SF/WO* Object Mods
Sub Category
Non-aircraft add-ons and modifications
-
Enhanced Explosions 3 effects pack
By Stary
My third approach at modyfying explosions to give them that familiar hollywood-style exaggerated look: new graphics, new emitters, brand new look for the series. And YES, they are best looking when combined with the HDR/Bloom plugin.
New for the series are generic nuclear effects.
6,826 downloads
-
Enhanced Explosions 2
By Stary
UPDATE 8.03.2008
v2.01
-included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it
-included flareflash.tga, available in separate fix download
__________________________________________________________________________________________________________________________________
This is a major update and extension of my "Enhanced Explosions" effects pack.
If you've been using original Enhanced Explosions, you know what to expect -Hollywood style cinematic explosions, created to give TK's sims
a blast. Also I still enjoy old "Jane's ATF" very much, and I missed some of it's spectacular fire in the sky lately.
New stuff included is mostly about ground strikes and various air2ground weapons effects.
6,153 downloads
-
Wings over Vietnam addtioinal Aircraft and Groundunits.
By Tannethal
This file is for Wings over Vietnam and will add folders and ini files for aircraft and groundunits that are in the objects.cat file but not used by the game. It will only work with latest Servicepack and patch applied!
It will add the C-130A, F-104G, IL-28, Su-7BM, TU-22 and the following ground units: BM-14-16 Katjusha, BTR-50PK APC, BTR-ZU23, SCUD-B and ZSU-23/4.
For the groundunits skins made by Phamtuan have been included. You need to download skins for the Aircrafts.
Read the readme.txt as it will explain in detail what to do.
Buggerstein
2,207 downloads
0 comments
Submitted
-
Ejecting pilots mod v1.0 update
By Stary
Ejecting pilots mod update.
Includes new great parachute graphics by Luk1978. Thank you! Also thanks to Epizikl for additional info. Wish we could use 3D chutes.
Now you can chose one from three aircraft fire effect versions:
1 -stock Thirdwire one, with original fire and smoke materials
2 -"Enhanced Explosions 3" version
3 -napalm-like one from beta release
Also the size of chute scaled to fit the new graphics.
3,554 downloads
-
Static WOE Stock Aircraft Pack
By comrpnt
This mod includes .ini files and details on how to make static versions of all of the stock aircraft in WOE, to populate your airfields.
[updated to v1.1]
I included too many statics in the v1.0 pack - due to my 'clean' WOE install not being as clean as I had envisaged (I had inadvertantly added Carrier-based aircraft to my clean WOE install without mentioning where they could be sourced. Oops. Sorry about that). This new pack now contains just the original (out-of-the-box) static aircraft for WOE.
[Credits]
Many thanks to TK for providing the originals as part of WOE. If there are any problems with these mods then please contact me directly, not ThirdWire. Thanks.
[Light and Heavy Statics]
There are two versions of the stock statics included here: light statics and heavy statics.
Light = Friendly aircraft, minimal hit on FPS, not destroyable
Heavy = Enemy aircraft, full detail and destroyable (ideal for strafing missions!)
Installation instructions are included in the readme.
[sample Statics Display Mission]
I've included a sample mission file _Stock WOE Static Lineup.msn for you to see each Static in the game and get some idea how you display and position them.
comrpnt 02/2008
2,654 downloads
0 comments
Updated
-
Deuces Effects Pack #2
By Deuces
Part II of the effects packs
Includes:
Re-released aricraft explosion
New small, medium, large bobm effects
New SAM launch effect
New Napalm effect
New 20mm gun hits
Some new sounds included.
All files get extracted to the Effects folder except for sound files. Those go into sound folder.
4,281 downloads
0 comments
Updated
-
Soviet Transport Pack
By Kesselbrut
Zil-157 family package for Strikefighters Project 1 / Wings over Vietnam / Wings over Europe by Thirdwire.
3D Models: Daniel Himmel
Textures: Thirdwire/Daniel Himmel
This package is NOT supported by Thirdwire.
All Copyrights Reserved by Daniel Himmel © 2006
Do not distribute, repackage or post without written permission from me.
Texture Modifications without previous consent is allowed.
