50 files
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Green Hell 3.5
By Stary
Description:
This is optional high resolution repaint/treemod for SF2:V VietnamSEA map, I call it "Green Hell 3.5" ;)
SF2:Vietnam required for Vietnam map (doh!) SF2 all-merged install preferred
made and tested im May 2013 environment
-included both 1024x1024 pixels and smaller 512x512 pixels versions for those with older computers
-repainted hangars/base objects from my WW2 hangars pack, fits this particular scenery ok in my opinion
-city textures by Brain32 from his excellent Vietnam repaint, used under freeware license
-full TOD coverage included
Installation:
Backup your Vietnam folder, unpack and move/copy new VietnamSEA to your Vietnam folder, overwrite when asked.
Legal mumbo jumbo:
Freeware license apply, no to be used as part of any payware
have phun
Stary
3,534 downloads
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Battle of Britain terrain visual update (preview)
By Stary
Gepard's "Battle of Britain" and "Battle of Britain in the 60s and the 70s" terrains visual update.
version 0.9 preview: 24 of April, 2013
NOTE: For modern computers with at least 768 MB (1 GB+ preferable) of video memory.
This is new set of hand-drawn 2048x2048 tiles and associated .TOD objects for Gepard's "Battle of Britain 1.4" (and it's
modernized version) terrain.
You can download these great maps here:
http://combatace.com/files/file/5203-battle-of-britain-terrain-version-14/
http://combatace.com/files/file/10371-battle-of-britain-terrain-for-the-60th-and-70th/
Right now it's sort of preview, with only summer set included (more below) as the size of the tiles makes it very big
upload.
Tweaked longer-range fading trees .fx shader included, best to play with ObjectsFade=FALSE and DetailMeshSize=8 or more
(user's system depending, included screenshots taken with DetailMeshSize=10) however I take no responsibility for any damage caused to your system by setting too high values and frying your GPU.
New waternormal.bmp for your kinky Channel-crossing (Cross-chanelling?) pleasures included.
To install follow your instincts. Modified ini files for the "60s and 70s" version of the terrain included.
Also I have included the core ini files made to generate in Terrain Editor the .TOD objects, experiment at your own risk (yet better don't!)
Knows bugs/issues:
As stated above, just summer set at the moment, more might follow.Given the engine limitations and the way the map was
created, not that accurate from farmer's point of view (english landscape differs from french one IRL) and I generously gave myself
full artistic license to improvise things (read: make them up) as I went with the project.
No buildings in cities, as I refuse to kill the immersion of this terrain modification with stone-age tech box-type TOD objects. Blame
Thirdwire for doing zip about it throught all these years.
"Fair Use" CombatAce license apply. NOT to be included in (or reused for) any kind of payware addon/product without my
authorization. You can tweak/modify and re-upload this set just give me credits as the original author. BoB map created by Gepard.
Have fun!
Stary
303 downloads
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Korea visual update and enhancements pack
By Stary
Korea (V3) visual update and enhancements pack.
This is new tileset, treemod, objects, targets enhancement mod for Wrench's Korea(v3) terrain.
Version 1.1 update:
Added missing graphics files for the village type objects, added three graphics to main folder (were in seasonal ones) just to be extra sure
Why:
Kevin's Korea V3 terrain was released with temporal f***ing ugly test set I made for KAW team back in early 2010, despite me having some other nicer fittable sets at my disposal. Yes I have been angry about that. Very very angry. But now I am ok, good doctors care for me here ;)
This work is done to fix that omission of mine and I tired hard to make Korea nice place to fly in.
What's this:
-new summer and winter tilesets
-new tile layout-following dedicated TOD objects, with densely placed and rather real-size objects
-new era-themed ground objects (barracks, fuel tanks, tents, HQ, fire houses, misc buildings etc) to replace the stock TW ones, be it in airbases or targetareas
-some older target objects have their textures tweaked or repainted under fair use license; that is mostly various "halle" objects by either Gepard or Gocad
(various runways are yet to be repainted)
-lots of targetareas have re-positioned targets to avoid i.e. barracks in the middle of tree cluster or factories sunken within tod buildings -but there is still LOTS of places to redo. You have been warned.
