180 files
-
SF2 SAMs Pack
By eburger68
--------------------------------------------
SF2 SAMs Pack
--------------------------------------------
This package collects updated versions of most SAMs that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
- added new versions of existing SAMs (e.g., an SA-5BL on top of the existing SA-5L)
- added new skins (Green or Tan) to objects that lacked one or the other
- added missing Freq data to a number of radars
- implemented numerous tweaks to launchers & radars to standardize data and improve performance
- overhauled weapons to standardize data (w/ 3rdWire weapons as baselines) & improve performance
- added RadarFamily data w/ associated TEWs entries and TGAs
Please review the following section for notes on what's included in this package and how to install the various components.
~~~~~~~~~~~~~~~~
Package Contents
~~~~~~~~~~~~~~~~
In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
- MISSILEOBJECT_ADDITIONS.TXT: additions to MissileObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
- SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
- RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
http://thirdwire.com/downloads_tools.htm
* * *
You will also find the following directories, which include the main installation files:
\EFFECTS: effects for the various weapons included; to be placed in \Effects in your Mods Folder.
\FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
\SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
\OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
\OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
\OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these only as replacements for the corresponding main ground objects.
\OBJECTS\GUNS: several guns for the several launchers that have them; to be placed in \Objects\Guns in your Mods Folder.
\OBJECTS\WEAPONS: the missiles for the launchers; to be placed in \Objects\Weapons in your Mods Folder.
\_SAM_SITES: data and files for building SAM sites in terrains and single missions -- for experienced terrain modders only.
NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
KB for SF2
http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
KB for SF1
http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
~~~~~~~~~~~~~~~~~~~~~
Credits
~~~~~~~~~~~~~~~~~~~~~
This mod package collects a large number of launchers, radars, weapons, and other files previously released at CombatAce.com in various packs or standalone mods:
Pasko ......................................... "SAMs and Vehicles Pack: Euro & Desert"
The Mirage Factory ............................ Weapons Packs for SFP1/WOE/WOI
ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
Abhi, SUICIDAL, & YEYEYE....................... AN/TWQ-1 Avenger, Pantsir-S1
bigal1 ........................................ Bloodhound SAM
Kesselbrut .................................... ADATS, Rapier, Blindfire, Skyguard, Roland_Shelter, SA-9
Pasko ......................................... Chaparral, Hawk launcher & radars, EW_Radar, SA-3 launchers, Flatface, Sidenet
Fubar512 & Wrench ............................. Hawk INI tweaks
Florian ....................................... Roland Rad
CrazyhorseB34 ................................. Roland Rad desert skin
FastCargo ..................................... SA-5, SquarePair, Firelight (based on SquarePair)
Monty CZ....................................... SA-10 & Flaplid, Stinger site
Fubar512 ...................................... SA-10 INI tweaks
EricJ ......................................... SA-11 & SA-17
EricJ & winterhunter .......................... Starstreak Stormer
Gabilon ....................................... 2S6, Tor-M1, SA-13, MRoland
YEYEYE ........................................ PAC-2/PAC-3 system, Akash SAM, TubeArm
Gerald14 & Kesselbrut ......................... M6 Linebacker
BANIDOS Team .................................. TAM VCLM
rebel ryder ................................... BRDM-SA9
Unknown author ................................ SA-8 & SA-9 (alternates from TMF Weapons Packs)
ThirdWire ..................................... SA-2, SA-6, SA-8, Barlock, Fansong, StraightFlush
WhiteBoySamurai ............................... R440/FM-80
Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
Wrench ........................................ Hawk Site upgrades/layout
Fubar512 ...................................... NIKE-Hercules sites layout/placement
OldDiego ...................................... SAMSite01
If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
---------------
Eric Howes
eburger68
16 August 2012
2,113 downloads
-
RSS SA-2 Guideline Pack Public Test Beta
By Snailman
RED SIDE STANDARD SA-2 Guideline Pack 0.30 Beta
============================================
This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
Introduction:
-------------
To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family.
Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
Contents:
---------
- The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- Most objects use the stock TW 3D models
Important changes:
------------------
- All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
- All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
- Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
Credits:
--------
Ground objects: TW
SA-2 missile family: Spillone104
Work in progress:
--------
More new 3D missile objects for all variants.
