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  1. North Cape Terrain (Beta+) for SF2 by Baltika

    North Cape terrain (Beta+) by Baltika for SF2
     
    A slight revamp of the 1stGen Beta terrain, with all new tga tiles for the sea and sea/land transition tiles (aka: "Working Water"). Consider this perhaps as a kinda sorta Ver. 0.8
     
    As with the original release, the targeting is not finished, but at least now the water will work. The data ini has been brought up to the latest standards (as of Aug 2011). I did do some cleanup on the targets ini, but nothing major.
     
    I figured with all the Swedish aircraft now available, this would be a fun sandbox (ok, snowbox) for them to play in. Eventually, I'm sure somebody will get around to finishing it!
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions.
     
    Have fun!
    wrench
    kevin stein

    521 downloads

       (1 review)

    1 comment

    Submitted

  2. SF2:NA -- Iceland Targets Tweek Pak, V.1

    IcelandNA Targets Tweek for SF2:NA
     
    = For SF2NA, And/Or Full-5 Merged Installs ONLY!! =
     
    *Note: for the SF2:NA IcelandNA map ONLY!!! It may be usable on Gerwins TFD/HFD based terrain, but many items will need repositioning due to the existence of actual coastlines*
     
    Some very basic enhancements to the target areas on Iceland, to increase the 'eye candy' and try to make it loook like people actually live there. Using the basic layout of several stock 'cities', filling in some gaps.
     
    As to be expected, there are at least 2 Easter Eggs on this terrain - one real, one fictional. I've tried to keep the needed ground objects to a minimum, so they are not included. You should have them from other terrain mods. (fishing trawlers, small cargo ship). Tried to keep it a 'stock' as possible. However, some enhancements have been perfromed on Air Defenses on both sides, but a -very- minimum, just in case things change radically with the next patch.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but BEFORE installing.
     
    happy landings!
    wrench
    kevin stein

    591 downloads

       (5 reviews)

    1 comment

    Updated

  3. Baltic Terrain (Ostseeausgang) Tweeks Pak

    Baltic Terrain Tweeks, for "Ostseeausgang" Terran by Gepard
    = For SF2, Any and All =
     
    (can also more than likely be used in 1st Gens as well, you just don't use the water.bmp)
     
    Just a little, quick and dirty tweeks pak, that adds new planning maps (all 3) and a modified Pit1.ini that removes the shadow 'tractor beam issue'. Also included, for SF2 usage, is a new _water.bmp (called Baltic_Water.bmp)
     
    The terrain is available here:
     
    http://combatace.com/files/file/13009-baltic-entrance-ostseeausgang/
     
    Super easy, simple install instructions are below.
     
    Happy Landings!
    wrench
    kevin stein
     
    (ps: the squadron take-off mod Gepard did is excpetionally cool!!)

    415 downloads

       (3 reviews)

    1 comment

    Updated

  4. India-Pakistan Terrain Tweeks Pak

    India-Pakistan Terrain Tweeks Pak
    - For SF2, Any and All -
     
    This is a relatively small tweeks pak for the India-Pakistan terrain. It is to be applied to the original I/P terrain download available at
     
    http://combatace.com/files/file/11805-india-pakistan-terrain/
     
    There has been a few small changes in the 'eye candy' department, and a slight cleanup of some of the airbases. A few new terrain =AND= GroundObjects have been added, and included for ease of installation. These changes are not major and will not effect much, except adding the recently released fuel truck repaints, both the red and yellow 'followme' jeeps, and little things like that.
     
    A new TFD and HFD are included, as some retiling had to be done. Also, a new "india1" planning map was created. It's just very basic, showing the region.
     
    As always, fairly simple, easy to follow install instructions are included. Please read and follow them. It's pretty straight-forward (for once!)
     
    Happy Landings!
     
    wrench
    kevin stein

    616 downloads

       (6 reviews)

    1 comment

    Updated

  5. SF2NA WW2 Phillipines Islands (1944) Terrain Update

    SF2NA WW2 Phillipines Islands (1944) Terrain Update
     
    -- Something for the PTO players --
    = For SF2, Full-5 Merged (ONLY) =
     
    *This mod will aboslutely =NOT= work in SF/Wo* 1stGen game installs; it is designed for use =ONLY= in a WW2 PTO-centric mods folder that is built off the SF2:NA exe.*
     
    A very quick and dirty mod for the WW2 Phillipines Island terrain that adds the required NA "coding" and _water.bmp with carrier stations.
     
    This is =NOT= a full terrain: just inis & a _water.bmp. It is to be applied to the modified version of the terrain I (re)relased in 2008, avaliable at this URL:
    http://combatace.com/files/file/7145-ww2-phillipine-islands-by-edward/
     
    New main, data, targets, nations,and types inis, along with (excessvely) modified desert airfield inis, allow for a 'drag-drop' update to SF2NA. A new SF2NA style water bmp with 2 carrier 'zones' was created and included.
    LimitedNations is set to TRUE; make sure you have the latest version of the WW2 Nations ini, as 'IJN' is most definatly one of the nations needed.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, PLEASE read them for necessary instructions. Also, give the "Notes" section a read too. More Carrier Capable ™ Aircraft are coming soon ... please be paitent! I'm only one guy doing 6 peoples work on no budget....
     
    Happy Landings!
    wrench
    kevin stein

    238 downloads

       (4 reviews)

    1 comment

    Submitted

  6. SF2 WW2 Northern Europe/North Sea Terrain (v2)

    WW2 Northern Europe Terrain for SF2
     
    - For SF2, Any & All (*Full-4/5 Merged Reccomended*)
     
    This is an all NEW map, covering the Northern UK (Scotland, Orkneys, Shetlands), southern Norway, Denmark, parts of Sweden, Germany, The Netherlands, and LARGE parts of the North Sea.
     
