- A-10 Warthog
- F-15 Eagle
- F-16 Fighting Falcon / F-2A
- F/A-18 Hornet
- Mig-29 Fulcrum
- F-14 Tomcat
- Fictional Aircraft, Experimental and UAV's
- Mirage and Kfir
- Tornado
- Multi Engined Aircraft
- Modern Soviet Aircraft
- Light Attack and Trainers
- Chinese Aircraft
- 4th/5th Generation Fighters
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"What If..." RAF Eagle FGR.1
By Wrench
McD/Boeing RAF Eagle FGR.1 Mod for WoE ONLY!!
Another "What If..."
This is a package of ini and skin (well, decals, anyway) mods for the stock F-15A that comes with WoE. It creates a new aircraft, for use by the Royal Air Force.
From the ReadMe:
= TO INSTALL:
It IS suggested that you have the latest weapons pak installed to get the maximum use out of the available weapons capabilities....but this is easily changed to use the "stock" non-modifed weapons. More on that later....
== REMEMBER: This mod is for use in WOE -ONLY!!!- as all the parts ONLY exist there ==
--- Also -- this if for the STOCK 3rd Wire F-15A ONLY - NOT the MF version ---
REMEMBER -- this is NOT a full aircraft, and you MUST have Wings Over Europe to make use of this aircraft mod.
When you unzip to a temp directory, a new "Eagle_FGR1" folder will be created. In it you'll find everything you need to just copy/paste this new bird into your /objects/aircraft folder. Including all the modified stock inis and new damage tgas, somehow overlooked, which are also usable on the standard WoE F-15A. But you'r not ready to fly yet.....
All the cockpit files, cockpit ini, etc, are making use of ALL the stock WoE bits. They are NOT included, but the ini is (to make your life a little easier; & cause I forgot to remove it!)
You'll find a bunch of inis, bmps, tgas, whathave you for this install. The data ini has had the NationName= set to "RAF", so when you fly you'll get RAF medals, and have British flightmates. The loadout has also been adjusted to use UK and USAF weapons.
Just about all types of weapons are loadable, most particulary EOGB, ASM, ARM, EOGR, TV guided missiles, iron bombs and CBUs. The aircraft is NOT equiped with a laser designator, so LGBs are not an option.
REMEMBER -- this is NOT a full aircraft, and you MUST have Wings Over Europe to make use of this aircraft mod.
You'll have the skin folders; "RAF" which just contains a few decals and inis -- you'll need to transfer over the 6 skin bmps from your stock WOE F-15A, as these are reused. In fact, even the decals are the stock ones, just desaturated by me to give them that 'lo-viz' look. The RAF serials are also stock in-game from the F-4M Phantom. They may not be historically correct (yeah, like anything in this mod IS???), but they fit into the era, and look nice.
-getting the point?? this is for WoE ONLY -- I will not violate copyright and upload files that at not leagle to share. --
There are further, more detailed instructions for those without the weapons pak -- folks, I spent a lot of time on the readme (actually, more on that than modding the bird!!!), so for the love of flying, I beg you -PLEASE- read it!!
With thanks to all the other crazies out there like me that just can't leave a good thing alone!
Take that Fighter Mafia!!!
Good Hunting!
Wrench
Kevin Stein
440 downloads
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"What If" WGAF A-4E Skyhawk
By Wrench
West German Luftwaffe A-4E Skyhawk for SF, WoV & WoE:
This is a mod the stock 3rd Wire A-4E Skyhawk joining the ranks of "What If..." they had been purchased by the West German Air Force, to replace their Fiat G-91s while awaiting the arrival of the Tornado IDS, in the light to medium attack/strike role. (due to 'unforseen delays' in the Toros)
I feel an aircraft like the Scooter is almost perfect for the European environment: light, fast, manuverable, good weapons fits, easy to fly and maintain, survivable, etc.
Did I mention it was fun to fly???
This is a full aircraft mod tested in SF, WoV, and totally designed for WoE.
This aircraft is designed with the latest Weapons Pak in mind, and has had it's loadouts adjusted accordingly.
I also 'split' the hardpoints, to allow for asymetrical loads on the outboard pylons.
It uses the stock A-4F cockpit (supplied via the cat file! - saves on space in the d/load)
I've also repainted the stock gunsight tga, by making in a brighter yellow. Makes it easier to see for us old folks ;)
Also, it is reccomened that you grab 'Range Counter Fix' for the Skyhawks. .
There's also a real nice 'photoreal' cockpit upgrade for F model Scooters.
Both are available here at CombatAce ... I reccomend them!
This is version 2 of this mod, as there were some issues I need to fix, and had relased the other before total completion.
If you d/led the original, I suggest deleting it and getting this upgraded version. Sorry for the inconvience
Skin created using stock 3rd Wire templates.
Camo pattern by Gramps; modified for European-style colors (thanks Richard!!)
Good Hunting & Happy Landings!
Wrench
Kevin Stein
342 downloads
0 comments
Updated
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[Fictional] British Aerospace Sea Kestrel FRS.1 Gen 1 Version
By RAVEN
BAe Sea Kestrel FRS.1 for STRIKE FIGHTERS 1 (08 Patch Level)
This is a 1st Gen conversion of the [Fictional] BAe Sea Kestrel FRS.1 by Cocas and Spinners.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the SeaKestrelFRS1 folder and the PILOT_RN folder into your Aircraft folder.
