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  1. SF2 MiG-31BM enhanced avionics

    Enhanced avionics for the MiG-31BM. The update makes it possible to attack simultaneous targets using active homing missiles.
    Backup, and replace the ini files.
     
    Thanks!!!

    98 downloads

       (0 reviews)

    1 comment

    Updated

  2. SF2I Kfir HUD mod v1

    Kfir HUD enhancment v1
     
    This mod is for Strike Fighters 2 Israel Kfirs , game version June 2010
    It will enhance the Kfir HUD to give it a more real look.

    341 downloads

       (1 review)

    1 comment

    Updated

  3. TMF F-14 radar...sort of

    Update - sorry, forgot to mention you also have to go into the Cockpit INI and change the [RadarScope] NodeName from =radar_screen to =vdi; see pic.
    -----
    Third Wire's F-14 was nice but didn't have a dedicated RWR display.    The Mirage Factory's F-14 was fantastic, but the radar doesn't work anymore.  Both are needed, and a fleet defender that's sans-radar is pretty useless.  
    I edited the INI for TMF's F-14 (see first pic) and spliced in the avionics from TW's F-14_82.  So now TMF's awesome cockpit has a working radar, sort of....
    Problem:  TW's radar image is too large for TMF's radar display screen, so the edges are cut off.  I'm guessing you can only see about half to two-thirds of the radar image.  See pics for comparison.  Besides not seeing the full radar display, important target data along the edges are cut off also.
    Does anyone know how to scale down the TW radar image to get it to properly fit in the TMF cockpit display?  I haven't had any luck
    Thanks

    60 downloads

       (0 reviews)

    0 comments

    Updated

  4. SF2_F-4E_Austere_HUD

    F-4E_75_AHUD (Austere HUD) mod
     
    The real Austere HUD modification has been tested on F-4E 68-0304 during 1974-76.
    The goal was to have a better sight display, primarily for air to air combat.
    Further modifications were made to the radar for a quicker boresight lock-on and new dogfight
    scan modes.
    The Austere HUD modification remained a F-4E test and didnt went into production aircraft
    or upgrades.
     

    Ive re-created the Austere HUD, using the TW F-4E_75 (required for the mod to work).
    Ive used the
    Wraparound desert skin for stock F-4E
    by amariani
    http://combatace.com/files/file/12057-wraparound-desert-skin-for-stock-f-4e/
    for a quick "make it fly" setup (we dont have a proper Edwards Test Unit white with red trimmings
    skin)
     
    The real Austere HUD was a test setup, so its no problem to add/remove readouts to the HUD modes
    to ones personal liking.

    242 downloads

       (3 reviews)

    3 comments

    Submitted

  5. Mirage III & Nesher Gun Sight Fix.

    Mirage III and Nesher Gun Sight Fix.
    This mod corrects the Stock Third Wire Gun Sights for the Mirage IIICJ Shahak, Mirage IIICJ Shahak (71), Nesher and as a bonus the DLC 17 RAAF Mirage fighters.
    I recently read the Osprey book Israeli 'Mirage and Nesher Aces' and 'Mirage III vs Mig-21 Six Day War 1967.' Both books are full of gun camera images of Israeli Mirage IIICJ and Nesher fighters killing MIGs.
    From these I realised Third Wire has made an error on all the Mirage gun sights by aligning the (horizontally elongated) aircraft reference cross with the gun bore-sight and thus the gun piper. In the Nesher and Mirage IIIO that leaves the actual gun bore-sight cross sitting above the gun piper doing nothing.
    This mod corrects the position and alignment of the aircraft reference cross, gun piper and gun bore-sight cross (Nesher and Mirage IIIO).
    This correction should be applied to any other version of Mirage III, Mirage 5, Nesher or Dagger you have that uses a Third Wire Mirage cockpit and/ or Mirage gun sight.
    CombatAce fair use agreement applies.
    Cheers,
    Dan.

