25 files
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SF2 USAF Red Flag Nellis AFB Proving Grounds
By Viper63a
SF2 USAF Red Flag Nellis AFB Proving Grounds
Viper63a
This is my mod install for testing new aircrafts, objects and weapons. Once installed, I backup/zip the whole mod folder so I can reset it after testing whatever mod I am testing. It's also a Red Flag simulator. So if you want to take your favorite plane to Red Flag, here you go!
Red Flag Nellis AFB is a stripped down Strikefighter2 installation based in Nellis AFB with only a handful of flyable planes against the pre-loaded USAF F-15s/16s and Navy A-4s/F-5s/F-14s Aggressors (All AIs). There are no Campaigns, only Instant Action and Single Missions. I recommend setting the Enemy AI to "Hard" to get the most out of this install.
I added, tweaked, adjusted and created new items for this mod, but the lions share of this mod was created by other faithful modders on CombatAce - ALL CREDITS TO THEM! Thank you!
This mod is an expansion for "Hurc's Nellis Range Mod 2.0" mod, so you will need that mod as well...
http://combatace.com/files/file/12573-hurcs-nellis-range-mod/
Enjoy!
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Installation for fully merge installs only...Using SF2 Europe as an example.
* Creating a new "StrikeFighters2 Nellis" Mod Folder:
In the "C:\...\Thirdwire\" folder..
1) Copy "StrikeFighters2 Europe.exe" to "StrikeFighters2 Nellis.exe"
2) Copy "StrikeFighters2 Europe.ini" to "StrikeFighters2 Nellis.ini"
3) Create a short cut of "StrikeFighters2 Nellis.exe" on your desktop.
4) Run the "StrikeFighters2 Nellis.exe" short cut. Once the game starts, Exit.
5) You have now created a new "StrikeFighters2 Nellis" mod folder in \user\...\Saved Games\...
Mine looks like this...Yours may/will look different.
C:\Users\<Your_Name>\Saved Games\ThirdWire\StrikeFighters2 Nellis\
* Download and install "Hurc's Nellis Range Mod 2.0":
1) If you haven't already - download, uncompress and install "Nellis Range 2.0" into your new SF2 Nellis Mod Folder.
http://combatace.com/files/file/12573-hurcs-nellis-range-mod/
2) Run the "StrikeFighters2 Nellis" short cut to start the game.
3) In the Single Missision Menu, Ensure\Select the F-15A and the Nellis Terrain. Exit Menu to Main.
4) Optional, set up the Pilot and Options menus to your liking or do this later. Exit Menu to Main.
5) Exit from Main.
* Configure and install the "Red Flag Nellis" Mod:
In the "C:\Users\<Your_Name>\Saved Games\ThirdWire\StrikeFighters2 Nellis\" folder...
1) Under the "Objects" folder, delete both "Aircraft" and "Decals" folders.
2) Uncompress "USAF RED FLAG..." zip file...
3) Copy the contents of "To_Mod_Folder" to your SF2 Nellis Mod Folder. Overwrite.
* Last steps...
1) Copy the "INITNELLIS.BMP" file from the new "Red Flag Nellis" Mod folder to "C:\...\Thirdwire\Menu" folder...
2) Edit "C:\...\Thirdwire\StrikeFighters2 Nellis.ini"...
a) Under [startup], change "LoadingScreen=" from "Menu\INITSCREEN.BMP" to "Menu\INITNELLIS.BMP". Save.
3) Edit "C:\Users\<Your_Name>\Saved Games\ThirdWire\StrikeFighters2 Nellis\Options.ini" file.
a) Under [instantAction], change "MissionMap=" from "GermanyCE" to "NELLIS_RANGE". Save.
* Now you have completed the install of the "USAF Red Flag Nellis AFB" and "Nellis Range" mod packs.
* I recommend setting the Enemy AI to "Hard" to get the most of this pack.
* Install any new or your favorite plane mods to test at the Nellis AFB.
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********* Credits ********
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Hurc's Nellis Range Mod 2.0 - Steve "Hurc" Crane
http://combatace.com/files/file/12573-hurcs-nellis-range-mod/
Original Bombing Range/Mescalero Proving Grounds:
- Deuces
- Bunyap
- Wrench
- ChampionsVA56
Objects & Mods used for the Nellis Range Update:
- Nellis Airbase, buildings/hangars and terrain mod: Me
- Static and Target versions of several vehicles or A/C: Me
- BANIDOS TEAM: Aircraft Weapon Loading Set (A-10 and F-16 static models)
- Amokfloo: ControlTower, ForkLift, FireExtinguisher
- Ravenclaw: Fire Trucks
- Pureblue and Sundowner: FloodLight, SmallGenerator, ConcreteBlock, SunShelter, and most of the ground equipment
- Factory and building Models: Wingwiner
- Generic Hangars: CA_Stary
- Hi-Res Desert tiles: JSF_Aggie
- ChampionsVA56: Mockup AAA and radars, basic range target layout
Drones and A/C included: (All downloaded from CombatAce.com)
- QF-100D drone
- A-4F Aggressor
- F-5E Aggressor
- F-16C Aggressor
- F-16C Thunderbirds
- QF-106A drone
- BQM-34 Firebee drone
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SF2 Scooters! Vol.2 - Aggressors for TW A-4 and Fractures TA-4 Skyhawks 1.0 - Nyghtfall
http://combatace.com/files/file/15560-sf2-scooters-vol2-aggressors-for-tw-a-4-and-fractures-ta-4-skyhawks/
Credits
=======
- Thirdwire and TK for a great game, models and the cockpit-parts I used.
- Fracture, Wrench for the original TA-4J Pack and Model.
- dtmdragon for his A-4 Aggressor pack, on which this is based.
- RAVEN - LAU-129 missile-rail
- ravenclaw_007 - ACMI-Pod
- 331Killerbee - CAP-9 from his Ordnance Shop II Pack
- Alejandro - Escapac seat
- FastCargo - FakePilot
- ???? - TopGun pilot
- ???? - J52-Sound
- ???? - 150gal OV-10A-tank
- Nyghtfall skins, decals, loadingscreens, ini-work, modified A-4E cockpit.