New Fan Song 3D models (with correct size and antenna types)
Various auxiliary vans or SAM site contruction
New Search/Height inding radar 3D models associated with the sites on regimental level
Experimental complete SAM site objects for terrains
Sources:
--------
- pvo.guns.ru
- ru.wikipedia.org
- www.airwar.ru
- various forums
- ZRK S-75M Uchebnik (Russian field training manual)
- SA-2 Guideline (Osprey)
- Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
- Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
- Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
Special thanks to the author of SAM Simulator for his help and for creating his program.
https://sites.google.com/site/samsimulator1972/home
257 downloads
-
Realistic SA-6 Gainful / 2K12 Kub SAM Pack
By tiopilotos
SF2 Realistic SA-6 Gainful / 2K12 Kub SAM Pack 1.0
--------------------------------------------------------------------------------
This pack features the SA-6 SAM system. It is a mobile low to medium-level air defense
system, designed to protect ground forces from air attacks. Following variants are included:
2K12 Kub (SA-6, 1967) - The first Kub version exported to Middle East and other
Third World countries.
2K12M1 Kub-M1 (SA-6, 1973) - Upgraded version exported to Warsaw Pact countries.
2K12M3 Kub-M3 (SA-6, 1976) - Final modification exported to Warsaw Pact and some
other countries.
--------------------------------------------------------------------------------
New features:
- More realistic search/track ranges along with search/track times for StraightFlush radar
- Launchers can perform 360 degree rotation and now all battery launchers can point at the
target
- Corrected missile parameters
- Fuze distances were increased and thus a hit is not a guaranteed kill. Also it has impact on
the near pass with no detonation situation. With longer fuze distances, missiles will detonate
sooner and there will be at least some damage if not a kill
- Repainted missile skins
- New launch effect and sound
- Dramatically improved performance
----------------------------------------------------------------------------------
Known issues:
- Due to game engine limitations mobile SAM batteries can not move with other ground units
and thus offensive ground forces will be exposed to enemy air attacks.
- Fire control radar can guide only one missile against a single target. Real SA-6 system
could guide two missiles against a single target.
- Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time.
----------------------------------------------------------------------------------
REQUIREMENTS:
You must have installed any SF2 title which will feature the stock SA-6 system.
I think that SF2, SF2E and SF2I have it.
------------------------------------------------------------------------------------
As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
Enjoy as much as you can this SAM and leave comments with your in-game experience
in the support topic!
501 downloads
-
MIM-23 Hawk Missile System Unit
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
This is a complete new MIM-23 Hawk Missile System Unit.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
credit goes to the following:
1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help.
2-strahi for his testing and feedback as well as sharing his knowledge with me.
3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures.
4-tiopilotos for sharing his feedback and knowledge.
5-Thanks to Coupi for working hard to update the HIPIR Radar pitch movement and tracking and adding the smoke effect.
6-GKABS for creating the rest of the models and texture
This is really group work and without you all and help this would not come this far, Thank you all.
Please if I forgot anyone please let me know.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
460 downloads
- mim-23 hawk missile
- hawk
- (and 3 more)
-
US Stinger site
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
US Stinger site
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
US soldier is a free model from the net.
Google for some photos and information.
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please get in touch with me at
gkabs@gkabs.net
gulfknights.net
125 downloads
-
Panzerpack for Ukraine Terrain
By Gepard
Panzerpack for Ukraine terrain
*****************************************************
This mod is made for SF2.
----------------------------------------------------------
I.
This package contains some tanks which are, or will be in the next time, in use in Ukraine War.
This are:
For the Ukraine:
Leopard1A4 delivered by Germany
Leopard1A5 delivered by Germany
Leopard2A4 delivered by Canada, Spain and Norway
T-64B original ukrainian tanks, former soviet
T-72M1 delivered by Czech Republik and Poland
For Russia:
T-72B former soviet
T-72BV former soviet
The T-64B, the T-72 and the Leopard1A4 are repaints of the stock files made by TK.
The Leopard1A5 is a repaint of the tank which made Gabilon.
The Leopard2A4 is a repaint of the tank made by Kesselbrut.
Alle LOD files are low poly, which reduce the workload of the computer. With my new made skins the tanks are looking good enough.
The tanks are set for a timeframe from 2022 or 2023 onward. They will not appear earlier in the game.
I have adjusted the values of the armour to make it more real. I also devided the hull of the tanks into two parts. The upper part has a better armour protection and the lower part a weaker armour, as it is in reality.
Example for calculation of armour thickness:
T-72M1 has a frontal hull armour of 3 layers of steel ( 50 mm inner plate, 60 mm outer plate, 30 mm add on plate) and one layer of Textolit (105 mm). Since Textolit has only effect against HEAT i use only the steel value to calculate.
The formula is x= nominal thickness / cos(angle of armour plate)
so we come to x= 140 / cos (68°) ==> x= 373,73 mm ~ 374 mm
-----------------------------------------------------------------------
II.
INSTALLATION:
-Unzip into your SF2 mod folder
----------------------------------------------------------
III.
For remarks, comments, bugs, etc please use the forum or send me a PM.
-------------------------------------------------------------
IV.
All files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
------------------------------------------------------
------------------------------------------------------------
Hope you enjoy it.
