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Gunfighters! 366th Wing, Mountain Home's Mini Air Force in the 1990s
Gunfighters! 366th Wing, Mountain Home's Mini Air Force in the 1990s
In the 1990s, CSAF General Merril McPeak had a concept to test; expeditionary wings that had the entire range of capabilities to wage an air campaign. This lead to change for the 366th Fighter Wing, "Gunfighters", as they transitioned from a F-11 fighter unit to a composite wing, with bomber aircraft, tankers, and fighters specializing in air to air, SEAD and interdiction roles.
The wing participated in several exercises and combat operations throughout the 1990s to validate the composite wing concept. Ultimately, economics of operating so many different aircraft types in one wing and base led to the consolodation of the Wing as a F-15E Strike Eagle unit.
But, for about a decade, the Gunfighters hosted an entire mini air force, ready for its' nation's call to action. This mod is a tribute to that experiment.
Installation
This package includes everything you need to get into action. Unzip the mod, ope the "2. Mod Folder", and place contents into your chosen mod folder. Allow overwrites as necessary.
Credits(for original readmes and full details, see Credits folder contents)
B-1B - Bone Team original work, see credits in folder
B-52G_92 - wpnssgt orig model, Kjakker some data ini edit
F-15C/D/E - Original F-15 Superpack team(2010) and MudHen Maintenance Team (2016), see credits in folder
F-16C/D, - original model by BPAO, modified by ravenclaw007, pits by ravenclaw007
Blocks 25 and 52
KC-135R - model by BPAO, orig skin by Sundowner, upsized template by yakarov79
weapons - by ravenclaw007 (ie AN/ASQ-213A, Mavericks) and KillerBee331 (Gunny's Weapons pack)
ACES2 seats - Julhelm
ModUSAF pilots - Deigo
new templates - yakarov79 (KC-135), viper63 (F-15), jimbib (B-1B), ravenclaw007 (F-16).
while i laid alot of new work on top, these fine modders had some solid foundations to build that success on
Test Team - the usual suspects, allenjb42 and Nightshade/PR. big thanks as always for your input and extra sets of eyes on this
so what did DA do? whats included?
* B-1B new skins,
* B-52G_93 new skin, ini edited aircraft, adjusted loadouts
* F-15C/D_91 new skins, ini edits, removed a2g capabilty in C_91 (not a pound for air to ground!)
* F-15E_93 new skins, ini edited aircraft, adjusted loadouts
* F-16C/D B25 new skins,
* F-16C B52 new skins, ini edits, adjusted loadouts
* F-16D B52 new(ish) aircraft from D B42 model and C B52 data ini
* KC-135R new skins
* new loading screens, tga for all aircraft
* AN/ASQ-213A ini edits
* Other Weapons some ini edits for base quantity or to limit stations
* research on all units to pin down aircraft numbers and identities
* packaging of every sound, effect, weapon, pilot and every thing else needed to get teh Wing into action
I hope that you enjoy flying and fighting this mod as much as i enjoyed creating it over the last year. Thank you for downloading this mod
Kevin Unruh
aka daddyaiplanes
14 Jan 2023
*************************************************************
This is freeware; it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
122 downloads
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A-10A and C Thunderbolt II "Warthog" Pack
By Spectre8750
May. 20, 2016
Version 1.5 Package A-10A and C Thunderbolt II "Warthog" Pack
Content size of Install files 2.27 GB unzipped for Full Package. 248 Mb for Update only Package.
====================================================================================================
The package includes:
Updated A-10A Early, Mid, Late and C Thunderbolt II "Warthog" Model of the 3.0 released by Wpnssgt, re-released as version v1.0
Aircraft:
A-10A_76
A-10A_79
A-10A_87
A-10A_93
A-10A_99
A-10C_05
A-10 Squadrons represented 11TASS, 18TFS, 19TASS, 23TAS, 25TFS, 45TFS, 46FTS, 47TFS, 66WS+JAWS, 74TFS, 75TFS, 76TFS, 78TFS, 81TFS, 91TFS, 92TFS, 103TFS, 104TFS, 107FS, 118TFS, 131TFS, 138TFS, 163FS, 172FS, 176TFS, 184FS, 190TFS, 303TFS, 333TFS, 354TFS, 355TFS, 356TFS, 357TFS, 358TFS, 509TFS, 510TFS, 511TFS, 706TFS. Plus Extra Skins.
====================================================================================================
CREDIT:
Model:
Wpnssgt - Original model and post v3.0 3D Modifications.
Spectre8750 - 3D Modifications
Russouk2004 - 3D Modifications
Sundowner - Skin Template, Skins.
Spectre8750 - Skins, Decals.
A-10 Aces II Seat - Ravenclaw_007.
Diego - USAF Pilot
Cockpits:
Kesselbrut
Spectre8750
Weapons:
331Killerbee
Bunyap
EricJ
Ravenclaw_007
Rusty_hawk
Wpnssgt
Spectre8750
Sounds:
Spectre8750
Effects:
Ejection Seat system - Stary.
Tracer Smoke Emitter - Stary.
GAU 8 Smoke effects - Spectre8750
30mm GAU-8\A Effect - Deuces.
====================================================================================================
THIS MOD MAY BE POSTED IN OTHER MODS (NO PAYWARE) AS LONG AS THE README IS INCLUDED AND CREDIT FOR THE
MODDERS IS GIVEN.
====================================================================================================
Installation:
Clean Install only, do not install over old Aircraft Squadron Folders except for the update version.
Drop contents of the "install" folder into the games root folder. Overwrite if needed.
Included in Extras folder:
Extra Skins for modding Squadrons if wanted.
SOUNDLIST.INI to use for reference.
AIRCRAFTOBJECT.INI with modified WindSound to go with included Sounds (This is Optional) just drop in Objects root.
SQUADRONLIST.INI and A-10SQUADRONLIST.TXT with corresponding Number sets for Modders.
Some patches and decals are included for modders.
Templates will be posted separate.
A special Thanks to Mike (Wpnssgt) for all his work and allowing me to take on this project.
And to Kesselbrut for giving me his work on the Cockpit.
Thanks for downloading, hope you enjoy.
-Spectre8750
12,674 downloads
- a-10 thunderbolt ii
- warthog
- (and 5 more)
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TMF F-14 Tomcat Super Pack v1.32
By Caesar
The Mirage Factory F-14 Tomcat Super Pack V1.32 22 APR, 2017
What it is:
This is the F-14 Tomcat Super Pack v1.32 Full. It includes addition of Direct Lift Control to the Flight Model, AI AIM-54 Phoenix Missiles, modified Iranian F-14 loadouts and other minor adjustments.
