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  1. SF2 Korea Terrain (V3)

    Korea Terrain (V3) for SF2
     
    == For SF2, Full 5 Merged, @ July 2012 Patch Level, -ONLY- ==
     
    * Note: while this terrain references the GermanyCE.cat for terrain objects, it =MUST= be used in the SF2NA (or Full-5 Merged) environment. Use in any other type of install is at the End Users risk, as carrier operations have some 'oddities withou the necessary SF2NA coding. No support is/will be available for those End Users withOUT SF2NA. It it also supremly reccomended (read: required!) that you have SF2I's Expansion Pak 1, as several of the aircraft (soon to be) supplied WILL be needed for historik 1950s usage. SF2V is also required for it's Skyraider. If you do NOT meet these requirements, you download this at your own risk. It is also probable, that without heavy editing, this terrain MAY NOT WORK in 1stGen SF/Wo* game installs. *
     
    This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience exceptionaly long loading times. It has been fully tested in a Full-5 merged SF2 install, at the July, 2012 patch level (meaning: both a stand-alone KAW-centric game install, and with the terrain in SF2NA).
     
    This is the terrain you've all been waiting for --
     
    This is the KAW "Korea" terrain. It replaces any and ALL other versions of this part of the world you may have; this is likely the most accurate terrain EVER released for the Third Wire series.
    While designed with the Korean War in particular mind, like all my other terrain mods, it has a full 100 Year Operations Span ™, allowing for use well into Modern Times. This is a Full 4-Season terrain, with all the various tiles and terrain objects requred.
     
    However, it IS HIGHLY suggested you create a seperate KAW mods folder built from the SF2NA exe, as this terrain makes use of NA specific coding for carrier operations via the water bmp. There are 2 "CV Zones" on the map, in their semi-historic locations; Yellow Sea and Sea of Japan. This terrain also makes use of the LimitedNations=TRUE statement, locking in regional participants. And yes, as expected, there ARE Easter Eggs.
     
    When building you KAW Mods Folder, you are advised to leave all the stock items intact, due to the Year Spread, and when the other 1950s KAW Parts are released, simply add them. It is vitally important to use ONLY the era-specific ground objects I'll be supplying!! Of course, adding SAMs the NK's have and their associated radars, and HAWK units is also important! So, feel free to add those AD or Ground units that fit this particular region.
     
    GroundObjects included in this pak are very limited; in fact, some you may have already. The full KAW GO, Weapons, Pilots and other items will be released as soon as possible. With the exception of some aircraft; they'll be along as soon as they're done. In the meantime, there ARE plenty era-specific aircraft downloads at CA to keep you happy for a short while
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, including target areas, will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. Also, the targeting in Japan is exceptionally minimal -- this was done purposfully to reduce the chance of Enemy Aircraft ™ showing up far beyond their operational ranges over the Home Islands. If necessary for 'later year' useage, this can be expanded as needed (what with all those superdetailed F-104J and F-4EJs available, to say nothing of JASDF Sabres in the download section).
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
    It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works.
     
    Happy Landings, and Good Hunting!
    wrench
    kevin stein
    -for the KAW Team

    3,933 downloads

       (16 reviews)

    9 comments

    Updated

  2. Angola/South West Afrika Full terrain With REDONE Campaigns

    Campaigns Updated! Units updated and fictional campaign issues fixed... A few sample Angolan MiG skins added! More available here at CA!
     
    Full and Final Angola and South West Afrika terrain! Also includes a few different campaigns set throughout the border war period and after.
    Menu screens to fit the SAAF Theme they make the name of the Sim, Strike Fighters 2 The Last Domino, after the famous SADF documentary...
    Also includes working FAPLA Mi-8 and Mi-24, as well as an Impalla Mk2 Stand in and Alouette III for the SAAF.
     
    Ground objects from Tiospilotos have also been included so that AAA and SAMs will show up on your install.
     
    This terrain is a Massive terrain covering most of South West Afrika with the Caprivi Strip, as well as Almost all of Angola as well as much of Botswana, some of Zambia and a small portion of the Congo. It is meant to cover the entirety of the Border War Conflict between FAPLA, SWAPO and the SADF, UNITA and SWADF. The Terrain covers many types of environments from the Skeleton Coast to the wetlands to the great plains and Bush of Ovomboland. This is meant to be a truly African terrain to fly the assortment of South African Air Force birds available here at CA.
     
    Credits: Stratos, Ludo.m54, Jeanba, Pualopanz, Coupi, recently me Spudknocker and even more recently tiospilotos.
     
    Here are links to all required aircraft thanks to Emp_Palpatine...
     
    Cheetah_E, Cheetah_C, Mirage3R2Z, Mirage3EZ, Mirage3CZ : http://combatace.com...-d-e-superpack/
     
    MF-1AZ http://combatace.com...6-mirage-f-1az/
     
    MF-1CZ http://combatace.com...8-mirage-f-1cz/
    MF-1CZ Late http://combatace.com...age-f-1cz-late/
     
    Buccaneer-Mk50_1980 http://combatace.com...0-saaf-for-sf2/
     
    CanberraBI12_Late http://combatace.com...saaf-canberras/
     
    Angolan Flogger skins in Flogger super package
     
    A note on campaigns- You may want to fly in Medium flight model mode due to the high altitude of the terrains and the limits of the SF2 AI system
     
    Happy Terrorist Hunting!!

    3,194 downloads

       (15 reviews)

    18 comments

    Updated

  3. Southwest United States for SF2

    *******************************************************************************
    ********************** Southwest United States Terrain ************************
    *******************************************************************************
     
    This is a remake of Dave's & Deuces SCal terrain, as included in the TopGun
    campaign from 2003.
     
    The following are the biggies:
    - Previous target areas moved to their correct locations
    - Several new target areas added
    - The HeightMap has been regenerated as previous was 3x reality
    - Completely retiled with 1024x1024 tiles, via gerwin's TFDTool
    - Custom Nellis AFB and Edwards AFB layouts
    - Bombing/Gunnery range just east of China Lake
     
    Yuma and Tonopah are hostile airfields.
     
    Currently, the enemy is set to be the Soviets. This is temporary, as I am
    currently working several TopGun campaigns and updated, Hi-Res skins, for the
    A-4 aggressors. You can change this if you like, in the SWUS_NATIONS.INI file.
     
    After the campaigns are complete, I plan to work to add city tiles and trees.
     
    *******************************************************************************
    *********************** INSTALLATION INSTRUCTIONS *****************************
    *******************************************************************************
     
    1. Copy the SWUS folder into "ModFolder"/Terrains/
     
    2. Edit "ModFolder"/Terrains/SWUS.ini to point to a stock terrain.cat file that
    you have installed:
     
    CatFile=Desert.cat
     
    3. (Optional) Edit "ModFolder"/Terrains/SWUS.ini to point to an
    EnvironmentSystem.INI file of your choosing:
     
    EnvironmentFile=SWUS_ENVSYS_STOCK.INI
    ;EnvironmentFile=SWUS_ENVSYS_SARCASM_14.INI
    ;EnvironmentFile=SWUS_ENVSYS_SARCASM_15.INI
     
    I needed to raise the altitude of the clouds, to prevent them from colliding
    with the high mountains of the terrain. Included are three Environment
    files whose only edits are the cloud height. If you are using one of
    Stary's SARCASM mods (recommended), comment out the stock file, and
    uncomment out the file for the version of SARCSM you're running. Files for
    versions 1.4 & 1.5 are included.
     