-lots of targetareas expanded with additional eyecandy civilian village-type objects (though these are still a bit of WIP and bit "generic asian" in appearance; also these are old, like 5 years old)
-the tiles are specfically tuned to work best with SARCASM 2 beta 2 update 1 lighting and sky
Installation (read carefully!):
-given the amount of objects this pack replaces you are advised to keep archived full current Korea terrain you use (it's called BACKING UP and it's really healthy, trust me)
-this pack assumes you do have working Korea (v3) terrain installed and tested in your installation -dedicated Korean War installation in of course preferable
-before installing content of this 7-zip archive, go to your Korea3 folder and delete EVERY SINGLE TOD file there (the files with .tod extension) -otherwise you might end with trees in wrong places of houses in the sea. Yes, really.
-you can delete the seasonal tiles folders (winter, spring, fall, late fall etc) as this pack has new unique seasons in their new folders with new naming (fade_summer and fade_winter; why "fade"? This months-long project I kept under such code name to confuse my better half or possible Insky-related hacker bot that keeps attacking my emails. Ohh wait, where's my tilfoil hat?)
-extract this archive to a place of your choice and move the Korea3 folder to your terrains one overwriting all files when asked. Overwriting IS vital of course.
-you shall test my Sarcasm 2 beta (2 update 1) with this pack, really. i have my own, ohh well "art style" for SF2 series these packs represent; you might not like this but well, you can't change me can you?
-in SF2 WW2 forum I released some new or updated effects, work well with this pack
-you're pretty much good to go at this point
Licensing:
CA Freeware license apply -not to be used in any payware project; But you are encouraged to repaint and tweak the tiles, objects and associated graphis, tods to fit your own tileset or terrain.
Credits:
The author of the original decade old SFP1 Korea mod terrain as I tried to replicate it's general green-brownish tones.
Wrench and KAW team for Korea3 and everything-Korea related. Than you guys. KAW mod is not yet dead. Or I'd rather say quite alive and kicking.
Do335 for his work invested in putting the KAW team work and available assets back together. Much appreciated.
Luk1978 for sharing with us his interesting repaint of my Taiwan/Korea set that gave me few ideas about the general feel of the set, thank you. Be back to SF2 please as you quietly do interesting stuff IMO.
All the good and bad souls at Combat Ace and around :P
Happy flying
Stary
1,439 downloads
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Hi Res Desert Tiles
By JSF_Aggie
Alternate 1024x1024 tiles for the stock desert terrain
1,809 downloads
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Green Hell 3
By Stary
"GREEN HELL 3"
Strike Fighters2:Vietnam map modification.
Designed for stock SF2:Vietnam VietnamSEA and Modern Darwin map by Wrench
Apart from these, should work with older maps using WoV/SF2:V tileset -Burma, Philippines etc in every sim from the series apart FE.
Credits:
Wrench, for Modern Darwin map, that forced me to do something with stuff dusting on my hdd
Also for screens templates, used to create optional menu screens.
ShrikeHawk -I think ajusted environmentsytem is based on his work.
Combat Ace -self explanatory, you guys rock!
TK, Thirdwire -for still giving me fun and bugs altogether.
This is version 3.0 of my Green Hell mod for SF2:V
After doing some work for Wrench's Darwin map, I decided to go fullscale, re-use my older tileset, finish the tod files, adjust several things and release this as part three.
In comparision to previous incarnations of the mod that relied on fabulous tileset by Brain32, this one uses different tileset, based on stock one, thus changing the look significantly if you're familiar with GH series. My goal was to create universal tileset for South East Asia terrains.
Also, as with every new patch old rendering bugs remain unchanged [:(] I decided to change the way of populating tiles, whidh is clearly visible in the jungle areas. No more large clusters of trees, replaced with smaller individual trees to minimize the possibility of rendering errors.
