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  1. Open Canopys & Landing Lights for SF2 Israel

    Strike Fighters 2 Israel Open Canopy & Landing Light Mod.
    ---------------------------------------------------------
     
    Well here is my first mod for the SF2 series.
    I hope you find it useful.
     
    What dose it do?
    ----------------
     
    (1). Adds canopy animation to all stock player flyable aircraft for SF2 I.
     
    (2). Adds landing lights to all stock player flyable aircraft for SF2 I.
     
    Installation:
    -------------
     
    Place the contents of the “StrikeFighters2 Israel” folder found in this download in to your SF2 Israel Saved Game folder & overwrite when asked.
     
    Note:
    This will replace any modified stock Aircraft_DATA.Ini you might be using!!!
     
     
    Open & close the canopy: Animation 1 (Shift+1)
     
    Landing lights: work in conjunction with your navigation lights (Ctrl+L)
     
    Known issues:
    -------------
     
    It seems that on the F-16 Nets, the landing light will not always be placed directly in the centre of the lens of the 3d model.
    It may appear lower or higher depending on the loading placed on the main landing gear as the as it compresses or releases.
     
     
    Credits:
    --------
     
    All credit go’s to those who made Open Canopy & Landing light mods for the first series.
    Syrinx's, WombRaider, dfang, eightlein & those who took the time to share the information on editing the various entries in the DATA.Ini files on the in CombatAce & Third Wire forms. Thankyou! :-)
     
     
    Enjoy
     
    SF

    453 downloads

       (2 reviews)

    0 comments

    Submitted

  2. PB's Tomcat Viewlist

    Pureblue's Tomcat Viewlist v1.1 by Umut Destan(pureblue)
    --------------------------------------------------------
     
    This mod will give you bunch of different camera angles. The positions are for the F-14 Tomcat, so they might seem off when you fly other aircraft. But most of the time this shouldn't bother you. You can edit the positions in the Viewlist.ini if you wish.
     
    Mod bases external cam. FOV entries from Stary & Silverbolt's viewlist mods.
     
    So go out and take some cool screeshots!
     
     
    INSTALLATION
    --------------------------------------------------------
    1. ADD THESE LINES to your controller.ini (whichever the name may be, the file is in your "Controls" folder)
     
    To the end of the [ControlSet001] section:
     
    GOTO_PB_ViewPoint1=ALT+1
    GOTO_PB_ViewPoint1_PREV=CTRL+1
    GOTO_PB_ViewPoint2=ALT+2
    GOTO_PB_ViewPoint2_PREV=CTRL+2
    GOTO_PB_ViewPoint3=ALT+3
    GOTO_PB_ViewPoint3_PREV=CTRL+3
    GOTO_PB_ViewPoint4=ALT+4
    GOTO_PB_ViewPoint4_PREV=CTRL+4
    GOTO_PB_ViewPoint5=ALT+5
    GOTO_PB_ViewPoint5_PREV=CTRL+5
    GOTO_PB_ViewPoint6=ALT+6
    GOTO_PB_ViewPoint6_PREV=CTRL+6
    GOTO_PB_ViewPoint7=ALT+7
    GOTO_PB_ViewPoint7_PREV=CTRL+7
    GOTO_PB_WeaponViewAll=ALT+8
    GOTO_PB_WeaponViewAll_PREV=CTRL+8
     
    2. Copy the included VIEWLIST.INI to your FLIGHT folder.
     
     
    FEATURES (Key assignments)
    ------------------------------------------------------------
     
    Keys ALT+(1 to 7) when pressed with switch to various camera angles on your aircraft. These angles are controllable via the mouse and pressing them continuesly will cycle between all aircraft. When pressed with CTRL+(1 to 7) will switch to previous aircraft.
     
    Key ALT+8 will cycle through all Weapons, friendly and enemy that are in the air. All SAMS, bombs, missiles..
     
    The F5 key is modified based on Stary's Viewlist (FOV settings)
    As a plus you can cycles between all aircraft.
     
    The SHIFT+F5 is the default Check Six View. As a plus you can yaw/pitch using the mouse.
     
    F9 key will cycle through all missiles fired by you.
     
    Take note that all these key are free to use in a stock controller.ini. If you have a modified one that merge with caution.
     
     
    NOTES
    ----------------------------
    On my game, sometimes after I switch from the Weapon Views back to the external view, the sounds of the engine are missing. I have to do a PAUSE/UNPAUSE to cure it. Don't know why this happens...

    342 downloads

       (4 reviews)

    7 comments

    Submitted

  3. WW2 Nations & Formations Inis

    as stated, the inis covering WW2 Nations, and the WW2 Formations ini
     
    install instructions inside (ie: unzip, and drop in /Flight folder in you WW2 Era and/or Theatre specific mods folder)
     
    Important Note:
    NOT compatable with an 'all is everything' SF2 base install!!! You must use this in a stand-alone WW2-based mods folder

    539 downloads

       (1 review)

    1 comment

    Updated

  4. HUD modification for SF2

    Hi!!! I felt tired of the "HUD" information, so I modified the HUDDATA.ini, and I'm sharing it with you guys!
     
    The attached photos speak for themselves. I only left the enemy red box, the red cone that marks it's direction, and the yellow diamond for radar acquisition. If you want, you can modify it to suit your needs. Just unzip, and move it to your mods folder, to the Flight directory. If you don't have one, create it. Doubts? Just PM!!!I hope you like it!!!
     