    244 downloads

       (0 reviews)

    2 comments

    Updated

  6. Better CCIP mod v1.1

    Better CCIP mod for SF1/2 series.
     
    This mod will prevent the CCIP and Gunsight dot from showing through any solid part of your cockpit. Leading to a much authentic bombing procedure.
     
    In SF1, this is done without any harm.
    In SF2, I have to remove 2 effect shaders which are used when your effect setting is at "Unlimited". So you lose some not-so-obvious effect.
     
    Installation
    ------------
    For SF1, just extract the file to the 'objects' folder
    For SF2, first extract the file in the 'objects' folder in your mod folder, then follow the procedure mentioned in the "Special note for SF2 users" to complete it.
     
    Credit
    -------
    Create: orsin (china insky team)
    Beta testing: HoneyFox (china insky team)
     
    Update
    ---------
    V1.0 initial release
    V1.1 fixed a problem in SF2

    1,051 downloads

       (3 reviews)

    4 comments

    Updated

  7. SF2_F35_HUD_Steerpoint

    Incorporates a waypoint marker in the middle of the HUD of the F-35.
     
    Installation :
    Extract files to Objects/Aircraft/F-35 (Any version) and overwrite when prompted.
    If required, rename the avionics.ini file to suit the version, e.g. F-35A_AVIONICS.ini to F-35B_AVIONICS.ini
     
    Credits :
    Fastcargo - Original F-35A/B/C Lightning II V 2.5 for SF2 pack
    JAT81500 - Armée de l'air Rafale Mod for SFP V2 (SteeringCue.tga and Steerpoint.tga)
     

    38 downloads

       (0 reviews)

    0 comments

    Updated

  8. Yak38M Cockpit Hotfix


    Yak-38M Gunsight Hotfix



    by: Fubar512


     
    This is a Hotfix that resolves the Yak-38M’s missing gun sight, and adjusts the aircraft’s gun aim angle to take advantage of the gun sight’s positioning.
     
    TO INSTALL: "Objects", into your User Name/Saved Games/Thirdwire/SF2x folder, overwriting the originals when prompted.
    It will replace the cockpit folder, the avionics, cockpit, and the Yak-38M_85 data ini files.
     
    CREDITS:
    Paladrian: Mira overlay
    Tomcat74: Setka
    Fubar512: A2A sight and ini work
     
    And thanks to...
     
    KJakker: For the idea and the inspiration.

    323 downloads

       (4 reviews)

    1 comment

    Submitted

  9. 0.9 OPEN BETA FOR F-111 CCIP BY JOSEFK

    Here is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo.  Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/ 
    Basically what I've done is add a CCIP or Continuously Calculated Impact Point to the HUD.  The intent is to give you the chance to be a lot more accurate droping Mk 80-series dumb bombs in the F-111.  Especially since  there is no feedback when bombing from the Weapons System Operator/WSO in SF2.  
    Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon.  Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP.  The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2.  So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error.
    Maybe there is better, hence this being an open beta.  I would also like to incorporate terrain following into a bigger avionics upgrade... ;-).

    87 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Tornado_F3_HUD_update_10oct2018

    Small update for the Tornado F3 HUD
    Adds new gunsight / HUD symbols.
    Not fully finished (WIP)

    137 downloads

       (0 reviews)

    0 comments

    Submitted

  11. SF2E Version August 2011 F-15A Avionics Enhancement v1c

    Strike Fighters 2 Europe (SF2E) F-15A Eagle avionics enhancement v1c
     
    Updates over the previous v1a version:
    - improved and repositioned scales for a more realistic look
    - added EOGB capability to data ini for GBU-8 (Wing and CL stations)
    - EOGB seeker symbology (gunsight) added to HUD
    - LGB seeker symbology (Target Box) added to HUD (The box marks primary strike target like it
    would be the case by using the Inertial Navigation System function)
    - minor other ini tweakes
     
    -------------------------------------------------------------------------------
     

    Strike Fighters 2 Europe (SF2E) F-15A Eagle avionics enhancement v1a
     
    by :
    Crusader ( avionics, ini tweaks )
     
    #########################################
    # For SF2E updated to version JULY 2011 #
    #########################################
     
    Note:
    No TWS radar mode. That's no error, its just the way it was.
     