=================
Installation:
=====CAUTION=====
1. This was tested at July 2013 patch level, on an "All 5 Merged" install, as well as a "vanilla" SF2:NA install. Because it uses AvionicsF14A.dll, will require at least SF2:NA (or a TW F-14) to work! It will not work on Gen 1 sims, nor will it work correctly on pre-April 2012 installs! (Caveat: Avionics70.dll F-14D should work on pre-April patch levels).
2. It is HIGHLY recommended you back up your current F-14s to a back up folder. If you have extra skins installed and wish to keep your current folders, be ABSOLUTELY CERTAIN to delete the cockpit folders from each aircraft folder after backing up, as this install features updated cockpits, and retention of the old folders will lead to artifacting on the RWR, VDI, and other systems. If you have custom skins installed, be sure to back up your F-14(A/A+/B/D).ini to preserve the texture set data.
=================
1. Unzip the contents of the F-14SP_V132.7z file into a folder.
1a. If you have installed the Avionics70 F-14D, ensure you back up the .ini files if you haven't renamed the bird, since this install will overwrite F-14D_92, 96 and 06!
2. Open your Strike Fighters 2 mod folder (e.g., C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...)
3. CAUTION: (ONLY FOR PRE-v1.30 VERSIONS), DELETE THE PRE-1.30 COCKPIT FOLDERS!!! FAILURE TO DO SO WILL CAUSE ARTIFACTING ON THE VDI, HSD, RWR, AND POSSIBLY OTHER SYSTEMS!!!
3.a. IGNORE STEP 3 IF YOU ARE UPDATING v1.30 OR v1.31
4. Copy the contents of the unzipped Effects, Flight, Missions, Objects, and Sounds folders into your SF2 mod folder, allowing all files to overwrite (Effects, Flight, Missions, Objects\Aircraft, Objects\Weapons, etc).
4a. (RECOMMENDED) Review the flight manual for tactical employment of the F-14.
5. Go fly!
NOTE:
If this either a new install or an update to the F-14SP v1.30 or 1.31, follow the above procedure, allowing all files to overwrite. If this is an update to 1.14-1.22, follow step 3; for in-depth instructions, follow the F-14SP V132 Installation Instructions.pdf
=================
EXTRAS:
-You may choose to use the Avionics70.dll F-14D for SAR mode on strike missions. If you wish to do so, see Section 6 of the F-14 SP Update V132 word document (Para 6.1-6.3) for install procedures and recommendations.
=================
Aircraft Included:
F-14A (1974-1984, 1982-1995, 1996-2004)
Iranian F-14A (1977-2030)
F-14A+ (1987-1990)
F-14B (1991-1995, 1996-2005)
F-14D (1992-1995, 1996-2006, 2005-2006)
=================
List of effective changes:
v1.32 22 Apr 2017
1. Added Direct Lift Control, based on Cliff7600's spoiler speedbreak mod
2. Added AI Phoenix missiles with Rmax of 65nm to improve AI F-14 Probability of Kill
3. Updated flight manual to reflect DLC change and AI AIM-54 (now 75pgs)
4. Assigned White external fuel tanks to F-14A_74 and F-14A_IR (IR does not carry externals by default)
5. Fixed White fuel tank capacity (was not adjusted with grey tank prior)
6. Updated Iranian F-14A loadouts to better match most current data from ACIG
7. Updated/Added Iranian AIM-7E-3 and AIM-9J models to equip Iranian F-14As
8. Changed F-14A_IR availability date to 2030
v1.31 1 Aug 2016
1. Updated engine static thrust to match NATOPS installed measurements
2. Updated flight manual to reflect thrust change
v1.30 11 Jun, 2016
1. Updated F-14A/B cockpit by Chris "ToS" with tweaks by Crusader & Caesar
2. Fixed radar scan elevation in VSL-Hi
3. Adjusted aircraft empty weights to remove gun ammo and trapped fuel
4. Added AI F-14s to improve AI survivability in a dogfight
5. Adjusted default gun tracking range to 1000ft/305m. Gun is now more accurate both with and without lock. (Crusader noticed & it was implemented)
6. Adjusted auto-departure numbers to allow the aircraft to fly and depart more naturally
7. Adjusted maximum altitude to provide player engines a buffer between 55,000 and 60,000 feet.
8. Updated cockpit avionics & weapon symbology
9. Updated Wing Sweep schedule and gave Glove Vanes smooth animation to match NATOPS
10. Reduced effectiveness of ALQ-100 & 126
11. Adjusted bands on the AN/ALR-45/50 to match published data
12. Adjusted AoA Indexer to match NATOPS (green = slow, yellow = on-speed, red = fast)
13. Adjusted F-14D_96 loadouts to remove extra AIM-7 loaded into Station 5 alongside AIM-54s
14. Adjusted Sedjil pylon allowable weight (was too low to equip missile)
15. Added inaugural cruise paint schemes for VF-1, -2, -14, -24, -32, -41, -84, -114, and -213
16. Adjusted avionics symbology
17. Added 74-page F-14 SP Flight Manual “F-14SP 01-F14ABD-1.pdf”
18. Fixed ACM Panel (Crusader)
19. Fixed F-14A_82 CAP loadout, which put the ALE-29/39 in the wrong location
20. Fixed jettison point of ECA/EFA to forward Phoenix Station 6R to match installed location
21. Changed skins to .jpeg format to significantly reduce size of mod without sacrificing detail
22. Adjusted external tank fuel quantities to 1800 lbs/tank (maximum internal and external fuel together now matches real-world 19,800lbs, rather than over 20,000lbs).
23. Adjusted engine thrust and Specific Fuel Consumption (SFC). The F110 had approximately 60% of the TF30’s SFC. The F110 was adjusted to lower SFC, while the TF30 was adjusted to increase SFC.
=================
Credits:
Model: Flying Toaster, Oli
Cockpit: Chris (original and new update) with tweaks by Crusader and Caesar
FM: ThirdWire, Caesar, Column5, Spectre8750, Cliff7600
Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34
Pilots: Old_Diego, CrazyhorseB34
Skins: Dave, Spectre8750, Column5, Caesar
NATOPS Textures: Chris
Extra Hangar and Loading Screens: Dave
Ejection Mod: Stary
Testing: Caesar, Sup Gen, Dave, EricJ, Spectre8750, Saisran, Cougar_1979
Weapons: Ravenclaw, wpnssgt, Bunyap and others
New Phoenix: Ravenclaw
Manuals/Flight Manual: Caesar
===Dedidacted to Oli===
4,151 downloads
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Super Hornet Package for SF2 v4.1
By EricJ
THIS IS NOT UNDER THE COMBATACE FREEWARE LICENSE ACCORD
YOU MAY
- Have fun with this mod
- Use it as you see fit once you download it, even modify it as you see fit
- Create your own textures as you see fit and upload them under your name
IF you wish to send me any modified core files (I don't need to review skins as that doesn't affect any core files) please PM me the modified files and I will check them out. There is no exception to this policy given my attitude towards staying out of jail. I will check them out and yay or nay the decision, but if I can edit any files in order to not go to jail, I will inform you and that will be it. I understand you may have information of a sensitive nature that you may have access to and frankly it does not belong in any files of this download. If that bothers you then please don't send me sensitive information, I think I've made it clear that I'm not going to jail in order to appease to players.
http://combatace.com...24-my-projects/
Newer skin PSD with Block I ECS (no stacks) now available for skinning needs:
http://combatace.com...-skin-template/
- Fixed some glaring errors in the INI files.
