- A-1
- A-4
- A-5
- A-6
- A-7
- B-47
- B-52
- B-57
- B-66
- AC/C-119
- C-130
- F-3
- F-4
- F-5
- F-8
- F-9
- F-11
- F-80
- F-84
- F-86
- F-94
- F-100
- F-101
- F-102
- F-104
- F-105
- F-106
- F-111
- Other
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F-4E RAAF pack
F-4E RAAF pack
Includet:
- F-4E
- F-4E with MIDAS4 gun muzzle fairing
- weapons
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Credit
- original model by TW , BPAO , Crab_02
- cockpit by TW
- new updated model , textures and weapons by ravenclaw_007
have fun , ravenclaw_007
613 downloads
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F-4E ROKAF pack
F-4E ROKAF pack
Includet:
- F-4E_75ROKAF
- F-4E_86ROKAF
- weapons
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
NOTE:
the AN/ALQ-200K ecm-pod from the Weapons pack-2 has an error ( i forget to link the nose and tail radome to the main body) so please use the AN/ALQ-200K ecm-pod that comes with this pack
Credit
- original model by TW , BPAO , Crab_02
- cockpits from TW
- new updated model , textures and weapons by ravenclaw_007
have fun , ravenclaw_007
592 downloads
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A-4B-ARGENTINA
By torno
A4-P Argentine modified version of A4B, these aircraft had a large
participation in the Malvinas war with many victories,
Here these conflicts are represented skins.
This mod includes a fake pilot adds antennas
6 different skins
armament, pilot, sound effect and ejection seat.
to use this plane is necessary SFP2 A4-B, WOV,
for the complete installation of the updated series.
how to install copy the contents of each aircraft folder, sound, pilot,
etc... inside your mod folder corresponding simulator.
thank you very much to the people who created weapons and effects using this mod
THE BANIDOS-TEAM
Torno-Suicidal
535 downloads
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Karnaf Over Israel. SF2.
By yakarov79
This is total pack of C-130 Hercules versions used by Israeli Air Force.
It will apear in game as Karnaf C-130 E/H/H2 KC-130
This pack includes 4 versions
E,H, H2 and KC.
Pack covers early years of use until mid 90s.
Pack contains all required models and it is based on Dels great new C-130 Pack + update available here on Combat Ace.
http://combatace.com/files/file/16427-c-130-hercules-superpack/
update here:
http://combatace.com/files/file/16480-c-130-hercules-superpack-add-on-1/
All skins are based on templates by Dels and are done in 2048x2048 format.
Credits:
Original model + pit model: Dels
Ive made all decals for all versions covering years of use in IAF based on available reference materials.
National and squadron markings as always in my case are painted on skins.
I did not include any new bump or specular maps. Great stuff for replacment can be found in Kulbit80 pack:
http://combatace.com/files/file/16489-vmgr-152-hi-viz-skin-for-kc-130f/
In KC version refueling drogue is deployed at speed near 120kts. (to simulate refueling Yasur)
report bugs.
Enjoy
Jarek Hereda
219 downloads
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SF2_USN_F-4B_J_MissileStatus_v1
By Crusader
Modified cockpit and data ini files for the SF2 F-4B, F-4B_65, F-4B_67 and F-4J Phantom II aircraft.
Based on SF2 July 2013 ini files.
Adds AIM-7 Sparrow capability to the inner wing hardpoints and new missile status panel function to
indicate all available air-to-air missiles.
Cockpit ini files:
- increased sight diameter value to 60 mil
- modified missile status panel lights
All available a2a missiles are now indicated by the amber RDY lights. No light = empty station
Green missile select light is available for all a2a missile stations
Data ini files:
- new inner wing stations (ID 17 + 18) for AIM-7 Sparrow SAHM missiles.
Missiles are rail-launched, not ejected.
- gun pod capability on the outer wing hardpoints added
Weapon menu notice:
When loading Sparrow missiles on the wing stations, unload the AIM-9 missiles (or it looks ugly ;) )
241 downloads
- f-4b phantom
- f-4j phantom
- (and 1 more)
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Modern B-52H's
By Dave
B-52H 2006 both NUke and Conventional roles. Package by Dels and wpnssgt
wpnssgt made the correct pylon's to carry ALCM and other weps from his time when he loaded them onto B-52's.
Skins
(modfied from JSF Aggies work)
20 BS and 93 BS, 2 BW, Barksdale AFB, LA
JSF Aggie
Loadouts by wpnssgt anf JAT (Thanks JAT)
Decals, testing, ini edits from hell, etc by Dave (USAFMTL), and X Ray
Sounds by spillone.
Weapons by lindr2, FastCargo and Erikgen
Cockpits by Dels
Thank you each and everyone of you guys for your help and guidance.
USAFMTL
2,059 downloads
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McDonnell F3H-2 Demon Ultimate for SF2
This is the third of four projects I have been working on for the last 6 months. It will be followed by an F7U Cutlass Ultimate Package(when fully completed). I am also planning an F11F Tiger Ultimate package to follow .
