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Non-aircraft add-ons and modifications

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    1. Rudimentary VASI for WOV

      Rudimentary "Visual Approach Slope Indicator" mod by Ryder7 for WoV sfp1. beta version.
      This mod adds a somewhat "VASI" light system to all WOV runways.
      I wish I could rotate the lights verticaly so I might have been able to duplicate a proper VASI and/or PAPI light systems, meaning that some lights would only show up above glide slope whereas others would only show up below glide slope,  but since I could only rotate lights horizontally, I had to try something less realistic, but somewhat working and very simple in fact:
      In my system, you have two sets of lights, yellow ones are close to your estimated landing point, whereas red ones are located 400 meters before and 20.96 metres higher, so they look perfectly on line when you look at them from a 3 degres slope angle... Well, if my trigonometry is not wrong, school was a long time ago I'm affraid.
      /////////////////////////////////////////////////////////////////////////////////
      Plane
               * Red light
                                  o Yellow light
      Runway              _____________________________________________
      /////////////////////////////////////////////////////////////////////////////////
      If above glide slope, you 'll see yellow lights above red ones:    °°    °°
                                                                                                                   **     **
      If below glide slope, you 'll see yellow lights below red ones:   **     **
                                                                                                                    °°   °°
      If ON a 3degres glide slope, you 'll see the lights on line :      **° °**
      /////////////////////////////////////////////////////////////////////////////////
      Additionally, I put two sets of each lights, one left, one right on both runway headings, which provides you both alignment and glide slope visuals for low visibility situations, making it some sort of rudimentary not super accurate but better than nothing alternative for no ILS system in those games.
      //
      Limitations:
      -On night landing, those lights may look blurry and somewhat mixed with already existing runway lights at certain distances.
      -The closer you come to the runway, the less accurate this system becomes so you'll have to rely on your training for those last feet/meters before touchdown. This actually looks a bit like a real ILS antenna thing BTW.
      -On some cockpits and/or some aircrafts it may be difficult to see the lights while maintaining proper AOA/attitude/descent rate. (internal views only)
      -Also, depending on your display settigns, you may want to zoom the cockpit POV at its max level (F3 or F4 keys) in order to see those lights, but this makes it more difficult to watch your instruments in the same time.
      Well, this is not perfect, but I hope you'll give this mod a try and have as much fun landing with it than I got from making and testing it. I wish again it was possible to rotate vertically those runway lights, and also I wasn't able to add light to the carrier, it would have been fun to add some sort of "meatball-OLS" for carrier ops. Hopefully, more talented modders than I may come with solutions.
      Personal notes and thanks:
      This was my first mod ever published for those games whereas i spent so much time playing and messing with mods years ago. I moved for Falcon BMS that is incredible, but having less spare time for flight sims and homepits, I found back my WOV copy for quick and dirty gameplay with the cheapest joystick, and found myself having just as much fun with it as I did before. I just love those Thirdwire early jets and cold war era atmosphere, and one can learn basics, or come back to these games and try to play with more "realistic" procedures. Well, thanks to thirdwire, CombatAce, and the whole community for years of fun, hope my humble contribution will add to the pack.
      Cheers,
      Ryder7 from France.
      P.S.: Feel free to upgrade this mod at will, just give credits and no commercial use please. :)
      Edit: Forgot to add proper installation instructions:
      1.backup your Airfields.ini.
      2.Drop the content of the zip onto your  ...Wings Over Vietnam/    game directory.
      3. That's it. To uninstall, just remove those files and you'll be back with vanilla packed .inis, or replace with your backup ones if already modded.
       
