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    1. Jet Pilot SF1

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      New Pilot model
      All my files should include the Strike Fighters 1 Series game file (.LOD) and the texture required.
      This is for Strike Fighters 1 Series ONLY.
      Installation:
      Copy the files to Objects\pilot folder
      Add these lines to the _DATA.INI file to any jet you would like to add the new pilot to.
      [Pilot]
      PilotModelName=GK-Pilot     <----
      PilotHeadNodeName=GK-Head    <----
      if you have a two-seater add the Copilot as well.
      [CoPilot]
      PilotModelName=GK-Pilot1    <----
      PilotHeadNodeName=GK-Head    <----

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Big thanks to Crawford for sending me the required MaxExporter_Max2009 and for testing the file in SF1.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Fuse
      FaceGen
      If you need any assistance please contact me at 
      gkabs@gkabs.net

      47 downloads

         (2 reviews)

      5 comments

      Updated

    2. Enhanced Explosions 2

      UPDATE 8.03.2008
       
      v2.01
       
      -included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it
      -included flareflash.tga, available in separate fix download
       
      __________________________________________________________________________________________________________________________________
      This is a major update and extension of my "Enhanced Explosions" effects pack.
       
      If you've been using original Enhanced Explosions, you know what to expect -Hollywood style cinematic explosions, created to give TK's sims
      a blast. Also I still enjoy old "Jane's ATF" very much, and I missed some of it's spectacular fire in the sky lately.
       
      New stuff included is mostly about ground strikes and various air2ground weapons effects.

      6,153 downloads

         (15 reviews)

      1 comment

      Updated

    3. Rudimentary VASI for WOV

      Rudimentary "Visual Approach Slope Indicator" mod by Ryder7 for WoV sfp1. beta version.
      This mod adds a somewhat "VASI" light system to all WOV runways.
      I wish I could rotate the lights verticaly so I might have been able to duplicate a proper VASI and/or PAPI light systems, meaning that some lights would only show up above glide slope whereas others would only show up below glide slope,  but since I could only rotate lights horizontally, I had to try something less realistic, but somewhat working and very simple in fact:
      In my system, you have two sets of lights, yellow ones are close to your estimated landing point, whereas red ones are located 400 meters before and 20.96 metres higher, so they look perfectly on line when you look at them from a 3 degres slope angle... Well, if my trigonometry is not wrong, school was a long time ago I'm affraid.
      /////////////////////////////////////////////////////////////////////////////////
      Plane
               * Red light
                                  o Yellow light
      Runway              _____________________________________________
      /////////////////////////////////////////////////////////////////////////////////
      If above glide slope, you 'll see yellow lights above red ones:    °°    °°
                                                                                                                   **     **
      If below glide slope, you 'll see yellow lights below red ones:   **     **
                                                                                                                    °°   °°
      If ON a 3degres glide slope, you 'll see the lights on line :      **° °**
      /////////////////////////////////////////////////////////////////////////////////
      Additionally, I put two sets of each lights, one left, one right on both runway headings, which provides you both alignment and glide slope visuals for low visibility situations, making it some sort of rudimentary not super accurate but better than nothing alternative for no ILS system in those games.
      //
      Limitations:
      -On night landing, those lights may look blurry and somewhat mixed with already existing runway lights at certain distances.
      -The closer you come to the runway, the less accurate this system becomes so you'll have to rely on your training for those last feet/meters before touchdown. This actually looks a bit like a real ILS antenna thing BTW.
      -On some cockpits and/or some aircrafts it may be difficult to see the lights while maintaining proper AOA/attitude/descent rate. (internal views only)
      -Also, depending on your display settigns, you may want to zoom the cockpit POV at its max level (F3 or F4 keys) in order to see those lights, but this makes it more difficult to watch your instruments in the same time.
      Well, this is not perfect, but I hope you'll give this mod a try and have as much fun landing with it than I got from making and testing it. I wish again it was possible to rotate vertically those runway lights, and also I wasn't able to add light to the carrier, it would have been fun to add some sort of "meatball-OLS" for carrier ops. Hopefully, more talented modders than I may come with solutions.
      Personal notes and thanks:
      This was my first mod ever published for those games whereas i spent so much time playing and messing with mods years ago. I moved for Falcon BMS that is incredible, but having less spare time for flight sims and homepits, I found back my WOV copy for quick and dirty gameplay with the cheapest joystick, and found myself having just as much fun with it as I did before. I just love those Thirdwire early jets and cold war era atmosphere, and one can learn basics, or come back to these games and try to play with more "realistic" procedures. Well, thanks to thirdwire, CombatAce, and the whole community for years of fun, hope my humble contribution will add to the pack.
      Cheers,
      Ryder7 from France.
      P.S.: Feel free to upgrade this mod at will, just give credits and no commercial use please. :)
      Edit: Forgot to add proper installation instructions:
      1.backup your Airfields.ini.
      2.Drop the content of the zip onto your  ...Wings Over Vietnam/    game directory.
      3. That's it. To uninstall, just remove those files and you'll be back with vanilla packed .inis, or replace with your backup ones if already modded.
       