    *******************************************************************************
    ********************************* CREDITS *************************************
    *******************************************************************************
     
    Original SCAL terrain....................Dave & Deuces
    Static SU-9 Model........................russouk2004
    Hangars "str_han"........................Stary
    Hangars "halle"..........................Mitch
    TowerComplex & FireExtinguisher..........Amokfloo
    FloodLight, SunShelter & HeliPad.........Pureblue
    RAF_Cart & PT_Y..........................Sundowner
    Fire Trucks..............................Ravenclaw
    Runways & Taxiways.......................Gepard & Sundowner
    Camp.....................................FirstFlight
    D-20.....................................Pasko
    Radars r4 & r5...........................Polak
    Barbwire.................................Monty CZ
    Nellis AFB object layout.................Hurc
     
    Special thanks to gerwin, for without his TFDTool, I would not have been able
    to make this.
     
    If I left anyone out, it was unintentional. Please let me know and I will
    update the README.
     
    *******************************************************************************
    ******************************* LEGAL STUFF ***********************************
    *******************************************************************************
     
    Since this is still a work in progress for me, I request that you don't upload
    modifications to this terrain. I would like the chance to finish it first.
     
    Feel free to reuse the tiles for anything that is FREEWARE, but be aware, I did
    not make all possible transition tiles, just the ones I needed for this
    terrain.
     
    Do not include any of this in PAYWARE.

    1,965 downloads

       (13 reviews)

    8 comments

    Updated

  4. Desert Terrain V.4

    This is the latest (and my final) version of the Desert terrain. After months of tweaking and testing I've come to realise that this is as good as I'm going to get it.
    So thus I've decided to just release it to the masses and see how it goes....
     
    Desert 4 is similar to Desert V.3 albeit with a few important differences:
    1. MOST IMPORTANTLY!!! - This terrain has been navalised, so you'll need to have SF2:NA in order to have missions work the way they should.
    As to whether this terrain will work without SF2:NA , I'm not sure and I can't guarantee it; but you're free to give it a try.
    2. This terrain is based on the STOCK DESERT TERRAIN, so DON'T use the tiles from V3 as that mod is based on Polak's desert terrain. The tiles
    along the coast will be totally messed up.
    3. D9 and D10 Airbases are still based in the mountainous north-western region of the map. However, the problem of having AI flights crashing
    into a nearby mountain soon after take-off from D10 has been solved by removing the hill in question. Huge thanks has to go to to Baffmeister
    for his work with that! Credit also has to go to Baffmeister for the surface levelling and re-tiling work around those and other airbases, as
    well as his work on the islands.
    4. The tiles are the work of JSF_Aggie, which are a huge improvement from the stock ones. Note: the tiles within the terrain folder have been
    resized to 512 X 512 pixels for better framerate performance. But for those with higher spec PCs, you can get the full size tiles in the
    download section here:
    http://combatace.com/files/file/12368-hi-res-desert-tiles/
    5. I've used Stary's excellent Desert Ground Environment mod, which for that region of the world, brings 110% more realism to town and city
    regions, with more realistic buildings and trees.
    6. More target areas have been added, as well as a few more "Easter Eggs". So get flyin' and start lookin'!

    2,395 downloads

       (13 reviews)

    14 comments

    Submitted

  5. Persian Gulf Terrain - For SF2

    Persian Gulf Terrain for SF2 (Original Beta by Gepard)
    == For SF2, Any/All -Full 4/5 Merged, @ May 2012 Patch Level ==
     
    *Note: should be usable at April 2012 level, but will have issues with Primary Targets for Anti-ship, CAS and Armed Recon. The May 2012 patch fixes this*
     
    This is a finalized, completed version of Gepard's Persian Gulf terrain. It replaces the Beta in it's entirety.
     
    A companion terrain for the Iran/Iraq2003 Op Darius terrain, or a 'stands by itself' terrain. This terrain covers the eastern end of the Persian Gulf; from southern Iran & the Straits of Hormuz, west to the UAE/Qatar/Bahrain and Saudi Arabia. Consult the
    planning maps for a full view of the region. It should be noted that Kuwait and Iraq are unsable, due to their proximity to The Wall. There is one 'carrier station' (ie: using the SF2NA style water bmp marker) for Friendly usage.
     
    This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience long loading times. It has been fully tested in a full-5 merged SF2 install, at the May, 2012 patch level.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no
    strategic or tactical values. Just someplace to fly over.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
    It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works (even if finishing someone elses).
     
    Good Hunting!
    Wrench
    kevin stein

    1,577 downloads

       (11 reviews)

    2 comments

    Updated

  6. Germany terrain rework (Part 1 of 3)

    This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
    This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
    All airfields has been modified with new buildings . A couple are made from scratch.
    Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
    Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
    I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
    Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
    And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
    And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
    Thank you all!
     
    Rends

    2,345 downloads

       (11 reviews)

    4 comments

    Updated

  7. Germany terrain rework (Part 2 of 3)

    This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
    This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
    All airfields has been modified with new buildings . A couple are made from scratch.
    Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
    Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
    I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
    Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
    And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
    And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
    Thank you all!
     
    Rends

    2,170 downloads

       (11 reviews)

    1 comment

    Updated

  8. Germany terrain rework (Part 3 of 3)

    This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
    This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
    All airfields has been modified with new buildings . A couple are made from scratch.
    Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
    Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
    I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
    Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
    And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
    And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
    Thank you all!
     
    Rends

    2,115 downloads

       (11 reviews)

    7 comments

    Submitted

  9. Anatolia Project v2

    Anatolia v2 (09/25/2011) for SF2 Series by PureBlue (Umut Destan)
    ------------------------------------------------------------------
     
    v2 Ramblings
    -----------------------
     
    New features:
    - The tileset is now based on Stary's GermanyCE reworked tileset v1.1.
    - New planning map contributed by Spectre8750
    - New target areas (Mostly around the border, for future campaign plans)
    - New airfields (Stefanovikio AB, Ercan and Paphos in Cyprus)
    - A few airfields with new designs
    - Most naval groundobjects now include properly defined "destroyed models."
    - New SAM vehicles included (Crotale Standin, Avenger, L60 Bofors...)
    - More work in Cyprus. Some roads, barracks, harbours.. (Still work in progress)
     
     
     
    I suggest creating an Exclusive Install for this terrain.
    The pack already includes historically accurate groundobjects, and many of the aircraft used
    in the region are already available as mods and more are on the way..
     
    Hopefully the next step for the project will be a pack that includes everything; campaings/objects/aircraft/terrain.
     
    Have fun!
     
