Jump to content

Ground Object Mods

Sign in to follow this  

180 files

  1. SF2 SAMs Pack

    --------------------------------------------
    SF2 SAMs Pack
    --------------------------------------------
     
    This package collects updated versions of most SAMs that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
     
    - added new versions of existing SAMs (e.g., an SA-5BL on top of the existing SA-5L)
     
    - added new skins (Green or Tan) to objects that lacked one or the other
     
    - added missing Freq data to a number of radars
     
    - implemented numerous tweaks to launchers & radars to standardize data and improve performance
     
    - overhauled weapons to standardize data (w/ 3rdWire weapons as baselines) & improve performance
     
    - added RadarFamily data w/ associated TEWs entries and TGAs
     
    Please review the following section for notes on what's included in this package and how to install the various components.
     
     
    ~~~~~~~~~~~~~~~~
    Package Contents
    ~~~~~~~~~~~~~~~~
     
    In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
     
    - MISSILEOBJECT_ADDITIONS.TXT: additions to MissileObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
     
    - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
     
    - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
     
    NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
     
    http://thirdwire.com/downloads_tools.htm
     
    * * *
     
    You will also find the following directories, which include the main installation files:
     
    \EFFECTS: effects for the various weapons included; to be placed in \Effects in your Mods Folder.
     
    \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
     
    \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these only as replacements for the corresponding main ground objects.
     
    \OBJECTS\GUNS: several guns for the several launchers that have them; to be placed in \Objects\Guns in your Mods Folder.
     
    \OBJECTS\WEAPONS: the missiles for the launchers; to be placed in \Objects\Weapons in your Mods Folder.
     
    \_SAM_SITES: data and files for building SAM sites in terrains and single missions -- for experienced terrain modders only.
     
    NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
     
    KB for SF2
    http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
     
    KB for SF1
    http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
     
    ~~~~~~~~~~~~~~~~~~~~~
    Credits
    ~~~~~~~~~~~~~~~~~~~~~
     
    This mod package collects a large number of launchers, radars, weapons, and other files previously released at CombatAce.com in various packs or standalone mods:
     
    Pasko ......................................... "SAMs and Vehicles Pack: Euro & Desert"
    The Mirage Factory ............................ Weapons Packs for SFP1/WOE/WOI
    ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
    Abhi, SUICIDAL, & YEYEYE....................... AN/TWQ-1 Avenger, Pantsir-S1
    bigal1 ........................................ Bloodhound SAM
    Kesselbrut .................................... ADATS, Rapier, Blindfire, Skyguard, Roland_Shelter, SA-9
    Pasko ......................................... Chaparral, Hawk launcher & radars, EW_Radar, SA-3 launchers, Flatface, Sidenet
    Fubar512 & Wrench ............................. Hawk INI tweaks
    Florian ....................................... Roland Rad
    CrazyhorseB34 ................................. Roland Rad desert skin
    FastCargo ..................................... SA-5, SquarePair, Firelight (based on SquarePair)
    Monty CZ....................................... SA-10 & Flaplid, Stinger site
    Fubar512 ...................................... SA-10 INI tweaks
    EricJ ......................................... SA-11 & SA-17
    EricJ & winterhunter .......................... Starstreak Stormer
    Gabilon ....................................... 2S6, Tor-M1, SA-13, MRoland
    YEYEYE ........................................ PAC-2/PAC-3 system, Akash SAM, TubeArm
    Gerald14 & Kesselbrut ......................... M6 Linebacker
    BANIDOS Team .................................. TAM VCLM
    rebel ryder ................................... BRDM-SA9
    Unknown author ................................ SA-8 & SA-9 (alternates from TMF Weapons Packs)
    ThirdWire ..................................... SA-2, SA-6, SA-8, Barlock, Fansong, StraightFlush
    WhiteBoySamurai ............................... R440/FM-80
    Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
    Wrench ........................................ Hawk Site upgrades/layout
    Fubar512 ...................................... NIKE-Hercules sites layout/placement
    OldDiego ...................................... SAMSite01
     
    If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
     
     
    ---------------
    Eric Howes
    eburger68
    16 August 2012

    2,123 downloads

       (10 reviews)

    12 comments

    Updated

  2. SF2 Tanks Pack

    ------------------------------------------
    SF2 Tanks Pack
    --------------------------------------------
     
    This package collects updated versions of most Tanks, APCs, IFVs, and Scout Vehicles that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
     
    - added new skins (Green or Tan) to objects that lacked one or the other
     
    - implemented numerous tweaks to guns and weapons to standardize data and improve performance
     
    - tweaked gun data to standardize data, implement new effects, & improve performance
     
    - tweaked other vehicle performance aspects to standardize data & fix minor issues
     
    Please review the following section for notes on what's included in this package and how to install the various components.
     
     
    ~~~~~~~~~~~~~~~~
    Package Contents
    ~~~~~~~~~~~~~~~~
     
    In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
     
    - BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
     
    - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
     
    NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
     
    http://thirdwire.com/downloads_tools.htm
     
    * * *
     
    You will also find the following directories, which include the main installation files:
     
    \EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder.
     
    \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
     
    \OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder.
     
    \OBJECTS\DECALS: decals for the Leopard 2A6 tank; to be placed in \Objects\Decals in your Mods folder.
     
    \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) Tanks, APCs, IFVs, and Scout Cars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_TME: "Red" and "Blue" Tanks, APCs, IFVs, and Scout Cars intended for use in Middle Eastern terrains (such as the IsraelME terrain in "SF2 Israel"); to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects.
     
    \OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder.
     
    \OBJECTS\WEAPONS: anti-tank missiles for several APCs & IFVs; to be placed in \Objects\Weapons in your Mods Folder.
     