       
       
       

      25 downloads

         (0 reviews)

      2 comments

      Updated

    4. Nuclear Reactor

      Nuclear reactor
      ==========
       
      This is a ground object for use in terrains of SFP1, WOE,WOI,WOV.
       
      ----------------------------------------------------------------------
      INSTALLATION
       
      1. Unzip the files into your terrain folder, for instance IsraelME or Israel2
       
      2. Then open file xxx_types with notepad editor and
      Insert following lines into your xxx_types.ini
       
       
      [TargetTypexxx]
      Name=Reactor
      FullName=Reactor
      ModelName=Reactor.lod
      TargetType=Warehouse
      ActiveYear=0
      TargetValue=550
      UseGroundObject=FALSE
      DamagePoint=195.0
      ArmorValue=0.0
      ArmorType=1
      RepairRate=0.0
      StartDetectChance=100
      StartIdentifiedChance=100
      IncreaseDetectChanceKey=0
      MaxVisibleDist=12000.0
      DamagedModel=
      DestroyedEffect=NukeExplosionEffect
      DestroyedModel=Reactor_dest.LOD
      SecondaryEffect=AerialNukeEffect
      SecondaryChance=100
       
       
      3. Make sure that you replace xxx by the correct sequence number
      4. Now you can place the nuclear reactor at the map with opening the xxx_targets.ini file
       
      Here an example for Israel2 terrain:
       
      [TargetArea126]
      Name=Dimona Nuclear Powerplant
      Position=613100.000000,525100.000000
      Radius=0.000000
      ActiveYear=0
      Location=1
      Alignment=FRIENDLY
      Target[001].Type=Hauptquartier2
      Target[001].Offset=-200,0
      Target[001].Heading=90
      Target[002].Type=Flachdach
      Target[002].Offset=-100,0
      Target[002].Heading=90
      Target[003].Type=KühlturmTower
      Target[003].Offset=0,0
      Target[003].Heading=90
       
      Target[004].Type=reactor
      Target[004].Offset=0,150
      Target[004].Heading=0
       
      Target[005].Type=Flachdach
      Target[005].Offset=-100,150
      Target[005].Heading=90
      Target[006].Type=Schornstein2
      Target[006].Offset=-110,150
      Target[006].Heading=90
      Target[007].Type=Schornstein2
      Target[007].Offset=-120,150
      Target[007].Heading=90
       
      Target[008].Type=GeneratorBuilding1
      Target[008].Offset=0,50
      Target[008].Heading=0
      Target[009].Type=Flachdach
      Target[009].Offset=-100,75
      Target[009].Heading=90
      Target[010].Type=Hauptquartier1
      Target[010].Offset=-200,50
      Target[010].Heading=0
       
      Target[011].Type=ZSU-57
      Target[011].Offset=-100,500
      Target[011].Heading=90
       
      Target[012].Type=Hauptquartier2
      Target[012].Offset=-330,0
      Target[012].Heading=90
      Target[013].Type=Hauptquartier1
      Target[013].Offset=-330,100
      Target[013].Heading=0
      Target[014].Type=Hauptquartier1
      Target[014].Offset=-330,150
      Target[014].Heading=180
      Target[015].Type=Hauptquartier1
      Target[015].Offset=-330,-100
      Target[015].Heading=180
      Target[016].Type=Hauptquartier1
      Target[016].Offset=-330,-150
      Target[016].Heading=0
       
      Target[017].Type=Flachdach
      Target[017].Offset=-600,-150
      Target[017].Heading=0
      Target[018].Type=Flachdach
      Target[018].Offset=-600,-250
      Target[018].Heading=0
      Target[019].Type=Flachdach
      Target[019].Offset=-600,-350
      Target[019].Heading=0
       
      Target[020].Type=Flachdach
      Target[020].Offset=-600,100
      Target[020].Heading=0
      Target[021].Type=Flachdach
      Target[021].Offset=-600,200
      Target[021].Heading=0
       
      Target[022].Type=Funkgebäude
      Target[022].Offset=-430,50
      Target[022].Heading=90
       