       
       
       

      25 downloads

         (0 reviews)

      2 comments

      Updated

    2. Jet Pilot SF1

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      New Pilot model
      All my files should include the Strike Fighters 1 Series game file (.LOD) and the texture required.
      This is for Strike Fighters 1 Series ONLY.
      Installation:
      Copy the files to Objects\pilot folder
      Add these lines to the _DATA.INI file to any jet you would like to add the new pilot to.
      [Pilot]
      PilotModelName=GK-Pilot     <----
      PilotHeadNodeName=GK-Head    <----
      if you have a two-seater add the Copilot as well.
      [CoPilot]
      PilotModelName=GK-Pilot1    <----
      PilotHeadNodeName=GK-Head    <----

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Big thanks to Crawford for sending me the required MaxExporter_Max2009 and for testing the file in SF1.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop
      Fuse
      FaceGen
      If you need any assistance please contact me at 
      gkabs@gkabs.net

      47 downloads

         (2 reviews)

      5 comments

      Updated

    3. Debris Gone!

      Are you fed up of debris flying up in the air and spoiling your screenshot, or not matching your paint scheme (or your navigator's eyes)?
       Then use 'Debris Gone' and banish debris today!
      OK. As an unexpected request, here is a simple replacement for the stock DEBRIS.tga which you can put into your Flight folder and remove flying debris. The original DEBRIS.tga will remain safe and snug in your CAT files so if you don't like you can just delete it and your game is back to normal. If you haven't got a flight folder then just put my Flight folder into your main folder (not in your Objects folder - go up one level).
      Special thanks to Migbuster for giving me the idea.
      Regards
       
      Spinners

      206 downloads

         (1 review)

      0 comments

      Updated

    4. Miscellaneous Objects 2

      Algunos objetos terrestres, para enrriquecer las misiones mapas y campañas.
       

      Instalacion: en el erchivo esta el ini_TYPE con los elementos, copiar los lod y las texturas dentro de la carpeta del mapa que cada uno desee; estan los lod del objeto y los lod de daño, luego agregar los TYPES en el mapa segun el orden que requieran.
      Algunas texturas estan sacadas de trabajos de modders de la comunidad, para agradecer y dar credito a sus correspondientes creadores.
       
      Espero que les guste
      pueden reformarlos como deseen
       

      Some land objects, to enrich the missions maps and campaigns.
       

      Installation: in the erchivo this ini_TYPE with the elements, to copy the lod and the textures inside the folder of the map that each one wishes; Are the lod of the object and the lod of damage, then add the TYPES on the map in the order they require.
      Some textures are taken from the work of community modders, to thank and credit their creators.
       
      Hope you like
      Can be reformed as you wish

      63 downloads

         (0 reviews)

      0 comments

      Submitted

    5. SAM Kupol 9K332 Tor M2E

      Kupol 9K332 Tor M2E totalmente funcional, los misiles estan puestos para que salgan de forma standar, si quieren reformrle el angulo de salida en el data.ini se puede hacer, se lo ha hecho de ese modo para que funcione mejor, no es exacto, esta hecho en base a fotos, de una de las varias versiones que encontre, pueden reformarlo como les parezca mejor esta testeado en spf1 y WoE
       
      Kupol 9K332 Tor M2E fully functional, the missiles are set to come out in a standard way, if you want to reformrle the exit angle in the data.ini can be done, you have done it that way to work better, it is not accurate, Is made based on photos, one of several versions that I found, can reform it as it seems best is tested in spf1 and WoE

      118 downloads

         (1 review)

      2 comments

      Submitted

    6. Miscellaneous Objects 1

      Algunos objetos terrestres, para enrriquecer las misiones mapas y campañas.
       

      Instalacion: en el erchivo esta el ini_TYPE con los elementos, copiar los lod y las texturas dentro de la carpeta del mapa que cada uno desee; estan los lod del objeto y los lod de daño, luego agregar los TYPES en el mapa segun el orden que requieran.
      Algunas texturas estan sacadas de trabajos de modders de la comunidad, para agradecer y dar credito a sus correspondientes creadores.
       
      Espero que les guste
      pueden reformarlos como deseen
       
       
       
      Some land objects, to enrich the missions maps and campaigns.
       

      Installation: in the erchivo this ini_TYPE with the elements, to copy the lod and the textures inside the folder of the map that each one wishes; Are the lod of the object and the lod of damage, then add the TYPES on the map in the order they require.
      Some textures are taken from the work of community modders, to thank and credit their creators.
       
