.com/files/file/16480-c-130-hercules-superpack-add-on-1/
All skins are based on my new templates in 3072x3072
Credits:
Original model + pit model: Dels
C-130 fake pilot mods, BQM-drones, DC-130 pylons, Skins and decals: yakarov
Ive made all decals for all versions covering years of use in USAF service based on available reference materials.
So all serial numbers are historically correct.
National and squadron markings as always in my case are painted on skins.
As weapons BAQM-34 - is EOGR missile - can be anything it will not work as drone anyway).
Pylons are set as TLR - to accommodate EOGR -but somehow there is an option to load one drone - do not use it. as it will appear somewhere in the middle of aircraft.
Note:
In this pack (unlike original Dels C-130) JATO is activated by vector thrust control (similar as in latest Tu-22 pack)
If you have SEA version of DC-130A - probably you will need to rename pylons:
DC-130_PylonInn
DC-130_PylonInnBW
DC-130_PylonOut
to avoid conflicts with pylons of SEA versions - which have different colors.
report bugs.
Jarek Hereda.
129 downloads
0 comments
Submitted
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HC-130P Combat Shadow. SF2.2018
By yakarov79
This is extra pack of special rescue - refueling version of C-130 Hercules used by USAF - HC-130P
Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) also pledged allegiance to the Queen and Country - required.
Install:
Copy paste specific folders into a correct destination.
Fake pilot is required to run this mod.
Pack contains all required models and it is based on Dels great new C-130 Pack + update available here on Combat Ace.
http://combatace.com/files/file/16427-c-130-hercules-superpack/
update here:
http://combatace.com/files/file/16480-c-130-hercules-superpack-add-on-1/
All skins are based on my new templates in 3072x3072
Credits:
Original model + pit model: Dels
C-130 fake pilot mods, Cargo 1800gal fule tank: yakarov
Pack contains:
HC-130P Combat Shadow versions for early with Fulton recovery system and late with that system removed.
Ive made all decals for all versions covering years of use in USAF service based on available reference materials.
So all serial numbers are historicaly correct.
National and squadron markings as always in my case are painted on skins.
Refueling drogue is deployed at speed near 120kts. (to simulate refueling helicopters too.)
If you have SEA version of HC-130P - probably you will need to rename fake pilot for '66 version to have correct colors of fake pilot mods.
Note:
In this pack (unlike original Dels C-130) JATO is activated by vector thrust control.
report bugs.
Jarek Hereda.
156 downloads
0 comments
Submitted
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Schweizer Luftwaffe F-5/F Tiger II
By paulopanz
This is a remod of original F-5E/F-5E Sharknose by Mirage Factory and BPAO made for SF1
and my previous SF-2 skins and F-5F by FastCargo
WHAT'S IN:
- 3 planes
- 17 skins
- 100 + historical serial numbers
CREDITS:
- original models F-5E (Mirage Factory, BPAO: see original readme) F-5F (Fastcargo)
- RWR parts for F-5E 79 (Spillone104)
- skins, decals, screens etc. (paulopanz)
OPERATIONS:
- key 10 canopy open / autoclosing at take off
Enjoy!
@paulopanz
PS: Fake Pilot needed, as Fake News not included!
238 downloads
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B-58A Hustler Redux 2018 (Wrench 2013)
By Viper63a
New\Updated 2048x skins, Decals & Reverted F-106 cockpit...
Added 1920x Hangar and Loading screens...
New\Updated pilots... All ini files are mostly the same... All credits to the original creators in the original readme (below)...I just polished it..... -------------------------------------------------------------
Installation:
------------------------------------------------------------- >>> Please backup and delete your mod folders: "B-58A" in \Objects\Aircraft and \Objects\Decals folder...or you will not see the new skins... Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts... Enjoy! Viper -------------------------------------------------------------
Original Readme:
------------------------------------------------------------- B-58A "Hustler" 7/8/2011 -- For SF2, Any and All -- This is a modification of Pasko's B-58 Hustler, to bring it more in line with SF2 standards.
If you have the 2009 SF2 Update, just install this directly OVER your pre-existing folders, allowing the overwrite. If you don't, don't worry about it. Two skins are included (the same basic skin used twice), with all new 100% Historicaly Correct (tm) serial numbers, listing each operational aircraft that served with the 43rd and 305th Bomb Wings. Unfortunatly, I was unable to break them down each into which served with each of the 6 Squadrons in the 2 Wings, but this should do nicely. There are also 2 cockpits included:
The original SF2 mod by Dave (USAFMTL), that uses the F-106 pit and,
An extensivelly modified F-4 Phantom pit (stock 3W ini only -as the cockpit exists in all versions of the game). This one makes use of many 'moves' to drop items out if sight, and uses the physical external model for the windshield framing.