12,473 downloads
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F-16C Block 25/30 by The Viper Team
By Dave
F-16C Blk25/30 By the Viper Team.
Pit by ravenclaw. (A master piece and you haven't seen nuttin' yet.)
Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
Skins templates by Migbuster (Went back and made even higher res skins...because he could)
MFD panel glass by Stary (Did you know he does terrains and clouds too?)
Units skins by Dave and Jat (I think Jat did like 4 and I did the other 70 or so) lol
Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
Brain32, avionics and ini work.
CrazyhorseB34, ini work and testing
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
2,921 downloads
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F-16C Block 50/52 by The Viper Team
By Dave
F-16C Blk50/52 Series By the Viper Team.
Pack Includes:
F-16C Block 50/52
Greek and Turkish Blk 50/52's
Block 50/52+ mods.
Pit by ravenclaw. (Somebody stop him!)
Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
Skins templates by Migbuster (Went back and made even higher res skins...because he could)
MFD panel glass by Stary (Did you know he does terrains and clouds too?)
Units skins by Jat and Dave
Skins: use of JanHas's F4 skins
Turkish skins by Pureblue
Greek pattern by EricJ
Pilots: Base from Florian mod by JAT
Loading Screens by ST0RM
Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
CrazyhorseB34, ini work (and the other dummy)
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
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4,413 downloads
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B-1B Redux
By Dave
B-1B Lancer aka "The Bone" by Dels and the Bone Team
SF2 Version for Dec 2009 Patch and beyond
Nov 2010
Model by Dels
Skins by ST0RM, Syrinx Jat81500 and my boy Jimmy B!!!!
Decals, units and testing, etc by Dave (USAFMTL) and ST0RM
Sounds by Spillone
Updated FM by Fubar512 and FastCargo
Weapon Station arrangements by FastCargo
Destroyed LOD by Klavs81, Dels and FastCargo
B-1B Pit by Dels (Its a bloody masterpiece)
ACES 2 Seats by Julhelm
Mod USAF pilot by Diego
Technical Adviser/Loadouts ans new weapons models by FastCargo
Package contains:
B-1B 86 Turkey Feathers and pure nuke
B-1B 92 Blk A - Nuke and Conventional role
B-1B 96 Blk C - CBU capability,
B-1B 98 Blk D - JDAM and ALE-50 added
B-1B 03 Blk E - JSOW, CMUP PIT, JASSM
To install:
Sounds go into your main mod folder.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Sounds
Effects go into your main mod folder.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Effects
Planes go into your Objects/Aircraft folder.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft
Decals go into your Objects/Decals folder.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Decals
Pilots go into your Objects/Pilots folder
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Pilots
Weapons go into your Objects/Weapons folder
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Weapons
If do not have any of these folders, then by installing this into your main install, it will make them for you.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2
Additional Notes by FastCargo:
Each model of B-1B has the ability to carry the specific weapons it was authorized for during that time frame. Most of these weapons are included in this package...the preset loadouts represent typical arrangements. The weapon stations have been setup so that you can only load the type and number of weapons for each bay in the loadout screen, reflecting real life limitations.
Also, the maximum gross weight for takeoff at sea level is 470000 pounds...you can easily exceed this just with the default loadouts at full internal fuel weight. It is HIGHLY recommended to lower your internal fuel to 75% to get under the gross weight.
At full gross weight, the AI and you will require the whole runway to takeoff...you will probably not 'unstick' until close to 200 knots. At minimum weight, it should only take about half the runway and about 160 knots unstick. Also, do not rotate above 9 degrees pitch on takeoff before you leave the runway...or you will scrape the tail and may crash.
The FM has been through some major rework to get around the limitation that the sim has with large swing wings. The current FM setup is a compromise to allow docile handling with realistic performance. There are some weaknesses with it, mainly during mid altitude cruise flight tends to take more power than the real aircraft needs. You will find that the FM mimics the real thing in most limitations...lower altitude ceiling at full gross weight, faster roll rates with wings swept back, etc. Also, 'at the limit' handling has been much improved...much more difficult to stall at high speed. Handling is fairly carefree, simulating the real aircraft's fly by wire helping you keep the aircraft within limits. It is still possible to overG or stall...with bad consequences for both.
For mission planning and the AI, the sim uses the 'CruiseSpeed' parameter to determine attack speed, and the LevelBombAI, ReleaseAlt to determine how high it's attack run is. Because of this, you may find the parameters for both to be different for each model. Here is the current list for each one:
B-1B_86 - Speed-540 knots / Alt 1500 feet
B-1B_92 - Speed-540 knots / Alt 1500 feet
B-1B_96 - Speed-540 knots / Alt 600 feet
B-1B_98 and 03 - Speed-320 knots / Alt 15000 feet
The 2 later models are high and slow because they mostly do standoff and PGMs, which usually require altitude.
The 2 earliest models are low alt, high speed for the nuke mission to get away from the blast (btw, you will NEED .9 mach and 1300 AGL to drop a gravity nuke...or you won't make it out of the blast radius).
The middle model is same speed, but lower altitude because they didn't carry nukes anymore.
We did our best. Enjoy.
4,505 downloads
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SF2 USAF F-35 redux
By kblomkvist
Here's my rework of the original SF2 F-35A from FastCargo's F-35A/B/C Lightning II V 2.5 for SF2 pack. It includes USAF F-35A only, so there are no B/C or foreign operators versions (maybe I'll do them in the future). This pack was created and tested with full 5 merged install of SF2 with latest patch.
My main objective was to make this aircraft more reallistic by reworking the skins (RAM coatings, panel lines etc.), loadouts and other minor .ini changes. The afterburner is changed to the Viper Burner by The Viper Team and the pilot is changed to the one with JHMCS.
Following squadrons are included:
4th FS, 388th FW, Hill AFB, UT 31st TES, 53d TEG, Eglin AFB, FL 34th FS, 388th FW, Hill AFB, UT 58th FS, 33d OG, Eglin AFB, FL 61st FS, 56th OG, Luke AFB, AZ 62d FS, 56th OG, Luke AFB, AZ 63d FS, 56th OG, Luke AFB, AZ 422d TES, 53d TEG, Eglin AFB, FL All aircraft numbers are real and come from this site: http://www.f-16.net/aircraft-database/F-35/serials-and-inventory/airforce/USAF/
The default loadouts are all-internal. Presets with external stores are also included to use with in-game mission editor. Most weapons come from Ravenclaw's Weapons Pack 2. Loadouts do not include external fuel tanks as they are not used in real life.
