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    1. TW DH Vampire Fb.52 Flyable & Upgraded
       
      - SF-2I+Exp. pack 1 needed -
       
      ORDWAY's Vampire Cockpit installed
       
      NEW SKINS INCLUDED:
       
      - EAF stock Silver - historic arab/western numbers
       
      - EAF Macchi built - antiglare & historic arab/western numbers
       
      - FAL Silver - historic arab/western numbers
       
      - IrAF Camo 5° Sq. - historic numbers
       
      - RSAF Silver 5° Sq.
       
      - RJAF Camo 2° Sq. - historic numbers
       
      - AMI 4° Stormo Silver
       
      - AMI 6° Stormo Silver
       
       
      KillMarks for the Evil Ones! v1.0 by Horus3K applied on israeli/arab wars planes.
       
       
      Sound by Spillone104 (Who else?)
       
      Canopy open: key 10
       
      Bye
       
      Paulopanz
      553 1
    2. Strike Fighters 2 Canberra B(I) mk12 operated by the Royal New Zealand Air force and Canberra B.2 loaned by the RNZAF before the purchase of the mk12
       
       
      The B.2 is the stock B.2 with RNZAF skin/markings and make flyable with the cockpit from the SF B.2 by Ahmed Junaid Raza & Daniel "Kessselbrut" Himmel
       
      The mk12 was made by modifying the Canberra B(I) mk12 (South African AF) by Ahmed Junaid Raza
       
      Credit also goes to MigBuster and spinners for their part in the original mods and of course Third Wire.
       
      To install place files in appropriate folders and override. Make sure you read the original readme as well.
       
      You will need the Europe expansion Pack 2 to use the B.2
       
       
      History on the RNZAF Canberra:
       
      In 1958, while awaiting delivery of their own Canberras, the RNZAF "hired" a squadron of 17 B.2s and three T.4s from the RAF as part of the Commonwealth Strategic Reserve. The B.2s and one T.4 were used, from 1958 until 1962, by the then newly formed RNZAF 75 Squadron. The squadron was based at RAF Tengah (Singapore) and became involved in active service during the Malayan emergency with their first bombing raid being carried out on 30 September 1959.
      In February 1958 New Zealand placed a contract for 11 aircraft for use by 14 Sqd, the contract called for nine B(I)12 and two T.13 Canberras. The B(I)12 was the equivalent of the RAF's B(I)8 but with auto-pilot and modified navigation kit. The T.13 was equivalent to the T.4 but with auto-pilot and an extra bomb bay fuel tank.
      14 Squadron was based at RNZAF Ohakea in New Zealand
      Initially the squadron continued to use their D.H. Vampires for rocket projectile firing practice as the B(I)12s did not get this capability until December 1961. Trials then began with wing-pylon mounted Microcell rocket launchers each holding 37 rockets. Gradually the squadron achieved operational status in all its roles, including anti-shipping, and took part in deployment exercises to Singapore as part of the Commonwealth Reinforcement Force.
      In late 1962, the OCU was incorporated into the squadron as "C" Flight giving 14 Squadron a strength of ten B(I)12s and two T.13s. In 1964 the B(I)12s received their camouflage paint scheme ready for deployment to Singapore. 14 Sqd arrived in Singapore in September 1964 to assist in Operation Confrontation against Indonesia. A month later they went to the forward base at Labuan but were moved back to Tengah a week later! 14 Sqd stayed as part of the FEAF and, in March 1965, moved to RAAF Butterworth in Malaya. Not for long however. In 1966 the squadron returned to RNZAF Ohakea. Sadly, in the final month at Butterworth, NZ6104 crashed during a low-level RP attack at the China Rock range.
      Back in NZ, the decision had been taken to phase out the B(I)12 which duly took place in July 1970. New Zealand's Canberras were sold as a job-lot to India in November 1970. Some are still flying today
       
       
       
      184 0
    3. what started out as a flightmodel tweak soon took on a life of its own and
       
      became a lot more
       
      basically what we have here is changes in the flight model so the Seahawk FB3/FGA4/FGA6 aircraft
       
      handling is a lot closer to whats described in the aircrew manual part 3
       
      (handling) and while we had the book open part 6 (operating data) and one
       
      thing led to another and you have the result before you
       
      i have adjusted the load out to be "realistic" and as in the manual so they
       
      respect the wieght limits, you can maually oveload if you wish but if you
       
      wish to fly "realistically" take fuel out to compensate for the extra
       
      wieght
       
      with a full load of rockets and fuel tanks...you cant partially fill them
       
      so if you drop your internal fuel to 75% the wieghts (and fuel) you will be
       
      right.
       