Models are done solely for the purpose of enjoyment by Daniel Himmel.
Model released to the SFP1/WoV/WoE community for their enjoyment with no implicit warranties.
By downloading this file you acknowledge that is provided on an "as is" basis, constructive feedback is welcome.
It's strictly forbidden to sell the pack or any part of the package. It's also forbidden to make otherwise money with it (without written permission)
The models are delivered with an automatic installer, folowing models included in the Pack and will be copied:
Zil-157 w. Troops loaded (dayt) -----> %Gamepath%\GroundObject\Zil-157Troops
Zil-157 w. Troops loaded (night) -----> %Gamepath%\GroundObject\Zil-157TroopsL
Zil-157 Flatbed (night) -----> %Gamepath%\GroundObject\Zil-157FlatbedL
Zil-157 Flatbed (day) -----> %Gamepath%\GroundObject\Zil-157Flatbed
Zil-157 w. ZPU-1 mounted -----> %Gamepath%\GroundObject\Zil-157_ZPU-1
Zil-157 w. SA-2 Trailer -----> %Gamepath%\GroundObject\ZIL-157_SA2_Trailer
Zil-157 w. M-1939 Trailer -----> %Gamepath%\GroundObject\ZIL-157_M1939_Trailer
To switch to desert texture, open the *.ini and change the entries like shown below (or cut and paste them):
****************************
[TextureSet001]
Directory=Tan
Name=Tan
Nation=Soviet
Specular=0.300000
Glossiness=0.850000
Reflection=0.000000
[TextureSet002]
Directory=Green
Name=Green
Nation=Soviet
Specular=0.300000
Glossiness=0.850000
Reflection=0.000000
*****************************
Have fun Daniel "Kesselbrut" Himmel
Contact Information: Daniel Himmel. E-mail: sfp1_fan@gmx.de
2,193 downloads
0 comments
Updated
-
Enhanced Explosions
By Stary
Enhanced Explosions
by CA_Stary
For SF, WoV and WoE.
This mini-pack uses some graphics from my guns_fx, which were in turn based on some .tga files created by Deuces.
In this mini-pack you will find some reworked original effects. Since i've switched from close range WW2 and Korea dogfighting
to more modern medium range missile engagements (WoE rules!) i started working on some enhancements to stock effects. This is not a complete effect pack
(Deuces is best at that), rather an addition.
Reworked effects include:
Aircraft explosions -with new big hot fireballs and lots of burning parts thrown randomly into air, now ground crashes look more realistic
Aircraft fuel fire -new longer fire trail than in original, fueltanks blow, random bursts of fuel
Small/medium/large missile air explosions -different from original, now with more intense fireballs, smoke clouds, sparks
Small/medium/large bomb effects (beta) -differ by size and look, i'm not fully satisfied with those, but I decided to throw them in. Think of those as of beta
Also included are some .tga files from my previous guns_fx pack, as some of the new materials definitions use them
3,197 downloads
0 comments
Updated
-
*update* v1.11 Siberian Sky -- Experimental 3-D Rocket Exhaust
By Lexx_Luthor
*** Note added August 2013: Decrease the particle generation rate in case of slow flying launching platforms, such as helicoptors or WW2 fighter bombers, to avoid too high density of smoke particles which look bad.
**
June 2010. Updated to include the ancient Smoke3.tga. I had always thought this was game stock. I was wrong. Somebody, I don't know who, made the Smoke3.tga for the old Weapons Pack but that pack seems not used much today. So I include it now, finally.
**
I'm using 7zip as file compression. I first saw it at Column5's Cold War downloads pages, so I tried it and love it.
7zip ~> http://www.7zip.com/
This project is part of a planned series of grafix effects that may be used in an attempt to simulate classical era strategic strike/interception (Siberian Sky).
In 3D Rocket Exhaust, large numbers of 2D images combine to form 3D flame and smoke trails. The goal is immersive smoke/flame seen from the cockpit, and long range visibility of flame (night) and smoke (day). There can be a cpu performance hit with large numbers of missiles firing off within the defined MaxVisibility distances. Description, development, limitations, and possible employment or improvements of this and future grafix effects are at the ThirdWire webboard thread below...
ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=4964
PROJECT USE PRE-REQUISITES:
(1) Know how to work the sim's weapons and the Weapon Editor. This editor and some basic tutorials are found here at the CombatAce.
(2) Know how to work the Cat Extractor to extract encrypted text files for editing. This extractor is found here at the CombatAce.
-----------
V 1.11 has Smoke3.tga included.
V 1.1 has...
(1) One additional step smaller rocket exhaust effect, and two effects for smaller unguided rockets -- U1 and U2 are made with greatly reduced particle density in expectation of large rocket volleys.
(2) Better naming system .... R1 (the new smallest effect) to R8 (the old R7 of v1.0).... also U1 and U2.
(3) Hopefully better instructions.
2,108 downloads
-
New guns hit effects
By Stary
After playing Wings over Vietnam for a while i found original plane/object hit fx rather unrealistic.
Since i love both PAW and KAW mods i started working on something more resembling WWII guncamera footages.
In this pack are remade *objecthiteffect.ini for most guntypes as per bulletobject.ini descriptions.
So for lmg, hmg, 20mm, 23mm, 30mm and 37mm there are 6 new distinctive types of effects.
2,489 downloads
-
Pasko's SAMs and Vehicle Pak - Desert Skins
By Wrench
Don't know how this one got overlooked...but here it is.
Nice additions for any desert terrain -- tested and and works in WoI - see readme for details
List of included objects:
(most, if not all, with Tan desert camo - see notes in enclosed readme for more details)
AMX-13
BRDM-2
BRDM-2AT (Saggar Launcher)
BTR-60
Centurion (desert)
Chaparral
D-20 152mm artillery piece
Flat Face Radar
FROG-3 Launcher
Hawk CW Radar
Hawk HP Radar
Hawk Launcher
IS-2 Stalin tank
KS-12 85mm AA
KS-19 100mm AA (renamed KS-19_P)
KS-30 130mm AA (left green)
M-41 Walker Bulldog Tank
M-42 Duster
M-60A1 Patton Tank
PT-76 (reapaint of stock)
SA-3 Goa Dual
SA-3 Goa Mobile
SA-3 Goa Quad
SA-7 Grail MANPADS
SA-8 Gecko
SA-9 Gaskin
Sidenet Radar
Spoonrest Radar
Su-100 Tank
T-34/85
T-55 bridgelayer (now renamed T-55 BL, and set as a transport)
T-62 MBT
Type 59 MBT (PRC Tanks)
Type 62
Type 63
Type 69
ZPU-4 AAA
See the enclosed readme for install instrucitons, some general notes, explinations and so forth. WoI users please take note of the notes !!!
With thanks to Pasko for creating these, and whom ever did the PRC tanks... btw, it's a really old screenshot...
2,899 downloads
0 comments
Submitted
-
Pasko's SAMs and Vehicles Pak: Euro Skins
By Wrench
Reskinning of Pasko's SAMs, AAA, tanks, trucks, etc into Euro Camo styling. SA-3 series skins supplied by Phamtuan (used with permissions). Some skins bmps mods of stock 3rd Wire units. A few are new made by me, lod hex editing by me when needed
For WoV, WoE and SF. All objects upgraded to the latest patch standards for all 3 sims.
Several new objects, never released or seen before are included.
See readme for full list of changes, suggestions, credits, compliments and thank yous to all involved.
Wrench
Kevin Stein
(I'm only the Assembler!)
3,294 downloads
0 comments
Updated
-
US 70's to now Pack
By Kesselbrut
US Army and Marines Groundobject Pack.
It includes:
M60A3
M113 ACAV
LVTP-7
LVTP-7_Marines
US_Marines
M1A1
M3A1
Thanks to Pasko and Gerald14
4,372 downloads
0 comments
Updated
-
**UPDATE 1.3** 300t -- 30Mt Nuclear Weapon Effects
By Lexx_Luthor
Update 1.3 fixes a titanic blunder in 300kt late cloud effects -- the flat clouds spread across the map at weapon detonation, which is badly wrong. More in the update details section below. The B-47 screenshot shows 300kt late cloud effect as it should be.
Updates 1.1, 1.2, and 1.3 are listed at the bottom of this page.