    This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides, due to the long over-water distances involved in some parts of the map.
     
    Like the last 2 ETO terrain remods, there is an extensive road network on both sided of the channel (lesser in Norway, of course, due to the tiling constraints and fjords!). As this map was (relatively) designed for anti-shipping strikes, you'll find plenty of them to keep you busy. Plus all the other allowed missions, for both sides.
     
    *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as a "named place" on the map (even some fairly large, and strategicly important ones). This was done for operational reasons. Many airfields/airports, some of historical significance, may also be non existant or not placed in the Real World ™ locations due to tiling constraints. Bridges may also not be in their Real World ™ locations, or run in their historical directions.*
     
    When in-game, you'll see "Northern Europe, WW2" on the terrain selection dropdown window.
     
    The bare minimum of Ground Objects are supplied; you'd be well adivsed to have the EAWEuro WW2 and Battle of Britain Rebuilds, with their included objects in you ETO mods folder. Other objects are also needed, listed in the "Other Stuff Needed" Section below.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading, as it explains a few "oddities" you WILL experience!
     
    Please also read and -OBEY- the New Standard Usage Discalimer ™, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    Edit:
    new readme uploaded within terrain, with corrected Credits.
    my sincerest apologies to Stary!!
     
    Edit #2
    new inis with corrected postions/terrain size.
     
    with special thanks to Gepard for finding my mistake!! MANY THANKS!!

    652 downloads

       (3 reviews)

    1 comment

    Updated

  7. Germany terrain rework (Part 2 of 3)

    This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
    This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
    All airfields has been modified with new buildings . A couple are made from scratch.
    Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
    Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
    I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
    Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
    And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
    And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
    Thank you all!
     
    Rends

    2,178 downloads

       (11 reviews)

    1 comment

    Updated

  8. SF2:I IsraelME Terrain Remod

    SF2:I IsraelME Terrain Remod 6/1/2015
     
    = For SF2:I (or any Merged Install) =
     
    **Note: This Is A MODERN (1948 and Later) Version -ONLY-!!!**
     
    This is a remod of the stock SF2:I IsraelME terrain. It has been extensively retiled, target areas have been expanded and enhanced and so on. BE ADVISED: at this time, it's unknown of these terrain mods will break campaigns-in-progress. To be safe, back up any campaigns-in-progress inis.
    It is designed to replace, and expand, the existing stock 3W terrain.
     
    Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, aren't included (really, there ARE -none- included -use the ones from the Israel 2 terrain remod, as they're the same). Its up to the End User ™ to make sure that you have the theatre-specific (read: Israeli & Arab states) proper items. SF2:I is REQUIRED for this terrain (DOH!), as it references a myriad of IsrealME -only- terrain items.
     
    A massive amount of retiling has been performed, with the addition of over 60 new tiles to fill in blanks left in the original set. BE ADVISED: these new tiles match the STOCK styling =ONLY=!! Do NOT use these new tiles in/on any IME terrain with any other tile set. They will not match!!
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, may visually defy gravity and other Universal Laws of Physics, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values. You may also experience longer loading times; this is to be expected.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section makes for essential reading.

    It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods.
     
    Happy Landings!
    Wrench
    Kevin Stein

    803 downloads

       (3 reviews)

    1 comment

    Submitted

  9. Bombing Range Revamp/Update for SF2

    Bombing Range Revamp/Update for SF2 5/6/2016
     
    = For SF2, any and all (Full 4/5 Merged Reccomended)
     
    This is a revamp/retile of Deuces original "The Range" terrain. Like the original, it's a terrain set up so one may practice Ground Attack and Strike mission against various types of ground targets. Also, finally, there has been the addition of a large "water feature", so now you can practice Anti-shipping missions as well! This will allow you to become familiar with the various types weapons, and their usages.
     
    ** REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! Also, like the companion "Red Range", this terrain is ONLY for Blue Force usage. Trying to fly any Red Force (Soviet, WarPac, etc) aircraft WILL result in lockups, CTDs and other unpleasentness. **
     
    I'm calling this "ver. 4" even though I'm unsure exactly what it should be called! The terrain has been completly retiled in "IME" style tiles. Where necessary (and wanted), a few new TODs has been made with better looking trees. For the most part, however, it's an empty terrain. Home Base is now a Runway 4 allowing for bombers to be used, and has been completly redressed by 331KillerBee with objects from his recently released airfield upgrade kits. Also many other objects from the other various airfield dress-up packs by various other good people have been scattered around, making for a LOT of eye candy.
    This is also the first terrain to be (re)released using sets of sub-folders for the various terrain objects. Because of the amount of objects to be loaded, you may experience longer loading times at mission start ups.
     
    Also included is a modified "Single Mission ini" that has had the minimum target values lowered, so the game engine can assign Strike missions against a wide variety of "lesser value" items. This file can be used in ANY mods folder, and will work for all types single missions the game generates.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too! For those unfamiliar with the "cat pointer" lines, there are instructions on it's proper useage.
     