Michael (Gepard)
Made in Germany
February 2023
110 downloads
-
BTR-40_RU.7z
By russouk2004
README Included...
BTR-40-RU Turret version...From a freeware model,author unknown....
Named so to avoid conflict with the BTR-40 by GKABS
Add entry below to Terrain (Terrainanmehere)_Types you use it in,Then drop folder BTR-40_RU ,into your Objects\Groundobjects folder....replace XXX with next consequtive numbers one in the types ini file.
Drop Guns folder into \Objects folder to add the 7.62MM_SGMB..and if required add with gun editor to ensure it works.
[TargetTypeXXX]
Name=SovietBRDM
FullName=BRDM
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=TRUE
GroundObjectType=BTR-40_RU
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
If you do not want the specular mapping as is...just delete the following lines from Ini and texture.ini
to reduce it to bump mapping only..
Specular=0.200000
Glossiness=0.600000
Reflection=0.000000
This model is freeware,and not to be used for any payware at all...NOT to be uploaded outside of CombatAce.com unless permission requested first.
Feel free to mod this ...
No templates or other skins as yet.
Unfortunatll some parts are mapped to same mesh (mirrored) I have seperated some to allow some of the numbers and badges to show properly...
Credit to GKABS for allowing use of his destroyed LOD ty
have fun shooting this....
Russouk
65 downloads
-
RSS SA-2 Guideline Pack Beta 0.41
By Snailman
RED SIDE STANDARD SA-2 Guideline Pack 0.41 Beta
============================================
This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
Introduction:
-------------
To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
Contents:
---------
- The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- Most objects use the stock TW 3D models
Important changes:
------------------
- All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
- All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
- Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
- Missile Turn G and Seeker FOV has been toned down to (almost) real life data. It gives a chance to "Dance of Death" - outmaneuvering the missile in early planes. AI however will be still toast, though.
- Now all missiles have new 3D models and new skins, thanks to Spillone104
Credits:
--------
Ground objects: TW
SA-2 missile family: Spillone104
In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
Work in progress:
--------
New Fan Song 3D models (with correct size and antenna types)
Various auxiliary vans or SAM site contruction
New Search/Height inding radar 3D models associated with the sites on regimental level
Experimental complete SAM site objects for terrains
Sources:
--------
- pvo.guns.ru
- ru.wikipedia.org
- www.airwar.ru
- various forums
- ZRK S-75M Uchebnik (Russian field training manual)
- SA-2 Guideline (Osprey)
- Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
- Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
- Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
Special thanks to the author of SAM Simulator for his help and for creating his program.
https://sites.google...ulator1972/home
342 downloads
-
SA-3 Goa / S-125 Neva SAM Pack
By tiopilotos
SF2 SA-3 Goa / S-125 Neva SAM Pack 1.0
------------------------------------------------------------------------------
The S-125 Neva / SA-3 Goa Surface to Air Missile system was developed to supplement
the S-75 Dvina / SA-2 Guideline in Soviet and Warsaw Pact service. The SA-2 Guideline
was designed to provide medium to high altitude air defence coverage, primarily against
bomber aircraft. As such it was not well suited to the engagement of low flying targets,
especially fighter aircraft and cruise missiles. The SA-3 has shorter effective range and
lower engagement altitude than its predecessor and also flies slower but due to its two-stage
design it is more effective against more maneuverable targets. It is also able to engage
lower flying targets and being more modern it is much more resistant to ECM than the SA-2.
The system was widely exported and has been used in a number of conflicts, most notably:
War of Attrition
Yom Kippur War
South African Border War
Iran - Iraq War
Lebanon War
Gulf War
Kosovo War
------------------------------------------------------------------------------
This is the first version of the complete system pack. The following variants are featured:
S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
Volna (SA-N-1A, 1963) - The first naval variant. Available only for SF2NA.
Volna-M (SA-N-1B, 1967) - Improved naval variant. Available only for SF2NA.
S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant
improvements over the first variant. Widely exported.
Volna-P (SA-N-1B+, 1974) - Further modernization. Available only for SF2NA.
S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators
received this modernization in the '80s.
Volna-N (SA-N-1C, 1980) - Final modification. Available only for SF2NA.
S-125-2M Pechora-2M (2006) - Modern upgrade which included anti-stealth
capability, improved performance against heavy jamming and new missiles with
extended range.
* Since the early 2000s a number of manufacturers have built upgraded versions of the
system to make it more attractive to operators which used the cold war versions.
These upgraded versions have different characteristics in terms of mobility, jamming
resistance, missile range etc and thus for simplicity reasons only one "basic" upgraded
version (Pechora-2M) is included.
