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  1. Angola/South West Afrika Full terrain With REDONE Campaigns

    Campaigns Updated! Units updated and fictional campaign issues fixed... A few sample Angolan MiG skins added! More available here at CA!
     
    Full and Final Angola and South West Afrika terrain! Also includes a few different campaigns set throughout the border war period and after.
    Menu screens to fit the SAAF Theme they make the name of the Sim, Strike Fighters 2 The Last Domino, after the famous SADF documentary...
    Also includes working FAPLA Mi-8 and Mi-24, as well as an Impalla Mk2 Stand in and Alouette III for the SAAF.
     
    Ground objects from Tiospilotos have also been included so that AAA and SAMs will show up on your install.
     
    This terrain is a Massive terrain covering most of South West Afrika with the Caprivi Strip, as well as Almost all of Angola as well as much of Botswana, some of Zambia and a small portion of the Congo. It is meant to cover the entirety of the Border War Conflict between FAPLA, SWAPO and the SADF, UNITA and SWADF. The Terrain covers many types of environments from the Skeleton Coast to the wetlands to the great plains and Bush of Ovomboland. This is meant to be a truly African terrain to fly the assortment of South African Air Force birds available here at CA.
     
    Credits: Stratos, Ludo.m54, Jeanba, Pualopanz, Coupi, recently me Spudknocker and even more recently tiospilotos.
     
    Here are links to all required aircraft thanks to Emp_Palpatine...
     
    Cheetah_E, Cheetah_C, Mirage3R2Z, Mirage3EZ, Mirage3CZ : http://combatace.com...-d-e-superpack/
     
    MF-1AZ http://combatace.com...6-mirage-f-1az/
     
    MF-1CZ http://combatace.com...8-mirage-f-1cz/
    MF-1CZ Late http://combatace.com...age-f-1cz-late/
     
    Buccaneer-Mk50_1980 http://combatace.com...0-saaf-for-sf2/
     
    CanberraBI12_Late http://combatace.com...saaf-canberras/
     
    Angolan Flogger skins in Flogger super package
     
    A note on campaigns- You may want to fly in Medium flight model mode due to the high altitude of the terrains and the limits of the SF2 AI system
     
    Happy Terrorist Hunting!!

    3,194 downloads

       (15 reviews)

    18 comments

    Updated

  2. Desert Terrain V.4

    This is the latest (and my final) version of the Desert terrain. After months of tweaking and testing I've come to realise that this is as good as I'm going to get it.
    So thus I've decided to just release it to the masses and see how it goes....
     
    Desert 4 is similar to Desert V.3 albeit with a few important differences:
    1. MOST IMPORTANTLY!!! - This terrain has been navalised, so you'll need to have SF2:NA in order to have missions work the way they should.
    As to whether this terrain will work without SF2:NA , I'm not sure and I can't guarantee it; but you're free to give it a try.
    2. This terrain is based on the STOCK DESERT TERRAIN, so DON'T use the tiles from V3 as that mod is based on Polak's desert terrain. The tiles
    along the coast will be totally messed up.
    3. D9 and D10 Airbases are still based in the mountainous north-western region of the map. However, the problem of having AI flights crashing
    into a nearby mountain soon after take-off from D10 has been solved by removing the hill in question. Huge thanks has to go to to Baffmeister
    for his work with that! Credit also has to go to Baffmeister for the surface levelling and re-tiling work around those and other airbases, as
    well as his work on the islands.
    4. The tiles are the work of JSF_Aggie, which are a huge improvement from the stock ones. Note: the tiles within the terrain folder have been
    resized to 512 X 512 pixels for better framerate performance. But for those with higher spec PCs, you can get the full size tiles in the
    download section here:
    http://combatace.com/files/file/12368-hi-res-desert-tiles/
    5. I've used Stary's excellent Desert Ground Environment mod, which for that region of the world, brings 110% more realism to town and city
    regions, with more realistic buildings and trees.
    6. More target areas have been added, as well as a few more "Easter Eggs". So get flyin' and start lookin'!

    2,394 downloads

       (13 reviews)

    14 comments

    Submitted

  3. NovaLogic Terrains

    NovaLogic Terrains
    July 13th, 2021 (1st Release)
    by Menrva and gerwin

    >For Strike Fighters 2, Recommended Full-5 Merged
    This package was born after the discovery of similarities between the terrain engine of Strike Fighters and that of NovaLogic's flight sims from the late nineties. Upon my initial idea, gerwin helped make it true with his incredible programming skills; without him, these terrains wouldn't even exist for use on Strike Fighters. This package features not one, not two, but all thirteen terrains converted from all NovaLogic's flight sims. Due to differences between game engines, these terrains are smaller in scale in Strike Fighters compared to how they are in NovaLogic's games. Here below a summary of what's included:
    NL01_IslandGreen (Region: Meadow) from F-22 Lightning II
    NL02_IslandSnowy (Region: Tundra) from F-22 Lightning II and F-22 Raptor
    NL03_Desert1 (Region: Arid) from F-22 Lightning II and F-22 Raptor
    NL04_Jungle1 (Region: Forest) from F-22 Lightning II and F-22 Raptor
    NL04_Jungle2 (Region: Jungle) from F-16 Multirole Fighter and MiG-29 Fulcrum
    NL05_Savannah1 (Region: Woodland) from F-22 Raptor
    NL05_Savannah2 (Region: Savanna) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
    NL06_Desert2A (Region: Brush) from F-22 Raptor
    NL06_Desert2B (Region: Desert) from F-16 Multirole Fighter and MiG-29 Fulcrum
    NL07_Steppe (Region: Steppe) from F-16 Multirole Fighter and MiG-29 Fulcrum
    NL08_Scrub (Region: Scrub) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
    NL09_Glacial (Region: Glacial) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
    NL10_IslandJungle (Region: Tropical) from F-22 Lightning 3
    These terrains feature 500m resolution heightmaps and original low-res tilesets (tweaked for the Strike Fighters engine). Each terrain is meant to represent a generic region of the world. Nations are properly limited to ones coherent with each setting, and island terrains enable the use of naval fleets and aircraft carriers. As such, these terrains are meant to be used in a full-5 merged mod folder of all SF2 titles. At this stage very few target areas have been added to each terrain, providing basic support for all mission types, so just enjoy quick missions against the enemy; hopefully these terrains will be completed with more details one day.
    About development, gerwin took care of reverse engineering NovaLogic's files and converting them to SF2 format, plus writing the tools for that. Me and him manually fixed most water alpha channels and adjusted colors in few tiles. Design choices such as target areas, routes, terrain height and surroundings, are mine; if you have any suggestions about this package, contact me.

    >Credits (in no particular order):
    -gerwin, for converting these terrains to the Strike Fighters game engine and for expanding his awesome tools with new features. I included his very nice Airfield 7+8 Addon Pack, too.
    -Wrench, for permission to upload this package which is based on outdated assets from old games.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This mod may NOT in any way, shape or form be used in any payware additions.

    584 downloads

       (4 reviews)

    14 comments

    Updated

  4. Kamchatka 250m version with adjusted tileset etc

    Kamchatka Peninsula 250m heightmesh update with corresponding tweaks and rejuvenated/extended tileset and layout
    for Strike Fighters 2, best fully-merged installation
    v1.0
    by Stary
    July 2016
     
     
     
    ^^^^----------------------------------------------^^^^
     
    This is test rebuild of Baltika's and Wrench's Kamchatka terrain, based on Kamchatka v2.0 which is major update to original Baltika's
    terrain by Wrench.
     
    This is semi-experimental update aimed at demonstrating and testing in wider userbase usage of denser resolution heightmesh.
    I can >>not<< guarantee the stability of this terrain due to engine limitations and what I observed and what seems to be slight memory handling issues of the SF2 engine
     
    Credits:
    Baltika and Wrench for their work on Kamchatka map.
    Gerwin for TFD tool and BMP2TFD
    Combatace and Thirdwire
    All the nice people around here
     
    Extended information, please read carefully!
     
