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    1. 'Rivet Haste’ F-4E USAF pack add-on

      F-4E project ‘Rivet Haste’ add-on for ravenclaw_007 and Co’s F-4E USAF pack 2.0
       
       
       
      2.0 Updates/ corrections
       
      - Corrected tail tip color from green to red/ orange.
      - Added historicly correct small serial numbers to tail fin
      - Big thanks to mppd for the color reference photos (I could only find a single black & white one) and historical serial numbers.
       
       
       
      Included:
       
      - F-4E_72 ‘Rivet Haste’
       
      You must have ravenclaw_007 and Co’s F-4E USAF pack installed for weapons & effects etc:
       
      http://combatace.com/files/file/13932-f-4e-usaf-pack/
       
       
       
      Animation / Function
       
      - Canopy
      - Hook
      - Air Refuel
      - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
      - Brake Chute____________ works with the Air Brake below 150kts
       
       
       
      Features of the ‘Rivet Haste’ F-4E:
       
      - Slatted wings. The Rivet Haste F-4 were the only Phantoms in the Vietnam conflict to have slatted wings.
      - MIDAS4 gun port.
      - TISEO
      - APR-35/36 RHAW
      - Assigned to the 555th TFW but operated as a separate flight from the rest of the squadrons non Rivet Haste Phantoms.
      - Operated without any tail codes or serial numbers. Aircraft had RRRRibit in yellow on the tail fin along with a green tailfin tip.
       
       
       
      Hangar and Loading screens are in 1920 x 1080 , optional 1024 x 768 Hangar and Loading screens are included in a separate folder
       
       
       
      Installation:
       
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
       
       
       
      Credits:
       
      - ravenclaw_007
      - original model by TW , BPAO , Crab_02
      - cockpits from TW
      - Decals for the 34TFS , 469TFS and the original Templates from Sundowner
      - Skins for the 57th FIS made by Soulfreak
      - TISEO made by Crusader
      - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
      - new updated model , textures and weapons by ravenclaw_007
      - mppd
       
       
       
      Enjoy,
       
      Dan.
       
       
       
      Background on the Rivet Haste project:
       
      With the soft (slatted) wing, the pinkie switch (basically the very first HOTAS), and the TISEO modifications for the F-4E, the USAF realized it had the tools to make its fighter pilots more lethal. In the late summer of 1972, the Rivet Haste program was established. Rivet Haste would be the Air Force's acknowledgement that years of substandard training and poor doctrine had to be reversed. Rivet Haste combined the slatted wing, TISEO, and 556 mod of the F-4E and teamed them up with handpicked crews with combat experience over Vietnam. They were assembled at Nellis AFB and here the key of Rivet Haste would take place- intensive training with the new F-4Es against the secret MiG force that Air Force flew out of Tonopah north of Las Vegas. Each Rivet Haste crew were paired up to stay together through training to deployment for combat- this allowed the pilot and his WSO to develop their own system of coordination in the cockpit and carry that to combat. Six pilots and six WSOs were in each Rivet Haste group and each pilot/WSO would fly at least three missions against the MiGs at Tonopah. Each month, a new group of six pilots and six WSOs were assigned to Rivet Haste. Crews assigned to Rivet Haste saw it as a quantum leap in air combat training that the USAF had never had before. Unfortunately they arrived in Vietnam to late to score any air-to air-kills and only flew a handful of Linebacker II missions before the end of the war.

      385 downloads

         (11 reviews)

      7 comments

      Updated

    2. (Marcfighters) KC-10A Extender in the 90s

      (Marcfighters) KC-10A Extender in the 90s
      This is a redux of the Marcfighters KC-10 mod. It incorporates each wing that used the KC-10A in the early to mid 1990s. This includes the units that still operated the Extender at the transition from SAC to AMC, as well as the transition to Travis and McGuire AFBs. Also included are the two skins for the KDC-10 tanker version used by the Royal Netherlands Air Force
      Installation:     Unlike many of my mods, i reccommend just deleting the previous mod if you have it on hand. This is a vast leap over the older skin set, and coversall available tankers rather than just 6 for each camo style. Allowing overwrite should not hurt anything, just dont complain about clutter if you go that path.
                                Otherwise, like always, unzip and install into any SF2 mod folder.

      Included:    
          5 skins for the 458th ARG, 22d ARW, 4th Wing, and the 60th and 305th AMWs in 1995
          multi camo decal sets for these skins
          nose art as appropriate
          tweeked skins for the KDC-10 aircraft
          original decals for these aircraft
      Known Issues
          the model and flight model are the same that Marcfighters included in the original (SF1) ODS mod. it was meant as eyecandy, and had no pit. as released i have commented out the cockpit, but had a sitting on the nose pit so i could load it in game
           to check work. there are also no windows for the cockpit, the entire fuselage is one piece (cause marking limitations)
          it is sluggish, and flies nose down.
          given there is a newer model known to be in the pipeline (eta two weeks), i am putting the lipstick on this pig but not working too much ini improvement. over 3/4 of the work on this should transfer easy to the new model when it comes.comments on how she flies will be referred to this warning.
      Credit and Thanks
          marcfighters                                          original model
          daddyairplanes                                     skin and decal work
          KC-10 FB group                                    reference on the old days of this tanker
          Anthony Spencer                                  more detailed reference on the KC-10
          Stratos, NightshadeP/R, allenjb42    extra eyes to catch my mistakes
      I hope you enjoy this mod
      Kevin Unruh aka daddyairplanes
      28 June 2020

      147 downloads

         (0 reviews)

      0 comments

      Submitted

    3. [Pack] KC-135E FACh ----- KC-137 FAB

      Pack Aircraft refuellers KC-137 and KC-135E
       
      -KC-137 of Brazil Air Force with cockpit and dual Buddy Pack, model by TMF
       
      -KC-135E of Chile Air Force, with cockpit and pole
       
      NOTE: The pole of the KC-135 extends exceeding 500kN.
       
      ------------------------------------------------------------------------------------------------------------------------------------------------
       
      Pack de Aviones Reabastecedores KC-137 y KC-135E
       
      -KC-137 de la Força Aerea Brasileira, con cockpit y doble Buddy Pack, modelo por TMF
       
      -KC-135E de la Fuerza Aérea de Chile, con cockpit y pértiga
       
      NOTA: La pértiga del KC-135 se extiende superando los 500kn.
       
       
      Buen vuelo!
       