    NOTE: if you need assistance installing these items, please consult the Knowledge Base at CombatAce.com:
     
    KB for SF2
    http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
     
    KB for SF1
    http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
     
     
    ~~~~~~~~~~~~~~~~~~~~~
    Credits
    ~~~~~~~~~~~~~~~~~~~~~
     
    Pasko ........................................."SAMs and Vehicles Pack: Euro & Desert"
    Kesselbrut ...................................."US Armor Pack"
    SFP1Ace ......................................."Alternative ArmorPack"
    Gepard ........................................"Tiran Pack"
    Gepard ........................................"WOI Panzer Pack"
    Geo............................................"WWII Ground Object Pack"
    Kesselbrut .................................... LVTP-7, Scorpion, Panhard, M1 Abrams
    Gepard ........................................ T-64s, Tirans
    Florian ....................................... Leopard2A6
    Gerald14 & Kesselbrut ......................... M3A1 Bradley
    BANIDOS TEAM .................................. BTR-60
    Razvan Stanciu & EricJ ........................ BTR-80
    SUICIDAL-ART .................................. Stryker ACV, M113-A2_EA
    Grumpapotamus ................................. LynxAPC, M113 UN skin
    BPAo, Fubar512, 331KillerBee .................. T-80BV
    BANIDOS TEAM .................................. Churchill Tank
    SUICIDAL & Zonda .............................. SK-105
    SUICIDAL & Torno .............................. TAM
    101tfs ........................................ Type-99/ZTZ-99
    Stefano ....................................... M-47 Patton tank, Ariete, VCC-1, AMX-30, AMX-30B2
    Wrench ........................................ M-59 (based on M-113)
    Geo ........................................... Sherman_E8, M3, M3GMC, M8, M24, M36
    rebel ryder ................................... IS-2, IS-3, JS-1, ISU-152, Sherman-M4A1_76mm, T-10A/M, T-34-85, Comet, BMP-1, BRDM-2, BRDM-3, ASU-85, Su-122, Comet, IDF Super Shermans
    Pasko ......................................... BTR-60, Type-59, Type-62, Type-63, Type-69, AMX-13, Su-85, Su-100, T-34, BRDM-2, M-41
    Gabilon ....................................... Leopard 1A4/1A5/2A4/AS1, Merkava
    Pasko & Kesselbrut ............................ M60A3
    SFP1Ace ....................................... Chieftains (based on TW Centurions)
    Unknown Author ................................ CrusaderII, Daimler, PZKW_IVA
    ThirdWire ..................................... Centurions, Leopards, M48A2/3, M60A1, M113, BRDM, BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A, T-34-85, M50_Sherman, M51_Sherman
    SUICIDAL ...................................... New Destroyed Tank LODs
     
    If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
     
     
    ---------------
    eburger68
    28 August 2012

    1,685 downloads

       (7 reviews)

    4 comments

    Updated

  3. SF2 AAA Pack (Redux)

    --------------------------------------------
    SF2 AAA Pack
    --------------------------------------------
     
    This package is an update to the mod of the same name previously released by Malibu43. It collects updated versions of most flak guns and AAA that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
     
    - added new skins (Green or Tan) to objects that lacked one or the other
     
    - added missing Freq data to some fire control radars
     
    - implemented numerous tweaks to guns and radars to standardize data and improve performance
     
    - tweaked gun data to standardize data, implement new effects, & improve performance
     
    - added RadarFamily data w/ associated TEWs entries and TGAs
     
    Please review the following section for notes on what's included in this package and how to install the various components.
     
     
    ~~~~~~~~~~~~~~~~
    Package Contents
    ~~~~~~~~~~~~~~~~
     
    In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
     
    - BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
     
    - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
     
    - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
     
    NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
     
    http://thirdwire.com/downloads_tools.htm
     
    * * *
     
    You will also find the following directories, which include the main installation files:
     
    \EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder.
     
    \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
     
    \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
     
    \OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects.
     
    \OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder.
     
    NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
     
    KB for SF2
    http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
     
    KB for SF1
    http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
     
     
    ~~~~~~~~~~~~~~~~~~~~~
    Credits
    ~~~~~~~~~~~~~~~~~~~~~
     
    This mod package collects a large number of AAA guns and radars previously released at CombatAce.com in various packs or standalone mods:
     
    Pasko ............................. "SAMs and Vehicles Pack: Euro & Desert"
    Nicholas Bell ..................... "WOE 1950's AAA Mod"
    Gerald14 .......................... "Russian Defence/ZSU-23-4 Pack"
    Monty CZ .......................... "SF2 WWII Flak Pack"
    Geo................................ "WWII Ground Object Pack"
    Pasko & Nicholas Bell ............. S-60, KS-30, KS-19P, ZPU-4, M-42
    Nicholas Bell ..................... Bofors L60/L70
    rebel ryder & Nicholas Bell........ M1939 flak guns
    Kesselbrut ........................ ZPU-1, OerlikonAAA, Skyguard, RH202, Zil-157_ZPU-1, US/UK_Cal50
    SUICIDAL-ART ...................... Bofors L60 AAA
    Geo ............................... 20mmAAA & M16_Quad
    Monty CZ .......................... HS-820 & HS-831
    ODS Team .......................... Firecan radar
    BANIDOS Team ...................... M167 VADS
    Gabilon ........................... Gepard
    Old Diego ......................... 51CalPit
    rebel ryder ....................... NV DShK
    EricJ ............................. Arab_DShK
    Wrench & 3rdWire .................. M-51 Skysweeper (based on KS-19)
    Unknown author .................... 37InchAA, 37InchEmplaced, TommyFlak37
    Pasko & Nicholas Bell ............. US_90mmAA (based on KS-19P)
    Spectre8750 ....................... GAZ-66_ZPU23
    Fubar512 .......................... ZSU-23 AAA tweaks
    ThirdWire ......................... BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23, ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163
     
    If we have neglected to credit anyone whose work is included in this package, please let us know and we will correct this list of credits ASAP.
     
     
    ---------------
    malibu43 &
    eburger68
    18 August 2012

    1,366 downloads

       (5 reviews)

    2 comments

    Updated

  4. JGSDF Vehicle Pack 1

    This is a package of 18 ground objects for the Japan Ground Self Defense Force, representing many of the significant combat vehicles from the 1970s to present. Four additional non-Japanese variants are included as a bonus, for a total of 22 distinct ground objects. All-new guns and missiles are included.
     
    Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future.
     