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F-16C Block 30/32 Aggressors by The Viper Team 1.2
http://combatace.com/files/file/12949-f-16c-block-3032-aggressors-by-the-viper-team/
Pit by ravenclaw. (Ok now he has gone too far.....)
Models by bpao, modified highly by Jat and ravenclaw.
Skins templates by Migbuster and EricJ
MFD panel glass by Stary
Units skins by Sony Tuckson, Jat, Migbuster and EricJ
ACMIs, CATM-9's and ALQ-167 by ravenclaw
Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
Brain32, for FM, Avionics work.
Crash test Dummy and screens, Dave
CrazyhorseB34, the other dummy
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TMF F-14 Tomcat Superpack v1.21 Full - Spectre8750
http://combatace.com/files/file/12327-tmf-f-14-tomcat-superpack/
Credits:
Model: Flying Toaster, Oli
Cockpit: Chris (original), reworked and updated by Brain32
FM: ThirdWire, Column5, Spectre8750, Caesar
Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34
Pilots: Old_Diego, CrazyhorseB34
Skins: Dave, Spectre8750, Column5
NATOPS Textures: HomeFries
Extra Hangar, Loading and Main Screens: Dave, Spectre8750
Ejection Mod: Stary
Testing: Sup Gen, Caesar, Dave, EricJ, Spectre8750
TARPS: Bunyap and Spectre8750
Weapons: Ravenclaw, wpnssgt, Bunyap and others
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TMF F-14D_96 Aggressor flanker scheme V1.01 - Blackburn32
http://combatace.com/files/file/15733-tmf-f-14d-96-aggressor-flanker-scheme/
I think someone requested an F-14 aggressor/flanker style skin for the Tomcat, so here is my effort! Keep in mind this is the first time I've attempted to skin a bird so it's a not the best possible version of this yet!
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F-15 Super Pack (Version 2.4) - FastCargo
http://combatace.com/files/file/10443-f-15-super-pack-version-24/
TK - For the ThirdWire series of sims.
The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
Kei Nagase - For the awesome skins for the F-15 ACTIVE.
AleDucat - For the nice ACES II ejection seat models.
Deuces - For the F-15 Afterburner and weapon effects.
Diego - For the Modern USAF Pilot skins.
Fubar512 - For the FM work.
JimmyBib - For the F-15C cockpit flight control textures.
MoonJumper - Avionics work.
Sundowner - Textures.
USAFMTL/Dave - Decals.
Wpnssgt - Models, Textures.
Kesselburt - Original F-15C cockpit.
Kout - Loading and Hanger Screens.
Kct - Textures and decals for the F-15SG.
Brain32 - Improved/new textures for F-15C cockpit.
Mago - F-15E Cockpit.
331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
JAT81500 - F-15E Cockpit avionics and HUD work.
To my fellows at Combatace for helping me beta test and work out bugs.
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F-15C "Grim Reapers", 493rd TFS 48th TFW, RAF Lakenheath Version 1 - Viper63a
http://combatace.com/files/file/15308-f-15c-grim-reapers-493rd-tfs-48th-tfw-raf-lakenheath/
Credits: Fastcargo, Sundowner, Dave. James Fox, Wrench et all for the EXCELLENT mods in CombatAce!
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Hollywood Explosions - Stary
http://combatace.com/files/file/10391-hollywood-explosions/
What can I say...just love his effects!!
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SF2 TopGun F-14 Pilots: Maverick/Goose, Viper/Jester & Iceman/Slider! Version 2 - Viper63a
http://combatace.com/files/file/15578-sf2-topgun-f-14-pilots-maverickgoose-viperjester-icemanslider/
Western Style Pilot Models (SF1/SF2) - Florian - "AmokFloo"
http://combatace.com...e-pilot-models/
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QF-16 Zombie Viper (SF1) - LeL
http://combatace.com/files/file/15834-qf-16-zombie-viper/
DAVE for the F-16C Block 30 Version 1.0
RavenClaw
and TEAM VIPER
Original Model by Swede
Additional Model Work by Wpnssgt
Flight Model by Column5
Skins by Wpnssgt & USAFMTL
F-16A Cockpit by ??? Briliant work
Loading & Hangar Screens by LeL
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I think that about covers it. If I missed anyone, I am sincerely sorry...please let me know and I will update the Credits list...
=Viper=
566 downloads
- aggressors
- f-16
- (and 4 more)
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Classified Mission Mod (Version 1.1)
By FastCargo
Classified Mission Mod authored by FastCargo
********** Version 1.1 ***********
Updated to be compatible with the Jan 2011 patch.
********** Version 1.0 ***********
This is a small mod designed around ONE mission. It's footprint is relatively small, but all encompassing and everything is designed to execute this one mission. Make sure you read the "INSTALL INSTRUCTIONS - READ ME FIRST.TXT" file and follow the instructions explicitly, or you will mess something up!
This is a complete modification to the Strike Fighters 2 sim (any of the SF2 series), and as such, is not guaranteed to be compatible with any additional mods or changes. Using anything from this mod, or adding anything to this mod, may 'break' the mod or the mod you are transferring stuff to.
In short, use it as a stand alone mod and don't screw with it!
************ Installation *************
What you will need:
1. Any of the Strike Fighters 2 series (SF2, SF2V, SF2E, SF2I or merged) patched to the June 2010 level.
*************Notes************
1. This mod's effect is based heavily on surprise, so I would recommend not reading anything in the 'To Read AFTER The Mission' until, well, after you've flown the mod. The mod quite deliberately restricts several things on the sim in order to increase the effect...nothing has been permanently disabled or broken. So don't post that I broke your sim...
2. Enjoy it, look for some easter eggs, and definitely read the notes in the 'To Read AFTER The Mission' for some background information, disclaimers and credits...a lot of folks helped in making this mod.
7 Feb 11
FastCargo
624 downloads
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The Last of the Lightnings
By comrpnt
Welcome.
This mission pack follows the Operational Conversion Unit (OCU) training undertaken by Pilot Officer Ian Black during 1985/86, the last RAF pilot to qualify on the English Electric Lightning, as documented in his excellent book The Last of the Lightnings (ISBN-10: 075093073X; ISBN-13: 978-0750930734).