2. From the DECALS folder drag and drop the RNCODENUMS folder into your Decals folder.
----------------------------------------------------------------------------------------
3. Adding weapons:
A. Check to see if these weapons have already been previously added.
B. From the WEAPONS folder drag and drop all of the enclosed folders into your Weapons folder.
C. Weapons data needs to be added with the 08 Patch level Weapons Editor.
See Weapons Add.ini for data.
---------------------------------------------------------------------------------------------------
Weapons note: The SF2 "AIM-120A" was not included due to incapability. (Unicode)
CREDITS and Thanks
TW
Cocas for the original 3D models, and exporting me a 08 level .lod to create this mod conversion.
Dels for creating the superb F-23/F-29 cockpit used here.
Spinners for Skins and putting togeather the Original package.
Myself: Package conversion and a new set of RNCode number decals.
Original Read Me included.
Raven
04/29/13
178 downloads
0 comments
Submitted
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[Fictional] McDonnell Douglas A-4E Skyhawk 'Greece'
By Spinners
McDonnell Douglas A-4E Skyhawk, Hellenic Air Force for STRIKE FIGHTERS 1
This is a simple mod of the Third Wire A-4E Skyhawk to create a fictional A-4E in service with the Hellenic Air Force during the 1967 to 1991 timeline. It should work with any Series One game with the A-4E LOD's and 'What If' markings are included for 330 Mira in an 'as delivered' USN scheme and also 339 Mira and 340 Mira in wrap-around camo schemes made by me using the template uploaded by BUFF.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the A-4E_HAF folder into your Aircraft folder.
That's it!
CREDITS
Thanks to TK for a great little game/sim.
Thanks to BUFF for uploading the A-4E template from which I've used the lines and rivets layer.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 10/06/18
45 downloads
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[Yukikaze] F/A-27C&Admiral56
By YEYEYE
Fictional aircraft F/A-27C and carrier Admiral56
This mod is included the fighter FA/-27C and the carrier Admiral56 appear in Yukikaze (anime) "Operation 4";cockpit is using TMF's F-16,can't find too much INFO about this bird,especially the cockpit.
Credits:
Cockpit,Avionics---The Mirage Factory
This file is not to be used in payware.
and.......Merry Christmas
1,160 downloads
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A-10A and C Thunderbolt II "Warthog" Pack
By Spectre8750
June. 24, 2016
Version 1.6 Full Update Package A-10A and C Thunderbolt II "Warthog" Pack
Content size of Install files 1.82GB unzipped.
====================================================================================================
CLEAN INSTALL REQUIRED! Remove Aircraft Folders,
all other folders can be overwritten.
INSTALL:
Drop the contents of the Install folder into the Game Root folder. e.g.
X:\Users\UserName\Saved Games\ThirdWire\StrikeFighters2 Israel\
Overwrite when asked.
AddAllToWeapons.ini is located in the Weapons folder and added to the Game Weapons by using
the Weapons editor. Open the Weapons Editor, browse to the Weapons folder in question and
open the WEAPONDATA.INI (Extract it if you don't have it in the Weapons Folder with CAT Extract)
Then choose Import/Merge and open AddAllToWeapons.ini and pick Save. If you want the New
LAU-3A to show up rather than the Stock LAU-3A, open the WeaponsData.INI you just added
weapons to and paste the Data provided in the AddAllToWeapons.ini manually for that Weapon.
Reason is that if the weapon already exists it wont overwrite it. Once you've pasted in the Data open
the WEAPONDATA.INI with the Weapons Editor, open the WEAPONDATA.INI again and Save.
Extras Folder contains files for optimized play. Use at discretion.
\Flight\ Folder:
FLIGHTENGINE.INI [unlimitedDetailOption] MaxTextureRes=0
NATIONS.INI With Nations from SF:2 and added New World Order and U.S. Army.
SOUNDLIST.INI obviously stock plus added sounds.
VIEWLIST.INI Taken from SF:2 and optimized for wide angle screen shots.
\Objects\ Folder:
AIRCRAFTOBJECT.INI Changed to keep CCIP from showing through solid Cockpit sections.
\PilotData\ Folder:
SQUADRONLIST.INI My collection of Squadrons, to allow the A-10 Squadrons to show
up and use decals correctly.
These may be dropped into their respective folders to use. Backup your files before overwriting.
====================================================================================================
The package includes:
Updated A-10A and C Thunderbolt II "Warthog" Model of the 3.0 released by Wpnssgt, re-released as version v1.0
A-10 Squadrons represented 18FS, 25FS, 45FS, 47FS, 66WS, 74FS, 75FS, 76FS, 78FS, 81FS, 91FS, 92FS, 103FS, 104FS,
107FS, 184FS, 190FS, 303FS, 333FS, 354FS, 355FS, 356FS, 357FS, 358FS. Plus Extra Skins.
====================================================================================================
CREDIT:
Model:
Wpnssgt - Original model and post v3.0 3D Modifications.
Spectre8750 - 3D Modifications
Russouk2004 - 3D Modifications
Sundowner - Skin Template, Skins.
Spectre8750 - Skins, Decals.
A-10 Aces II Seat - Ravenclaw_007.
Diego - USAF Pilot
Cockpits:
Kesselbrut
Spectre8750
Weapons:
331Killerbee
Bunyap
EricJ
Ravenclaw_007
Rusty_hawk
Wpnssgt
Spectre8750
Sounds:
Dave, Spectre8750
Effects:
Ejection Seat system - Stary.