    Greets,
    Ignacioc91

    314 downloads

       (2 reviews)

    5 comments

    Submitted

  5. SEM upgraded pack

    this package add one extra pylon for each wing and the jammer in the tail to a Super Etendad Modernized of Wrench
     
    find the aircraft in the next link
     
    http://combatace.com/files/file/12345-super-etendard-super-etendard-m-for-sf2-by-foxmonter/
     
    instalation
     
    replace the SEtendardM_DATA and put the folders on folder pilots
     
    Enjoy!!
     
    Level X game developers

    117 downloads

       (1 review)

    0 comments

    Updated

  6. SF2 Westland Wyvern S.4 Tweeks Pak

    SF2 Westland Wyvern S.4 Tweeks Pak 4/4/2015
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
     
    A small modification/Tweeks pack for Skippybings' Westland Wyvern S.4 Royal Navy turboprop attack aircraft.
    This is =NOT= the full aircraft, nor does it contain the beautiful skin/decals pack by paulopanz (which is a HIGHLY reccomended add-on!). This is just a set of inis, and new Hangar & Loading screens.
     
    The inis contain minor tweeks and a new anti-ship loadout (torpedo); other loadouts have been adjusted for more striking power and/or extended range and loiter time. Most other stuff remains "as issued". See "Notes" for full change list.
     
    Obviously, you MUST have the Wyvern aircraft in you mods folder before installing this tweeks pack. <g>
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them =BEFORE= installing (but after unzipping, of course). Also, give the "Notes" section a read too, as it contains the Change Log.
     
    Happy Landings!
    Wrench
    Kevin Stein

    185 downloads

       (3 reviews)

    0 comments

    Submitted

  7. Canadair Sabre Mk.6 Early (GAF) Update Pack

    Canadair Sabre Mk.6 Early (GAF) Update Pack 2/13/2016
     
    = For SF2, Any & All (Full-5 Merged Reccomended) =
     
    This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 aircraft pack available at the following URL:
     
    http://combatace.com/files/file/9456-canadair-cl-13b-mk6-sabre-early-sf2/
     
    If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!!
     
    Like many (ok, most) of the other Sabres available, the following items have been changed, added to, adjusted and whatevered:
     
    updated hit boxes/collision points
    added destroyed model callout
    new FM (ala KAW Sabres)
    activated squadron name display via fake "SqTail" decal
    decal numbers now randomized
    "brightened" gunsight (for us old folks!)
    added avionics statements, and avionics ini for radar-ranging gunsight
    Removed "Exported=TRUE", nationalizing to ONLY West Germany
    Added SF2 "short name" display
     
    These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    with special thanks to Ravenclaw and the GMG

    101 downloads

       (1 review)

    0 comments

    Submitted

  8. Canadair Sabre Mk.6 Late (GAF) Update Pack

    Canadair Sabre Mk.6 Late (GAF) Update Pack 2/13/2016
     
    = For SF2, Any & All (Full-5 Merged Reccomended) =
     
    This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 (Late) aircraft pack available at the following URL:
     
    http://combatace.com/files/file/9459-canadair-cl-13b-mk6-sabre-late-sf2/
     
    If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!!
     
    Like many (ok, most) of the other Sabres recently updated, the following items have been changed, added to,
    adjusted and whatevered:
     
    updated hit boxes/collision points
    added destroyed model callout
    new FM (ala KAW Sabres)
    activated squadron name display via fake "SqTail" decal
    decal numbers now randomized
    "brightened" gunsight (for us old folks!)
    added avionics statements, and avionics ini for radar-ranging gunsight
    Removed "Exported=TRUE", nationalizing to ONLY West Germany
    Added SF2 "short name" display
    Changed Start Year so camo skins only are used.
     
    These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    with special thanks to Ravenclaw and the GMG

    108 downloads

       (3 reviews)

    0 comments

    Submitted

  9. UPDATED NATIONS LIST

    This is an updated NATIONS list.
     
    I included as much nations and services as I could.
     
    I disactivated the active dates, so no more planes with <none> air force as it was happening when the service dates are before the active date.
     
    I modified also the 'PilotTrainingStandard' for some nations.
     
    Examples:
     
    Now the SOVIET is 'excellent' as it should have been in the first place.
     
    AFRES, ANG and USArmy are 'normal', not 'excellent'.
     
    This is a tough decision to make, because the pilot training standard improved or deteriorated during the course of time.
     
    So people should adjust it according to the expansion pack/campaign that they are using.
     
    Examples:
     
    Russia should be POOR in the 1990s, NORMAL in the 2000s and EXCELLENT in the 2010s.
     
    Iran should be POOR until around 2000, afterwards NORMAL.
     
    Iraq should be NORMAL until 1992, afterwards POOR.
     
    Also, I forgot to mention, all speech files have been adjusted for the speech pack, sometimes not exactly accurate e.g.
     
    Switzerland uses German and Bulgaria Russian, but surely more appropriate than USAF speech!
     
    Enjoy.
     
    v1.1 changes
     
    - Mercenary Alignment modified to MERCENARY and Pilot Training Standard modified from EXCELLENT to NORMAL.
     