    The height mesh:
     
    The stock Thirdwire .hfd terrain format uses publictly available DEM (digital elevation model) databases to produce 500 meters vertex
    spaced terrain meshes with 2000 meters tiles covering them. This is proven, easy to use system but 500 meters is awfully 1999 technology
    for 2016 systems. Thus given my efforts into NA LOD-based terrains creation stalled due to lack of knowledge and tools I decided to
    reproduce one of more interesting yet obscure maps available, the Kamchatka Peninsula.
    The mesh in this download currently uses 250 meters resolution which is twice the density and detail* compared to original terrain.
    Please note that due to being based on low resolution hfd file output the actual height representation is somewhat off compared to real terrain!
    Not much and not that it really matters much. "If it looks good it is good"
     
    New heightmap was created in several steps which I now describe to help other more advanced terrain modders possibly use this method:
     
    First steps -Gerwin's TFDTool and Photoshop:
    -I used Gerwin's TDF tool to output the heightmap via F9 key
    -Also created the textures bitmap as a helper file via F7 key
    -The created file in grayscale is 3000x3000, which corresponds to 500m resolution on 1500000m map (3000/2=1500! Magic!)
    -Thus I rescaled the file to 6000x6000 pixels, the same with the texture bitmap which I copied to greyscale file for reference
    -The 6000x6000 or twice the original is the 250m per pixed heightfield file
    -I filled the blue water areas TFDTool creates with pure black 0,0,0
    -Then I spent some time in Photoshop working on several layers and using several brushes and tools to slightly tweak the grayscale height
    image, mostly to brighten the higher areas and adjust some more interesting places. Mostly blur, stroke tools and some slight wave-y
    filers to add some detail to now ARTIFICIALLY pumped up resolution (further on this below)
    -Pro tip: to get rid of any water/shore artifacts is easy way, the so called tsunami waves or coast areas on slopes I selected the
    texture map layer, selected all water areas (select by pixel color) and created another pure black layer on top of the main height layer,
    that drops slight shadows around it (2 to 4 pixels black shadow) -this way the heightmap gets toned down for few pixels (two is good
    value) when near the water areas; think smart not hard as The Ancient One says :P
    when the heightmap was considered ready I flattened it and converted to 8bit palleted file using the stock Thirdwire terrain editor
    palette (you can do this palette by exporting any heightmap as bitmap from within the TE and saving it's palette to file, most programs
    allow palette saving)
     
    Second step -Thirdwire Terrain Editor, the 042106 version:
    so now I had the TE-format palleted 8bit heightmap but to import it without further data loss I needed to adjust the TerrainEditor.ini
    settings via notepad:
    -the line that specifies the min-max scale of height present in the file is this line:
     
    [bitmapImport]
    HeightScale=15 <---- this line, by default uses value of 10
    MinLandHeight=0 <---- by default 1
     
    experimenting with this value gives you the similar results as using PGUP/PGDN keys when using Gerwin's bmp2tfd tool, basically sets the global vertical scaling of min-max values in file
     
    To create new 250m resolution the values at creating new map are as follows:
    Terrain Map Size: 1500 (km, like original Kamchatka terrain)
    Texture Tile Resolution: 2000 (meters, like all common SF2 maps and tilesets)
    Height Field Resolution: 250 (meters, compared to defaul 500 meters)
     
    Then if you do have the texturelist loaded yo ushould get new flat terrain with textures filling the areas, just impor t he
    heightmap from the created 6000x6000 paletted bitmap and save.
    This is basic procedure, same can be used to create 125 meters resolution terrains (I did so for Korea3 terrain so far) BUT those are unstable and I am still trying to get
    perfect values in BOTH flightengine.ini and given terrain's _data.ini
    *now the heihgt information/detail gets lost every time we index the heightmap so one must then increase the HeightScale= value to get
    more or less proper -OR GOOD LOOKING height values. Also be warned that Gerwin's TFDTool doesn't properly translate non-standard maps
    (1000 kilometers ones go ok though) that is why the TE hassle
    That said -the height scale is a bit OFF in this map so if you are a purist complain all you want, I wanted better looking mesh more than
    geographical accuracy. To have the latter we need to come up with otehr height data sources for denser terrains. I have yet to look into
    the tools and programs I own what could be of use.
     
    Installation:
     
    Before installing this mod BACKUP your Kamchatka terrain!!! There is possibility you won't get this terrain working at all so I warned
    you!
     
    To install this exctract the zip and move the content of the included folder to your Kamchatka terrain, overwrite when asked.
     
    This way now you have new terrain tfd and hfd files, new inis, TODs and new reworked tileset in both summer nad winter flavours in their respective folders.
    The mod has all the nedded tweaks into kamchatka.ini and kamchatka_data.ini already present,
    HOWEVER to use this terrain in efficient way (ie, not to experience CTDs when loading the map every signle time) please do adjust few
     
    things in your installation:
    The essential is making small adjustments to your flightengine.ini file
     
    [backgroundSceneClip]
    FarClipDistance=70000
     
    by default uses value of 80000, and while I now use the original value to prevent possible memory crashes use the 70000 value which lowers the loaded terrain "bubble" around the camera.
    Also if you do use very extended trees/objects drawing distances (with or without additions of Mue's extra distance fading shaders) I
    recommend lowering the DetailMeshSize= values, start with something like 8 or 10 and try if the map loads for you, can then increase this
    further, it might be very VERY system-dependent
     
    Known Bugs:
    YES this is test and YES you might get constant CTDs when loading missions; might be very computer or installation dependent. I have
    medium-high system and work ok with the values I use in inis. Also can't guarantee if some crazy large scale missions wouldn't prevernt the
    terrain OR textures to load, as I have hit some engine limitations during more brutal force tests. That is why the tileset, albeit I have
    it in 1024px resolution too, is 512 version.
     
    Also you should have much less of issues when using ObjectsFade=TRUE and not using Mue's extender draw distance shaders. That is because
    the sim engine apparently does not have to load ALL the TODs at once during mission loading, just later when need be.
    Anyway that is my assumption, I might be totally wrong
     
    Legal stuff:
    CA Fair Use license apply, not to be used as base or part of any sort of payware
     
    That should be all,
    have fun (I hope) and if you are terrain modder, try my method. Again, 500m res is soo 1999 :P
     
    Stary

    673 downloads

       (7 reviews)

    12 comments

    Updated

  5. Iraq, Western Asia (1980-2003)

    Iraq, Western Asia (1980-2003) Terrain
    February 13th, 2017 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    This is a complete remake of the DS/IR terrain released long time ago by Wrench.
    The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities.
    Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates.
    All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
    Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

    >Credits (in no particular order):
    -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
    -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
    -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers.
    -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
    -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -MigBuster, I have included some of his great hi-res textures for runways.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
    -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
    -7eleven, who directed me to a website filled with Desert Storm related info.
    -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
    -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -Stratos, who supported me support during the terrain's development.
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    1,500 downloads

       (10 reviews)

    12 comments

    Updated

  6. SF2 Korea Terrain (V3)

    Korea Terrain (V3) for SF2
     
    == For SF2, Full 5 Merged, @ July 2012 Patch Level, -ONLY- ==
     
    * Note: while this terrain references the GermanyCE.cat for terrain objects, it =MUST= be used in the SF2NA (or Full-5 Merged) environment. Use in any other type of install is at the End Users risk, as carrier operations have some 'oddities withou the necessary SF2NA coding. No support is/will be available for those End Users withOUT SF2NA. It it also supremly reccomended (read: required!) that you have SF2I's Expansion Pak 1, as several of the aircraft (soon to be) supplied WILL be needed for historik 1950s usage. SF2V is also required for it's Skyraider. If you do NOT meet these requirements, you download this at your own risk. It is also probable, that without heavy editing, this terrain MAY NOT WORK in 1stGen SF/Wo* game installs. *
     
    This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience exceptionaly long loading times. It has been fully tested in a Full-5 merged SF2 install, at the July, 2012 patch level (meaning: both a stand-alone KAW-centric game install, and with the terrain in SF2NA).
     
    This is the terrain you've all been waiting for --
     
    This is the KAW "Korea" terrain. It replaces any and ALL other versions of this part of the world you may have; this is likely the most accurate terrain EVER released for the Third Wire series.
    While designed with the Korean War in particular mind, like all my other terrain mods, it has a full 100 Year Operations Span ™, allowing for use well into Modern Times. This is a Full 4-Season terrain, with all the various tiles and terrain objects requred.
     
    However, it IS HIGHLY suggested you create a seperate KAW mods folder built from the SF2NA exe, as this terrain makes use of NA specific coding for carrier operations via the water bmp. There are 2 "CV Zones" on the map, in their semi-historic locations; Yellow Sea and Sea of Japan. This terrain also makes use of the LimitedNations=TRUE statement, locking in regional participants. And yes, as expected, there ARE Easter Eggs.
     
    When building you KAW Mods Folder, you are advised to leave all the stock items intact, due to the Year Spread, and when the other 1950s KAW Parts are released, simply add them. It is vitally important to use ONLY the era-specific ground objects I'll be supplying!! Of course, adding SAMs the NK's have and their associated radars, and HAWK units is also important! So, feel free to add those AD or Ground units that fit this particular region.
     
    GroundObjects included in this pak are very limited; in fact, some you may have already. The full KAW GO, Weapons, Pilots and other items will be released as soon as possible. With the exception of some aircraft; they'll be along as soon as they're done. In the meantime, there ARE plenty era-specific aircraft downloads at CA to keep you happy for a short while
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, including target areas, will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. Also, the targeting in Japan is exceptionally minimal -- this was done purposfully to reduce the chance of Enemy Aircraft ™ showing up far beyond their operational ranges over the Home Islands. If necessary for 'later year' useage, this can be expanded as needed (what with all those superdetailed F-104J and F-4EJs available, to say nothing of JASDF Sabres in the download section).
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
    It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works.
     