The F3H-2N and -2M were all built under contracts initially intended to cover for the disasterous F3H-1N. Following the completion of these contracts, a new Demon version was ordered in 1956-57 under a new set of contracts. This version was designated F3H-2 (F-3B after 1962). The F3H-2 could carry and launch the more capable AAM-N-6 (AIM-7C after September 1962) Sparrow III semi-active radar homing missile. The Sparrow III was a definite improvement over the Sparrow I, which was a pure beam riding missile, with no active homing capability, which meant that the guidance error was in the shape of a cone, which increased in diameter as the range inceased. The F3H-2 could also launch the AAM-N-7 (AIM-9B) Sidewinder IA air-to-air infrared homing air-to-air missile. The F3H-2 was equipped with an AN/APG-51B radar along with the AN/APA-127 Illuminator/Launch Envelope computer. The F3H-2 was optimized as a FIGHTER-BOMBER and could carry up to 6000 pounds of ordnance (bombs, rockets, or "special stores") on two fuselage and six wing stations. Late production F3H-2's also differed from the previous versions in having a slightly shorter beaver tail cone. The last of 239 F3H-2s was delivered on April 8, 1960, bringing the Demon production program to a close. Total Demon production was 519 aircraft. An interesting note is that there is NO EVIDENCE of the Demon ever being handed down to the USN Reserves. It seems almost all Demons were sent directly to NAS Litchfield Park and the scrapper. Only a handful remain today in museums......how sad.
Being underpowered was its major flaw. The original Westinghouse J-40 never materialized and the J-71 was fitted instead. Pilots called the Demon the "Lead Sled" or just "Sled".
This is a major rework of the existing F3H-2M demon file into the 3 variants. Almost everything has been tweeked to make it more accurate in appearance and performance. The skins have been painstakingly researched and re-created. Every squadron which flew
this -2 model Demon is represented here including changes in their scheme over time. The flight model has been adjusted to fly like the Demon and give you performance worthy of its nickname. There are new Hangar and Loading Screens as well.
Only Squadrons which operated this -2 variant of the Demon are included in the skins.
SQUADRONS REPRESENTED:
VF-13 Aggressors
VF-14 Tophatters
VF-21 Freelancers
VF-31 Tomcatters (2 skin versions)
VF-41 Black Aces (2 skin versions)
VF-53 Puking Dogs
VF-54 Silver Kings
VF-64 Freelancers
VF-92 Silver Kings
VF-101 Grim Reapers
VF-121 Pacemakers (2 skin versions)
VF-131 Nightcappers
VF-141 Iron Angels
VF-151 Vigilantes (2 skin versions)
VF-161 Chargers
VF-193 Ghost Riders (3 skin versions)
VF-213 Black Lions
YES....THAT IS 23 SEPARATE SKINS!!!!!!!! All are researched and re-created here. Bureau Numbers are accurate for 3 blocks of the F3H-2 Production line (blocks h,p and t).
A new weapons file for the AIM-7A Sparrow I missile is included. LET IT OVERWRITE any previous AIM-7A's you may have. This one is a new and CORRECT model.
There are separate ini files to allow the user to operate Air to Ground Missions (with different ordanance pylons). PLEASE SEE READ-ME for details
A read-me file is enclosed which contains installation instructions and credits.
916 downloads
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F-4K DLC (*) Enhancement Pack
By paulopanz
The United Kingdom bought versions based on the U.S. Navy's F-4J for use with the Royal Air Force and the Royal Navy's Fleet Air Arm. The main differences were the use of the British Rolls-Royce Spey engines and of British-made avionics. The RN and RAF versions were given the designation F-4K and F-4M respectively, and entered service with the Phantom FG.1 (fighter/ground attack) and Phantom FGR.2 fighter/ground attack/reconnaissance) British designations.
What's in:
This is F-4K DLC Royal Navy enhancement pack.
Stock skins have serials/nose door and aileron numbers.
New Skins:
F-4K
- 700P NAS (RNAS Yeovilton 1968)
- 767 NAS (RNAS Yeovilton 1969)
- Phantom Training Flight (RAF Leuchars 1976)
F-4K (75)
- Royal Navy FAA Jubilee 1977
- Royal Navy FAA 1878
Canopy open = 0; Wingfold close = 9 (automatic in take off closing)
Credits:
- Tk & Tw
- Purvis 1 for 1978 pics (V. 1.1)
Install:
- F-4K DLC needed (*)
- put the object folder in your mod install and overwrite.
Enjoy.
@ paulopanz
355 downloads
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AMI & KLU Recon F-104G with Orpheus pod
By paulopanz
In '70 AMI and KLU due the RF-104G shortage, converted a limited basic F-104G to recon duty by equipping them with Orpheus recon pod.
These pods were different and Steve S made both for us sometimes ago. So it's time to upgrade and use them.
What's in:
- 2 new plane to fly
- 6 HD skins
- historical decalsets
- 2 SF-2 Orpheus pods
- Guns removed & noses restyled
Credits:
- Spillone104 new 3D parts & Orpheus upgrades
- Steve S original SF-1 Orpheus
- BobRock F-104G temps
- Paulopanz skins, decals, screens, data.inis edits & upgrades
Install:
- all in main mod folder (Isn't easy?)