      Hope you like
      Can be reformed as you wish

      95 downloads

         (4 reviews)

      4 comments

      Submitted

    7. Miscellaneous objects

      Algunos objetos terrestres, para enrriquecer las misiones mapas y campañas.
       

      Instalacion: en el erchivo esta el ini_TYPE con los elementos, copiar los lod y las texturas dentro de la carpeta del mapa que cada uno desee; estan los lod del objeto y los lod de daño, luego agregar los TYPES en el mapa segun el orden que requieran.
      Algunas texturas estan sacadas de trabajos de modders de la comunidad, para agradecer y dar credito a sus correspondientes creadores.
       
      Espero que les guste
       

      Some land objects, to enrich the missions maps and campaigns.
       

      Installation: in the erchivo this ini_TYPE with the elements, to copy the lod and the textures inside the folder of the map that each one wishes; Are the lod of the object and the lod of damage, then add the TYPES on the map in the order they require.
      Some textures are taken from the work of community modders, to thank and credit their creators.
       
      Hope you like

      92 downloads

         (3 reviews)

      2 comments

      Submitted

    8. Airfield Approach Ligths

      This is my version of airfield approach lights for SF1 series. I gathered already existing airfield approach lights from http://combatace.com/files/file/1866-runway-approach-lights/ uploaded by HrntFixr and from http://combatace.com/files/file/1866-false/uploaded by the same Submitter (no modifications were made with his work, just changing the time of lights on and off), and mixed them with German airbases, Soviet airbases, Desert airfields and VietnamSEA airfields. I made small edits with time the lights are on and off and now a compromise was found between the time the lights are switched on and off: now the lights are switched on after 4.00 PM and off after 8.00 AM, that was done for having the lights always on in the inclement weather, the lights are on 24 hours in the inclement weather so now it is not difficult to find the airfield and land in the inclement weather. The images show the airfield approach lights at their finest! I specially uploaded many screenshots with various aircrafts to show how these lights transform and make more realistic the overall picture of this fantastic game!
       
      These are complete airfields inis - no need to change anything inside the same, just copy and paste into your terrains. Backup your airfield inis before you drop these ones if you do not like them and do not want to use anymore. Hope you will like it!
       
      This is my first work I share with gamers of this fantastic game! J
       
      Backup your airfield inis in your terrains before installation. Just drop these inis into your terrains. Be careful that each terrain has own specific airfield inis: German and Soviet airbases for GermanCE, Black Sea, Kamchatka terrains etc., Desert airfields for IsraelME, Libya terrains etc., VietnamSEA airfield for DRV. Probably it will be compatible with SF2 series terrains as well.
      Please try yourselves.

      86 downloads

         (1 review)

      0 comments

      Updated

    9. BM-14-16 Katyuscha Mod v1.0

      Instructions.txt
       
      19 July 2006
      BM-14-16 Katyuscha Mod v1.0
       
      3 files are included :
       
      Add to weapondata ini.txt -> self explaining
      BM-14-16_data.ini -> move into the Objects\GroundObject\BM-14-16 folder
      BM-14-16.msn -> move into the Missions Folder
       
      The Mod :
       
      Arms the BM-14-16 Katyuscha Launcher with 16 rockets. They are TV guided due to limitations of the game AI, it cant handle unguided rockets launched from ground vehicles.
      The Launcher has a minimum engagement range of 4 km and a max range of 20 km. Targets can be spottet out to 20 km.
       
      The Mission :
       
      Just a quick test mission. Hit autopilot , then use F7 key to find the BM-14's and watch them shooting.
       
      This mod is far from perfect, feel free to fiddle around with it. Some explanations are added in the BM-14-16_data.ini regarding the main changes.
       

      have fun
      MoonJumper

      1,020 downloads

         (2 reviews)

      1 comment

      Updated

    10. Airport Terminal ang big hotel

      Two building models : airport terminal ( civil ) and high rise building with big logo "Amari". You can put them into your civil airport.