    - South Korea Pilot Training Standard modified from POOR to NORMAL.
    However, if you intend to fly a Korean War period campaign for 1950 ONLY, modify it back to POOR.
     
    - Duplicate entry of United States Army Aviation deleted.
     
    - Iceland is added as a nation, useful for SF2NA campaigns.
     
    - Russian Navy name changed to its Russian one.
     
    v1.1a changes
     
    - The Iraqi 'PilotTrainingStandard' changed from 'normal' to 'poor'.
     
    - Turkish speech is back to USAF speech by request of Emre.
     
    v1.2 changes
     
    - Added the Vietnam People's Air Force of wazalo68
     
    - Added the United States Coast Guard of Sheriff001

    308 downloads

       (8 reviews)

    13 comments

    Updated

  10. F-16 DATA & LOADOUT update

    I reworked the Data and loadout inis in the following versions of the F-16:
     
    F-16A_B15_ADF
    F-16A_B15_ADF_AMI
    F-16A_Blk1
    F-16A_Blk10_Baf
    F-16A_Blk10-EAF < NEW for v2.0
    F-16A_Blk10-IDF < NEW for v2.0
    F-16A_Blk10-NDC
    F-16A_Blk15_Baf
    F-16A_Blk15-NDC
    F-16A_Blk15OCU_Baf
    F-16A_Netz_87 < NEW for v2.0
    F-16AM_bel
    F-16AM_den
    F-16AM_net
    F-16AM_nor
    F-16AM_ROCAF
    F-16B_Blk15-NDC < NEW for v2.0
    F-16B_Netz_87 < NEW for v2.0
    F-16BM_bel
    F-16C_B25
    F-16C_B25_TB
    F-16C_B30
    F-16C_B30_agr
    F-16C_B30_CUPID
    F-16C_B30_gk
    F-16C_B30_tur
    F-16C_B32
    F-16C_B32_agr
    F-16C_B32_CUPID
    F-16C_B40
    F-16C_B40_egy < Now COMPLETE plane
    F-16C_B40_tur
    F-16C_B42
    F-16C_B50
    F-16C_B50_gk
    F-16C_B50_tur
    F-16C_B50+_tur
    F-16C_B52
    F-16C_B52+_egy < Now COMPLETE plane
    F-16C_B52+_gk
    F-16C_B52+_pol
    F-16C_Barak
    F-16C_BarakII
    F-16CM_B40
    F-16CM_B42
    F-16CM_B50
    F-16CM_B52
    F-16D_B30 < Now COMPLETE plane
    F-16D_B30_agr < Now COMPLETE plane
    F-16D_B30_gk < Now COMPLETE plane
    F-16D_B50+_tur
    F-16D_B52+_egy < Now COMPLETE plane
    F-16D_B52+_gk
    F-16D_B52+_pol
    F-16D_Barak
    F-16D_Brakeet
    F-16I_Sufa
    F-16N
    KF-16C_B32
    KF-16C_B52
     
    So the FM is finally corrected, the empty weights are now correct, as well as many minor other changes in order to make ir more realistic.
     
    Don't be fooled, I did A LOT of research and a lot of BETA testing. When I had no definite data, I calculated, so some data are estimations.
     
    For proving my point, I include a 4vs4 mission, Turkish F-16D Block 50+ (the heaviest Viper in service) against USAF aggressors.
     
    Why v0.9? There are some planes missing. These are TW planes, as well as israeli -A models, egyptian, jordanian, UAE, thai, indonesian & singaporian planes.
     
    EDIT:
     
    As it turned out, these should be released in a vol.2
     
    Requests:
     
    I hope someone would make hi-res skins for all these nations mentioned above as well for the early -A models of the four european nations.
     
    Also a proper lod for the taiwanese block 20.
     

    Logfile changes
     
    -------
     
    v1.0
     
    - Added the fabulous F-16A ADF AMI of dtmdragon, deleted the old F-16A AMI
     
    - The mission now is on more even terms, both F-16s have now the same loadout.
     
    -------
     
    v2.0
     
    - Added the following planes
     
    F-16A_Blk10-EAF
    F-16A_Blk10-IDF
    F-16A_Netz_87
    F-16B_Blk15-NDC
    F-16B_Netz_87
     
    - Now these planes are complete
     
    F-16C_B40_egy
    F-16C_B52+_egy
    F-16D_B30
    F-16D_B30_agr
    F-16D_B30_gk
    F-16D_B52+_egy
     
    The Egyptian block 40 is based on the Turkish one, the block 52+ on the Polish.
     
    - Reworked DATA.INI for ALL planes. Mostly, but not only, reworked engine and weight data.
     
    - Four new missions are added. F-16 vs F-16, these missions are indeed very exciting.
     
    Known issues: The F-16D block 30 skins should be tweaked a bit to represent a 100% proper -D block 30 skin.
     
    CREDITS:
     
    Effects/Sounds/LODS/Skins - Dave/The Viper Team
     
    F110 effects only - Fast Cargo < The new, proper F110 effects possibly again by Fast Cargo. If not, please verify.
     
    The egyptian skin - mohand777
     
    The F110 engine sound, I was not able to trace. Pls PM for any feedback to give proper credit.
     

    A v3.0 will come up, but not anytime soon that will include the above mentioned "jordanian, UAE, thai, indonesian & singaporian planes", hopefully even more than that.
     
    ------
     
    Request: MORE Hi-rez skins!!!!