Enjoy.
@ paulopanz
PS: the 'real' RF-104G and A.M.I. F-104G skins in the makings.
463 downloads
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Upgrade Pack for STORMs F-4N
UPDATE FOR STORM'S F-4N PHANTOM 2
*****************************************************************************************************************************************************************************************************
** NOTE: THIS IS FOR USERS WHO DO NOT HAVE THE THIRDWIRE DLC F-4N. IF YOU HAVE THAT DLC THEN DOWNLOAD THIS FILE **
** **
** THIS MOD, DUE TO THE USE OF THE F-4B_67 LODS, DOES NOT HAVE SLATTED STABS OR DROOPING AILERONS. AGAIN, IF YOU HAVE THE DLC, **
** USE THE ABOVE FILE INSTEAD!!!! **
*****************************************************************************************************************************************************************************************************
This is an update for the F-4B_67 based F-4N by CA's own STORM. I have added DECM markings and several skins for Gull Grey over White and the Overall Gull Grey paint schemes. I started this project on STORMs N, then completed a version on the DLC N. This brings the work back to its starting area. That said if you have the DLC N i suggest getting that enhancement mod. But if you did not buy it or prefer this one, I've looked out for you too.
Included
- Renamed STORMs aircraft "F-4N Phantom II (STORM) to avoid confusion the DLC mod. Esp important for me as i did in fact have both!!!!
- Added F-4N (80_Storm) aircraft for Overall Gull Gray and Low Viz Gray skins.
- unit specific skins for all N Phlyers from 1974 until about 1982.
- DECM antenea for the intakes, added via fakepilot method
- the latest squadronlist.ini.
Requirements
Need SF2 Vietnam for the F-4B_67 lods
Installation
unzip, add folders to mod folder, allow merge and overwrite if needed
Credits
*STORM for the original mod
*mppd for the DECM fairings
*Thanks to Sundowner for his templates. With a Sundowner template, you have to work hard to screw up a skin!!!!!
*mytai01. much of this work is based off of his model for decalling the F-4 Phantom. Some of the nn tgas are even lifted off his B model skins and adjusted into N models BuNos. Those that have seen his work will recognize much influence in this mod.
*As with all my Phantom mods, thank you to Spillone104 for his J-79 effects. I do like them so, and hope you will as well.
*Thanks to Gerwin, Sundowner, Blade, Wrench, Dave, mppd, Ghost531 and many others who have given me answers and resources to many technical questions the last year and a half i've been working this.
*BIG Thanks to Icarus999 for catching a previous error in the mod
*and as always thanks to TK who developed the game
again thank you for downloading this mod and i hope that you enjoy it!
Kevin Unruh
aka daddyairplanes
6 Sept 2013
392 downloads
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F-4EJ
F-4EJ pack , F-4EJ_Kai and RF-4EJ_Kai not includet i will release them as soon as i have the cockpit finish
Includet:
- F-4EJ_72
- F-4EJ_85 with chaff flare dispenser
- weapons
- changed weapons.ini for AIM-9
Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are includet in a separate folder
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
Credit
- original model by TW , BPAO , Crab_02
- cockpits from TW
- new updated model , textures and weapons by ravenclaw_007
have fun , ravenclaw_007
654 downloads
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Indonesian A-4E & H Skyhawk Pack for Strike Fighters 2 by dtmdragon and Nyghtfall
By Nyghtfall
Indonesian A-4E & H Skyhawk Pack for Strike Fighters 2 v2.0 by dtmdragon and Nyghtfall
======================================================================
This pack is an updated version of dtmdragons Indonesian Skyhawks pack and brings you nation specific versions of the A-4E_Ahit_73 and A-4H_Ahit_73 with updated INIs based on dtmdragons Ahit Enhancement Pack.
Also included are new skins and decals with correct numbers for all single seaters used by Indonesia.
In game you will find:
"A-4E Skyhawk (Indonesia)" with 3 blue camos (HighViz markings, light gray markings and dark markings according to year) and 1 brown camo (HighViz markings)
"A-4H Skyhawk (Indonesia) (Blue Camo)" with the 3 blue camos
"A-4H Skyhawk (Indonesia) (Brown Camo)" with the 1 brown camo
Please read the included readme for further details!
Installation
============
1. unzip to a temporary folder
2. copy 'Objects'-folder from the zip to your mods 'Objects'-folder, if asked to overwrite, say 'yes'.
3. enjoy!
If the Squadrons are missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next 2 free numbers:
[squadronXXX]
Name=SkU11
DisplayName=Skadron Udara 11
Nation=INDONESIA
[squadronXXX]
Name=SkU12
DisplayName=Skadron Udara 12
Nation=INDONESIA
Credits
=======
- Thirdwire and TK for a great game, nice models and skins
- dtmdragon Idea and basic Mod
- Nyghtfall Skins, Decals
- Dev A-Team of Capun
- CB Productions
Thanks
======
- Soulfreak, for your decalpattern, which was a BIG help to improve the baseskin and fill it with "life"!
