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           ****    Tactical Laser System Pod (TLS) ****
_______________________________________________________________________

This mod contains the Tactical Laser System from Ace Combat franchise.

You will be able to fly with a powerful laser beam generator, that can
tear a carrier up, blow up half of an airbase, or split in two bombers from
10+ km of distance.

The pack includes three versions of the TLS pod:
- TLS-01: A generic POD available to all countries
- TLS-01_F-15: Specific for F-15E
- TLS-01_Su-37: Specific for Su-37
(The exact F-15E and Su-37 are detailed below, they must be downloaded)

_______________________________________________________________________

*Installment:

Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder])
as usual, taking into account a couple of things:

1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only
   contains two modified INIs. One is the DATA.INI from each aircraft and
   the other is for LOADOUT. Both aircraft are the ones having its own dedicated
   TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the
   excelent Add-on mods that we have here. In case you don't have them, you can
   download them from these links, install them and then copy the modified INIs
   which includes the laser pod and loadout (AirToAirLaser).

The links to download them are:
F-15_14:
https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/
Su-37 Terminator:
https://combatace.com/files/file/15049-su-37-flanker-f/

2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI
   there is a chance that the laser wont appear while you are firing it. In order
   to solve this you should copy these lines in the R-TLS_Data (inside Guns folder)

[RedLaserEffects]
TracerEmitterName=RedLaserBeam
GroundHitEffectName=20mmGroundHitEffect
GroundHitSoundName=DirtHit
WaterHitEffectName=CannonWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=20mmObjectHitEffect
ObjectHitSoundName=Impact3
ArmorHitEffectName=20mmObjectHitEffect
ArmorHitSoundName=Impact3
AirBurstEffectName=FlakEffect
AirBurstSoundName=FLAK3

Then it should work fine.
________________________________________________________________________
TO SOUNDLIST

SoundFileXXX=TLS

//----------------------------------------

[TLS]
Priority=HIGH
Looped=TRUE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=3000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

________________________________________________________________________

KNOWN ISSUES

1. The generic pod may not be visible during the loadout screen, this may happen
because the measures of the pod exceeds the limits from the Gun Pod station of
the aircraft. It can be fixed by adjusting the length/diameter/weight limit
in the weapon station of the aircraft.

Measures of the Pod (estimated from images of the AC7 pod and the real measures
of a SUU-23 Gun Pod):

Mass: 1406.7 kg
Length: 7.312 m
Diameter: 0.92 m (moreless)

2. Also, I have not managed to fly with the full loadout of the Su-37, in my case
It only loads the laser pod and the rest of the pylons are empty (I have to select
the weapons manually), I guess this may be a problem of my installation, if
anybody has this problem tell me.

________________________________________________________________________

Special thanks to:
F-15: viper63a
Su-37:  denissoliveira
Effects from which I developed the laser beam effects, I took them from Stary Unified
Effects Pack.
And everyone who contribute in these projects, which are truly masterpieces.

________________________________________________________________________

And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden.

 

 

Finally! If there is any problem or you want to give me your feedback I will love to
hear it, I hope it works well and enjoy!

Nuni

 

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16 minutes ago, Acelevitz said:

I've tryed to make this a wile ago, glad to see someone who did it

Then I hope you really enjoy it! :ok:

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this is one bad ass kicker, works perfectly

my only issue i don`t see the beam from pit view

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Thank you! :ty:

And yes, the cockpit view is an issue, it appears that the closer you get to the beam the less visible it becomes... I don't know how to fix that actually hahaha

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OMG you did it! I try to make a laser gun before, 21312313 fails, mid air explosions, reverse shots and more xD thank you

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1 hour ago, Skyray96 said:

OMG you did it! I try to make a laser gun before, 21312313 fails, mid air explosions, reverse shots and more xD thank you

Thanks, I hope you enjoy it! I must confess that I also had reverse shots and mid air explosions :lol:

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8 hours ago, nuni said:

Thank you! :ty:

And yes, the cockpit view is an issue, it appears that the closer you get to the beam the less visible it becomes... I don't know how to fix that actually hahaha

no worries bruh, it`s fantastic work

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SUPERNICE! No Need to mount Laser Pod(s) At All! Just edit Aircraft Data.ini, replace my Vulcan Gun with Laser, edit Max Ammo, and all hell break loose! Thanks Sir!

img00018.JPG

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