The missions in this pack are specifically designed to be used with Thirdwire’s Strike Fighters 2 Europe: Expansion Pack 2 (SF2E:Exp2), which introduced all Lightning types to the game. Where possible, stock objects and aircraft are used. Where necessary new aircraft, skins, weapons, and loadouts have been defined and are included in the pack.
The missions
The missions in this pack form a syllabus for an OCU course, similar to that undertaken by Ian Black at RAF Binbrook, which is broken down into the following phases:
Basic aircraft handling.
Basic navigation.
Basic radar operation.
Advanced radar operation.
Radar assisted interceptions, with a varying degree of difficulty based on the angle-off of an approaching enemy. Includes high and low altitude, high and low speed, and combinations of these.
Air-to-air refuelling (AAR), using radar to acquire the ‘tanker’.
Air combat manoeuvres (ACM) against solo and multiple bogeys, using training rounds to record ‘kills’.
Air gunnery school, using live weapons against drone targets.
Ground gunnery school, using live weapons against static ground targets.
Formation flying, culminating in a diamond-9 flypast to celebration OCU graduation.
Acknowledgements, Disclaimer and Terms
Thank you to all those modders that have provided the prerequisites I have used in my mission packs. If there are any problems with these missions and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that some models used by this pack may have different terms and conditions (consult the accompanying documentation for details).
Released under Fair-Use terms, as defined at CombatAce. Visit http://combatace.com...ng/#entry545949
Contents
The contents of this mission pack are:
Comprehensive installation notes, instructional notes, and mission briefings documentation
30 scripted single missions
New Targets definitions
New Types definitions
RAF pilot skins
New Hunter9 target drone aircraft
New LTF Lightning skin
Airfield lights definitions
Airfield QRA shed definitions
New training missile definitions
New Lightning F.6 and F-4M_75 loadout definitions
New formation definitions
Lightning F.6 FM update
Buccaneer S2 FM update - to add drogue lights
Installation
Download this pack to a neutral location on your local machine, extract the files, and then consult the detailed 'Guide' document for installation instructions.
Good luck.
comrpnt (September 2012).
498 downloads
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SF2_!991_Operation Nordic Storm.7z
By jmarso
This is something nobody else may have done before, as far as I know. This is a pack of 30+ single missions designed and written to form a slightly branching campaign experience, with the aid of an included briefing book to guide you through the process. I've been frustrated by SF2's campaign mechanism and wanted to put out a mission pack that tells a bit more story and is a bit more immersive in nature, rather than letting the game's campaign code just generate mission after mission with no real sense of continuity or panache.
The mission pack is basically a more detailed, story-driven version of the campaign you play in SF2NA. This one is based a little more closely on Tom Clancy's "Red Storm Rising", the biggest difference being that the Soviets hold ALL of Iceland, not just part of it. Although it doesn't follow Clancy's novel exactly, many of the scenario driven elements of these missions will be intimately familiar to fans of the book.
A full explanation of all facets of the mod is included in the 'README first!' file in the zip file. That is the place to start for a full description of the mission pack, as well as information on required and recommended mods needed to play. The required mods list is a bit on the heavy side, but totally worth it. None of the required mods were altered in any way by me, and all credit and kudos go to the mod authors for their work.
The Operation Nordic Storm Campaign Briefing Book is included in the zip file, in .pdf format. You'll need adobe acrobat reader in order to use the briefing book- I don't expect that will be a big issue for anyone here. The briefing book is what allows you to play a string of 'single missions' as a branching 'campaign,' as well as go beyond the game's often-simplistic definitions of success and failure for various mission types. A full explanation on the use and purpose of the briefing book is included in the 'README first!' file.
I really enjoyed creating and play-testing this mod, and if it is well received I may do a similar mod based on a circa-2010 fictional conflict against Iran (with some Russian help) in the Persian Gulf. Feedback and bug reports are always welcome. The important thing is to read the README file in its entirety. Use wordpad to access the README file to see it in the proper formatting. Enjoy!
415 downloads
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Combat Lancer
By paulopanz
Combat Lancer (March 15, 1968 to November 22,1968) The Combat Bullseye I tests of early 1967, clinched the USAF decision to rush a small detachment of seven F-111A's to Southeast Asia, under the name Combat Lancer, to boost night and all-weather attacks while testing the aircraft's over-all combat capability. Combat Lancer was preceded by Harvest Reaper, started in June 1967, to correct known F-111A shortcomings and prepare the aircraft for combat. The Harvest Reaper modifications (mainly more avionics and electronic countermeasures (ECM) equipment) would enter the F-111A production lines, if successfully proven in combat.
F-111A 66-0016 flew the first Combat Lancer mission on March 18,1968, attacking a truck park and storage area with 12 Mk11 7 750 pound bombs.
A simple strike mission made following John Tiller's WOV Combat Lancer Scenario http://johntillersoftware.com/ModernAirPower/WarOverVietnam.html.
WHAT YOU NEED:
- SF2V + Eburger68 Epansion;
OPERATIONS:
- Fly a night test mission with new F-111A over North Vietnam;
Install:
- all mod folder content in your mod install
- overwrite
That's all
Enjoy
@ paulopanz
PS: Sometimes I don't paint planes but fly .....
186 downloads
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Operación Invencible
By Peugeot205
Operación Invecible for the Falklands MOD
A "What If..." Scenario
Important requirements
July 2013 path
Strike Fighters North Atlantic
Falklands Redux MOD by eburger68
Readme , credits and more info in the readme.pdf file of the .rar file
Enjoy
Cangas
349 downloads
0 comments
Updated
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SF2_2014_The Senkaku Conflict.7z
By jmarso
“The Senkaku Conflict” is a set of 11 single player missions in which you fly as a member of the JASDF (Japanese Air Self Defense Force) against the Chinese in a limited, regional conflict. The missions form a 'linear' style campaign experience with the aid of an included briefing book. I've been frustrated by SF2's campaign mechanism and wanted to put out mission packs that tell a bit more story and are a bit more immersive in nature, rather than letting the game's campaign code just generate mission after mission with no real sense of continuity or panache.