    472 downloads

       (7 reviews)

    17 comments

    Updated

  11. F-8 DATA & LOADOUT update

    This is a total rework of loadout and data.ini of ALL F-8s.
     
    These include all TMF, TW and YAP models. You will find them inside three separate folders.
     
    I tried to be as realistic as possible regarding performance figures, empty weights etc. Please give me feedback about the results, what do you think about.
     
    CREDITS:
     
    - Column5
     
    - Paulopanz
     
    - ace888
     
    - ChampionsVA56
     
    - Wrench
     
    - Diego
     
    - Ravenclaw ? (the seats)
     
    - TW
     
    - ? (the sounds)
     
    without you the update would not have been possible.
     
    if some credits are wrong and/or missing, please send me a PM.
     
    REQUESTS:
     
    - More hi-rez skins for all three families, like these in the screenshots. As you can see, in both TW and TMF the hi-rez are a real improvement. Skins for the RF-8G, especially late low-viz, will be vert much appreciated.
     
    - A proper cockpit as both TMF and TW look really dated now.
     
    - Proper ejection seats (better than before, but still not 100% accurate)
     
    Enjoy!!
     
    Note: TW models include DLC also.

    219 downloads

       (2 reviews)

    1 comment

    Updated

  12. Aerodynamically Limited MiG-17s v1.1

    Aerodynamically Limited MiG-17s v1.1
    =================
    Description:
    This is a mod which limits the maneuverability of the stock ThirdWire MiG-17, -17F and -17PF at high subsonic speeds, especially above .8M.  It has long been published that the MiG-17's lack of hydraulically boosted controls prevented the pilot from turning much harder than 2-2.5g as the aircraft got beyond 400 knots (especially by 450).  The stock TW MiG-17s, however, have in excess of 10g authority at the mid-to-high 400s of knots, and this is one of the reasons they are commonly called "UFOs" - they can out-turn almost any fighter anywhere in the envelope.
    This mod adjusts both the lift coefficient and the aerodynamic pitch dampening coefficient to reduce the MiG-17's ability to pull high-g turns at airspeeds exceeding .8 Mach.  This provides the player with the ability to utilize real-world speed tactics employed by F-4, F-8 and other aircrews against the MiG-17.  Keep the fight fast, and you can now out-turn the FRESCO.  
    This mod does NOT adjust the lower-speed performance of the FRESCO.  As such, if you try to get into the phonebooth and burn away your energy, expect the same results as before.  If you choose to fly the MiG-17 with this FM modification, it adds a degree of challenge and realism in that just like the AI, you won't be able to load a 12g turn at 500knots anymore, and will have to pay attention to airspeed.  The speedbreak is your friend!  I personally had no problem dogfighting with the FM, but it did require better energy management in that it requires you to keep the aircraft neither too slow, nor too fast.
    V1.1 (23 Nov 17) has also changed the engine response time for the MiG-17's VK-1F engine.  It is reported in Red Eagles that the engine took approximately 15 seconds (p.112) to go from idle to full military power.  Most engines from the 50s and 60s had slow response times (e.g., the TF-30 taking approximately 8 seconds to go from idle to military and another 4 to stage up to Zone 5), and this required a bit of thinking and tactics to work around.  "Jose" Oberle (Lt Col, Ret) explained that the engine worked well enough if kept above 80 percent power, but pulling back to idle, then pushing back towards military power "took forever" (Ibid.), and that the easiest way to handle decelerating was to keep the engine at 80 percent and deploy the speed brakes.  The AI isn't harshly impacted by this limitation, but a player using this data.ini will have to consider this limitation.  If, as a player, you do not want to deal with the slower engine response, the original entry is simply commented out, and can be restored by editing the .ini.
    =================
    Whats in it:
    There are three data.inis contained in this mod.  One for the baseline MiG-17, one for the MiG-17F and one for the MiG-17PF.  This mod adjusts the ThirdWire MiG-17s and will work with any version of StrikeFighters 2, including merged and single installs.
    =================
    Installation:
    1.  Unzip the contents of the "Aero_Limited_MiG-17sV11.7z" file into a folder
    2.  Open the folder.  Copy the contents of the folder (MiG-17, -17F, and -17PF folders) into your SF2 mod folder's Objects\Aircraft folder, allowing all files to overwrite.
    3.  The Data.ini files should already be read only, but if not, set them to read only so the game does not re-write or over-write the data file with the game's original files upon booting up (this happens sometimes when a mod changes a core game file).
    4. Go fly!
    =================
    Credits:
    FM: ThirdWire
    Mod: Caesar
    =================
    Some open-source examples of airspeed and engine limitations of the MiG-17:
    From "Scream of Eagles," "Tooter" Teague (who flew one of the captured MiG-17's) put it that: "We found out very quickly that the MiG ['17] goes out of control at 450 knots...He [the '17] locks up at about 425 and he goes absolutely left wing down...his wing warps...so if he goes 500 knots he's out of control  He's in a left wing roll an can't do anything about it.  So just do 500 knots and it becomes only a question of eyes.  Keeping sight and keeping fast." (p. 138).  
    From "Red Eagles": "We had to teach them that if they could - as a defender in an American airplane - get the MiG-17 into the 450-knot regime, and then start to turn, then the MiG pilot would have to overcome this huge aerodynamic load on the tail without any hydraulic assistance.  He may have had the potential to pull 7Gs, but he could probably pull no more than 2Gs because he simply didn't have the physical strength to overcome the loads on the tail." (p.132)  
    From "Duke" Cunningham (in "Dogfights): [the MiGs are travelling fast.  Cunningham knows the MiG, lacking hydraulic controls like the F-4, is hard to turn.] "So I looked at him and said 'nope, can't do it,' so I broke into him and he overshot right down below me."
    [Engine] From "Red Eagles, New Edition": The VK-1F was slow to respond to movements of the throttle, and it took in the region of 15 seconds for it to go from idle thrust to "military" thrust power setting (the maximum non-afterburning thrust available).  Oberle observed: "This slow engine response was a characteristic of the old engines.  If you kept the power up above 80 percent you had pretty good engine response, but if you ever pulled it back to idle and then pushed the power up to accelerate, it would take forever for the engine to spool back up to the 80 percent rangewhere you finally started getting power." (p.112)