As a bonus included are new environment system (based on great fork by ShrikeHawk) with reduces size of clouds and increased minimum altitude of these, to further minimize famous "trees vs clouds" rendering errors. Also I added new menu screens with GH3 theme I use in my SF2V install.
2,328 downloads
0 comments
Submitted
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Enhanced SF2: Israel Terrain by CA_Stary
By Dave
SF2:Israel terrain update
v 1.00 initial release
may 8th, 2010
by Stary
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This modification contains full tileset of new satellite-based 1024x1024 textures, together with optional treemod and experimental (buggy engine?) heightmaps created to enhance the look of the default SF2:Israel terrain, IsraelME.
Designed for SF2:Israel by Thirdwire, either stand-alone or merged installation.
Made for and tested in SF2 merged, Nov. 2009-B and March 2010 patches.
"Wings Over Israel" compatibility not granted, but highly possible.
Remember, it's initial release, updates are highly possible in the future.
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CREDITS:
TK and Thirdwire. Please, make new terrain engine quickly ;)
Gepard and his famous Suez 2 map for the idea of using heightmap files for extra mesh detail in mountains.
Brain32 -learned a lot from your textures work! Still, much to learn.
Lazboy -sorry, took me a bit longer than promised xD
Mannie
CombatAce friends and foes
3,450 downloads
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GermanyCE enhanced tileset
By Stary
This is repainted, enhanced tileset of GermanyCE terrain from SF2 Europe.
Version 1.1 -check changelog for list of updates.
All roads have been darkened, now appear as medium gray; opposite to previous yellowish -white.
All seasons have been replaced by new ones, slightly different than before. New seasons added -thaw before spring and early summer.
All TOD files are new, taken strictly from "trees, buildings graphics, TODs update" recently released.
Main G-type fields layout has been corrected and organised. Now layout is back more like it was in original TW tileset. Corresponding modified TODs included.
As an experiment all bmp files have been replaced by jpg format for HDD space conservation.
Tiles are 512x512, downsampled from 1024x1024 templates.
This pack FULLY replaces any of my GermanyCE 4 seasons mods. You don't need to have previous version installed -if you do, all old files will be replaced by new ones.
1,785 downloads
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GermanyCE HR V3 part 1 of 3
By Stary
GermanyCE V3 part 1 of 3
This is reworked high resolution "version 3" of Germany terrain as found in Nato Fighters 5, for both custom mod or for NF5 enhancement
Numerous tweaks and reliting to original GermanyCE map included, several new textures introduced
Due to number of places objects it's reasonable to try it with "medium" setting of ground objects first
To install unpack all three parts to your GermanyCE folder, overwrite
Please read the included readme for more details.
GermanyCE V3 part 2 of 3
GermanyCE V3 part 3 of 3
1,076 downloads
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Green Hell 3.5 optional trees graphics
By Stary
tiny additon, if you use Green Hell 3.5 here are slightly modified trees graphics
also buildings textures made a little little darker
unpack to your Vietnam map, overwrite
enjoy
1,164 downloads
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Green Hell 3.5 Enhancement Package
By eburger68
Green Hell 3.5 Enhancement Package
for the
SF2V Air & Ground Expansion Pack
This package contains a set of enhancements for CA_Stary's Green Hell 3.5 (GH 3.5) replacement tile set for the ThirdWire VietnamSEA terrain. It is primarily designed for users who are using GH 3.5 in conjunction with the SF2V Air & Ground Expansion Pack.
This mod package makes the following enhancements to Green Hell 3.5 with the SF2V Expansion Pack:
1. Replaces the main air base tile with a new one designed to better belend into the surrounding terrain -- i.e., no more expansive green lawns surrounding all the air bases. The "jungle" air base tile is unchanged.
2. Replaces the ground TGAs used for many barracks areas in the lower Route Packs of North Vietnam with new TGAs that allow the barracks areas to more naturally blend in with the surrounding terrain.
3. Replaces the bright, aqua blue water tiles of GH 3.5 with a darker, greyer set of water tiles, which (at least to my eyes) look more natural.