     
    Featured JGSDF vehicles include:
    Type 74 MBT: Cold war era tank armed with a 105mm L7 gun
    Type 90 MBT: Modern tank equipped with a 120mm gun, composite armor and advanced electronics
    Type 87 Recon: Modern 6-wheeled armored recon vehicle with excellent sensors and a rapid-fire 25mm gun
    Type 89 IFV: Modern armored infantry fighting vehicle with a 35mm autocannon and anti-tank missiles
    Type 73 APC: Cold war era tracked APC
    Type 96 APC A: Modern 8-wheeled APC (automatic grenade launcher)
    Type 96 APC B: Modern 8-wheeled APC (heavy machine gun)
    Type 87 AAA: Mobile anti-aircraft vehicle with twin 35mm guns
    Type 93 SAM: Mobile short-range SAM
    Type 75 MRL: Cold war era 130mm rocket launcher
    Type 75 SPA: Cold war era 155mm mobile howitzer
    Type 99 SPA: Modern 155mm mobile howitzer
    Type 96 MPMS: Truck-mounted multi-purpose missile system designed to defeat tanks and landing craft
    M110 SPA: License-built version of cold war era 203mm howitzer
    M270J MLRS: License-built version of the US 227mm rocket launcher
    L-90 AAA: License-built variant of the Swiss 35mm towed AAA system
    Komatsu LAV: Modern light armored truck
    Komatsu LAV-AT: LAV equipped with anti-tank missile launcher

    International vehicles include:
    GDF-001: Popular Swiss 35mm towed AAA system; used by many countries
    GDF-002: Upgraded 35mm towed AAA system; used by many countries
    M270 MLRS: US 227mm rocket launcher
    M270A1 GMLRS: US 227mm GPS-guided rocket launcher

    Two texture sets, default camo and green, are included for each vehicle. (US MLRS are Green and Tan instead.)
     
    Additional vehicle packs for the JGSDF, ROK, and PLA may follow if this mod is well-received. (Don't worry, I'll still keep on making ships.)
     
    These ground objects are recommended for use with Wrench's latest Korea terrain, as well as Kamchatka and other East-Asian theaters. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!

    563 downloads

       (10 reviews)

    1 comment

    Updated

  5. Realistic AAA (ex Realistic AAA Sounds)

    This mod improves AAA effectiveness for stock and 3rd party objects plus the addition of new tracers and sounds!
     
    Package includes sounds for the following Ground Objects:
     
    HS.820/HS.831
    Oerlikon/Gepard
    Rh-202
    ZPU-2
    ZPU-4
    ZU-23-2
    ZSU-23-4
     
    Check Read me file for installation instructions.
     
    --------------------------------------------------------------------------------
     
    ATTENTION !!!
     
    This is not a new version, it was moved here in its correct section because previously was located in Sounds. If you have already downloaded the initial version (v1.0) no reason to download again, its the same mod. We will soon have the 1.1 version.

    716 downloads

       (7 reviews)

    2 comments

    Updated

  6. Ural-375 Trucks For SF2 Series

    31 Dec 2011
     
    Version 1.02
     
    Converted MAX to LOD by Suicide and Spectre8750
    Additional Model and Skin Fixes by Spectre8750
    Original Model by unknown
     
    Supplied:
    U375_ZPU-2 Bed mounted ZPU-2 Gun
    Ural-375D Covered Bed version and
    Ural-375D-C Crates Loaded
    Ural-375D-U Open Bed
    Ural375wT with Troops
     
    -------------------------------------------------------------------------------------------------------------
    Updated 31 Dec 2011:
    Fixed Vehicle not showing up on Missions. Thanks to Crusader.
     
    Updated 30 Oct 2010:
    Added Tan Skins
    Added Low Poly Distance file for each Truck
     
    Fixed spelling Error
    Thanks christian59 and Wrench
    -------------------------------------------------------------------------------------------------------------
     
    Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979
    Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was
    Very similar. Main noticeable difference being the front Grill.
     
    Varieties
    The Ural-375D came in a variety of forms:
     
    Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop.
    Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2'
    Ural-375D Most produced 375.
    Ural-375S was a tractor-trailer truck with framework shortened to 5.3'.
     
    Specification
    The Ural-375D has the same equipment as the GAZ-66 and ZIL-131.
    Hood design, 3 seats cab.
    Payload: 9,920 lb (plus trailer: 22,050 lb)
    Full weight: (off road - 11,020 lb),
    Loading height: 4'7.9"
    Suspension: solid axles, leaf springs, rear wheels at balance-cart.
    Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine.
    Gearbox: 5x2 steps,
    Max. Speed 47 mph (76 km/h).
    Brakes: drums, with pneumatic control.
    Stopping distance from 20 mph (32 km/h) - 36'.
    Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m)
    Maneuverability: turning circle 69',
    Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg).
    Tires: 14-20", pressure 0.3-2 p.s.i. (controlled).
    Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle).
    -------------------------------------------------------------------------------------------------------------
     
    Install:
    Drop Sounds in the Sounds Dir.
    Drop the GroundObject contents in the GroundObject Dir.
     
    Drop the files in the Skins Folder into each Truck Folder.
    This was done to save space for the release.
     
    And add these entries to the ???Types.INI in the Terrain
    Of your choice and change TargetTypexxx sequence respectively:
     
    [TargetTypexxx]
    Name=Ural-375D
    FullName=Ural-375D Truck
    TargetType=TRANSPORT
    ActiveYear=1964
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=Ural-375D
    RepairRate=0.555
    StartDetectChance=50
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=30
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    [TargetTypexxx]
    Name=Ural-375D-U
    FullName=Ural-375D UC Truck
    TargetType=TRANSPORT
    ActiveYear=1964
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=Ural-375D-U
    RepairRate=0.555
    StartDetectChance=50
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=30
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    [TargetTypexxx]
    Name=Ural-375D-C
    FullName=Ural-375D W/Cargo Truck
    TargetType=TRANSPORT
    ActiveYear=1964
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=Ural-375D-C
    RepairRate=0.555
    StartDetectChance=50
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=30
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    [TargetTypexxx]
    Name=Ural375wT
    FullName=Ural-375D w/Troops Truck
    TargetType=TRANSPORT
    ActiveYear=1964
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=Ural375wT
    RepairRate=0.555
    StartDetectChance=50
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=30
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    [TargetTypexxx]
    Name=U375_ZPU-2
    FullName=U375 ZPU-2 AAA
    TargetType=AAA
    ActiveYear=1964
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=U375_ZPU-2
    RepairRate=0.155
    StartDetectChance=80
    StartIdentifiedChance=80
    IncreaseDetectChanceKey=20
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    Happy New Year
    Spectre8750

    729 downloads

       (6 reviews)