--------------------------------------------------------------------------------
New features:
- Fire control radars have been set to their instrumented ranges
- PRV-11 Side Net radar was added to offer early warning detection. Originally PRV-11
was a height finder radar but since we lack Low Blow, Flat Face is being used as the
fire control radar and Side Net as early warning radar
- Launchers can perform 360 degree rotation and now all battery launchers can point
at the target
- More realistic missile ballistics
- Fuze distances were increased and thus a hit is not a guaranteed kill
- New launch effect and sound
- Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic
type of guidance for SA-3 requires target tracking in azimuth, elevation and range and
when launched, the missile flies to a pre-calculated impact point, receiving signals from
the fire control radar. This type is similar to Semi Active Radar Homing
- Dramatically improved performance especially in low altitude
----------------------------------------------------------------------------------
Things that need to be done:
- High resolution missile skins
- Low Blow model so that we can use the original SA-3 radar instead of Flatface
----------------------------------------------------------------------------------
Known issues:
- Fire control radar can guide only one missile against a single target. Real SA-3 system
could guide two missiles against a single target.
- Fire control radar of Pechora-2M can track only one target during each engagement.
Real Pechora-2M fire control radar could track and engage two targets at the same time.
- Due to game engine limitations concerning the structure of enemy SAM sites,
each SA-3 site will appear with 6 launchers. Real system had 4 launchers.
- Missiles can fly longer at low altitudes as they tend to reach the missile duration time.
-----------------------------------------------------------------------------------
REQUIREMENTS:
You must have installed SF2 North Atlantic to use the stock missile model otherwise
you need to use the 3rd party models (included here).
-----------------------------------------------------------------------------------
As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
Enjoy as much as you can this SAM and leave comments with your in-game experience
in the support topic!
483 downloads
-
SA-4 Ganef SAM system/ ZRK 2K11 "Krug"
By Farid
The SA-4 Ganef was a long-range mobile system first deployed in the mid-1960s; the missiles, carried in pairs on a tracked launcher, used drop-off solid-fuel boosters and a ramjet sustainer motor. Employing a combination of radar command guidance and active radar homing, and supported by an array of mobile radars for target acquisition, tracking, and guidance, they could engage targets over the horizon. (Because the SA-4 strongly resembled the earlier British Bloodhound, NATO assigned it the code name Ganef, meaning “Thief” in Hebrew.) Beginning in the late 1980s, the SA-4 was replaced by the SA-12 Gladiator, a more compact and capable system.
INSTALLATION:
Drop everything from archive to your OBJECT folder.
LICENSE:
All models are made by me from the scratch. You can use them and everything included for personal non-profit use for Thirdwire Strike fighters 2 game only.
CREDITS:
ThirdWire for making this outstanding simulator.
Yakarov79 for 1S12 radar grill texture.
Combatace.com for its dedicated support for this game.
SOFTWARE USED:
Blender 3.0
Substance Painter
3d Max 2009
186 downloads
-
SF2 Tanks Pack
By eburger68
------------------------------------------
SF2 Tanks Pack
--------------------------------------------
This package collects updated versions of most Tanks, APCs, IFVs, and Scout Vehicles that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
- added new skins (Green or Tan) to objects that lacked one or the other
- implemented numerous tweaks to guns and weapons to standardize data and improve performance
- tweaked gun data to standardize data, implement new effects, & improve performance
- tweaked other vehicle performance aspects to standardize data & fix minor issues
Please review the following section for notes on what's included in this package and how to install the various components.
~~~~~~~~~~~~~~~~
Package Contents
~~~~~~~~~~~~~~~~
In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
- BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
- SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
http://thirdwire.com/downloads_tools.htm
* * *
You will also find the following directories, which include the main installation files:
\EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder.
\SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
\OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder.
\OBJECTS\DECALS: decals for the Leopard 2A6 tank; to be placed in \Objects\Decals in your Mods folder.
\OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder.
\OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder.
\OBJECTS\GROUNDOBJECT_TME: "Red" and "Blue" Tanks, APCs, IFVs, and Scout Cars intended for use in Middle Eastern terrains (such as the IsraelME terrain in "SF2 Israel"); to be placed in \Objects\GroundObject in your Mods Folder.
\OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects.
\OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder.
\OBJECTS\WEAPONS: anti-tank missiles for several APCs & IFVs; to be placed in \Objects\Weapons in your Mods Folder.