    The enhancement adds several readouts or changes to them for a more
    "realistic" look and functionality of the HUD and APG-63 radar.
    Further changes are made to the data and cockpit ini for a new launch
    sequence of AIM-7 missiles, launching in Right Fwq - Right Aft - Left fwd - Left Aft
    sequence.
    Another small tweak is the AIM-7 ejection angle, they are now ejected at a 45° downward
    angle instead of straight down.
     
    All edits/tweakes/enhancements are limited by current game limits, so there are a few
    work arounds and trade-offs.
     
     
     
    Installation :
     
    Copyor move the 3 ini files and cockpit folder provided by this mod into the ..\ your mods folder\ThirdWire\StrikeFighters2 Europe\Objects\Aircraft\F-15A folder
     
     
     

    Other files/mods included:
     
    Gunsight texture by wpnssgt.
     
    Thanks!
     

    For questions/comments ect, contact "Crusader" at CombatAce.com forums.
     

    Disclaimer:
    - I take no responsibility if anything goes wrong , use at your own risk!
    - this mod is FREEWARE and can not be used in any payware product!

    710 downloads

       (2 reviews)

    7 comments

    Updated

  12. Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0

    As seen in this thread in the SF2 Knowledge base:
     
    http://combatace.com/topic/88091-tw-a-4f-skyhawk-tweaks-and-fixes/?p=713874
     
    This zip includes fixes for all stock 3rd Wire Skyhawks by Crusader
     
    Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0
    ===========================================================
     
    - working Arresting Hook-Lever (all)
    - working Landing Gear-Lever (all, except A-4A, as the "Landing_Gear_Indicator"-type is already in use for another display)
    - ECM-Box (A-4E_67, A-4E_Ahit_73, A-4H_Ahit_73, A-4F, A-4F_Ahit, A-4L)
    - Chaff-Box (A-4E_Ahit_73, A-4H_Ahit_73)
    - Spoiler-Light (A-4F, A-4F_Ahit, A-4F_74, A-4H_Ahit, A-4H_Ahit_68, A-4H_Ahit_70, A-4H_Ahit_73, A-4G, A-4K, A-4L)
    - WeaponSelectorKnob - Sidewinder selectable (A-4E_Ahit_73, A-4F, A-4F_74, A-4F_Ahit, A-4H_Ahit, A-4H_Ahit_73, A-4G, A-4K, A-4L)
    - LABS-Display - displays distance to next waypoint (distance to target is not available as displaytype, so better than nothing)
    - corrected A-4F_74.ini to use the proper cockpit
     
     
     
     
     
     
     
    PLEASE read the enclose readme --- unzip to a safe place, and you'll have access to all that's needed to install!

    237 downloads

       (4 reviews)

    2 comments

    Submitted

  13. SF 2 Israel Retro Style CCIP Gunsight Mod

    Strike Fighters 2 Israel Retro Style CCIP Gunsight Mod.
    ---------------------------------------------------------
     
    I’m absolutely useless at bombing & rocket attacks in older aircraft with out modern avionics.
    I just can’t seem to get the hang of it! :-(
    So I have attempted to up grade the gun sights of the older a SF2 I aircraft so that they incorporate some of the modern features such as CCIP, ASE & so on.
    But with out losing breaking the continuity & retro look of the HUD.
     
     
    What dose it do?
    ----------------
     
    (1). Adds CCIP & ASE For all stock player flyable aircraft that don't have a modern avionics.
     