Reworked skin template based on DoctorWho's template is included. It is suitable for F-35A only. Feel free to create new skins, give me credit when publishing.
Installation:
Firstly, if you are new to SF2, please head to The Knowledge base and read about Mod Folders and installing mods. It is highly recommended to delete your previous version of F-35A from your Aircraft folder. After doing this, copy all the content of "To Mods Folder" folder to your mod folder. Overwrite when asked.
Credits:
FastCargo - original F-35A/B/C Lightning II V 2.5 for SF2 pack ravenclaw_007 - weapons The Viper Team - Viper afterburner DoctorWho - original F-35A/B skin template You can use my work included in this pack under the terms of Combatace Freeware License.
1,954 downloads
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McDonnell Douglas CF-18 Hornet
By dtmdragon
McDonnell Douglas CF-18 Hornet Package for SF2 1.1
Package for SF2 (Includes aircraft upgraded under the two phases of the Incremental Modernization Project) UPDATED
1.1 Updates:
- Skin pack added to make a total of 9 different skins that cover the change in markings over the years as well as squadrons that have been activated and disbanded etc. Plus a few special/ anniversary skins.
- Additional 'CF-18 Hornet IMP Phase II Operation 'Mobile' Lybia 2011' Aircraft with with loadouts, markings and a pilot skin specific to the campaign.
- LoadOut.ini files and weapons updated.
- Improved Bird slicer IFF aerials.
This package contains three separate year specific aircraft to cover the original aircraft and the upgrades it received in latter years as part of the Incremental Modernization Project:
‘CF-18 Hornet’ is the initial aircraft and covers the period from delivery till 2006.
‘CF-18 Hornet IMP Phase I (03)’ the AN/APG-65 radar is replaced with the AN/APG-73 radar, the AN/APX-111 IFF is added, as is ability to use JDAMs and AMRAAMs. This covers the period from 2003 to 2007
‘CF-18 Hornet IMP Phase II (07)’ this includes the integration of the Joint Hemet Mounted Cuing System, the ability to carry the Sniper XR targeting pod and an upgrade to the aircrafts ECM jammers. This aircraft covers the period from 2007 till 2017+.
There are overlaps in the operational dates due to the time each upgrade program took to do the entire fleet.
You can use the single mission editor to select a Laser Guided Bomb Attack loadout or the Mixed LGB/AMRAAM loadout used over Libya.
I have used the Mirage Factory CF-18 from the SF2 NATO Fighters 4+ Mod as the base for this Mod.
Also includes is an extensive rwr.lst file and library
Instillation:
Simply un zip and drop the contents into any SF2 series Mod Folder, make sure you override when prompted.
Credit goes to:
The Mirage Factory for the original CF-18,
Spectre8750 for the F/A-18A, A+ and C by The Mirage Factory for SF2 package,
Dave for the F-16C package,
331KillerBee for the MGunny 331KillerBee's Ordnance Shop II
Enjoy,
Dan.
1,479 downloads
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SF2 F-15 Eagle Super Pack Redux 2018
By Viper63a
This is a full stand-alone pack, no other mod packs are required. This pack is a REPLACEMENT and NOT an upgrade for FastCargo's F-15 Super Pack. You cannot simply install and over-write Fastcargo's F-15 Super Pack with this pack. Nor, can you over-write this pack with Fastcargo's F-15 Super Pack. This pack contains higher resolution jpeg skin files, so if you over-write Fastcargo's pack with this one, you will never see the new skins. If you over-write this pack with Fastcargo's pack, you will lose all the latest data files for flight model, weapons loadout and etc. If you just want the upgraded skins, those skins are available separately in the Skins section of this site. A later versions of those skins are already in this pack, so please don't upgrade this pack with earlier version of Viper63a's skins. Please refer to the "Installation" section in the Readme file, it will explain how you can install this of both packs - The Mudhen Team! This pack contains all F-15A thru D Eagle variants (including Js). If you want the F-15E Strike Eagle variants (including SE), you can find them here. ------------------------------------------------------------- What's included in this mod pack?
------------------------------------------------------------- ** Main Package: 1) All NEW 4096x Skins in JPG format and tons of new decals (also includes optional 2048x skins).
2) Repainted Cockpits by Viper63a and RWR list by Spudknocker.
3) All NEW updated Data and Loadout files from Spudknocker and Fanatic Modder.
4) All NEW 1920x1080 *Hangar.jpg, *Loading.jpg and *Loadout.tga (also includes optional 1024x768 screens).
5) Excellent new weapons and ejection seats from Ravenclaw_007!
6) Excellent Florian Pilot upgrades by JAT81500!
7) Excellent Hi-Rez F-15A skins from Pappy! * Included Jets: F-15A/B, F-15A/B BAZ (+AUP), F-15C/D, F-15C/D Akef (+AUP), F-15C/D HAF, F-15C/D SAF, F-15DJ, F-15J JASDF including fictional HAF anf GAF Eagles. * Included squadrons: USAF: 1st Wing (LA/FF), 3rd Wing (AK), 18th Wing (ZZ), 32nd Wing (CR), 33rd Wing (EG), 36th Wing (BT), 48th Wing (LN), 49th Wing (HO), 85the Wing (IS), 154th ANG (HH), 325th Wing (TY and 318th Star), 366th Wing (MO) and the 405th Wing (LA). All or some of the squadrons from these Wings are represented in this pack.
IDF: Two variations of the Israeli 133rd (Twin Tail) and 106th (Spearhead) Squadrons.
JASDF: 201st, 203rd, 204th, 303rd, 304th, 305th, 306th, and Aggressors Squadrons.
SAF: 5th and 13th Squadrons.
HAF: Fictional 338th (Ares) and 339th (Ajax) Squadrons.
GAF: Fictional Jg71N90J, Jg72N90J, Jg73N90J and Jg74N90J Squadrons. ** The same squadrons may be represented in many different folders (81, 85...etc), but the planes gets dirtier with age and the decals changes, and weapon capabilities and loadout changes with the years. ** Optional Package: (You're on your own here...for advanced players...) Please refer to the Readme in the "Optional" folder to...
1) Install Additional/Alternate 1024x768 and 1920x1080 Hangar and Loading screens.
2) Install 1024x768 Hangar and Loading screens. This pack has 1920x1080 screens by default.