NOTE: if you need assistance installing these items, please consult the Knowledge Base at CombatAce.com:
KB for SF2
http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
KB for SF1
http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
~~~~~~~~~~~~~~~~~~~~~
Credits
~~~~~~~~~~~~~~~~~~~~~
Pasko ........................................."SAMs and Vehicles Pack: Euro & Desert"
Kesselbrut ...................................."US Armor Pack"
SFP1Ace ......................................."Alternative ArmorPack"
Gepard ........................................"Tiran Pack"
Gepard ........................................"WOI Panzer Pack"
Geo............................................"WWII Ground Object Pack"
Kesselbrut .................................... LVTP-7, Scorpion, Panhard, M1 Abrams
Gepard ........................................ T-64s, Tirans
Florian ....................................... Leopard2A6
Gerald14 & Kesselbrut ......................... M3A1 Bradley
BANIDOS TEAM .................................. BTR-60
Razvan Stanciu & EricJ ........................ BTR-80
SUICIDAL-ART .................................. Stryker ACV, M113-A2_EA
Grumpapotamus ................................. LynxAPC, M113 UN skin
BPAo, Fubar512, 331KillerBee .................. T-80BV
BANIDOS TEAM .................................. Churchill Tank
SUICIDAL & Zonda .............................. SK-105
SUICIDAL & Torno .............................. TAM
101tfs ........................................ Type-99/ZTZ-99
Stefano ....................................... M-47 Patton tank, Ariete, VCC-1, AMX-30, AMX-30B2
Wrench ........................................ M-59 (based on M-113)
Geo ........................................... Sherman_E8, M3, M3GMC, M8, M24, M36
rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm, T-10A/M, T-34-85, Comet, BMP-1, BRDM-2, BRDM-3, ASU-85, Su-122, Comet, IDF Super Shermans
Pasko ......................................... BTR-60, Type-59, Type-62, Type-63, Type-69, AMX-13, Su-85, Su-100, T-34, BRDM-2, M-41
Gabilon ....................................... Leopard 1A4/1A5/2A4/AS1, Merkava
Pasko & Kesselbrut ............................ M60A3
SFP1Ace ....................................... Chieftains (based on TW Centurions)
Unknown Author ................................ CrusaderII, Daimler, PZKW_IVA
ThirdWire ..................................... Centurions, Leopards, M48A2/3, M60A1, M113, BRDM, BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A, T-34-85, M50_Sherman, M51_Sherman
SUICIDAL ...................................... New Destroyed Tank LODs
If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
---------------
eburger68
28 August 2012
1,680 downloads
-
USN SAM pack
This is a complete package of SAMs used by the United States Navy from the early cold war era to present. Currently 33 different missiles are included.
I have meticulously researched, modified, tested and compiled these weapons so that I and other ship modders have a selection of realistic standardized missiles (one might say "Standard Missiles":D) to work with.
The medium and long range missiles have been assigned updated efects from SF2NA, as well as new sound effects (included in the package), which sound much more appropriate than the default sound. I'm particularly proud of the VLS launch effect, which I made by ripping and editing official footage; I think it adds to the immersion tremendously.
Note that two stock weapons, the RIM-2F and RIM-66B, are replaced by this package. I usually try to avoid this, but the RIM-2F model did not sit on launchers correctly, and both weapons had some wildly incorrect data.
Optional data files for a few stock and third-party USN ships are included which adds new weapons as appropriate and adjusts radar strength to more realistic levels.
Please see the readme for instructions, credits, and other details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
525 downloads
-
RSS SA-8/SA-N-4 Gecko Pack Beta
By Snailman
RED SIDE STANDARD SA-8/SA-N-4 Gecko Pack 0.3 Beta
============================================
This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on IsraelME, a more advanced map and for fast loading time :)
About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
Introduction:
-------------
To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The SA-8 Gecko or Osa family is next in the row. It is a late addition into the game, appears in modern eras. It is the most sophisticated SAM system developed during the soviet era and it is still in service. The SA-8 is a low altitude system for short ranges - considered mobile by the game. In theory it would defend armored units, it can move and stops to shoot. Had the placement routine finished by TW... therefore the SA-8 needs user placement. Usage as Mobile AAA is NOT RECOMMENDED, since this system in large numbers can be more than lethal. Also keep availability dates in mind. A plane with no jammer or chaff is helpless against this system in the early 70's - and I did not modify Noise and CM resistance values.
Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
Contents:
---------
- The SA-8 and SA-8B systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- The SA-N-4 systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- Kiev and Krivak ship classes equipped with modded SA-N-4 missiles (both early and late models)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- Ground objects use the stock TW 3D models
- Osa Launch sound. Modify soundlist.ini to use this wav file
Important changes:
------------------
- Missile ballistic data
- Radar search and track ranges and altitudes
- Early SA-8 (Osa) launcher with 4 missiles (No new 3D yet)
- Corrected SA-N-4 reload times.