    411 downloads

       (6 reviews)

    3 comments

    Updated

  13. Nations & Medals Expansion

    Nations & Medals Expansion
    April 13th, 2019 (1st Release)
    by Menrva

    >For Strike Fighters 2 games
    This mod is an extension of the stock ThirdWire _nations.ini file. It adds new nations and respective national decals, missing from the stock game, and it adds numerous medals (made by Capitaine Vengeur and Charles) for the stock countries. Here below a summary of the changes:
    -Added a number of new service markings decals, for the added nations.
    -Remade decals for the fictive countries of SF2 to match the default 256x256 resolution of other national decals.
    -The Mercenary decal no longer shows Dhimari colours; now it's generic and adapt for various scenarios involving mercenaries.
    -The Soviet Air Force becomes the Russian Air Force since 1992, with proper new decals showing up since 2010.
    -The Soviet Naval Aviation (Russian Naval Aviation since 1992) has been added as a separate service.
    -The (Free) Libyan Air Force has been added and becomes active in 2012, in place of the Libyan Arab Republic Air Force.
    -Biafra and Katanga have been added and are active for a short number of years, as historically accurate.
    -The Rwandan Air Force has been added, active since 1962, with later finflash showing up since 2002.
    -The Niger Air Force has been added, active since 1961, with alternative insignia in use since 1980.
    -The Djibouti Air Force has been added, active since 1977, as historically accurate.
    -The missing post-Yugoslavia nations, namely Montenegro and Republika Srpska, have been added.
    -The missing ex-Soviet Union nations of Belarus, Tajikistan and Kyrgyzstan have been added.
    -The Irish Air Corps has been added, with alternative decals in use since 1955.
    -The People's Liberation Army Naval Air Force has been added as a separate service, active since 1953.
    -The Somali Air Force is known as the Somali Aeronautical Corps before 1960, as historically correct.
    -The Burkina Faso Air Force is no longer active since 1964, now it's active since 1985; it shows up as the Upper Volta Air Force before 1985.
    -The Bahrain Amiri Air Force becomes the Royal Bahraini Air Force in 2002, as historically accurate.
    -Created and added low-vis insignia and finflash textures for the Pakistan Air Force.
    -Fixed a stock bug in SF2 with the Sultan of Oman's Air Force not being selectable since 1959, as it should be.
    -Fixed a stock bug in SF2 with the Republic of China (Taiwan) Air Force not using the old roundel as it should be before 1992.
    -Activated unused low-vis finflash included in stock SF2 for the Canadian Armed Forces.
    -Other very small changes here and there to other stock nations.
    -Added new medals for the following nations and respective services: Argentina, Australia, Belgium, Brazil, Canada, China, Cuba, Czechoslovakia, Denmark, Egypt, East Germany, West Germany, France, Finland, Greece, Hungary, India, Iran, Iraq, Italy, Japan, Netherlands, New Zealand, North Korea, South Korea, North Vietnam, South Vietnam, Norway, Pakistan, Poland, Russia, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, Ukraine, United Kingdom, United States.
    Modders and users are advised to tweak their _userlist.ini files and _data.ini files for aircraft and ships, to make use of the new naval aviation services added by this mod.

    >Credits (in no particular order):
    -Capitaine Vengeur, for his Modern Russian Federation Medals and Modern Ukrainian Medals packs.
    -Charles, for his Medals Pack v2.0 addon for SF1, which I have improved and updated to SF2 standards.
    -mue, for sharing info about the functionality of the alias.lst file.
    -paulopanz, for creating decals for Rwanda and Niger, which I have further tweaked.
    -eburger68, for few decals I borrowed from his huge campaign mods.
    I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    This mod may NOT in any way, shape or form be used in any payware additions.