Tracer Smoke Emitter - Stary.
30mm GAU-8\A Effect - Deuces.
====================================================================================================
THIS MOD MAY BE POSTED IN OTHER MODS (NO PAYWARE) AS LONG AS THE README IS INCLUDED AND CREDIT FOR
THE MODDERS IS GIVEN.
====================================================================================================
A special Thanks to Mike (Wpnssgt) and Kesselbrut for all their work and allowing me to take on this project.
Thanks for downloading, hope you enjoy.
-Spectre8750
745 downloads
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A-10A Version 3.0
By Dave
A-10's Version 3.0 By Wpnssgt, Kesselbrut and usafmtl (crash test dummy) for WOE
FM by Column5 (unchanged from previous versions)
GAU-8 Effect by Deuces
Sound Files by Fubar512
Installation:
Drop the effects into your effect folder, the sounds in the sounds folder and the aircraft inthe aircraft folder. That is it. GO fly.
The package includes:
A-10A-Early
A-10A-LASTE low altitude safety and targeting enhancement system (LASTE)
A-10A-Modern
Also the NAW A-10B. The NAW was the Night Advrse Weather version of the A-10 with 2 seats and can be used in any weather conditions.
10,568 downloads
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0 comments
Updated
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A-4AR FightingHawk
By Wrench
A-4AR FightingHawk, Fuerza Aérea Argentina
A Stand-Alone aircraft for SF/WoV/WoE =and= WoI
Introduction, from the ReadMe:
This package will create a complete, 'nation specific' aircraft; the A-4AR FightingHawk, as used by the Argentine Air Force. You will also be adding several 'new' Argentinian nation-specific weapons, so get your Weapons Editor of choice warmed up. As stated, this is a COMPLETE aircraft, with ALL parts necessary to -almost- unzip and fly away. I've included ALL the aircraft LODs and Damge tgas, as the A-4F itself is readily availble as a free add-on aircraft from 3rd Wire, and it's internal parts exist in all versions of the game, excepting WoI. This is the main reason it's an 'all inclusive' mod -- WoI does NOT contain the necessary aircraft LODs, and as it's freely available, I reckon it won't voilate the EULA in any way, shape or form.
This is an almost complete rebuild of an aircraft created by "Ravens**t" , from 2005. The skin supplied, and possibly the decals, were originaly created by Soulfreak. All the serial numbers are new, created by me.
The aircraft is based off the stock 3rd Wire A-4F Skyhawk, and while not a perfect physical match (there are a some exterior changes on the Real Aircraft - such as the ECM/ESM fairing atop the verticle fin, after all, the Real Aircraft were rebuilds of the A-4M), it's close enough until someone builds a correct A-4M body.
Loadouts are a 'best guess' based on the eariler FAA Skyhawks, and research on the Web.
Ravens**t's original readme is also included, for historical purposes.
The cockpit is based off Julheim's "What If..." Kestral, and included a working HUD, CCIP and for WoI users, working Ground Mapping radar. Also included are almost all the avionics, including various and sundry bmps and tgas, from The Mirage Factory's F-16A-10, as they have the best look and feel.
Remember: although this is designed for use in ANY of the game, you won't have the GM radar working in SF/WoV/WoE. I have supplied a WoI-only style avionics ini (for use in that game), as at present, it has the only avionics70.dll that supports HUD/CCIP and Ground Mapping radars. So, again: there are 2 avionices inis - you'll be choosing which to use based on what game you install it to. Obviously, after the next patch comes out for SF/WoV/WoE, you'll be using the WoI style one. But that's still a long time off...
See the "Selecting the Avionics ini" in the install instructions below
There are 2 hangar screen enclosed, one is RS's original for SF/WoV/WoE, and a new one by me for WoI.
It is set up to use either of the weapons paks; the Bunyap Pak or Mirage Factory, ---BUT-- you WILL be adding the Agrentine nation specific-weapons. See "Adding Weapons" section below.
As you've probably guessed by now, there's an EXTENSIVE readme with hightly detailed, step-by-step install instructions. It's strongly reccomended that you read it through first, before making choices. There's even a screenshot to illustrate a point (aimpoint, actually)! Also, an extensive Rants & Notes section.
Good Hunting!
Wrench
Kevin Stein
NOTE: package re-uploaded with corrected credits in readme, and this message also corrected .
1,570 downloads
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A-4T Mod Skyhawk
By ludo.m54
A-4TMod Skyhawk II for WOE
Upgraded version of the French Navy A-4T.
New cockpit, better avionics and integrated chaffs and flares.
This add-on includes 2 low-visibility skins covering flotilles 11F and 17F.
Credits :
Aircraft : Thirdwire.
Avionics and cockpit from the A-4AR by The Wrench (original model from the Krestrel by Julhem).
Skin special adviser : Sony Tuckson.
Templates : Sundowner.
Tanks : Marcfighter.
Thanks to Sony Tuckson and Peyo for their help and time.
If I forgot to acknowledge somebody it was unintentionnal, let me know and it will be corrected.
337 downloads
0 comments
Submitted
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A-4T Skyhawk
By ludo.m54
A-4T for WOE
The A-4T Skyhawk was the proposed French version of the Skyhawk as then used in many countries. In the early 70's, France needed to replace its Etendard IV and therefore studied three proposals:
- The A-4 Skyhawk
- The A-7 Corsair II
- The Jaguar M
All three projects were abandoned, either for not being performant enough (Jaguar), either because of foreign origin. A fighter derived from the Etendard was then developped and adopted; the Super Etendard.