      Fightinghawk99
      Ari Detomasi

      304 downloads

         (7 reviews)

      0 comments

      Updated

    4. 48th TFW F-4D

      F-4D 1971 from the 48th TFW, RAF Lakenheath By USAFMTL
       
      Skins and Decals: Sundowner, Spinners (thanks for the decals and skins fellas)
      Technical advisor: Fubar512
      Historical Advisor: mppd
      Weapons, from the SF2 weps pack via 331killerbee, via wpnssgt.....via alot of people.
       
      This started out as a project 3 years ago and finally got around to getting it done. This mod has all 70 aircraft with real tail codes of the Liberty Wing. For the fun factor each squadron has all 70 decals assigned so you don't ever run out. The swapped fighters between squadrons so much they could all of been in each one at one time or another. Who knows.
       
      This will create a whole new aircraft depicting the F-4D the Liberty Wing flew from late 1971 to 1977. So if you want to use it in a campaign those are the years you will be able to fly it before you have to use the F-111F. This comes with a custom strike loadout.

      539 downloads

         (7 reviews)

      0 comments

      Updated

    5. A-4AR FightingHawk by the Banidos Team updated for Strike Fighters 2

      A-4AR FightingHawk by the Banidos Team updated for Strike Fighters 2
       
       
       
      -This is the SF1 A-4AR by the Banidos Team updated for SF2 http://combatace.com/files/file/7406-upgraded-a-4-ar-fighting-hawk/
       
      -I have made a few INI edits to better reflect the data I found on the A-4M and A-4AR as well as a modern pilot and extensive RWR.TGA files and updated RWR.LST
       
      -The cockpit and avionics have also been replaced/changed
       
       
      I didn't know which of my two A-4AR vertions people would like so I've uploaded both and you can decide :)
       
       
       
      INSTILATION: Drop files in to appropriate folders, override when asked to.
       
       
      NOTE: Has only been tested/used in a merged install of ALL SF2 titles
       
       
       
      Credit: Goes to Soulfreak, Ravens**t, Wrench, Torno and alejandro for thier work on past A-4AR skins/Aircraft
       
       
       

      843 downloads

         (3 reviews)

      1 comment

      Submitted

    6. A-4B-ARGENTINA

      A4-P Argentine modified version of A4B, these aircraft had a large
      participation in the Malvinas war with many victories,
      Here these conflicts are represented skins.
       
      This mod includes a fake pilot adds antennas
      6 different skins
      armament, pilot, sound effect and ejection seat.
      to use this plane is necessary SFP2 A4-B, WOV,
      for the complete installation of the updated series.
      how to install copy the contents of each aircraft folder, sound, pilot,
      etc... inside your mod folder corresponding simulator.
      thank you very much to the people who created weapons and effects using this mod
       
      THE BANIDOS-TEAM
       
      Torno-Suicidal

      534 downloads

         (12 reviews)

      5 comments

      Submitted

    7. A-4G & A-4K SF2 AND MERGED INSTALLS ONLY

      Additional RNZAF skins and Mod Update.
       
      RAN/RNZAF A-4G. SF2 AND MERGED SF2 INSTALLS ONLY. Version 1.0
       
      WARNING:
       
      This MOD needs the stock .LOD files included in SF2 to work, so if you do not have SF2 the Mod will not work. The Mod will work if you have SF2 and other Series 2 games as a Merged Install.
       
       
      INSTALL:
       
      Just unzip and place the contents of Aircraft to the Aircraft Folder and Decals to the Decals Folder.
       
      MOD LIMITS:
       
      Thirdwire does not have a A-4G model, but there is A-4E_65. This is the closest match so I painted one up to look like a A-4G. There is no brake chute and the inflight refueling prob is straight, everything else is the same.
       
      The wing tanks only have the fins mapped once so top and bottoms are the same. This will not be a problem with wrap-around paint schemes.
       
      There are no Sidewinder rails for the outboard pylons.
       
      I have put IRM class on the outboard pylons and they will work. There are very nice Winder rails on the inboard pylons.
       
       
      I have only painted this Aircraft and have not created the model. It is Thirdwires stock model and I have only tinkered a little with renaming some files to make a stand alone A-4G. Plus added a few more weapons classes to the data file and a amended Userfile. Have not changed anything else.
       
      THIS UPDATE;
       
      This update is the same as the previous Mod but contains extra skins, plus I have corrected the Userlist file.
       
      Thanks to Thirdwire and TK for creating the games which have brought me many hours of fun and pleasure.
       
      To Combat Ace for creating a place to download and upload files which further add to the games.
       
       
      You may change these skins and upload if you wish, but you must thank TK and Thirdwire, CombatAce and they must remain Freeware.
       
      -------------------------------------------------------------------------
      -------------------------------------------------------------------------
       
      RNZAF A-4K. SF2 AND MERGED SF2 INSTALLS ONLY. Version 1.0
       
       
       
      WARNING:
       
      This model needs the stock .LOD files included in SF2, so if you do not have SF2 the Mod will not work. The Mod will work if you have SF2 and other Series 2 games as a Merged Install.
       
       
      INSTALL:
       
      Just unzip and place the contents of Aircraft to the Aircraft Folder and Decals to the Decals Folder.
       
      I have included three skins and will soon will have more.
       
      MOD LIMITS:
       
      Thirdwire does not have a A-4K model, but the A-4K is a late model A-4F. There is a A-4F so I have painted up an A-4F to look like a A-4K. There is no brake chute and the A-4K also has a different tail top which is not modeled yet.There is an A-4F_74 with a tail top pod but these where never installed on RNZAF hawks.
       
      The wing tanks only have the fins mapped once so top and bottoms are the same. This will not be a problem with wrap-around paint schemes.
       
      There are no Sidewinder rails for the outboard pylons.
       
      I have put IRM class on the outboard pylons and they will work. There are very nice Winder rails on the inboard pylons.
       
      I have only painted this Aircraft and have not created the model. It is Thirdwires stock model and I have only tinkered a little with renaming some files to make a stand alone A-4K. Plus added a few more weapons classes to the data file and a amended Userfile. Have not changed anything else.
       
      THIS UPDATE;
       
      This update is the same as the previous Mod but contains extra skins, plus I have corrected the Userlist file.
       
       
      Thanks to Thirdwire and TK for creating the games which have brought me many hours of fun and pleasure.
       
      To Combat Ace for creating a place to download and upload files which further add to the games.
       
      You may change these skins and upload if you wish, but you must thank TK and Thirdwire, CombatAce and they must remain Freeware.
       
      James Fox

      301 downloads

         (1 review)

      0 comments

      Submitted

    8. A-4G MOD for SF2 and Merged Installs Only

      RAN/RNZAF A-4G MOD SF2 AND MERGED SF2 INSTALLS ONLY. Version 1.0
       
      WARNING:
       
      This MOD needs the stock .LOD files included in SF2 to work, so if you do not have SF2 the Mod will not work. The Mod will work if you have SF2 and other Series 2 games as a Merged Install.
       