    Happy Landings, and Good Hunting!
    wrench
    kevin stein
    -for the KAW Team

    3,933 downloads

       (16 reviews)

    9 comments

    Updated

  7. Iraq, Western Asia (2003-2018)

    Iraq, Western Asia (2003-2018) Terrain
    August 13th, 2017 (1st Release)
    by Menrva

    >For Strike Fighters 2, Recommended Full-5 Merged
    This is a complete remake of the IR2003 terrain released long time ago by Wrench.
    The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from May 2, 2003 (the day following the end of major combat operations of Operation Iraqi Freedom) to December 31, 2018; it is designed for fictional clashes between US-backed Iraq and Iran. It's the perfect playground for the fictive Operation Darius scenario created by the CombatACE community. Iran is Enemy, Iraq is Friendly, other countries are Friendly as well.
    Targets reflect Real World events as accurately as possible; for instance, certain Iraqi airbases will be abandoned by 2004 or by other dates (some airports were converted to simple U.S. Army FOBs), etc. Some airfields won't be available after a certain date and/or will change name according to historic changes.
    All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
    Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

    >Credits (in no particular order):
    -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
    -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
    -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers.
    -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
    -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -MigBuster, I have included some of his great hi-res textures for runways.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
    -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
    -7eleven, who directed me to a website filled with Desert Storm related info.
    -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
    -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -Stratos, who supported me support during the terrain's development.
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    1,243 downloads

       (4 reviews)

    9 comments

    Updated

  8. Eritrea/Ethiopia Terrain for SF2

    Eritrea/Ethiopia Terrain for SF2
    = For SF2, Any and All (Full-4 Merged Reccomended)
     
    This terrain is a rebuild version of the 'beta - (minus)' uploaded by Wingwinner some years ago. It has been completly rebuilt, from the HFD up.
     
    This terrain also uses JSF_Aggie's Enhanced Desert tiles, with the tile set =GREATLY= expanded, with many new tiles, many tiles with minor & major corrections and repairs, and LOTS and LOTS of custom TODs. The area covered includes parts of Somilia, Djbouti, a little of eastern Yemen, Ethiopia, Eritrea, and Sudan as far west as the Nile rivers (Blue & White) confluence at Khartoum.
     
    The 'addon' terrain objects have been kept to a minimum. Stock in-game items have been used in most cases, although some additional units may (or may not!) be required. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small amount as possible. See "Notes" for what you might need. You've probably got most of them already. Some additions to several Userlists for both Stock 3W and 3rd Party add-ons (in particular for some SAM units) have been included, as several nations simply weren't listed.
     
    Limited Nations, Limited Missions and Operations years do NOT reflect the Real World ™. Eritrea did not exist until 1991; the map has the standard "all years spread". However, the various nations are listed in the Eritera_Nations.ini, but none of the Limitations are active.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or even exist as such. Several cities and other physical features may also fall into that classification (ie: mountains, hills, valleys, etc). Some cities may also NOT have
    all their proper Real Life ™ industries, facilities and other building classifications, or be fully loaded with 'target objects'. Accuracy has been strived for in all cases, to reflect the Real World ™. As much as is possible with this Engine.
     
    This map also makes use of the 'Expanded Borders' mod, wherein you make changes to the FlightEngine.ini. Instructions on making this adjustment are included (if you haven't already).
    Please note, that when unzipped, the terrain folder will be quite large (~350 megs) due to the size of the tiles -they're 1024x. Make sure you have enough space.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, before installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
    It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods.
     
    Happy Landings!
    wrench
    kevin stein

    834 downloads

       (6 reviews)

    8 comments

    Updated

  9. Southwest United States for SF2

    *******************************************************************************
    ********************** Southwest United States Terrain ************************
    *******************************************************************************
     
    This is a remake of Dave's & Deuces SCal terrain, as included in the TopGun
    campaign from 2003.
     
    The following are the biggies:
    - Previous target areas moved to their correct locations
    - Several new target areas added
    - The HeightMap has been regenerated as previous was 3x reality
    - Completely retiled with 1024x1024 tiles, via gerwin's TFDTool
    - Custom Nellis AFB and Edwards AFB layouts
    - Bombing/Gunnery range just east of China Lake
     
    Yuma and Tonopah are hostile airfields.
     
    Currently, the enemy is set to be the Soviets. This is temporary, as I am
    currently working several TopGun campaigns and updated, Hi-Res skins, for the
    A-4 aggressors. You can change this if you like, in the SWUS_NATIONS.INI file.
     
    After the campaigns are complete, I plan to work to add city tiles and trees.
     
    *******************************************************************************
    *********************** INSTALLATION INSTRUCTIONS *****************************
    *******************************************************************************
     
    1. Copy the SWUS folder into "ModFolder"/Terrains/
     
    2. Edit "ModFolder"/Terrains/SWUS.ini to point to a stock terrain.cat file that
    you have installed:
     
    CatFile=Desert.cat
     
    3. (Optional) Edit "ModFolder"/Terrains/SWUS.ini to point to an
    EnvironmentSystem.INI file of your choosing:
     
    EnvironmentFile=SWUS_ENVSYS_STOCK.INI
    ;EnvironmentFile=SWUS_ENVSYS_SARCASM_14.INI
    ;EnvironmentFile=SWUS_ENVSYS_SARCASM_15.INI
     
    I needed to raise the altitude of the clouds, to prevent them from colliding
    with the high mountains of the terrain. Included are three Environment
    files whose only edits are the cloud height. If you are using one of
    Stary's SARCASM mods (recommended), comment out the stock file, and
    uncomment out the file for the version of SARCSM you're running. Files for
    versions 1.4 & 1.5 are included.
     
    *******************************************************************************
    ********************************* CREDITS *************************************
    *******************************************************************************
     
    Original SCAL terrain....................Dave & Deuces
    Static SU-9 Model........................russouk2004
    Hangars "str_han"........................Stary
    Hangars "halle"..........................Mitch
    TowerComplex & FireExtinguisher..........Amokfloo
    FloodLight, SunShelter & HeliPad.........Pureblue
    RAF_Cart & PT_Y..........................Sundowner
    Fire Trucks..............................Ravenclaw
    Runways & Taxiways.......................Gepard & Sundowner
    Camp.....................................FirstFlight
    D-20.....................................Pasko
    Radars r4 & r5...........................Polak
    Barbwire.................................Monty CZ
    Nellis AFB object layout.................Hurc
     
    Special thanks to gerwin, for without his TFDTool, I would not have been able
    to make this.
     
    If I left anyone out, it was unintentional. Please let me know and I will
    update the README.
     
    *******************************************************************************
    ******************************* LEGAL STUFF ***********************************
    *******************************************************************************
     
    Since this is still a work in progress for me, I request that you don't upload
    modifications to this terrain. I would like the chance to finish it first.
     
    Feel free to reuse the tiles for anything that is FREEWARE, but be aware, I did
    not make all possible transition tiles, just the ones I needed for this
    terrain.
     
    Do not include any of this in PAYWARE.

    1,965 downloads

       (13 reviews)

    8 comments

    Updated

  10. Coastal Range

    Hi!! Well, here it goes: This is my firs attempt to creat a terrain. The idea is to
    have a "realistic" terrain, with army bases, docks, shipping and truck routes, etc. to practice A2G missions, anti-ship, carrier take off and landing, you name it
     
    I have included many ground objects and 3rd party mods, and I would like to thank the following:
     
    Wrench, for I have borrowed ground objects from his great Libya Terrain (barbed wire, Soviet Freighter, factory building, helicopters, pillbox) and for his airbase goodies.
    Stary, for his realistic and gorgeous GermanyCE tiles. They look great!!!
    Piecemeal, I borrowed some layouts from his awesome DesertV4 terrain.
    Rends, I borrowed some ground objects from his Germany CE terrain.
    Krfrge, I took a look at his combat outpost and artillery firebase, and used them as a basis to create some.
    Kesselbrut, I have included some ships he has created (trawler, tug)
    Rover and Gepard for your terrain building tutorials, they have been very valuable to me!!!
    PureBlue for his Airfield Development kit and those who worke to contribute to it: Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects
     
    Amokfloo: ControlTower, ForkLift, FireExtinguisher, ShelterZu
    Ravenclaw: Fire Trucks
    Stary: str_hangars 1 thru 8
    Pureblue: FloodLight, SmallGenerator, ConcreteBlock, SunShelter, HeliPad1N
    Polak: tools
    Polak and the CFS Midway Group for their object Library 1.
    Julhelm for his Factory Buildings.
    Sundowner, for his Airfield objects.
    Wingwiner for his gas station and control tower.
    Mue for his great Target Area Editor, I have used it extensively.
    Gerwin for his TFD Tool, very useful, specially for last-minute terrain modifications
    Gepard, for his Marxwalde Air Base, included in his 10 new air base mod.
    And finally, many many thanks to the CombatAce Community, you guys have always helped me in time of need!
    If I there's anyone that was no tincluded and needs to, please let me know!!
     