More infos : http://frenchnavy.free.fr/projects/skyhawk/skyhawk.htm
One of the original project concerned the A-4M, as none is available under WoE, I found a workaround with the A-4F.
This add-on shows off what could have become the A-4T of the French Navy, with skins covering three units : 11F, 14F and 17F.
373 downloads
0 comments
Submitted
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AC-130A Hercules Gunship Addon
By Guest
AC-130A Hercules South East Asia Camo ver 2.0 by Pasko
2004-07-02
Beta cockpit included
5,558 downloads
0 comments
Updated
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AC-130A Gunship UPDATED
By WombRaider
--------------------------C-130A Spectre Gunship----------------------------------
Thanks for downloading! This is a little mod of the stock C-130A offering available in the Wings Over Europe game, and in Strike Fighters Project One/Gold. I simply added some guns, and a nice cockpit, and painted it. This was released a few years back, but the lineup of the weapons were all defunct. I went ahead and placed the proper guns, and added a new one......A freaking M102 Howitzer cannon! It is a makeshift upgrade I did, and I like the results. It is pretty devistating as well. You will need Del's C-130 cockpit to make this work, or alternately, you an use whatever cockpit you want. I supplied an enhanced avionics suite, and also moved the cockpit position.
The US Air Force uses the AC-130 gunships for close air support, air interdiction, and force protection. Close air support roles include supporting ground troops, escorting convoys, and flying urban operations. Air interdiction missions are conducted against planned targets and targets of opportunity. Force protection missions include defending air bases and other facilities. Stationed at Hurlburt Field in Northwest Florida, the gunship squadrons are part of the Air Force Special Operations Command (AFSOC), a component of Special Operations Command (SOCOM).
INSTALL:
1.extract zip to root of your sim.
2.add weapon and gun data provided below
3.Copy/paste the cockpit folder from Del's C-130H ,J, or which ever one you have into your AC-130A folder.
4.Blow stuff up.
////THANKS\\\\
I want to give a huge thank you to Dels,Combatace, and the original author of the AC-130 gunpod. Without you, none of this would be possible. Del's makes some nice C-130s, and be looking forward to my mod of his bird next. I am going to make an AC-130U Spooky out of it. Look for that here soon, hopefully!
///DATA
Here are the entries for the weapon editor for the 2 pods. Add them to your Weapondata.ini file. Replace the WeapondataXXXX with the next number in sequence. Then use the weapon editor, open the forementioned Weapondata.ini file with it. Save it, and close! You are done. If you have bunyaps weapon pack, or any others installed, do a quick search of your ini to make sure you do not have these already.
The guns are in the next section. Pretty much the same thing, but you open your GunData.ini file instead. After that, open the gun editor. Open the Gundata.ini file, then save. You are now ready to go kick some ass!
///WEAPONS///
[WeaponDataXXXX]
TypeName=AC-130
FullName=AC-130 gunpod
ModelName=AC-130
Mass=100.000000
Diameter=0.000000
Length=0.000000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF
SpecificStationCode=
NationName=USAF
StartYear=0
EndYear=0
Availability=0
BaseQuantity=2
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=3
GunTypeName=20MM_M61A1
MaxRounds=45000
MuzzlePosition=0.000000,0.000000,0.000000
LightPosition=0.000000,0.000000,0.000000
AimDirection=0.000000,0.000000,0.000000
EjectShells=0
[WeaponDataXXXX]
TypeName=Howitzer
FullName=Howitzer Cannon
ModelName=Kanonenbehaelter_MK103
Mass=100.000000
Diameter=0.000000
Length=0.000000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF
SpecificStationCode=
NationName=USAF
StartYear=0
EndYear=0
Availability=0
BaseQuantity=2
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=3
GunTypeName=
MaxRounds=0
MuzzlePosition=0.000000,0.000000,0.000000
LightPosition=0.000000,0.000000,0.000000
AimDirection=0.000000,0.000000,0.000000
EjectShells=0
[WeaponDataXXXX]
TypeName=M38 Jeep
FullName=M38 Jeep
ModelName=M38JEEP
Mass=4000.000000
Diameter=0.090000
Length=3.340000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF,USN
SpecificStationCode=
NationName=USAF
StartYear=1960
EndYear=2040
Availability=3
BaseQuantity=200
Exported=TRUE
ExportStartYear=1960
ExportEndYear=2040
ExportAvailability=3
WeaponDataType=0
RailLaunched=FALSE
Retarded=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=60.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=0
MaxTurnRate=0.000000
MaxLaunchG=0.000000
LockonChance=0
LaunchReliability=0
ArmingTime=0.000000
SeekerFOV=0.000000
SeekerGimbleLimit=0.000000
SeekerTrackRate=0.000000
SeekerRange=0.000000
ReleaseAnimationID=1
ReleaseAnimationTime=0.000000
ReleaseAnimationDelay=0.000000
EODisplayFlags=0
CEP=0.000000
[WeaponDataXXXX]
TypeName=Paratrooper
FullName=Paratrooper
ModelName=Paratrooper
Mass=85.000000
Diameter=0.200000
Length=2.000000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF,USN,UK
SpecificStationCode=
NationName=USAF