      92 downloads

         (0 reviews)

      1 comment

      Submitted

    11. MiG-21 landing lights

      This little modification adds landing lights to the MiG-21 model.
      ------------------------------------------------------------------------
       
      Tested with MiG-21MF but should work with any 21 version.
       
      ------------------------------------------------------------------------
       
      Follow the instructions in the txt.file and have fun.
       
      FLT

      234 downloads

         (1 review)

      0 comments

      Updated

    12. World War II ground objects pack 2

      Various WWII ground vehicles

      381 downloads

         (3 reviews)

      1 comment

      Updated

    13. World War II ground objects pack 1

      Various WWII vehicles

      369 downloads

         (0 reviews)

      2 comments

      Updated

    14. Pit1

      Pit1.lod Shadow Fix Replacment 08/Level and above.
      --------------------
      This .lod replaces the TW .lod with the Shadow Fixed.
      -----------------------------------------------------
      To install: just drop the Pit1.lod and the Pit1.ini in Any/All Terrain folder(s).
      It will use the TW Textures.
      No .ini editing is needed.
      ---------------------------
      Note: 0/6 level .ini and .shd files included.
      ---------------------------------------------
      Here is a list of SF 1 terrains that use it as a Target. (That i found).
       
      SF1 Stock Pit1.lod Terrain List
      --------------------------------
      Battle of Britain
      CentralPacific
      DBS
      Formosa
      ICELAND02
      Midway
      -------------------------------------------------
      Creidts:
      Textures TW
      New .lod Myself
      Enjoy
      Raven
      10/14

      60 downloads

         (2 reviews)

      0 comments

      Updated

    15. High Rise buildings for Strike Fighters P1

      24 models of buildings with high resolution photo textures. I included a ready to use target area with these buildings for your Strike Fighters P1 map targets.
       
      You can use my models for another projects.

      238 downloads

         (4 reviews)

      4 comments

      Submitted

    16. GAZ-66 Truck Pack

      8 Sep 2014 GAZ-66 Truck Pack for Strike Fighters 1 Series.
       
      Version 1.03
       
      Supplied:
      GAZ-66 6x6 with ZU-23 mounted AAA
      GAZ-66 6x6 W/Cargo
      GAZ-66 6x6 Covered
      GAZ-66 6x6 UnCovered
      Skins for Green, MARPAT and Tan.
      -------------------------------------------------------------------------------------------------------------
      The GAZ-66 has gained legendary status in many countries around the world due to its
      reliability, simplicity and off-road capability. Thanks to standard features such as a front
      mounted winch, Central Tire Inflation System (CTIS) and self locking differentials the
      GAZ-66 is extremely popular with armed forces all around the world as well as off-road
      enthusiasts. Production ceased in 1999, with the GAZ-3308 being produced instead.
       
      -------------------------------------------------------------------------------------------------------------
       
      Install:
      Drop Sounds in the Sounds Dir.
      Drop the GroundObject contents in the GroundObject Dir.

      194 downloads

         (2 reviews)

      0 comments

      Updated

    17. Ural-375 Trucks Pack

      06 Aug 2014
       
      Version 1.01F for SF:P1 Series. Tested in Wings Over Israel and Wings Over Europe.
       
      Converted MAX to LOD by Spectre8750
      Additional Model and Skin Fixes by Spectre8750
      Original Model by unknown
       
      Supplied:
      U375_ZPU-2 Bed mounted ZPU-2 Gun
      Ural-375D Covered Bed version and
      Ural-375D-C Crates Loaded
      Ural-375D-U Open Bed
      Ural375wT with Troops
       
      -------------------------------------------------------------------------------------------------------------
       
      Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979
      Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was
      Very similar. Main noticeable difference being the front Grill.
       
      Varieties
      The Ural-375D came in a variety of forms:
       
      Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop.
      Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2'
      Ural-375D Most produced 375.
      Ural-375S was a tractor-trailer truck with framework shortened to 5.3'.
       