    A-4E Ahit,
    (73)
    A-4F Ahit
    A-4H Ahit
    A-4H Ahit
    (70)
    (72)
    (73)
    F-4E_Kurnass
    (73)
    (75)
    (78)
    Nesher
    Shahak + (71)
     
     
     
    Installation:
    -------------
     
    Place the contents of the “StrikeFighters2 Israel” folder found in this download in to your SF2 Israel Saved Game folder & overwrite when asked.
     
    Note:
    This will replace any modified stock COCKPIT_DATA.Ini & AVIONICS_DATA.Ini you might be using!!!
     
    This mod is compatible with my "Cockpit & Runway Lights for SF2I mod" but needs to be installed second!
     
    Known issues:
    -------------
     
    Nesher:
     
    Unfortunately I have been unable to keep the beautiful arched heading scale of the Nesher in in NAV & SRM modes. So I have deleted it & replaced it with the best compromise.
     
    F-4E Kurnass:
     
    For the same reasons I have be unable to reproduce the roll tabs for the F-4E gun sight in NAV & AA modes: SRM, MRM.
     
    I’m guessing is probably something to do with the way the avionics.dll is told to read the gun sight information from the cockpit.ini. If anyone knows a workaround or a knows a solution, please let me know & I’ll update this file.
     
     
     
    Credits:
    --------
     
    All credit go’s to those who took the time to share the information on editing the various entries in the DATA.Ini files on the in CombatAce & Third Wire forms.
     
    Thank you! :-)
     
     
    Enjoy
     
    SF

    384 downloads

       (2 reviews)

    1 comment

    Submitted

  14. AV-8A and AV-8S Harrier Avionics Mod

    Avionics Mod for the AV-8A and AV-8S Harrier mods by Wrench which are based on the stock ThirdWire Harrier GR.1
     
    This avionics mod contains enhanced HUD's and several changes to the data and cockpit inis.
     
    Read the included READ.txt for further info.
     
    The AV-8A can be found here:
    http://combatace.com/files/file/11938-av-8a-harrier-for-sf2/
     
    The AV-8S can be found here:
    http://combatace.com/files/file/11939-av-8s-matador-spanish-navy-harrier/
     
    Special thanks to ravenclaw_007
    for making the LAU-7 launcher specifically for this mod

    342 downloads

       (1 review)

    1 comment

    Updated

  15. RWR Sounds

    *updated to 1.1 to better mesh with lock tone mod, is now much quieter*
     
    Inspired by the distinctive RWR audio cues used in Janes F-15, I re-created a similar sound using Audacity (though keep in mind, I havn't played F-15 in a decade...)
     
    This mod may have no grounding in reality, but damnit, it sounds cool to me, so I am uploading it in case anyone else is interested in it.
     
    For an example of it in action, skip ahead to 1:50 to hear the tracking audio, which switches to the launch audio at 2:00 at

     
     
     
    Installation: Unzip the 'Sounds' folder into your SF2 mods folder (by default C:\Users\[username]\Saved Games\ThirdWire\[executable name])
    If using one of the alternate sounds, rename the chosen file to simply RWRLockSound.wav or RWRTrackSound.wav as appropriate.
    To uninstall, simply delete RWRLockSound.wav and RWRTrackSound.wav from the 'Sounds' folder

    493 downloads

       (1 review)

    2 comments

    Updated

  16. A-10A_Early_HUD_v1_SF2E

    This mod replaces the stock HUDs in the TW SF2E A-10A's with the early HUD displays
    for 70's era A-10 avionics.

    214 downloads

       (1 review)

    1 comment

    Updated

  17. A-6A DIANE for Strike Fighters 2

    Upgraded for Strike Fighters 2 - Basic CCIP for A-6A to simulate a DIANE level bombing system.
     
    New: Yes we can now add the CCIP and keep the original A_6 radar modes!
     
     
    When you reach the target ripple your iron bombs!
     
     
    Tested in Strike Fighters 2 Vietnam Version June 2009 only (using the A-6A cockpit from Wings Over Vietnam).
     