The premise of the missions is a gradually escalating dispute between Japan and China in October of 2014. While the conflict is fictional of course, the dispute over the Senkaku Islands is quite real and has the potential to turn into an actual flashpoint in the eastern Pacific. Some of the facts behind the conflict are mentioned in the Intelligence Overviews in the Mission Brief Book.
A full explanation of all facets of the mod is included in the README file in the zip file. That is the place to start for a full description of the mission pack, as well as information on required mods needed to play.
The Senkaku Conflict Mission Brief Book is included in the zip file in .pdf format. You'll need adobe acrobat reader in order to use the briefing book- I don't expect that will be a big issue for anyone here. The briefing book for this mission pack is what ties the missions together and tells the 'story' of what is happening and why. Unlike some of my other mission packs this 'campaign' does not branch, so the briefing book is somewhat simpler than in other mods where I've used the concept. A full explanation on the use and purpose of the briefing book is included in the README file.
Enjoy!
352 downloads
0 comments
Submitted
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SF2_The Final Countdown.7z
By jmarso
A three 'single mission' pack based on the movie "The Final Countdown." It's one of my Top 5 favorite movies of all time.
The basic requirement for this mod is SF2NA patched to Jul 2013.
See the README file for details on mod requirements and installation instructions, as well as modding credits where due. Access the README file using wordpad to see it in its proper formatting.
Also included is a .pdf file titled "The Final Countdown Mission Brief Book." You'll need adobe acrobat reader in order to access this file. The brief book is in no way required to play this three mission set, but I included it for fun and immersion purposes. If you haven't seen the movie or 'know the story', so to speak, the brief book will bring you up to speed. The narrative in the briefing book provides some perspective on the 'crazy situation' from the deckplate level, so to speak. ;)
The three missions are titled as follows:
101 Splash the Zeroes!
102 The Great Hawaiian Turkey Shoot
103 The Battle of Hawaii
The first mission is straight out of the movie. The other two involve the 'alternate ending' we never got to see but really wanted to. For fans of this absolutely iconic movie, the screenshots included will give you some hints as to the content that awaits.
Again, all instructions and the few mod requirements needed are outlined in the README file. Enjoy!
Special shout out to JonathonRL who can be considered the forefather of this mod, and generously gave me permission to alter and use one of his terrain sets. Thanks!
396 downloads
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SF2_1991_War Plan Tripwire.7z
By jmarso
A companion mod to Operation Nordic Storm (Nordic Storm is not required to play this). This is a pack of 19 single missions designed and written to form a slightly branching campaign experience with the aid of an included briefing book to guide you through the process. I've been frustrated by SF2's campaign mechanism and wanted to put out mission packs that tell a bit more story and are a bit more immersive in nature, rather than letting the game's campaign code just generate mission after mission with no real sense of continuity or panache.
The mission pack is basically the land war happening in Germany before, during, and slightly after the events of Operation Nordic Storm. It's still WWIII in Europe, essentially, set in 1991. The premise is based on Tom Clancy's "Red Storm Rising", and although it doesn't follow it exactly, much of the scenario driven verbage in the briefing book will be familiar to fans of the novel.
A full explanation of all facets of the mod is included in the 'README first!' file in the zip file. That is the place to start for a full description of the mission pack, as well as information on required and recommended mods needed to play. None of the required mods were altered in any way by me, and all credit and kudos go to the mod authors for their work.
The War Plan Tripwire Briefing Book is included in the zip file in .pdf format. You'll need adobe acrobat reader in order to use the briefing book- I don't expect that will be a big issue for anyone here. The briefing book is what allows you to play a string of 'single missions' as a branching 'campaign,' as well as go beyond the game's often-simplistic definitions of success and failure for various mission types. A full explanation on the use and purpose of the briefing book is included in the WPT README file.
Upcoming projects similar to this one will include a short conflict fought between China and Japan over some territorial rights, and a fictional future conflict involving the US and an Iran deeply in cahoots with the Russians. Enjoy!
310 downloads
0 comments
Updated
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The Great GuyRan's Missions Collection SF-2I/Exp.1
By paulopanz
After Exp.2 editor realise I hoped that many missions could be made, but it wasn't.
So I decided to look at our old ones .....
Here are my favorite WOI missions by the best (for me) historical mission designer, upgraded to SF-2I/Exp.1 current patch, I'ld like to share:
1955 - First Jet Kill - Meteor 8
1955 - First Jet Kill - Vampire 52
1966 - Hunting the Hunter - Mirage IIICJ
1966 - The Hunter Hunted - Hunter 73
1973 - First Nesher kill - Nesher
1973- First Nesher kill- MiG-21MF
1973 - Scramble at dawn - A-4H
1973 - Scramble at dawn - Mig-17F
1973 - Scramble at dawn - Mig-21PFM
1973 - Scramble at dawn - Mirage IIICJ
1973 - The Israeli Ace Epstein - MiG-21MF
1973 -The Israeli Ace Epstein - Nesher (Hard)
1973 -The Israeli Ace Epstein - Nesher
1973 - The Ofira Air Battle - F-4 Kurnass
1973 -The Ofira Air Battle - Mig-17F
1973 - The Ofira Air Battle - Mig-21PFM
1988 - Dogfight - F-15 Baz
1988 - Dogfight - Mig-29a
- planes edited, Squadrons, textures added
- more mission for each air battle using all the involved planes.
Please test both upgraded Hunting the Hunter (Mirage IIICJ) and new The Hunter Hunted (Hunter 73):
the old Hunter is very hard to catch when IRMs are finished and I was able (not an Ace like Giora Epstein .... )
to shoot down a Mirage or two in several missions .... a fantastic circus!
To install: all in main mod folder. You only need to add Syrian MiG-29a by TMF and make Vampire 52, MiG-17F, MiG-21PFM & MF & F flyables.
BTW Original readme are included.
Enjoy.
@ Paulopanz
PS: RAN, my friend, this is for You, please came back in action: make more!