    Good Hunting!!
    Wrench
    Kevin Stein

    675 downloads

       (4 reviews)

    1 comment

    Submitted

  10. WW2 Allied Bombing Range - Final-

    WW2 Allied Bombing Range - Final-                5/1/2018
    - For SF2, Any & All (Full-4/5 Merged Reccomended)
    **Please note, you should have SF2 for this terrain references many stock items from the Desert.cat.However, instructions are provided to use other terrain cats.*** 
    This is a major overhaul of Several of the target areas on the Allied Bombing Range. This is designed =ONLY= for WW2 Allied usage. It can be used for practice by any and all of the Allied nations. There are a myriad of targets, both the old and newer ones, to hone you skills in level and dive bombing, strafing with guns and/or rockets (for those aircraft equipped). I intend THIS to be the Final Version.
    It =WILL= replace all earlier versions of the Allied Bombing Range, so you'll need to backup, move/remove or delete any older version you may have.
    Like the revamped modern range terrains, it has been retiled in an "IME" desert style with the addition of a water feature for anti-shipping. See "Change Log" in the Notes section for more details
    As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -READ- this document (THIS readme), expecially the "To Install" section, after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading. 
    Please also read the Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
    Happy Hunting!
    Wrench
    Kevin Stein

    120 downloads

       (0 reviews)

    1 comment

    Submitted

  11. Kurilen.7z

    Kuril Islands 1.0
    *****************************************************
    This terrain is written for SF2.
    +++++++++++++++++++++++++++++++++++++++++
    I. Short description:
    This terrain covers the Kurils islands, a small group of islands which were conquered by the soviets in September 1945 from Japan. There is also a small part of the japanese island of Hokkaido.
    This terrain is made for carrier ops in primary. You may fly ground based planes too. There are two small japanese airfields and 3 soviet airfields.
    The soviets deployed an aray of SAM sites over the islands of Kunashir and Iturup.
    To run this terrain you need SF2NA and one of these: SF2I or SF2E.
    ++++++++++++++++++++++++++++++++++++++++++++++++
    II. INSTALLATION:
    Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2NorthAtlantic /terrain folder.
    Because IcelandNA terrain does not include all neccessary objects to run this terrain properly you need to link it to an other terrains CAT file.
    From stock the terrain is prepared to link with SF2 Israel
    If you dont have SF2I you must open the file kurilen.ini with Windows notepad editor.
    Look for the lines:
    CatFile=..\IsraelME\IsraelME.cat
    //CatFile=..\GermanyCE\GermanyCE.cat
    //CatFile=..\VIETNAMSEA\VietnamSEA.cat
    //CatFile=..\Desert\Desert.cat
    Add // in front of  CatFile=..\IsraelME\IsraelME.cat  to switch ot off.
    Then remove // at one of the other lines. Which you should remove depends on which SF2 game you still have installed side by side with SF2 North Atlantic.
    Save it.

    Thats it.
     
     

    ++++++++++++++++++++++++++++++++++++++++++++++++++
    III. Credits.
    The TOD's, what means the trees and autogenerated houses on the map, are mostly taken from various tilesets made by Stary.
    The SAM protection walls are taken from Pureblues AirfieldDevKit. They were originaly made by Sundowner.
    The basic files for the taxiways, parking areas and quais are made by ErikGen.
    I hope i have not forgotten someone.
    .

    ++++++++++++++++++++++++++++++++++++++++++++++++
    IV. This Terrain is Freeware. Commercial use is not allowed.
    +++++++++++++++++++++++++++++++++++++++++++++++++
    V.
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    18 November 2018
     
     
     

    378 downloads

       (6 reviews)

    1 comment

    Submitted

  12. SF2 Hawaii/Northern Pacific Terrain, Modern (v.2)

    SF2 Hawaii/Northern Pacific Terrain, Modern (v.2)        9/5/2020
    - For SF2, Any & All (Full-5 Merged, + Expansion Paks REQUIRED!!!)
    This is a rebuild of the WW2 Hawaiian Islands terrain into a more "modern" version (1950s and later). This is NOT a WW2 version; it is for post-war into modern times. Do NOT use this in your WW2 PTO mods folder!! You must also have SF2NA are part of you merged installs. This was built and tested in the NA environment.
    You may experience longer than normal loading times due to the number of terrain objects. It should be noted, due to the inherent scaling issue in the SF series, objects placed herein are, for the most part, representative of their Real World counterparts. See "Notes" for more information. 
    When in game, on the Terrain Selection drop-down, you'll see:
    Hawaii (Modern)
    Even though the folder remains in it's original name of just "Hawaii".
    As is recommended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's recommended you -read- the document through after unzipping, but =BEFORE= installing.
     
    As always, the "Notes and Other Nonsense" section may make for entertaining reading. Down in that section is a list of required ships that you're going to need!! I've supplied SOME items, but you End Users (tm) are responsible for all the rest. !!PLEASE!!! read the "Notes" section for more more detailed explainations of this terrain, and it's limitations. 
    Good Hunting!
    Wrench
    Kevin Stein

    347 downloads

       (1 review)