       
      INSTALL:
       
      Just unzip and place the contents of Aircraft to the Aircraft Folder and Decals to the Decals Folder.
       
       
      Thanks to Thirdwire and TK for creating the games which have brought me many hours of fun and pleasure.
       
      To Combat Ace for creating a place to download and upload files which further add to the games.
       
       
       
      FOOTNOTE 1; All files could, or will change with with game updates. I will update where and when I can.
       
      FOOTNOTE 2; I would like to take the time now to apologise to all who may of downloaded this MOD thinking it would work in SFE2 stand-alone install. I have been also told it will not work on SFV2 stand-alone. I sincerely apologise.
       
      James Fox

      261 downloads

         (1 review)

      0 comments

      Submitted

    9. A-4G Skyhawk (VF-805)

      A-4G Skyhawk
      (r1 - 1976 - VF-805)
       
       
      This mod should ultimately cover the whole VF-805 career of the Australian A-4G, however since it started for a very specific project of mine, it will be released as-is and updated whenever (if ever) the rest is done.
      For that reason, if you have an interest on the topic and are willing to correct or complete the set, do feel free to do so, it's a safer bet than waiting for the next release.
       
      It has been built with/for SF2, it requires Thirdwire's A-4E and A-4F to work, there should be no other prerequisite.
       
      r1 includes only the mid-70's skin, as my project focuses on the year 1976.
      The skin and decals are as correct as I'm willing/able to do based on Thirdwire's skin.
      All plane and serial numbers are correctly paired and historically correct (all planes crashed before 1976 are not present).
      The only inaccuracy is the fact that some of the planes present were affected to VC-724, however, in case of conflict and to cope with attrition they would have been transferred to VF-805, hence their presence in this mod.
       
      Gunrunner
       
       
       
      Grey areas :
       
      - On most pictures the A-4G in '76 had the area surrounding the gun muzzle painted black, on some, a square area on the fuselage was painted black and on other, nothing was painted black at all, no text gives any reason for that or precise reference, therefore it's been left as stock.
      - Likewise, most sources claim some A-4G were not fitted with guns, without providing the serial number of those planes or whether this was a temporary or permanent change; Moreover, I couldn't find photographic evidence of a gunless A-4G.
      - The current INI is a hybrid of A-4E and A-4F, uses an A-4F cockpit with A-4E avionics, I lack sources and will to do any better at the moment, it will have to do.
       
       
      Optionnally, you can add VF-805 "Checkerboards" to your SquadronList.ini, however it is only a nicety and the skin doesn't rely on it.
       
      [squadronxxx]
      Name=RAN_805
      DisplayName=805 Sq. "Checkerboards"
      Nation=AustralianNavy
       
       
      TO DO :
       
      - Replace the antennas by accurate ones.
      - Have missile rails for outer pylons use with Sidewinders.
      - Add the late 60's VF-805 skin (without checkerboard).
      - Add the early 70's VF-805 skin (with checkerboard on the rudder).
      - Add the late 70's VF-805 skin (grey camo with knight).
       
       
      Licence :
       
      See the CA Freeware Licence Agreement : http://combatace.com/topic/55729-freeware-licensing/
       
       
      Credits :
       
      Thirdwire for the A-4E model, original skin and INI.
      Wilco for the angled refueling probe replacement and landing lights.
      The CA community for years of fun and great mods.

      385 downloads

         (1 review)

      0 comments

      Submitted

    10. A-4K MOD For SF2 And Merged Installs Only

      RNZAF A-4K MOD FOR SF2 AND MERGED SF2 INSTALLS ONLY. Version 1.0
       
       
       
      WARNING:
       
      This model needs the stock .LOD files included in SF2, so if you do not have SF2 the Mod will not work. The Mod will work if you have SF2 and other Series 2 games as a Merged Install.
       
       
      INSTALL:
       
      Just unzip and place the contents of Aircraft to the Aircraft Folder and Decals to the Decals Folder.
       
      I have included three skins and will soon will have more.
       
       
      Thanks to Thirdwire and TK for creating the games which have brought me many hours of fun and pleasure.
       
       
      To Combat Ace for creating a place to download and upload files which further add to the games.
       
       
      FOOTNOTE 1; All files could, or will change with with game updates. I will update where and when I can.
       
      FOOTNOTE 2; I would like to take the time now to apologise to all who may of downloaded this MOD thinking it would work in SFE2 stand-alone install. I have been also told it will not work on SFV2 stand-alone. I sincerely apologise.
       
      James Fox

      223 downloads

         (1 review)

      0 comments

      Submitted

    11. A-4Ku Skyhawk for SF2

      A-4Ku Skyhawk (Kuwait AF) Update Pak
       
      = For SF2, Any & All (Full-4 Merged Reccomended) =
       
      *NOTE: usable in any and all SF2 versions that have access to the A-4F_78 lod and A-7D cockpits. Hence, the Full-4 Merged Reccomendation*
       
      Based "loosely" off dtmdragon's SF1 port.
       
      Completely new skins, from a Home Grown Template ™, and all new BuNum* decals (in fact, as usual, ALL markings are decals). The 2 skins supplied are, well, identical! Excepting the "Free_Kuwait" skin will automatically start in 1991, for ODS, and have the "FREE KUWAIT" fuselage banner decal.
       
      The cockpit used, while not correct, does have pretty much everthing working as the A-4M this is based on should; research has pointed to them having the APR-53 radar, so I added it back. Therefore, 100% accuracy is NOT claimed for this mod.
      Loadouts are pretty standard, dumb bombs and so forth. The aircraft is LGB capable, but no evidence has turned up the KuAF used Paveways. Canopy operates via the Standard Animation Key ™, Shift/0. All loadouts use stock in-game items.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
       
      Enjoy!
      wrench
      kevin stein
       
      * yes, the KuAF birds carried their USN BuNums on the tail!

      327 downloads

         (2 reviews)

      0 comments

      Updated

    12. A-4L Skyhawk by Crab_02 & Column5

      A-4L Skyhawk, VC-13 "Fighting Saints" Skin/Decal Pak
      = For SF2 (Full-4 Merged Prefered) and/or SF2:V =
       
      *Can be used in any install that has access to the A-4C_65, which is stock in all merged installs, excepting a stand-alone SF2:I. However, it does use the A-4E_67 Cockpit and Avionics ini, which is only availabe in SF2:V. Hence, the 'Full-4 Merged' tag is applicable*
       
      Complete overhaul of the A-4L Skyhawk as originally released in 2004 by Crab02 and Column5. For historical purposes, their original readme is included.
      This mod makes use of all stock, "in-game" items, excepting for the avionics hump.
       