    0 comments

    Updated

  7. GAZ-66 6x6 Trucks for SF2 series

    29 Apr 2013
    Version 1.03
    Supplied:
    GAZ-66 6x6 with ZU-23 mounted AAA
    GAZ-66 6x6 W/Cargo
    GAZ-66 6x6 Covered
    GAZ-66 6x6 UnCovered
    -------------------------------------------------------------------------------------------------------------
    The GAZ-66 has gained legendary status in many countries around the world due to its reliability, simplicity and off-road capability. Thanks to standard features such as a front mounted winch, Central Tire Inflation System (CTIS) and self locking differentials the GAZ-66 is extremely popular with armed forces all around the world as well as off-road enthusiasts. Production ceased in 1999, with the GAZ-3308 being produced instead.
    -------------------------------------------------------------------------------------------------------------
     
    Install:
    Drop Sounds in the Sounds Dir.
    Drop the GroundObject contents in the GroundObject Dir.
    Drop the contents of the Skin Folder into each Truck Folder in the Mods dir.
    And add these entries to the ???Types.INI in the Terrain
    Of your choice and change TargetTypexxx sequence respectively:
    [TargetTypexxx]
    Name=GAZ-66_Cargo
    FullName=GAZ-66 W/Cargo
    TargetType=TRANSPORT
    UseGroundObject=TRUE
    GroundObjectType=GAZ-66_Cargo
    ActiveYear=1966
    TargetValue=50
    RepairRate=0.0
    StartDetectChance=50
    StartIdentifiedChance=10
    IncreaseDetectChanceKey=10
    MaxVisibleDist=6000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    [TargetTypexxx]
    Name=GAZ-66_UNCVRD
    FullName=GAZ-66 UnCovered
    TargetType=TRANSPORT
    UseGroundObject=TRUE
    GroundObjectType=GAZ-66_UNCVRD
    ActiveYear=1966
    TargetValue=50
    RepairRate=0.0
    StartDetectChance=50
    StartIdentifiedChance=10
    IncreaseDetectChanceKey=10
    MaxVisibleDist=6000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    [TargetTypexxx]
    Name=GAZ66COVRD
    FullName=GAZ-66 Covered
    TargetType=TRANSPORT
    UseGroundObject=TRUE
    GroundObjectType=GAZ66COVRD
    ActiveYear=1966
    TargetValue=50
    RepairRate=0.0
    StartDetectChance=50
    StartIdentifiedChance=10
    IncreaseDetectChanceKey=10
    MaxVisibleDist=6000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    [TargetTypexxx]
    Name=GAZ66ZPU23
    FullName=GAZ66 ZU-23 AAA
    TargetType=AAA
    UseGroundObject=TRUE
    GroundObjectType=GAZ66ZPU23
    ActiveYear=1966
    TargetValue=100
    RepairRate=0.0
    StartDetectChance=50
    StartIdentifiedChance=10
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    Enjoy!
    Spectre8750

    694 downloads

       (3 reviews)

    0 comments

    Updated

  8. SF2 AAA Pack

    SF2 AAA Pack.
     
    This is a small stand alone pack that will increase the quantity and deadliness of small AAA and Flak. This mod is based on files from the SF2V Air and Ground Expansion Pack and NF4+. This pack can be used with any SF2 install
     
    To install: Just drag and drop the folders to your mod folder.
     
    Enjoy!
     
    Malibu43

    834 downloads

       (4 reviews)

    3 comments

    Updated

  9. SA-3 Goa / S-125 Neva SAM Pack

    SF2 SA-3 Goa / S-125 Neva SAM Pack 1.0
     
    ------------------------------------------------------------------------------
     
    The S-125 Neva / SA-3 Goa Surface to Air Missile system was developed to supplement
    the S-75 Dvina / SA-2 Guideline in Soviet and Warsaw Pact service. The SA-2 Guideline
    was designed to provide medium to high altitude air defence coverage, primarily against
    bomber aircraft. As such it was not well suited to the engagement of low flying targets,
    especially fighter aircraft and cruise missiles. The SA-3 has shorter effective range and
    lower engagement altitude than its predecessor and also flies slower but due to its two-stage
    design it is more effective against more maneuverable targets. It is also able to engage
    lower flying targets and being more modern it is much more resistant to ECM than the SA-2.
     
    The system was widely exported and has been used in a number of conflicts, most notably:
     
    War of Attrition
    Yom Kippur War
    South African Border War
    Iran - Iraq War
    Lebanon War
    Gulf War
    Kosovo War
     
    ------------------------------------------------------------------------------
     
    This is the first version of the complete system pack. The following variants are featured:
     
    S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
     
    Volna (SA-N-1A, 1963) - The first naval variant. Available only for SF2NA.
     
    Volna-M (SA-N-1B, 1967) - Improved naval variant. Available only for SF2NA.
     
    S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant
    improvements over the first variant. Widely exported.
     
    Volna-P (SA-N-1B+, 1974) - Further modernization. Available only for SF2NA.
     
    S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators
    received this modernization in the '80s.
     
    Volna-N (SA-N-1C, 1980) - Final modification. Available only for SF2NA.
     
    S-125-2M Pechora-2M (2006) - Modern upgrade which included anti-stealth
    capability, improved performance against heavy jamming and new missiles with
    extended range.
     

    * Since the early 2000s a number of manufacturers have built upgraded versions of the
    system to make it more attractive to operators which used the cold war versions.
    These upgraded versions have different characteristics in terms of mobility, jamming
    resistance, missile range etc and thus for simplicity reasons only one "basic" upgraded
    version (Pechora-2M) is included.
     
    --------------------------------------------------------------------------------
     
    New features:
     
    - Fire control radars have been set to their instrumented ranges
     
    - PRV-11 Side Net radar was added to offer early warning detection. Originally PRV-11
    was a height finder radar but since we lack Low Blow, Flat Face is being used as the
    fire control radar and Side Net as early warning radar
     
    - Launchers can perform 360 degree rotation and now all battery launchers can point
    at the target
     
    - More realistic missile ballistics
     
    - Fuze distances were increased and thus a hit is not a guaranteed kill
     
    - New launch effect and sound
     
    - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic
    type of guidance for SA-3 requires target tracking in azimuth, elevation and range and
    when launched, the missile flies to a pre-calculated impact point, receiving signals from
    the fire control radar. This type is similar to Semi Active Radar Homing
     
    - Dramatically improved performance especially in low altitude
     
    ----------------------------------------------------------------------------------
     
    Things that need to be done:
     
    - High resolution missile skins
     
    - Low Blow model so that we can use the original SA-3 radar instead of Flatface
     
    ----------------------------------------------------------------------------------
     
    Known issues:
     
    - Fire control radar can guide only one missile against a single target. Real SA-3 system
    could guide two missiles against a single target.
     