    1 comment

    Submitted

  13. Battle of Britain 2 Terrain Operation Seelöwe

    Battle of Britain 2 Terrain Operation Seelöwe
    *****************************************************
    This mod is made for SF2E.
    ----------------------------------------------------------
    I.
    Battle of Britain 2 terrain Operation Seelöwe is a complete rework of my Battle of Britain terrain from 2009. It is completly new tiled, to give it a much better look. Each tile has now a size of 1024x1024 pixel, what is 4 times higher than in the old terrain.
    The terrain is made with "Operation Seelöwe" in mind. This operation was a german military plan from 1940 to land with strong forces on english soil. This operation was planed in a timeframe from summer till early autumn 1940. Thatswhy i made no seasoned tileset. To simulate the ground battles after the german invasion i set some german beachheads on the map, so that now CAS missions can be flown.  
    The area of Londow along the river Themse is new tiled by using satellite images. To hold the frame rate of the game as high as possible, i made the rivertiles not as tga files, but as ordinary jpg files. Thatswhy you will not find waves and reflexions on the river Themse and the most other rivers in this terrain.
    The City of London is populated with house blocks. So is is destroyable by bomb raids.
    The airfields in Britain are made by using old air footages from WW2. The design of the german bases is fiction. I was not able to find air footages from 1940 for this airfields. Please make sure, that your bombers have the setting
    MinBaseSize=MEDIUM    
    in their data.ini of the plane. Otherwise the bombers will also use fighter bases.
    At the moment Battle of Britain 2 terrain contains 312 target areas. Some target areas are named PQsomething. PQ comes from the german word "Planquadrat", which is in english "grid". I decided to use the term PQ to simulate german planningmaps.
    The terrain comes with two new nations. First the Luftwaffe of the Third Reich and the fictionary Deutsche Luftstreitkräfte of the Republic of Germany. Both nations have own insiginas, which you can select for single missions. The swastika i made only in a "camouflaged" version, because in Germany it is not allowed to handle this symbol in a game.
    I have also moded the missioncontrol.ini file. Now the planes are closer to their base when they start a landing approach.
    The terrain comes with 3 campaigns.
    No.1 is Operation Seelöwe, the german invasion in Britain in late summer 1940
    No.2 is the so called Nonstop Offensive, the british air strikes over the Channel in 1941
    No.3 is Operation Seelöwe in 1956 with a fiction Republic of Germany as invader.
    For the campaigns you need following planes:
    BF109E-4 by RussoUK         https://combatace.com/files/file/14035-bf109e-47z/
    Ju-88A-1 by Veltro2k   https://combatace.com/files/file/15445-junkers-ju-88-a1/
    Do-17P by Veltro2k       https://combatace.com/files/file/15196-dornier-do-17p/
    Spitfire Mk.1 by TMF   https://combatace.com/files/file/13510-sf2-ww2-spitfire-mk1a-by-mod-mafiatmf/
    Hurricane IA by Raven   https://combatace.com/files/file/13646-sf2-ww2-hawker-hurricane-ia-etobob-by-raven/
    WW2 RAF Bombers pack by Wrench   https://combatace.com/files/file/13795-sf2-ww2-raf-bombers-pak/
    For the german 1956 campaign you need a MiG-17 cockpit
    The best is made by Stary   https://combatace.com/files/file/12684-mig-15-mig-15-bis-mig-17-cockpit/
     

    -----------------------------------------------------------------------
    II.
    CREDITS:

    While making Battle of Britain 2 terrain i used a lot of files made by other modders. Thanks for this files!
    The tileset is basing on Jan Tumas tileset for First Eagles
    The most tod files are made by me, but i also used files made by Stary.
    The white cliffs objects are made by GKABS.
    The airfield objects are made by Geezer.
    Some hangars are taken from AirfieldDevKit_v1.1
    The Robinson hangars are made by RussoUK2004
    The industrial factories are made by Geezer.
    The fortification objects are made by Geezer.
    The cargoships which you find in London Docks are made by Nils 'Julhelm' Dücker
    I hope that have nobody forgotten.

    ----------------------------------------------------------
    III.
    INSTALLATION:
    -Unzip the folders into your SF2 mod folder

    ----------------------------------------------------------
    IV.
    For remarks, comments, bugs, etc please use the forum or send me a PM.
    -------------------------------------------------------------
    V.
    Battle of Britain 2 terrain Operation Seelöwe and all of his parts are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
    ------------------------------------------------------

    ------------------------------------------------------------

    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    May 2021
     

    259 downloads

       (2 reviews)

    1 comment

    Submitted

  14. Socotra terrain

    Socotra 1.0
    *****************************************************
    This terrain is written for SF2NA and SF2 Israel.
    +++++++++++++++++++++++++++++++++++++++++
    I. Short description:
    Socotra is a relativly big island on the shores of the Horn of Africa. It belongs to Yemen.
    Socotra is an ideal position to control all shipping lines between the Mediterranian Sea and the Indian Ocean.
    The power who controls Socotra can easily block the oil support from the Gulf to Western Europe.
    Socotra is the cork in the bottle neck, like Djibouti, the Suez Canal or Gibraltar.
    From mid 1960th to the fall of the Soviet Union, the soviets had an airbase on Socotra. In the 1980th on the base one regiment (squadron) of Su-24 bombers was active on Socotra.
    This terrain is made for a scenario that the Americans must defeat the soviet forces on Socotra island. They had to operate from carrier positions in the Gulf of Aden. For all guys who love to fly Air Force planes i made a temporary american airfield in Somalia.
    In the timeframe, where the soviets have no own carriers the single missions are focused on Socotra island. When the soviets field carriers the terrain is mostly focused on carrier vs carrier battles. So, if you prefer carrier vs ground battles you must choose missions before 1976. After that date you will have to fight Kiev carrier battle groups.
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
    II. INSTALLATION:
    To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe.

    Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

    Thats it.

    If you have SF2Israel installed you must do nothing more.
    If you miss SF2I and have SF2Europe you must open file
    Sokotra.ini
    with Notepad editor and look for the lines:
    CatFile=..\IsraelME\IsraelME.cat
    //CatFile=..\GermanyCE\GermanyCE.cat
    change the entry into:
    //CatFile=..\IsraelME\IsraelME.cat
    CatFile=..\GermanyCE\GermanyCE.cat
    save the file
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    III. Credits.
    Tileset            made by Stary (SF2 Israel enhanced tileset)
    GK-P-14            Tall King Radar, made by GKABS
    GK-D-30NVA        D-30 howitzer made by GKABS, modded by me.
    Shelter1            circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue
    TOD-Trees        taken from Angola Terrain, made by ??? Stary???    
    ZIL-157 Sam Trailer        made by ???, taken from SF2_SAMs_Pack,
    EWalls 500,100 and 50 m    taken from AirfieldDevKit_v1.1, made by Pureblue
    D_Bunker            taken from AirfieldDevKit_v1.1, made by Pureblue
    BTR-60             made by Pasko, taken from SF2_Panzer_Pack , skin modded by me
    SA-5 + SquarePair        made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me
    formation.ini        Soviet tank attack formation modded by me
    T-54 and T-55        Fla-MG added, tactical numbers added, modded by me
    T-55 destroyed        taken from SF2_Panzer_Pack, made by Suicidal
    T-72 destroyed        taken from SF2_Panzer_Pack, made by Suicidal
    KS-60            made by me
    FireCan Radar        made by Juhlhelm
    Spoonrest        made by FastCargo, taken from SF2_SAMs_Pack,
    ControlTower.LOD        made by RussoUK
    M38 Jeep            moded by me
    Fahrer            Jeepdriver, must be placed in Weapons folder!!!!!!!
    I hope i have not forgotten someone.
    .
    ++++++++++++++++++++++++++++++++++++++++++++++++
    IV. This Terrain is Freeware. Commercial use is not allowed.
    And i say it again for the YAP, YankeeAirPirates file thiefs, the use of this terrain and parts of  the terrain for commercial use is not allowed.
    +++++++++++++++++++++++++++++++++++++++++++++++++
    V.
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
    Hope you enjoy it.