303 downloads
0 comments
Updated
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SF2E: TSF: Submarine Hunters Mission Pack
By JonathanRL
SF2E: Operation Isbjörn: Submarine Hunters Mission Pack
By The Scandinavian Front Team
Stratos, this one is for you
Summary:
I am still trying to get this to work in the campaigns, but with Anti-Ship not working for defensive and all, it has been difficult to implement - to say the least since Scandinavian Forces always are on the defensive.
So I am releasing it in this format. An Aircraft, and a few Single Missions.
It is an Addon, you _WILL_ need Operation Isbjörn 1.1 or greater (current version is 1.4, so don't worry about that). This is due to Terrain and other Aircraft involved and me being sheer Lazy.
Link: http://combatace.com/files/file/12562-sf2e-tsf-operation-isbjorn/
So, what is this all about?
You will hunt Submarines, thats what. Best enjoyed with visual targeting and HUD on HARD. Good luck finding the sneaky little bastards. For you without Mission Editor, I have set up four different scenarios for you. Enjoy !
Installation:
Unzip into your Strike Figthers 2 TSF Mod Folder.
Credits:
PBY-5 by Velcro2K, Norwegian Skin by Paulopanz
November Class Sub by Fubar512
Depth Charges from Weapons Pack.
296 downloads
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790918 Keepers of the Peace
By paulopanz
Keepers of the Peace - Belgae Gallorum Fortissimi update.
Here a small add-on for all RAF/NATO/BAF fans: an updated -stock- 1979 campaign with a little BAF addition (1.1)
Ingredients:
1) Add RAF Buccaneer http://combatace.com/files/file/12308-buccaneer-raf-for-sf2/
2) Add RAF Jaguar GR.1A http://combatace.com/files/file/12252-jaguar-gr1-for-sf2-series/
3) Make F-104G & CF-104_76 flyables using SF-1 cockpit (there should be a tutorial somewhere but it's so easy ...)
4) Add my BAF F-104G Camo Skin http://combatace.com/files/file/12321-baf-f-104g/ ; apply included patch (edited decals/texture.inis)
- The BAF Mirage 5 DLC it's very reccomended
Put the 'campaigns' folder in Your main mod folder.
Enjoy
Paul
225 downloads
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The Ace of Aces mission - SF2 Israel
By guyran
Historical missions for SF2 Israel:
(Updated from WOI mission)
The Ace of Aces
First fighter squadron 101 Neshers vs. Egyptian Mig-21.
Colonel Giora Epstein is a retired colonel in the Israeli Air Force (IAF) believed to have shot down more jet aircraft than any other pilot. Epstein was credited with 17 kills, all against Egyptian aircraft. With seventeen confirmed kills, Giora Epstein remains the world's top scoring jet fighter pilot making him the "ace of all aces".
During Yom Kippur War, October 20, 1973; already a double Ace with 10 kills, Giora Epstein maneuvers his 101 Squadron Nesher after a decoy of 2 Mig-21 Egyptian aircrafts. On the deck are 16 Mig-21 Egyptian aircrafts waiting in a perfect ambush. After 3 of the Neshers returned to base, Epstein fought alone against 11 Migs. The results of the battle were: 4 Migs-21 downed by the Israeli Ace.
The full story of this battle is in the Giora Epstein Story.txt file.
To install:
Unrar
Copy the msm files into the mission folder of SF2 Israel.
You can play Giora Epstein's mission either in normal or hard difficulty. The hard mission is very challenging.
You can also play the 'crazy mig' pilot role. Remember if you are playing the Egyptian pilot, don’t engage the Neshers on sight, lure them into the waiting ambush first.
I invite everybody who plays the mission to post (in the announcements topic), how many Mig's kill you've got in normal/hard mission.
For suggestions or remarks just send me a massage.
Enjoy
Guyran
388 downloads
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The F-104G Intercept Challenge
By MigBuster
The F-104G intercept challenge
SF2 Desert Terrain (only tested in 2013 version)
Thirdwire F-104G
See DETAILS for mission details
126 downloads
0 comments
Submitted
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650404 F-100D Probable MiG Kill
By streakeagle
Four F-100Ds of the 416th TFS, call sign Robin, were tasked with RESCAP on April 4, 1965.
The flight had just started orbiting when they crossed paths with two MiG-17s almost head-on.
During the resulting dogfight, one of the MiGs was fired upon repeatedly by Robin 02.
Capt Donald Kilgus could see hits on the tail, but lost sight of the MiG in the clouds.
The gun camera had failed and no one was able to see what happened to the MiG.
So, the USAF only awarded a probable kill.
After the war, the VPAF admitted to losing three MiG-17s in air-to-air combat that day.
This was the first and last time F-100s tangled with MiGs in Vietnam.
Most likely, this was the first United States air-to-air victory of the Vietnam War.
Robin flight was on RESCAP and had just started orbiting .
/*****Sources******************************************************************/
A. USAF "Red Baron" WSEG Report 116 Event III-2
Detailed account. (very detailed, most accurate)
B. Osprey Combat Aircraft 89 F-100 Super Sabre Units of the Vietnam War
by Peter E. Davies, pg. 21. (general account)
C. MiG KILLERS A Chronology of U.S. Air Victories in Vietnam 1965-1973
by Donald J. McCarthy, Jr., pg. 23. (photo and call sign)
/*****Design*******************************************************************/
After extensive testing, this mission uses the following design decisions:
Written for a stock SF2V install, no mods required.
The stock environment does not permit multiple levels and types of clouds/haze.
So the only the haze and cirrus layer are modeled.
The lead F-100D and second pair are on a SWEEP over the Thanh Hoa area.
The player is tasked as an ESCORT for the lead.
The initial aircraft positions reflect WSEG Report 116 Event III-2.
The F-100s are in an orbit at the Objective over water, south of Than Hoa.
The mission starts when the lead MiG is first detected by the F-100s.
The player and the other pair of F-100s are modeled as a separate flights with the same callsign.
This permits historical positioning of the aircraft and differing missions.
The player is flying as Capt Don Kilgus, Robin 02 (Rambler 01 of the 2nd Rambler flight in the game).
The MiG-17s have been broken up into two flights.
This permits historical starting positions and target objectives.