Neither one is perfect ... this is elaborated further in the "Notes" section, with instructions on what to switch or turn off in the various inis; depending on which you choose. Right now, it's using the Phantom pit, as it really is quite a bit closer than the 106's. In the Loadout ini, several alternate loadouts are listed. These can be accessed from the 3rdWire mission editor screen (for post-Expansion Pak 2 users). Other ini edits repositon the running & landing lights, add 'virtual' flaps (as this aircraft made use of drooping elevons -without the original source file this is impossible to duplicate-), minor engine adjustments, and avionics tweeks. It could also stand a slightly improved FM; the changes and other comments are in the "Notes" section. Weapons are included, the nuke explosion effects are =NOT=. YOu should probably have them from the GunnyPak. Speaking of weapons, a "new" 8kt ARM is included; this is a fictional ARM version of the Genie, more in line with "Fail Safe" and the No.6 Decoy/EW/Escort aircraft, and gives you a SEAD load. Kill SAM sites DEAD!!! Since real decoys don't/can't exist....it's just for fun! There's also and EO version, that can be used for STRIKE or SEAD missions. As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. This =IS= Required reading -- there are some issues that are addressed there. ---------------------
To Install: As always, unzip the "sf2_hustler_pak.zip" to a temp folder or your desktop, or somewhere' else that's easy to find. Then, simply copy/paste the /Objects folder directly OVER the /Objects folder of your SF2 install of choice. All the folders have already been seperated out into their correct format that SF2 requires/wants/needs/should have for all mods. That's it ... Off you go! -----------------------
Notes and Other Nonsense: Ok, first and foremost of importance ...when carrying the Two Component Pod for Nuke strikes - DO NOT UNDER ANY CIRCUMSTANCES ORDER YOUR WINGMAN TO 'DROP TANKS'!!!!!!!!!!!!!!-
This WILL cause the game to lockup/freeze for some reason, and the only way out is C/A/D to start the Task Manager and kill it that way. You, however, can drop your tank, exposing the multi-megation bomb, This is how it would have been delivered ... the tank was kept until the bomb run, jettisoned, and then the bomb dropped. Apparently, when Wingmen are given the 'attack my target' order, they should automatically dump the externals. (Unfortunately, during STIKE mission testing, it seems that giving your wingman ANY orders like - 'attack my target' may also freeze the game. Don't know what's causing it. Something releated to the nukes/TCP maybe??? Just be advised ... and let the AI handle ALL of these aircraft). They're quite fun for high-mach, low level flying.
Don't forget, too, these aircraft would have operated alone on their missions into the Soviet Union, and NOT in formations. You may want to send you wingmen home on STRIKE, and do the job yourself. Your choice -- but just remember what happens. Also, the aircraft =REALLY= needs a new flight model ... IMO it has too much drag and not enough lift, and has a tendencay to 'tail stall' during hard turns. Of course, it's a frakking BOMBER, and shouldn't be making fighter-like manuvers. There ARE some clipping issues with the Phantom cockpit as used -- the side window frames disappear. As I'm totally opposed to fucking around the the games clipping distances, these have been left alone. You'll just have to not turn you head too far left or right. I've narrowed down the cockpit views to try and prevent this as much as possible, but it's a moot point. Which brings up another point -- my feelings are that even with cockpits and such, bombers should be left under the control of the Games AI -- it does a much better job of putting iron (or uranium/plutonium in this case) on the target. I'm may also update Pete "pappychksix" Fredrico's SEA camo skin, and will release that when it's done. It needs better decals! Howeve, given the excessively SMALL conventional load ... the aircraft may be better used as a Pathfinder, with high-explosive ARMs, LOTS & LOTS of chaff, and super-powerfull jammers. Essentially, and EB-58s, similiar to the EB-66s as used in Southeast Asia. We'll see.... ----------------------
-Swapping Cockits: If for any reason, you want to go back to the 106's pit, here's what you do: Open the B-58A_DATA.ini, and scroll down to the [NOSE] section. You'll see this: [Nose]
ParentComponentName=Fuselage
ModelNodeName=Nose
//ShowFromCockpit=FALSE
ShowFromCockpit=TRUE you'll note I already have the switch in place to turn off the nose, thereby removing the external windows/windshield framing. Simply uncomment the 'ShowFromCockpit=FALSE', and comment OUT the 'ShowFromCockpit=TRUE It would then look like this: [Nose]
ParentComponentName=Fuselage
ModelNodeName=Nose
ShowFromCockpit=FALSE
//ShowFromCockpit=TRUE Save and close the data ini. In the B-58A.ini, where the cockpit statements are, you'll see this: [AircraftData]
AircraftFullName=B-58A Hustler
AircraftShortName=B-58
AircraftDataFile=B-58_data.ini
//CockpitDataFile=B-58_cockpit.ini <---
CockpitDataFile=F-4E_COCKPIT.INI <---
HangarScreen=B-58_Hangar.bmp
LoadoutImage=B-58_LOADOUT.bmp
LoadingScreen=B-58_loading.bmp
LoadoutFile=B-58_loadout.ini
AvionicsDLL=Avionics60.dll
AvionicsDataFilename=B-58_AVIONICS.INI You do pretty much the same thing, commenting out the F-4E cockpit ini, and uncommenting the B-58 cockpit ini. Thusly: [AircraftData]
AircraftFullName=B-58A Hustler
AircraftShortName=B-58
AircraftDataFile=B-58_data.ini
CockpitDataFile=B-58_cockpit.ini
//CockpitDataFile=F-4E_COCKPIT.INI
HangarScreen=B-58_Hangar.bmp
LoadoutImage=B-58_LOADOUT.bmp
LoadingScreen=B-58_loading.bmp
LoadoutFile=B-58_loadout.ini
AvionicsDLL=Avionics60.dll
AvionicsDataFilename=B-58_AVIONICS.INI As stated above, NEITHER is a perfect choice .. the Hustler had a rather unique cockpit, and did not have the radar display or RWR in the pilot's compartment. These was handled by the Radar Navigator (aka Bombadaier) and the Defense Systems Operator seated behind him. For gaming purposes, this will have to suffice. You'll also have to rename the 'xCockpit' folder back to just plane Cockpit. This has all the F-106 cockpit bits. Of course, if one wants to convert to totally AI, simple comment out BOTH cockpt inis, and it'll revert to computer/game AI control. -----------------------
Sources:
AeroFax #??? - Convair B-58 Hustler
Warpaint #4 - Convair B-58 Hustler Credits:
Pasko & Co for the original release;
Dave & Co for the 2009 upgrade;
??? for the J-79 sound I borrowed/included (Ravenclaw? Spillone? GMG??? don't know, but thanks!),
Me for the decals and such like
TK for the whole series! ---------------- If you have any problems, questions, comments or whathave you, I can be reached via the email addy below, or at the Usual Places - the message boards. Good Luck, Good Hunting, and Happy Landings!!! Wrench
Kevin J. Stein kjstein@ca.rr.com -------------------------------------------------------------------------- Legal BS:
This is freeware; it CAN be distrubuted, as long as this readme and all pieces of the package remain intact.