- Blowhard, for the weathering-tutorial at http://www.eaf51.org/Photoshop/Tutorial/Basic_Weathering.htm
- all modders at CombatAce for their work and inspiration!
P.S.
====
If you have any problems with this skin or have suggestions and hints, feel free to PM dtmdragon or Nyghtfall.
270 downloads
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F-4J Phantom II Early (1966-1974) TK
By Peugeot205
_____________________________________________________
F-4J Phantom II Early version (1966-1974)
_____________________________________________________
What's in:
A reworked version of the original TK's F-4J Phantom II
Features:
Reworked loadout
Reworked skins:
Standard TK's skins USNGrey1,USNGrey2,USNGrey3,USMCGrey1 and USMCGrey2 modified so now have HD resolution
Added new specific and accurate skins from squadrons:
VF-11
VF-21
VF-31
VF-33
VF-41
VF-74
VF-84
VF-92
VF-96 (3 types)
VF-101
VF-102
VF-103
VF-114
VF-121
VF-142 (2 Types)
VF-143
VF-154
VF-213
VMFA-235
Other minor adjustements
Important remarks:
This Mod is fully compatible with the Vietnam expantion packs
This Mod represents at least one livery for each of the squadrons that flew the F-4J between 1966 an 1974.
Requirements:
Any standalone installation that includes the F-4J
Instalation:
Just drag everything into the MOD folder
Credits:
3D model: TK
Templates: Sundowner
VMFA-235,VF-92 skins: Amariani
VF-84,VF-96 (1 type),VF-33, skins: Ravenclaw_007
Other skins: FRPignon
.ini work: FRPignon
Decals: FRPignon, DaddyAirplanes, TK , Mytai01
Weapons:Ravenclaw_007
Assistance: DaddyAirplanes
925 downloads
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F-4K_TMF_OCT26_2015
By Sundowner
This F-4K from the Mirage Factory will replace all previous versions as so many changes have been made since the last release......please read the readme.
BEFORE downloading this file you will need to have the ThirdWire F-4K DLC installed as this mod aircraft uses the TW cockpits, if not it just wont work.
All markings except serial numbers/letters are painted on......if you don't like this style of skinning then don't download it.
Tested on a fully merged July 13 install.
Please be aware that this is a Mirage Factory product so no modifications to be uploaded without permission please.
438 downloads
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SF2 F-4G(B) USN Pack
By Wrench
SF2 F-4G(B) USN Pack 8/28/2019
-For SF2, Any and All (Full Merged Reccomended)
This is a NEW aircraft, the F-4G(B) for the US Navy. There were F-4Bs modified with a automatic carrier landing system during their Oct 1965-June 1966 deployment in South East Asia aboard USS Kitty Hawk. They were painted in an experimental green camoflauge, as were many other aircraft of CVW-11 in this time frame.
Once upon a time, I know we had this aircraft for 1stGen SF, but have been unable to locate it. So, I rebuilt it, and now present it you all to enjoy. This is a complete aircraft, based off the F-4B_65, so make use you have this bird in your inventory. This aircraft uses all stock 3w items.
The skin is in jpg format, in 2048x, from Sundowner's templates. 12 100% historically accurate Bunum decals are included. Decal randomization is TRUE. This aircraft is given a full year's operational time frame, "1965-1966" in the data ini, even if not historically correct (read: easier). New, aircraft specific hangar and loading screens are provided.
Is should be noted, this mod was started in 2011, and got lost. I do NOT remember who created the original skin I worked from, or the decals (which have been refreshed to remove ghosting around the edges), So I cannot take full credit for this mod (see "Notes" for more speculations).
When in-game, on the aircraft selection drop down, you'll see:
F-4G(B) Phantom II (USN)
This will differentiate it from the USAF F-4G Wild Weasel, and make sure you know it's a Navy bird.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
Happy Landings!
Wrench
Kevin Stein
232 downloads
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Canadair CL-13 Sabre F.Mk.2
By paulopanz
The second generation of Canadair Sabre aircraft, and first to be built in quantity,
was the Mk 2, with 350 produced from 1952–1953. The RCAF received 290 of these improved
aircraft. During the first half of 1952, the remaining 60 Mk.2s were supplied to the
U.S. Air Force for use in the Korean War. Most RCAF Mk.2 Sabres were utilized in the air
defence role with NATO's No. 1 Air Division in Europe, proving itself to be an outstanding
dogfighter. Others were assigned to the training role at bases in Canada. After replacement
by the Sabre 5 in RCAF service from 1954, just over 210 surviving Sabre 2s were overhauled
and modified in the UK and supplied in roughly equal numbers to the Greek Air Force and
Turkish Air Forces.
WHAT'S IN:
- a new plane
- 11 high rez skins
- decals, sounds, weapons etc.
CREDITS:
- Zur model
- Ravenclaw temps
- paulopanz skins, decals, ini edits
TO INSTALL:
- all in main mod folder and overwrite
NOTE:
- maybe a better FM (this one is from old Sabre 4) should be needed
Enjoy!
@paulopanz
PS: Canadair Sabre n°1 pack, to be continued soon.