      All inis have been updated to the latest patch level (August, 2011); the loadout ini has some minor changes for a couple of mission profiles. The data ini has had the landing light added, and (of course!) the canopy activated, via manual animation. Use shift/0 to open and close it.
      All 'standard' Skyhawk mission profiles are retained.
      The avionics hump has been converted to a 'pilot seat' using the fake pilot method (the FakePilot is also supplied, just in case). The mid fuselage upper light position has been adjusted to match that on the hump.
      A new SF2 style hangar screen jpg is also included
      Decal randomization has been set to "TRUE", so be at least at whichever patch level gave this to us.
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
       
      Happy Landings!
      wrench
      kevin stein
       
      IMPORTANT NOTE:
      If you have the DLC A-4L from Third Wire, do NOT download this mod. It will cause major conflicts. They should not be mixed in any way!!!
      If you do NOT have the 3W DLC A-4L, this is safe for your use.

      494 downloads

         (2 reviews)

      0 comments

      Updated

    13. A-4M SkyHawk for Strike Fighters 2 UPDATED 27/01/11

      USMC A-4M SkyHawk for Strike Fighters 2
       
      UPDATED 27/01/11
       
      - Landing light added thanks to wilco's mods to my A-4N
      - minor data.ini updates
      - Opening canopy 'shift' + '0'
       
       
      UPDATES 19/01/11
       
      - Mach limit extended from the stock figure to one that allows braking of the sound barrier as Skyhawks were known to do in a dive.
       
      - Weight limits on the weapon stations changed after I found some reference material with the exact figures of each pylon for the M model not just the total increase over previous models
       
      - Low-viz grey skin I released in the SF2 Skins section is now included.
       
       
      Features:
       
       
      -Year specific versions to reflect upgrades in avionics and weapons capability
       
      -Modernized cockpit with HUD & Avionics
       
      -AN/ASB-19 Angle Rate Bombing System (ARBS) with TV and laser spot tracker
       
      -Most advanced and powerful SkyHawk used by the USMC
       
      -Extensive RWR.TGA files and updated RWR.LST
       
      -All weapons from load out file included ( most are from MGunny's Ordnance Shop II for SF2 )
       
       
       
      INSTILATION: Drop files in to appropriate folders, override when asked to.
       
       
      NOTE: Has only been tested/used in a merged install of ALL SF2 titles
       
       
      Credit goes to Third Wire for the original aircraft this has been modified from.

      957 downloads

         (3 reviews)

      0 comments

      Updated

    14. A-4M Skyhawk II - USMC - Complete Pack

      A-4M Skyhawk II - US Marine Corpse for Thirdwire A-4 Skyhawks v1.02
      ==================================================================
       
      *** SF2, SF2V, SF2I required (A-4F_74 model, KfirC1_77 cockpit and A-7E HUD-parts). Tested in full 5-merged installation only ***
      *** DLC 005 A-4K required ***
       
      In this mod included are 4 different versions of the plane with the following differences:
      - A-4M (available 1971-1975): much like A-4F, larger canopy. HighVis markings.
      - A-4M_75 (available 1975-1981): new nose, larger canopy, fintip fairing, new RHAW-system, HighVis markings.
      - A-4M_79 (available 1979-1982): new nose, larger canopy, fintip fairing, new RHAW-system, ARBS, LGB capable,
      early LowVis camouflage.
      - A-4M_82 (available 1982-1994): new nose, larger canopy, fintip fairing, new RHAW-system, ARBS, LGB capable,
      AGM-65 Maverick (1985+), later LowVis camouflage.
       
      This mod is based on dtmdragons Skyhawk II pack, he unfortunately never released. I used it as base and starting
      point, but rearranged it a bit, to incorporate new pylons and better reflect updates and the different
      camouflages used during the years.
      Included are the following Squadrons:
      - VMA-131 Diamondbacks (M_82)
      - VMA-142 Flying Gators (M_82)
      - VMA-211 Wake Island Avengers (M_75, M_79, M_82)
      - VMA-214 Black Sheep (M, M_75, M_79, 2x M_82)
      - VMA-223 Bulldogs (M_75, M_82)
      - VMA-311 Tomcats (M, M_75, M_82)
      - VMA-322 Fighting Gamecocks (M_82)
      - VMA-324 Devildogs (M)
      - VMA-331 BumbleBees (M, M_75, M_82)
       
      My thank goes to Dan (dtmdragon) for the Skyhawk II-Pack!
       
      Valuable Information came from 331Killerbee, who worked on the real planes and Muesli - Thanks you guys!
       
      A special thanks goes to RussoUK2004, who was patient enough to help me bring the new Blender-made Pylons to SF2!
      Thanks m8, I really appreciate your help!
       
      v1.02
      - corrected Hitboxes on all 4 planes, as they were shifted forward for unknown reasons
      - corrected some lines on A-4K_Body SpecMap and BumpMap
      - corrected the wrong position of the included sounds-folder
      - included an alternate PilotModel (provided by FanaticModder, made by ????)
      - included some new sounds (provided by FanaticModder, made by ????)
      - included a new 400gal droptank usable on centerline (Thanks cocas for helping with the conversion!)
      - updated loadout.inis to include the new tank
       
      v1.01
      - fixed a spelling error in the hangar-screens
      - changed VMA-331 (1980) CAG decal from "1st Marine Air Wing" to "2nd Marine Air Wing". The former decal is just renamed for easy switching.
       
      >>> You can use the Update if you already have v1.01 to just get the changed files! <<<
       
      Notes:
      - new pylons with different missile rails
      - new ARBS-nose
      - skins in 4096x4096
      - stand-in Kfir-cockpit modified and repainted (no real cockpit available)
      - 400gal Centerline Tank
      - corrected Bump- and SpecularMaps for the M (based on DLC A-4K which has them activated) -
      experimental and can for sure be optimized
       
      Installation:
      1. unzip to a temporary folder
      2. open "Put_Content_In_Your_Mod folder" and do as you were told, if asked to overwrite, say 'yes' :P
      3. enjoy!
       