    You'll need to download the following:
     
     
     
    http://http://combatace.com/files/file/3667-false/
     
    http://combatace.com/files/file/6043-false
     
    http://combatace.com/files/file/12751-lha-mod-for-stock-sf2na-version/
     
    http://combatace.com/files/file/11448-gaz-66-6x6-trucks-for-sf2-series/
     
    It was tested on a full-merged SF2 install, including SF2 NA. Although it may work on non-NA installs,
    it is required for the missions tht I'll upload soon.
     
    I hope you like it!!!
     
    Ignacioc91

    400 downloads

       (2 reviews)

    8 comments

    Updated

  11. Angola/South West Afrika Terrain Beta

    I know everyone here has been waiting for a Border War terrain and have been salivating over the few screen shots released over the years... The wait is over!
     
    This terrain is a Massive terrain covering most of South West Afrika with the Caprivi Strip, as well as Almost all of Angola as well as much of Botswana, some of Zambia and a small portion of the Congo. It is meant to cover the entirety of the Border War Conflict between FAPLA, SWAPO and the SADF, UNITA and SWADF. The Terrain covers many types of environments from the Skeleton Coast to the wetlands to the great plains and Bush of Ovomboland. This is meant to be a truly African terrain to fly the assortment of South African Air Force birds available here at CA.
     
    This terrain was truly a team effort that started a few years ago and has passed through many hands along the way. The terrain was originally started by Centurion 1 and Coupi back in the 2013ish time frame and has been held and slowly worked on by a dedicated team here at CA comprised of but not limited to...
     
    Stratos, Ludo.m54, Jeanba, Pualopanz, Coupi, recently me Spudknocker and even more recently tiospilotos...
     
    I have brought together all of the pieces left behind by Centurion 1 and others and brought the terrain up to a playable and very fun level to share here at CA.
     
    This really is a BETA release to show everyone what we have been working on! If you have any suggestions or want to help out with this project feel free to PM me, Coupi or Jeanba!
     
    I could not have done so without Mue's AMAZING target area editor, Gerwin's FANTASTIC TFD tool and last but not least Wrench's incredible wealth of strike fighters knowledge.
     
    Also included here with the terrain are several SAM's modified slightly from the original SF2 SAMs package for use by Angola as well as a stand in Impala MkII and SAAF Alouette III helicopter.
     
    More SAAF and FAPLA related skins and aircraft will be released shortly!
     
    Thanks for everyone's support here at CA and everyone's patience in waiting for this terrain.

    406 downloads

       (9 reviews)

    8 comments

    Updated

  12. Photo Real UK Terrain V2.

    This terrain now uses the 250 meter resolution as described here....
     
    http://combatace.com/topic/89389-kamchatka-250m-version-with-adjusted-tileset-etc/
     
    Thanks Stary.
     
    Please be aware that due to the terrain resolution, number of objects etc this terrain may take a while to load or not even run at all...Reading the README's is vitally important..!!
     
    What's new ?
     
    We now have seasons but the winter version dose'nt have snow as I cant seem to get it right.
     
    Quite a few new tiles and tod's for the new airfield layouts by myself.
     
    Lots of new objects including several complete RAF style airbase layouts made by myself.
     
    I have included a few ground object files, some downloaded from here [ships] and some made by myself [RAF trucks and radar etc] but to make sure everything shows I would get just about every UK ground object you can from the CA downloads section.....there are just too many for me to add to the file and keep its size fairly small.
     
    FINALLY a big "THANK YOU" to EVERY body that has made any mods for the SF2 series..........there's a good chance some of you work is used here ....Thanks again.

    1,702 downloads

       (9 reviews)

    8 comments

    Updated

  13. Faroe Islands terrain

    Faroe islands 1.0
    *****************************************************
    This terrain is written for SF2NA.
    +++++++++++++++++++++++++++++++++++++++++
    I. Short description:
    North of Scotland you will find small groups of islands, the Shetlands and the Faroe. They are nothing more than tiny rocks, surrounded by the icy waters of the Atlantic Ocean. On the first view completly unimportant rocks somewhere in the nowhere. But a second view shows high economical values. The islands sitting in the middle of rich fishing grounds, and then, even more, there is oil. North Sea oil.
    But not enough. A powerfull nation, that is able to install a base at the Faroe, rules all the waters between Iceland and the british islands. A hostile nation might be even able to raise a blockade over Great Britain.
    This makes some scenarios possible:
    First the classical what if the Soviets would had captured the Faroe and the US Navy starts an attempt to push them out.
    Second, what if America sends the Marines?
    Third, what if Britain tries to defeat the Soviets with own power?
    Forth, what if Hitler-Germany would have captured the Faroe?
    Fifth, what if the EU raise a blockade over a Brexit UK?
    Sixth, what if Britain was bought by President Trump instead Greenland and John Bull stand up to fight fort the british independence?
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
    II. INSTALLATION:
    To run this terrain you need SF2NorthAtlantic.

    Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder.

    Thats it.
    ++++++++++++++++++++++++++++++++++++++++++++++++
    III. Modifications
    Faroe islands terrain is made so, that you can play it out of the box. You will find a classic Cold war scenario US Navy vs Soviet forces.
    Other possible scenarios are prepared.
    Open the folder Goodies and you will find the folder Nation ini
    In this folder you find 6 subfolders, one for each scenarios i have descriped above.
    Choose the one you like.
    In this subfolders you find the file FAEROER_NATION.ini.
    Copy this file to the Faeroer folder and let overwrite the existing file and enjoy the other scenario. (BTW personaly i prefer Brexit scenario. Flying Hunters vs Hunters is really fun.)
     
    Faroe islands terrain is made so, that you has 2 fixed carrer stations. For the red side a station north of the Shetlands. For the blue side south of the Faroes.
    If you want to have multible carrier stations, than you must open the Subfolder "multible carrier stations" and copy the file FAROE_WATER.bmp to the Faroe folder.

    When i started to make Faroe islands terrain i used TOD files made by M.Broers for the IcelandNA HFD terrain. Later i found out, that on the Faroes no trees exist. So i decided to remove the TOD files. If you want trees and TOD buildings, the copy the tod files in the Faroe folder. But be aware, there are not all tiles fitted with tods. It looks a little bit strange.

    ++++++++++++++++++++++++++++++++++++++++++++++++++
    IV. Credits.
    The basic Tileset i took from M.Breors terrain IcelandNA HFD.
    The basic files for the emergency runways, parking areas and quais are made by ErikGen.
    The OilRig was made by RussoUK for my PersianGulf terrain.
    I hope i have not forgotten someone.
    .
    ++++++++++++++++++++++++++++++++++++++++++++++++
    V. This Terrain is Freeware. Commercial use is not allowed.
    And i say it again for the YAP, YankeeAirPirates file thiefs, the use of this terrain and parts of  the terrain for commercial use is not allowed.
    +++++++++++++++++++++++++++++++++++++++++++++++++
    VI.
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    31. August 2019
     
     
     

    309 downloads

       (2 reviews)

    8 comments

    Submitted

  14. Germany terrain rework (Part 3 of 3)

    This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
    This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
    All airfields has been modified with new buildings . A couple are made from scratch.
    Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
    Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
    I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
    Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
    And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
    And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
    Thank you all!
     
    Rends

    2,115 downloads

       (11 reviews)

    7 comments

    Submitted

  15. AnatoliaProject_Version1.7z

    Anatolia v1 (03/26/2011) for SF2 Series by PureBlue (Umut Destan)
    ------------------------------------------------------------------
     
    This project has been in development for 3 years and is the fruit of long hours of
    research, design and implementation work. I've met great people along the way and
    they made many contributions to the project. I thank every one of them, my special
    appreciations go to, Steve "Swambast" who worked countless hours with me and developed
    STT (Swambast's Target Translator) which let me lay the foundation of this project;
    Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
    Dave and the CombatAce team for providing us the platform to meet and have fun.
     
    The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
    The download also includes many ground and terrain objects, contributed by the talented modders in our
    community. It's essential to install all these components to get the complete experience.
     
    Enjoy!
     