      the bomb/fuel pylons should be jettionable but i dont know the code for
       
      this yet so your aircraft state is pre-mod N.247 so you cant, so you keep the
       
      pylons on jettison for now
       
      others major changes are the FB3 has no rockets
       
      the FGA4/6 rockets and load out now work correctly though visually the
       
      inner pair will appear too far inboard...this is a visual model thing and i
       
      may revisit this later to see if i can move them...unless someone beats me
       
      to it, hint hint
       
      thier are signifcant changes to the handling but the most usefull advice i
       
      will give is 110kts clean in landing config on the approach to put here on
       
      the carrier deck..heck even the AI can land it...
       
      last but not least the hunter cockpit is used instead of the meteor cockpit
       
      you must have the SUEZ mod installed or at least the SEAhawks with thier
       
      default names from it
       
      Simply drop the objects folder into your Mods folder in my documents or
       
      wherever you put your strikefighter mods (SF2merged+exp1 for suez)
       
      and hopefully the relevent update files will install in the right place
       
      otherwise just go to the update folder, remove the 3 files for each aircraft you need and
       
      manually place them
       
      as always back your files up FIRST before applying..if you dont like what i
       
      have done you can then revert
       
      as always credit goes to the original creators of the SEAhawk, all i have
       
      done is alter some files...an update of the seahawk if you will
      208 0
    4. SeaHawk F.6 (i.e. F.4 upgraded)
       
      A complete SF-2 pack upgrade
       
      Credits:
       
      - Bunyap for this old but gold plane;
      - Hugh "Baffmeister" FM tweakings (see own readme)
      - Alex "Spillone104" sound & testings;
      - Matteo "Spitwulf" testings;
      - Paolo "Paulopanz" (18!) Skins, decals etc. etc.
       
      To Install:
       
      Put all in main mod folder. You need SF-2 Weapon pack.
       
       
      Enjoy!
       
      7.7.10
       
      Paolo
      520 1
    5. SeaHawk F.5 (i.e. F.3 upgraded)
       
      A complete SF-2 pack upgrade
       
      Credits:
       
      - Bunyap for this old but gold plane;
      - Hugh "Baffmeister" FM tweakings (see own readme)
      - Alex "Spillone104" sound & testings;
      - Matteo "Spitwulf" testings;
      _ Paolo "Paulopanz" (2) Skins, decals etc. etc.
       
      To Install:
       
      Put all in main mod folder. You need SF-2 Weapon pack.
       
       
      Enjoy!
       
      7.7.10
       
      Paolo
      261 0
    6. SeaHawk F.4
       
      A complete SF-2 pack upgrade
       
      Credits:
       
      - Bunyap for this old but gold plane;
      - Hugh "Baffmeister" FM tweakings (see own readme)
      - Alex "Spillone104" sound & testings;
      - Matteo "Spitwulf" testings;
      - Paolo "Paulopanz" (4) Skins, historical decals etc.
       
      To Install:
       
      Put all in main mod folder. You need SF-2 Weapon pack.
       
       
      Enjoy!
       
      7.7.10
       
      Paolo
       
       
      P.S.
      Some Suez squadrons, scheduled as FGA.4 equipped, that had (by serial numbers) Fga.6 (800) or were mixed beetween the Fga.4 and Fga.6 (810), I have put on Fga.6.
      BTW You can copy the relative folders in F.4 too if You want. They will work fine.
      282 0
    7. SeaHawk F.3
       
      A complete SF-2 pack upgrade
       
      Credits:
       
      - Bunyap for this old but gold plane;
      - Hugh "Baffmeister" FM tweakings (see own readme)
      - Alex "Spillone104" sound & testings;
      - Matteo "Spitwulf" testings;
      - Paolo "Paulopanz" (6) Skins (2 Suez), historical decals etc.
       
      To Install:
       
      Put all in main mod folder. You need SF-2 Weapon pack.
       
       
      Enjoy!
       
      7.7.10
       
      Paolo
      295 0
    8. SeaHawk F.2
       
      A complete SF-2 pack upgrade
       
      Credits:
       
      - Bunyap for this old but gold plane;
      - Hugh "Baffmeister" FM tweakings (see own readme)
      - Alex "Spillone104" sound & testings;
      - Matteo "Spitwulf" testings;
      - Paolo "Paulopanz" (2) Skins, decals etc.
       
      To Install:
       
      Put all in main mod folder. You need SF-2 Weapon pack.
       
       
      Enjoy!
       
      7.7.10
       
      Paolo
      249 0
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