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Sikorsky CH-53A / CH-53D Sea Stallion 3.0

   (13 reviews)

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About This File

Sikorsky CH-53A and CH-53D Ver 2.0 for SF2


This is a third party add-on of early models Sikorsky helicopter CH-53.
It is designed for and works only in SF2 series. And will never work in SF1. 


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This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;

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*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************

Jarek Hereda

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This mod represents Late model of CH-53A already with instaled EAPS and early models oF CH-53D with uprated engines.
A model never received aux fuel tanks and were used until 1992. At the end of service mostly by reserve units.
D model /early/ was used also until around 1992.  Not every D model was upgraded so in this config they were flying until the 90s.


CHANGES:

I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files.
YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53A and CH-53D_70. Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones.
The rest (except Aircraft folders) are same you can be overwrite without fear...
Small changes in ini files, corrections on fuel loadout, changes in cockpit ini. 
Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini.
Added simple bump and specular maps. Also added damage tgas.
Some changes and rearrangement in the cockpit


******************IMPORTANT******************

FAkePilot mod neede to run this mod. 
As always.

This addon works with my CargoPACK (included in rar file). All of the weapon stations are made as specific station code and will work only with this cargo pack. Of course, you can edit and use any other weapons available. 

Standard commands:


LANDING GEAR - Nose light deploy/retract at any speed. 

ANIMATION 1 - right side hatch and door.
ANIMATION 2 - left hatch cabin windows
ANIMATION 3 - wipers outside/inside

Parking animations.
Two parking animations included one for 'on land base' and other for 'on board' parking.

Im including two vessels moded as USMC nation.(same as in AH-1J pack) so you can practice start and land. 
Those ships have moded catapults, deck and arresting cables in data.ini file. 
Those ships are limited only to those used during Vietnam War on WestPac/SEA cruises.

You can fold tail and rotor by enabling animation in data.ini  file. But it looks silly. And my intention for this animation was eye candy on board vessel.


With little practice, you can even hoover. Without fake flaps and airbrakes.
Important here to control is using rudder and vector thrust control.
With heavy cargo load probably you need little run on A model as engines on A are little underpowered.
Normally throttle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off. 

It is possible to land on board two included ships. don't forget about a hook.
 
Cockpits.
One cockpit based on NATOPS manual, an early model for both A and early D model.


Both models are similar. The only difference is in engine power. D model is 'stronger' so it's easier with heavy loadouts. And only D can tow 'experimental' Mk105 minesweeper.


Skins.
All serial numbers are based on available photos, and USMC documents and are historically correct. 

Weapons.
The only "offensive" weapon is left/right side gunner. Well, it is a quite defensive weapon.

Ah.. there is Napalm barrel bombs. Used in Vietnam War. Inside _WingsOverVietnam_Only Addon Folder
...BOOM.

Cargo loads.

I am releasing this cargo load in current condition. So maybe some skins needs to be adjusted.
Cargo loads include few cargo crates for cargo bay and hook, howitzer, MUTTs. Skins for MUTTS - Thank yo The Trooper.


in 1973 USMC joined NAVY in operation End Sweep and equipped their D model (HMH-463 only) with minesweeping stuff. So here you can "tow" Mk105 minesweeper. It is just interim mk105. V.2 is under development.
To see Mk105 open cargo bay.

IMPORTANT - 
Due to construction of this mod it is better to use collision and landing on NORMAL setting. On hard, you may have some complications on airfield - especially with underslung cargo load. 

Countermeasures.
I've deleted Countermeasures from weapon loadout. 


Skins.
All serial numbers, as far as I know, are based on photos and US Army docs and are historically correct.

CH-53A in Vietnam used by HMH-463 and HMH-361.
In mid-80s A model was still in use by some units. One of the last unit to use CH-53A was HMH-772 until 1992 when they send A to AMARC.
Also in mid-80s ( I believe it was in middle or late) US Navy composite squadron VC-1 was using old ex-marine CH-53A until 1992 when they send them to AMARC. I think they were using only these two aircrafts.