     
    INFO & INSTALLATION
    --------------------------------------------------------------------------------------------
     
    This project is designed for 2nd Gen SF2 series.
    Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
     
    There are 2 ways/methods to install this Mod.
    #1 An exclusive install just for this Mod.
    #2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
     
    *** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
    ships and air defense systems placed in handpicked locations, it's better to only use the objects that
    come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
    in their inventory. (As best as I could research and find appropriate mods for)
     
     
    INSTALL METHOD #1
    1. Copy and Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
    (eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
    Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
    Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
     
    2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
     
    3. Time to copy the project files. Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
    Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
    With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
     
     
    INSTALL METHOD #2
    With this method, you copy all included files to your already existing ModFolder.
    Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
    Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
    With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
     
     
    IMPORTANT RECOMMENDATIONS
    1. Everytime you load up the game. Run a quick single mission and quit without flying.
    All the successive SingleMission/Campaign games will work as designed and expected.
    (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
    everything, so the first mission you load up will have many objects/ships missing from the map.
    The game does some kind of caching so after that first mission, everything will show!)
     
    2. If you don't have a powerfull computer, lower your settings to avoid crashes.
    If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
    -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
     
    3. Two airfields are close to the MissionEditor edge limits of the map. Aktion and Diyarbakir airfields. If you
    are set to take off from these, the game will drop your cockpit in the stratosphere! and you won't be able to fly.
    Please reset your base or start in the air, if this happens. There wasn't much I can do fix this other than
    cancel their status.
     
    4. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
     
    5. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
    Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
     
    6. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
    Without the GroundObjects and their respective files, the map will not look as designed.
    (For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
     
    7. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
    wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
     
     
    OTHER MODS TO ADD from 3rd Party Sites
    ----------------------------------------------------------------------------------
    - OH_Perry FFG standing in for Turkish Gabya Class. Download from: http://cplengineeringllc.com/SFP1/
    Copy the 4 LOD files into all three GroundObjects/GabyaClass* folders.
    This ship is used at various locations in the map, and it would be wise to it to your install.
     
    - Stary's Unified Effects Pack is strongly recommended.
     
     
     
    CREDITS (Thank you all!)
    ==================================================================================
     
    - STT (Swambast's Targeting Tool) by Steve "Swambast"
    - TK and Thirdwire
    - Stary for the Tileset and Hangars,Lighthouses
    - 8 new airbases for WOE by Gepard
    - Factory Places, Subpen/bridges by Gepard
    - Many airfields Light mods by Comprnt
    - Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
    - Wingwiner's FactorPlace and Buildings
    - LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
    Scorpion (Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel)
    - Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
    - Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
    - Nike Units: mod by ErikGen, compiled by Fubar512
    - SA-10/S-300 system by Monty CZ
    - StingerSite by Monty, packaged by Capun and Wrench
    - Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
    - Fletcher DD GrinchWSLG
    - Airfield Objects by Sundowner
    - Hawk Batteries by Pasko
    - Radar Dome by Grampotmus
    - Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
    - Static Airliners - Amokfloo
    - Objects from AirbasesWithSomeSpice Mod, CREDITS:
    Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
    Ravenclaw, Fire Trucks Faun6x4
    Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
    Comrpnt, QRA and Lights
    Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
    Polak, tools
    - DaringRAN, HMS Cradiff by Hinchbrook
    - Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
    - USNCargoship, AK-Class by Polak
    - Oiler by Fubar
    - Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
    - M-47 by Stefano "Steve" S.
    - M60A1,A3 Pasko,Kesselbrut
    - M270MLR by Bigal1
    - M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
    - ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
    - ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
    - ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
    - ADATS from ODS Mod
    - HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
    - GAZ-66 6x6 trucks by Spectre8750
    - Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
    - BMP-1, N109, M109A6 by RebelRyder
    - AMX by Stefano "Steve" S.
    - BursaUlucamii by NGHENGO (Mau!)
    - Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
    - Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
    - Roland by Gabilon and Mig Master
    - Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
    - BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
    - Rio Iguazu, 3D models and textures by TerceraEscuadrilla
    - SwissAir, Lufthansa static aircraft by Ravenclaw
    - Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
    - Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
    - PECCO Crane model by Fubar512
    + 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
    105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
    AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
    MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
    Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
    UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
    Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
    by Daniel “Kessselbrut” Himmel (From Falklands mod)
    - By unknown developers: Blue Airfields, Freighter2, SAM_Site
     
    // If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
     
     
    // Anatolia Terrain by Pureblue (Umut Destan)
    //
    // Istanbul 2011

    1,205 downloads

       (8 reviews)

    6 comments

    Updated

  16. Central America Terrain for SF2

    Central America Terrain for SF2
     
    - For SF2, Any & All (Full-4/5 Merged Reccomended*)
     
    This terrain covers the area from Belize, down to Columbia, centered on the Panama Canal. Some regions are a bit truncated (eastern El Salvador), and some areas are not targeted.
     
    This terrain does =NOT= have the SF2NA "NavalMap" statement activated in any inis. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such. However, the _water.bmp does have 2 "Blue Side" coded carrier stations, one in the Pacific and one in the Caribean. Again, its not reccomended for CV usage; as once the "NavalMap=TRUE" is activated, all USMC carrier-capable aircraft will now ONLY fly from The Boat.
     
    The LimitedNations statement is set to TRUE, allowing only for 'regional powers' (with a few exceptions).
    Many of the included GroundObjects you may already have -- install them anyway. A majority of them have had the "issuing" user nations corrected, and the appropriate UserList created. The included Ships have also been updated as per SF2NA.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification.
    However, 2 Easter Eggs are emplaced on the map. You should be able to guess where, and what they are.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard discalimer, as it's been changed slightly.
     
    Happy Sightseeing!
    wrench
    kevin stein
     
     
    *Full-5 reccomended if one activates the Carrier Zones - NOT reccomended*

    910 downloads

       (4 reviews)

    6 comments

    Updated

  17. SF2-WW2 Battle of the Bulge Terrain

    The terrain is set up to use the GermanyCE.Cat file but there are not that many ThirdWire objects in use and no ThirdWire tiles so it may work OK with other Terrain.cat files but hasn't been tested.
       This is a very narrow focused terrain with the emphasis on fighter bomber operations in the Ardennes region in late 1944 and early 1945. The main intent of this project was to make a semi-historical Battle of the Bulge campaign but as usual with the SF series, things are taking much longer than expected so I'm going to release this unfinished beta 0.9 version for testing and hopefully get the final version with a campaign released in about 6 months.
       The towns along the front line are in place but I still have quite a few to add further behind both the US and German lines. Most targets are  of the tactical variety such as supply dumps, fuel caches, storage barns, command/communication trucks, fuel trucks, high value tanks and local command buildings.
       Most target areas are focused on the Ardennes region with the exception of airfields and hangars. The area to the east of the Rhine river is considered off limits to allied fighter bombers so the five German airfields located there have zero points for runways and hangars. There are two German airfields on the west side of the Rhine that can be assigned as strike targets during single missions. The seven Allied airfields and their hangars can be targets during Luftwaffe strike missions.
    NOTES:
    The terrain has some artillery positions and the plan is to use the artillery as a force multiplier during the campaign. The artillery is very one sided in areas that saw quick German break outs but the northern and southern shoulders of the battle area saw very little movement so those areas have artillery positions for both sides.
    The terrain is meant for fighter bomber operations only so all airfields are classed as SMALL to try and minimize the number of large aircraft that might show up in single missions. There are three types of runways in use, two use a version of my quicker take off mod and one uses the FE style sequential take off.
    All the add-on tanks, vehicles, guns, etc. have had adjustments made to things like hit boxes, engine power, on and off road speed, armor protection, gun range, rate of fire, visual range, etc. They aren't perfect but I thought it best to take a consistent approach. Although they weren't always widely available, all the tank guns use AP rounds with no explosive in the warhead. All the guns and ground objects included have a suffix for "Bulge" or "Baffmeister', take your pick.
    There is an optional folder that contains some AAA pieces. If you are happy with your present WW2 AAA set up it can be ignored but my WW2 install was a real mess regarding the AAA so I took the opportunity to improve things. For now, the German 88mm, US 90mm and British 3.7inch time fused flak use the same gun and cover the entire WW2 date range. This is a gross simplification but I'm still experimenting with overly large explosive rounds for the time fused flak so it remains as is.  
    ISSUES:
    The seven allied airfield positions are relatively accurate although I had to move them a bit to fit within the GermanyCE terrain tods. The Luftwaffe airfields are just using some of the stock ThirdWire locations. Two of the Luftwaffe airfields have a second airfield/runway attached to give two airfields at one location. None of the airfields are a good representation of the actual WW2 airfields. Also, I haven't had a chance yet to sort through some new objects so they are very plain looking.
    I tried to organize the ground objects a bit so they all have Green, Tan and for this terrain White texture folders. Some of the objects had some dedicated winter textures I could use but others I had to make myself by just messing with colors, brightness and saturation. Lots of room for improvement! The same holds true for winter roof textures I did for some building objects. Geezer's objects all have good textures!
    While scouting out town locations I found a great spot on the GermanyCE terrain for Elsenborn Ridge and guesstimated the other town locations off that point. The result is inaccurate town locations too far south. It doesn't really affect game play unless you try and fly with a real map but it's a done deal at this point.
    The ThirdWire GermanyCE terrain doesn't really do the Ardennes region justice. None off the rivers that were a big part of the Battle of the Bulge are modeled and neither are most of the roads but trying to do a dedicated terrain would have added years to the project.
    I tried using a very tight date range for this terrain but it seems to default to 1944 or 1945. For single missions you will want to choose 1944 because, at certain target areas, some US objects get removed from the terrain starting 17th December, 1944.
     