Outcomes are typically close to historical results, but depend greatly on how the player flies.
The MiGs tend to run away when being tailed.
However, if not pursued, they will get a good firing position and score kills.
/*****Playing Tips*************************************************************/
The mission begins with the enemy nearly head-on at 12:30 o'clock and closing fast.
The first thing the player should do is jettison all ordnance and break into the threat.
The F-100D has less power and is less maneuverable than the MiG-17.
Do everything you can to keep your speed as high as possible.
Do the following to make this mission challenging and realistic:
ONLY USE THE NORMAL IN-COCKPIT VIEWS: <F1>, <F2>, and <F3>
Do not use map <M>, target <T>, padlock <F4>, or any view target <F8> keys.
Doing so provides the player with exceptional situational awareness.
The player unrealistically always knows everyone's location.
This extra knowledge allows a skilled player to possibly kill both MiG-17s.
Be proficient with the POV hat, look up <NUM 5> key, and zoom view controls.
Due to the way the game renders distant targets, spotting MiGs is very hard.
MiGs that are not very close cannot be seen at all when zoomed out.
Learn to zoom in and scan the horizon for small moving dots.
This will be frustrating and the spotting distances may seem unrealistic.
The end results are exceptionally realistic.
The player may frequently get lost or disoriented.
Like real pilots, level out and/or use check turns to find your way back.
It will take skill and luck to spot MiGs.
It requires even more skill and luck to get one or more kills.
Of course, TrackIR makes this whole process much easier and realistic.
Play the mission several times following these restrictions.
Once used to it, the player will learn two skills critical to real pilots:
1) Visual scanning discipline to focus and pick out distant contacts.
2) Situational awareness to mentally track planes not within view.
Good luck!
178 downloads
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Guns practice - quick dogfighting missions
By Stary
several quick dogfights over nice region of GermanyCE map, designed with guns only practice in mind:
P-51D vs Sptfire IXc:
6 vs 6, winter, clear weather, 09:28:29
Meteor F.8 vs Mig-15bis:
8 vs 8, autumn, broken skies, 07:33:12
Mystere IVA vs Yak-23 Flora:
12 vs 12, summer, scattered weather, 17:45:00
F-15A vs Mig-21F13:
6 vs 6, spring, scattered weather, 6:28:29
F-15A vs Mig-23M:
6 vs 6, winter, broken skies, 15:20:00
recommended mods:
Sarcasm 1.4 and GermanyCE HR v3
235 downloads
0 comments
Submitted
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Beat the Clock! Anti-Runway Strike vs. Scramble
By Spinners
It's May 1977 and Israeli Forces are flying in support of Dhimar. You are commanding CRAB flight, a two-ship element tasked with destroying Parani airfield P11 but beware! A two-ship flight of Parani MiG-21PFM's from P12 are already in the air and a four-ship flight of Parani Mig-21bis are desperately trying to scramble from the very same P11 airfield whose runway you are trying to bomb!
It's a race against time. Will you get there before the MiG's get airborne?
Simply add this game generated mission to your Missions folder. A quad-merged install is required.
[MissionHeader]
AircraftType=KfirC2
MissionMap=DESERT
MissionType=STRIKE
StartTime=12:19:44
StartDate=05/14/1977
The game generated this mission and I just love those missions when MiG's are trying to get off the ground just as you get there so I saved it. i hope it works for you.
210 downloads
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Bone in the Gulf
By Gabriele
Bone in the Gulf.
Here there are four new B-1B mission for new Gepard's Persian Gulf terrain.
Due to long distance, I suggest to fly the parts of the missions from WP02 to WP03 and from WP07 to WP08
at 0.80 mach using 2X simulation speed and normal speed for others WP.
Fly at Low Level Navigation the steps of target and egress.
Aicraft and Ships required:
B-1B
E-3A
FA-18A
F-14D
MIG-23
MIG-21
CVN-75
CVN-71
Installation instructions:
Copy and overwrite (after a suggested backup) the Persischer Golf_target.ini in Your WOE_Terrain_Persischer Golf terrain folder.
Copy the four missions files in Your WOE_mission folder.
Thanks to Gepard for the very nice Persian Gulf terrain and very nice targets objects.
216 downloads
0 comments
Submitted
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650404 First F-105 Losses for SF2V
By streakeagle
Three F-105Ds were shot down on April 4, 1965.
At least two of them were lost to MiG-17s from the 921st Regiment at Noi Bai.
These were the first US aircraft lost to VPAF MiGs in Vietnam.
Zinc flight of the 354th TFS was bounced while orbiting the Initial Point.
The lead pair of F-105s never saw the MiGs and did not respond to radio calls.
One pair of MiGs fired on the lead pair of F-105s and badly damaged them.
The trailing pair of F-105s evaded another pair of MiGs.
The damaged F-105s tried to divert to Da Nang, but could not make it.
Both pilots ejected at sea, but neither survived.
Zinc 01, Maj Frank Bennett in 59-1754, drowned before being recovered.
Zinc 02, Capt James Magnusson in 59-1764, was never found and declared MIA.
/*****Sources******************************************************************/
A. USAF "Red Baron" WSEG Report 116 Event II-1
Incredibly detailed account. (very detailed, most accurate)
B. Osprey Combat Aircraft 84 F-105 Thunderchief Units of the Vietnam War
by Peter E. Davies, pp. 24-25. (general account)
C. Osprey Combat Aircraft 25 MiG-17 and MiG-19 Units of the Vietnam War
by Istvan Toperczer, pp. 30-31. (from enemy's perspective)
D. http://taskforceomegainc.org/m007.html (interesting but very inaccurate)
/*****Design*******************************************************************/
After extensive testing, this mission uses the following design decisions:
Written for a stock SF2V install, no mods required.
The stock environment does not permit multiple levels and types of clouds/haze.
So the only the haze and cirrus layer are modeled.
The F-105 mission is a STRIKE on the Thanh Hoa "Dragon's Jaw" bridge.
The initial aircraft positions reflect WSEG Report 116 Event II-1.
The F-105s are in an orbit at the IP, 10 miles south of the bridge.