121 downloads
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F-4E Kurnass Israeli Airforce pack
By dtmdragon
F-4E Kurnass Israeli Airforce pack
Included:
- F-4E_Kurnass
- F-4E_Kurnass_72
- F-4E_Kurnass_73
- F-4E_Kurnass_75
- F-4E_Kurnass_78
- F-4E_Kurnass_2000
- some new weapons
Animation / Function
- Canopy
- Hook
- Air Refuel
- Wing fold ______________ only on hard wing F-4E´s
- Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
- Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E Kurnass (78) & F-4E Kurnass 2000)
NOTE:
- This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!!
NOTE:
- Stock TW squadron decals are used but with more detailed higher resolution versions that have panel lines and rivets etc for the Isreali Airforce Kurnass squadrons: 69, 105, 107, 119 & 201
NOTE:
- Some texture folder names may seem unusual but it is to create continuity to avoid the bug that stops an aircraft upgrading during a campaign if the texture folder names don't match.
NOTE:
- There were multiple separate F-4E deliveries prior to the 1973 war and due to the variations in the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights, MIDAS4 etc. Not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid ex USAF aircraft during the war! I have rounded them all up into the first three in-game variants below:
F-4E_Kurnass (with & without 'slimers')
F-4E_Kurnass_72 (Hard-Wing & MIDAS4)
F-4E_Kurnass_73 (Soft-Wing & MIDAS4)
Hangar screens are in 1920 x 1080
Installation:
- Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
- If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
- Campaigns folder contains the stock TW 1973 Yom Kippur War and 1982 Lebanon War campaigns modified to include the aircraft, weapons and textures in this pack.
Credits:
- original model by TW , BPAO , Crab_02
- cockpits from TW & ravenclaw_007
- AUP cockpit Avionics by Cusader
- F-4E USAF pack uploaded by ravenclaw_007
- TISEO made by Crusader
- original F-4E and Kurnass 2000 Templates from Sundowner
- new updated model , textures and weapons by ravenclaw_007
- original F-4E Kurnass 2000 and Super Phantom for Strike Fighters 2 by dtmdragon, Wrench and Sundowner
- fake pilot F-4 chaff/flare by ravenclaw_007
- new Walleye II ERDL Mk.23 Mod 1 by ravenclaw_007
- myself (dtmdragon) for modification of the F-4E USAF pack into an Israeli specific F-4E Kurnass pack with IAF textures, weapons, loadouts and campaign mods
CA fair use agreement applies.
Dan.
551 downloads
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F-8A & F-8B Crusader (TW)
By dtmdragon
Third Wire F-8A & F-8B Crusader 1.0
Modification of the Third Wire Crusader model into the F-8 A and B model Crusaders.
Included is the 2.75" Mighty Mouse air-to-air fuselage rocket drawer but it is not loaded by default as it was reportedly never used operationally.
F-8A
- The F-8A (F8U-1) entered service in 1957. F-8A is powered by the J57-P-4 afterburning turbojet and can reach speeds of Mach 1.5
F-8B
- The F-8B (F8U-1E) was the search radar equipped version, entering service in 1958. It is equipped with the AN/APS-67 radar.
To install:
1, Unpack and drop into your main mods folder.
2, Override when prompted.
Credits:
- Crusader for the F-8A cockpit gauge placement.
- ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER.
- ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team.
- Weapons by Ravenclaw_007.
CombatAce fair use agreement applies.
Enjoy,
Dan.
136 downloads
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A-6A Late Intruder
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
A-6A Late Intruder and one LOD without ALR-15
This is a new model with many new features.
- AOA in the front landing gear that functions like the one in the cockpit.
- Cockpit versions, ALR-15 and audio RWR
- Added bombing system.
- New pilot.
- New pilot seats.
- added LAU-34 and LAU-7 Rails
- LAN/ALQ-100
- LAPR-25
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Snapper21: for the donation of the model to the community
Nyghtfall: 300 gal drop tank model and texture
Nyghtfall: for LAU-34 and LAU-7 Rails
Ravenclaw: for the AGM-12B, AGM-12C_A and AGM-12E missiles
Cliff7600: for AOA light data for the front landing gear.
Coupi: for making the data files and FM as well as the skin.
yakarov79: for his feedback and information and the LAN/ALQ-100 model
For the community for sending all the information and PDF files.
Third Wire for making this outstanding game.
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
192 downloads
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Mirage Factory RF-4E/EJ Pack
By Sundowner
This is a pack of 2 additional aircraft for the SF2 series......The RF-4E as originally supplied to Greece with slatted wings and the RF-4EJ as used by the JASDF.
Both are made from BPAo's original RF-4 model which he and myself were working on before his tragic death last year.
There is no way that I could finish these models to Oli's standards but I've done the best that I can, thanks must go to Crab_02 for letting me use his intakes & other details & for all his help and advice.
558 downloads
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Mirage Factory Greek F-4E AUP
By Sundowner
Greek F-4E AUP for SF2 series.
Tested with Dec2009 combo pack patched to Feb2010.
New model, new details.
Uses the F-4EJ Kai pit. [included].