     
     
    v1 Ramblings
    -----------------------
     
    This project has been in development for 3 years and is the fruit of long hours of
    research, design and implementation work. I've met great people along the way and
    they made many contributions to the project. I thank every one of them but my special
    appreciations go to, Steve "Swambast" who worked countless hours with me and developed
    STT (Swambast's Target Translator) which let me lay the foundation of this project;
    and Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
    Dave and the CombatAce team for providing us the platform to meet and have fun.
     
    The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
    The download also includes many ground and terrain objects, contributed by the talented modders in our
    community. It's essential to install all these components to get the complete experience.
     
    Enjoy!
     
     
     
    INFO & INSTALLATION
    --------------------------------------------------------------------------------------------
     
    This project is designed for 2nd Gen SF2 series.
    Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
     
    There are 2 ways/methods to install this Mod.
    #1 An exclusive install just for this Mod.
    #2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
     
    *** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
    ships and air defense systems placed in handpicked locations, it's better to only use the objects that
    come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
    in their inventory. (As best as I could research and find appropriate mods for)
     
     
    INSTALL METHOD #1
    1. Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
    (eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
    Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
    Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
     
    2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
     
    3. Time to copy the project files. Copy the included "Terrains" and "Objects" folders to your ModFolder.
    With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
     
     
    INSTALL METHOD #2
    With this method, you only copy the included "Terrains" and "Objects" folders to your ModFolder.
     
     
    IMPORTANT RECOMMENDATIONS
    1. Everytime you load up the game. Run a quick single mission and quit without flying.
    All the successive SingleMission/Campaign games will work as designed and expected.
    (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
    everything, so the first mission you load up will have many objects/ships missing from the map.
    The game does some kind of caching so after that first mission, everything will show!)
     
    2. If you don't have a powerfull computer, lower your settings to avoid crashes.
    If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
    -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
     
    3. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
     
    4. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
    Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
     
    5. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
    Without the GroundObjects and their respective files, the map will not look as designed.
    (For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
     
    6. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
    wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
     
     
     
     
    CREDITS (Thank you all!)
    ==================================================================================
     
    - STT (Swambast's Targeting Tool) by Steve "Swambast"
    - TK and Thirdwire
    - Stary for the Tileset and Hangars,Lighthouses
    - 8 new airbases for WOE by Gepard
    - Factory Places, Subpen/bridges by Gepard
    - Many airfields Light mods by Comprnt
    - Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects
    - Planning map contributed by Spectre8750
    - Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
    - Wingwiner's FactorPlace and Buildings, TwoCars mod
    - LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
    Scorpion (Skin by Richard, 3D Model by Daniel ôKessselbrutö Himmel)
    - Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
    - Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
    - Nike Units: mod by ErikGen, compiled by Fubar512
    - SA-10/S-300 system by Monty CZ
    - StingerSite by Monty, packaged by Capun and Wrench
    - Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
    - Fletcher DD GrinchWSLG
    - Airfield Objects by Sundowner
    - Hawk Batteries by Pasko
    - Radar Dome by Grampotmus
    - Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
    - Static Airliners - Amokfloo
    - Objects from AirbasesWithSomeSpice Mod, CREDITS:
    Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
    Ravenclaw, Fire Trucks Faun6x4
    Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
    Comrpnt, QRA and Lights
    Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
    Polak, tools
    - DaringRAN, HMS Cradiff by Hinchbrook
    - Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
    - USNCargoship, AK-Class by Polak
    - Oiler by Fubar
    - Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
    - M-47 by Stefano "Steve" S.
    - M60A1,A3 Pasko,Kesselbrut
    - M270MLR by Bigal1
    - M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
    - ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
    - ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
    - ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
    - ADATS from ODS Mod
    - HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
    - GAZ-66 6x6 trucks by Spectre8750
    - Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
    - BMP-1, N109, M109A6 by RebelRyder
    - AMX by Stefano "Steve" S.
    - BursaUlucamii by NGHENGO (Mau!)
    - Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
    - Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
    - Roland by Gabilon and Mig Master
    - Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
    - BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
    - Rio Iguazu, 3D models and textures by TerceraEscuadrilla
    - SwissAir, Lufthansa static aircraft by Ravenclaw
    - Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
    - Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
    - PECCO Crane model by Fubar512
    + 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
    105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
    AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
    MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
    Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
    UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
    Stanley, Goose Green and Pebble Island, All civil buildingsà, Helopilot1; Helopilot2
    by Daniel ôKessselbrutö Himmel (From Falklands mod)
    - By unknown developers: Blue Airfields, Freighter2, SAM_Site
    - F122 class Frigate by Amokfloo, textures by JimBeamer5, converted to Elli/Adrias class by Pureblue
    - BoforsL60 by SUICIDAL-ART
    - Komar (LaCombattanteIIa standin) by Pasko
    - M38Jeep skins, red & yellow by Badfrank
    - Pantsir SAM (Crotale standin) by Abhi and Aleks
    - Stryker M-1134 ATGM (SF-1 gen) by SUICIDAL-ART
    - T-80BV model by SWS, converted by BPAo and Fubar512, 331Killerbee
    - AN/TWQ-1 Avenger by Abhi, Suicidal, Yeyeye
     
     
    // If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
     
     
    // Anatolia Terrain by Pureblue (Umut Destan)
    //
    // Istanbul 2011

    1,427 downloads

       (10 reviews)

    5 comments

    Submitted

  10. WW2 PTO New Guinea Terrain for SF2

    New Guinea, WW2 PTO Terrain for SF2 (Ver.3.5) 8/6/2014
     
    - For SF2, Any & All (Full-4/5 Merged Reccomended)
     
    = For Adventures in the South West Pacific =
     
    **This is Version 3.5, with additional goodies. It's designed to replace all eariler versions.
    If you have the other versions, you can either unzip and drop directly over your existing, or delete the older versions, and just use this one. No harm will befall you if you just Overwrite your existing New Guinea WW2 Terrain. Really.**
     
    Be advised, this NEW terrain folder still retains the same name as all the originals, "NewGuinea2".
     
    There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) other Ground Objects you should already have. Those from the v.3 are still included. New Target Areas have been added . See the "Notes" section for the change list.
     
    The LimitedNations statement is set to TRUE, allowing only for 'regional powers', but has been expaned to include RNZAF and ML-KNIL forces. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE January 1942.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'.
     