      Specification
      The Ural-375D has the same equipment as the GAZ-66 and ZIL-131.
      Hood design, 3 seats cab.
      Payload: 9,920 lb (plus trailer: 22,050 lb)
      Full weight: (off road - 11,020 lb),
      Loading height: 4'7.9"
      Suspension: solid axles, leaf springs, rear wheels at balance-cart.
      Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine.
      Gearbox: 5x2 steps,
      Max. Speed 47 mph (76 km/h).
      Brakes: drums, with pneumatic control.
      Stopping distance from 20 mph (32 km/h) - 36'.
      Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m)
      Maneuverability: turning circle 69',
      Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg).
      Tires: 14-20", pressure 0.3-2 p.s.i. (controlled).
      Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle).
      -------------------------------------------------------------------------------------------------------------
       
      Install:
      Drop "Objects" and "Sounds" Folders into the root folder of the Game of choice, overwrite.
      Drop the contents of the _Skins into each Trucks folder. eg:
      x:\Wings Over Europe\Objects\GroundObject\Ural-375D\Green
      Open the *_DATA.INI for each truck and change the Nation to the appropiate nation for that map. eg:
      SF1 Desert NationName=Paran
      Wings Over Europe NationName=Soviet
      Wings Over Vietnam NationName=NVietnam
      Wings Over Isreal NationName=Egypt or Syria
      Play
       
      Enjoy
      Spectre8750

      189 downloads

         (3 reviews)

      2 comments

      Submitted

    18. Hasty Airfield

      Hasty Airstrip by Krfrge - April, 2014
       
      This was built in response to a question on Combat Ace.
       
      Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit.
       
      This was originally designed in WoE.
       
      What's in this package:
       
      1. GERMANYG9.bmp tile
      2. GERMANYG9.LOD
      3. HastyAirstrip1.LOD
      4. HastyAirstrip1.TGA
      5. Jungle.TGA
      6. Airfield9.ini
      7. Airfield9.LOD
      8. Airfield9_DATA.ini
       
      Installing:
       
      1. Place all 8 items into a terrain folder of your choice.
       
      2. Add the GermanyG9 tile entry to your terrain_data.ini.
      To do so, open the terrain_data.ini file with notepad and add the following entry:
       
      [Texturexxx] <--------make sure to change the XXX to the next number
      Filename=GERMANYG9.BMP
      HasWater=0
      Color=0.352682,0.385123,0.234305
      SolidObjectTexture=
      AlphaObjectTexture=jungle.TGA
       
      3. Add the GermanyG9 tile to your terrain_texture.ini.
      To do so, open the terrain_texture.ini file with notepad and add the following entry:
       
      [GERMANYG9.bmp]
      TextureType=4
      DetailType=0
      HeightMapScale=100.000000
      TransitionType=0
      TransitionTo=0
      3WayTransitionTo=0
      RiverType=0
      RoadType=0
      RandomFactor=100
      ExclusionRegion=0
      ExcludeMaxX=0
      ExcludeMinX=0
      ExcludeMaxY=0
      ExcludeMinY=0
      LimitRotation=0
      Allow0deg=0
      Allow90deg=0
      Allow180deg=0
      Allow270deg=0
      SolidObjectTexture=
      AlphaObjectTexture=jungle.tga
       
