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Buccaneer RAF for SF2 vers1.2

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About This File

Buccaneer RAF and RAFG for SF2

 

includet

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Buccaneer S2A

Buccaneer S2B

Buccaneer S2B RAFG , without refuelprobe

Buccaneer S2/S2B Cockpit

Weapons

Mk6 Ejection Seat

Effects

 

Funktions

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- strg+0 = canopy open close

- strg+9 = nose and wing-fold

- strg+8 = windshield wiper

 

Installation

------------

for instalations please read the README

 

Note

----

this are high poly models with high-res skins

 

Credits:

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- original Model by Russouk2004

- Skins and decals by Paulopanz

- Loading and Hangar screens by Soulman and Gustav

- FM rework by Kreelin,Spillone104,Baffmeister,Cliff11

- Missions by Pureblue and Paulopanz

- some weapons in this pack are from Mirage Factory

-testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,

Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11

- 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007

 

i hope i did not forget anybody

 

----------------------------------------------

 

vers 1.2 CHANGES from 10.oct.2011

----------------------------------

- working/rotating Bulged bombbay door

- BombBay Fuel Tank added

- max fuel load for FAA/RAF Buccaneer now 23100lbs

- typo error on AOA Indicator fixed

- Decal issue for 12Sqn. S2B_1983 fixed

 

have fun

ravenclaw_007


What's New in Version vers1.2

Released

  • vers 1.2 CHANGES from 10.oct.2011
  • ----------------------------------
  • - working/rotating Bulged bombbay door
  • - BombBay Fuel Tank added
  • - max fuel load for FAA/RAF Buccaneer now 23100lbs
  • - typo error on AOA Indicator fixed
  • - Decal issue for 12Sqn. S2B_1983 fixed
  • PLEASE overwrite all existing Files , Aircraft and Weapons
  • Like 1
  • Thanks 3



User Feedback

Recommended Comments

woo-hooo! love it - just did my first CAS mission, cockpit definitely will "raise the bar" on immersion value :clapping:

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in the late models is there any bombing system, CCIP mode (in the real jet)?

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in the late models is there any bombing system, CCIP mode (in the real jet)?

 

 

no ther is no CCIP mode , remeber the Buccaneer was the first jet with a true digital HUD

 

there are funktions that i was not able to build in to the HUD because of game engine limitations , the HUD you have now is not like other HUD in the game this one with all its funktions is directly build in to the cockpit model therefor nothing that is displayed can be altered or edited in the Avionics_ini

 

if you like to have mor infos on the HUD i could sent you the Flightmanuals :grin:

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in the late models is there any bombing system, CCIP mode (in the real jet)?
no ther is no CCIP mode , remeber the Buccaneer was the first jet with a true digital HUD there are funktions that i was not able to build in to the HUD because of game engine limitations , the HUD you have now is not like other HUD in the game this one with all its funktions is directly build in to the cockpit model therefor nothing that is displayed can be altered or edited in the Avionics_iniif you like to have mor infos on the HUD i could sent you the Flightmanuals :grin:

 

flight manuals...!!! wow that would be great (w_halawani@hotmail.com)

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Excellent work and lovely bird. Is there a version suitable for SF1?

 

 

we still work on them the conversion to Sf1 is not that easy and some funktions in the cockpit and on the aircraft will not be available

 

i hope by end of this week the Sf1 versions will be done :grin:

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I installed this in the usual way for an addon 'plane but it doesn't appear in the game. Is there anything special needs to be done with it?

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