The mission starts when the 2nd pair of MiGs are first detected by Zinc 03 & 04.
The lead pair of MiGs start very close to the lead pair of F-105s.
The lead pair of F-105s have poor pilot quality to simulate their unresponsiveness.
This almost guarantees that the MiG-17s will immediately shoot down Zinc 01 & 02.
The trailing F-105s are modeled as a separate flight with the same Zinc callsign.
This permits historical positioning of the aircraft and different pilot quality.
The player is flying as Zinc 03 (Zinc 01 of the 2nd Zinc flight in the game).
The MiG-17s have been broken up into two flights.
This permits historical starting positions and target objectives.
Two flights of F-100s were in the area and may have gotten one or more MiG kills.
However, the F-105s never saw them, so I have left them out.
Outcomes are typically very close to the historical results.
/*****Playing Tips*************************************************************/
The mission begins with the enemy very close at 7 o'clock and closing fast.
The first thing the player should do is jettison all ordnance and break hard.
The player should also issue a "break" or "cover me" command to his wingman.
If the player survives, try to support any other survivors.
Continuing the bridge attack after escaping the MiGs is the only way to "win",
but the game engine victory conditions should be ignored for this mission.
A true victory is landing at Da Nang with more than two F-105s.
It is possible to pick up some kills, but very risky, so consider disengaging.
In reality, the undamaged F-105s ignored the MiGs to help the damaged ones.
Do the following to make this mission challenging and realistic:
ONLY USE THE NORMAL IN-COCKPIT VIEWS: <F1>, <F2>, and <F3>
Do not use map <M>, target <T>, padlock <F4>, or any view target <F8> keys.
Doing so provides the player with exceptional situational awareness.
The player unrealistically always knows everyone's location.
This extra knowledge allows a skilled player to escape and possibly kill MiG-17s.
Be proficient with the POV hat, look up <NUM 5> key, and zoom view controls.
Due to the way the game renders distant targets, spotting MiGs is very hard.
MiGs that are not very close cannot be seen at all when zoomed out.
Learn to zoom in and scan the horizon for small moving dots.
This will be frustrating and the spotting distances may seem unrealistic.
The end results are exceptionally realistic.
The player may frequently get lost or disoriented.
Like real pilots, level out and/or use check turns to find your way back.
It will take skill and luck to spot MiGs.
It requires even more skill and luck to get one or more kills.
Of course, TrackIR makes this whole process much easier and realistic.
Play the mission several times following these restrictions.
Once used to it, the player will learn two skills critical to real pilots:
1) Visual scanning discipline to focus and pick out distant contacts.
2) Situational awareness to mentally track planes not within view.
Good luck!
/******************************************************************************/
This mission was designed by Stephen "streakeagle" Flores.
For questions/comments, send email to: streak_eagle@hotmail.com
This mission is intended solely for free distribution.
It may be copied or changed by anyone as long as it is not for profit.
200 downloads
0 comments
Submitted
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SF2_Norway_1986_v2.0
By jmarso
(Excerpt from README file)
This mission pack is designed to coincide with / complement Eburger68’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them.
Part I is an eight-mission pack in which you are assigned to VF-84 as an F-14A (82) pilot in Carrier Air Wing EIGHT, in September of 1986. When the war begins and the Nimitz battle group begins its fighting withdrawal, you are going to have your hands full fighting off hordes of Soviet bombers and aiding your Norwegian allies every way you can.
Part II is a ten-mission pack in which you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT. When the war begins and the Nimitz battle group begins its fighting withdrawal, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. Two of the missions are transits, with eight combat missions in between.
Disclaimer: the weather in these missions isn't nearly as good as in the screenshots. ;)
263 downloads
- northcape
- cold war turned hot
- (and 2 more)
0 comments
Submitted
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660629 First F-105 MiG Kill for SF2V
By streakeagle
June 29, 1966 was a pivotal point in the air war over Vietnam.
Restrictions on bombing in Hanoi and Haiphong were lifted by Washington, D.C.
The first targets were major POL storage depots (Petroleum, Oil, and Lubricants).
The USAF struck Hanoi and the USN struck Haiphong on this day.
About 56.8% of North Vietnam's POL storage capacity was destroyed.
However, another significant even took place on this day.
An IRON HAND flight of four F-105s was bounced by four MiG-17s.
Two F-105s were damaged.
One MiG-17 was hit and last seen diving into a cloud just above the ground.
This MiG-17 became the first confirmed kill by an F-105.
The pilot was Maj. Fred L. Tracy of the 421st TFS, 388th TFW.
He was flying in F-105D 58-1156, callsign Crab 02.
/*****Sources******************************************************************/
"MiG Killers" by Donald J. McCarthy, Jr.
Brief synopsis of the aircraft and pilot involved.
"Clashes" by Marshall L. Michel III
Detailed but generic account of the action, no name, units, etc.
USAF "Red Baron" WSEG Report 116 Event II-15
Incredibly detailed account.
/*****Design*******************************************************************/
After extensive testing, this mission uses the following design decisions:
Written for a stock SF2V install, no mods required.
The stock environment does not permit low level clouds experienced that day.
Only the higher level clouds are modeled.
The initial aircraft positions reflect WSEG Report 116 Event II-15.
the mission starts when the MiGs are first detected by Crab 04.
However, the AI cannot be "bounced" as was historically the case.
So all F-105s are immediately aware the approaching MiG-17s.
This means that the MiG-17s do not get the first pass on Crab 01 and Crab 02.
It also means that Crab 02 does not automatically get a point-blank free shot.
It does lead to the correct situation of trying to clear MiGs from tails.
The historical F-105 mission is SEAD until the arrival of MiG-17s.
This forced the F-105s to jettison their ordnance to evade attack and engage.
So the flight leader, Crab 01, has been placed on a SWEEP mission.
This makes the AI flight leader drop all ordnance and focus on the MiGs.
The player is flying as Crab 02.
Presently, players can only be the lead aircraft in a flight.
So, Crab 02 is modeled as a separate flight assigned to ESCORT Crab 01.
The player cannot issue commands to any other aircraft.
The focus is realistically shifted from MiGs to protecting the flight leader.