4. Replaces the default WaterNormal.BMP used in GH 3.5 with a new WaterNormal that produces more pronounced wave effects.
If you are not using Green Hell 3.5 (the SF2V Expansion Pack by default uses an enhanced version of CA_Stary's Green Hell 2.0 tile set), there is no purpose in installing this enhancement package. It is designed strictly for Green Hell 3.5, not any earlier version (including 3.0).
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Installation
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Installation is simple: copy all of the files in the \ForVietnamTerrains folder to the \Terrains\VietnamSEA terrain folder in your Mods directory. Allow Windows to overwrite files as prompted.
If you have also installed GH 3.5 to the SouthVietnam terrain included with the SF2V Expansion Pack, copy the same files to the \Terrains\SouthVietnam folder in your Mods directory.
That's it.
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Notes on GH 3.5 w/ the SF2V Expansion Pack
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As noted above, the SF2V Expansion Pack ships with an enhanced version of Green Hell 2.0 tile set. The numerous custom target areas in the Expansion Pack were hand-placed with an eye towards exploiting the particular visual features of the GH 2.0 tile set in order to make buildings, vehicles look as though they "belonged" in the places you find them.
As the GH 3.5 tile set is a complete departure from (not a mere revision of) the GH 2.0 tile set, some of the ground target items might look a bit oddly placed in some target areas with GH 3.5. Thankfully, the GH 3.5 tile set is quite forgiving visually speaking (much more than the earlier GH 3.0) -- so much so that in most cases the worst you'll see is trees crowding buildings just a bit too much.
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Credits
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CA_Stary ............... Green Hell 3.5 Replacement Tile Set for VietnamSEA
------------------
Eric Howes
eburger68
9 Dec. 2013
1,274 downloads
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Gerwin's Iceland 1024 tileset
By Stary
This is 1024x1024 optional tileset and treemod for Gerwin's "old format" IcelandNA terrain.
New waternormal included (still experimenting with those)
Stretching the reality a bit I decided to add some clusters of trees/bushes to most of non-snow tiles -this way it's not 100% accurate but gives us something happening down low.
323 downloads
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HR GermanyCE trees buildings TODs update
By Stary
This is small update to my HR GermanyCE 4-seasons terrain released in 2009.
Purpose of this update is to replace trees and buildings graphics with new ones, hopefully for the better feel and looks.
Also included are reworked .TOD files (files determinating population of tiles with objects) that make the trees more real-life size (as for Central Europe) and correct several tiles layout. As of some patches back, alpha-channel for buildings seems not supported, I removed all the "tricky" buildings that were using the apha channel for transparency effects (some fake lame windmills etc).
Includes GermanyCE.ini and GermanyCE_data.ini files, updated to newest standards.
1,182 downloads
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Taiwan and Korea tilesets v2
By Stary
Taiwan (Formosa) and Korea tilesets V2
This is 1024x1024 tileset(s) for both Gepard's Taiwan (Formosa) and Korea v3 by Wrench terrains.
Includes new tweaks to terrain objects shaders, my standard water noisemap, one experiment and some other typical stuff.
Read the included readme for installation instructions and recommended tweaks etc.
826 downloads
0 comments
Submitted
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Desert 4 Mountain Regions+ Addon
By Centurion-1
DESERT 4 Mountain Regions+ Addon by Centurion and Piecemeal
Requires Piecemeals Desert 4 Terrain available here:
http://combatace.com/files/file/14551-desert-terrain-v4/
DESCRIPTION
This addon is for Piecemeals excellent Desert Terrain V.4 and adds more diversity to the mountain regions by adding several new tileset types. In addition to this, Piecemeal has modified all the city regions to be more diverse and less "square" and also changed movement routes and such. Overall, this makes the region more interesting to fly over.
IMPORTANT NOTICE
This patch updates the airfield names from the generic D1, D2 and so on to be specific place names. This will break you campaign files!!! Changing them to fix it is a simple matter of find-and-replace-all in notepad, however. Saved files will not work any more.