      Target[023].Type=AAA
      Target[023].Offset=0,500
      Target[023].Heading=90
      Target[024].Type=AAA
      Target[024].Offset=-20,500
      Target[024].Heading=90
      Target[025].Type=AAA
      Target[025].Offset=200,-500
      Target[025].Heading=90
      Target[026].Type=AAA
      Target[026].Offset=220,-500
      Target[026].Heading=90
       
      Target[027].Type=AAA
      Target[027].Offset=-200,500
      Target[027].Heading=90
      Target[028].Type=AAA
      Target[028].Offset=-180,500
      Target[028].Heading=90
       
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
      THIS MOD IS FREEWARE: COMMERCIAL USE IS NOT ALLOWED!
       
      +++++++++++++++++++++++++++++++++++++++++++++++++
      Made in Germany 2010
       
       
      ++++++++++++++++++++++++++++++++++++++++++++++++++
      Hope you enjoy it.
       
      Michael (Gepard)

      468 downloads

         (0 reviews)

      4 comments

      Submitted

    5. M1A1 Type-99 T-90 Tank

      This is my new mod
      This package have type-99(China),T-90(Russian),M1A1(USAF)
      DATA not by myself maybe have some unknow bug
      Maybe tank size is big
      I add new tank sound
      ------------------------------------
      Add to GunDATA
      ------------------------------------
      M1A1
      [GunDataXXX]
      TypeName=120MM_L44
      FullName=120MM Rheinmetall Maingun
      Caliber=120.000000
      ROF=4.000000
      MuzzleVel=920.000000
      AmmoWt=30.250002
      WarheadWt=0.000000
      Reliability=100.000000
      Accuracy=95.000000
      AddLight=TRUE
      MaxLightRange=2000.000000
      FireColor=0.400000,0.360000,0.256000
      GunFireEffect=TankGunFireEffect
      GunFireSound=TankGun
      EffectClassName=TankGunEffects
      EffectTime=0.100000
      TracerTexture=Tracer3.tga
      TracerSize=0.200000
      TracerDistFactor=0.002000
      TracerLength=0.018000
      MaxVisibleDist=4000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=FALSE
       
      [GunDataXXX]
      TypeName=25MM_M242
      FullName=25mm M242 Bushmaster
      Caliber=25.000000
      ROF=200.000000
      MuzzleVel=1100.000000
      AmmoWt=0.180000
      WarheadWt=0.010000
      Reliability=100.000000
      Accuracy=50.000000
      AddLight=TRUE
      MaxLightRange=1200.000000
      FireColor=0.500000,0.450000,0.320000
      GunFireEffect=23mmFireEffect
      GunFireSound=Cannon
      EffectClassName=23mmEffects
      EffectTime=0.100000
      TracerTexture=Tracer.tga
      TracerSize=0.150000
      TracerDistFactor=0.002000
      TracerLength=0.015000
      MaxVisibleDist=4000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=FALSE
       
       
      Thanks
      _____________________________
      jasonowen
      azlyirnizam
      north
       
      ----------------------------------------------------
      Frtn

      331 downloads

         (5 reviews)

      2 comments

      Submitted

    6. SAM Kupol 9K332 Tor M2E

      Kupol 9K332 Tor M2E totalmente funcional, los misiles estan puestos para que salgan de forma standar, si quieren reformrle el angulo de salida en el data.ini se puede hacer, se lo ha hecho de ese modo para que funcione mejor, no es exacto, esta hecho en base a fotos, de una de las varias versiones que encontre, pueden reformarlo como les parezca mejor esta testeado en spf1 y WoE
       
      Kupol 9K332 Tor M2E fully functional, the missiles are set to come out in a standard way, if you want to reformrle the exit angle in the data.ini can be done, you have done it that way to work better, it is not accurate, Is made based on photos, one of several versions that I found, can reform it as it seems best is tested in spf1 and WoE

      118 downloads

         (1 review)

      2 comments

      Submitted

    7. Miscellaneous Objects 1

      Algunos objetos terrestres, para enrriquecer las misiones mapas y campañas.
       

      Instalacion: en el erchivo esta el ini_TYPE con los elementos, copiar los lod y las texturas dentro de la carpeta del mapa que cada uno desee; estan los lod del objeto y los lod de daño, luego agregar los TYPES en el mapa segun el orden que requieran.
      Algunas texturas estan sacadas de trabajos de modders de la comunidad, para agradecer y dar credito a sus correspondientes creadores.
       