      4. Add the following to your terrain_targets.ini
       
      [TargetArea490] <-----------Renumber to the last target entry
      Name=Hasty Airstrip <-----------You can rename this
      Position=XXX000.000000,XXX000.000000 <-----Adjust the location
      Radius=2485.281250
      ActiveYear=1950 <-----------You can adjust the year
      Location=1 <-----------You can adjust the location (1 or 2)
      Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY)
      AirfieldDataFile=airfield9.ini
      NumSquadrons=1
      Target[001].Type=HastyAirstrip1
      Target[001].Offset=0.00,0.00
      Target[001].Heading=0
      Target[002].Type=ZPU-2
      Target[002].Offset=227,235
      Target[002].Heading=45
      Target[003].Type=AAA
      Target[003].Offset=8,67
      Target[003].Heading=45
      Target[004].Type=ZPU-2
      Target[004].Offset=-121,325
      Target[004].Heading=345
      Target[005].Type=Camonet
      Target[005].Offset=250,360
      Target[005].Heading=0
      Target[006].Type=Camonet
      Target[006].Offset=278,340
      Target[006].Heading=17
      Target[007].Type=AAA
      Target[007].Offset=47,274
      Target[007].Heading=17
      Target[008].Type=ZPU-2
      Target[008].Offset=-316,-351
      Target[008].Heading=220
      Target[009].Type=Camonet
      Target[009].Offset=-222,-117
      Target[009].Heading=220
      Target[010].Type=ammo
      Target[010].Offset=278,-132
      Target[010].Heading=220
      Target[011].Type=ammo
      Target[011].Offset=250,-171
      Target[011].Heading=217
      Target[012].Type=ammo
      Target[012].Offset=296,-160
      Target[012].Heading=178
      Target[013].Type=Camonet
      Target[013].Offset=282,-195
      Target[013].Heading=178
      Target[014].Type=AAA
      Target[014].Offset=-16,-121
      Target[014].Heading=180
      Target[015].Type=AAA
      Target[015].Offset=47,39
      Target[015].Heading=100
      Target[016].Type=BRDM
      Target[016].Offset=172,133
      Target[016].Heading=183
      Target[017].Type=AAA
      Target[017].Offset=235,-281
      Target[017].Heading=77
      Target[018].Type=Camonet
      Target[018].Offset=24,-325
      Target[018].Heading=7
      Target[019].Type=Camonet
      Target[019].Offset=-7,-363
      Target[019].Heading=7
      Target[020].Type=Camonet
      Target[020].Offset=-211,-250
      Target[020].Heading=187
      Target[021].Type=Camonet
      Target[021].Offset=-289,-156
      Target[021].Heading=237
      Target[022].Type=AAA
      Target[022].Offset=317,168
      Target[022].Heading=237
      Target[023].Type=ZPU-2
      Target[023].Offset=-218,-39
      Target[023].Heading=260
       
      You can substitue any of the above targets with others of your choice and additional targets to fit your requirements.
       
      5. Add the following entries into the terrain_types.ini
       
      [TargetTypexxx]
      Name=HastyAirstrip1
      FullName=Hasty Airstrip
      ModelName=HastyAirstrip1.lod
      TargetType=SMALL_RUNWAY
      ActiveYear=0
      TargetValue=1000
      UseGroundObject=FALSE
      DamagePoint=140.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=100
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=10
      MaxVisibleDist=30000.0
      ZBufferOffset=6.000000
      FlatObject=TRUE
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
       
      [TargetTypexxx]
      Name=Runway9
      FullName=Runway
      ModelName=airfield9.lod
      TargetType=SMALL_RUNWAY
      ActiveYear=0
      TargetValue=0
      UseGroundObject=FALSE
      DamagePoint=10.0
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=100
      StartIdentifiedChance=50
      IncreaseDetectChanceKey=10
      MaxVisibleDist=30000.0
      ZBufferOffset=6.000000
      FlatObject=TRUE
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
       
      6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway.
       
      I subscribe to the Comabt Ace Freeware Policy.
       
      If you have questions contact me at Combat Ace.
       
      Krfrge April 2014.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Change 1 - Adjustment to airfield9_DATA.ini
       
      The below adjustment should correct the displacement off the airfield
       
      [Runway001]
      Heading=0
      Offset=135,-145
      Length=300
      Width=50
      TouchDownHead=0,125
      TouchDownTail=0,-125
      TakeOffHead=0,130
      TakeOffTail=0,-130
       
      TaxiHead[01].Heading=90
      TaxiHead[01].Offset=-10,143
      TaxiHead[02].Heading=90
      TaxiHead[02].Offset=-10,-143

      68 downloads

         (2 reviews)