      If some squadrons are missing in the loadout screen, you should add the following lines in the squadronlist.ini
      ("<mod>\pilotdata"-folder) with XXX changed to the next free number for the missing squadrons:
       
      [squadronXXX]
      Name=VMA142 <-- needed for this mod: VMA131, VMA142, VMA211, VMA214, VMA223, VMA311, VMA322, VMA324 and VMA331
      DisplayName=VMA-142 'Flying Gators' <-- the actual display text. Names for all squadrons are in "The Mod" section
      Nation=USMC <-- USMC for all squadrons
       
      Credits:
      - Thirdwire and TK for a great game, models and the cockpit-parts I used.
      - dtmdragon - original Skyhawk II pack, ini-work, ARBS-configuration
      - Alejandro - A-4M/N canopy/nose mods, Escapac-seat
      - FastCargo - Fakepilot
      - ravenclaw_007 - all weapon-models included
      - RussoUK2004 - conversion of all Pylon-models, improvements
      - cocas - conversion of the 400gal tank model
      - FanaticModder - provided the sounds, made by ????
      - OldDiego/XRAY (not sure) - av8pilot, USMCNM2-pilot
      - ???? - F-16B_PavePenny-model
      - ???? - J52-Engine-Sound
      - me - ini-work, Pylon- and Tankmodels (Blender), paintwork, hangar/loadingscreens, modified cockpit
       
      Please PM me, if I forgot you or you know one of the unknown heroes!
       
      Thanks:
      - mue for his great LODViewer, which was a big help while creating the camos and placing stuff!
      - Crusader several threads as inspiration for the cockpit-mod and how to setup and change things. Those were valuable information. Thanks!
      - RussoUK2004 creation of BumpMaps tutorial from the forums
       
      P.S.
      If you have any problems with this skin or have suggestions and hints, feel free to PM me.
      This pack is freeware and the parts I am responsible for, may not be used for payware of any kind.
      If you want to use anything, just do so, but give credits. Thanks
       
      10_06_2016

      1,463 downloads

         (14 reviews)

      18 comments

      Updated

    15. A-4N Ahit Pack for SF2

      A-4N Ahit Pack for SF2 2.0
       
       
       
      Instillation: As usual simply drop into your mods folder and allow it to override when prompted.
      Strike Fighters 2 Israel plus either Strike Fighters 2 or Strike Fighters 2 Vietnam are required
       
       
       
      A-4N Ahit - Specific model Skyhawk for Israel based on the A-4M with deliveries starting in 1972. The A-4N has the more powerful J52-P-408A Engine, larger canopy, HUD and an advanced weapons delivery/ Nav system.
       
      A-4N Ahit (78) - RWR upgraded
       
      A-4N Ahit (84) - Additional external antenna on the avionics hump and nose of the aircraft are installed.
       
      A-4N Ahit Pave Penny/ LGB - In 1984 some A-4N have their radars replaced with the AN/AAS-35(V) Pave Penny Laser spot tracker and are given the ability to drop GBU-12 and Israeli Griffin laser guided bombs.
       
      A-4N Ahit Pave Penny/ LGB (84) - Additional external antenna on the avionics hump and nose of the aircraft are installed.
       
      A-4N Improved Ahit (Sibat) - Major upgrade of the A-4N in 2005 with a modernised glass cockpit, updated HUD symbology (from the F-16), addition of a Ring Laser Gyro Nav System, plus new Mission and Fire Control Unit.
       
      A-4N Skyhawk ATSI (Desert) - A-4N Ahit (84) Operated but the private company Advanced Training Systems International in the Aggressor role. IAF desert camo.
       
      A-4N Skyhawk ATSI (Grey) - A-4N Ahit (84) Operated but the private company Advanced Training Systems International in the Aggressor role. Two tone grey camo
       
       
      I have included modified Yom Kippur and Lebanon War campaigns edited to include the A-4N as it was very active in both wars. You will need to have installed my Third Wire A-4E/H/F Ahit upgrade/ Enhancement for SF2 1.0 for the modified campaigns to work correctly.
       
      http://combatace.com/files/file/14397-third-wire-a-4ehf-ahit-upgrade-enhancement-for-sf2/
       
       
      Gameplay notes:
      - Cockpits are stand-ins however all the HUD displays, radar displays, RWR displays are correct.
       
      - To give the A-4N Ahit Pave Penny/ LGB the ability to use Laser Guided Bombs in the CAS role I created a ghost LP weapon station that can be loaded with a 'Shaldag FAC Laser Designation Team' which is the real life IAF special forces team that designated targets for the A-4N. If you don’t like the way it works just delete it from the weapons folder and stick to dumb bombs for everything except strike missions.
       
       
      Credits:
      - TK for the SF2 series and original Ahits
       
      - Alejandro for external cockpit/ canopy mods and Escapac seat
       
      - ravenclaw_007 for his amazing weapon packs
       
      - MGunny 331KillerBee's Ordnance Shop II
       
      - wpnssgt for the grey ATSI skin
       
       
      Enjoy,
      Dan (dtmdragon)

      594 downloads

         (5 reviews)

      0 comments

      Updated

    16. A-5A v3.0 for SF2

      A-5A V3.0 for SF2
       
      Credits:
       
      Model, Textures and Weapons: Julhelm
      FM: Fubar512 & Column5
      Cockpit: Kesselbrut
      Avionics: Moonjumper & Julhelm
      SF2 updates by NeverEnough
      ---------------------------------------------
       
      Updates:
       
      * New accurate VAH-7 skin with individual decals and CAG artwork!
      * Landing gear completely remodelled and retextured to be more accurate
      * Forward fuselage is now more accurate in shape
      * Nozzles have been retextured
      * Linear bombbay system has been completely revised
      * New models for the Mk27, Mk28 and Mk43 nuclear storetrains with accurate textures and complete entries for "dial-a-yield" functionality. As an added bonus, these nukes actually destroy things!
       
      ---------------------------------------------
       
      Installation notes:
       
      Simply extract the contents of the A-5A folder into your Mods\StrikeFighters2 folder. Also, because of the extensive retexturing and remodelling, any old versions of skins or data.ini files will not work.

      1,291 downloads

         (4 reviews)

      2 comments

      Submitted

    17. A-6 Superpack

      This mod has been tested with Strike Fighters 2 Full 5 merged install; it should work with individual installations of SF2V and/or SF2NA. Cockpits (not included) required in order to make the A-6 flyable.
       
      Note: more screenshots available here.
       
      Version 1.51 can be installed directly over version 1.5.
       
      I have always loved the A-6 Intruder, and I was disappointed to see that the A-6 was not flyable by default in the SF2 series. Having been inspired by MigBuster's A-6 CCIP mod, I extracted the A-6A cockpit from WoV and started an A-6A campaign in SF2V. One thing led to another, and now I present a package that should greatly enhance your Intruder experience, or at the very least provide more variety in campaigns.
       