This package may NOT in any way, shape or form be used in any payware addition
Bribes are accepted; ask for the day's going rate. ------------------------------------------------------------------------336 downloads
0 comments
Submitted
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Royal Air Force Hercules C.1 & C.3
By yakarov79
This is a pack of C-130 Hercules used by Royal Air Force.
Generally, it is new skin / decal set. Plus fake pilot mod of C.1K tanker.
Pack contains all required models and it is based on Dels great new C-130 Pack + update available here on Combat Ace.
http://combatace.com/files/file/16427-c-130-hercules-superpack/
update here:
http://combatace.com/files/file/16480-c-130-hercules-superpack-add-on-1/
Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) also pledged allegiance to the Queen and Country - required.
Install:
Copy paste specific folders into a correct destination.
Fake pilot is required to run this mod.
All skins are new in 3072x3072 format. Also, new bump maps and specular maps are included.
Credits:
Original model + pit model: Dels
C-130 fake pilot mods, Cargo 1800gal fuel tank and refuel drogue, new skins, BM and SM: yakarov
All new decals covering tail numbers. Tail numbers are correct but not necessarily covering specific units. Tail numbers are just correct for specific year and model.
C.1K start date is set to 1982 - date of first C.1 conversion - generally the whole conversion of 6 airframes took like 5-6 years.
C.3 start date is set to 1978 - first completed conversion. Also, it took a few years to convert all 31 airframes.
C.1K 82 and 88 only difference is in fake pilot color skin - to represent late wraparound camo scheme.
Have fun
Report bugs.
Expect the unexpected
Jarek Hereda
320 downloads
- hercules c.1
- hercules c.1k
- (and 2 more)
0 comments
Submitted
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Boeing B-47B Stratojet Redux 2018 (Veltro2k 2015)
By Viper63a
New\Updated 2048x skins, cockpit, sounds...
Added 1920x Hangar and Loading screens...
Fixed bomb placement in bay...
Changed pilots and seats...
Fixed drag chute mesh and floating pilot in no cockpit view mode...
Tuned engine and airbrakes for better FM and landing...
Added RB-47E Startojets... All ini files are mostly the same... All credits to the original creators in the original readme (below)...I just polished it..... -------------------------------------------------------------
Installation:
------------------------------------------------------------- >>> Please backup and delete your mod folders: "B-47B_v2k & RB-47_v2k" in \Objects\Aircraft and "B-47B & RB-47" in your \Objects\Decals folder...Or not...you will just have two versions of the planes installed if you don't. Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts... Enjoy! Viper -------------------------------------------------------------
Original Readme txt
------------------------------------------------------------- Boeing B-47B Stratojet (Veltro2k 2015) The Boeing B-47 Stratojet was a long range, six-engine, turbojet-powered strategic bomber designed to fly at high subsonic speed and at high altitude to avoid enemy interceptor aircraft. The B-47's primary mission was to drop nuclear bombs on the Soviet Union. With its engines carried in nacelles under the swept wing, the B-47 was a major innovation in post-World War II combat jet design, and contributed to the development of modern jet airliners. The B-47 entered service with the United States Air Force's Strategic Air Command (SAC) in 1951. It never saw combat as a bomber, but was a mainstay of SAC's bomber strength during the late 1950s and early 1960s, and remained in use as a bomber until 1965. It was also adapted to a number of other missions, including photographic reconnaissance, electronic intelligence and weather reconnaissance, remaining in service as a reconnaissance aircraft until 1969 and as a testbed until 1977. Credits Model: Veltro2k
Decals,Screensand FM HELP: Wrench
BrakeChute: FastCargo Cockpit:Stock 104 ? Moded by A-team ? Bit of a confusion here so Credit goes to the creator
once this gets cleared and if I missed anyone, as soon it comes to my attention i will change it. install in Objects/aircraft folder SHIFT+0 to open canopy and crew door THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Veltro2k430 downloads
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RT-33A Reduxe
By Soulfreak
Lockheed RT-33A (Reduxe)
Improved version 2018.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.)
Older Skins available at CA are not compatible with this mod!!!
Install:
drop the Objects Folder into your mod folder
- Fuel tanks- not to be afraid. Overwrite
- Seats- not to be afraid. Overwrite
Tanks are just ini files. Mod uses tanks that are part of aircraft lod.
This is modified ErikGen model uploaded on CA by Wrench on April 12th 2014.
Some time ago I decided to rework this pretty aircraft. So, first of all, thank you Enrico.
Although.
I changed mapping a bit, did some ini dance, only left the fletcher tank selectable, organiezed folders new and made new skins.
9 Skins are in: 1 AdA, 3 AMI, 2 KlU, 2 PAF & 1 USAf skins
All skins are in 4096x4096 format. You can easily resize to needed resolution. better to downsize than rescale to higher res.
Credits.
ErikGen - original model
Mue: Hexediting Lod, to have both intakes seperate on the texture
Soulfreak - skins, ini edits, Hangar & Loading screens, new bump & spec maps
Have fun
Report bugs.