    - Fire control radar of Pechora-2M can track only one target during each engagement.
    Real Pechora-2M fire control radar could track and engage two targets at the same time.
     
    - Due to game engine limitations concerning the structure of enemy SAM sites,
    each SA-3 site will appear with 6 launchers. Real system had 4 launchers.
     
    - Missiles can fly longer at low altitudes as they tend to reach the missile duration time.
     
    -----------------------------------------------------------------------------------
     
    REQUIREMENTS:
     
    You must have installed SF2 North Atlantic to use the stock missile model otherwise
    you need to use the 3rd party models (included here).
     
    -----------------------------------------------------------------------------------
     
    As always open readme.txt first to see installation instructions and credits.
     
    Lot of research and hard work was made to make this SAM as realistic as possible.
     
    Enjoy as much as you can this SAM and leave comments with your in-game experience
    in the support topic!

    485 downloads

       (9 reviews)

    5 comments

    Updated

  10. RSS SA-2 Guideline Pack Beta 0.41

    RED SIDE STANDARD SA-2 Guideline Pack 0.41 Beta
    ============================================
     
    This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
    About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
     
    Introduction:
    -------------
    To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
    Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
    We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
    Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
     
    Contents:
    ---------
    - The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
    - Weapon (and folder) names use common standard for convenience, clarity and simplified looks
    - Most objects use the stock TW 3D models
     
    Important changes:
    ------------------
    - All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
    - All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
    - Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
    - Missile Turn G and Seeker FOV has been toned down to (almost) real life data. It gives a chance to "Dance of Death" - outmaneuvering the missile in early planes. AI however will be still toast, though.
    - Now all missiles have new 3D models and new skins, thanks to Spillone104
    Credits:
    --------
    Ground objects: TW
    SA-2 missile family: Spillone104
    In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
     
    Work in progress:
    --------
    New Fan Song 3D models (with correct size and antenna types)
    Various auxiliary vans or SAM site contruction
    New Search/Height inding radar 3D models associated with the sites on regimental level
    Experimental complete SAM site objects for terrains
     
    Sources:
    --------
    - pvo.guns.ru
    - ru.wikipedia.org
    - www.airwar.ru
    - various forums
     
    - ZRK S-75M Uchebnik (Russian field training manual)
    - SA-2 Guideline (Osprey)
    - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
    - Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
    - Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
     
    Special thanks to the author of SAM Simulator for his help and for creating his program.
    https://sites.google...ulator1972/home

    342 downloads

       (6 reviews)

    5 comments

    Submitted

  11. Republic of Korea Army Vehicle Pack

    This is a package of 12 ground objects for the Republic of Korea Army, representing many of the significant combat vehicles from the 1970s to present. Several new guns and missiles are included.
     
     
    Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future.
     
     
    Featured South Korean vehicles include:

    M48A5K tank: Cold war era tank upgraded with a 105mm L7 gun
    K1 MBT: Modern tank based on the M1 Abrams (though smaller) with a 105mm L7 gun
    K1A1 MBT: Upgraded version of the K1 with a 120mm L44 smoothbore gun
    K2 Black Panther MBT: Advanced (and extremely expensive) battle tank with indigenous technologies and a 120mm L55 gun
    KM900 APC: Cold war era wheeled APC based on the Italian Fiat 6614
    K200A1 IFV: Modern tracked fighting vehicle based on the US-designed AIFV
    K21 IFV: Advanced fighting vehicle with a 40mm autocannon and anti-tank missiles
    K9 Thunder SPA: Modern 155mm mobile howitzer
    K136 Kooryong MRL: Modern wheeled 130mm rocket launcher
    K263 Vulcan AAA: Mobile anti-aircraft vehicle based on the M163 Vulcan Air Defense System
    K30 Biho AAA: Mobile anti-aircraft vehicle with twin 30mm guns
    K-SAM Chonma: Mobile tracked short-range SAM based on the modern Crotale system

    These ground objects are recommended for use with Wrench's latest Korea terrain. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!

    428 downloads

       (5 reviews)

    0 comments

    Submitted

  12. USN SAM pack

    This is a complete package of SAMs used by the United States Navy from the early cold war era to present. Currently 33 different missiles are included.
    I have meticulously researched, modified, tested and compiled these weapons so that I and other ship modders have a selection of realistic standardized missiles (one might say "Standard Missiles":D) to work with.
     
    The medium and long range missiles have been assigned updated efects from SF2NA, as well as new sound effects (included in the package), which sound much more appropriate than the default sound. I'm particularly proud of the VLS launch effect, which I made by ripping and editing official footage; I think it adds to the immersion tremendously.
     
    Note that two stock weapons, the RIM-2F and RIM-66B, are replaced by this package. I usually try to avoid this, but the RIM-2F model did not sit on launchers correctly, and both weapons had some wildly incorrect data.
     
    Optional data files for a few stock and third-party USN ships are included which adds new weapons as appropriate and adjusts radar strength to more realistic levels.
     
    Please see the readme for instructions, credits, and other details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!

    526 downloads

       (5 reviews)

    4 comments

    Updated

  13. 3 More Airbase "Equipments"

    More Airbase Goodies
    = SF/Wo* & SF2 series Games (Any and All -hopefully*!) =
     
    A few more pieces of equipment, to place around airfields or bases, or other 'locations of interest'. The items are:
     
    Bulldozer (-original creator unknown, as it comes from waay back on the WW2 terrains)
    Road Grader
    Steamroller (these 2 by Sundowner)
     
    It should be noted at this time, these are NOT GroundObjects, like the yellow fuel truck recently released, but TERRAIN objects, that will need hand placement on your terrain of choice. Instructions are below in the "To Add To A Terrain" section.
     
    As always, fairly easy to follow (for Terraformers/Targeteers), yet detailed install instructions are included. Please read them!
     
    *note: as the grader and roller have been built in late model MAX, they may not work in SF/Wo* games. This has NOT been tested*
     
    With special thanks to Sundowner!!
     