KNOWN ISSUES
Two airfields in the mountain regions have flattening issues that I have not been able to correct, if anyone could help us fix that would be great. AI Planes are bit bouncy there but the airbases are fully usable, it is mostly a visual issue.
CREDITS:
Piecemeal for the excellent V.4 terrain and the city tiling work + data tweaks.
TK for SF2 and the whole Dhimar/Paran scenario.
Stary and JSF Aggie for the tiles used here.
Centurion for doing the cut/paste operations required to bring this together. Minor tile tweaks.
INSTALLATION
Unzip the whole folder into your Terrains/Desert4 folder.
1,422 downloads
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new tiles for Korea MIGAlley from Gepard
By Lacsap
New tiles for the wonderful Korea_MIGAlley terrain from Gepard, thanks very much for your job !!!
- news tiles 1024x1024 in JPEG
- news files .tod
-somes news textures
-somes modifications to the data file
BE CAREFUL THE FILE "Korea_MIGAlley" from Gepard IS ESSENTIAL !!!!!!!
1/ si vous avez le terrain Korea_MIGAlley de Gepard: a/sauvegarder votre dossier, b/extraire le contenu du zip dans votre dossier Korea_MIGAlley et écraser les fichiers présents par les nouveaux.
1/ If you have the terrain Korea_MIGAlley from Gepard: a/ save your folder b/extract the content of the zip into your folder Korea_MIGAlley, overwrite the files present with the new ones
2/ si vous n'avez pas le terrain Korea_MIGAlley télécharger le ici
2/If you do not have the terrain Korea_MIGAlley download it !! it's great!!! :)
191 downloads
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India/Pakistan Hi-res tileset
By Stary
This is set of satellite based 1024x1024 tiles created for India/Pakistan terrain by Deuces and Wrench
Best to be used in dedicated India/Pakistan (AKA "Wings Over India") stand alone mod, but can be added to any install that has India/Pakistan map added into it.
This pack assumes you do have installed and tested (flown over at least once) "Indiapak" map.
Right now TODs and their placement is as they were for original terrain release, but they do work quite well.
Also given the scope of the terrain portrayed and it's physical diversity I had to make some compromises.
813 downloads
0 comments
Submitted
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Baltic region HR tileset
By Stary
Baltic region HR tileset v1.0
for SF2 March 2012 patch-level
April 1st 2012
optional tiles, ground TOD objects for "The Scandinavian Front MOD" by JonathanRL or stand-alone Sweden map by gillg
Hats off to both of you for your efforts guys!
------------------------------------------------------------------------------------------GAMEPLAY NOTE: Due to large amount of ground objects per tile (around 800-1100+ per single tile)
it's highly recommended to use ObjectsFade=TRUE statement in options.ini to increase ingame framerates
Also, due to my crappy slow internet connection, I removed from the initial upload two seasons (thaw and light snow) which eventually will be uploaded later
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This mod assumes one has at least installed and tested Sweden map by gillg, more preferably stand-alone TSF mod folder with one of JonathanRL&Team's Scandinavian mods, which includes the Sweden map in them too.
Installation:
To install unpack this archive and copy or move the content of Baltic Tileset to your Terrains folder, overwrite when asked.
!!!Be warned, due to 1024x1024 textures and large TOD files, the map takes some time to load at first run!!!
Stary
739 downloads
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HR Modern Darwin tileset,treemod
By Stary
Designed for Modern Darwin map by Wrench (it kicks ass Kevin!) and optionally stock SF2:Vietnam VietnamSEA terrain
This is 1024x1024 tileset for Modern Darwin v2 by Wrench, together with custom tree/city mod.
Included is my new waternormal.bmp to give water slightly different look, you are free to replace it with waternormal of your choice.
Also data for use in VietnamSEA map is included.
446 downloads
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Solomons and Phillipines visual update
By Stary
This is 1024x1024 tileset for both Solomons V3 and Phillipines together with custom tree/city mod.