Schapen, November 16th 2018
Carlo "Soulfreak" Vecchi
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
239 downloads
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F-4E RAAF pack
F-4E RAAF pack
Includet:
- F-4E
- F-4E with MIDAS4 gun muzzle fairing
- weapons
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Credit
- original model by TW , BPAO , Crab_02
- cockpit by TW
- new updated model , textures and weapons by ravenclaw_007
have fun , ravenclaw_007
627 downloads
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Turkish Air Force F-104S
Turkey is one of the very first countries to receive the F-104Gs within the MAP program. As a preparation for the new aircraft the 144th Squadron was organised at the 4th AB in Mürted-Ankara. The first 15 aircraft arrived on May 10th,1963 by sea and they were deployed at the newly founded squadron in July. In July 1963 two TF-104gs arrived and they were also assigned to the same squadron. This was followed by Canadair produced 18 F-104Gs and 2 TF-104Gs. The shipment continued in 1965 with 5 more Canadair built F-104Gs. All of these planes were deployed at the 144th Squadron. In 1968 3 pcs F-104G and 1 pc TF-104G were received from USAF.
The TuAF faced with the US embargo after the Cyprus peace-keeping Operation ordered a batch of 18 F-104S from Italy. 6 of the planes were delivered within the same year and the remainder in 1975 on the basis of the planes per month. In 1975 the purchase was risen to 40 planes all which were received within 1976.
The CF-104s, F-104Gs, TF-104Gs and the RF-104Gs which were strated being replaced by more modern aircraft were despatched to Turkey. This operation included 17 pcs F-104Gs from Belgium, 43 pcs F-104Gs & 12 pcs TF-104Gs from Holland, 12 pcs RF-104G and one TF-104G from Norway and 165 pcs F-104Gs and 36 pcs TF-104Gs from Germany. Canada also promised to hand over the CF-104s after being replaced by the F-18A/Bs. In 1986 44 pcs CF-104G & 6 pcs CF-104D were received. These planes were allocated to the 181st and to the 182nd Squadrons.
Within the elapsing time the TuAF F-104Gs started aging and they were withdrawn from active duty one by one. Some were even used as spare parts for those which were still in active duty. The last ones were the CF-104s of the 182nd Squadron when replaced by F-16C/Ds in 1996.
Mod Maker: By Ajunaidr
Skin Maker: falcon16fighter
125 downloads
- byajunaidr
- f-104
- (and 1 more)
0 comments
Submitted
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Turkish Air Force AC-130U Spooky
C-130 “Hercules” is one of the cornerstones of the Aviation History and it may be considered as one of the most successful cargo planes with its innovative design in which traces of “Kelly” Johnson’s works may be found.
After having contracted for 2 prototypes on July 11, 1951, Lockheed committed the first to its maiden flight on August 23, 1954. The marriage of a new and innovative cargo plane design with the great power output of turboprop engines was viewed as very promising by the military, who quickly placed a large order, assigning them to the Tactical Air Command (TAC) as quickly as they became available, starting in December 1956.
The long list of Hercules applications for the more than 1,500 built and delivered to all the military services includes; gunships, drone carrier/launch/control, missile tracking, space capsule retrieval, mapping, search and rescue, STOL research, weather reconnaisance, refueling tanker (including helicopters), assault transport, and command/communications. In addition, a stretched version was built for civilian cargo hauling.
The C-130 was originally designed as an assault transport capable of operating from unpaved, hastily prepared airstrips. It could transport up to 92 combat troops and their gear or 45,000 pounds of cargo. Where facilities were inadequate, the Hercules could deliver its cargo by parachute or by low altitude ground-cable extraction without landing.
Twenty-eight C-130s were also converted to side-firing gunships, called AC-130 “Gunship” and they were primarily used for night attacks against ground targets during the Vietnam War.
Turkish Air Force is operated 222th Squadron 1974 Cyprus War
Mod Maker: By Dels
167 downloads
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SF2:I Boeing C-97 "Anak", IDF/AF Pack
By Wrench
SF2:I Boeing C-97 "Anak", IDF/AF Pack 11/27/2017
= For SF2:I (or Any & All, Full-5 Merged Prefered) =
*Please note, as there is no B-337 Stratcruiser, the C-97 is standing in for all the civilian versions used by the IDF/AF. Also, this represents ONLY the cargo versions, not the air refueling tankers*
This is a mod of Veltro2k's C-97G Stratofreighter depicting those as used by the Israeli Defense Force/Air Force in the mid-1960s through the late 1970s. This is the full aircraft "nationalized" for IDF/AF usage only.
Serial numbers are 100% historical for aicraft(s) depicted (both B337 & C-97). All markings are decals, and decal randomization is TRUE. Pilot figures, various sounds are supplied. The new, updated/upgraded template IS included for other skinners to use.
As always, fairly easy to follow, detailed install instructions are included. So, please READ them ... after unzipping but before installling, of course!!
Happy Landings!
Wrench
Kevin Stein
169 downloads
0 comments
Updated
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SF2 Boeing C-97 Cargo & HC-97 ARS Pak
By Wrench
SF2 Boeing C-97 Cargo & HC-97 ARS Pak 10/16/2015
= For SF2 (Full 4 Merged or Full 5 RECCOMENDED) =
This package contains 2 complete aircraft and skin/decal sets for cargo-carrying C-97s (of all marks, as their differences are negligible), and a version used by Air Rescue Service (later ARRS)
Included are:
C-97G (can be used for any cargo variant -A,B,C,D,E,F,G)
MATS (generic)
MAC (115th ATS (H), 146th ATW, Caifornia ANG)
HC-97G:
303rd Aerospace Rescue & Recovery Squadron
The SF2 date switch is used on the skins for the C-97, switching from MATS to MAC in 1961.
Serial numbers, while generic in nature, ARE for the model depicted (KC-97G). 18 serial decals are included. Decal randomization is true. All markings are decals (excepting the HC-97's wing tips).