StartYear=1938
EndYear=0
Availability=3
BaseQuantity=1000
Exported=TRUE
ExportStartYear=1938
ExportEndYear=0
ExportAvailability=3
WeaponDataType=0
RailLaunched=FALSE
Retarded=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=ParaGreenEffects
DragAreaMultiplier=20.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=90
MaxTurnRate=25.000000
MaxLaunchG=5.000000
LockonChance=98
LaunchReliability=90
ArmingTime=0.000000
SeekerFOV=5.000000
SeekerGimbleLimit=45.000000
SeekerTrackRate=50.000000
SeekerRange=25000.000000
ReleaseAnimationID=1
ReleaseAnimationTime=2.000000
ReleaseAnimationDelay=0.800000
EODisplayFlags=0
CEP=0.000000
//////Guns----------------------------------------
[GunDataXXX]
TypeName=105MM_M102
FullName=105mm M102 Howitzer
Caliber=105.000000
ROF=8.000000
MuzzleVel=472.000000
AmmoWt=15.000001
WarheadWt=3.200000
Reliability=100.000000
Accuracy=95.000000
AddLight=TRUE
MaxLightRange=2000.000000
FireColor=0.400000,0.360000,0.256000
GunFireEffect=ArtilleryFireEffect
GunFireSound=TankGun
EffectClassName=ArtilleryEffects
EffectTime=0.100000
TracerTexture=Tracer3.tga
TracerSize=0.200000
TracerDistFactor=0.002000
TracerLength=0.018000
MaxVisibleDist=400000.000000
MaxStreakVisibleDist=100000.000000
TimeFuzed=FALSE
[GunDataXXX]
TypeName=57MM_S68
FullName=57mm S-68 Cannon
Caliber=57.000000
ROF=120.000000
MuzzleVel=1000.000000
AmmoWt=2.850000
WarheadWt=0.154000
Reliability=95.000000
Accuracy=62.000000
AddLight=TRUE
MaxLightRange=1200.000000
FireColor=0.500000,0.450000,0.320000
GunFireEffect=37mmFireEffect
GunFireSound=AAA
EffectClassName=37mmEffects
EffectTime=0.100000
TracerTexture=Tracer2.tga
TracerSize=0.200000
TracerDistFactor=0.002000
TracerLength=0.018000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=TRUE
[GunDataXXX]
TypeName=7.62MM_M134
FullName=7.62mm M134 MiniGun
Caliber=7.620000
ROF=4500.000000
MuzzleVel=1000.000000
AmmoWt=0.007000
WarheadWt=0.000000
Reliability=100.000000
Accuracy=70.000000
AddLight=TRUE
MaxLightRange=1000.000000
FireColor=0.500000,0.450000,0.320000
GunFireEffect=20mmFireEffect
GunFireSound=Vulcan
EffectClassName=20mmEffects
EffectTime=0.050000
TracerTexture=Tracer.tga
TracerSize=0.150000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=2000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
2,172 downloads
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AC-130J Version 1.0
By Dels
Fictional version of a gunship based on the C-130J with improved performance and precision strike capability.
Read the Readme.txt
1,040 downloads
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AC-130U Version 1.0
By Dels
AC-130U as flown by the USAF from 1995.
Read the Readme.txt
3,404 downloads
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Ace combat----------X-02 wyvern
By frtn
x-02 Wyvern
__________________________________________________________________
Fictional fighter-Come From Ace combat
-------------------------------------------------------------------------
In the late 1980s, the Federal Erusian Navy issued a request
for the development of a new combat aircraft that could also
be used by the Air Force. Preliminary blueprints of the new jet,
named the "X-02A", were completed by late February 1987,
and its maiden flight took place in 1998. Production continued
until the start of the Usean Continental War; Erusea planned to
use the X-02s for the defending squadron of the Stonehenge
network, but controversy was sparked from opposition groups
questioning its superiority to conventional aircraft.
-------------------------------------------------------------------------
fictional information not true!
___________________________________________________________________
Perhaps some unknown problem of air data,
animation key 10 - to open the cockpit door
It can use the in sf2,copy sf2-3dmodel x-02 to wyern File
Will reach a speed of Mach retractable wings animation,
Such as F/A-37
ctrl+o --------- open AIM-9x door
The mian weapondoor will auto open
If your version is sf2 download seat files
unless If you make skin need,Please not use decal.ini
-------------------------------------------------------------------------
lotsbiss's 3dmodel
edit 3dmodel by myself
Data by myself
cockpit use Bongodriver's EF2000 cockpit
2014.4.28 I Rewrite two INTERNAL station(AIM9x station),you can see the picture
I hope you like it! Thanks
-------------------------------------------------------------------------
frtn 2014
980 downloads
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ADFX-01 Morgan
By Nuni
This is the famous plane ADFX-01 that appears in AC Zero. I made this model in 3D Studio Max 8 but i dont know how to complete it. Please if someone could complete it I'd really be thankful.
Este es el famoso caza que aparece en Ace Combat Zero. Hice este modelo en 3D Studio Max 8 pero no se como completarlo. Por favor, si alguien pudiese hacerlo estaria muy agradecido.
The plane avionics and weapons appears in http://acecombat.wikia.com/wiki/ADFX-02_Morgan, but sometimes i used the avionics of the Falken.
Los parametros del avion y sus armas pueden ser vistas en http://acecombat.wikia.com/wiki/ADFX-02_Morgan, pero a veces, yo he usado la avionica del Falken.