    971 downloads

       (2 reviews)

    4 comments

    Updated

  14. SF2 Cold War Prop and Flogger FM Tweaks

    Hello SF2 Flyers,
    For the post-WW2 prop. high-performance aircraft, several tweaks have been applied to the data inis, ranging from lift values for wings and wing tips to the engine section, prop. rpms, flight control section, gears section, flaps, also empty weight, inertia values, ceilings, engine sounds, rudder reversal effect fix, aileron/elevator/rudder sensitivity and movement, etc., depending on the type tweaked. Tweaks are not as extensive as for my FE2 work - but I've tried to get them into the "90% realistic enough" category for SF2 since these high-performance types are difficult to precision peg to within a km or two of historical stats., in contrast to the slower-moving FE2 types. Also included with this package are my minor data ini tweaks for several Flogger types, such as the MiG-23 S, early M, ML, P, MLA, late variant "98," and export variants MF and MS.
    Many thanks to the original FM modders for the late prop. types, including Baffmeister, Wrench, Cocas, MontyCZ, Charles of A-Team, Coupi, Paolopanz, and others I may not have mentioned here. The data inis are for SF2 installs only, tested at hard FM settings (no guarantees that the AI can land them nicely, although they fly them just fine). The Me109 G5 and H0 are variants on the stock G10 package provided on CombatAce (to install simply copy the relevant aircraft folders, rename as per my included folders, and drop in the relevant files). P-47 Sprint upgrades are variants on the ETO P-47D Bubbletop model and PTO P-47D Razorback model. Also included with this package are three sounds for a Pratt-Whitney, Centaurus, and Me109 either Benz or Hisso powered (sound works good for both). Links to the relevant aircraft that correspond with these data ini tweaks are located in the included "Read Me" file with the package. Please go through the Read Me for more thorough info. regarding these FM tweaks.
    Version 1.2 of this package includes the P-47N and improves the data inis for the other Jug and Superbolt variants.
    Happy flying,
    Von S
     
    DISCLAIMER: All Von S mods, for FE2, SF2, also WOFFue, are subject to the CombatAce "freeware" terms of agreement. Mods may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods remain free to use. Von S mods shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor. 

    198 downloads

       (2 reviews)

    0 comments

    Updated

  15. Ace Combat Nations

    Ace Combat Nations
    December 13th, 2020 (1st Release)
    by Menrva

    >For Strike Fighters 2 games
    This mod is a fork of my nations expansion mod of the stock ThirdWire _nations.ini file. It includes only the nations and respective aviation services of the Ace Combat universe, AKA Strangereal. All roundels are based on official sources and references from all Ace Combat games. Here below a summary of the included services:
    -Generic Mercenary faction, using the logo of Ace Combat's developer, Project ACES, as insignia.
    -Osean Air Defense Force and Osean Maritime Defense Force (as seen in Ace Combat 5, Ace Combat Zero and Ace Combat 7).
    -Yuktobanian Air Force and Yuktobanian Navy (as seen in Ace Combat 5).
    -Erusean Air Force and Erusean Navy (as seen in Ace Combat 04 and Ace Combat 7).
    -Free Erusea Air Force (available since 2006, as seen in Ace Combat 04, Ace Combat 5 and Ace Combat 7).
    -Independent State Allied Forces Air Force and Independent State Allied Forces Navy (available since 2003 until 2006, as seen in Ace Combat 04 and Ace Combat 5).
    -International Union Peacekeeping Force (available since 2007, as seen in Ace Combat 7).
    -Belkan Air Force and Belkan Naval Aviation (as seen in Ace Combat 5 and Ace Combat Zero).
    -Ustio Air Force (available since 1989, as seen in Ace Combat Zero).
    -Sapin Air Force (as seen in Ace Combat Zero).
    -Republic of Emmeria Air Force and Republic of Emmeria Navy (as seen in Ace Combat 6).
    -Estovakian Air Force and Estovakian Naval Aviation (as seen in Ace Combat 6).
    -Aurelian Air Force and Aurelian Naval Aviation (as seen in Ace Combat X).
    -Leasath Air Force and Leasath Naval Aviation (as seen in Ace Combat X).
    -USEA Unified Air Force and USEA Unified Navy (available since 1996 until 2002, as seen in the remake of Ace Combat 2, that is Ace Combat 3D).
    -Voslage Air Force (as seen in Ace Combat 7).
    -Nordennavic Royal Air Force (from Ace Combat: Northern Wings).
    Other aviation services are known to exist in Strangereal, such as the Rectan Air Force, FATO Air Force and Valka Royal Air Force. However, there are no infos concerning such countries with no established flag and culture at the moment. Those are not included in the mod for the time being.
    This mod removes the Real World aviation services included in Strike Fighters 2, as such it is not compatible with any mod out of the box. Modders and users are advised to tweak _userlist.ini files and _data.ini files for aircraft and ground objects, to make use of the new services added by this mod.

    >Credits (in no particular order):
    -nuni, for his suggestions and other Ace Combat themed mods.
    -Astore, for his support and for being one of the few Italian Ace Combat fans like me.
    -RythusOmega, for providing all Ace Combat 7 emblems, reworked for use in this mod.
    -SuperOstrich, for providing hi-res remakes of the roundel of Nordennavic.
    -mue, for sharing info about the functionality of the alias.lst file.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    This mod may NOT in any way, shape or form be used in any payware additions.