    Enjoy!
     
    wrench
    kevin stein

    292 downloads

       (3 reviews)

    1 comment

    Updated

  14. Realistic SA-6 Gainful / 2K12 Kub SAM Pack

    SF2 Realistic SA-6 Gainful / 2K12 Kub SAM Pack 1.0
     
    --------------------------------------------------------------------------------
     
    This pack features the SA-6 SAM system. It is a mobile low to medium-level air defense
    system, designed to protect ground forces from air attacks. Following variants are included:
     
    2K12 Kub (SA-6, 1967) - The first Kub version exported to Middle East and other
    Third World countries.
     
    2K12M1 Kub-M1 (SA-6, 1973) - Upgraded version exported to Warsaw Pact countries.
     
    2K12M3 Kub-M3 (SA-6, 1976) - Final modification exported to Warsaw Pact and some
    other countries.
     
    --------------------------------------------------------------------------------
     
    New features:
     
    - More realistic search/track ranges along with search/track times for StraightFlush radar
     
    - Launchers can perform 360 degree rotation and now all battery launchers can point at the
    target
     
    - Corrected missile parameters
     
    - Fuze distances were increased and thus a hit is not a guaranteed kill. Also it has impact on
    the near pass with no detonation situation. With longer fuze distances, missiles will detonate
    sooner and there will be at least some damage if not a kill
     
    - Repainted missile skins
     
    - New launch effect and sound
     
    - Dramatically improved performance
     
    ----------------------------------------------------------------------------------
     
    Known issues:
     
    - Due to game engine limitations mobile SAM batteries can not move with other ground units
    and thus offensive ground forces will be exposed to enemy air attacks.
     
    - Fire control radar can guide only one missile against a single target. Real SA-6 system
    could guide two missiles against a single target.
     
    - Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time.
     
    ----------------------------------------------------------------------------------
     
    REQUIREMENTS:
     
    You must have installed any SF2 title which will feature the stock SA-6 system.
    I think that SF2, SF2E and SF2I have it.
     
    ------------------------------------------------------------------------------------
     
    As always open readme.txt first to see installation instructions and credits.
     
    Lot of research and hard work was made to make this SAM as realistic as possible.
     
    Enjoy as much as you can this SAM and leave comments with your in-game experience
    in the support topic!

    501 downloads

       (10 reviews)

    7 comments

    Updated

  15. SF2 KAW Misc Items Pak

    SF2 Korean War Era Misc Items
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
    This package contains some of the various miscellanious items needed/required for a full Stand-Alone KAW mods folder.
     
    In this zip you'll find the following folders:
     
    Ground Object
    /Objects/Guns
    /Objects/Weapons
    /Objects/Pilots
    Speech
    Menu
    Flight (both contain new menu screens)
     
    This is a particularly LARGE download, so give youself some time. Most of the USN vessels are those seen in the recently released WW2 PTO Naval Units Pak; some (like the various cargoships, trawlers, and so forth) you may already have. All are updated to SF2NA standard. Some of the weapons and pilots have also been released recently in some of the aircraft; just allow the overwrite when asked. They're the same items.
     
    As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
    If I've forgotten an item PLESE let me know, and I'll try to get it uploaded ASAP
     
    Good Hunting!

    729 downloads

       (1 review)

    0 comments

    Updated

  16. Realistic SA-3 / SA-N-1 Goa Pack Beta

    SF2 Realistic SA-3 / SA-N-1 Goa Pack Beta
     
    -------------------------------------------------------------------------
     
    This pack features the famous S-125 Neva (SA-3 Goa) and its naval version Volna-M (SA-N-1B). The following SAM systems are included:
     
    S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
     
    Volna-M (SA-N-1B, 1967) - First improved naval variant. Only missile included since Kashin ship is a stock stuff. You can use this missile only if you have installed SF2 North Atlantic!
     
    S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant improvements over the first variant. Widely exported.
     
    S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators received this modernization in the '80s.
     
    S-125 Pechora-2M (2002) - Modern upgrade which included anti-stealth capability, improved performance against heavy jamming and new missiles with extended range.
     
    -------------------------------------------------------------------
     
    New features:
     
    - New search and track ranges for fire control radars
     
    - Launchers can perform 360 degree rotation and now all battery launchers can point at the target
     
    - More realistic missile parameters. Some values may be higher due to game engine limitations mainly concerning guidance
     
    - Fuze distances were increased and thus a hit is not a guaranteed kill
     
    - New launch effect and sound
     
    - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic type of guidance for SA-3 requires target tracking in azimuth, elevation and range
    and when launched, the missile flies to a pre-calculated impact point, receiving signals from the fire control radar. This type is very similar to Semi Active Radar Homing.
     
    - Dramatically improved performance especially in low altitude
     
    -----------------------------------------------------------------------
     
    Things that need to be done:
     
    - 1024x1024 missile skins
     
    - Low Blow model so that we can use the original SA-3 radar instead of Flatface
     
    -----------------------------------------------------------------------
     
    Known issues:
     
    - Fire control radar can guide only one missile against a single target. Real SA-3 system could guide two missiles against a single target
     
    - Low altitude performance is good enough but not at the desired level. Tests are still going on
     
    - Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time
     
    - Userlist.ini has only Soviet as the only operator but temporarily this is not a problem since they appear as the red side in many terrains. The complete operators list
    will be on the final version.
     
    --------------------------------------------------------------------------
     
    REQUIREMENTS:
     
    You must have installed SF2 North Atlantic to use the stock missile model otherwise you need to use the 3rd party models (included here).
     
    -----------------------------------------------------------------------------
     
    Check read me file for installation instructions.
     
    Lot of research and hard work was made to make this SAM as realistic as possible.
     
    Keep in mind that is a beta version. When all the issues will be fixed in the desired level, we will have our final version! Stay tuned and enjoy as much as you can this SAM
    and leave comments with your in-game experience in the support topic!
     
    ---------------------------------------------------------------------------
     
    Sources:
     
    ru.wikipedia.org
    pvo.guns.ru
    historykpvo-2.ucoz.ru
    SAM Simulator
     
    ----------------------------------------------------------------------------
     
    Credits:
     
    Flatface and SA-3 launchers.........................Pasko
    SA-3 missiles..............................................Thirdwire
     
    ----------------------------------------------------------------------------
     
    Tiopilotos
     
    16 February 2017

    296 downloads

       (3 reviews)

    4 comments

    Updated

  17. Alternative Armour Pack

    Alternative Armour Pack
     
    This armour pack is my humble attempt to make ground war somewhat more "accurate". It's been created with SF2:E/NF4+ in mind, but it should be easy to adapt it to other mods/installs. Several "new" tanks have been created, but due to my lack of modelling skills they're only ini edits. Other tanks (both TW and community ones) have been tweaked.
     