    For use in later versions compare any changes made in newer ini files first.
     
     
     
     
    Released under CombatAce Fair-Use terms. Visit the URL below for more info.
     
    http://forum.combatace.com/index.php?showtopic=26131

    1,385 downloads

       (4 reviews)

    1 comment

    Updated

  18. Fa-18 Superhornet avionics mod v1.0

    F/a-18 Superhornet avionics mod v1.0 - 21.07.2010
     
    For SF1 and SF2
     
    I made this avionics mod based on Jane's F/a-18, Digital integration F/a-18 Superhornet and other "bug" sims, also used sources like guncams, photos etc. Its still far from ideal (TW engine limits) but I tried to give imaging of real APG-73 radar and Hornet Hud using this what TK implemented in avionics70.dll
     
    F/a-18E/F/G INIs are the same
     
    Later I will do avionics for older Hornets.
     
    --------------------------------------------------------
    Installation
     
    - First make backup cockpit folder and avionics.ini and cockpit.ini files
     
    - Put all 'cockpit' content from this mod to ...Objects/Aircraft/FA-18X/Cockpit folder
     
    - Put properly avionics.ini and cockpit.ini files from this mod to ...Objects/Aircraft/FA-18X and let overwrite
     
    (If you are using SF1 series, copy properly INI files from 'SF1' folder).
     
    In this mod I also added Erwin Hans repainted cockpit panel for F/a-18 Superhornet
    if you decided to use it just put F-18_Cock1.bmp from 'superhornet panel' folder in this mod to ...Objects/Aircraft/FA-18X/Cockpit and let overwrite.
     
    --------------------------------------------------------
     
    I used:
    -Mirage Factory few tga graphics
    -Crusader a-g gunsight
    -EricJ hud target box
    -Erwin Hans repainted panel
     
    Thanks
    ArturR
     
    If you have any questions, sugestions etc. just PM to me at www.combatace.com

    610 downloads

       (2 reviews)

    2 comments

    Submitted

  19. SF2E F-15A Avionics Enhancement v1a

    4 Juli 2009
    Strike Fighters 2 Europe (SF2E) F-15A avionics enhancement v1a
     
    by :
    Crusader ( avionics, ini tweaks )
     
    For SF2E updated to version June 2009b

    448 downloads

       (2 reviews)

    3 comments

    Submitted

  20. Mistubishi F-1 HUD Fix Pak

    Mitsubishi F-1 Avionics HotFix For SF2
     
    = For SF2, Full-4 Merged = ONLY!! =
     
    Updates for my recently released SF2 mod of the Mistubishi F-1 by Veltro2k.
     
    This package will update several main inis, giving the aircraft a full, complete working HUD with CCIP, IRM markers and other cool stuff.
     
    As this mod makes use of several items that are 'borrowed' from inside several different ObjectData.cats, it is absolutely =NOT= compatable or downgradable for 1st Gen SF/SFG/WoV/WoE usage.
     
    The full aircraft, to which this HotFix is to be applied can be found at the URL below:
     
    http://combatace.com/files/file/11175-jasdf-mitsubishi-f-1-for-sf2/
     
    Again, this is for SF2, a full-4 merged install ONLY!!!
     
    As always, read the simple instructions included in the 'readme'.
     
    wrench
    kevin stein

    261 downloads

       (1 review)

    0 comments

    Submitted

  21. Shahak Alternative Scope Radar Version 1.0

    Hello!
     
    Shahak Alternative Scope Radar Version 1.0 (November 2010) for Strike Fighter 2 Israel.
     
     
    This is my first attempt in order to create an alternative Scope Radar for the Thirdwire "Shahak" fighter aircraft.
     
     
    To install it, you must extract the "Cockpit" folder of the RAR archive.
     
     
    If you are under Windows Vista or Windows 7, put it in: Saved Games/ThirdWire/SF2I/Objects/Aircraft/Shahak.
     