431 downloads
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Advanced Super Tomcat
By coolpilot
The Advanced Super Tomcat (ASF-14) was a proposed upgrade to the F-14D
more info here:
http://www.anft.net/f-14/f14-history-f14x.htm
This is my first project so it may have many issues, the known ones are in the readme file.
Installation instructions and more details in readme.
846 downloads
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Airbus A310 by Florian "AmokFloo" Schneider
By Dave
Airbus A310 Addon for Strike Fighters Project 1
---------------------------------------------------------------------
Explanation:
------------------
This *.zip file contains two folders, called "A310" and "A310z". The first "A310" is the Airbus A310 MRTT (Multi Role Transport Tanker)
of the German Air Force. Its equipped with one Refuel pod on each wing tip. The second folder "A310z" is the civil Airliner version of the
A310, without the refueling pods.
IMPORTANT!!!
Both aircraft are only set up as AI planes, because there is no support for transport missions by the player. Both are just a little addon to
color the skies of Strike Fighters.
If you wish to steer one of those, simply add to the "A310.ini" or "A310z.ini" the following lines:
CockpitDataFile=F-100D_cockpit.ini
HangarScreen=F-100D_hangar.bmp
Installation:
----------------
Unzip both folders included in this *.zip file to your "Strike-Fighters\Objects\Aircraft" folder.
If you wish to steer one of those, simply add to the "A310.ini" or "A310z.ini" the following lines:
CockpitDataFile=F-100D_cockpit.ini
HangarScreen=F-100D_hangar.bmp
----------------------------------------------------------------------
I hope you enjoy the chance, to practice in air refueling. ;-)
Florian "AmokFloo" Schneider
2,266 downloads
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AMX Nations Upgrade Kit
By howling1
NOTE: This is an Upgrade Kit For Rafael's AMX v2.0 That Converts The AMX To Both Italian & Brazilian Versions.
==============
AMX Nations Kit v2.1
--------------------
Installation :
1. Download Rafael, C-5, & USAFMTL's AMX v2.0 from http://www.avsim.com/ & install per the v2.0 readme.
2. Make a copy of the aircraft folder, then make sure one copy is named AMX, and one copy is named AMX-1.
3. Open the AMX folder included in the AMX nations kit & place those files in your AMX folder.
4. Open the AMX-1 folder included in the AMX nations kit & place these files in your AMX-1 folder.
Allow the nations kit cockpit folder to overwrite the cockpit folder in your AMX-1 folder.
5. You should have SFP1 patch SP3.1, or WOV Patch 2 installed. You should also have the latest weapons pack installed.
If not, the weaponsdata.ini entry for the Brazilian MAA-1 Piranha missile will need to be added using the weapons editor :
[WeaponDataxxx]
TypeName=MAA-1
FullName=MAA-1 Piranha
ModelName=AIM9JNP
Mass=80.000000
Diameter=0.150000
Length=2.750000
AttachmentType=NATO,ITALY,BRAZIL
NationName=BRAZIL
StartYear=2002
EndYear=0
Availability=3
BaseQuantity=24
Exported=TRUE
ExportStartYear=2005
ExportAvailability=3
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=TRUE
HasGrowl=TRUE
EffectClassName=SmallMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=12.000000
FusingDistance=1.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=10
Accuracy=90.000000
MaxTurnRate=29.000000
MaxLaunchG=9.000000
LockonChance=85.000000
LaunchReliability=90.000000
ArmingTime=0.500000
SeekerFOV=2.500000
SeekerGimbleLimit=40.000000
SeekerTrackRate=30.000000
SeekerRange=10000.000000
MinLaunchRange=300.000000
MaxLaunchRange=10000.000000
Duration=47.000000
CounterCountermeasure=85.000000
NoiseRejection=85.000000
CapabilityFlags=0x000004c0
BoosterStart=0.000000
BoosterDuration=2.200000
BoosterAccel=29.500000
BoosterEffectName=SmokelessMissileEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.530000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.530000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
6. Should your version of the weapons pack not include it, data for the AMX droptanks :
[WeaponData0xx]
TypeName=AMX_EFT_580lts
FullName=AMX Drop Tank
ModelName=AMX_EFT_580lts
Mass=200.000000
Diameter=0.760000
Length=4.720000
AttachmentType=
NationName=
StartYear=0
EndYear=0
Availability=0
BaseQuantity=0
Exported=FALSE
ExportStartYear=0
ExportAvailability=0
WeaponDataType=5
MaxFuelAmount=500.000000
Asymmetrical=FALSE
=====================
Notes :
1. Rafael's excellent AMX was released prior to the advent of both the weapons pack project, and Thirdwire's release of
patch SP3.1 & WOV Patch 2. This kit updates the AMX to both the Italian AMX AMI version and the Brazilian version by
EMBRAER. As such, both versions now have the appropriate cannon armament, as well as radar, RWR, and ECM capabilities.
2. Italian AMX AMIs were used primarily as light ground attack craft with limited air intercept functions. As such their
primary heatseeking missile is the AIM-9L. They replaced both G-91 and F-104 aircraft in Italian service.
3. The AMX-1 EMBRAERs in Brazilian service generally carried Hydra rockets, and the AIM-9P series of IRMs. Beginning in
2002, the AIM-9Ps were replaced with the indiginous Orbita MAA-1 Piranha missiles. The EMBRAER built AMX-1s also carry
the more capable Scipio SCP-01 radar to aid in air intercepts.