Damage texture is in DDS. A template is included in a seperate folder, but was only partly redone for those areas I need to repaint. Skinners are encouraged to improve and expand on it. In the C-97's decals folder, you'll also find the psd to create the "nose lozenge" that carried the last 4 digits of the serial number. This style is/was used on a great number of other MATS/MAC aircraft.
Crew entry door is operated by the Standard Animation Keystroke �, Shift/0 (zero). The rear cargo door & Loading ramps are operated by the standard bomb bay keystroke (Control/o (oh).
As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
Happy Landings
Wrench
Kevin Stein
*with special thanks to Veltro2k for building us a cargo-bird lod*
========
=Updated 5/25/2018
new, corrected hit boxes
adding missing components, reassigned systems to 'new' component
420 downloads
0 comments
Updated
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SF2 F-104 Starfighter Super Mega Pack 2016
By Viper63a
SF2 F-104 Starfighter Super Mega Pack 2016 v3.5
By Viper63a et al!
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BOTH SF2E AND DLC28 ARE REQUIRED FOR THIS MOD!
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NOTE1: If you already downloaded version 3.1, you just need to download and install the patch to upgrade from version 3.1 to 3.5 Please read the Read Me in the Patch file.
NOTE2: This mod WILL replace stock F-104s and may conflict with any other F-104 mod you may have installed - SO BACK UP unless you crave drama! SF2 Europe (merged or not) and DLC28 is REQUIRED, REALLY. If you don't have these, this mod will not work for you.
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After flying FastCargo's excellent "Classified Mission Mod (Version 1.1)" pack, I got re-introduced to the F-104 Starfighters. So take a look at FastCargo's mod in the link below. Some install work is required, but well worth it....
http://combatace.com/files/file/11458-classified-mission-mod-version-11/
Firstly - I take NO CREDIT for the work contained in this pack. I made some of them better (All new skins, decals...etc), but I was not the creator. I am just a reflection of the excellent work that can be found here in CA. So here is my humble contribution to the collective. Thank you all for your mod packs!
What's in this pack? In a nutshell, I downloaded some F-104 mods to check out the 104s (turned into downloading almost ALL of them, two of the best being Wrench's DLC28 F-104 Pack and MigBusters "Thirdwire F-104A/C Pack 1 1.0 " pack. Then added a bunch of other packs that caught my eye. There were lots of conflicts, broken decal links, leaking LODs...etc etc...So I started merging - fixing - reskinning - re-decaling and generally upgrading all the packs into one merged and hopefully easier to install pack. This is my "Best of the breed" F-104 Super Pack and I thought you may like a copy. Again, SF2E and DLC28 are REQUIRED, but other than that, everything else is in this pack to start flying the F-104 Starfighters.
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This pack includes F-104 skins, new pilots, hanger, loading, loadout, decals and everything else you need to start flying the F-104s...
CF-104
CF-104_72
CF-104_76
F-104A
F-104A_60
F-104B
F-104C
F-104C_61
F-104C_65
F-104C_66
F-104C_67
F-104D
F-104F
F-104G
F-104G(O)
F-104G(O)NL
F-104G_82
F-104G_GAF
F-104G_GN
F-104G_ROCAF
F-104J
F-104S-ASA-CB
F-104S-ASA-CI
F-104S-ASA-M
F-104S-CB
F-104S-CI
F-104S-CB_tur
NF-104A
RF-104G
If you find any issues or concerns, please let me know via the Support Topic section for this mod...
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Installation:
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As always, I recommend that you back up your mod folder before you install any new mod...just in case.
* To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed).
My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2...
Original "Readmes" are in the Extra folder with some other goodies...
Enjoy!
=Viper=
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Special Thanks!
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I would like to take a minute and thank these people for taking the time to contact me with fixes, upgrades and assistance to make this a better package! THANKS!
KJakker - Major help with upgrading the cockpits! Thanks!
Fanatic Modder for his assistance, INI files and corrections!
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Credits: Used alot, parts or refereneced the packs below...
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Classified Mission Mod (Version 1.1) - FastCargo
http://combatace.com/files/file/11458-classified-mission-mod-version-11/
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Thirdwire F-104A/C Pack 1 - MigBuster
http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/
3rd Wire for the F-104 Models and pits
Skins / new Decals & Flight Model changes: MiGbuster
IR Sensor: Spillone
Cockpit grey repaint files: Ordway
Templates based on previous work: Paulopanz/Spillone/Soulfreak/Ianapa
Other decals and previous ini edits: WRENCH & USAFMTL Dave
Fake pilot mod: FastCargo
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SF2 DLC #28: F-104A Starfighter, Pakistani Air Force - Wrench
SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2 - Wrench
SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1 - Wrench
SF2 DLC #28: F-104C (66) Starfighter Skins/Ini Pak, Part 2 - Wrench
http://combatace.com/files/file/14664-sf2-dlc-28-f-104a-starfighter-pakistani-air-force/
http://combatace.com/files/file/14671-sf2-dlc-28-f-104a-starfighter-skins-pak-part-2/
http://combatace.com/files/file/14674-sf2-dlc-28-f-104c-61-starfighter-skinsini-pak-part-1/
http://combatace.com/files/file/14675-sf2-dlc-28-f-104c-66-starfighter-skinsini-pak-part-2/
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F-104A Pack - Spillone104
F-104C Pack 1.1 - Spillone104
http://combatace.com/files/file/13082-f-104a-pack/
http://combatace.com/files/file/13083-f-104c-pack/
Original F-104A: Ajunaidr
Added 3D parts and Fuel Tanks: Spillone104
Textures : Spillone104 and Paulopanz
Decals : USAFMTL (Dave) and Paulopanz
Fake pilot mod: FastCargo
INIs : Spillone104
Effects : Spillone104
Sounds : Spillone104
Beta testers : Starfighter2 and Paulopanz
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Lockheed NF-104A for SF2 - Spillone104
http://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/
Added 3D parts: Spillone104
Textures : Spillone104 with great Bobrock templates.