To win the mission, the flight leader must live.
As in reality, MiG kills are just an added bonus.
Crab 03 and 04 are also a separate flight.
This permits historical initial positioning of the aircraft.
The default game formation is too close together.
This is also necessary due to the player being assigned as a separate flight.
Otherwise, Crab 03 would end up in the wingman position of Crab 01.
Crab 03 and Crab 04 are also assigned to ESCORT Crab 01.
This largely makes them act as members of Crab 01's flight.
The MiG-17s have been broken up into two flights.
A three plane flight and a single plane flight.
This permit historical starting positions.
Historically, the F-105s got separated.
Each pilot made decisions based solely on what they saw or heard.
Some F-105s disengaged while others were still fighting.
This is an added advantage to having one flight get broken up into several.
Each flight decides to fight or flee independently of the other flights.
This permits outcomes that are very close to the historical results.
/*****Playing Tips*************************************************************/
Do the following to make this mission challenging and realistic:
ONLY USE THE NORMAL IN-COCKPIT VIEWS: <F1>, <F2>, and <F3>
Do not use map <M>, target <T>, padlock <F4>, or any view target <F8> keys.
Doing so provides the player with exceptional situational awareness.
The player unrealistically always knows everyone's location.
This extra knowledge allows a skilled player to easily kill all of the MiG-17s.
Be proficient with the POV hat, look up <NUM 5> key, and zoom view controls.
Due to the way the game renders distant targets, spotting MiGs is very hard.
MiGs that are not very close cannot be seen at all when zoomed out.
Learn to zoom in and scan the horizon for small moving dots.
This will be frustrating and the spotting distances may seem unrealistic.
The end results are exceptionally realistic.
The player may frequently get lost or disoriented.
Like real pilots, level out and/or use check turns to find your way back.
It will take skill and luck to spot MiGs.
It requires even more skill and luck to get one or more kills.
Of course, TrackIR makes this whole process much easier and realistic.
The first thing the player should do is jettison all ordnance.
Then the player should maneuver to cover the flight leader's tail.
The flight leader, Crab 01, is very close and to the right of the player.
Crab 01 can be observed to jettison his ordnance at the start of the mission.
Historically, Crab 01 broke to the left, but the AI breaks to the right.
Next, a decision will have to be made:
Follow and protect the flight leader, or engage any MiGs encountered.
Play the mission several times following these restrictions.
Once used to it, the player will learn two skills critical to real pilots:
1) Visual scanning discipline to focus and pick out distant contacts.
2) Situational awareness to mentally track planes not within view.
Good hunting!
244 downloads
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Historic mission: First jets kill over Israel
By guyran
Historic mission: First jets kill over Israel
After IDF attacks on terrorists bases (Fedayoon) in the Gaza strip on August 1955, the EAF start penetrating the aerial borders of Israel. On September 1, 1955, a formations of four Vampires has crossed the border into Israel, northern to the Gaza Strip.
Captain Aharon Yoeli in a Meteor FR-9 (no. 36) and Captain Yoash Tzidon his wingman, from the 117 first jet squadron, were inside the cockpit, on the runway of Hatzor AB, in an intercept standby.
As soon as the aerial control unit has identified the invasion, the two Meteors were scrambled. They were vectored into an intercept course with the approaching EAF Vampires.
During the airfight that follows, over the Mediterranean Sea coast, near Ashkelon, two Vampires were killed by Aharon Yoeli in Meteor 36.
The EAF command soon announced that, two Vampires on a training mission had mid air collision.
This was the first jet kill ever, by the Israeli Air Force, and the first air kill since the 1948 war of Independence.
Flyable aircraft:
IAF Meteor F-8
EAF Vampire FB52
To install:
Unrar into a separate folder.
Drop everything into the similar folder on the SF2I Exp1 mod directory, overwriting files if asked to.
Enjoy
Guyran
263 downloads
0 comments
Submitted
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Training Missions
By Hornet54
Training missions
Just a trifle ...
Simple landing missions - one for landing practice on a carrier, the other for landing on AB.
To install, unzip the zip file and copy the uncompressed .MSN files to the "Mission" folder in SF2 NA or, after editing, to any Strike Fighter2 saved mode.
In the game settings, editor, loading or in mission files (.MSN) it is possible to change practically all parameters as needed.
Maybe they will come in handy ...
Hornet54
149 downloads
0 comments
Submitted
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NF-104 'X Plane" Mission
By bop1701
After reading about the flight research done around Edwards in the 50s, 60s, and 70s, I wanted to make a similar mission. This is an entirely fictional scenario, as I don't have any actual X-plane ad-ons to use for the sim, and I wanted to fly over Hawaii. The terrain is incredible.
You'll need:
Spillone104's terrific NF-104: https://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/
Menrva's beautiful Hawaii terrain: https://combatace.com/files/file/17485-hawaii-central-pacific-1959-2028/
Menrva's RealSky makes it great: https://combatace.com/files/file/16901-realsky-environment/
You MUST have the 'Start On Ground' setting selected on the Options page or you go BOOM.
The scenario starts with you dropping out from under a B52. Full throttle and light the rocket off and have fun. After burnout, try and glide to one of the runways for a deadstick landing. For more challenge, simulate the high drag lifting body (M2-F2/3, HL-10, X-24A/B) vehicles by popping your boards at the top of the descent.
I suggest maintaining 350+KIAS until beginning your flare.
If you go over 115,000', the sim gets goofy and you're out of the cockpit. As far as I can tell the aircraft continues on a ballistic trajectory. Sometimes you'll come down in an upright or inverted spin, and it's fun to try to recover and still be able to glide to a runway.
46 downloads
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Norway_1986.7z
By jmarso
Excerpt from README File:
Setting
In this ten-mission pack, you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT, in September of 1986. When WWIII begins and the Nimitz battle group begins its fighting withdrawal from Norwegian waters, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north.
This mission set is designed to coincide with / complement Eburger86’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them.
Requires Eburger86's North Cape user made campaign mod.
This is actually Part II of a two part release. Like the SW movies, they are being made out of order. :p
86 downloads
- north cape
- 1986
- (and 1 more)
0 comments
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