      0 comments

      Updated

    19. M1A1 Type-99 T-90 Tank

      This is my new mod
      This package have type-99(China),T-90(Russian),M1A1(USAF)
      DATA not by myself maybe have some unknow bug
      Maybe tank size is big
      I add new tank sound
      ------------------------------------
      Add to GunDATA
      ------------------------------------
      M1A1
      [GunDataXXX]
      TypeName=120MM_L44
      FullName=120MM Rheinmetall Maingun
      Caliber=120.000000
      ROF=4.000000
      MuzzleVel=920.000000
      AmmoWt=30.250002
      WarheadWt=0.000000
      Reliability=100.000000
      Accuracy=95.000000
      AddLight=TRUE
      MaxLightRange=2000.000000
      FireColor=0.400000,0.360000,0.256000
      GunFireEffect=TankGunFireEffect
      GunFireSound=TankGun
      EffectClassName=TankGunEffects
      EffectTime=0.100000
      TracerTexture=Tracer3.tga
      TracerSize=0.200000
      TracerDistFactor=0.002000
      TracerLength=0.018000
      MaxVisibleDist=4000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=FALSE
       
      [GunDataXXX]
      TypeName=25MM_M242
      FullName=25mm M242 Bushmaster
      Caliber=25.000000
      ROF=200.000000
      MuzzleVel=1100.000000
      AmmoWt=0.180000
      WarheadWt=0.010000
      Reliability=100.000000
      Accuracy=50.000000
      AddLight=TRUE
      MaxLightRange=1200.000000
      FireColor=0.500000,0.450000,0.320000
      GunFireEffect=23mmFireEffect
      GunFireSound=Cannon
      EffectClassName=23mmEffects
      EffectTime=0.100000
      TracerTexture=Tracer.tga
      TracerSize=0.150000
      TracerDistFactor=0.002000
      TracerLength=0.015000
      MaxVisibleDist=4000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=FALSE
       
       
      Thanks
      _____________________________
      jasonowen
      azlyirnizam
      north
       
      ----------------------------------------------------
      Frtn

      330 downloads

         (5 reviews)

      2 comments

      Submitted

    20. FV510 "Warrior"

      FV510 "Warrior" - English tracked armoured vehicle. For StrikeFighters 1.

      176 downloads

         (3 reviews)

      4 comments

      Submitted

    21. Upgrade to BMP-2 vehicle : low poly LODs

      If you have my BMP-2 vehicle : upgrade contains three _lod files. It allows to increase number of units you can put on the mission without FPS degradation.
       
      And BONUS : new moro camouflage skin. View the screenshot.

      85 downloads

         (1 review)

      0 comments

      Submitted

    22. BTR-80-A armoured personnel carrier

      This model is designed for Strike Fighters P1. Not tested on another versions of StrikeFighters.
       
      Three camo colours available : grey, green, desert
       
      Based on "Call of Duty" 3d model - modified and adapted by me.

      179 downloads

         (2 reviews)

      2 comments

      Submitted

    23. Sand camo for my BMP-2 vehicle

      This is a new graphic layers for my BMP-2 offensive vehicle. 'Sand" camo without UN insignia. Read info.txt how to install new skin.

      102 downloads

         (1 review)

      3 comments

      Submitted

    24. BMP-2 infantry fighting vehicle

      BMP-2 infantry fighting vehicle. I made two versions of this vehicle : with gun only, and with gun and one antitank missile. Two camo colours available.
       
      Thanks to Marcos Styll for 3d model.

      217 downloads

         (2 reviews)

      3 comments

      Submitted

    25. Terrain high resolution improvements part 2

      These two mods are flat objects, that can be used as terrain improvement. These flat ( plain ) objects have high resolution textures typical for villages / fields areas.
      You can put it anywhere you want to improve your target area with buildings.
       
      Read all txt files included before you use it !
       
       
      For Strike Fighters 1
      ( not tested on another Strike Fighter sims )

      157 downloads

         (0 reviews)

      0 comments

      Submitted

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