    "New" stuff:
     
    - Chieftain mk2, mk5 & mk11 (edited stock Centurions);
    - 120MM L11 gun for Chieftain, parameters optimized for the L15 APDS round;
    - Leopard 1 (edited stock Leopard 1A1);
    - M1 IP (edited M1 Abrams from NF4+);
    - M60A1 AOS (edited stock M60A1);
    - M60A3 (edited Pasko's & Kesselbrut's M60A3)
    - T-80B (edited T-80BV by SWS, BPAo, Fubar512 & 331Killerbee)
     
    Modified stuff:
     
    - 120MM L44 customized for '80s M829 APFSDS round);
    - Centurions (mk5,6,8,10,13), Leopard (1A1-1A5), Leopard 2A4, M1, M1A1, M48 (A2 & A3), M60A1, T-54, T-55, T-62A, T-72A, T-80BV;
     
    Modifications inlclude following changes/corrections:
     
    - tank's weight;
    - armor values have been changed to RHA equivalents against Kinetic Energy rounds. Angled plates have been taken into account whenever possible. Late tanks (T-72, T-80, Abrams, Leo 2) armor RHA values have been greatly influenced by data presented in "Armor Basics" created by Paul Lasowski & included in Steel Beasts;
    - number of gun rounds carried;
    - presence (or lack thereof) of nightsight, gun stabilization;
    - rangefinder & ballistic computer values;
    - service entry dates.
     
    I "hope" all this changes enhance accuracy but please bear in mind that:
     
    - SF series is about flying and the ground war aspect is kind off limited;
    - I'm no guru, I pulled the data from the Internet, therefore it might not be actually accurate, lol;
    - there's no easy way to calculate RHA values, info on the net can vary significantly from source to source; if you have some good/reliable literature where these are well/reliably documented for many cold war tanks and their variants/sub-types you're welcome to share ;)
     
    If you find any bugs/errors, please let me know so I can correct it.
     
    INSTALLATION:
     
    Back up your stuff first, so you can revert changes if you don't like them! Unzip archive and copy Objects folder to your mod directory (usually "C:\Users\Username\Saved Games\ThirdWire\StrikeFighters2 Europe\" when using Vista/7). If you want M60A3 & T-80B\BV to show up you'll need to download them from CA (I didn't include lod files or textures). M60A3 is included in US Armour Pack, T-80BV is, well T-80BV. For T-80B copy T-80BV lod files into it's directory. If you don't have NF4+ installed you'll have to get the M1 Abrams from the US Armour Pack as well. And obviously if you want all the "new" stuff to show up in a campaign, you'll have to modify campaign data file. For starters I suggest replacing British Division's Leos with Chieftains in 1979 & 1986 campaigns.
    If you're still lost PM me :).
     
    Enjoy!
     
    SFP1Ace
     
    CREDITS:
     
    Pasko & Kesselbrut (M60A3)
    SWS, BPAo, Fubar512 & 331Killerbee (T-80BV)
    NF4+ Team/Kesselbrut (M1 Abrams)

    428 downloads

       (0 reviews)

    1 comment

    Submitted

  18. working HAWK for -SF2-

    this are the working HAWK for the SF2 series , original HAWK by Pasko
     
    JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO
     
     
    have fun
     
    ravenclaw_007

    992 downloads

       (3 reviews)

    3 comments

    Submitted

  19. MIM-23 Hawk Missile System Unit

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    This is a complete new MIM-23 Hawk Missile System Unit.
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    credit goes to the following:
    1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help. 
    2-strahi for his testing and feedback as well as sharing his knowledge with me. 
    3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures. 
    4-tiopilotos for sharing his feedback and knowledge.
    5-Thanks to Coupi for working hard to update the HIPIR Radar pitch movement and tracking and adding the smoke effect.
    6-GKABS for creating the rest of the models and texture
    This is really group work and without you all and help this would not come this far, Thank you all.
    Please if I forgot anyone please let me know.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    465 downloads

       (1 review)

    6 comments

    Updated

  20. Soviet MANPADS

    This mod adds ini-updated SA-7 MANPADS and several new variants :
     
    SA-7 "Grail" - GRAU 9K32 Strela-2
    SA-7b "Grail" - GRAU 9K32M Strela-2M
    SA-14 "Gremlin" - GRAU 9K34 Strela-3
    SA-16 "Gimlet" - GRAU 9K310 Igla-1
    SA-18 "Grouse" - GRAU 9K38 Igla
    Sa-24 "Grinch" - GRAU 9K338 Igla-S
     
    Set up as GroundObjectRole=Mobile_AAA, they can show up on existing AAA positions
    and during Tank Battles (in campaigns only I think)

    372 downloads

       (2 reviews)

    2 comments

    Updated

  21. RSS SA-2 Guideline Pack Public Test Beta

    RED SIDE STANDARD SA-2 Guideline Pack 0.30 Beta
    ============================================
     
    This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
    About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
     
    Introduction:
    -------------
    To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family.
    Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
    Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
    We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
    Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
     
    Contents:
    ---------
    - The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
    - Weapon (and folder) names use common standard for convenience, clarity and simplified looks
    - Most objects use the stock TW 3D models
     
    Important changes:
    ------------------
    - All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
    - All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
    - Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
    Credits:
    --------
    Ground objects: TW
    SA-2 missile family: Spillone104
     
    Work in progress:
    --------
    More new 3D missile objects for all variants.
    New Fan Song 3D models (with correct size and antenna types)
    Various auxiliary vans or SAM site contruction
    New Search/Height inding radar 3D models associated with the sites on regimental level
    Experimental complete SAM site objects for terrains
     
    Sources:
    --------
    - pvo.guns.ru
    - ru.wikipedia.org
    - www.airwar.ru
    - various forums
     
    - ZRK S-75M Uchebnik (Russian field training manual)
    - SA-2 Guideline (Osprey)
    - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
    - Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
    - Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
     
    Special thanks to the author of SAM Simulator for his help and for creating his program.
    https://sites.google.com/site/samsimulator1972/home

    258 downloads

       (4 reviews)