    Michael (Gepard)

    Made in Germany
    26. Dezember 2021
     
     
     

    209 downloads

       (1 review)

    1 comment

    Submitted

  15. Phillipines Islands 1944, WW2 PTO Terrain for SF2

    Phillipines Islands 1944, WW2 PTO Terrain for SF2
     
    - For SF2, Any & All (Full-5 Merged Reccomended)
     
    = For Adventures in the Western Pacific =
     
    *Note: this pack includes the PI 44 update pak released sometime back. It is designed for the timeframe of the US Invasion of Leyte in late 1944. It uses SF2NA statements for carrier-based operations. Hence, your PTO mods folder =SHOULD= (read: MUST) be built from the SF2NA exe. It is designed to REPLACE, in total, any eariler versions.*
     
    **Note2: IMPORTANT! Make sure you have the WW2 ground objects!!**
     
    This map repsents the situation in the Phillipines from approximately October thru December 1944, just after the US Invasion of Leyte. To that end, the eastern regions of Leyte, and southern Samar are conisdered (somewhat) 'secured' and in Allied hands. The rest of the country is still "Occupied Territory".
     
    The LimitedNations statement is set to TRUE, allowing only for the regional powers that took part. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE October 1944 (but dosen't seem to be working quite right post 7/13 patch)
     
    LOTS of new tiles and their associated TODs have been created, and match the Green Hell 3 styling. There is also, as expected, a few Easter Eggs.
     
    Also included are several (ok, LOTS) GroundObjects, some you may have already, but a few are new. Some are updates of ships, tanks, truck and etc seen in my other terrain mods. These are designed to REPLACE any pre-existing ones I've done. Be advised, you'll still need many of the other WW2 PTO objects I've included in other terrain mod paks. Make sure you have them!!!
     
    REMEMBER: you will need the latest WW2 weapons and Guns pack! Some are supplied, but just to be safe...
     
    **Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist as 'named places' only. Some airfields may not be in their historical locaitons due to Height Field and other tiling restrictions.**
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you READ this document through after unzipping, but BEFORE installing.
     
    Again, as always, the Notes and Other Nonesense section may make for entertaining reading.
     
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    wrench
    Kevin Stein

    475 downloads

       (3 reviews)

    0 comments

    Submitted

  16. Desert Target Zone - SF2

    For Strike Fighters 2.
     
    Built for real time game generated strike missions. Shouldn't take more than 30 minutes to do a round trip strike mission. Paran and Dhimar get 4 airports each and the front line is relocated to what used to be central Dhimar. Main Features:
     
    1. 141 target areas including 10 SAM sites for Paran.
     
    2. Easy install.
     
    3. Many "Freeware" objects being used.
     
    4. Quicker Take Off mod included with customized parking spots. Large aircraft parking will accept C-5A sized aircraft.
     
    5. Contains Ground Attack, Truck, and Ship routes so you can fly CAS, Armed Recon and anti-ship missions.
     
    6. Has a 3X zoom map from an older version of SF that shows desert and green spaces better.
     
    7. Installation won't affect your stock "Desert" terrain.
     
    8. Negative points awarded if you cause collateral damage.
     
    CREDITS: Thanks to these folks for creating and allowing freeware use of their building objects:
     
    1. This project uses some objects from MITCH's "Factory Place" project. There seems to be a consensus within the Strike Fighters community that it's OK to use these objects for FreeWare projects.
    3. WRENCH, for hosting the "Factory Place" objects at his website. And for the cool "Shipwrecks!"
    2. GEPARD, for some objects I lifted from his DRV terrain.
    4. PASKO, for the round tents, now used by the Bedouins.
    5. GRUMPOTAMUS, for the Radar Dome.
    6. WINGWHINER, for the some Factories, Headquarters Building, Gas Station, Tactical Control Center, and Control Tower H1.
    7. STARY, for the his hangar pack.
    8. FUBAR512, for the Pecco Crane.
    New for this version:
    9. WINGWHINER again for some buildings from his epic 43 city buildings pack.
    10.JULHELM for some industrial silo's/buildings
    11.RussoUK and Gepard for the Oil Rig.
    12.EZLead for the formation take off mod.
    13. TK and ThirdWire for creating such an interesting flight sim / hobby.
     
    Changes for this version: Unless a patch does something really bad to this terrain, it is the final version. Using some buildings from WingWhiners 43 city building pack finally gave me the variety I was looking for. Check out EZleads included formation take off mod, it's a perfect fit for this terrain!

    906 downloads

       (0 reviews)

    0 comments

    Updated

  17. Desert Plus

    FOR SFP1, SFGOLD, and SF2.
     