    As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading.
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
    Good Hunting!
    wrench
    Kevin Stein
     
     
    ---
    Changes:
     
    Version 3.5 uploaded 8/13/2014

    585 downloads

       (10 reviews)

    3 comments

    Updated

  11. Iraq, Western Asia (1980-2003)

    Iraq, Western Asia (1980-2003) Terrain
    February 13th, 2017 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    This is a complete remake of the DS/IR terrain released long time ago by Wrench.
    The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities.
    Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates.
    All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
    Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

    >Credits (in no particular order):
    -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
    -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
    -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers.
    -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
    -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -MigBuster, I have included some of his great hi-res textures for runways.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
    -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
    -7eleven, who directed me to a website filled with Desert Storm related info.
    -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
    -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -Stratos, who supported me support during the terrain's development.
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    1,500 downloads

       (10 reviews)

    12 comments

    Updated

  12. Alaska, Bering Strait (1955-2018)

    Alaska, Bering Strait (1955-2018) Terrain
    April 13th, 2017 (1st Release)
    by Menrva

    >For Strike Fighters 2: Europe, Recommended Full-5 Merged
    This is a complete remake of the DBS terrain made by Major Lee and further tweaked by Wrench.
    Wrench kindly allowed me to improve upon his work; the entire map has been retargetized and retiled using a whole new tileset, combining tiles from Brain32 and Stary. Some water bodies, lakes and rivers have been hand-tiled. Most of the terrain has been hand-tiled to a great extent. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from June 22, 1955 (the date of the first known Cold War incident in the Bering Straits between the U.S. and the Soviets) to December 31, 2018.
    I didn't bother to add all of the possible RL airports. However, when compared to the original DBS terrain, this one has a lot more to offer, especially on the Blue Side. The Soviets (Red Side) only have two flyable airfields. Don't even try to fly Red Side long-range bombers from said small airfields. Reason for this is that the original DBS terrain was rather fictional and included airbases which in reality didn't and don't exist. I made major researches and what I am providing here is a realistic representation of the area, given the terrain engine limitations. Anyway, I added some Off Map Airbases for both Blue Side and Red Side; if you have SF2NA, you can benefit from this addition, as long range AI flights can be generated from such airbases.
    The area in reality is pretty barren, so don't expect a terrain with much targets. Still, you can enjoy CAS missions at St. Lawrence Island and Lopp Lagoon being invaded by Soviet forces, and the usual dogfights over the Bering Straits.
    Ground Objects are not included. You can obtain them from Wrench's original DBS terrain release. Only very few of them should be needed anyway.

    >Credits (in no particular order):
    -Major Lee, who came up with the idea of recreating such an interesting scenario in the Strike Fighters world.
    -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the snowy runway textures he made for his Korean terrain repaint (unofficially released) and the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Brain32, for the original hi-res DBS tileset he made and which I have expanded with my bad transition tiles.
    -Stary, because his tilesets are pure art. I borrowed a TOD and few tiles from his excellent Kamchatka tileset repaint.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because the original terrain was born from Major Lee and was later tweaked a number of times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    1,434 downloads

       (10 reviews)

    4 comments

    Updated

  13. Eastern Mediterranean Terrain for SF2

    Eastern Mediterranean Terrain for SF2
     
    = For SF2, Any and All =
     
    This is a complete rebuild of the WW2 "North Africa" terrain by Edward, for use in modern time (ie: 1970s-to date). It has been completely rebuilt, from the bottom up, and completely retiled using a 'combo set' of various and sundry imported tiles. Also, there are =MANY= totally new tiles, and their assiciated TODs, that can be used for either the Desert or the IsrealME terrain. Read: lots of new transitions that fill in 99.9% of the blanks of the original tilesets.
     
    This terrain does =NOT= have the SF2NA "NavalMap" statement activated, either on the _waterbmp or in any ini. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such.
    The LimitedNations statement is set to TRUE, and Egypt is now classed (on this terrain ONLY!) as a Friendly Nation. Don't be surprised to see IDF birds parked on EAF bases, or EAF birds in Turkey and Greece!
     
    This terrain covers the area from the bottom of the Gulf of Sirte (S/E corner), north to central Greece, east to western Turkey (Anatolia), back south to Egypt, as far east as the Suez Canal. Covering the Eastern Med, Crete, Agean Sea, and points in-between.
    See the planning maps for full coverage. It'll make a nice companion Map for both the Modern Libya, and PureBlue's Anatolia terrains.
     
    Those familiar with Edward's orignal WW2 version will recognize the base region, but the targeting and tileing have been completly redone, and is more reflective of the Real World ™. Place names have been changed to local spelling (where discoverable, spellable and pronounable). Expect to find several World Heritage Sites scattered around and, as always, the occasional Easter Egg.
     
    Also included is a modifiend SingleMission.ini, that adjusts the minimum values for various missions.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
     
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Happy Landings!
    Wrench
    Kevin Stein

    1,647 downloads

       (9 reviews)

    0 comments

    Updated

  14. Photo real UK

    Baltika's UK map, highly modified with new tiles, objects etc.
     
    I've put this lot together over a period of time, it was intended to be just for my personal fun but I've had a fair bit of intrest in it so I've decided to release it "as is", I dont thnk it will ever be what I call finished as there's lots more I'd like to do.....I just dont have the time anymore, so please feel free to make amendments to it [it could do with the SF2NA naval features adding to make things a little more intresting]. Any changes you do make, please post/upload at CA for everybody to enjoy.
     
    Please read the readme, its for your benifit not mine.

    1,029 downloads

       (9 reviews)

    3 comments

    Submitted

  15. Black Sea 2.0a

    This is the updated version of Black Sea 2.0 for the Strike Fighters 2 series. Please read the README for complete instructions.
     
    As always, this file follows the CombatAce Modders Agreement, please do not use for payware.

    996 downloads

       (9 reviews)

    3 comments

    Submitted

  16. Angola/South West Afrika Terrain Beta

    I know everyone here has been waiting for a Border War terrain and have been salivating over the few screen shots released over the years... The wait is over!
     
    This terrain is a Massive terrain covering most of South West Afrika with the Caprivi Strip, as well as Almost all of Angola as well as much of Botswana, some of Zambia and a small portion of the Congo. It is meant to cover the entirety of the Border War Conflict between FAPLA, SWAPO and the SADF, UNITA and SWADF. The Terrain covers many types of environments from the Skeleton Coast to the wetlands to the great plains and Bush of Ovomboland. This is meant to be a truly African terrain to fly the assortment of South African Air Force birds available here at CA.
     
    This terrain was truly a team effort that started a few years ago and has passed through many hands along the way. The terrain was originally started by Centurion 1 and Coupi back in the 2013ish time frame and has been held and slowly worked on by a dedicated team here at CA comprised of but not limited to...
     
    Stratos, Ludo.m54, Jeanba, Pualopanz, Coupi, recently me Spudknocker and even more recently tiospilotos...
     
    I have brought together all of the pieces left behind by Centurion 1 and others and brought the terrain up to a playable and very fun level to share here at CA.
     
    This really is a BETA release to show everyone what we have been working on! If you have any suggestions or want to help out with this project feel free to PM me, Coupi or Jeanba!
     
    I could not have done so without Mue's AMAZING target area editor, Gerwin's FANTASTIC TFD tool and last but not least Wrench's incredible wealth of strike fighters knowledge.
     
    Also included here with the terrain are several SAM's modified slightly from the original SF2 SAMs package for use by Angola as well as a stand in Impala MkII and SAAF Alouette III helicopter.
     
    More SAAF and FAPLA related skins and aircraft will be released shortly!
     
    Thanks for everyone's support here at CA and everyone's patience in waiting for this terrain.

    406 downloads

       (9 reviews)

    8 comments

    Updated

  17. Photo Real UK Terrain V2.

    This terrain now uses the 250 meter resolution as described here....
     
    http://combatace.com/topic/89389-kamchatka-250m-version-with-adjusted-tileset-etc/
     
    Thanks Stary.
     