Included are nuclear weapon grafix effects from the initial double peak pulse to simplified late cloud development, and most major things in between, spanning a time of about 1/20 second to several hours, depending on yield. No weapons are included, but only visual grafix to be set up for use by your weapons.
Surface targeted warhead effects (for bombs, ASMs) are modelled for 3kt, 30kt, 300kt, 3Mt, and 30Mt. Low airburst only -- see the weapondata "Add To" file.
AAM and SAM airburst effects are modelled for 300t, 3kt, 30kt, 300kt, and 3Mt.
** The latest Bunyap Weapons Pack is required for the use of two grafix files contained in that pack -- the SMOKE3 and SMOKE4 tga files . This pack is found here at the CombatAce.
As the sim does not yet support physical nuclear explosive effects, use conventional high explosives and experiment with very high warhead powers. The Weapon Editor can use exponential notation, and 1E+11 is a good start for experimenting with physical yields.
PROJECT USE PRE-REQUISITES:
(1) Know how to work the sim's conventional weapons and the Weapon Editor. This editor and some basic tutorials are found here at the CombatAce.
(2) Know how to work the Cat Extractor to extract several encrypted text files for editing. This extractor is found here at the CombatAce.
This project is designed and optimized for gameplay of hypothetical early Cold War era strategic strike and air defence operations on a massive scale, and will require a few simple, but very profound, adjustments to the sim to work well. One example why: Visible ranges to grafix effects can approach 1000 kilometers, and in one effect, far beyond.
This project works with the stock original game fully patched. However, this project was designed with the author's personal Environmentsystem file and a CRT monitor. I have no clue what this project's effects look like on LCD monitors during day or night missions.
Possible future tweaks, possible bugg fixxes, discussion of modeling methods, answers to questions, improving the effects and their ease of use for others, and discussion of what is being modelled can be found at the ThirdWire webboard at the link below.
ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3970
--------------------------------------------------------------------------------------------------------
*UPDATE 1.1 CONTENTS*
Fixed some faults in the KT/MT FireBall to HighCloud-1 transitions, especially for KT030.
All Pulse and SkyGlow emitters are set to 50% larger in the effects text files (no changes were made to any tga grafix files).
Tweaked some Visibility Distances.
Tweaked some later HighClouds for KT/MT effects.
Made FireBall particles turn a more deep red near the end of their lifetime. Too red? Tell at the ThirdWire thread.
Set the FlightEngine.ini's FarClipDistance to 5000000.0. This fixes bad flickering of large yield SkyGlows seen from very long distances.
Doubled the rate of GroundCloud emission.
And, a few other minor tweaks I don't recall right now.
Additional modding tips in the Install text file.
--------------------------------------------------------------------------------------------------------
**UPDATE 1.2 CONTENTS**
Removed all files for my personal Enviro mods, as the New Sun effect did not seem to work properly when I recently patched up to the latest
Patch (new sun caused black hole in the sky for example). Enviro mod and *new* new sun and star effects will have to be offered seperately
for better download support. This has taught me a lesson to be fully Patched with everybody else before releacing any mods.
I seemed to have found that the sim's custom Effects Details grafix option must be set to MEDIUM or HIGH. At the LOW setting, some
important nucular effects will not show.
Fixed a minor but potentially confusing Flight Engine file instruction regarding FarClip distances.
-------------------------------------------------------
**UPDATE 1.3 CONTENTS**
Fixed a devastating error in the KT300 flat clouds that I failed to catch. I had it working fine, but used the KT300 flatclouds to "experiment" with the flat layers as general weather clouds spread wide across the map, and becoming visible just after weapon detonation. I "forgot" to change it back to normal before uploading at CombatAce. This was sloppy. It works correctly now...I think.
1,790 downloads
0 comments
Updated
-
Radarfacility
Hello All,
Here is the doppler radar facility groundobject and max file of it. Read the Readme, and play away. There are still some model issues, so I will not claim it be 100% finished. (some edges not completely lining up- perfectionist problems) If there are any glaringly obvious problems, let me know! If not enjoy.
1,271 downloads
0 comments
Updated
-
0 comments
Updated
-
Western Style Pilot Models
By Florian
----------------------------
Western Style Pilot Pack
----------------------------
This is a small set of 2 Pilot versions (60/70s era and modern style) with each 3 options of mask/visor position.