3) Downgrade the default 4096x to 2048x skins if you have performance issues with the larger skins. -------------------------------------------------------------
Installation:
------------------------------------------------------------- >> WARNING! Read Carefully if you have or plan to install Fastcargo's F-15 Super Pack... !! First and always - BACKUP! Make of copy of the F-15* folders in your Mod folders...Objects\Aircraft and Decals folders... ** Option 1) If you already have Fastcargo's F-15 Super Pack or a previous version of this pack installed... a) Backup and delete the following folders (if you have them) in <Your mod folder locations>\Objects\Aircraft\... !! DO NOT DELETE the stock TW "F-15A_Baz" folder! This pack DOES NOT REPLACE stock TW "F-15A_Baz"! F-15A
F-15A_76
F-15A_82
F-15A_85
F-15A_Baz_76
F-15A_Baz_91
F-15A_Baz_AUP
F-15B_76
F-15B_82
F-15B_85
F-15B_Baz_78
F-15B_Baz_91
F-15B_Baz_AUP
F-15C
F-15C_02
F-15C_10
F-15C_82
F-15C_85
F-15C_91
F-15C_AGRS
F-15C_AGRS_AI
F-15C_Akef
F-15C_Akef_85
F-15C_AUP
F-15C_GAF
F-15C_HAF_89
F-15C_SAF
F-15C_SAF_90
F-15C_SAF_91
F-15D
F-15DJ
F-15DJ_03
F-15DJ_87
F-15DJ_97
F-15D_02
F-15D_82
F-15D_85
F-15D_91
F-15D_Akef
F-15D_Akef_85
F-15D_AUP
F-15D_HAF_89
F-15D_SAF
F-15D_SAF_90
F-15D_SAF_91
F-15J
F-15J_03
F-15J_87
F-15J_97 *) Note: You can combine all the "To_Mod_Folder" folders and then copy the content to your Saved Game mod folder if you like. b) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15AB pack into your Saved Game mod folder. Overwrite any conflicts.
c) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15CD pack into your Saved Game mod folder. Overwrite any conflicts.
d) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15DJ pack into your Saved Game mod folder. Overwrite any conflicts.
e) Copy the contents of the uncompressed "To_Mod_Folder" folder from the F15_ETC pack into your Saved Game mod folder. Overwrite any conflicts.
** Option 2) If you installed this mod and want to install Fastcargo's F-15 Super Pack... a) Install Fastcargo's F-15 Super Pack and overwrite...
b) Go back to install option 1)... ** Option 3) If you don't have Fastcargo's F-15 Super Pack already install... *) Note: You can combine all the "To_Mod_Folder" folders and then copy the content to your Saved Game mod folder if you like. a) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15AB pack into your Saved Game mod folder. Overwrite any conflicts.
b) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15CD pack into your Saved Game mod folder. Overwrite any conflicts.
c) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15DJ pack into your Saved Game mod folder. Overwrite any conflicts.
d) Copy the contents of the uncompressed "To_Mod_Folder" folder from the F15_ETC pack into your Saved Game mod folder. Overwrite any conflicts. -------------------------------------------------------------
Add F15 SoundList
------------------------------------------------------------- Lastly, but highly recommended. Read the "Add F15 SoundList.txt" readme file on adding the F-15 sound files included in this pack to your "Flight\SoundList.ini" file. ------------------------------------------------------------- Thats it - Enjoy! -------------------------------------------------------------
-------------------------------------------------------------
Credits:
-------------------------------------------------------------
-------------------------------------------------------------
The Mudhen Maintenance Team 2016
-------------------------------------------------------------
Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens.
Spudknocker - Upgraded Flight Model and Weapons Loadout.
Fanatic Modder - Upgraded Flight Model and Engine Emitters.
Crusader - Upgraded and added 2012 FM and Cockpits to pack!
RavenClaw_007 - Freaking insane Weapons and Ejection Seats!
JAT81500 - For the excellent Florian Pilot upgrades!
Hi Ho Silvers - AfterBurner Mod.
Nengajyou Aki -JASDF Serial Decals.
Stick - Beta testing and assistance with FM - THANK YOU! April 2016 -------------------------------------------------------------
Salute to the 2010 F-15 Super Pack Team for the original
F-15 Super Pack!
-------------------------------------------------------------
TK - For the ThirdWire series of sims.
The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
Kei Nagase - For the awesome skins for the F-15 ACTIVE.
AleDucat - For the nice ACES II ejection seat models.
Deuces - For the F-15 Afterburner and weapon effects.
Diego - For the Modern USAF Pilot skins.
Fubar512 - For the FM work.
JimmyBib - For the F-15C cockpit flight control textures.
MoonJumper - Avionics work.
Sundowner - Textures.
USAFMTL/Dave - Decals.
Wpnssgt - Models, Textures.
Kesselburt - Original F-15C cockpit.
Kout - Loading and Hanger Screens.
Kct - Textures and decals for the F-15SG.
Brain32 - Improved/new textures for F-15C cockpit.
Mago - F-15E Cockpit.
331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
JAT81500 - F-15E Cockpit avionics and HUD work.
To my fellows at Combatace for helping me beta test and work out bugs.
Any errors or mistakes are entirely mine. FastCargo
12 Jan 104,865 downloads
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Mitsubishi F-2A
By MigBuster
Mitsubishi F-2A for the "Strike Fighters 2" Series
July 2009 Version 2
Original model by wpnssgt. F-2A work by Dels (I can't thank you enough)
Cockpit by Dels
Skins by Sundowner and USAFMTL
Original Ini Tweaks by USAFMTL, MJ, and Sag
Original Hangar/Loading Screens by USAFMTL
Sounds, effects and drop tanks by the Mirage Factory
Hex-edited drop tanks by USAFMLT and Sundowner
SF2 updates, revised FM, revised SF2 Hangar, and other changes MiGBuster (July 2009)
The Mitsubishi F-2A is a fighter aircraft based on the Lockheed Martin F-16 although very diffent in terms of shape, size, and avionics.
The F-2A is Manufactured by Mitsubishi Heavy Industries (MHI) and Lockheed Martin for the Japan Air Self-Defense Force, with a 60/40 split in manufacturing between Japan and the USA. Production started in 1996 and the first aircraft entered service in 2000. By 2008, the first 76 aircraft are expected to be in service, with a total of 94 airframes under contract.(Wikipedia)
Released under Freeware Licensing only: http://forum.combatace.com/index.php?showt...t=0&start=0
1,168 downloads
0 comments
Updated
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F-35A/B/C Lightning II V 2.5 for SF2
By FastCargo
F-35 A/B/C for the 2nd Generation ThirdWire sims...beta Version 2.1.
Very similar to Version 2.0, reformatted to SF2 standards with Weapons, Guns, Decals.
Also, several bugs fixed in all 3 models, including nozzle animations, carrier operations, etc.
Please contact us at CombatAce if you have issues not addressed in the readme or previous releases.