    TERRAIN CREDITS
    ThirdWire: GermanyCE terrain and city TODs.
    Stary: GermanyCE Hard Winter tiles and countryside TODs and TOD textures. Some TOD textures taken from Rends GermanyCE terrain.
    STATIC BUILDING AND EQUIPMENT OBJECTS CREDITS
    Geezer: Too many objects to name individually! They are being run from individual folders within the terrain folder. The credits are included within the object folders. Objects include urban blocks, farm houses, town houses, churches, barns, light industrial buildings, warehouses, static vehicles, soldiers, horse drawn carts,tents and a supply dump. Some hangars included as well. Thank you Sir!
    Polak and Wrench: Some objects from Object Library 1.
    Gepard: Burg_Colditz, Pfalzgrafenstein, airfield ramps, taxiways and a runway with modified textures.
    WingWiner: Many town buildings and destroyed models, most with modified textures.
    Stary: str_han1, 4, and 8 with modified textures. Also, some Stary textures being used on a couple of ThirdWire hangars.
    Sundowner: Road grader.
    Closterman: Tactical Control Centre.
    Monty CZ: Static version of his Opel_Blitz_Com vehicle and a landing strip model with modified textures.
    Mitch: halle3_close
    Stephen1918: SmallChurch.
    Unknown:  FH-Trees, Tree3A, Tree3B and Tree3C.
    Unknown: Fort Gatehouse, Fort HQ Building, Fort Turret, Fort Wall and Fort Wall Destroyed, all with modified textures.
    GROUND OBJECT CREDITS
    Geezer: 105mm German and US artillery, M5 anti tank gun, PanzerWerfer-42, motorized versions of his M3 half track, GMC canvas truck, Dodge WC51 light truck, and a PanzerIVh model that is still a work in progress.
    Geo: M3 half track, M36 tank destroyer, Panther tank, Sdkfz251 half track, Sdkfz251 flak, TigerII tank, Sherman M4A3 and E8 tanks, M16 Quad AAA, and Opel Blitz Canvas/Open trucks.
    Raven: TigerI tank and the SturmTiger rocket launcher.
    Monty CZ: 88Flak36Emplaced, 88mm Flak36Towed[used as AT gun], and I think, the 20mm FlakVierling [quad].
    Nicholas Bell: Bofors L60
    ThirdWire: US 90mm AAA. [uses KS-19 Lod.]
    Unknown: British 3.7inchAAA.
    SPECIAL THANKS TO MUE!   Without his Target Area Editor I would not have even attempted this project!
    INSTALLATION:
    Instructions included in the package.
    WAIVERS:
    Geezer's PanzerIV-h model is still a work in progress and may not be re-distributed in any way. It's included mainly for testing and as a favor to me. It includes some copy/paste textures from RussoUK's PanzerIV-j but that's just a temporary test for now.
    Geezer's other building/vehicle/troop etc. objects can be used, with appropriate credits, for freeware projects only, no commercial use permitted. The new objects are contained in individual folders within the BotB Terrain folder and can be easily viewed with Mues lod viewer. You can then do a search through the BotB_Types.ini to see the way I've set them up, which might not be the best way. Keep in mind, this isn't a formal object pack upload and not all summer textures are included.
    The terrain is still WIP and may not be re-distributed or modified, except for personal use.
    To the best of my knowledge, other objects included in this package are subject to the CombatAce fair use agreement.

    391 downloads

       (1 review)

    6 comments

    Submitted

  18. Anatolia Project v2

    Anatolia v2 (09/25/2011) for SF2 Series by PureBlue (Umut Destan)
    ------------------------------------------------------------------
     
    v2 Ramblings
    -----------------------
     
    New features:
    - The tileset is now based on Stary's GermanyCE reworked tileset v1.1.
    - New planning map contributed by Spectre8750
    - New target areas (Mostly around the border, for future campaign plans)
    - New airfields (Stefanovikio AB, Ercan and Paphos in Cyprus)
    - A few airfields with new designs
    - Most naval groundobjects now include properly defined "destroyed models."
    - New SAM vehicles included (Crotale Standin, Avenger, L60 Bofors...)
    - More work in Cyprus. Some roads, barracks, harbours.. (Still work in progress)
     
     
     
    I suggest creating an Exclusive Install for this terrain.
    The pack already includes historically accurate groundobjects, and many of the aircraft used
    in the region are already available as mods and more are on the way..
     
    Hopefully the next step for the project will be a pack that includes everything; campaings/objects/aircraft/terrain.
     
    Have fun!
     
     
     
    v1 Ramblings
    -----------------------
     
    This project has been in development for 3 years and is the fruit of long hours of
    research, design and implementation work. I've met great people along the way and
    they made many contributions to the project. I thank every one of them but my special
    appreciations go to, Steve "Swambast" who worked countless hours with me and developed
    STT (Swambast's Target Translator) which let me lay the foundation of this project;
    and Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
    Dave and the CombatAce team for providing us the platform to meet and have fun.
     
    The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
    The download also includes many ground and terrain objects, contributed by the talented modders in our
    community. It's essential to install all these components to get the complete experience.
     
    Enjoy!
     
     
     
    INFO & INSTALLATION
    --------------------------------------------------------------------------------------------
     
    This project is designed for 2nd Gen SF2 series.
    Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
     
    There are 2 ways/methods to install this Mod.
    #1 An exclusive install just for this Mod.
    #2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
     
    *** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
    ships and air defense systems placed in handpicked locations, it's better to only use the objects that
    come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
    in their inventory. (As best as I could research and find appropriate mods for)
     
     
    INSTALL METHOD #1
    1. Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
    (eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
    Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
    Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
     
    2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
     
    3. Time to copy the project files. Copy the included "Terrains" and "Objects" folders to your ModFolder.
    With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
     
     
    INSTALL METHOD #2
    With this method, you only copy the included "Terrains" and "Objects" folders to your ModFolder.
     
     
    IMPORTANT RECOMMENDATIONS
    1. Everytime you load up the game. Run a quick single mission and quit without flying.
    All the successive SingleMission/Campaign games will work as designed and expected.
    (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
    everything, so the first mission you load up will have many objects/ships missing from the map.
    The game does some kind of caching so after that first mission, everything will show!)
     
    2. If you don't have a powerfull computer, lower your settings to avoid crashes.
    If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
    -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
     
    3. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
     
    4. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
    Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
     
    5. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
    Without the GroundObjects and their respective files, the map will not look as designed.
    (For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
     
    6. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
    wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
     
     
     
     
    CREDITS (Thank you all!)
    ==================================================================================
     