Credits:
--------
Ground objects: TW
In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
Work in progress:
--------
New launcher vehicle corrected 3D models (Early Osa)
Sources:
--------
- pvo.guns.ru
- ru.wikipedia.org
- www.airwar.ru
- various forums
- Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
- Vasilin: Zenitniye Raketniye Kompleksi (SAM)
- Vooruzheniye PVO i RES Rossii (Air Defense and Radio-Electronic System of Russia)
Special thanks to the author of SAM Simulator for his help and for creating his program.
https://sites.google...ulator1972/home
266 downloads
-
Realistic SA-3 / SA-N-1 Goa Pack Beta
By tiopilotos
SF2 Realistic SA-3 / SA-N-1 Goa Pack Beta
-------------------------------------------------------------------------
This pack features the famous S-125 Neva (SA-3 Goa) and its naval version Volna-M (SA-N-1B). The following SAM systems are included:
S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
Volna-M (SA-N-1B, 1967) - First improved naval variant. Only missile included since Kashin ship is a stock stuff. You can use this missile only if you have installed SF2 North Atlantic!
S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant improvements over the first variant. Widely exported.
S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators received this modernization in the '80s.
S-125 Pechora-2M (2002) - Modern upgrade which included anti-stealth capability, improved performance against heavy jamming and new missiles with extended range.
-------------------------------------------------------------------
New features:
- New search and track ranges for fire control radars
- Launchers can perform 360 degree rotation and now all battery launchers can point at the target
- More realistic missile parameters. Some values may be higher due to game engine limitations mainly concerning guidance
- Fuze distances were increased and thus a hit is not a guaranteed kill
- New launch effect and sound
- Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic type of guidance for SA-3 requires target tracking in azimuth, elevation and range
and when launched, the missile flies to a pre-calculated impact point, receiving signals from the fire control radar. This type is very similar to Semi Active Radar Homing.
- Dramatically improved performance especially in low altitude
-----------------------------------------------------------------------
Things that need to be done:
- 1024x1024 missile skins
- Low Blow model so that we can use the original SA-3 radar instead of Flatface
-----------------------------------------------------------------------
Known issues:
- Fire control radar can guide only one missile against a single target. Real SA-3 system could guide two missiles against a single target
- Low altitude performance is good enough but not at the desired level. Tests are still going on
- Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time
- Userlist.ini has only Soviet as the only operator but temporarily this is not a problem since they appear as the red side in many terrains. The complete operators list
will be on the final version.
--------------------------------------------------------------------------
REQUIREMENTS:
You must have installed SF2 North Atlantic to use the stock missile model otherwise you need to use the 3rd party models (included here).
-----------------------------------------------------------------------------
Check read me file for installation instructions.
Lot of research and hard work was made to make this SAM as realistic as possible.
Keep in mind that is a beta version. When all the issues will be fixed in the desired level, we will have our final version! Stay tuned and enjoy as much as you can this SAM
and leave comments with your in-game experience in the support topic!
---------------------------------------------------------------------------
Sources:
ru.wikipedia.org
pvo.guns.ru
historykpvo-2.ucoz.ru
SAM Simulator
----------------------------------------------------------------------------
Credits:
Flatface and SA-3 launchers.........................Pasko
SA-3 missiles..............................................Thirdwire
----------------------------------------------------------------------------
Tiopilotos
16 February 2017
295 downloads
-
Sukhoi100Static.7z
By russouk2004
Static Aircraft Converted from Freeware SSJ-100 by me Russouk2004.
Sukhoi SJ-100 Superjet Airliner.static object.
for adding to airports etc...
NOT to be uploaded to any other site,other than at Combatace.com.
Further skins when complete.
For use in SF2......NOT for comercial use.
65 downloads
-
SF2_Ural-375 Camo Cuba
By Ylopez
Son loa colores utilizados por las Fuerzas armadas Cubanas para este tipo de vehículos espero quelo difruten
Ural-375_ZPU-2
Ural-375D
Ural-375 wT
67 downloads
-
Cold East Ground Objects Bonanza Vol.1
By yakarov79
The first part of Cold East Ground Objects Bonanza mods for the SF2 series game.
First of all. This is not entirely a 'Plug and Play' mod.
Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor.
In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game.
Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you.
All objects have destroyed models added.
Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance.
I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.
5 new weapons for some of the objects.
9M14M, 9M14P, 9M111, 9M113, 9M114
Part one contains mostly tanks, APCs, IFVs, SPAAG, and some support armored objects.
All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
Userlist ini files are just there but they might need editing for your own use.
Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.