      What the Superpack Does
      This package is designed to enhance the default 3W A-6 models and skins, as well as provide additional options for all A-6 variants available. Among the things added are:
      High resolution (2048x2048) skins for both classic gull grey and tactical grey schemes
      Additional variants of existing skins, including differently colored radomes and low visibility details
      Enhanced aircraft profiles for the loadout screens.
      Additional decals, to include Modexes on flaps and historically accurate BuNos on the tails.
      More historically accurate (though not organizational specific) decal size and placement for different A-6 variants.
      USN Squadrons VA-42, VA-128, and VAQ-134 (H/T Wrench and Dave)
      USMC Squadrons VMA(AW)-332 and VMAT(AW)-202
      Entries, logos, and markings for all USN and USMC EA-6B Prowler squadrons (including reserve squadrons)
      Enhanced squadron logos for many squadrons, including VA-65, VA-75, VA-85, and VA-196 (H/T Wrench for VA-75).
      Enhanced hangar screens and loadscreens for each A-6 variant
      Upper fuselage markings and custom wing tanks for some squadrons
      Added landing lights, pylon lights, and ventral anti-collision lights to models and skins (anti-collision lights optional on pre-TRAM variants).
      Further LOD enhancement, to include proper relative placement of Pilot/BN, upgraded ejection seats, and the use of USN pilot LODs.
      Enhancement of Avionics, Data, and Loadout files for each variant, with particular emphasis on RWR and weapons capability.
      Enhancement of MigBuster's "DIANE" CCIP mod for the A-6, with improved bombsight/fall-line graphics and compatibility with March/April 2012 patches.
      Enhancement of Vietnam and North Atlantic campaigns
      Addition of USMC A-6 to appropriate Europe campaigns
      Complete Naval Ops integration for the original SF2 campaigns (H/T malibu43)

      In addition, this mod adds the A-6B and the A-6E_90, commonly known as the Systems/Weapons Integration Program (SWIP). SWIP Intruders in SF2 have a TEWS and are capable of carrying Guided EO missiles such as the AGM-65 Maverick and AGM-84E SLAM in addition to their standard loadout. The A-6E_90 is listed in-game as the A-6E Intruder (TRAM 90) to keep the acronyms to a minimum. The default A-6E TRAM was renamed A-6E Intruder (TRAM 79).
       
      What the Superpack Doesn't Do
      This mod enhances default aircraft. If you don't have the default A-6 LODs, or if you prefer to use a different set of A-6 LODs, then this mod is of limited value to you. Don't expect specific organizational insignia or logo placement. I tried to be historically accurate, but since these are skins designed to be compatible with all A-6 squadrons, organizationally specific markings cannot be supported. Likewise, squadron insignia change over time, and the limitations of using the default decals prevent this evolution. Variation between organizations is best represented by subtle differences between skins assigned to the same A-6 variant (e.g. the A-6E with the white/grey nose may look slightly different than the one with the tan nose). Finally, the Superpack is unfortunately not flyable without further modification. You will need to provide your own cockpit in order to enable player use of the A-6.
       
      Installation
      The Superpack is divided into three sections: the Primary Components, the Campaign Mods, and the Optional Mods. There is also a folder for widescreen users that replaces the existing 1024x768 aircraft and campaign screens with 1440x900 images.
       
      Primary Components
      There are three primary components of the Superpack , separated by which SF2 game is required for its use. In each folder is nested the standard SF2 mod folder architecture (e.g. Objects, Sounds, Campaigns). Copy the contents of these folders to your SF2 “Mod” folder (e.g. c:\users\<username>\Saved Games\Thirdwire\StrikeFighters2 <xxx>) in the order listed:
      1. 1_Common Files for all users
      This includes decals, weapons, and an updated SQUADRONLIST.INI. Copy the contents of this folder first.
       
      2. 2_for SF2V users
      This includes the A-6A and A-6B. Copy the contents of this folder if you have SF2 Vietnam installed, as it requires the 3W A-6A LOD.
       
      3. 3_for SF2NA users
      This includes the A-6E, A-6E_79, and A-6E_90. Copy the contents of this folder if you have SF2 North Atlantic installed, as it requires the 3W A-6E and A-6E_79 LODs. This now includes Wrench’s skinpack by default (was an optional component pre 1.5).
       
      Campaign Mods
      These files modify the existing campaigns other than Vietnam or North Atlantic (which were included in the primary components).
      4. 4_SF2 Campaigns for Full Merged Install
      This is a slightly modified version of malibu43’s SF2 campaigns that integrate naval operations into the Desert theater. In addition to adding the A-6, the campaigns add other USN/USAF aircraft of the period. There is also an additional 1979 campaign called Desert Blaze, which adds the later hardware from SF2E and SF2NA, as well as incorporates Wrench’s F-111B Fleet Defense Fighter for people who have it installed.
      The original SF2 campaign updates require a full 5 merged install.
       
      5. 5_SF2E Campaigns for SF2E, SF2V, and SF2NA
      This adds the A-6 to the original SF2E campaigns dated at least 1963. The campaigns add two USMC A-6 squadrons to the NATO side, as well as the requisite number of Su-7s to the OPFOR.
      You should have at least SF2V and SF2NA installed with SF2E before adding the SF2E campaigns.
       
      For Widescreen Users
      Copy these folders if you have a widescreen monitor. These folders should be copied after all desired optional campaigns have been copied over, as this will overwrite campaign graphics as well as aircraft hangars and loadscreens.
       
      Optional A-6 Mods
      These are tweaks to the A-6s themselves, and are here to personalize and enhance your gameplay. Copy the contents these folders to your SF2 “Mod” folder. Order is not important, but some of the mods directly conflict with others and will not work properly if “stacked.” Using conflicting mods requires manual datafile manipulation which is covered in Section 5 (Manually modifying Data INI files). Compatibility issues are noted in each section.
       
      6. Restricted Modexes
      This mod limits the player-selectable USN modexes (side numbers) to 500-524 (400-524 for experimental green skin, per historical record), and USMC modexes to 00-24. I did this by making adjustments to the TEXTURESET.INI file. This does not appear to affect the modexes selected by the Campaign generator.
      This mod has no compatibility issues with the other existing optional mods.
       
      7. Pre-TRAM Anti-Collision Light Removal
      The original A-6A did not have rotating anti-collision lights, as the first production aircraft pre-dated the FAA mandate for anti-collision lights in controlled airspace. To comply, the Navy and Marine Corps added a tail light (already modeled in the LOD), and for the ventral light they attached a light to the starboard side of the nosegear door. However, the lights were easily removed and pre-TRAM A-6s often flew operationally without them. This mod allows you to remove these anti-collision lights.
      This mod should not be used with the A-6AB Flare Dispensers mod or the Robo-BN mod without manually modifying the A-6A_Data.ini and A-6B_Data.ini files.
       