23 May 09
FastCargo
Version 2.2
The weapon editor for SF2 did not like the naming convention for the F-35 drop tanks. So I changed the names, edited the data.inis and now they are fixed. Also there is an avionics fix in there that goes in each versions folder as well.
Delete the old drop tanks in your SF2 weapons folder and drop these in. Then drop the data.inis and the avionics.inis in each version of the F-35 and overwrite.
F-35C sound fixed.
Various ini fixes by Crusader
Dave (USAFMTL) 29 May 2009
Version 2.3
Fixed gun naming issue.
Dave (USAFMTL) 3 Jun 2009
Version 2.4
Feb 2010 Updates By Jat
Version 2.5
Apr 2010
RWR fix
F-35A Engine Sound Fix
6,938 downloads
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AT-6B for SF2 Version 2.0
By FastCargo
Readme for the Raytheon AT-6B Texan II. For Strike Fighters 2 Series.
Version 2.0
Changelog:
-Cleaned up some areas on the 3d model plus increased the detail in almost all areas including AT-6B specific items plus the addition of extra details. (antennas etc.)
-The skin's texture size and detail has been increased, plus changed to .jpg format.
-Weapon modifications in _DATA & Loadout.ini files.
-Included the AGM-114L as a CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets.
-New hangar and loading screens.
-New cockpit glass reflection texture.
Version 1.5
MAJOR upgrade in cockpit and model by Dels. Much closer to actual AT-6B appearance and specifications.
More weapons tweaking by FastCargo.
Version 1.1
Added Sounds
HUD Fixed
Original model, FM, drop tanks, etc. based on Dels PC-9.
Idea, decals, skins and coordination by Dave.
Addons and weapons by FastCargo.
This version is for the SF2 version of ThirdWire sims only!
Installation:
Copy the Objects directory into your ThirdWire mods folder. Allow overwrites (if any). The only alteration to basic stock or the current SF2 weapons are a slight tweaking of the basic Stinger missile.
Notes on this release:
The FM isn't perfect, but will work pretty good as long as you remember it is not an F-22...don't try to pull like you are one. Also, for some reason, certain racks will only load through the loadout.ini, but not in the pull down menu. Haven't found why this acts this way yet.
Canopy is activated with animation key #10.
Notes on the aircraft, from airforce-technology.com:
http://www.airforce-technology.com/projects/at-6b-light-attack/
"The multirole AT-6 will be capable of performing missions including: net-centric ISR with the ability for precise geo-registration, streaming video and datalinks; light attack including combat search and rescue (CSAR), close air support, forward air control and convoy escort; homeland defence (border security), port security, and counter-narcotics operations; and civil missions such as disaster area reconnaissance, search and rescue, and firefighting.
The AT-6B is equipped with a sensor suite that can include a variety of electro-optical, infrared, laser and hyper-spectral sensors, for example the Wescam MX-15Di. The Boeing joint helmet-mounted cueing system, in service with the USAF and US Navy, can be fitted for targeting.
There are six wing-mounted hardpoints for stores. With its MIL-STD 1760 smart weapons interface, the AT-6 can be armed with a variety of weapons including 0.50 calibre machine gun pod; air-to-ground missiles like Hellfire and Maverick; AIM-9 Sidewinder air-to-air missiles; and munitions including Paveway II / enhanced Paveway II / Paveway IV guided bombs, joint direct attack munition (JDAM), small diameter bomb (SDB) and 2.75in rocket pods."
In short, the AT-6B is a LIGHT attack aircraft, perfect for COIN ops, FAC, etc. Operate it with this in mind you'll find you'll have a lot of fun with it.
Questions, contact us at CombatAce.
Dels, Dave and FastCargo
10 Sep 09
1,200 downloads
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F-22A Raptor Version 2.1 For SF2 Series
By Dave
F-22A Raptor Version 2.01 for Strike Fighters 2 Series
18 Jun 2009
The Raptor Team:
Dels – Model maker extraordinaire
USAFMTL – Decal work and project manager
Jimmybib - Skins (Updated 17 Jun 09)
Jat - Avionics Work (Updated 17 Jun 09)
Moonjumper - INI work
Starfighter – FM work
Fast Cargo - Weps Assist
CA_Stary - AB Effects
Klavs81 - For pilot legs in the cockpit
Wpnssgt and Fubar for their start on this project.
Installation:
Just drop into your:
Vista User Name/Saved Games/ThirdWire/StrikeFighters2 folder and let the folders overwrite themselves.
Limitations.
Would of loved to of had TVC. But it doesn't exist in game.
This is freeware and may not be sold. This may not be distributed to any other sites but Column5.us and Check-six.
Anything I forgot to mention is purely unintentional.
Dave USAFMTL
www.combatace.com
THE place for Third Wire Mods, forums and the sim discussion. Anyplace else....is just playing catch up.
19 Jun 09 Update
Fixed RCS modifier
BaseRCSModifier=-0.000001
Feb 2010 Updates By Jat
Nov 2010
Avionics updates my SND
5,291 downloads
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AV-8B+ HarrierII SF2
By Brain32
**********AV8B/BA+ SF2 VERSION ReadME********************
#####################
#ORIGINAL CREDITS!!! #
#####################
Main contractor: bobrock
FM and loadout advisors: triplethr3at, X-Ray
Santa’s little beta testers and supporters: Canadair, Erikgen, Nghengo, Silverbolt, Souk
A special thanks goes to the people on CombatAce, Column5 and Thirdwire message boards who shared
their knowledge and passion over these years and to Thirdwire Productions for creating such an enjoyable
series of games.
If you encounter any problem installing or using this mod you can get in touch with me on CombatAce
forum or send me an email.
mail & msn: file404@tiscali.it
May 2008
INSTALL:
Simply extract contents of AV-8Bplus_SF2 folder into your MOD folder.
NOTES:
Original readme, and detailed PDF included in the archive.
SF2 conversion done by USAFMTL/Dave with small additions by me.
01/07/2009
1,973 downloads
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SF2E A-10 series .ini tweaks
By Fubar512
Firstly: This file does not contain an aircraft. Rather it's a tweak made to the existing Third Wire A-10A and A-10A_78, both of which are part of the default planeset that ships with Strike Fighters 2 Europe. I've uploaded it here, because there wasn't a subsection set up specifically for aircraft .ini tweaks Anyway......
SF2E A-10 Tweaks
by Fubar512
Installation: Simply drop the aircraft data files into their matching-named folders.
In Windows XP, the folder path would be:
My Documents/ThirdWire/StrikeFighters2x/Objects/Aircraft.
In Windows Vista or Windows 7, the path is:
Documents/<User Name>/Saved Games/ThirdWire/StrikeFighters2x/Objects/Aircraft.
Now that you have some idea as to SF2's file path, you can go onto the next step.....and that's to drop the included A10Engine.wav into the ThirdWire/StrikeFighters2x/Sounds folder. If you don't have one, don't panic, just create one, following the path statement above.