Thanks to;
Oli [bPAo, RIP my friend ]
Crab_02.
Sundowner May 2010.
637 downloads
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Lockheed NF-104A for SF2
By Spillone104
Lockheed NF-104A for Strike Fighters 2
In 1963, three ex-USAF F-104As (56-756, -760, and -762) were taken out of storage at Davis Monthan AFB and modified as NF-104A aerospace training aircraft. All of the military equipment was removed and the original F-104A vertical fin was replaced by the larger fin that was used on the F-104G. The wingspan was increased by four feet (to 25.94 feet) and a set of hydrogen peroxide control thrusters were mounted at the nose, tail, and wingtips. A 6000 pound thrust Rocketdyne LR121/AR-2-NA-1 auxiliary rocket engine was mounted on the tail above the jet exhaust pipe. This rocket engine could be throttled from 3000 to 6000 pounds of thrust, and the burn time was about 105 seconds.
The first NF-104A was delivered on October 1, 1963, with the other two following a month later. They were operated by the Aerospace Research Pilot School at Edwards AFB, which was commanded at that time by Colonel Charles E. "Chuck" Yeager.
On December 6, 1963, the first NF-104A set an unofficial world altitude record of 118,860 feet for aircraft taking off under their own power. The official record at that time was 113,829 feet, set by the Mikoyan/Gurevich Ye-66A, an experimental version of the MiG-21 Fishbed. Later, the same NF-104A flown by Major R. W. Smith reached an altitude of 120,800 feet.
On December 10, 1963, the second NF-104A (56-762), with Chuck Yeager at the controls, went out of control at an altitude of 104,000 feet and fell in a flat spin to 11,000 feet. Yeager managed to eject successfully at that altitude, although he was badly burned on his face by the rocket motor of his ejector seat. The aircraft was destroyed in the ensuing crash. An investigation later showed that the cause of the crash was a spin that resulted from excessive angle of attack and lack of aircraft response. The excessive angle of attack was not caused by pilot input but by a gyroscopic condition set up by the J79 engine spooling after shut down for the rocket-powered zoom climb phase. So it wasn't Chuck's fault.
In June of 1971, the third NF-104A, with Capt. Howard C. Thompson at the controls, suffered an inflight explosion of its rocket motor. Although Thompson was able to land safely, the aircraft's rocket motor and half its rudder were blown away. Since the program was about to end in any case, this aircraft was retired.
The number one NF-104A is currently on display on top of a pylon in front of the USAF Test Pilot School.
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IMPORTANT!!!
You need SF2E to have the stock F-104G and SFP1 for the cockpit files.
or follow these precious instructins: http://combatace.com/topic/57393-flyable-f-104s-for-sf2
Another thing... there are some minor differences between SFP1 and SF2E models and one of these is a bit different mapping on the nose. So it will be included an optional SFP1 f-104_2.bmp file.
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Pilot Notes:
-The rocket engine is set to use "Thrust vectoring" as a throttle control to permit separate control from the jet engine. The rocket will operate only with afterburning regime and with only 2 stages, half and full power. From idle to military it will not generate thrust and so will not affect fuel consumption.
-This plane is equipped with hydrogen peroxide Reaction Control System like the real plane. To engage the system simply throttle the rocket a bit over idle.
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Installation:
Simply copy all the files in the respective directory of your game folder.
"User"\Saved Games\ThirdWire\StrikeFighters2
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Credits:
Added 3D parts: Spillone104
Textures : Spillone104 with great Bobrock templates.
Decals : JimBib
Fake pilot mod: FastCargo
INI and FM : Starfighter2 and Spillone104
Effects : Starfighter2, X-Ray and Spillone104
Sounds : Spillone104
Beta testers : X-Ray, Starfighter2 and TheTestPilot
Special thanks to the Team that created the original NF-104A mod for SFP1. (original readme included!)
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
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Enjoy the ride and land safe ;-)
459 downloads
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F-4K Phantom II, Royal Navy Fleet Air Arm
By Wrench
MDD F-4K Phantom (FG.1) Royal Navy/Royal Air Force
-- For SF2, Full-4 Merged (Prefered) and/or SF2:E ONLY!!! --
As stated above, you =MUST= have either a Full-4 Merged install, or at the VERY LEAST SF2:E to make use of this mod package, as it references all stock items for the aircraft and cockpit that are =ONLY= found in SF2E or Full4 Merged game installs; is uses the F-4M lods for the aircraft and cockpit, as well as the various other inis. Some, however, ARE supplied, as I made adjustments and so forth.
This package represents F-4K/FG.1 Phantoms of the Royal Navy Fleet Air Arm, and later as serving in the RAF
Skins and decals in the pak are for:
767 Squadron, FAA (?Land based in UK and The Continent?)*
892 Squadron, FAA (aboard HMS Ark Royal)*
"Generic" RAF Camo (stock skin; uses stock decals for 19 Squadron)
111 Squadron RAF (Barley Gray)**
*Skins and decals were created by Sundowner some years ago
**maybe non-historical; it's possible that 111 used FG.1s upgraded to FG.2, with addition of the RWR 'box' on fin. But the skin is too nice to let go!