    132 downloads

       (1 review)

    1 comment

    Updated

  16. SF2 Canadair Sabre Mk.6 (GAF) Update Pack

    SF2 Canadair Sabre Mk.6 (GAF) Update Pack      2/26/2021
    -For SF2, Any and All (Full 4/5 Merged Reccomended)
    "Quarantine Approved - Essential Mods"
    This is an update pack for the GMG's version of the Canadair CL-13B Sabre Mk.6, when in service with the German Air Force of the 1950s and 60s.
    This package to be applied to the GAF Sabre Early and GAF Sabre Late mods, available at the following URLs:
    https://combatace.com/files/file/9456-canadair-cl-13b-mk6-sabre-early-sf2/
    https://combatace.com/files/file/9459-canadair-cl-13b-mk6-sabre-late-sf2/
    You =MUST= have these 2 mods installed first =BEFORE= applying this Update Pack. This pack consists mostly of inis, with a few other "interestering" bits thrown in for good measure. Many things have been changed/updated/messed with; most importantly they recieved the Fubar512 FM from the KAW Sabres. Plus many other changes, see the Change List below in the "Notes" section. Backups of the original data inis are included, so you don't have to. The loadout inis included are the most recent supplied by RavenClaw_007 on the CA Forums as of 2/23/2021.
    As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! The Full Changelist is in the "Notes" section
    As this is NOT the full, aircraft, it's been placed in the 'Object Ini Edits" section of the SF2 downloads.
    Happy Landings!
    Wrench
    Kevin Stein
    With many thanks to RavenClaw for allowing me the chance to work on these!

    86 downloads

       (1 review)

    0 comments

    Submitted

  17. Smaller tracer dots

    Smaller tracer dots for SF1/2
     
    This mod will downscale the size of bullets to 1/4 of the original, making a more authentic and "Jane's series" feel.
     
     
    Installation
    ------------
    place under /objects/ folder
     
     
    Note
    ------
    Please note a tracer is released between every 5 bullets by defualt. If you want to see more tracer, open the DATA.ini file of an aircraft or ground object, find the {internalgun} or [gun] section, then type.
     
    TracerLoading=2
     
    This will allow to release a tracer every 2 bullets, giving you a much denser feel.

    263 downloads

       (0 reviews)

    1 comment

    Submitted

  18. Cockpit & Runway Lighting for SF2 Israel

    Strike Fighters 2 Israel Cockpit & Runway Light Mod.
    ----------------------------------------------------
     
    I found the cockpit & runway lighting switched on too late for my liking & that once the cockpit lighting was finally turned on I still couldn’t read the gauges!
     
     
    What dose this mod do?
    ----------------
     
    (1). Adds brighter Cockpit Lights to all stock player flyable aircraft for SF2 I.
     
    (2). Turns on Cockpit lights earlier in the evening for all stock player flyable aircraft for SF2 I.
     
    (3). Turns on all Runway Lights earlier in the evening in the Stock SF2 I IsraelME Terrain.
     
    Installation:
    -------------
     
     
    Place the contents of the “StrikeFighters2 Israel” folder found in this download in to your SF2 Israel Saved Game folder & overwrite when asked.
     
    Note:
     
    This will replace any modified stock Aircraft_COCKPIT.Ini you might be using!!!
    This will also replace any modified stock IsraelME DESERT_AIRFIELD.Ini you might be using!!!
     
     
    The Runway & cockpit lighting is controlled by the sunlight level in the game.
    They will now turn on just before sunset on a clear day & even earlier on an overcast or Inclement day as the light level will be lower due to cloud cover.
     
    Known issues:
    -------------
    none
     
    Credits:
    --------
     
    All credit go’s to those who took the time to share the information on editing the various entries in the Cockpit.Ini files on the in CombatAce & Third Wire forms. Thankyou! :-)
     
     
    I hope you find it useful.
     
    Enjoy
     
    SF

    311 downloads

       (0 reviews)

    0 comments

    Submitted

  19. AvHistory WW2 1% Flight Dynamics files

    New 1% flight dynamics and damage profiles for the following aircraft:
     
    Tempest_MK_V
    Bf-110G-2
    Bf-110G-2_R3
    Do-335A-1
    Fw-190D-9
    Ki-43II-b
    A6M5-52a
    Bf-109G-10DC
    F4U-4
    P-38J-25
    P-47M-1
    P-51d-30
     
    gregoryp is well known within the flightsims world for the extremely realistic flight models he has produced for a number of sims; these are among the most recent, and accurately reflect the characteristics of each aircraft.
     
    All credit goes to gregoryp and Bear of AvHistory.
     
     
    The Engine sounds for this mod are in Sound Mods

    231 downloads

       (0 reviews)

    0 comments

    Updated

  20. KittyHawk/Nimitz Class Carriers Names

    This file contains names for the entire class for the Thirdwire Kitty Hawk and Nimitz aircraft carriers.
     
    Installation
     
    1. Drop CVA-63_Names into the CVA-63 folder in your Thirdwire/Strike Fighters 2/Objects/Groundobjects folder. Put CVN-68_Names into the CVN-68 folder.
     
    2. Enjoy how you will.
     
     
     
    Known issues
     
    1. CV-67 is not a member of the Kitty Hawk-class. However, there is no existing model for the JFK, nor is there going to be one in the foreseeable future. However, she is a historically significant vessel and was closely based on the Kitty Hawk carriers, so I have chosen to place her with them.
     
    Thanks for downloading!
     
    Any questions, issues, or requests please contact me through my profile Swordsman422 at Combatace.com

    212 downloads

       (0 reviews)

    0 comments

    Submitted

  21. SCB-125 modified Essex Class names

    Here is the file containing names for the entire Thirdwire SCB-125 modified Essex Class aircraft carriers.
     
    Install:
     
    Drop SCB-125_Names into the SCB-125 folder in your Thirdwire/Strike Fighters 2/Objects/Groundobjects folder.
     