To uninstall: just delete the A-10A_Data.ini, and the A-10A_78_Data.ini, and the game will revert to using the TW default.
471 downloads
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F/A-18A, A+ and C by The Mirage Factory for SF2
By Spectre8750
9 Apr 2011
F/A-18A, A+ and C for Strike Fighters 2 Generation Sims
wikipedia link :
http://en.wikipedia.org/wiki/F-18
+-----------------------------------------------------------+
SFP1 Model Credits
Plane
3D : Flying Toaster
Mapping, SFP1 import : BPAo
Base Textures : Column5
VMFA-122 Markings : USAFMTL
FM : Column5
Cockpit
3D : Flying Toaster/BPAo
Textures : BPAo, HUD from Kesselbrut
Effects : BPAo
Converted to SF2Gen: Spectre[8750]
Pilot : Thirdwire
Texture : Diego
Bidons
3D : BPAo
Textures : Column5
Test Team
Camouflage, Manetsim, Sony Tuckson, Column5, Tom Venom, USAFMTL
+--------------------------------------------------------------+
Aircraft, Sounds, Effects and Weapons install Plug and Play.
Just drop contents into any SF2 series Mod Folder.
Hope You Enjoy it!
+--------------------------------------------------------------+
Released: 15,Sep,2009
Updated: 18,Sep 2009
Added AN/ASS-38 Laser Pod, reworked the cockpit.
Fixed Station 2 showing up right, Thanks EricJ.
Updated: 22,Sep 2009
Moved ATFLIR to intended location for this aircraft. Using the
Left Sparrow Station. Supposed to be an Adapter Plate for Pod
but best i could do for now.
Also changed Loadout a little and included all weapons and
changed the Pilot Skin out as he was beginning to smell.
Also added Cockpit Animation for 1 slot. Default is SHIFT+1.
Updated: 26,Sep 2009
ATFLIR With Adapter has now been Added. Now it Looks more
proper Thanks To EricJ and FastCargo.
Fixed and cleaned up the Cockpit, now Ground Mode works.
Added VFA-131 Skin and GEF404 Engine Sound and a new USNWind
sound with background Radio Chatter from the Desert Storm Mod.
Not sure who orig did it but sounds good. Thanks.
Also Added Patch for USMC VMFA-122 Crusaders Skin.
Updated: 10,May 2010
Updated Avionics.ini and the F-18_Effects.ini so effects and
cockpit work with December 2009 update.
Also updated the FA-18C_RWR.lst file.
Added: DestroyedModel DestroyedEffect to the Data.INI File.
Adjusted Gun sites.
Cleaned up Hangar and Loading Screens.
Updated: 15,July 2010
Updated Effects.
Added DDS Damage Textures.
Updated the FA-18C_RWR.lst file.
DestroyedModel needs to be in the \Aircraft root Dir.
Updated UserList.
Updated Screens to JPG's
Added Loadout.TGA.
Updated FlightData.INI
Changed AntiShipping to AGM-84E Harpoon In LOADOUT.INI and
included weapon.
Updated: 25,October 2010
Updated Cockpit.
Updated Effects.
Updated the RWR.lst file.
Updated FlightData.INI
Added Flight Dir Files needed for RADAR detection.
Updated: 14,December 2010
Updated Cockpit MFD Texture.
Updated Effects and Sounds. Delete old F-18Effects INI's.
Updated the RWR.lst file.
Updated FlightDATA.INI
Updated RWR_?.TGA's
Fixed TWS scan Distance.
Enhanced Wheel Texture Appearence.
Added Skins.
Added Squadronlist Sample info and full INI in the PilotData
dir for optional use.
Added sample Soundslist.ini in Flight Dir.
Added AN/ASQ-173. Added "SpecificStationCode=F182" in the
Weapon ASQ-173_DATA.INI file so Pods would switch during
different dates. You will want to add it to other Aircrafts
?_DATA.INI at that station in other Aircraft like the
F-14B_96 StationID=14 if you have it.
Updated: 27,March 2011f
Updated Data files.
Updated Weapons.
Updated Cockpit Cage Texture.
Updated Gauges.
Updated RWR_?.TGA's
Changed F-18_DTV.TGA Texture.
Moved Decals to proper Folder.
Added Correct Files.
Updated: 08,April 2011
Added F/A-18A and A+.
Updated Data files.
Updated Weapons.
Updated Landing Gear Data.
The A models come with original skins plus
the first USN and USMC Squadrons.
----------------------------------------------------------
Credits:
USAFMTL
EricJ
FastCargo
Mirage Factory
Flying Toaster
BPAo
Kesselbrut
Sony Tuckson
Wrench
Column5
Diego
Gocad
ArturR
TK and Thirdwire
Spectre8750@gmail.com
4,860 downloads
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F-15 A/B/C/D Baz Super Pack (Version 1.11)
By Dave
F-15A/B/C/D BAZ for Generation 2 SF2 Israel only
*********************************** Version 1.11 ********************************
Minor issues fixed.
*********************************** Version 1.1 *********************************
Updated to June 2010 patch specifications, cockpit issues fixed
*********************************************************************************
Version 1.0
Generic readme for ALL F-15s updated to Generation 2 specifications.
Thanks to the following folks:
TK - For the ThirdWire series of sims.
The Mirage Factory - For the nice F-15C/D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
Deuces - For the F-15 Afterburner and weapon effects.
Diego - For the Modern USAF Pilot skins.
Fubar512 - For the FM work.
JimmyBib - For the F-15C cockpit flight control textures.
MoonJumper - Avionics work.
Sundowner - Textures.
USAFMTL and wilco - Decals.
Wpnssgt - Models, Textures.
Kesselburt - Original F-15C cockpit.
USAFMTL - Loading and Hanger Screens.
Brain32 - Improved/new textures for F-15C cockpit.
331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
There is an alternate F-15C that is the original a flying toaster/wpnssgt. (the ones that FC used to create this package with) The primary F-15C Baz is the original TMF F-15A model converted to SF2 standards. Its a damn good model and wanted to see it carry on. Thanks to Sony T for permission.
What you will need first:
This archive file (duh!).
An installed version of SF2:I patched to the latest level (FEB 2010).
Included in this archive:
Effects, Objects, Sounds, Readme, Flight directories.
Instructions:
First, READ AND UNDERSTAND THIS README IN IT's ENTIRETY!
Second, READ AND UNDERSTAND THIS README IN IT's ENTIRETY!
Third, READ AND UNDERSTAND...oh, you get the idea.
Copy the Effects, Objects, Flight, and Sounds directories to your Mod folder. Allow overwrites (any weapon or effects changes are minimal or none). Please read the specific readmes for more information about specific models of the F-15.