Adjusted data for both terrains included.
Designed for Solomons V3 and Phillipines maps by Wrench (Phillipines map originally started by Edward)
Apart from these, should work in other older maps using WoV/SF2:V tileset, Vietnam including
Few extra files included in separate folder
417 downloads
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Gerwin's Iceland 1024 tileset v1.0
By Stary
This is 1024x1024 optional tileset and treemod for Gerwin's "old format" IcelandNA terrain.
This version replaces version 0.9 uploaded on 08.14.2012
Two generic "seasons" included, warm and cold, where cold one gives full snow cover.
By popular members request, optional darker water included in separate "oprional darker water" folder for both "seasons"; the default brighter water is more or less like in LOD-based NA terrain
New waternormals included, rough (default) and calm waters (the latter found in "optional calm water" folder)
673 downloads
0 comments
Submitted
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Gepard's Formosa Strait visual update
By Stary
This mod is full two-seasons (wet, dry) tileset and treemod created for Gepard's "Formosa Strait" terrain.
You need Gepard's Formosa terrain available here:
http://combatace.com/files/file/6723-formosa-strait-terrain-version-10
The tiles are 512x512 resolution to maintain good performance on older systems, but as they were downsampled from their 1024x1024 originals, maintain good quality.
This mod includes it's own, smoother terrain height data, but original rough version is also provided as an option.
Also includes new TFD file, which introduces "large empty fields" in western Taiwan.
Both smaller and bigger trees included, the latter as default for rich lush ground cover.
Includes optional tweak for experimental clear day fog.
707 downloads
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Baltic region tileset additional seasons
By Stary
Baltic region HR tileset v1.0
"Additional seasons pack"
for SF2/SF2NA March 2012 patch-level
April 2nd 2012
These are additional seasoned variants of "Baltic region HR tileset" that were not included with the original upload.
To install unpack and cop content of Sweden folder to your terrains/Sweden -overwrite when asked.
The new seasons are light snow before winter, thaw and early spring.
Modified Sweden.ini to incorporate the new seasons included.
538 downloads
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OTC Cuba repaint (new tileset)
By Stary
05-25-2013
mod updated to version 1.5:
new in version 1.5 is TOTAL rework of tileset, all tiles replaced with new mostly satellite-based high resolution tiles
some trees graphics modified to avoid size issues on various tiles (ie. Desert-to-mountain transitionals, mountain tiles)
Installation:
Unpack with 7zip to your OTC Cuba terrain folder, overwrite when asked.
initial upload readme:
This is >>really<< simple repaint and tweaks to OTC Cuba terrain looks.
Tiles have been recoloured, upscaled to 1024^ and undergo some tricky tricks to make them appear as they have more "depth" from air.
Trees have been scaled down and I replaced their graphics with better quality textures (I borrowed from my other mods) to fit the new overall tones.
At one point I tried to replace some of the ground textures with better quality ones, however as they were sticking out too much from the tileset I abandoned this idea.
I think that's all. Have fun,
and big THANK YOU! to original OTC creators and especially Eburger68 for putting this one together!
Stary
510 downloads
0 comments
Updated
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Alternate Tile For Operation Desert Storm Terrain
By JSF_Aggie
These are alternate tiles made from satellite images for the DS terrain
included in the latest version of ODS for SF2. They are 1024x1024.
They can be used in other terrains that use the stock desert tiles,
however I did not make all tiles from the stock SF2 desert tile set, only
those used in the DS terrain. For example, I did not create the river
tiles.
418 downloads
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Texas/Mexico (ASW) tileset
By Stary
Texas/Mexico tileset
for ASW terrain by Wrench, The
(should work with any maps created using stock "Desert.cat" tileset, series1 backward compatible format)
This is set of 1024x1024 tiles created for Wrench's Texas/Occupied Mexico terrain (known as ASW -America South West)
Right now being sort of fully functioning beta, it does not include dedicated/borrowed tod files ("treemod") due to my lack of time
424 downloads
0 comments
Submitted
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