Check the "PilotReference.jpeg" to find the name of the model you want to use on an aircraft.
If you want to modify these files and/or use them in a mod you create, i give permission to do so and also release it.
Just give me some words in your Readme. :-)
Enjoy it!
Florian - "AmokFloo"
1,444 downloads
0 comments
Submitted
-
Formation.zip
By Sixgun
This Mod changes the default formation around so that when you're a two ship, #2 is correctly on the right side of you. It also puts him out there a little bit in more of a cruise type formation, not too close.
Other formation changes are to wall and box formations, making them more useful. You will want to put your flight into one of these two formations in the high threat areas to maximize maneuvering and lookout potential.
Wall formation is a "loose deuce" formation for the two ship (section) and line abreast for the four ship (division). Spacing is about half a mile between planes. This is technically too close, but the spirit is there, and also most of the usefulness, without you losing sight of #4 completely.
Box is now a staggered trail formation with lead and #2 in loose deuce and #3 & #4 behind the lead section about a mile, offset to the right. Enemies who see and attack the lead section will turn in front of the trail section.
I added two formations, replacing "arrowhead" (useless anyway) and the "turn radar on" command with "High cover" and "Right Echelon", respectively. Readme for more details.
For those of you who downloaded version 1.0, please download this one and replace it. The added commands weren't referencing correctly.
Thanks to Drdoyo for getting me started.
Sixgun out.
1,480 downloads
0 comments
Updated
-
Soviet Sams
By gabilon
Tor M1, SA-13 Gopher & 2S6 Tunguska (updated) for SFP1/ WOV/WOE (Service Pack 4)
2,201 downloads
-
Strike Fighters WWII Formations Mod
By Guest
Strike Fighters WWII Formations Mod
Strike Fighters is a sim configured around 1960's-era aircraft, formations and tactics, generally with small numbers of aircraft and dispersed formations. The stock version actually only provides four different formations for aircraft (US fighters, US bombers, Soviet fighters and Soviet bombers), to fit all nations and time periods.
Now that we have a number of WWII aircraft in SF, I wanted to be able to see large WWII-style bomber formations and the historically-correct fighter formations. This mod is designed to achieve that. There are different WWII-style formations for most of the major WWII air powers (US, UK and Commonwealth, Soviet, Germany, Italy and Japan), for fighters, medium bombers/attack aircraft and for heavy bombers.
The zip file has a TXT file which explains installation.
Be aware that the defensive power of the larger, tighter WWII bomber formations is greater than you may be used to. Flying fighters to intercept even an unescorted large bomber formation is no piece of cake - picking off the stragglers is a lot easier and safer. Use your wingmen to break up the formation if you can.
1,024 downloads
0 comments
Updated
-
Refueler
By kreelin
This is a little tool to enable you to refuel your aircraft.
How to use it ?
1- BACKUP the DATA.ini file
2- Launch the exe and select the DATA.ini to patch
3- Check the tanker type to use with a/c (Boom or Drogue). (Boom = 3000lb/mins, Drogue= 1000lb/mins)
4- Apply the patch. That's it.
5- Use your Thrust Vector Key to add fuel
Know issues:
- The system is based on a "fake" engine. When refueling, you will have the AB sound (no extra thrust) activated on your plane.
- Only player a/c will be refueled
- You cannot apply the patch to any a/c using TV key...
- You can refuel at any time
As usual, use it at your onw risk. I'm not resonsible of any bad thing that could happened on your PC by using it ;-). This tool cannot be add to a commercial stuff without my premission.
Thanks to STORM and Bpao for Betatesting
Enjoy
Kreelin
756 downloads
-
Timor Ground Units
By Guest
Here you will find three new ground object mods:
1/ An M113_ACAV re-textured and renamed as an Australian Army M113 FSV.
2/ Opfor Indonesian AMX-13 light tank.
3/ Opfor Indonesian soliders
Just paste the three folders into your main Objects folder.