Decals : JimBib
Fake pilot mod: FastCargo
INI and FM : Starfighter2 and Spillone104
Effects : Starfighter2, X-Ray and Spillone104
Sounds : Spillone104
Beta testers : X-Ray, Starfighter2 and TheTestPilot
Special thanks to the Team that created the original NF-104A mod for SFP1. (original readme included!)
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West German Marine Zippers - 7eleven
JaboG 36 "Westfalen" F-104G - Hopsten Air Base - 7eleven
http://combatace.com/files/file/14366-west-german-marine-zippers/
http://combatace.com/files/file/14368-jabog-36-westfalen-f-104g-hopsten-air-base-ca-1972/
original model by - Third Wire
GAF F-104G temp by - ravenclaw_007
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AMI & KLU Recon F-104G with Orpheus pod 1.0 - paulopanz
http://combatace.com/files/file/14214-ami-klu-recon-f-104g-with-orpheus-pod/
- Spillone104 new 3D parts & Orpheus upgrades
- Steve S original SF-1 Orpheus
- BobRock F-104G temps
- Paulopanz skins, decals, screens, data.inis edits & upgrades
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F-104G_ROCAF - ace888
http://combatace.com/files/file/11723-f-104g-rocaf/
TK/Thirdwire
Spillone104
Starfighter2
FastCargo
Crab-02
Spectre8750
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Turkish Air Force F-104S CB for SF2 v1.2 - PureBlue
http://combatace.com/files/file/12999-turkish-air-force-f-104s-cb-for-sf2/
Based on Thirdwire's F-104G model, also drop tanks by TW
Skins from Spillone104's "F-104S Pack" by Steve_S and Bobrock
Avionics/Sounds from Spillone104's "F-104S Pack" by Spillone
Decals & SEA Skin from Soulfreak's "TuAF Zippers" pack.
Cockpit textures from "F-104G High-Resolution Cockpit Textures 1.0 2005/10/29 by ?
MK_GQ7 seat: Ravenclaw007
F-104S pylons and other additional 3D Parts by Crab_02
Historical information from Serhat Güvenç's article on Zipper magazine (pdf included)
INI Tweaks, Loadouts, Hangar screens and packaging by me, Pureblue
-------------------------------------------------------------------------------
F-104S pack for SF2 1.0+Fix- Spillone104
http://combatace.com/files/file/12632-f-104s-pack-for-sf2/
http://combatace.com/files/file/12635-f-104s-quick-fix/
Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
Texture and decals: Steve_S and Bobrock
Cockpit: Starfighter2
MK_GQ7 seat: Ravenclaw007
Fake Pilot mod: FastCargo
BETA testers: Aleks, Canadair, Spitwulf, Silverbolt, Starfighter2, Steve_S, The Test Pilot
Inspired and basically based on the work of Crab_02 for the old F-104S mod.
-------------------------------------------------------------------------------
SF2 WOV F-104C&D-10 Starfighters - snapper 21
http://combatace.com/files/file/9319-sf2-wov-f-104cd-10-starfighters/
F-104C-10 and F-104D-10 Starfighters Mod by USAFMTL
Original Model by Ajunaidr
Skins by Sundowner
Decals and data ini tweaks by USAFMTL
Avionics by Fubar
Drop tanks and data by Crab_02
Cockpit: starfighter 2
-------------------------------------------------------------------------------
F-104A and C Pack for SF2 by SupGen 1.0 - SupGen
http://combatace.com/files/file/14069-f-104a-and-c-pack-for-sf2-by-supgen/
SuperGen, Wrench, Raven, and everyone else mentioned in Spillone104's download above.
-------------------------------------------------------------------------------
Lastly - Alot of references from NATO Figters 5 - eburger68
This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use:
ErikGen ....................................... updated/upgraded F-101C & RF-101C
Spillone104 & Paulopanz ....................... updated F-104A/C
Paulopanz ..................................... F-104G skins
Crusader ...................................... F-105D & Harrier cockpit mods
Frank Rosato ...................................... F-104A/C Pack for SF2
Wrench ............................................ F-104C DLC 28 Pack for SF2
Soulfreak ......................................... F-104G MFG skins
Centurion ......................................... F-105D Hill AFB skins
Crusader .......................................... F-105 gunsight mod
-------------------------------------------------------------------------------
I referenced so many packs, I am sure I missed someone, please forgive and let me know so I can properly credit you.
Thanks and Enjoy!
Viper63a
2,340 downloads
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SF2_USN_F-4B_J_MissileStatus_v1
By Crusader
Modified cockpit and data ini files for the SF2 F-4B, F-4B_65, F-4B_67 and F-4J Phantom II aircraft.
Based on SF2 July 2013 ini files.
Adds AIM-7 Sparrow capability to the inner wing hardpoints and new missile status panel function to
indicate all available air-to-air missiles.
Cockpit ini files:
- increased sight diameter value to 60 mil
- modified missile status panel lights
All available a2a missiles are now indicated by the amber RDY lights. No light = empty station
Green missile select light is available for all a2a missile stations
Data ini files:
- new inner wing stations (ID 17 + 18) for AIM-7 Sparrow SAHM missiles.
Missiles are rail-launched, not ejected.
- gun pod capability on the outer wing hardpoints added
Weapon menu notice:
When loading Sparrow missiles on the wing stations, unload the AIM-9 missiles (or it looks ugly ;) )
258 downloads
- f-4b phantom
- f-4j phantom
- (and 1 more)
-
Kuwaiti Skyhawks - A-4KU/TA-4KU for SF2
By Nyghtfall
Kuwait Scooters - A-4KU/TA-4KU for SF2 - v1.0
==================================================
*** any SF2I that has the KfirC1_77 for the cockpit and DLC005 required for the A-4K model ***
This mods represents the A-4KU and TA-4KU Skyhawks used by Kuwait between 1977 and 1992.