CH-53D
Few paintings fro different years,  early green early 80s green and tri-color mid-80s.
HMH-361, HMH-362, HMH-461, HMH-461 - two schemes one - 78 from a trip to Japan and one 1973 during Operation End Sweep.


Pilots - best to use is OldDiego's pilots. 

This mod still needs some work. Will be working on it. 

Have fun.
Edit and report bugs.

Jarek Hereda.

Thanks.

Thanks to everyone who helped me with this. daddyairplanes,331Killerbee,76.IAP-Blackbird. The Trooper
Thanks for all kind support.

NAVAIR 01-230HMA-1 Natops Flight Manual Navy Model CH-53D Aircraft. Naval Air Systems Command, March 2001.
H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed.
popsmoke.com
hampshireairfields.co.uk
navysite.de
gonavy.jp
helis.com
hmh-463-vietnam.com
amarcexperience.com
aerialvisuals.ca
abpic.co.uk
planepictures.net


What's New in Version 3.0

Released


I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files.

If you are downloading this because you were using older mod before REMEMBER ! 
YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53A and CH-53D_70. Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones.
The rest (except Aircraft folders) are same you can overwrite without fear...

If you are downloading it for the first time - simply copy/paste folders.


Small changes in ini files, corrections on fuel loadout, changes in cockpit ini. 
Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini.
Added simple bump and specular maps. Also added damage tgas.
Some changes and rearrangement in the cockpit

  • Like 2
  • Thanks 1



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Very nice! I've seen nothing but excellence coming from you! My last helo lift from my last combat tour was in Afghanistan Oct 2010 from PB Gorgak to FOB Dewyer was in a 53D from Ugly Angels.  Thanks. I have pictures of one stopping in if you'd like.

 

MSgt D 0369/USMC Ret.

Ops Chief

Weapons Co 3/1 

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Very nice! I've seen nothing but excellence coming from you! My last helo lift from my last combat tour was in Afghanistan Oct 2010 from PB Gorgak to FOB Dewyer was in a 53D from Ugly Angels.  Thanks. I have pictures of one stopping in if you'd like.

 

MSgt D 0369/USMC Ret.

Ops Chief

Weapons Co 3/1 

Any reference material for future projects would be great.  Always easier to pick buNos and codes for skins.

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This is so great, so much detail, such a great cockpit and this big helicopter is so impressive but... I hate when I do this...well I have some issues.

 

- The animations, apart from the wipers, don't work.

 

- Loadouts don't come out properly

 

- When I start a mission on the ground, no matter how hard I am trying, the main gear wheels are destroyed.

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- when flying ? only on ground i think or below 40kph. Anyway animations enabled is just left and right hatch and wipers.

- As I wrote in readme, there might be problems on setings - landing and collisons set on hard.

I wil have a look on bugs  on weekend (?)

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ok thank you, no rush, I only informed you as I had to do.

 

When I start "on target" the wheels are ok and functional.

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Nice and great work I've waiting for it for long time, but I have a problem that when the game loading progress reaches to 80% the game stops and a massage appears to me that the SF2 Stop working.

 

I hope you can help me, thank you in advance.

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why dont use bump map?l think it will be better

My ancient  pc can't work on bumps in game. So no chance to check it here. Thats why it isnot added now. Maybe sooner or later I wil update with bumps (ready and waiting).

 

 

Nice and great work I've waiting for it for long time, but I have a problem that when the game loading progress reaches to 80% the game stops and a massage appears to me that the SF2 Stop working.

 

I hope you can help me, thank you in advance.

Try to launch without any weapon. Even that fake "empty/no weapon"

  • Like 1

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My ancient  pc can't work on bumps in game. So no chance to check it here. Thats why it isnot added now. Maybe sooner or later I wil update with bumps (ready and waiting).

 

 

Try to launch without any weapon. Even that fake "empty/no weapon"

Unfortunately to me it did not work even with no weapons :( ,

 

Thank you very much for your response.

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thank for this awesome helo,all animation/weapon work fine on my PC, i'll wait for your another great work

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