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Jet Pilot SF1 1.0.0

   (2 reviews)

1 Screenshot

About This File

Hello and thank you for downloading my work.
https://gkabs.net

What's included:
New Pilot model

All my files should include the Strike Fighters 1 Series game file (.LOD) and the texture required.

This is for Strike Fighters 1 Series ONLY.

Installation:

Copy the files to Objects\pilot folder

Add these lines to the _DATA.INI file to any jet you would like to add the new pilot to.

[Pilot]
PilotModelName=GK-Pilot     <----
PilotHeadNodeName=GK-Head    <----

if you have a two-seater add the Copilot as well.

[CoPilot]
PilotModelName=GK-Pilot1    <----
PilotHeadNodeName=GK-Head    <----


If you need any further help please read the Knowledge Base at:
 
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/


LICENSE:

You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net

Big thanks to Crawford for sending me the required MaxExporter_Max2009 and for testing the file in SF1.

Software used:

3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Fuse
FaceGen

If you need any assistance please contact me at 
gkabs@gkabs.net

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This one runs fine NOT ONLY in SFP1 Series , but in Strike Fighters 2 too. :smile: Because the 2nd Gens accepts both ANSI and Unicode files and skins of JPG and BMP formats, while the 1st Gens accepts ANSI files and BMP format textures only.

By the way, in the SFP1 series games, there is no separate “Pilot” folder, so unzipped folder named "GK-Pilot" need to be thrown directly into your Objects/Aircraft folder.  ;)

 

Edited by Crawford
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Real nice work, thank you a lot! A little issue, the pilot looks 90% times at 3 o'clock low. Anyway i think it's due to some internal issue of the game rather to the 3D model. Great addition!

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On 19.01.2020 at 10:15 AM, frontmann said:

the pilot looks 90% times at 3 o'clock low. Anyway i think it's due to some internal issue of the game rather to the 3D model.

Probably, the pilot has been looking at the target all this time)) If this annoys you, try experimenting with the numbers in the AIRCRAFTOBJECT.ini file - the [PilotHeadMovement] section.

[PilotHeadMovement]
PilotPitchUpLimit=30.0
PilotPitchDownLimit=-20.0
PilotYawLimit=90.0
PilotPanYawRate=80
PilotPanPitchRate=35
PilotCheckRate=2.5
PilotLookCameraChance=50
PilotLookTargetChance=75
PilotLookDownChance=25
PilotLookScanChance=50
PilotLookTurnMinG=2.0
PilotLookTurnAngle=4.0
PilotLookTurnChance=20
PilotLookGroundMinAlt=100.0
PilotLookGroundChance=80

Edited by Crawford
  • Like 1

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Hmmh, i doubt it...i was looking at it (him) while on the ground...he was just looking his own shadow! LOL! Thank You Crawford, i'll try this out!

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On 22.1.2020 at 8:39 AM, Crawford said:

Probably, the pilot has been looking at the target all this time)) If this annoys you, try experimenting with the numbers in the AIRCRAFTOBJECT.ini file - the [PilotHeadMovement] section.

[PilotHeadMovement]
PilotPitchUpLimit=30.0
PilotPitchDownLimit=-20.0
PilotYawLimit=90.0
PilotPanYawRate=80
PilotPanPitchRate=35
PilotCheckRate=2.5
PilotLookCameraChance=50
PilotLookTargetChance=75
PilotLookDownChance=25
PilotLookScanChance=50
PilotLookTurnMinG=2.0
PilotLookTurnAngle=4.0
PilotLookTurnChance=20
PilotLookGroundMinAlt=100.0
PilotLookGroundChance=80

Thanks for the hint, I guess i have to test it!

Does this affect the other pilots too, if so in wich way?

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