     
    This mod adds 2 more fictional countries to the stock desert terrain. The new countries are the Republic of Dohar, allied with Paran, and the Sultanate of Sharnak, allied with Dhimar. The mod adds some new airports, cities and towns in the unoccupied western section of the desert terrain, as well as border posts, lookout towers and some new oil fields for Dhimar and Paran. This version is likely the final one.
     
    Main Features:
     
    1. Easy install that won't affect the stock terrain.
    2. 3 time zoom map showing new border areas.
    3. a few new attack and truck routes added for CAS and Armed Recon missions
     
    CREDITS: Thanks to Whiteknight 06604 for making the Dohar and original Sharnak decals.
     
    Changes for version 2.2:
    1. Terrain leveled at Canopic airfield.
    2. The airfield at Fasala has been moved and the terrain leveled at the new location.
    3. Some seldom used terrain tiles have been repainted so the airfields at Shalabar and Al'Aranak are on greenspace.
    4. Optional textures for the SF-2 dirt runway included.
     
    NOTES: Still working on a new terrain for the four fictional countries but it won't be ready for a loooooooong time.

    1,104 downloads

       (0 reviews)

    0 comments

    Updated

  18. East Africa/Madagascar Terrain, Version 2.0 for SF/Wo* and SF2

    East Africa/Madagascar Terrain, Version 2.0 for SF/Wo* and SF2
     
    This is a complete rebuild of the terrain originaly released in June 2004. It has been extensively retiled, and has had a MAJOR upgrade in the targetization. It is designed to COMPLETELY replace that original version. It has been fully updated to use in the post-patch and SF2 worlds.
     
    This is a COMPLETE package, with everything needed to just unzip, install, and fly over. All the tiles are included, including Stary's "Mad Trees Mod", creating a more 'lush' version. Many new TODs have been created, so you'll see lots of trees and small buildings in and around the cites.
     
    Extensive upgrading has been performed on the targets, types, data and movement inis , to make use of 08 and SF2 level terrain effects, and the targeting enhancements. New planning maps of all 3 levels have been generated and included.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy.
     
    It has been tested in all 1st Gen Sims (SF/WoV/WoE/ at 10/08 patch levels) and SF2 (merged).. It should work in FE & WoI (also post Expansion Pak and Post Patch) with the correct cat pointer -- this has NOT been tested, however. It should will work in SF2, as long as you adjust the cat pointer lines in the main ini, and 'reroute' the terrain effect pointer (more on that in the install instructions, below). However, with the old style terrain effects, it works just fine.
     
    Yes, for those expecting it, there IS at least one Easter Egg on this terrain ...
     
    MAKE SURE YOU THOROUGHLY READ THE README ON HOW TO USE IT IN ALL SIMS! or you will be clowned...big time.....

    834 downloads

       (3 reviews)

    0 comments

    Submitted

  19. DBS Limited Nations Tweek


    Danger: Bering Straits Nations Fix for SF2 series -ONLY-


     
     
    Just a small package of 2 inis, that activate the "LimitedNations" statement for the Major Lee's DBS terrain.
     
    This will now effectively "cut off" any nations for single mission play that shouldn't be seen in the region. Obviously, one would NOT expect to find Isreali, North Vietnamese, Belgian, Lybian or anyone else that just plane shouldn't be there.
     
    The nations have been limited to the "usual suspects" for the region:
     
    USAF
    USN
    USMC
    RCAF (CAF)
    and
    Soviet
     
    Nothing else has been changed, just the players on this playground. So, =all= the normal mission statements (CAS, Sweep, Anti-Ship, etc) are active as normally seen.
     
    It's reccomended for use with the 2 updates that have been released for DBS, and you should have them already before installing this mod:
     
    Bering Straits Terrain Targets Upgrade Pak
     
    http://forum.combatace.com/files/file/7684-bering-straits-terrain-targets-upgrade/
     
    Bering Straits Water Fix Mod
     
    http://forum.combatace.com/files/file/10787-dbs-water-fix/
     
    While designed for SF2 series, it will most likely work in SF/Wo* 1stGens at the 08 patch level that can take advantage of the limited nations statement. However, this has =NOT= been tested. Those that do install to first gens, feedback is requested.
     
    As always, a simple and easy to follow readme is enclosed -- so read it!!! You're actually only changing 2 files, but I'm from the world of CYA, so... READ IT!!
     
    Good Hunting!
    Wrench
    Kevin Stein

    204 downloads

       (0 reviews)

    0 comments

    Updated

  20. Formosa Terrain, Limited Nations Tweek

    Formosa Terrain, Limited nations Fix
     
    This little tweek for Gepard's Formosa terrain will add the LimitedNations usage, cutting down on the chance of any unwanted visitors to the playground showing up.
     
    This mod consists of the Formosa.ini and Formosa_Nations.ini. Nothing anywhere else is changes; it only creates a 'fixed' number of countries that are allowed here. This tweek, while designed for SF2 series, will also work in SF/Wo* 1st Gens at the 08 patch level, if you've back-converted this terrain to work in 08s.
     
    As always, it's suggested you read this little readme. It's acutally quite short and pretty easy to follow. For a change.
     
    No screenie included.
     
    Good Hunting!
     
    Wrench
    Kevin Stein

    437 downloads

       (0 reviews)

    0 comments

    Updated

  21. America Southwest (Texas/Mexico) for SF2


    America SouthWest Terrain



    Updates, Fixes and Clean-Up For SF2 Series (Full-4 Merged Perfered)


     
     
    What started out as a simple "straighten out some tiles and fix some target areas", turned into a massive revamp.... Like the original, it takes place in the post-WW3-ish world of the North American Alliance vs the Global Sedition. It is desigened for use any time period post-1950 through the present day (ala The Wingman series, or the TV series 'Jericho' or any of a number of post-apocalyptic movies, books or whathaveyous)
     
    This is the FULL terrain, with some major changes updates, upgrades, etc. The targets, movements, data, types inis have all been expanded extensively. Massive retiling of a majority of the terrain will, hopefully, make it look a bit more like it's Real World ™ counterpart. Place names match the Real World; some however may be slightly displaced due to how terrains are built.
     