Thanks to Wilco and MJ for all the decal and endless questions I had. Also thanks to Alex70b and guyran for their input as well.
That's it! Enjoy the IAF F-15's.
FastCargo/USAFMTL/Wilco
23 Feb 10
1,970 downloads
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T-45A Goshawk for SF2
By Wrench
T-45 "Goshawk" Skins/Decals and Ini Update Pak
-- For SF2, Any & All --
The package is a slight revamping of RussoUK's T-45A "Goshawk" USN trainer. This complete full aircraft package incudes all new decals, a slightly 'noised' version of the skin, and some minor ini tweeks for SF2. The cockpit has been replaced by using the stock A-4B, as these don't have a radar. However, the radar-ranging gunsight and an audio-only RWR have been added. New decals for VT-1 have been created, as have BuNum tags.
Other ini edits switch the canopy to a manual animation key (use Shift/0 to open close), and a somewhat fancifull loadout ini, with loadouts for the STRIKE, RECON, CAS & ARMED_RECON profiles. (see Notes below for comments). Self-defense Sidewinders are carried on all mission profiles.
The Aden gunpod has been changed to allow for USN usage, and a substitute 100 gallon drop tank has been added. Both weapons are included; all other weapons fits are stock, with the exception of the CBU-59, so you'll need Gunny's Ordanance Shop for that.
As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install.
Happy Landings!
Wrench
Kevin Stein
ps: be a perfect addition to the Mescalero Training Range, too!
876 downloads
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Israeli Air Force Viper Pack by Wilco
By Dave
F-16A Netz (87) & F-16C Barak and 2 seat F-16B
This mod is a package of every single seat and 2 seat F-16 in service with IDF combat and agressor squadrons since 1987.
INSTALLATION:
To install simply drop into your SF2(I) folder and allow it to overwrite folder names. Features loadouts by year, so it is necessary that you have the July 2011 patch installed.
CREDITS:
Aircraft and cockpit models The Mirage Factory
Avionics (Barak) Crusader
Skins, hangar and loading screens wilco
LANTIRN, Litening, Pave Penny, AGM-65, LAU-88A ravenclaw
GBU-38 EricJ
other weapons 331Killerbee (from the SF2 Weapons Pack)
Special thanks to Dave and the members of Team Flying Dragon (ekek, Stick, alex70b and guyran) for their support.
Extra special thanks to TK/Third Wire and TMF (a really big thank you) for both the game and the base mods. Without them this mod wouldn't be available.
Hangar screen photo by Ofer Zidon.
1,366 downloads
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Mirage Factory F-16B Block 15
By Dave
The Mirage Factory F-16B Block 15
This mod is a work in progress and all other blocks in this package are mods of the basic F-16B Block 15. This project was started by bpao a few years ago however never completed due to his untimely death. Its an old model but she has a lot of fight in her. We will do our best to update as we can.
To install drop into your SF2 folder and allow it to overwrite folder names.
Credits:
Model by bpao (RIP my friend) via Swede...
Avionics by Moonjumper (aka Crusader) Doesnt get any better than that.....
Skins by Migbuster and Sundowner
Units made by Dave (aka USAFMTL)
Loading screens by Dave
Pilots by Diego
If I forgot anyone it was not intentional. Please let me know I and will correct it.
For Oli.....
Enjoy
Dave USAFMTL
1,223 downloads
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Updated F-16A Block 10
By Dave
Updated default F-16 for SF2 combined install. You must have SF2:Israel to use this mod. Updated Wrench's mod. Fixed decal tail problem with the first number not showing up.
To install, drop into your mod folder and fly.
Updates
Switched to Migbuster USAF skins
Added ACES II and adjusted data.ini accordingly
Added Modusaf pilot
Used new random decal format
Updated Number.lst
Added AIM-9L/9
Added ALQ-119v16
Added new hanger and loading screens
Added 89th TFS "Rhinos" out of WPAFB
Credits for the items I used:
Wrench
Ravenclaw
Diego
1,643 downloads
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ROKAF F-16C Blk 32/52 by The Viper Team
By Dave
KF-16C Blk32/52 Series By the Viper Team.
Pack Includes:
F-16C Block 32/52 of the ROKAF
Pit by ravenclaw. (Somebody stop him!)
Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
Skins: use of JanHas's F4 skins
KF-16C skins by EricJ
Pilots: Base from Florian mod by JAT
MFD panel glass by Stary (Did you know he does terrains and clouds too?)
Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
CrazyhorseB34, ini work (and the other dummy)
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
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957 downloads
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F/A-18 Series By The Hornet Team (BETA!)
By Dave
BETA!
F/A-18A/C. This package is beta and to be honest we are all sick of looking at it. So here is the deal. You find something wrong and the community agrees, send it to me and I will keep the package updated. We just need fresh eyes on it. There is a new pit by Brain32 that is amazing.
The Hornet Team:
Original Model by BPAO and the Mirage Factory, updated by FastCargo.
New pit by Brain32 with Crusader, Brain and CB34 doing the avionics.
Skins by Siddog, Dave and EricJ.
Crash test Dummy: Caeser
Pilots: by Diego
Seats: Julhelm and Ravenclaw
Weapons by Ravenclaw, wpnssgt and others.
Loadouts and variant shred out by CrazyhorseB34 who put a lot of effort into researching this part of the package. Its highly recommended you use the loads he made or you will have problems.
If I forgot anyone let me know in a PM and I will correct it.
To install:
C:\Users\xxxxxxx\Saved Games\ThirdWire\StrikeFighters2 directory.
3,471 downloads
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KC-10A Extender
The KC-10 Extender
I made this mod after noticing that the aircraft in ODS was
using a skin that was not use IRL until 3-4 years after Desert
Storm. This fixes up skins for the Douglas (White over Grey with
Blue cheatlines), Shamu (Green/Gray over Gray)and Gunship Gray
schemes. I also added historical serial numbers to each skin, and
did the unit markings tied into each serial number. (for you advanced
modders out there, tied it as a 2 level rather than a 1 level). This will
allow several units to appear when they show in game on the ramp.
Installation
just add Objects folder to your mod folder. If installing into an ODS
install, allow overwrites.
Additional Warning
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this really should be left as an AI controlled plane. it is not really
for any missons that would be represented in game anyhow.
i just skinned it up to satisfy a little historical accuracy in the game.
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Credits
Marcfighters..........the model and original skin(served as a base for template)
eburger68.............revised data.ini that made the FM more manageable
myself................all other skins, template and tgas
TK....................the game itself, and our ability to keep modding
special thanks to Muesli, for helping me out trying to get the Dutch in the game as well.
suggestion to those with mission editor:
why not set up teh tankers on an orbit at a waypoint of a mission?
then you could "simulate" tanking as part of the missions......
Kevin Unruh
aka daddyairplanes
24 April 2014
554 downloads
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