    - STT (Swambast's Targeting Tool) by Steve "Swambast"
    - TK and Thirdwire
    - Stary for the Tileset and Hangars,Lighthouses
    - 8 new airbases for WOE by Gepard
    - Factory Places, Subpen/bridges by Gepard
    - Many airfields Light mods by Comprnt
    - Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects
    - Planning map contributed by Spectre8750
    - Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
    - Wingwiner's FactorPlace and Buildings, TwoCars mod
    - LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
    Scorpion (Skin by Richard, 3D Model by Daniel ôKessselbrutö Himmel)
    - Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
    - Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
    - Nike Units: mod by ErikGen, compiled by Fubar512
    - SA-10/S-300 system by Monty CZ
    - StingerSite by Monty, packaged by Capun and Wrench
    - Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
    - Fletcher DD GrinchWSLG
    - Airfield Objects by Sundowner
    - Hawk Batteries by Pasko
    - Radar Dome by Grampotmus
    - Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
    - Static Airliners - Amokfloo
    - Objects from AirbasesWithSomeSpice Mod, CREDITS:
    Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
    Ravenclaw, Fire Trucks Faun6x4
    Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
    Comrpnt, QRA and Lights
    Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
    Polak, tools
    - DaringRAN, HMS Cradiff by Hinchbrook
    - Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
    - USNCargoship, AK-Class by Polak
    - Oiler by Fubar
    - Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
    - M-47 by Stefano "Steve" S.
    - M60A1,A3 Pasko,Kesselbrut
    - M270MLR by Bigal1
    - M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
    - ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
    - ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
    - ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
    - ADATS from ODS Mod
    - HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
    - GAZ-66 6x6 trucks by Spectre8750
    - Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
    - BMP-1, N109, M109A6 by RebelRyder
    - AMX by Stefano "Steve" S.
    - BursaUlucamii by NGHENGO (Mau!)
    - Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
    - Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
    - Roland by Gabilon and Mig Master
    - Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
    - BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
    - Rio Iguazu, 3D models and textures by TerceraEscuadrilla
    - SwissAir, Lufthansa static aircraft by Ravenclaw
    - Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
    - Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
    - PECCO Crane model by Fubar512
    + 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
    105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
    AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
    MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
    Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
    UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
    Stanley, Goose Green and Pebble Island, All civil buildingsà, Helopilot1; Helopilot2
    by Daniel ôKessselbrutö Himmel (From Falklands mod)
    - By unknown developers: Blue Airfields, Freighter2, SAM_Site
    - F122 class Frigate by Amokfloo, textures by JimBeamer5, converted to Elli/Adrias class by Pureblue
    - BoforsL60 by SUICIDAL-ART
    - Komar (LaCombattanteIIa standin) by Pasko
    - M38Jeep skins, red & yellow by Badfrank
    - Pantsir SAM (Crotale standin) by Abhi and Aleks
    - Stryker M-1134 ATGM (SF-1 gen) by SUICIDAL-ART
    - T-80BV model by SWS, converted by BPAo and Fubar512, 331Killerbee
    - AN/TWQ-1 Avenger by Abhi, Suicidal, Yeyeye
     
     
    // If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
     
     
    // Anatolia Terrain by Pureblue (Umut Destan)
    //
    // Istanbul 2011

    1,427 downloads

       (10 reviews)

    5 comments

    Submitted

  19. Hurc's Nellis Range Mod

    ***This is a replacement for the previous version 1.0***
     
    This is a modification to the original bombing range to make the home base airfield a likeness of Nellis AFB and take advantage of some of the new Hi-Res Desert textures now available. It also includes some of the objects from the Mescalero Proving Grounds range made By ChampionsVA56.
    Nellis AFB is located alot farther South on the map that the original base was. This should eliminate getting aggressor A/C right over Nellis as you take off.
     
    A few drone and aggressor Aircraft are included in this download. You'll see these flying around the range, and parked at the Range Airfield. All weapons have been removed, or they are equiped with training missles
    so they won't hurt you.
     
    Only hostile aircraft with a "NationName=RANGE" or "AGRS" will show up on this terrain.
    A modified version of the NATIONS.INI file has been included. It is the stock file with the "RANGE" and "AGRS" nations added. You need the "RANGE" nation defined if you want the drone's showing up and need the AGRS nation for the Aggressor A/C.
     
    Provided your other terrains have their "LimitedNations" setup, you won't see the drones's or Aggressor A/C anywhere except the Range. A modified version of the SQUADRONLIST.INI is included with the USAF Thunderbirds squadron added.
     
    The bombing range targets use the layout of the Mescalero Proving Grounds range and the drones and Aggressor A/C use its runway to launch and recover. Note: the target area that was known as the
    Warehouse Targets is now Friendly and is a called the Range Control Facility. When you choose to do a Close Support mission, your tanks will be lined up defending it from the enemy tanks.
     
    One thing that is a "feature" not a bug, is that you will have Friendly A/C spawning from Nellis, sometimes right when you are, as Escort or SEAD flights. You cannot collide with them and they will go right thru you as applicable.
     
    Good Hunting!
    Steve "Hurc" Crane

    1,298 downloads

       (7 reviews)

    5 comments

    Updated

  20. Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2

    Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2 3/28/2015
     
    = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
     
    **Note: this terrain replaces any and all previous versions!!**
     
    This is an (almost) complete rebuild of my 2008 build of Gepard's Israel 2 terrain. The
    terrain has been 90% retiled to more match the stock IsraelME and my "Eastern Med"
    terrains. However, the farm and city tiles remain in their original 'desert' style. All
    other tiles have been replaced. The target areas have, for the most part, been rebuilt,
    enhanced and/or expanded. As is to be expected, several new tiles, and their associated
    TODs had to be created.
    It is designed to be used =ONLY= in the SF2:I environment.
     
    The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game
    items have been used in most cases, although some additional structrues HAVE been added.
    Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small
    an amount as possible.
    I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End
    User ™ to make sure that you have the theatre-specific (read: Israeli and Arab nations)
    proper items. That means, I've given you no AAAs/SAMs/Radars, Tanks, SPGs, ships, etc (and
    any associated guns/weapons they'd require).
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real
    Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several
    cities and other physical features, and target areas will also fall into that
    classification. Some target areas (cities, etc) exist only as named places, even if they
    might have had strategic or tactical values (most don't!). Just someplace to fly over.
     
    When in game, you'll see:
     
    "Isreal 2 (Full Scale)"
     
    Limited Nations is set to TRUE, and only contains regional states. This terrain is =NOT=
    carrier capable in =any= SF2 Environment (see notes - and I don't know why!).
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest
    of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the
    document through after unzipping, but before installing.
    As always, the Notes and Other Nonsense section may make for entertaining (and essential!) reading.
    It's most important that the legal disclaimer at the bottom be read and complied with.
    There has been a change in policy with regards to =ALL= my terrain mods.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
     
    ----------------------
    Changes for 4.1:
     
    moved Az Zaqaziq (Abu Hamed) AB
    Added Hulwan AB
    Added Al Mazza AB
    Added Mezze AB
    Retiled region between the Nile and Qaroun Lake
     
    Please note, if you've already download this full terrain, you need not do so again. An
    update containing the changed files can be found at the following URL:
    http://combatace.com/files/file/15384-israel-2-terrain-ver-41-targets-tweek-for-sf2/
     
    ---------------------

    740 downloads

       (6 reviews)

    5 comments

    Updated

  21. Ecuador, Northwest South America (1981-1998)

    Ecuador, Northwest South America (1981-1998) Terrain
    August 13th, 2018 (1st Release)
    by Menrva, tiopilotos and Stratos

    >For Strike Fighters 2, Recommended Full-5 Merged
    I am proud to present a new scratch-made terrain, the result of a joint effort of modders! Initially conceived by Centurion-1, the terrain was later salvaged by Stratos, who offered to help in its development together with tiopilotos. Stratos helped by hand-tiling most if not all the incredibly long rivers in the Amazon rainforest. The terrain later received an impressive tileset produced by tiopilotos! You guys have my deepest gratitude!
    The terrain completely covers Ecuador, a great portion of Peru, and even touches Colombia and Brasil. However, only Peru and Ecuador have been targetized at this stage. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from January 28, 1981 (the beginning of the Paquisha Incident) to October 26, 1998 (when a resolution of the Ecuadorian-Peruvian territorial dispute was agreed upon through the Brasilia Presidential Act); it is designed for the Paquisha War of 1981 and the Cenepa War of 1995. Most air-to-ground missions (armed recon, close air support, etc.) take place at the border between Peru and Ecuador, to provide an even more realistic scenario. As in reality, there are few SAM sites placed at their precise Real World locations.
    Targets reflect Real World events as accurately as possible; for instance, some border outposts will appear only after a certain year, according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA.
    Ground Objects are not included. It's up to the user to find and obtain anything that can be useful for the proposed terrain's scenarios.

    >Credits (in no particular order):
    -Centurion-1, for his interest in recreating such scenario in the Strike Fighters world. I heard RL got in your way, so... best of luck, mate!
    -tiopilotos, for the massive tileset he produced, and for his continuous support in all my terrain modding efforts. Thank you very much!
    -Stratos, for he brought to attention Centurion-1's unfinished terrain and offered to help realize it.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Stary, for the various hi-res tilesets and TODs he made, which have been re-used in this tileset.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Panama terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    705 downloads

       (2 reviews)

    5 comments

    Updated

  22. Southern Ukraine and Crimean Peninsula Terrain

    Donbass Beta 0.40
    *****************************************************
    Southern Ukraine and Crimean Peninsula Terrain

    THIS IS STILL  A BETA VERSION!!!!
    ============================
    ++++++++++++++++++++++++++++++++++++++++++
    This terrain is written for SF2E. It works well with SF2NA.
    +++++++++++++++++++++++++++++++++++++++++
    I. Short description:
    The south and the east of the Ukraine are battlegrounds in mid 2022. At the moment nobody knows how the war will end.
    This terrain covers the most parts of the Ukraine and some parts of the Russian Federation. But only the southern war theater and the crimean peninsula are included in this terrain so far. Airfields and some other target areas are placed on the map. Further improvements will come.
    I made the airfields in their shape as realistic as possible. Only 3 airfields are more or less freestyle.
    At the moment the terrain is made for scenarios around the Crimean peninsula. Offensive operations are more focused for the ukrainian side. In ukrainian strike missions you can fly against airfields, factories, depots, Sewastopol harbour and support facilities and a dense SAM network.
    For the russian side you can only fly against enemy airfields.
    At the moment possible mission types are:  Sweep, CAP, Escort, Intercept, Recon, Strike and SEAD missions.
    The terrain is set as NavalMap=FALSE, but it is prepared for NavalMap=TRUE. If you use SF2NA as basic game you may change the setting, so that carrier vs carrier operations will be possible.
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
    II. INSTALLATION:
    To run this terrain you need SF2NorthAtlantic or SF2 Israel or SF2 Europe.

    Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

    Thats it.

    If you have SF2Europe installed you must do nothing more.
    If you miss SF2E and have SF2Israel you must open file
    Donbass.ini
    with Notepad editor and look for the lines:
    //CatFile=..\IsraelME\IsraelME.cat
    CatFile=..\GermanyCE\GermanyCE.cat
    change the entry into:
    CatFile=..\IsraelME\IsraelME.cat
    //CatFile=..\GermanyCE\GermanyCE.cat

    save the file
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    III. Credits.
    Tileset            is basing on Jan Tumas tiles for First Eagles
    Shelter1            circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue
    EWalls 500,100 and 50 m    taken from AirfieldDevKit_v1.1, made by Pureblue
    SunShelter170m        taken from AirfieldDevKit_v1.1, made by Pureblue
    D_Bunker            taken from AirfieldDevKit_v1.1, made by Pureblue
    ControlTower.LOD        made by RussoUK
    SA-6L            i added Ukraine in the Userlist.ini
    StraightFlush        i added Ukraine in the Userlist.ini
    SA-5 + SquarePair        made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me
    GK-P-14            Tall King Radar, made by GKABS
    GK-D-30Russia        D-30 howitzer made by GKABS
    ShelterZuRoad        made by AmokFloo
    Base_C.lod        round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
    Base_H.lod        small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
    ZIL-157 Sam Trailer        made by ???, taken from SF2_SAMs_Pack,
    Factories            made by Geezer
    T-72A            i added tactical numbers and gave it a Fla-MG
    BTR-80A            taken from eburgers PanzerPack for SF2
    Plattenbau_4_Geschosse    Made by Wingwiner as BlokW704P, i converted it from bmp to jpg
    Plattenbau_11_Geschosse    Made by Wingwiner as BlokW7010p, i converted it from bmp to jpg
    Nitka_Ramp        Made by Yakarow
    NitkaRezystorKompleks    Made by Yakarow
    I hope i have not forgotten someone.
    .
    ++++++++++++++++++++++++++++++++++++++++++++++++
    IV. This Terrain is Freeware. Commercial use is not allowed.
    And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of  the terrain for commercial use is not allowed!!!!!
    +++++++++++++++++++++++++++++++++++++++++++++++++
    V.
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    29. Oktober 2022
     
     
     
     

    802 downloads

       (0 reviews)

    5 comments

    Updated

  23. Sweden

    Another Sweden Terrain!!!!
     
    It does venture further South into what is now Latvia, Estonia and Lithuania. If you increase the boundary, you can get the North of Poland as well and maybe a little bit of Norway.
     
    I would like to do better planning maps and more road bases for Sweden. But I realise that it has taken me this long to get this far and
    life is not slowing down so I release it to the masses to scrutinize. That and JonathanRL would like to stuff around with it. So this ones for you Jono!!
    Good luck.
     
    Installation:
    Unzip the "Sweden" to a temp folder, or your desktop or somewhere easy to find.
    Then copy/paste, move the Sweden terrain folder into your Terrains folder in whichever game install you're installing it to!.
    Go to the Sweden.in file and change the cat to the appropriate cat file.
    Go fly!
     
    Decals included:
     
    Viggen: F6
    F7
    F13
    F15
    F17
     
    J-35F: F1
    F10
    F16
     
    There is a readme if you really do read them.
     
    Credits:
     
    Gepard - Tutorial on the combat ace website
    Stary - Germany CE Buildings and TOD files
    Suicidal - Submarines
    Wingwinner - Ground objects
    JonathanRL - Encouragement
    My wife - Patience/understanding/keeping me sane when I was pulling my hair out over this thing
    EricJ - Helping me rebuild my files
    TK - Goes without saying really doesn't it!
    CombatAce - Wouldn't be here otherwise, word!!
    All you guys out there as well!!!!
    If I did miss anyone, it is not intentional
     
    Cheers
     
    PS. I made a few tiles for target specific areas, nothing to flash but I didn't put this info in the readme.

    932 downloads

       (5 reviews)

    4 comments

    Submitted

  24. Desert Terrain Movement Ini Fix-It Pak

    Desert Movements Ini Expansion
    =For SF2, Any and All (with access to the Desert Terrain)
     
    *Note: will even work in SFP1 Original, if the ini is saved back to ANSI*
     
    So, you've made all the MiGs, Sukhois and other Red Birds ™ flyable...
    So, you're playing on the Desert terrain, and want to go out and find some vehicle or ship convoys to shoot up...
    So, you start the mission...
    and find out YOU CAN'T!!!
     
    Is that what's bothering you, bunkie???
     
    Well, never fear! Stop your worrying!! Because this little 'fixit pak' will bring back the joys of flying the Red Side, on the Original SF2 Desert Terrain ™, by allowing you to do so!
     
    Just for you, we've added 14 new Truck Routes for your Truck-Busting pleasure. And, at no extra cost to you -but at great expense to us-, 4 Brand New Shipping Routes!! All included at one low price!!
    Why, we've even taken the time and effort to add one or two for the Blue Side ™ as well! Because we like to be fair!
     
    This package is guaranteed to give you several hours of Flying Fun ™, or your money back! (subject to limitations of time, distance, aircraft and munitions used, and general stufflikethatthere. Limited warranty exipres 5 seconds after downloading. Local, Federal and International Sales taxes apply. Shipping and Handling extra.)
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff.
     
    Happy Hunting!
    wrench
    kevin stein

    393 downloads

       (2 reviews)

    4 comments

    Updated

  25. MidWest USA Terrain for SF2

    MidWest USA Terrain for SF2
     
    = For SF2, Any and All (Full-4 Merged Reccomended)
     
    This map represents the Central section of the North American continent; from the Great Lakes in the east as far west/north as Regina SK, and as far south as Tulsa Oklahoma (destroyed/occupied) and pretty much all points in-between. The original base map, centered around Omaha, Nebraska, is/was the basis for FastCargo's "Super Secret Mod". This is a =highly= expanded version. Rivers include the Mississippi, Missouri, Platte, Assiniboine & Soruis, all the waterways and canals interconnecting the Great Lakes, and so forth. Lots to see and do here!!!
     
    The map takes place in a "What If..." world of a partly Occupied America; something along the lines of "The Wingman" novels, the TV series 'Jericho', the movie "Red Dawn" (always a favorite!) and any number of Post-Apocalyptic scenarios. It will fit any timeframe from the mid-1950s through the Present Day (ie: my "Global Sedition vs the North American Alliance" kinda thing).
     
    This map make use of the Limited Nations statement, as well as the Allowed Mission Type. This is due to there =not= being any shipping routes for the Blue side to attack; all those routes are within Blue territory, so only the Red side can use them. All others are active.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or even exist as such. Several cities and other physical features may also fall into that classification (ie: mountains, hills, valleys, etc). Some cities may also NOT have all their proper Real Life ™ industries, facilities and other building classifications, or be fully loaded with 'target objects'. Accuracy has been strived for in all cases, to reflect the Real World ™. As much as is possible with this Engine.
     
    This map also makes use of the 'Expanded Borders' mod, wherein you make changes to the FlightEngine.ini. Instructions on making this adjustment are included (if you haven't already).
     
    Several 'new' GroundObjects are included, some modified from others, some you may already have. All are SF2 compliant and may not be 'down convertable' for 1stGen usage. As I don't mod 1stGens anymore ... Many more GOs are required; you should have them already for other terrain mods. If not, its up to YOU to get them. All the usual suspects, of course (SAMs, vehicles, ships, AAA units, truck, tanks, dinosaurs, etc)
     
    As expected, there are several Easter Eggs -- you'll find them if you look hard enough. As a matter of fact, the largest Easter Eggs =EVER= placed on ANY terrain in SF series history are on this map.
    There are also several target items that will "turn on" after a set year; this being the year of construction or start-of-existence (for a certain shipping company, some buildings and bridges).
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. It's most important that the disclaimer be read, as there are a couple of 'permisison only' items used, that CANNOT be used elsewhere with their creator' approval.
     
    Happy Hunting!
    wrench
    kevin stein

    783 downloads

       (3 reviews)

    4 comments

    Updated

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