In the 1970s Kuwait purchased 36 Skyhawks (30 single-seater + 6 two-seater). These planes were based upon A-4M, that were delivered to the USMC at that time. So they got the same engine, the larger canopy, the brakechute and the squared off fintip. Equipment needed to deliver nuclear weapons, aswell as Shrike- and Walleye were deleted. The TA-4KU were unique in having the same engine as the single-seater, aswell as the avionics hump. Apart from some aerials their appearance is similar to that of the OA-4M.
When Iraq invaded Kuwait in 1990, many of the pilots flew with their planes to Saudi Arabia. They were included in the Royal Saudi Air Force and flew 1361 sorties with the loss of only 1 plane.
With the end of the Gulf War they were placed in storage and replaced by F/A-18 Hornets. After failed attempts to sell the surviving 23 planes to Bosnia and the Phillipines, they were finally sold to Brazil in 1997 to serve aboard the Aircraft Carrier Minas Gerais as AF-1 and AF-1A.
Infos
=====
- cockpit used is the modified KfirC1_77 cockpit, that is already used for my A-4M-mod. I only made small modifications to fit it the A-4KU.
- Pilotmodel is a stand-in, until someone comes up with a Kuwaiti Pilot :)
- Fakepilot-stuff like hump and the antennas are made with MUEs new Blender-exporter - as I already said and always will: Thank you, great job, mue!
- Skin resolution is 4096x4096
- Skins are set up for "No9SQN" as I only found the general info, that planes were used by "No. 9 and No. 25 squadrons" and both squadrons didn't
use any special markings it seems.
Sources
=======
- Scooter! The Douglas A-4 Skyhawk Story, Crécy 2011
- A-4 Skyhawk Association, http://a4skyhawk.org/
- Airliners.net
- Joe Baughers Site
- Google in general
Installation
============
1. unzip to a temporary folder
2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P
3. enjoy!
If the Squadron is missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free numbers:
[SquadronXXX]
Name=Kuwait_No9SQN
DisplayName=No. 9 Squadron
Nation=Kuwait
Credits
=======
- Thirdwire and TK for a great game, models and the cockpit-parts I used.
- Fracture - TA-4 model
- Alejandro - Escapac seat
- FastCargo - FakePilot
- Sounds - ???
- dtmdragons - A-4KU-update-pack, this is loosly based on
- myself - all other work, including 3D-models (tanks, pylons, addons)
Thanks
======
- Crusader for valuable information regarding weaponsstations-arrangement, I found in the forum.
- mue for his great LODViewer and Blender-Exporter, which made this possible!
- cocas for help learning 3D-stuff!
P.S.
====
If you have any problems with this skin or have suggestions and hints, feel free to PM me.
Disclaimer
==========
This mod or parts of it may not be used for payware of any kind. Also if you use something, give proper credit.
18_03_2018
250 downloads
0 comments
Updated
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SF2 F-111F Aardvarks from USAF/E 48th Liberty Wing. The 492nd, 493rd, 494th and 495th TFS
By Viper63a
SF2 F-111F Aardvarks from USAF/E 48th Liberty Wing. The 492nd, 493rd, 494th and 495th TFS!
By Viper with INIs by Fanatic Modder
-------------------------------------------------------------
This mod was intended as an update to FastCargo's Super Vark Package (See link below), but it can be a standalone mod if you just want the USAF F-111s included in this pack. If you want to install both packs, FastCargo's pack must be installed first as that is the older pack.
You can get FastCargo's pack here...
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
-------------------------------------------------------------
What's included in this mod pack?
-------------------------------------------------------------
* F-111F Aardvarks from USAF/E 48th Liberty Wing. The 492nd, 493rd, 494th and 495th TFS!
http://combatace.com/files/file/15510-sf2-updated-f-111f-aardvarks-from-usafe-48th-liberty-wing-the-492nd-493rd-494th-and-495th-tfs/
-------------------------------------------------------------
Installation:
-------------------------------------------------------------
I recommend that you back up your mod folder (or just the Effects, \Objects\Aircraft\F-111F, and \Objects\Decals\F-111F folders). I just make a copy the mod folder, try the mod, if I like it, I delete the backup. If I don't, I delete the new/updated mod folder and rename the old backup/copy back to the original names to reset to my original setup.
* To install, simply unzip and copy the contents of the "To_Mod_Folder" folder (the uncompressed "Effects and Objects" folders only) to your StrikeFighter2 mod folder and Overwrite.
My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe\
Note: You should be able to install this mod into any SF2 series, it doesn't have to be StrikeFighter2 Europe.
* To remove, simply delete the active "Effects and Objects" folders and replace with the back up copies you made prior to the install.
-------------------------------------------------------------
Add F111 SoundList
-------------------------------------------------------------
Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack.
-------------------------------------------------------------
Thats it - Enjoy!
Please report any bugs or issues via the "Support Topic" link...
=Viper=
-------------------------------------------------------------
-------------------------------------------------------------
Credits:
-------------------------------------------------------------
-------------------------------------------------------------
If you're interested in some of the mods I referenced/used in my mod (can't say it's mine really, my contribution?)...here they are! Excellent mods all!
* FastCargo's Super Vark package 2.4 (SF2)
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
* Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
http://combatace.com/files/file/14798-f-111-improvedskinpack/
* Dave's EF-111A Version 2.0 (SF1)
http://combatace.com/topic/36438-ef-111a-version-20/
* LeL's F-111 TAC Pack (SF1)
http://combatace.com/topic/80711-f-111-tac-pack/
* Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
* Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
http://combatace.com/files/file/15143-the-afterburner-mod/
* Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
http://combatace.com/files/file/6693-western-style-pilot-models/
F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
Thank you all for your contributions!!