    Please be aware that due to the terrain resolution, number of objects etc this terrain may take a while to load or not even run at all...Reading the README's is vitally important..!!
     
    What's new ?
     
    We now have seasons but the winter version dose'nt have snow as I cant seem to get it right.
     
    Quite a few new tiles and tod's for the new airfield layouts by myself.
     
    Lots of new objects including several complete RAF style airbase layouts made by myself.
     
    I have included a few ground object files, some downloaded from here [ships] and some made by myself [RAF trucks and radar etc] but to make sure everything shows I would get just about every UK ground object you can from the CA downloads section.....there are just too many for me to add to the file and keep its size fairly small.
     
    FINALLY a big "THANK YOU" to EVERY body that has made any mods for the SF2 series..........there's a good chance some of you work is used here ....Thanks again.

    1,702 downloads

       (9 reviews)

    8 comments

    Updated

  18. AnatoliaProject_Version1.7z

    Anatolia v1 (03/26/2011) for SF2 Series by PureBlue (Umut Destan)
    ------------------------------------------------------------------
     
    This project has been in development for 3 years and is the fruit of long hours of
    research, design and implementation work. I've met great people along the way and
    they made many contributions to the project. I thank every one of them, my special
    appreciations go to, Steve "Swambast" who worked countless hours with me and developed
    STT (Swambast's Target Translator) which let me lay the foundation of this project;
    Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
    Dave and the CombatAce team for providing us the platform to meet and have fun.
     
    The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
    The download also includes many ground and terrain objects, contributed by the talented modders in our
    community. It's essential to install all these components to get the complete experience.
     
    Enjoy!
     
     
    INFO & INSTALLATION
    --------------------------------------------------------------------------------------------
     
    This project is designed for 2nd Gen SF2 series.
    Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
     
    There are 2 ways/methods to install this Mod.
    #1 An exclusive install just for this Mod.
    #2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
     
    *** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
    ships and air defense systems placed in handpicked locations, it's better to only use the objects that
    come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
    in their inventory. (As best as I could research and find appropriate mods for)
     
     
    INSTALL METHOD #1
    1. Copy and Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
    (eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
    Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
    Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
     
    2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
     
    3. Time to copy the project files. Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
    Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
    With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
     
     
    INSTALL METHOD #2
    With this method, you copy all included files to your already existing ModFolder.
    Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
    Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
    With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
     
     
    IMPORTANT RECOMMENDATIONS
    1. Everytime you load up the game. Run a quick single mission and quit without flying.
    All the successive SingleMission/Campaign games will work as designed and expected.
    (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
    everything, so the first mission you load up will have many objects/ships missing from the map.
    The game does some kind of caching so after that first mission, everything will show!)
     
    2. If you don't have a powerfull computer, lower your settings to avoid crashes.
    If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
    -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
     
    3. Two airfields are close to the MissionEditor edge limits of the map. Aktion and Diyarbakir airfields. If you
    are set to take off from these, the game will drop your cockpit in the stratosphere! and you won't be able to fly.
    Please reset your base or start in the air, if this happens. There wasn't much I can do fix this other than
    cancel their status.
     
    4. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
     
    5. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
    Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
     
    6. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
    Without the GroundObjects and their respective files, the map will not look as designed.
    (For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
     
    7. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
    wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
     
     
    OTHER MODS TO ADD from 3rd Party Sites
    ----------------------------------------------------------------------------------
    - OH_Perry FFG standing in for Turkish Gabya Class. Download from: http://cplengineeringllc.com/SFP1/
    Copy the 4 LOD files into all three GroundObjects/GabyaClass* folders.
    This ship is used at various locations in the map, and it would be wise to it to your install.
     
    - Stary's Unified Effects Pack is strongly recommended.
     
     
     
    CREDITS (Thank you all!)
    ==================================================================================
     
    - STT (Swambast's Targeting Tool) by Steve "Swambast"
    - TK and Thirdwire
    - Stary for the Tileset and Hangars,Lighthouses
    - 8 new airbases for WOE by Gepard
    - Factory Places, Subpen/bridges by Gepard
    - Many airfields Light mods by Comprnt
    - Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
    - Wingwiner's FactorPlace and Buildings
    - LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
    Scorpion (Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel)
    - Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
    - Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
    - Nike Units: mod by ErikGen, compiled by Fubar512
    - SA-10/S-300 system by Monty CZ
    - StingerSite by Monty, packaged by Capun and Wrench
    - Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
    - Fletcher DD GrinchWSLG
    - Airfield Objects by Sundowner
    - Hawk Batteries by Pasko
    - Radar Dome by Grampotmus
    - Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
    - Static Airliners - Amokfloo
    - Objects from AirbasesWithSomeSpice Mod, CREDITS:
    Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
    Ravenclaw, Fire Trucks Faun6x4
    Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
    Comrpnt, QRA and Lights
    Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
    Polak, tools
    - DaringRAN, HMS Cradiff by Hinchbrook
    - Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
    - USNCargoship, AK-Class by Polak
    - Oiler by Fubar
    - Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
    - M-47 by Stefano "Steve" S.
    - M60A1,A3 Pasko,Kesselbrut
    - M270MLR by Bigal1
    - M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
    - ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
    - ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
    - ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
    - ADATS from ODS Mod
    - HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
    - GAZ-66 6x6 trucks by Spectre8750
    - Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
    - BMP-1, N109, M109A6 by RebelRyder
    - AMX by Stefano "Steve" S.
    - BursaUlucamii by NGHENGO (Mau!)
    - Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
    - Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
    - Roland by Gabilon and Mig Master
    - Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
    - BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
    - Rio Iguazu, 3D models and textures by TerceraEscuadrilla
    - SwissAir, Lufthansa static aircraft by Ravenclaw
    - Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
    - Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
    - PECCO Crane model by Fubar512
    + 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
    105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
    AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
    MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
    Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
    UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
    Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
    by Daniel “Kessselbrut” Himmel (From Falklands mod)
    - By unknown developers: Blue Airfields, Freighter2, SAM_Site
     
    // If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
     
     
    // Anatolia Terrain by Pureblue (Umut Destan)
    //
    // Istanbul 2011

    1,205 downloads

       (8 reviews)

    6 comments

    Updated

  19. SF2 Mescalero Proving Grounds part 2

    Welcome to the Desert Southwest of the United States of America. To be more precise.....you are in central New Mexico, home of the Mescalero Apache tribe. The year is 2011 and a new SF2 bombing range file is here.
    This is my attempt at creating the ULTIMATE place for SF2 fanatics to PRACTICE and MASTER their air combat skills. So put on your feathers and war-paint....grab your best horse..... and give it a try.......CHAMP
     
     
    Features:
    - Upgraded home airfield with additional facilities, additional runway and full lighting for night ops!
    -OVER 15 detailed target areas on the range for air to ground bombing,rocketry and gunnery practice. Numerous target types.
    - OVER 30 TYPES OF DRONES will challenge your air to air skills (or lack of them). Yes....you CAN fly the drones also!!
    - A detailed READ ME folder with INSTALLATION instructions, range overview, intel photos and of course CREDITS!
     