      Espero que les guste
      pueden reformarlos como deseen
       
       
       
      Some land objects, to enrich the missions maps and campaigns.
       

      Installation: in the erchivo this ini_TYPE with the elements, to copy the lod and the textures inside the folder of the map that each one wishes; Are the lod of the object and the lod of damage, then add the TYPES on the map in the order they require.
      Some textures are taken from the work of community modders, to thank and credit their creators.
       
      Hope you like
      Can be reformed as you wish

      95 downloads

         (4 reviews)

      4 comments

      Submitted

    8. Miscellaneous objects

      Algunos objetos terrestres, para enrriquecer las misiones mapas y campañas.
       

      Instalacion: en el erchivo esta el ini_TYPE con los elementos, copiar los lod y las texturas dentro de la carpeta del mapa que cada uno desee; estan los lod del objeto y los lod de daño, luego agregar los TYPES en el mapa segun el orden que requieran.
      Algunas texturas estan sacadas de trabajos de modders de la comunidad, para agradecer y dar credito a sus correspondientes creadores.
       
      Espero que les guste
       

      Some land objects, to enrich the missions maps and campaigns.
       

      Installation: in the erchivo this ini_TYPE with the elements, to copy the lod and the textures inside the folder of the map that each one wishes; Are the lod of the object and the lod of damage, then add the TYPES on the map in the order they require.
      Some textures are taken from the work of community modders, to thank and credit their creators.
       
      Hope you like

      92 downloads

         (3 reviews)

      2 comments

      Submitted

    9. More zoom in cameras and fly-by camera zoomable

      This is simple edit for VIEWLIST.INI thats allow to more zoom and make the fly-by camera zoomable.
       
      Put in your "Flight" folder, backup first!!
       
       
      Tested in WOE.
       
       
       
       
      *Optional: i recommend to eliminate the color cones because when the zoom is too big the cones also makes bigger and at the max zoom him blocks the visual, you can make this editing some lines in HUDData.ini in same folder.
       
      Find the line
       
      ConeModelName=xxxxxxxxx
       
      and erase the value to look like this
       
      ConeModelName=
       
      Thats all.
       
      Sorry for my english.

      231 downloads

         (1 review)

      4 comments

      Submitted

    10. High Rise buildings for Strike Fighters P1

      24 models of buildings with high resolution photo textures. I included a ready to use target area with these buildings for your Strike Fighters P1 map targets.
       
      You can use my models for another projects.

      238 downloads

         (4 reviews)

      4 comments

      Submitted

    11. Airport Terminal ang big hotel

      Two building models : airport terminal ( civil ) and high rise building with big logo "Amari". You can put them into your civil airport.

      92 downloads

         (0 reviews)

      1 comment

      Submitted

    12. blocks of flats

      Two types of blocks of flats - Polish 70`s style buildings. With photo-textures photographed in my city. The sample target area ( housing ) included.

      156 downloads

         (5 reviews)

      5 comments

      Updated

    13. Ural-375 Trucks Pack

      06 Aug 2014
       
      Version 1.01F for SF:P1 Series. Tested in Wings Over Israel and Wings Over Europe.
       
      Converted MAX to LOD by Spectre8750
      Additional Model and Skin Fixes by Spectre8750
      Original Model by unknown
       
      Supplied:
      U375_ZPU-2 Bed mounted ZPU-2 Gun
      Ural-375D Covered Bed version and
      Ural-375D-C Crates Loaded
      Ural-375D-U Open Bed
      Ural375wT with Troops
       
      -------------------------------------------------------------------------------------------------------------
       
      Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979
      Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was
      Very similar. Main noticeable difference being the front Grill.
       
      Varieties
      The Ural-375D came in a variety of forms:
       
      Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop.
      Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2'
      Ural-375D Most produced 375.
      Ural-375S was a tractor-trailer truck with framework shortened to 5.3'.
       
      Specification
      The Ural-375D has the same equipment as the GAZ-66 and ZIL-131.
      Hood design, 3 seats cab.
      Payload: 9,920 lb (plus trailer: 22,050 lb)
      Full weight: (off road - 11,020 lb),
      Loading height: 4'7.9"
      Suspension: solid axles, leaf springs, rear wheels at balance-cart.
      Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine.
      Gearbox: 5x2 steps,
      Max. Speed 47 mph (76 km/h).
      Brakes: drums, with pneumatic control.
      Stopping distance from 20 mph (32 km/h) - 36'.
      Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m)
      Maneuverability: turning circle 69',
      Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg).
      Tires: 14-20", pressure 0.3-2 p.s.i. (controlled).
      Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle).
      -------------------------------------------------------------------------------------------------------------
       