All weapons used are stock in-game items. Minor data ini edits allow for carrier useage, and a maunaly operated canopy. Use Shift/0 to open and close. A new artwork loading screen is also included.
Remember: this is the early model, withOUT the ECM/RWR fairings on the tail, and no RWR of any kind!! So watch you be-hinds!!
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install.
Catch a 3 Wire!
Wrench
Kevin Stein
593 downloads
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Douglas EB-66C Destroyer (Ver 2)
By Wrench
Douglas EB-66C Destroyer Update Pak (Ver.2) 8/16/2019
= For SF2, Any & All =
This is an update/upgrade/Remod of my 2013 pack. This is considered to be "version 2.0" of the EB-66C Destroyer ELINT/Escort Jammer aircraft. It it designed to replace, in total the earlier package from August 2013. If you have the original pack, you are instructed to delete it completly (aircraft, decals, and all), as this one has some major imporvements.
This remod pack contains 2 skins:
41st TEWS, 355th TFW, PACAF, Takhli RTAFB, mid-60s thru 1974-ish (RC tail code)
39th TEWS, 36th TFW, USAFE, Spangdahelm AB 1969-73 (JN tail code)
Both are new, and are (hopefully!) in the correct SEA 3-tone camoflague colors.
All NEW replacement serial number decals were created. Both skins use a pool of 36 100% historical serial numbers. As only 36 of these aircraft were built (in one block of 30 and a second of 6) it was a easy job. While totaly accurate in nature, the 36 numbers are not representative of individual aircraft of any unit or squadrons that used the EB-66C (other than by random happenstance). Decal randomization is TRUE.
As with the other B-66 mods, a heavily edited cockpit designed to 'fit' within the existing canopy framing is included. Avionics have been upgraded with new jammers, chaff dispensers, and so forth. This aircraft carries =NO= offensive weapons, or defensive guns. FLY ACCORDINGLY!!! A small modification to the data ini also allows for carrying external jammer pods & chaff dispensers in place of the drop tanks.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them! See "Change Log" in the Notes section for a full-ish list of what's been, well, changed!
Happy SAM Dodging!!
Wrench
Kevin Stein
864 downloads
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EA-6B Superpack
By HomeFries
This mod has been tested with Strike Fighters 2 Full 5+2 merged install; it should work with individual installations of SF2NA. The A-6 Superpack 1.51 or later is required in order to use the EA-6B Superpack.
Since the EA-6B Prowler is a modification to the A-6 Intruder airframe, the ThirdWire (3W) EA-6B model uses many of the same textures as the A-6. Therefore, creating an EA-6B Prowler add-on to the A-6 Superpack was a logical progression. I look forward to sharing the increased system fidelity and high resolution skins in this Superpack to enhance your SF2 experience.
What the Superpack Does
This package is designed to enhance the default 3W EA-6B model and skins, expanding the prowler to multiple variants over time and providing additional skins and squadrons for each. Among the things added are:
High resolution (2048x2048) skins for both classic gull grey and tactical grey schemes
Additional variants of the existing skins, including differently colored radomes, tails, and low visibility details
Six different EA-6B variants (standard EA-6B, EXCAP, ICAP I, ICAP II Blk 82, ICAP II Blk 86/89, and ICAP III) with varying skins and systems.
Enhanced aircraft profiles for the loadout screens.
Additional decals, to include custom designed VAQ/VMAQ squadron tail logos and historically accurate BuNos on the tails.
Entries, logos, and markings for all USN and USMC EA-6B Prowler squadrons (including reserve squadrons) as part of the A-6 Superpack (required)
Enhanced hangar screens and loadscreens for each A-6 variant
Custom canopy markings and wing tanks for some squadrons
Added landing lights, pylon lights, and ventral anti-collision lights to models and skins
Further LOD enhancement, to include proper relative placement of Pilot/ECMOs, upgraded ejection seats, and the use of USN pilot LODs.
Enhancement of Avionics and Data files for each variant, with particular emphasis on AN/ALQ-99 Jammer frequencies and Defensive ECM (DECM) capability.
Because this mod uses and supersedes the 3W default EA-6B, the 3W EA-6B has been renamed EA-6B Prowler ICAP I. It is actually the third EA-6B of six variants included in the package, and has had its jamming capability and frequency coverage reduced to a more realistic level.
What the Superpack Doesn't Do
This mod enhances default aircraft. If you don't have the default EA-6B LOD (available in SF2NA), or if you prefer to use a different set of EA-6B LODs, then this mod is of limited value to you.
Don't expect specific organizational insignia or logo placement. I tried to be historically accurate, but since these are skins designed to be compatible with all A-6 squadrons, organizationally specific markings cannot be supported. Likewise, squadron insignia change over time, and the limitation of using the default decals prevents this evolution. Variation between organizations is best represented by subtle differences between skins assigned to the same A-6 variant (e.g. the EA-6B with the white nose/tail may look slightly different than the one with the tan nose/white tail).