     
    Tested on all four SF2 titles......both stand alone and merged.
     
    This is part 2 (of 2 uploads to complete the range mod)
    First set of 8 drones and one drone controller included.
    Bonus set of F-4N Phantom "hunter-killers"
    Batteries not included.
     
     
    Use of the DT-28B Trojan requires access to the A-team Skunkworks download files. This access is however...NOT...required to use the Mescalero Range or any other aircraft/drone.

    525 downloads

       (7 reviews)

    1 comment

    Updated

  20. Hurc's Nellis Range Mod

    ***This is a replacement for the previous version 1.0***
     
    This is a modification to the original bombing range to make the home base airfield a likeness of Nellis AFB and take advantage of some of the new Hi-Res Desert textures now available. It also includes some of the objects from the Mescalero Proving Grounds range made By ChampionsVA56.
    Nellis AFB is located alot farther South on the map that the original base was. This should eliminate getting aggressor A/C right over Nellis as you take off.
     
    A few drone and aggressor Aircraft are included in this download. You'll see these flying around the range, and parked at the Range Airfield. All weapons have been removed, or they are equiped with training missles
    so they won't hurt you.
     
    Only hostile aircraft with a "NationName=RANGE" or "AGRS" will show up on this terrain.
    A modified version of the NATIONS.INI file has been included. It is the stock file with the "RANGE" and "AGRS" nations added. You need the "RANGE" nation defined if you want the drone's showing up and need the AGRS nation for the Aggressor A/C.
     
    Provided your other terrains have their "LimitedNations" setup, you won't see the drones's or Aggressor A/C anywhere except the Range. A modified version of the SQUADRONLIST.INI is included with the USAF Thunderbirds squadron added.
     
    The bombing range targets use the layout of the Mescalero Proving Grounds range and the drones and Aggressor A/C use its runway to launch and recover. Note: the target area that was known as the
    Warehouse Targets is now Friendly and is a called the Range Control Facility. When you choose to do a Close Support mission, your tanks will be lined up defending it from the enemy tanks.
     
    One thing that is a "feature" not a bug, is that you will have Friendly A/C spawning from Nellis, sometimes right when you are, as Escort or SEAD flights. You cannot collide with them and they will go right thru you as applicable.
     
    Good Hunting!
    Steve "Hurc" Crane

    1,298 downloads

       (7 reviews)

    5 comments

    Updated

  21. Desert3 Terrain

    UPDATED DESERT TERRAIN V1.3 FOR SF2
     
    SF2 has always been my favourite of all the platforms; and after downloading and using the various terrain mods for SF2E and SF2V with hungry anticipation I decided to HEAVILY modify the stock Desert terrain with more than enough of eye candy.
     
     
    DESCRIPTION:
     
    Without giving too much away, the geographical story is now as follows:
     
    *As well as Dhimar and Paran, I've added Sharnak from baffmeister's Desert 2 terrain (my inspiration for this), now a colony which is known as the British Protectorate of Sharnak. RAF squadrons are permanently based there. A couple of other bases, border posts and the like have also been added from Desert 2
    *I always thought that D9 and D10 airfields were always a little too close to the border. They've now been moved to the Dhimari 'wastelands' which you'll see on the centre left side of the enclosed planning map
    *About ten SAM sites have been added to various locations on Dhimar and the amount of SAM sites across Paran has been hugely increased, the biggest increase being Paran's capital city of Kurzah; which in SAM site and Flak battery terms is now more like Hanoi during the Vietnam War.
    *Ships, cranes, oil tanks, warehouses and the like have been added to ports on both sides. Now the capital cities of Muthala and Kurzah, have extensive docklands. Other coastal towns have at least one docking area for shipping.
    *(15TH AUG 2010): Inspired by JSF Aggie's SF2 Range terrain, all airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects, both new and old. They now look a lot more like real life airfields instead of that deserted 'Chernobyl International Airport' look in the default airfields. All airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a Dhimari DESERT_AIRFIELD4 will now be 'BLUE_AIRFIELD4' and a Parani one will now be 'RED_AIRFIELD4'. New trucks have been added as default groundobjects so they'll have to be downloaded elsewhere on the site (see 'Installation' for details).
    *(24TH MARCH 2012): All neccessary INI files have been updated to March 2012 standard. RAF Canopic is now called "Canopic AFB" and is a full-time U.S. Air Force facility. All friendly airfields and some enemy airfields have been enhanced further by adding more groundobjects and in general just tidying up and re-arranging buildings, etc. Offshore oil wells have been situated off the Sharnak and Dhimari coasts. U.S. bomber flights can now attack Paran via the off-map airbase at Diego Garcia. Army bases have been added across Dhimar and in Sharnak for you to defend from Parani bomber attacks.
     
    ----------------------------------
     
    INSTALLATION (PLEASE READ CAREFULLY):
     
    Simply unzip the FILE and put the enclosed 'DESERT3' folder into your Terrain folder. NOTE: Please ensure that you drop the enclosed groundobjects into you mod folder, otherwise there'll be no trucks anywhere in Dhimar and no oil rigs in the offshore oilfields!!
     
    Important Note: If you don't already have these, you should download them from the SF1 downloads section, otherwise they won't show up:
    *SAMs & Vehicles Pack with Desert Skins by Pasko.
    *Soviet Transport Pack by Kesselbrut.
    *M109A6 Paladin by rebel ryder.
     
     
    CREDITS:
     
    *Factory Target Area, Tactical Control Centre, HeadquartersR1 and Tower H1 by Wingwiner
     
    *Enhanced Top Cloud Layer BMPs and PECCO Crane model by Fubar512
     
    *Radar Facility by Grumpapotamus
     
    *Railway Station and Small Oil Rig models by Gepard
     
    *Generic Hangars pack by Stary
     
    *Desert Factories mod by Wrench
     
    *Small Oil Rig model by Gepard
     
    *New DS terrain textures by comrad
     
     
    *Borrowed Items from Wrench's Libya Terrain :
    Tree model
    Round Tents
    Barbed Wire
    Fences
    Camonet
    Russian Freighter
    Oil Refinery target area
    Static Helicopters
    Rotten Trawlers
    Libyan Koni Class Frigate (Now Parani)
     
    *Borrowed Items From Falklands Mod :
    Stanley Tower
    Atlantic Causway and Atlantic Conveyor
    Canberra Liner
    Argentine Tugboat (now a Parani Patrolboat)
    ARA Belgrano (now a Dhimari Flagship)
    Baltic & Nordic Ferries
    Type 1 & 2 Trawlers (including rotten models)
    Type 12 Frigate
    Type 42 Destroyer
    Rapier SAM launcher & Rapier Generator
    20mm RH-202 & 35mm Oerlikon AAA units
    Crane 2 object and Jetties
    All Land Rover type vehicles
     
    *Borrowed Items From Desert Storm Mod :
    Various target areas such as Oil Refineries, Scud Sites and Firebases
    Satellite and Radio Antennas
    SS-4_ATT
    SS-4_LAUNCHER
    SS-4_TANKER
    SS-4_TRAILER
    IraqiSquad
    D-20 artillery pieces
    IRBM
    Sandbag walls
    Ammo boxes
    Nuclear Plant
     
    *Borrowed Items From SF2 Range Terrain :
    Forklift and ShelterZU by Amokfloo
    Firetrucks by Ravenclaw
    FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
    Static Chinook model by Banidos Team
    Tools by Polak
     
    Thanks to the creators of all the above mods.
     