      Install:
      Drop "Objects" and "Sounds" Folders into the root folder of the Game of choice, overwrite.
      Drop the contents of the _Skins into each Trucks folder. eg:
      x:\Wings Over Europe\Objects\GroundObject\Ural-375D\Green
      Open the *_DATA.INI for each truck and change the Nation to the appropiate nation for that map. eg:
      SF1 Desert NationName=Paran
      Wings Over Europe NationName=Soviet
      Wings Over Vietnam NationName=NVietnam
      Wings Over Isreal NationName=Egypt or Syria
      Play
       
      Enjoy
      Spectre8750

      189 downloads

         (3 reviews)

      2 comments

      Submitted

    14. Factory Plant for StrikeFighters

      Factory Plant - buildings and constructions, with ready to use target area. For Strike Fighters P1.

      246 downloads

         (4 reviews)

      3 comments

      Updated

    15. U.S.NAM Jet Pilots

      U.S. Nam Jet Pilots.
      all based on the great Diego Lozano models and template.
      Here you can find all you need to fill your Nam jets pits on both Wings Over Vietnam,SF2 V and YAP1 and 2 of course and like!
      There are few USN,USMC and USAF pilots plus 2 easter eggs for nam fans!
       
      CREDITS:
      DIEGO LOZANO aka as DIEGO or OLD DIEGO for both templates and mods.
      Me to rearrange 'em.
       
      Enjoy!
       
      X-ray

      609 downloads

         (6 reviews)

      1 comment

      Submitted

    16. FV510 "Warrior"

      FV510 "Warrior" - English tracked armoured vehicle. For StrikeFighters 1.

      176 downloads

         (3 reviews)

      4 comments

      Submitted

    17. TOPOL-M

      TOPOL-M (SF-1 gen) by BANIDOS TEAM
       
       
       
      Original Idea : TORNO
       
      Skins:TORNO
       
      3D Model: SUICIDAL
       
       
       
       
      To use this model you only have to release the contents of the
      GroundObject folder inside the folder the same name in your game...
      You also have to put the WeaponData in the corresponding INI.
       

       
       
      -This Model is FREEWARE . Feel free to use this mod for any
      future projects as long as proper credit is given..

      415 downloads

         (4 reviews)

      1 comment

      Submitted

    18. SA-11&17

      1,928 downloads

         (3 reviews)

      2 comments

      Submitted

    19. BTR-80-A armoured personnel carrier

      This model is designed for Strike Fighters P1. Not tested on another versions of StrikeFighters.
       
      Three camo colours available : grey, green, desert
       
      Based on "Call of Duty" 3d model - modified and adapted by me.

      179 downloads

         (2 reviews)

      2 comments

      Submitted

    20. Sand camo for my BMP-2 vehicle

      This is a new graphic layers for my BMP-2 offensive vehicle. 'Sand" camo without UN insignia. Read info.txt how to install new skin.

      102 downloads

         (1 review)

      3 comments

      Submitted

    21. BMP-2 infantry fighting vehicle

      BMP-2 infantry fighting vehicle. I made two versions of this vehicle : with gun only, and with gun and one antitank missile. Two camo colours available.
       
      Thanks to Marcos Styll for 3d model.

      217 downloads

         (2 reviews)

      3 comments

      Submitted

    22. Night lights for Airfield Radom ini file

      This is updated AIRFIELD_Radom.INI file by "krfrge", with lights for my Radom airfield. Just unpack and copy the ini file to your terrain directory, and overwrite older ini file !
       
      Very thanks to krfrge !

      73 downloads

         (0 reviews)

      1 comment

      Submitted

    23. Military Airfield

      Medium Airfield : runway and airfield buildings. New all models and textures. Read included info file before use it. For Strike Fighters P1.
       
      If you want to have a night-lights for this airfield use as AIRFIELD_Radom.INI file use mod by "krfrge" : in second ZIP file !

      387 downloads

         (3 reviews)

      1 comment

      Updated

    24. F-16 F-15 and Mig-29 afterburner mod

      This mod replaces the tga file in each skin file .It only works with the newer f-16 F-15 models and the mig-29 .Id like to thank deuce fo his help .I hope you like it?
       
      Tony aka hi ho siver
       
      Update this is a resized version to fit the tail pipe better..

      778 downloads

         (3 reviews)

      1 comment

      Updated

    25. Foxbat Burner Effect by Deuces

      I forgot to add this to the download package for the MIg-25's. Sorry about that.

      796 downloads

         (3 reviews)

      1 comment

      Updated

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