    This is designed to REPLACE the original (and it's updates) in it's entirety, and is designed =ONLY= for use in SF2, preferably with a Full-4 Merged Install. This terrain makes use of the Desert cat to "pull" items from. It may work with the Germany or Vietnam, but this has NOT been tested. It will NOT work with the SF2:I Isreal cat. DO NOT ATTEMPT TO USE THE ISREALME CAT WITH THIS TERRAIN!!!The inis have been excessivly edited for use ONLY in the SF2 series. With Expert Level Knowledge on terrains/terrain ini editing, it =may= be possible to back-date/adjust for use in 1stGens. This has NOT been tested, and is NOT reccomended. Those that try, can expect 0, zilch, nada, =no= support from me on this issue. You're on your own -you have been warned.
     
    Also added were many new tiles, updating/repainting of some other tiles (to make them fit and look better), and many new, custom TODs for buildings and trees and such. New planning maps have been generated as well. I'm trying out something 'new' on the symbols and labels, I hope you like it.
     
    And, just for fun, I've included a variety of missions flown over this map. Remember, these are for a Full-4 Merged install, so those that are not merged, may not have all the aircraft available. It goes without saying, that those flown from the Red Side, you MUST have flyable MiGs in your install. They have been editated to make sure all aircraft are stock in a Full-4 Merged.
     
    You will also be making some 'adjustments' to the FlightEngine.ini, with regards to expanding the map borders. This will eliminate certain 'issues' when flying near the map edges. Full, detailed instructions are below, in the "To Adjust Borders" section.
     
    It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. HARD, and mercilessly. As always, unzip this archive to a temp folder or you desktop to gain access to the full readme, and the files herein. Again, as always, there's a "Notes & Other Nonesense" section with explainations and other ramblings.
     
    Good Hunting!
    Wrench
    Kevin Stein

    740 downloads

       (1 review)

    0 comments

    Updated

  22. Iceland Terrain v1.02 Update

    ***********************************
     
    Iceland Full-Scale Terrain
     
    v1.02 Update
     
    by Baltika
     
    19 December 2010
     
    ***********************************
     
    This update will bring any previous version of my Iceland terrain up to v1.02.
     
     
    Changelog:-
     
    v1.02
     
    -Added Iceland02_Water.bmp and revised ICELAND02.INI file to enable full water functionality for SF2 EP2 Mission Editor users. Thanks to tn_prvteye for creating the water.bmp file included here.
     
    -Added full city tile .tod files for buildings in Reykjavik.
     
    -Added 40+ additional targets to Reykjavik. AAA defence much stronger now!
     
    -Revised ICELAND02_NATIONS.INI file for extra sea locations and accurate representation of Iceland Defence Force.
     
     
    v1.01
     
    -Corrected overlapping ground units in Red and Blue Force Air Defence Sites.
     
    -Corrected overlapping ground units in Red and Blue Force Army Bases.
     
    -Added Iceland02_DOGFIGHT.INI file.
     
    -Added USN and USMC to Limited Nations List in terrain NATIONS.INI file.
     
    -The revised NATIONS.INI has cured the hard lockup bug for CAS/Anti-Ship/Armed Recon missions in SFP1/WoX builds.
     
     
    ***********************************
     
    INSTALLATION
     
    You must first have installed Iceland Full-Scale terrain v1.0.
    This pack will update both v1.0 and v1.01 to v1.02.
     
    Simply unzip and drop the various new files into your \Terrains\ICELAND02 folder, making sure to over-write the previous versions.
     
    This update is good for SF2 and SFP1/WoX installs.
     
     
    ***********************************

    738 downloads

       (0 reviews)

    0 comments

    Updated

  23. SF2 Update, Modern Darwin terrain


    Modern Darwin Terrain, Update Pak


     
     

    For SF2 - Full-4 Merged Reccomended (but not fully required)


     
    This is an update pak for the Modern Darwin/Timor terrain I released in 2009. It is designed to replace some small bits inside, so you =MUST= have the 2009 update pak for this terrain to install -this- package into.
    You can find it at the following URL (this is the complete terrain, WITH tiles):
     
    http://combatace.com/files/file/6089-modern-darwintimor/
     
    This pak updates several inis to SF2 levels, adds a few little fixes to some terrain objects, and for the 12/2010 patch, adds the _Water.bmp that the new mission builder requires. Targeting remains the same, although the Runway2 has been 'repaved' to a full concrete/macdam surface (no more dirt). Some "other items" have also been updated.
     
    The LimitedNations statement has NOT been added, so anyone and everyone can fly here.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. REMINDER: this is NOT for the DAT's Timor terrain in their all-inclusive "Wings Over Timor" mod!!! This is for the terrain update listed above ==ONLY==!!!!
     
    Happy Landings!
    Wrench
    kevin stein

    494 downloads

       (0 reviews)

    0 comments

    Updated

  24. SF2 Mescalero Proving Grounds Part 4

    The Apache Spirit Dancers have angered the God of the skies!! Here are more target drones for your new range. This is the next drone package release for the Mescalero Proving Grounds. Please be sure to have parts 1 ,2 and 3 already installed.
    INCLUDED with this package are the following NEW target drones and BONUS aircraft:
     
    THE QF-80F Shooting Star: Former front line USAF fighter of the Korean era. An AGRESSIVE drone of good manueverabilty
    but no countermeasures .Operated by permanent USAF detachment from the 82nd Aerial Targets Squadron.
    Type was fully expended by 1964.
     