    NOTE: If I've forgotten to mention anybody please get in touch so I can give you the credit you deserve!
     
     
    Thanks to Deuces for his editing of some DS terrain tiles.
    Special thanks to Dave for his encouragement and assistance. The project wouldn't have been taken to this level only for him pointing me towards the right people.
     
    If you have any queries or problems please don't hesitate to send me a message.
     
    Piecemeal
    24th March 2012

    1,143 downloads

       (7 reviews)

    4 comments

    Submitted

  22. Alternate Falklands Terrains

    Firstly I strongly advise that you install the Falklands_1982 mod by eburger & team.
     
    http://combatace.com/topic/74604-sf2-falklands-mod-redux/
     
     
     

    Two new versions of the Falklands/Malvinas terrain.
     
    Hopefully most of the issues with the original are now sorted, coast lines have needed to be changed here and there and the terrain itself is much more uneven with more pronounced hills and mountains, two seasonal variations are included.
     
    Please read the readme....it really does have some useful stuff in it.
     
    Many thanks to eburger & the team that worked on the original mod.

    855 downloads

       (7 reviews)

    3 comments

    Submitted

  23. Kamchatka 250m version with adjusted tileset etc

    Kamchatka Peninsula 250m heightmesh update with corresponding tweaks and rejuvenated/extended tileset and layout
    for Strike Fighters 2, best fully-merged installation
    v1.0
    by Stary
    July 2016
     
     
     
    ^^^^----------------------------------------------^^^^
     
    This is test rebuild of Baltika's and Wrench's Kamchatka terrain, based on Kamchatka v2.0 which is major update to original Baltika's
    terrain by Wrench.
     
    This is semi-experimental update aimed at demonstrating and testing in wider userbase usage of denser resolution heightmesh.
    I can >>not<< guarantee the stability of this terrain due to engine limitations and what I observed and what seems to be slight memory handling issues of the SF2 engine
     
    Credits:
    Baltika and Wrench for their work on Kamchatka map.
    Gerwin for TFD tool and BMP2TFD
    Combatace and Thirdwire
    All the nice people around here
     
    Extended information, please read carefully!
     
    The height mesh:
     
    The stock Thirdwire .hfd terrain format uses publictly available DEM (digital elevation model) databases to produce 500 meters vertex
    spaced terrain meshes with 2000 meters tiles covering them. This is proven, easy to use system but 500 meters is awfully 1999 technology
    for 2016 systems. Thus given my efforts into NA LOD-based terrains creation stalled due to lack of knowledge and tools I decided to
    reproduce one of more interesting yet obscure maps available, the Kamchatka Peninsula.
    The mesh in this download currently uses 250 meters resolution which is twice the density and detail* compared to original terrain.
    Please note that due to being based on low resolution hfd file output the actual height representation is somewhat off compared to real terrain!
    Not much and not that it really matters much. "If it looks good it is good"
     
    New heightmap was created in several steps which I now describe to help other more advanced terrain modders possibly use this method:
     
    First steps -Gerwin's TFDTool and Photoshop:
    -I used Gerwin's TDF tool to output the heightmap via F9 key
    -Also created the textures bitmap as a helper file via F7 key
    -The created file in grayscale is 3000x3000, which corresponds to 500m resolution on 1500000m map (3000/2=1500! Magic!)
    -Thus I rescaled the file to 6000x6000 pixels, the same with the texture bitmap which I copied to greyscale file for reference
    -The 6000x6000 or twice the original is the 250m per pixed heightfield file
    -I filled the blue water areas TFDTool creates with pure black 0,0,0
    -Then I spent some time in Photoshop working on several layers and using several brushes and tools to slightly tweak the grayscale height
    image, mostly to brighten the higher areas and adjust some more interesting places. Mostly blur, stroke tools and some slight wave-y
    filers to add some detail to now ARTIFICIALLY pumped up resolution (further on this below)
    -Pro tip: to get rid of any water/shore artifacts is easy way, the so called tsunami waves or coast areas on slopes I selected the
    texture map layer, selected all water areas (select by pixel color) and created another pure black layer on top of the main height layer,
    that drops slight shadows around it (2 to 4 pixels black shadow) -this way the heightmap gets toned down for few pixels (two is good
    value) when near the water areas; think smart not hard as The Ancient One says :P
    when the heightmap was considered ready I flattened it and converted to 8bit palleted file using the stock Thirdwire terrain editor
    palette (you can do this palette by exporting any heightmap as bitmap from within the TE and saving it's palette to file, most programs
    allow palette saving)
     
    Second step -Thirdwire Terrain Editor, the 042106 version:
    so now I had the TE-format palleted 8bit heightmap but to import it without further data loss I needed to adjust the TerrainEditor.ini
    settings via notepad:
    -the line that specifies the min-max scale of height present in the file is this line:
     
    [bitmapImport]
    HeightScale=15 <---- this line, by default uses value of 10
    MinLandHeight=0 <---- by default 1
     
    experimenting with this value gives you the similar results as using PGUP/PGDN keys when using Gerwin's bmp2tfd tool, basically sets the global vertical scaling of min-max values in file
     
    To create new 250m resolution the values at creating new map are as follows:
    Terrain Map Size: 1500 (km, like original Kamchatka terrain)
    Texture Tile Resolution: 2000 (meters, like all common SF2 maps and tilesets)
    Height Field Resolution: 250 (meters, compared to defaul 500 meters)
     
    Then if you do have the texturelist loaded yo ushould get new flat terrain with textures filling the areas, just impor t he
    heightmap from the created 6000x6000 paletted bitmap and save.
    This is basic procedure, same can be used to create 125 meters resolution terrains (I did so for Korea3 terrain so far) BUT those are unstable and I am still trying to get
    perfect values in BOTH flightengine.ini and given terrain's _data.ini
    *now the heihgt information/detail gets lost every time we index the heightmap so one must then increase the HeightScale= value to get
    more or less proper -OR GOOD LOOKING height values. Also be warned that Gerwin's TFDTool doesn't properly translate non-standard maps
    (1000 kilometers ones go ok though) that is why the TE hassle
    That said -the height scale is a bit OFF in this map so if you are a purist complain all you want, I wanted better looking mesh more than
    geographical accuracy. To have the latter we need to come up with otehr height data sources for denser terrains. I have yet to look into
    the tools and programs I own what could be of use.
     
    Installation:
     
    Before installing this mod BACKUP your Kamchatka terrain!!! There is possibility you won't get this terrain working at all so I warned
    you!
     