Inside
2S1 Gvozdika - one set for Transport role only and two as artillery - to be placed via targets.ini
BMP-1
BMP-1P + 9K113 Konkurs (9M113 Gaboy missile)
BMP-2 + 9K113 Konkurs (9M113 Gaboy missile)
BRDM-2
BTR-50PK
BTR-60PB
BTR-60R-145BM radio and command vehicle
9K14M Malyutka-M 9P122 on BRDM-2 chassis (9M14M missile)
9K14P Malyutka-P 9P133 on BRDM-2 chassis (9M14P missile)
9K113 Konkurs 9P148 on BRDM-2 chassis (9M113 Gaboy missile)
9K113/111 Konkurs 9P148 on BRDM-2 chassis (2x 9M111 Fagot + 3x 9M113 Gaboy)
9K114 Shturm-S 9P149 on MT-LB chassis (9M114 Kokon missile)
MT-LB
MT-LB SNAR-10 Leopard artillery radar
MT-LBu 1V14 artillery command and recon vehicle
MT-LBu 9S80 (PPRU-1) air defense command vehicle
MTU-55 bridge layer
OT-62B
OT-64A
PT-76
T-54
T-55 obr59
T-55 obr71
T-55AM
T-55AM2 (Czechoslovakia production)
T-55AMV
T-62 obr61
T-62 obr72
T-62M
T-62MV
T-72 Ural
T-72 Ural-1
T-72A
T-72M
T-72M1
ZSU-23-4V
ZSU-23-4V1
ZSU-23-4M
ZSU-57-2
Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format.
Do not blindly copy-paste files.
Pick a mod, make a backup if needed - test the file - decide - to keep it or not.
Just in case - enjoy.
Jarek.
questions - suggestions - go to the designated area here
382 downloads
-
Cold East Ground Objects Bonanza Vol.3
By yakarov79
The third part of Cold East Ground Objects Bonanza mods for the SF2 series game.
First of all. This is not entirely a 'Plug and Play' mod.
Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. Especially in Vol. 3, you will find many 'eye candy' objects but you will find also basic trucks, fuel tankers, and artillery support objects
In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS.
Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you.
All objects have destroyed models added.
Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance.
I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that.
Part three contains mostly trucks cars and airfield objects in general, some artillery units.
All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future.
Some trucks have light emitters made by guuruu - made to work at night and be 'invisible' during the day - well effect ended up somewhere in the middle.. You decide - it is easily removable in data.ini.
Userlist ini files are just in a few objects but they might need editing for your own use.
If you have similar models from me - released years ago - do not mix them up. I recommend deleting all old files. Here you will find new updated models.
Under any circumstances DO NOT mix these objects with any ODS 30Aniversary Edition mod. Even in the future. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza.
D-30 122mm Howitzer
ZPU-4 14.5mm quadruple anti-aircraft gun
ZU-23-2 23mm double anti-aircraft gun
GAZ-66
GAZ-66 AP-2 mobile Army hospital
GAZ-66 PU-2 mobile command post for Luna-M rocket battery with RWZ-1 Proba - weather station and AB-4-0-230 generator
GAZ-66 with ZU-23-2 anti-aircraft gun
GAZ-66B R-142D airborne troops radio & command vehicle
GAZ-66B 9P125 /9K54 Grad-V airborne troops rocket artillery vehicle (with 9M28F rocket)
UAZ-469 just Bobik
Ural-375D
Ural-375D with open
Ural-375D BM-21 /9K51 Grad (with 9M22U rocket)
ZIL-130 APM-90 airfield searchlight
ZIL-130 KNS-1PM-2 navigational light beacon
ZIL-130 SKP-11 mobile air traffic control
ZIL-131 ATZ-4 fuel tanker
ZIL-131 PR-11B missile trailer for S-75 SAM system
ZIL-131 PR-14A missile cargo truck for S-125 SAM system
ZIL-131 R-140M radio & command vehicle
ZIL-131 R-161A-2M radio & command vehicle with ESB-12 T400 generator
ZIL-131 9P138 /9K55 Grad-1 (with 9M28S rocket)
ZIL-131 9P138 BM-21b Grad-1 in transport position (groundobjectrole=TRANSPORT)
ZIL-131 AA-40 airfield fire engine
ZIL-135 9P113 /9K52 Luna-M (with 9M21F rocket)
ZIL-135 9T29 rocket transport vehicle for Luna-M system
ZIL-157
ZIL-157 ATZ-4 fuel tanker
ZIL-157 PR-11B missile trailer for S-75 SAM system
ZIL-157 PR-14A missile cargo truck for S-125 SAM system
ZIL-157 R-140 radio & command vehicle
ZIL-157 D-470 airfield snow plow
ZIS-151
ZIS-151 ATZ-3 fuel tanker
RSBN-4N Radio Engineering System of short Range Navigation
IFA W50L
IFA W50L LAK-2 command vehicle
Four new weapons to the weapon folder
9M21F for Luna-M
9M22U for Grad
9M28F for Grad-V
9M28S for Grad-1
Of course, you can change any weapon for Grad rockets. But technically 9K54 and 9K55 can not fire heavier 9M22U rockets
Most of the skins are 1024x1024. If needed it is recommended to resize to desired (lower) size format.