4. Please note that the config.inis for both versions of the AMX include data for all currently availible AMX skins, both
Italian and Brazilian. These skins are availible for download at both AVSIM and the MarcFighters section at CombatAce.
SKIN LINKS :
AVSIM : http://www.avsim.com/
MarcFighters : http://www.combatace.com/component/option,...pper/Itemid,94/
--------------------
CREDITS :
AMX Version 2.0
Base Model By Rafael Rodrigues
3dMax Tweaks by Swede
Data updates by USAFMTL and Column 5
v2.1
Avionics, ECM, cannon upgrade, & MAA-1 - howling1
Enjoy!
1,592 downloads
0 comments
Updated
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AMX Nations Upgrade v2.2
By MiracleMan
AMX Nations Kit v2.2
--------------------
Installation :
1. Download Rafael, C-5, & USAFMTL's AMX v2.0 from http://www.avsim.com/ & install per the v2.0 readme.
2. Make a copy of the aircraft folder, then make sure one copy is named AMX, and one copy is named AMX-1.
3. Open the AMX folder included in the AMX nations kit & place those files in your AMX folder.
4. Open the AMX-1 folder included in the AMX nations kit & place these files in your AMX-1 folder.
Allow the nations kit cockpit folder to overwrite the cockpit folder in your AMX-1 folder.
5. You should have SFP1 patch SP3.1, or WOV Patch 2 installed. You should also have the latest weapons pack installed.
If not, the weaponsdata.ini entry for the Brazilian MAA-1 Piranha missile will need to be added using the weapons editor :
[WeaponDataxxx]
TypeName=MAA-1
FullName=MAA-1 Piranha
ModelName=AIM9JNP
Mass=80.000000
Diameter=0.150000
Length=2.750000
AttachmentType=NATO,ITALY,BRAZIL
NationName=BRAZIL
StartYear=2002
EndYear=0
Availability=3
BaseQuantity=24
Exported=TRUE
ExportStartYear=2005
ExportAvailability=3
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=TRUE
HasGrowl=TRUE
EffectClassName=SmallMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=12.000000
FusingDistance=1.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=10
Accuracy=90.000000
MaxTurnRate=29.000000
MaxLaunchG=9.000000
LockonChance=85.000000
LaunchReliability=90.000000
ArmingTime=0.500000
SeekerFOV=2.500000
SeekerGimbleLimit=40.000000
SeekerTrackRate=30.000000
SeekerRange=10000.000000
MinLaunchRange=300.000000
MaxLaunchRange=10000.000000
Duration=47.000000
CounterCountermeasure=85.000000
NoiseRejection=85.000000
CapabilityFlags=0x000004c0
BoosterStart=0.000000
BoosterDuration=2.200000
BoosterAccel=29.500000
BoosterEffectName=SmokelessMissileEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.530000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.530000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
6. Should your version of the weapons pack not include it, data for the AMX droptanks :
[WeaponData0xx]
TypeName=AMX_EFT_580lts
FullName=AMX Drop Tank
ModelName=AMX_EFT_580lts
Mass=200.000000
Diameter=0.760000
Length=4.720000
AttachmentType=
NationName=
StartYear=0
EndYear=0
Availability=0
BaseQuantity=0
Exported=FALSE
ExportStartYear=0
ExportAvailability=0
WeaponDataType=5
MaxFuelAmount=500.000000
Asymmetrical=FALSE
=====================
Notes :
1. Rafael's excellent AMX was released prior to the advent of both the weapons pack project, and Thirdwire's release of
patch SP3.1 & WOV Patch 2. This kit updates the AMX to both the Italian AMX AMI version and the Brazilian version by
EMBRAER. As such, both versions now have the appropriate cannon armament, as well as radar, RWR, and ECM capabilities.
2. Italian AMX AMIs were used primarily as light ground attack craft with limited air intercept functions. As such their
primary heatseeking missile is the AIM-9L. They replaced both G-91 and F-104 aircraft in Italian service.
3. The AMX-1 EMBRAERs in Brazilian service generally carried Hydra rockets, and the AIM-9P series of IRMs. Beginning in
2002, the AIM-9Ps were replaced with the indiginous Orbita MAA-1 Piranha missiles. The EMBRAER built AMX-1s also carry
the more capable Scipio SCP-01 radar to aid in air intercepts.
4. Please note that the config.inis for both versions of the AMX include data for all currently availible AMX skins, both
Italian and Brazilian. These skins are availible for download at both AVSIM and the MarcFighters section at CombatAce.
5. updated version to make work the indiginous brazilian weapons (MAA-1 Piranha) in campaign mode
SKIN LINKS :
AVSIM : http://www.avsim.com/
MarcFighters : http://www.combatace.com/component/option,...pper/Itemid,94/
--------------------
CREDITS :
AMX Version 2.0
Base Model By Rafael Rodrigues
3dMax Tweaks by Swede
Data updates by USAFMTL and Column 5
v2.1
Avionics, ECM, cannon upgrade, & MAA-1 - howling1
v2.2
amx-1_data.ini updated to enable the correct indiginous (ex: MAA-1) weapons - MiracleMan
Enjoy!