    To install this exctract the zip and move the content of the included folder to your Kamchatka terrain, overwrite when asked.
     
    This way now you have new terrain tfd and hfd files, new inis, TODs and new reworked tileset in both summer nad winter flavours in their respective folders.
    The mod has all the nedded tweaks into kamchatka.ini and kamchatka_data.ini already present,
    HOWEVER to use this terrain in efficient way (ie, not to experience CTDs when loading the map every signle time) please do adjust few
     
    things in your installation:
    The essential is making small adjustments to your flightengine.ini file
     
    [backgroundSceneClip]
    FarClipDistance=70000
     
    by default uses value of 80000, and while I now use the original value to prevent possible memory crashes use the 70000 value which lowers the loaded terrain "bubble" around the camera.
    Also if you do use very extended trees/objects drawing distances (with or without additions of Mue's extra distance fading shaders) I
    recommend lowering the DetailMeshSize= values, start with something like 8 or 10 and try if the map loads for you, can then increase this
    further, it might be very VERY system-dependent
     
    Known Bugs:
    YES this is test and YES you might get constant CTDs when loading missions; might be very computer or installation dependent. I have
    medium-high system and work ok with the values I use in inis. Also can't guarantee if some crazy large scale missions wouldn't prevernt the
    terrain OR textures to load, as I have hit some engine limitations during more brutal force tests. That is why the tileset, albeit I have
    it in 1024px resolution too, is 512 version.
     
    Also you should have much less of issues when using ObjectsFade=TRUE and not using Mue's extender draw distance shaders. That is because
    the sim engine apparently does not have to load ALL the TODs at once during mission loading, just later when need be.
    Anyway that is my assumption, I might be totally wrong
     
    Legal stuff:
    CA Fair Use license apply, not to be used as base or part of any sort of payware
     
    That should be all,
    have fun (I hope) and if you are terrain modder, try my method. Again, 500m res is soo 1999 :P
     
    Stary

    673 downloads

       (7 reviews)

    12 comments

    Updated

  24. Libya, Central Mediterranean (1980-2011)

    Libya, Central Mediterranean (1980-2011) Terrain
    February 13th, 2018 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    This is a complete remake of the Libya terrain made by Dave and further tweaked by Wrench during the years.
    The entire terrain has been retargetized and hand-tiled to a great extent using a different, more complete tileset; Sicily, Greece and Tunisia no longer are barren, deserted lands as seen in the original. Major rivers have been added and mimic Real World courses as accurately as possible. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from June 28, 1980 to October 31, 2011 (the official end of NATO's Operation Unified Protector); it is designed for Operation El Dorado Canyon, the Gulf of Sidra incidents of 1981 and 1989, Operation Odyssey Dawn and the subsequent Operation Unified Protector. Also, a specific Red Side target has been added inside Tunisia (Blue Side) territory, meant for Operation Wooden Leg.
    Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. All main targets have been placed accurately in their Real World locations. Expect to see temples at historic sites!
    Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.

    >Credits (in no particular order):
    -Dave, who had the idea of recreating such an important scenario in the Strike Fighters world.
    -Wrench, who kindly allowed me to improve upon his work by giving me a blank cheque and trusting my capabilities. Thank you, sir!
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -tiopilotos and Stratos, who supported me during the terrain's development. Thank you, guys!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because the original terrain was born from Dave and was tweaked numerous times by Wrench, I included the ReadMe files from the original packages, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    1,374 downloads

       (7 reviews)

    4 comments

    Updated

  25. Full-Scale Iceland Terrain

    ***********************************
     
    Iceland 02 Full-Scale Terrain v2.0
     
    by Baltika
     
    ***********************************
     
    This is a major upgrade to my little Iceland terrain.
     
     
     
    New features:-
     
    Forest tiles and trees - yup, there are now some forests on Iceland, just as in reality.
     
    Extensive targetisation upgrade, with many newly targetised areas.
     
    Several new terrain tile types.
     
    Network of NATO radar stations, with accurate operational dates.
     
    Re-tiling of some coastal areas to fix tsunamis.
     
    Some terrain HFD work for greater accuracy.
     
    Custom environment file to create snowstorm conditions for inclement weather. Cheers to Stary for that one ;-)
     
     
    No substitute for SF2:NA, I know, but Merry Christmas everybody ;-)
     
     
    This will likely be the final version of this terrain. But, if anybody spots any show-stopping bugs, please drop me a line at Combatace and I'll try to sort them out.
     
     
     
    Slainthe!
     
    Baltika
     
     
    21 December 2011
     
     
    ***********************************
     
     
    Thanks to:-
     
    Gepard for his terrain tutorials, which started this adventure off all those years ago. Also for his WoE European style runways which are included here.
     
    JSFAggie for his Highway runway Mod, which has been altered and modded for use as glacier-based FARPs.
     
    Brain32 for sound advice on creating terrain tiles. Cheers mate;-) Your hi-res lava tile has not been used here, but may see the light of day if I ever manage a hi-res set for this little terrain.
     
    CA_Stary for being terrain guru extraordinaire. Also, thanks to Stary for his Heavy Snowfall mod for WoX series. I have included this for Iceland terrain and updated it for SF2 shaders, so you will get near-whiteout blizzard conditions for inclement weather setting. Happy flying ;-)
     
    Thanks also to Brain32 and CA_Stary for their forest tiles and trees, which I have adapted for use as Iceland's sparse forests. Cheers guys ;-)
     
    GrimViper, for pointing out that Iceland does actually have trees and forests. . . Cheers mate, hope you like it ;-)
     
    Wrench, Dave & all the gang at CA for invaluable advice on how to make things work, garnered over the years and hopefully put to good effect here.
     
    MajorLee, Deuces, Edward and anyone else who made a terrain mod and posted about how to do it. Thanks!
     
    TK for making the whole bag of bolts hang together.
     
     
    ***********************************
     
     
    Installation instructions:-
     
    Delete your old "ICELAND02" folder. This version is a complete replacement for any previous version.
     
    Unzip the package to your desktop, or wherever is convenient.
     
    Drop the "ICELAND02" folder into your Username\Saved Games\Thirdwire\StrikeFighters2\Terrains folder.
     
    If there is no terrains folder in your mod folder, create one and drop the ICELAND02 folder into it.
     
    Drop the "Effects" folder into your Username\Saved Games\Thirdwire\StrikeFighters2\ folder.
     
    That's it! Go fly, and fight for the liberation of Iceland.
     
    This terrain has been completed using SF2 November 2011 patch. It is not supported on WoX series or earlier patch levels. But, if you really must try, use the files included in the "Use_in_WoX" folder for SF1 series. Your mileage may vary.
     
     
    If you use a custom environmental mod, bear in mind that any changes must be made to the ICELAND02_ENVIRONMENTSYSTEM.INI file included here. Just make sure your new file includes the following line:-
     
    InclementEffect=BlizzardEffect
     
    Or else, you will lose the snowfall weather conditions. It is set up this way so as not to interfere with any other environmental mod you may use.
     
     
    ***********************************

    1,343 downloads

       (6 reviews)

    2 comments

    Updated

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