      8. A-6AB Flare Dispensers
      This mod puts flares on the A-6A and A-6B. Original specifications called for only chaff, but Vietnam late war doctrine often called for the dispenser loadout to be one flare for every two chaff packs (as was documented in Stephen Coont’s Flight of the Intruder). This mod is highly recommended with the SF2E campaigns, as the A-6A would have likely been fitted with flares for a theater with such a heavy CAS role and increased air threat.
      This mod cannot be “stacked” with the Pre-TRAM Anti-Collision Light Removal mod or the Robo-BN mod, but requires manual modification of the other mods instead.
       
      9. Robo-BN (not for RAZBAM cockpits)
      As seen in the Vietnam Air & Ground War Expansion Pack by eburger68 and malibu43, this mod drops the BN in the right seat. This mod requires that the cockpit.ini have the following line in the [CockpitSeat001] section:
      OpenCockpit=TRUE
      Due to the additional interior cockpit detail of the RAZBAM series of A-6 cockpits, this mod is incompatible with the RAZBAM cockpits. This mod cannot be “stacked” with the Pre-TRAM Anti-Collision Light Removal mod or the A-6AB Flare Dispensers mod.
       
      Updated Weapons Loadouts and Employment
      You may notice that the A-6 as of version 1.2 plays quite differently from the A-6 in previous versions. This is due in large part to malibu43’s outstanding research and contributions. For version 1.2, we have updated the weapons capabilities of all A-6 variants, removing E/O capability from the A-6A but adding the AGM-12C visually guided missile. Likewise, we added the restrictions on interior hardpoints and adjusted the Loadout files to reflect this, adding the large bomb loads to exterior pylons (and for the record, we did this prior to the May 2012 patch!). We researched historical loads and added them to the loadout files, and found that we needed to tweak some datafiles to make them work. Malibu43 tweaked the Rockeye and SnakeEye datafiles to provide proper quantities to units, and created a custom MER to allow for three Mk83 bombs to be mounted two in front, one in rear per historical procedure.
       
      Additional Information
      I made every effort to accurately represent the subtle changes between A-6 variants commensurate with their periods of operation. Additionally, I used actual A-6 BuNos (serial numbers), with independent BuNo pools for the A-6A, A-6B, and A-6E (TRAM variants use the A-6E pool). I have made every effort to avoid using BuNos of aircraft involved in mishaps involving fatalities, or combat losses resulting in KIA/MIA/POW. However, if I missed one that you catch, please let me know so that I can fix this in the next release. Likewise, if you have recommendations for object or detail placement, I would love to hear them.
      Finally, while I made adjustments to a number squadron logos and added four additional squadrons, I don't have the time to improve the entire collection. If there is a logo you would like, please post a flat image (like a decal) so that I can directly convert it. Likewise, if you improve the logos or create your own, please submit them so that I can include them in a future release. Full credit will be provided.
       
      Credits
      Malibu43 was a major contributor for version 1.2, adding campaigns, custom loadouts, and custom weapon data to allow for historical employment. His research and contributions were many, which is why he is co-credited in this release.
      I also received help from Wrench, and likewise used some of his skins, A-6E_79 avionics files, and templates. A big thanks goes out to Wrench.
      Likewise, Wrench's A-6E TRAM Skinpack and his TRAM VA-75 skin has been included for both TRAM variants, and has been converted for use with the A-6E. VA-42 and VA-128 logos have been converted for default use from these skins. Original readme files and screenshots can be found in the Extras folder.
       
      Additional Credits:
      Ventral and Pylon Lights were created by RussoUK2004.
      VAQ-134 decals are by Dave from his VAQ-134 EA-6B.
      The decal placement, data and loadout files from the SF2V Air & Ground Expansion Pack were starting points for my work on
       
      the A-6B, so thanks goes out to Malibu43 & eburger68.
      Weapons included in this Superpack have been copied from Spectre8750's A-10C, FastCargo's F-15 Superpack, SF2V Air & Gound Expansion Pack by Malibu43 & eburger68, and the F-14 Superpack from The Mirage Factory (TMF).
      NAVYNM2 and MODUSN2 Pilot LODs taken from the TMF F-14 Superpack.
      The Martin-Baker Mk5 ejection seat is the Mk4 ejection seat by TMF with updated textures.
      TireTouch.wav was taken from FastCargo's F-15 Super Pack.
      FansongTrack and FansongLock WAV files (A-6A/B/E RWR sounds) by Fubar512.
      USN Wind, Stall, and engine overspeed sounds taken from the TMF F-14 Superpack.
      Classic A-6 skin patterns are based on the default 3W A-6 skins by DanW.
      Red Lightning campaign start graphic is taken from a review screenshot of “Wargame: European Escalation” in accordance with the FAIR USE Act.
      Cockpit textures for the A-6 LODs were extracted from A-6 Intruder Walk Around by Lou Drendel, and from online screenshots of the RAZBAM A-6 cockpits for FSX in accordance with the FAIR USE Act.
      A-6 Intruder Walk Around by Lou Drendel and A-6 Intruder In Action by Joe Michaels were both used extensively for research on proper markings and placement. Some of Lou Drendel’s outstanding artwork also found its way onto hangar screens and loadscreens.

      Thank you all for your contributions.
       
       
      This Superpack is released in accordance with the Combat Ace Freeware Licensing Agreement. Please feel free to use the contents of this pack with any other mod, so long as appropriate credit is provided.
       
      For support, please post in the File Announcement thread for this mod at Combat Ace.

      5,059 downloads

         (7 reviews)

      16 comments

      Updated

    18. A-6A Early Intruder

      Hello and thank you for downloading my work.
      https://gkabs.net
      https://gulfknights.net
      What's included:
      A-6A Early Intruder 
      This is a new model with many new features.
      - AOA in the front landing gear that functions like the one in the cockpit.
      - Cockpit versions, ALR-15 and audio RWR
      - Added bombing system.
      - New pilot.
      - New pilot seats.