2,194 downloads
0 comments
Updated
-
an- 12 flyable mod
By Guest
tk gaves us many aircraft flyable and nonflyable - an12 is a nonflyable but i made it flyable here it is .
link- http://www.filefactory.com/file/ag07hab/n/An-12BP_Cub-A_zip
i want to say to tk thank you thanks gracias good work.
today in the world bill gates= god and creator of operating system
but for flight sim it is tk and thirdwire.
thanks you
the skins have error i just tested the skin but are easily to fix every info(example corrd) is their to fix and figure out.
in decal file both change decal 001 & decal 002 of file nameformat to insignia and deal007 and decal 008 of file name format and delete the existing one after the = sign and leave it blank.
751 downloads
0 comments
Submitted
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Arab F-16's for WOI
By suhsjake
These are new Arab F-16s containing and EAF Blk.15 and the RJAF Blk.15 ADF.
Please read the read me because you need the original Mirage Factory F-16A ADF and F-16A Blk.15 BAF.
FOR WOI ONLY
---------------------
Credits
---------------------
The Mirage Factory - F-16A Blk.15 BAF
The Mirage Factory - F-16A Blk.15 ADF
F.M. Update - Kreelin
ravenclaw_007 - Skins
The Wrench - Weapons Modifications for the EAF
-----------------------
Also,
Here's a link to Kreelin's new TMF F-16 FM's
http://kreelin.free.fr/
1,678 downloads
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AT-63 PAMPA II
By Kaiser1
AT-63 PAMPA II
COMO SABRÁN LA FUERZA AÉREA ARGENTINA (FAA) ESTA REALIZANDO UN PROYECTO DE MODERNIZACIÓN EN LOS AVIONES IA-63 PAMPA.
LA NUEVA AVIONICA DEL PAMPA ES PARECIDA A LOS F-18 HORNET. POR LO QUE LE AGREGE EN SU CABINA INSTRUMENTOS DEL F-18 Y UN NUEVO MOTOR, TAMBIEN MEJORE SU CONTROL DE VUELO. ESTE AVION ESTA LISTO PARA REALIZA ATAQUES LIVIANOS CONTRA TANQUES Y BASES ENEMIGAS.
LE AGREGE A LA CARPETA UN RADAR EXPERIMENTAL POR SI QUIEREN MODERNIZARLO AL MAXIMO (RADARLENS).
AGRADECIMIENTOS PARA EL INVENTOR DEL IA 63 PAMPA DE COMBAT ACE Y AL INVENTOR DE RADARLENS...
AT-63 Pampa II
KNOW HOW TO ARGENTINA AIR FORCE (FAA) IS DOING A PROJECT IN AIRCRAFT MODERNIZATION IA-63 PAMPA.
NEW AVIONICS OF PAMPA THING IS THE F-18 HORNET. SO YOU IN YOUR CABIN agrégé INSTRUMENTS F-18 AND A NEW MOTOR, ALSO IMPROVE YOUR FLIGHT CONTROL. THIS PLANE IS READY FOR LIGHTWEIGHT DO ATTACKS ENEMY TANKS AND BASES.
LE agrégé A FOLDER BY AN EXPERIMENTAL RADAR modernize IF YOU WANT TO MAXIMUM (RADARLENS).
THANKS FOR THE INVENTOR OF THE IA 63 PAMPA ACE COMBAT AND THE INVENTOR OF RADARLENS ...
KAISER1
KAISER1
505 downloads
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Atlas Cheetah C
By winterhunter
Introduction
------------
The Atlas Cheetah programme grew out of South Africa's requirement for a modern fighter and strike aircraft in the 1980s. There was a need for more advanced aircraft to attain an edge over the ever more sophisticated Soviet aircraft such as the MiG-23 being supplied to Angolan and Cuban forces in action against South African forces in the Border War. Furthermore, the increasing cost of maintenance due to sanctions and the age of the aircraft used by SAAF had to be addressed. The arms embargo imposed at the time by United Nations Security Council Resolution 418 prevented South Africa from purchasing new aircraft from other countries, thus making an upgrade of existing aircraft the only option. By this stage, the South African aviation industry had reached the level of technical capability to make a large and sophisticated upgrade possible, leading the SAAF to make the only possible decision, to radically upgrade one of the existing types in service.
At the time the SAAF's fast jet fleet consisted of Dassault Mirage III (EZ/CZ/BZ/DZ/D2Z/RZ/R2Z) aircraft and Mirage F1 (AZ/CZ) aircraft. Though the Mirage F1s were the most modern of the fleet, having been delivered from 1977 onwards, they were the primary element of South Africa's air defence and strike fleet and to withdraw them for an upgrade would have left an unacceptable gap in its air defence and strike capability. In addition there were already a few successful Mirage III upgrades from which to learn, such as the Kfir and Mirage III NG, so the SAAF's Mirage III fleet was chosen as the basis for the upgrade.
(Source: Wikipedia)
This mod, based on Mirage Factory's Mirage IIIE and using (temporarily) the cockpit from the Kfir C7, represents the ultimate evolution of the Mirage III family, the Atlas Cheetah C.
Credits
-------
Thanks to Olivier ANGUILLE and the whole of Mirage Factory for his great airplanes, as well as for his kind permission to distribute his model packed with my mod, making installation easy.
My thanks also go to Anton Dyason from IPMS SA (http://newsite.ipmssa.za.org/) for his permission to use some of his pictures for the hangar screen.
2,663 downloads
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14,206
Files12,481
Comments26,857
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