     
    Enjoy!

    166 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Cocas P-47D Razorback (ETO) Replacement Data Ini

    SF2 WW2 ETO Republic P-47D "Razorback" Thunderbolt Replacement Data Ini 12/23/2014
     
    = For SF2 (Full4/5 Merged RECCOMENDED!)
    *This mod will =NOT= work in SF/Wo* 1stGen game installs. It was built for SF2 ONLY!!.*
     
    Replacement data ini for the Cocas Aircraft Factory P-47D Razorback. The aircraft is available here:
     
    http://combatace.com/files/file/15199-sf2-ww2-eto-republic-p-47d-razorback-thunderbolt-by-cocas/
     
    The full package is also getting the update. So, for that that have downloaded it already, use THIS data in.
    For that that haven't downloaded the aircraft yet, it will be included in the updated version (and what's stopping you from getting it???)
    All follow on Razorback mods (PTO, MTO, and maybe CBI) will incorporate this data ini.
     
    This FM has been slightly refined, and these fixes should (almost) stop the "tail stall" and end-to-end flip. Again, while not perfect, this is a bit better. Further refinements by Experts are most heartly requested!! (Roll rates may still be a little low, as well)
     
    As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! And, apologies for the inconvience!
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    =for Cocas Aircraft Factory, Prop Works Division=

    40 downloads

       (0 reviews)

    0 comments

    Updated

  23. SF2 WW2 ETO B-26 Marauder Data Ini Adjustment Pack

    SF2 WW2 ETO B-26B/G Marauder Adjustment Pak                8/29/2017
     -- Something for the WW2 ETO players --
    = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =

    This package contains a new, modified data in for the B-26 Marauder, as used in the ETO (Northern Europe) during WW2. Also included is a "backed up" copy of the original data ini, just for safety's sake.
    If you have this aircraft already, THIS is the pack to use. The full aircraft, available here in the CA Downloads, has already been updated for new users.

    Reminder - if you have this aircraft already, you do NOT need to redownload the entire aircraft again.
    = Instructions for Use:
    unzip to a temp folder or your desktop.
    Copy/paste the B-26_data.ini (and B-26_Data - copy.ini) You know, copy them BOTH into the B-26's folder in you ETO-centric mods folder. 
    Go fly.
    Good Hunting!!
    Kevin "Wrench" Stein
    Updated 8/29/2017
    Changes:
    All hit boxes reset or newly created for those components without
    Small adjustment to some FM parameters.
    Different (stock) destroyed model referenced

     

    43 downloads

       (0 reviews)

    0 comments

    Updated

  24. SF2 WW2 PTO B-26B Marauder Adjustment Pak

    SF2 WW2 PTO B-26B Marauder Adjustment Pak                8/29/2017
     -- For the WW2 PTO players --
    = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =

    This package contains a new, modified data in for the B-26 Marauder, as used in the
    PTO (Southwest Pacific ie: New Guinea) during WW2. Also included is a "backed up" copy
    of the original data ini, just for safety's sake.
    If you have this aircraft already, THIS is the pack to use. The full aircraft,
    available here in the CA Downloads, has already been updated for new users.
    Reminder - if you have this aircraft already, you do NOT need to redownload the entire
    aircraft again.
    = Instructions for Use:
    unzip to a temp folder or your desktop.
    Copy/paste the B-26_data.ini (and B-26_Data - copy.ini) You know, copy them BOTH into
    the B-26's folder in you PTO-centric mods folder. 
    Go fly.
    Good Hunting!!
    Kevin "Wrench" Stein
    Updated 8/29/2017
    Changes:
    All hit boxes reset or newly created for those components without
    Small adjustment to some FM parameters.
    Destroyed model referenced to a stock 3W aircraft, available in all versions

     

    41 downloads

       (0 reviews)

    0 comments

    Submitted

  25. KAW/Post War B-29 & RAF Washington B.1 Data ini Fixit Pack

    SF2 KAW & Post-War B-29 & Washington B.1 Adjustment Pak            8/31/2017
     -- Something for the WW2 ETO players --
    = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =

    This package contains a new, modified data in for the Post-War and KAW era B-29 Superfortress, and the RAF Washington B.1. Also included is a "backed up" copy of the original data ini, just for safety's sake.
    For those with the skill to copy/paste, you can use this data ini for your WW2 PTO B-29 as well. You'll only need to copy/paste the TOP section of the original data ini from your WW2 B-29 into this new one.
    If you have this aircraft already, THIS is the pack to use.  Both of the full aircraft mods, available here in the CA Downloads, have already been updated for new users.
    Reminder - if you have this aircraft already, you do =NOT= need to redownload the entire aircraft again.
    = Instructions for Use:
    unzip to a temp folder or your desktop.
    Copy/paste the B-29_data.ini (and B-29_Data - copy.ini) You know, copy them BOTH into the KAW/Post-War B-29's folder.
    Do the Same for the Washington B.1. Copy/paste BOTH supplied data inis into the WashingtonB1 folder.
    Go fly.
    Good Hunting!!
    Kevin "Wrench" Stein
    Updated 8/31/2017
    Changes:
    All hit boxes reset or newly created for those components without
    Small adjustment to some FM parameters.
     

    79 downloads

       (0 reviews)

    1 comment

    Submitted

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