      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      If you need any further help, please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Snapper21: for the donation of the model to the community
      Nyghtfall: 300 gal drop tank model and texture
      Cliff7600: for AOA light data for the front landing gear.
      Coupi: for making the data files and FM as well as the skin.
      For the community for sending all the information and PDF files.
      Third Wire for making this outstanding game.
      Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Mixamo

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      gulfknights.net

      180 downloads

         (3 reviews)

      2 comments

      Updated

    19. A4C-Argentina

      A4-C Argentina A4C modified version of the model F external media to carry
      bombs and missiles Shafrir 2
      these Aircraft has many missions during the conflict between Argentina and chile.
      and a large stake in the Malvinas conflict
      with heavy losses, these different skins here represented the two conflicts
      This mod includes a fake pilot adding antennas and weapons racks

      This pack contain 10 different skins ,weapons, pilot, sound effect and ejection seat.
      to use this plane is necessary SFP2 A4-C, WOV, or the complete installation
      of the current series.
      how to install copy the folder contents of each aircraft, sound, pilot, etc.
      inside your mod folder corresponding simulator.
      bugs had problems installing the bracket Shafrir missile (pod Atlas)
      when changing weapons, but if the air mission is air missiles loaded the plane smoothly
      I hope you like and thank you very much to the people who
      created weapons and effects using this mod
      This mod is free and is prohibited commercial distribution
       
      THE BANIDOS-TEAM

      564 downloads

         (9 reviews)

      7 comments

      Updated

    20. A4D-1 (A-4A) Skyhawk for SF2 Series

      An SF2 Series upgrade of Suhsjake's A-4A Skyhawk. Two new skins have been added:
       
      VMA-224 "Bengals"..........the first MARINE Skyhawk squadron from MCAS El Toro in 1956.
      VA-43 "Challengers" from NAS Guantanamo Bay in 1956.
       
      A full historical read-me with installation instructions provided.
       
      IMPORTANT: You will already need to have the Thirdwire Series 1 (SF1,WOV,etc) A-4B Skyhawk installed. This mod (like Suhsjake's A-4A) uses the 3D files from this A-4B.

      312 downloads

         (0 reviews)

      0 comments

      Updated

    21. A4D-2 (TW A-4B & Nyghtfall's A-4E pit) 'Rework'

      "My rendition of the A4D-2 (Before 1962 change to A-4B & C)"
      INSTALL – unpack/unzip file contents and drag/copy to main YAP Revamp Works (Whatever you have named it) folder.
      THANKS TO:
      * Nyghtfall and Wrench for their help in working/moving cockpit items techniques.
      *Repaint of Nyghtfall's outstanding A-4E pit.
      *TW A-4B stock jet - required for AR probe.
      *Repaint/numbering of A-4A fuselage, Nose, tail numbers from ChampionsVA56 suhsjake.
      *J65-W-5.wav engine sound from ChampionsVA56.
      ** Included is a A-4A_DATA – SAM_Lgt_Active.ini file which activates SAM threat warning equipment if desired. Don't think this mod was worked in until later A-4 models.
      *** Had problems getting the program to load different BuNo, TN, Modex, etc. Sometimes none at all?
      Had to select in the loading phase of a mission each acft individually – then they would show?
      If anyone can help regarding this tail no issue please help.
      Enjoy, NIELS

      132 downloads

         (0 reviews)

      1 comment

      Submitted

    22. AC-119G & AC-119K Gunships SF2 Tweeks Pak

      Fairchild AC-119G & AC-119K Gunship Tweeks Pak
       
      = For SF2, Any and All, Full-4/5 Merged =
       
      *Designed with SF2:V in mind*
       
      A bunch of tweeks, modifications, and a new set of 100% historicly accurate serial number decals for MontyCZ's AC-119G and AC-119K Gunships. This is =NOT= a full aircraft pak -- just inis and decals and suchlike. You -MUST- have the original AC-119s to add this pak to.
       
      Designed for use with the SF2:V Expansion Paks (you can find the URLs for the various paks yourself),
      or
      NeverEnough's SF2 Mod Paks:
       
      http://combatace.com/files/file/9556-ac-119g-shadow-for-sf2/
      http://combatace.com/files/file/9572-ac-119k-stinger-for-sf2/
       
      or directly into the original downloads.
       
      Many tweeks/adjustments/fixes, etc to most of the inis bring it a bit more "SF2-ish".
      All weapons are supplied (illuminator flare, flare pods and the Stinger FLIR). Guns are NOT included; you should have them already.
      Decal randomization is set to TRUE. A new 'heavy radial' engine sound is included (from the A-1 Skyraider as they both used R-3350s). Lots minor little tweeks. New SF2 versions of the hangar screens for both aircraft are included.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
       
      Happy Hunting!
      wrench
      kevin stein

      355 downloads

         (0 reviews)

      0 comments

      Updated

    23. AC-119G Shadow for SF2

      Fairchild AC-119G Shadow
      for SF2
      Credits:
      Model, Textures, Skin and Cockpit: Monty CZ
      Lumination Flares: Deuces
      SF2 Updates by NeverEnough
       
      ---------------------------------------------
       
      Installation notes:
       
      Simply extract the contents of the AC-119G folder into your Mods\StrikeFighters2 folder.
       
      ---------------------------------------------
       
      I modded the stock 7.62mm M134 MiniGun, and
      modeled the LAU-74/A flare launcher.
       
      To switch the Searchlight ON, press CTRL+L. Use the Page Up and Page Down keys to cycle between Ground Map Mode and TV Display.
       
      !!! AI cannot shoot with guns !!!
       
      Any suggestions you can post at combatace.com
       
      Enjoy it. Monty CZ

      526 downloads

         (2 reviews)

      1 comment

      Submitted

    24. AC-119K Stinger for SF2

      Fairchild AC-119K Stinger
      for SF2
      Credits:
      Model, Textures, Skins and Cockpit: Monty CZ
      Lumination Flares: Deuces
      SF2 Updates by NeverEnough
       
      ---------------------------------------------
       
      Installation notes:
       
      Simply extract the contents of the AC-119K folder into your Mods\StrikeFighters2 folder.
       
      ---------------------------------------------
       
      I modded the stock 7.62mm M134 MiniGun, and
      modeled the FLIR (forward looking infrared radar)and the LAU-74/A flare launcher.
       
      20MM_M61A1 cannons are defined as secondary guns so have them mapped as secondary guns on your controls.
       
      To switch the Searchlight ON, press CTRL+L. Use the Page Up and Page Down keys to cycle between Ground Map Mode and TV Display.
       
      !!! AI cannot shoot with guns !!!
       
      FLIR is not supposed to be used for aiming your guns, set TV instead (radar mode).
       
      Any suggestions you can post at combatace.com
       
      Enjoy it. Monty CZ

      632 downloads

         (2 reviews)

      0 comments

      Submitted

    25. AC-130J Version 1.0 for SF2

      Fictional version of a gunship based on the C-130J with improved performance and precision strike capability.
       
      Read the Readme.txt

      507 downloads

         (1 review)

      0 comments

      Submitted

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