532 downloads
- raf lakenheath
- usafe
- (and 6 more)
-
SF2 F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB
By Viper63a
SF2 F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB!
By Viper with INIs by Fanatic Modder
-------------------------------------------------------------
This mod was intended as an update to FastCargo's Super Vark Package (See link below), but it can be a standalone mod if you just want the USAF F-111s included in this pack. If you want to install both packs, FastCargo's pack must be installed first as that is the older pack.
You can get FastCargo's pack here...
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
-------------------------------------------------------------
What's included in this mod pack?
-------------------------------------------------------------
* F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB!
http://combatace.com/files/file/15542-sf2-updated-f-111a-jets-for-vietnam-the-428th-429th-and-430th-tfs-from-tahkli-rtafb/
-------------------------------------------------------------
Installation:
-------------------------------------------------------------
I recommend that you back up your mod folder (or just the Effects, \Objects\Aircraft\F-111A, and \Objects\Decals\F-111A folders). I just make a copy the mod folder, try the mod, if I like it, I delete the backup. If I don't, I delete the new/updated mod folder and rename the old backup/copy back to the original names to reset to my original setup.
* To install, simply unzip and copy the contents of the "To_Mod_Folder" folder (the uncompressed "Effects and Objects" folders only) to your StrikeFighter2 mod folder and Overwrite.
My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Vietnam\
Note: You should be able to install this mod into any SF2 series, it doesn't have to be StrikeFighter2 Vietnam.
* To remove, simply delete the active "Effects and Objects" folders and replace with the back up copies you made prior to the install.
-------------------------------------------------------------
Add F111 SoundList
-------------------------------------------------------------
Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack.
-------------------------------------------------------------
Thats it - Enjoy!
Please report any bugs or issues via the "Support Topic" link...
=Viper=
-------------------------------------------------------------
-------------------------------------------------------------
Credits:
-------------------------------------------------------------
-------------------------------------------------------------
If you're interested in some of the mods I referenced/used in my mod (can't say it's mine really, my contribution?)...here they are! Excellent mods all!
* FastCargo's Super Vark package 2.4 (SF2)
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
* Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
http://combatace.com/files/file/14798-f-111-improvedskinpack/
* Dave's EF-111A Version 2.0 (SF1)
http://combatace.com/topic/36438-ef-111a-version-20/
* LeL's F-111 TAC Pack (SF1)
http://combatace.com/topic/80711-f-111-tac-pack/
* Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
* Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
http://combatace.com/files/file/15143-the-afterburner-mod/
* Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
http://combatace.com/files/file/6693-western-style-pilot-models/
F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
Thank you all for your contributions!!
613 downloads
-
SF2 EF-111A Ravens From 42nd (UH), 429th (CC), and 390th (MO) Electronic Countermeasure Squadrons
By Viper63a
SF2 EF-111A Ravens From 42nd (UH), 429th (CC), and 390th (MO) Electronic Countermeasure Squadrons
By Viper w/ INIs from Fanatic Modder
-------------------------------------------------------------
This mod was intended as an update to FastCargo's Super Vark Package (See link below), but it can be a standalone mod if you just want the USAF F-111s included in this pack. If you want to install both packs, FastCargo's pack must be installed first as that is the older pack.
You can get FastCargo's pack here...
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
-------------------------------------------------------------
What's included in this mod pack?
-------------------------------------------------------------
* EF-111A Ravens From 42nd (UH), 429th (CC), and 390th (MO) Electronic Countermeasure Squadrons!
http://combatace.com/files/file/15520-sf2-updated-ef-111a-ravens-from-42nd-uh-429th-cc-and-390th-mo-electronic-countermeasure-squadrons/
-------------------------------------------------------------
Installation:
-------------------------------------------------------------
I recommend that you back up your mod folder (or just the Effects, \Objects\Aircraft\EF-111A, and \Objects\Decals\EF-111A folders). I just make a copy the mod folder, try the mod, if I like it, I delete the backup. If I don't, I delete the new/updated mod folder and rename the old backup/copy back to the original names to reset to my original setup.
* To install, simply unzip and copy the contents of the "To_Mod_Folder" folder (the uncompressed "Effects and Objects" folders only) to your StrikeFighter2 mod folder and Overwrite.
My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe\
Note: You should be able to install this mod into any SF2 series, it doesn't have to be StrikeFighter2 Europe.
* To remove, simply delete the active "Effects and Objects" folders and replace with the back up copies you made prior to the install.
-------------------------------------------------------------
Add F111 SoundList
-------------------------------------------------------------
Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack.
-------------------------------------------------------------
Thats it - Enjoy!
Please report any bugs or issues via the "Support Topic" link...
=Viper=
-------------------------------------------------------------
-------------------------------------------------------------
Credits:
-------------------------------------------------------------
-------------------------------------------------------------
If you're interested in some of the mods I referenced/used in my mod (can't say it's mine really, my contribution?)...here they are! Excellent mods all!
* FastCargo's Super Vark package 2.4 (SF2)
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
* Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
http://combatace.com/files/file/14798-f-111-improvedskinpack/
* Dave's EF-111A Version 2.0 (SF1)
http://combatace.com/topic/36438-ef-111a-version-20/
* LeL's F-111 TAC Pack (SF1)
http://combatace.com/topic/80711-f-111-tac-pack/
* Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
* Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
http://combatace.com/files/file/15143-the-afterburner-mod/
* Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
http://combatace.com/files/file/6693-western-style-pilot-models/
F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
Thank you all for your contributions!!
379 downloads
-
Download Statistics
14,323
Files12,597
Comments26,959
Reviews