    THE QF-106A DELTA DART: Former front line USAF/ANG interceptor. Retired and placed in AMARC storage,Arizona.
    Recalled for target drone use beginning in 1986 because of its availability
    and high performance. An AGGRESSIVE drone of fair maneuverability and good counter-
    measures. Type fully expended by 2005.
     
    THE AQM-136A Falconer II: Former Tacit Rainbow cruise missile(cancelled). . Originally designed as a stand-off weapon to saturate enemy air defenses. Re-designed as an inexpensive aerial target.
    A PASSIVE drone with poor manueverability. Low speed and limited countermeasures make it an easy missile target. Its small size HOWEVER makes it a difficult
    gunnery target! Air launched from drone control aircraft, it follows a pre-programmed GPS flightpath. Recovered by parachute unless destroyed.
     
    THE F6F-5K Hellcat: Former front line carrier fighter of the USN in WW2. Propeller driven. One of the first full scale conversion drones ever used. Operational from late 1940's until fully expended
    in 1960. An AGGRESSIVE drone of good manueverability and no countermeasures. Operated by permanent USN detachment from China Lake.
     
    THE QF-4G Phantom II: Former USAF SEAD aircraft (Wild Weasel).Retired and placed in AMARC storage,Arizona. Currently being recalled for target drone use as other Phantom types are expended. First drone
    use in 1998. An AGGRESSIVE drone of fair/good manueverability and EXCEPTIONAL countermeasures!! Operated by rotating detachment of the 53rd Weapons Evaluation Group, Tyndall AFB,Florida.
    Type should be fully expended or retired by 2011 as QF-16A becomes available.
     
     
    --------------DRONE CONTROLLER-------------------
     
    THE F9F-5KD Panther : Drone controller conversion of the F9F-5P Photo-recon Panther. Extended nose (once for cameras) allows excellent location for drone control equipment.
    Pilot can fully operate and/or assume command of drones via radio control. Operated on a limited utility basis from 1955 until 1965.
     
    As always: A FULL installation READ-ME and CREDITS enclosed.
     
     
    Use of the F6F-5K requires access to Geo's Aircraft download site. This access is however...NOT...required to use the Mescalero Range or any other aircraft/drone.

    308 downloads

       (3 reviews)

    0 comments

    Updated

  25. SF2 Mescalero Proving Grounds Part 5

    Another flock of drones has been released by the Apache Spirit Dancers!!
     
    -------------MEET YOUR NEW DRONES------------------
     
    F9F-5K Panther: Former front line USN carrier based fighter. Veteran of the Korean Conflict. Retired and placed in service as target drones . An AGGRESSIVE drone
    with good manueverability but NO countermeasures. Operated by detachment of GRGMU-2 (Guided Missile Group Two) out of NAS Chicoteague,VA.
    Type fully expended by 1964.
     
    QT-33A Seastar: Former T-33A USAF jet trainers bailed to the USN as target drones beginning in 1965. Large numbers makes them very common as targes and expendable.
    A PASSIVE drone of fair manueverability and limited countermeasures. Operated by the permanent USN detachment out of China Lake. Type finally
    expended by 1982.
     
    QF-4N Phantom II: Former USN/USMC carrier based fighter and upgrade of the F-4B. Retired for drone use beginning in 1985. An AGGRESSIVE drone of good manueverability
    and EXCELLENT countermeasures. Operated by detachment of the NWTS (Naval Weapons Test Squadron) from NAS Point Magu,CA. Type expended by 2000/2001.
     
    QF-86F Sabre: Former JASDF from line fighter built under license in Japan by Mitsubishi. Sent to USA apon retirement and converted to target drones by private contractor.
    An AGGRESSIVE drone of excellent manueverability but limited countermeasures. First used in 1976. Expended or retired by 1989. Some survivors flown today in
    display at airshows.
     
    QF-59B Airacomet: First US jet fighter. Flown for only a short time in operational service before replaced by better aircraft(F-80). Some examples used as drones and/or
    drone controllers. An AGGRESSIVE drone of fair manueverability but no countermeasures. Short drone carrer from 1950-56 makes them rare.
     
    QB-17L Flying Fortress: Former USAAF B-17G bombers made famous in WWII. Retired in massive numbers at war's end makes them an excellent choice for bomber drone targets. A PASSIVE
    drone of poor manueverabilty and no countermeasures. A tough target however! Will take alot of punishment, especially from non-cannon type rounds such as
    50cal. slugs. A slow target makes for a collision danger for high speed fighters. USE CAUTION!! First deployed as drones in the late 1940's. Last use
    around 1958. (note: turrets were removed from target drones).
     
    MQM-107D Streaker: Purpose built subsonic drone of USAF. Uses an efficient turbofan engine pylon-mounted under fuselage. Its smokeless engine and small profile make it a hard
    to spot target. A PASSIVE drone of limited countermeasures. First used in 1987....still operational.
     
    --------------DRONE CONTROLLER-------------------
     
    SNJ-5 : More of an observation aircraft than controller. Pilot sits in front while a range safety officer uses the rear seat. Unarmed. Fun to fly!!
     
    ------------Hunter-Killer Aircraft------------------
     
    F-102A Delta Dagger (Hellenic Air Force): In the late 1960's, twenty excess F-102A's were sold to Greece along with a number of AIM-4 Falcon Missiles. These aircraft remained in service until at least
    1975. A few can even be found today....sitting derelict in the weeds at Greek air bases.....:{
     
    A full Installation and Credits read-me file is included.
     
    Use of the QB-17L and QF-59B require access to the A-team Skunkworks download files. This access is however...NOT...required to use the Mescalero Range or any other aircraft/drone.

    323 downloads

       (1 review)

    0 comments

    Updated

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