    8 comments

    Updated

  22. T-80BV MBT

    T-80BV Main Battle Tank:
     
    Original Google Sketchup Model by SWS
    Ported to SF2 format by BPAo and Fubar512
    INI files by Fubar512
    Textures by 331Killerbee
     
    Beta testers: USAFMTL, Crusader, Private (please don't feel left out if I've forgotten you).
     
    to quote from SWS's write up:
     
    "The T-80 is a main battle tank (MBT) designed and manufactured in the former Soviet Union. A development of the T-64, it entered service in 1976 and was the first production tank to be equipped with a gas turbine engine for main propulsion (the Stridsvagn 103 only used a supplementary gas turbine by 1971). The T-80U was last produced in a factory in Omsk, Russia, while the T-80UD and further-developed T-84 continue to be produced in Ukraine. The T-80 and its variants are in service in Belarus, Cyprus, Kazakhstan,Pakistan, Russia, South Korea, and Ukraine. The chief designer of the T-80 was the Russian engineer Nikolay Popov"
     
    Installation:
     
    Simply extract the contents of the zip archive into your SF2 Mod folder. Please back up your default TankGun.wav and TankTrack.wav, as they will otherwise be overwritten.
     
    If you wish to use the TankTurbine.wav, you will need to create an entry for it in your soundlist.ini

    742 downloads

       (1 review)

    0 comments

    Submitted

  23. SA-2 Guideline pack for Strike Fighters2

    SA-2 Guideline pack for Strike Fighters2
     
    This pack is intended as a replacement for the default SA-2 SAM system used in Strike Fighters 2
     
    Inside there are updated Fan Song radars and launcher data files.
    Plus all new models of 4 missile variants:
     
    11DU Dvina (2 skin variation)
    15D Volkhov (with nuke or conventional warhead)
    20D Volkhov
    5Ya23 Volkhov
     
    -------------------------------------------------------------------------------------------------------------------
     
    Installation:
     
    Simply copy all the files in the respective directory of your game folder.
    C\Programm Files\ThirdWire\StrikeFighters
     
    Then open your SOUNDLIST.INI file inside the Flight folder and add these lines:
     
    (REPLACE THE XXX WITH THE SEQUENTIAL NUMBER)
    SoundFileXXX=Nuclear
    SoundFileXXX=S-125
     
    And add these to the bottom
     
    [Nuclear]
    Priority=HIGH
    3DSound=TRUE
    DopplerEffect=TRUE
    NumBuffers=2
    MaxDist=30000.000000
    MinDist=500.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=0
     
    [s-125]
    Priority=NORMAL
    3DSound=TRUE
    DopplerEffect=TRUE
    NumBuffers=4
    MaxDist=6000.000000
    MinDist=100.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=0
     
    -------------------------------------------------------------------------------------------------------------------
     
    Credits:
     
    Thirdwire: Default launchers, radars and the sim itself!
     
    3D model, Texture, Data, Effects and Sounds: Spillone104
     
    Nuke effects: Lexx_Luthor
     
    Beta testers : Flogger23
    -------------------------------------------------------------------------------------------------------------------
     
    Legal stuff:
     
    This mod is freeware. Commercial use is not allowed.
     
    ------------------------------------------------------------------------------------------------------------------
     
     
    Enjoy and good flight. :)
     
    December 2012
     
    Spillone104

    458 downloads

       (9 reviews)

    1 comment

    Submitted

  24. New Hawk SAM site Models

    This is a new Hawk site SAM with desert
    skin, I hope you like it.
     
    there are five new models included
     
    1. HAWK_CWAR (Pulse Acquisition Radar)
     
    2. HAWK_HIPIR (Hight Power IIIuminator)
     
    3. HAWK_CCWAR (CW Acquisition radar)
     
    4. HAWKL (Missiles and Launches)
     
    5. destroyed site for all the above
     
    All the credit goes to everyone who helped me and If we forget anyone to credit in the read me please forgive me.
     
    last please accept my first contribution to thiscommunity and to this excellent game.
     
    Take care,
     
    umm

    487 downloads

       (1 review)

    2 comments

    Updated

  25. RSS SA-8/SA-N-4 Gecko Pack Beta

    RED SIDE STANDARD SA-8/SA-N-4 Gecko Pack 0.3 Beta
    ============================================
     
    This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on IsraelME, a more advanced map and for fast loading time :)
    About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
     
    Introduction:
    -------------
    To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The SA-8 Gecko or Osa family is next in the row. It is a late addition into the game, appears in modern eras. It is the most sophisticated SAM system developed during the soviet era and it is still in service. The SA-8 is a low altitude system for short ranges - considered mobile by the game. In theory it would defend armored units, it can move and stops to shoot. Had the placement routine finished by TW... therefore the SA-8 needs user placement. Usage as Mobile AAA is NOT RECOMMENDED, since this system in large numbers can be more than lethal. Also keep availability dates in mind. A plane with no jammer or chaff is helpless against this system in the early 70's - and I did not modify Noise and CM resistance values.
     
    Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
    Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
    We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
    Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
     
    Contents:
    ---------
    - The SA-8 and SA-8B systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
    - The SA-N-4 systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
    - Kiev and Krivak ship classes equipped with modded SA-N-4 missiles (both early and late models)
    - Weapon (and folder) names use common standard for convenience, clarity and simplified looks
    - Ground objects use the stock TW 3D models
    - Osa Launch sound. Modify soundlist.ini to use this wav file
     
    Important changes:
    ------------------
    - Missile ballistic data
    - Radar search and track ranges and altitudes
    - Early SA-8 (Osa) launcher with 4 missiles (No new 3D yet)
    - Corrected SA-N-4 reload times.
    Credits:
    --------
    Ground objects: TW
    In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
     
    Work in progress:
    --------
    New launcher vehicle corrected 3D models (Early Osa)
     
    Sources:
    --------
    - pvo.guns.ru
    - ru.wikipedia.org
    - www.airwar.ru
    - various forums
     
    - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
    - Vasilin: Zenitniye Raketniye Kompleksi (SAM)
    - Vooruzheniye PVO i RES Rossii (Air Defense and Radio-Electronic System of Russia)
     
    Special thanks to the author of SAM Simulator for his help and for creating his program.
    https://sites.google...ulator1972/home

    266 downloads

       (4 reviews)

    4 comments

    Updated

Sign in to follow this  


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..