Then paste the following into your GroundObjectData.ini in your Objects folder (you may need to extract this file):
[Object0xx]
ObjectName=AMX-13
ObjectFullName=AMX-13 Tank
ObjectDataFile=AMX-13\AMX-13_DATA.ini
[Object0xx]
ObjectName=IndonSquad
ObjectFullName=Indonesian Infantry squad
ObjectDataFile=IndonSquad\IndonSquad_data.ini
[Object0xx]
ObjectName=M113_ACAV
ObjectFullName=M113 Cavalry APC
ObjectDataFile=M113_ACAV\M113_ACAV_data.ini
Remember to rename the XXX to the appropriate object number in your GroundObjectData.ini file.
Thanks to Kesselbrut for the M113 ACV and the Infantry. Thanks to whoever made the AMX-13!
This most excellent mod brought to you by Charles!
Thanks Charles!
Uploaded by:
Richard "Gramps" Kaminski
1,261 downloads
-
Russian Defence Pack
By gerald14
ZSU-23-4 Pack
**********************************
This is just a pack with 4 different types of
ZSU-23-4 that will give you a hard time.
Bad News for Helos and A-10's!!!!!!!!!!!!!!!
Maybe Harriers...............
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Types:
# ZSU-23-4 (1964): pre-production and then initial production models.
# ZSU-23-4V (1968): minor modifications.
# ZSU-23-4V1 (1972): more minor modifications.
# ZSU-23-4M (1977): one extra ammunition panier on turret exterior (now three), added an armoured cover for the guns, upgraded fire-control computer to digital, "Gun Dish" radar can operate independently in search mode rather than only slaved to the guns.
These have radar!!! So your aircraft (with RWR) will have a radar warning because
the ZSU-23-4 is tracking you down. If you are in 4 miles or less....
You are screwed... Man aren't you screwed. Just because you have ECM does mean you are safe.
It will still shoot you!!!!! So just take it out or you are dead. Plus
the tracers are set at 1 so you can have bullets in the sky. In night time the
sky fills up with light.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
by : Gerald14 for skins and info
And Combatace and Thirdwire.
Combatace for the hosting and great site
Thirdwire for the model
1,173 downloads
-
Static WOV Stock Aircraft Pack
By comrpnt
This mod includes .ini files and details on how to make static versions of all of the stock aircraft in WOV, to populate your airfields.
[Credits]
Many thanks to TK for providing the originals as part of WOV. If there are any problems with these mods then please contact me directly, not ThirdWire. Thanks.
[Light and Heavy Statics]
There are two versions of the stock statics included here: light statics and heavy statics.
Light = Friendly aircraft, minimal hit on FPS, not destroyable
Heavy = Enemy aircraft, full detail and destroyable (ideal for strafing missions!)
Installation instructions are included in the readme.
[sample Statics Display Mission]
I've included a sample mission file _Stock WOV Static Lineup.msn for you to see each Static in the game and get some idea how you display and position them.
Cheers, kind regards, P.T (comrpnt). :-)
1,366 downloads
-
Static SFP1 Stock Aircraft Pack
By comrpnt
This mod includes .ini files and details on how to make static versions of all of the stock aircraft in SFP1, to populate your airfields.
[Credits]
Many thanks to TK for providing the originals as part of SFP1. If there are any problems with these mods then please contact me directly, not ThirdWire. Thanks.
[Light and Heavy Statics]
There are two versions of the stock statics included here: light statics and heavy statics.
Light statics are represented by all friendly aircraft in the game and these are extremely stripped down versions of the originals. A light static should not hit your FPS as much as an original flyable one.
Heavy statics, which I sometimes call 'Touchable'* statics, contain the minimum changes necessary to make them static. These statics can be
destroyed by the weapons in the game, including cannon fire. They are ideal for use on enemy airfields as part of strafing missions. Therefore, heavy statics represent all of the enemy aircraft in the game.
*Remember the scene in the 1987 film Untouchables, when the guy gets wasted in the lift? Touchable. Get it?!
[sample Statics Display Mission]
I've included a sample mission file _Stock SFP1 Static Lineup.msn for you to see each Static in the game and get some idea how you display and position them.
Cheers, kind regards, P.T (comrpnt). :-)
1,356 downloads
0 comments
Updated
-
Download Statistics
14,206
Files12,483
Comments26,858
Reviews