Do not blindly copy-paste files.
Pick a mod, make a backup if needed - test the file - decide - to keep it or not.
Just in case - enjoy.
Jarek.
questions - suggestions - go to the designated area here
261 downloads
-
TAM SF-2
By SUICIDAL
Tanque Argentino Mediano ( Update SF-2 Gen)
3D Model: SUICIDAL
Skins:TORNO
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
You also have to put the GunData in the corresponding INI.
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
232 downloads
-
SA-11/M1/-17/-17M Series for SF2 (original done by 101tfs)
By EricJ
Modded for SF2, read the readme.
721 downloads
-
working HAWK for -SF2-
this are the working HAWK for the SF2 series , original HAWK by Pasko
JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO
have fun
ravenclaw_007
992 downloads
-
SF2 AAA Pack
By malibu43
SF2 AAA Pack.
This is a small stand alone pack that will increase the quantity and deadliness of small AAA and Flak. This mod is based on files from the SF2V Air and Ground Expansion Pack and NF4+. This pack can be used with any SF2 install
To install: Just drag and drop the folders to your mod folder.
Enjoy!
Malibu43
834 downloads
-
New Soviet MANPADS models
By Stary
this is set of new models for Crusader's "Soviet Manpads" pack for Strike Fighters 2 series
Created with the aid of freeware "soldier02" model by ? available at free3dmodels.com, rebuild and tweaked by me
Sa-7, Sa-16, Sa-18, Sa-24 models by me*
This pack updates the visuals of all units from Crusader's mod, namely:
SA-7 "Grail" - GRAU 9K32 Strela-2
SA-7b "Grail" - GRAU 9K32M Strela-2M
SA-14 "Gremlin" - GRAU 9K34 Strela-3
SA-16 "Gimlet" - GRAU 9K310 Igla-1
SA-18 "Grouse" - GRAU 9K38 Igla
Sa-24 "Grinch" - GRAU 9K338 Igla-S
I tried to give the models some variety in look, so some are standing and some are firing from keeling positions. Some have ugly box with additional missiles near them.
The models are "generic" enough to possibly serve for various armies and time periods.
Also slightly tweaked, more visible effect for launched missiles is included. Use at own risk ;)
398 downloads
-
SAM-3 complete system
By GKABS
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
complete SA-3 models tested and working for only SF2 series.
Installation:
Copy the files to Objects folder and the following to _TYPES.ini file
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=SA-3DL
FullName=SA-3 Goa Dual SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3DL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=SA-3QL
FullName=SA-3 Goa Quad SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3QL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=Pechora-2ML
FullName=Pechora-2ML Goa Quad SAM
TargetType=SAM_LAUNCHER
ActiveYear=1962
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=SA-3QL
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=LargeRocketGroundExplosion
DestroyedModel=sa-2_launcher_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
also you need to add these:
SNR-125
SNR-125M
SNR-125-2M
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Big thanks to :
tiopilotos for requesting these models and for his sound files smoke effect as well as testing.
Coupi without his input and testing and fixing the INI files, this would have been a dead-end without his help.
strahi for testing the earlier models.
yakarov79 for his excellent SNR-125 model
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen
If you need any assistance please contact me at
gkabs@gkabs.net
196 downloads
- sa-3 goa dual sam
- sa-3 goa quad sam
- (and 3 more)
-
SPYDER Sam System
By angelp
Rafael Advanced Defense Systems (RADS) SPYDER-SR
The SPYDER (Surface-to-air PYthon and DERby) is an Israeli short and medium range mobile air defense system developed by Rafael Advanced Defense Systems with assistance from Israel Aerospace Industries (IAI)
The SPYDER is a low-level, quick-reaction surface-to-air missile system capable of engaging aircraft, helicopters, unmanned air vehicles, drones, and precision-guided munitions. It provides air defense for fixed assets and for point and area defense for mobile forces in combat areas.The SPYDER launcher is designed to fire Python-5 and Derby surface-to-air missiles which share full commonality with the air-to-air missiles
This model uses an Electro-Optical turret for target acquisition with a maximum range of 15 km for the Pyhton 5 missile and 40 for the DERBY.
Instalation:
-------------------------------------------------------------
Put the content of the objects/groundobject/SpyderSR_L folder in your mod folder.
The game must replace with this system older AAA systems, so be aware.
Also, you need to have the Python5 and Derby missiles from Ravenclaw_007 WeaponPack in the Objects/Weapons folder. You could find them here
https://combatace.com/files/file/13929-weapons-pack-2/
Crédits :
--------------------------------------------------------------
3d Model: angelp
Python5 and Derby Missiles: Ravenclaw_007
This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace
Released under Combat Ace Fair-Use terms
250 downloads
-
Download Statistics