     
    Last year I saw a Mirage IIIC cockpit picture. Then I decided to try to modify the Thirdwire Shahak scope radar "bmp" file.
     
     
    My little "work" needs improvement. But I would like to share this first version with you!!!
     
     
    Coupi.

    186 downloads

       (0 reviews)

    0 comments

    Updated

  22. SF2V AOA Indexer Ver.1.0

    Angle of Attack Indexer mod for Strike Fighters 2:Vietnam
     
    This is a mod about AOA Indexers of all stock Navy aircrafts comming with Strike Fighters 2:Vietnam. It does not include
    Phantoms and Corsairs used by USAF. Use at your own risks!
     
    Actually, Angle of Attack Indexers of navy aircraft are totally unusable to make carriers landings, altought the sequence
    of lights are correct colors are reversed, and angles requested by indexers are too high and wont allow you to see where
    you are going (Except for Crusaders). This mod is designed to allow you to come at the lowest possible speed and with a
    correct angle of attack to keep a good view to the deck. Angles are not set to be used with the Carrier ILS system wich
    seems to bee steep but rather with the standard Navy Daybreak Approach, see included diagrams.
     
    I recommand you to save all modded cockpit.ini of all Navy Skyhawk,Corsairs,
    Crusaders and Phantoms before applying this mod. Simply drop the Object folder into your
    Mod Strike Fighters directory and it's done. If you want to use correct indexers lights only ,WITHOUT
    corrected angles, simply remove them from aircraft's folders before droping it.
     
    By Aizen/fastergekko
    Ver.1.0 2011 March 1

    238 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Basic naval threat library for RWR displays

    This mod supplies generic RWR symbols that modders may use to represent ships. Until now, all ship radars would show up as <U> ("unknown") on TEWS-equipped aircraft. With this you will be able to distinguish between general categories of vessels.
     
    This symbology is not meant to be 100% realistic, and does not display individual radar names or ship class names. Once you install the mod, when flying applicable aircraft around radar-emitting ships, you will see the following symbols on your RWR display:

    PT = Patrol boat
    FF = Frigate
    DD = Destroyer
    CC = Cruiser
    LS = Amphibious assault ship
    CV = Aircraft carrier
    BB = Battleship
    Æ = Aegis-equipped vessel

    Please see the readme file for complete installation instructions and more details. Enjoy!
     
    ***Note that this ONLY works for the SF2 series; the first gen games don't support this sort of mod.***
     
    As a bonus, I included a tga file with the official US Navy hull number fonts. Perhaps any other modders making ships will find it useful.

    446 downloads

       (4 reviews)

    0 comments

    Updated

  24. Sea Harrier FRS.2 Avionics

    Something I've thrown together in a handfull of hours today ...
     
    New HUD symbology which looks a bit more like the real thing
     
    Pitch ladder is just a quick fix, will see more attention during the next overhaul..
     
    Only small edits to the radar so far, it needs some bigger changes by chance...
     
    Installation:
     
    - I recommend to delete the present HUD subfolder in the Cockpit folder first
     
    - Then add the files include din this mod, let overwrite if asked
     
    Thats it, Thats all
     
    Remember... its just a quick beta .. have fun
     
     
    ( some other things I noticed on ianH and crew SHAR 2 mod: shouldnt have a CL fuel tank, gunpods have some data error which prevents correct CCIP function in Guns A2G ... )

    329 downloads

       (1 review)

    0 comments

    Updated

  25. SF2_F-22A_New_Avionics_10

    HUD and Radar update for Julhelm's F-22 cockpit which can be found here:
    http://combatace.com/files/file/12851-f-22-cockpit/
     
    - New HUD which looks more like a F-22 HUD
    - Improved radar, only fast scanning TWS, close combat Vertical Scan and Ground Map now
     
    Not fully finished yet, still like to further improve a few things some day.
     
    Version 1.0

    429 downloads

       (5 reviews)

    0 comments

    Submitted

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