Additionally, the Superpack is unfortunately not flyable without further modification. You will need to provide your own cockpit in order to enable player use of the A-6. Two notable options are extracting the A-6 cockpit from Wings over Vietnam, or by purchasing RAZBAM's excellent EA-6 pack for Strike Fighters (recommended). Likewise, plenty of existing SF1 A-6 mods have cockpits that are compatible with this pack. Regardless of which selection you prefer, any cockpit you use for the A-6 Superpack will be compatible with the EA-6B Superpack as well.
Finally, the Superpack does not in any way change what missions are flyable by the game engine. There is no specific SAM Suppression mission in SF2, and the Prowler is unsuitable for cluster bomb delivery that is often part of SF2 SEAD missions (ICAP I and later variants don’t even have bombsights!). Hence, the only primary mission available to the Prowler is the role of Escort Jammer, which is not a player-flyable mission at the time of this writing. This means that while you may be able to fly the Prowler, you will be limited to Reconnaissance missions.
Manual Installation
Simply copy the contents of this folder to your SF2 “mod” folder.
The EA-6B Superpack requires that the A-6 Superpack already be installed, and SF2NA must be present in order to use the 3W EA-6B model.
The EA-6B Variants
EA-6B Standard
This is the original EA-6B that flew near the end of the Vietnam War. The Standard EA-6B/ALQ-99 could cover frequency bands 1/2, 4, and part of 7.
EA-6B EXCAP
This is the first upgrade of the EA-6B that provided coverage for additional frequency bands. Frequency bands covered by the ALQ-99A through ALQ-99C are 1/2, 4, 5/6,7(partial), and 8/9.
EA-6B ICAP I
This is the EA-6B variant on which the 3W model is based. As such, this variant has retained the EA-6B folder name, even though it is not the first variant in the series.
The ICAP was the first major upgrade to the EA-6B line, and was also the first model used by the U.S. Marine Corps (all previous versions were exclusive to the U.S. Navy).
The ICAP-I and the corresponding ALQ-99D introduced digital receivers and integrated computer controlled jamming systems, and reapportioned the Electronic Countermeasure Officer (ECMO) workload so that ECMOs 2 and 3 (the "kids in back") were responsible for tactical jamming. The work-leveling and digital integration prompted the increase in Jamming Strength to 90. The ALQ-99D covers bands 1/2, 4, 5/6, 7 (partial), 8, and 9/10.
EA-6B ICAP II Block 82
The ICAP II series of upgrades was a major update for the EA-6B line, incorporating expanded frequency coverage as well as improved avionics and ALQ-99 processing ability. The biggest jump in capability for the ICAP II was the universal exciter which covered bands 1-9, thereby obsolescing the dedication of individual pods to bands. Additionally, band 7 was now completely covered. The increase in Jammer Strength is justified by the further reduction of ECMO workload by the TEAMS system, which significantly improves response time against known/planned threats. The ICAP II is also notable as being the first Prowler to carry an offensive weapon, as it is capable of carrying the AGM-88 HARM.
EA-6B ICAP II Block 86/89
The ICAP-II Block 86/89 ALQ-99F covers the 3 band, now providing coverage over the entire threat spectrum. This version of the ALQ-99F also provides 1kW per GHz, and most closely models the frequency coverage and jamming strength that was provided in the original 3W EA-6B.
EA-6B ICAP III
Added mostly for completeness, the major upgrades in the ICAP III were more avionics oriented and less about the ALQ-99. However, the ALQ-99 exciter was upgraded to allow faster response in jamming a particular threat frequency.
Credits
Big thanks go out to Wrench for use of his A-6 and EA-6B templates, as well as to Fubar512 and MigBuster for help with the jammers along the way.
Additional Credits:
Ventral and Pylon Lights were created by RussoUK2004.
VAQ-134 decals are by Dave from his VAQ-134 EA-6B.
Wingtip formation lights in the skins were modified from the skins in the the SF2V Air & Ground Expansion Pack by malibu43 and eburger68.
VAQ-133 decal templates provided by Dave.
NAVYNM2 and MODUSN2 Pilot LODs and the F-14 Seat were taken from The Mirage Factory (TMF) F-14 Superpack.
TireTouch.wav was taken from FastCargo's F-15 Super Pack.
FansongTrack and FansongLock WAV files (EA-6B_71, EA-6B_73 RWR sounds) by Fubar512.
USN Wind, Stall, and engine overspeed sounds taken from the TMF F-14 Superpack.
Classic EA-6B skin patterns are based on the default 3W A-6 skins by DanW.
Some squadron tail art and aircraft markings were taken from Mark Styling’s aircraft art website in accordance with the FAIR USE Act.
EA-6B Walk Around by Joe Michaels, EA-6B Prowler in Detail & Scale by Bert Kinzey, and Grumman EA-6A Intruder & EA-6B Prowler by Dennis R. Jenkins were used extensively for research on proper markings, systems, and AN/ALQ-99 performance specifications.
Thank you all for your contributions.
This Superpack is released in accordance with the Combat Ace Freeware Licensing Agreement. Please feel free to use the contents of this pack with any other mod, so long as appropriate credit is provided.
For support, please post in the File Announcement thread for this mod at Combat Ace.
1,051 downloads
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