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Super Hornet Package for SF2 v4.1 5.5

   (33 reviews)

2 Screenshots

About This File

THIS IS NOT UNDER THE COMBATACE FREEWARE LICENSE ACCORD

 

YOU MAY

 

- Have fun with this mod
- Use it as you see fit once you download it, even modify it as you see fit
- Create your own textures as you see fit and upload them under your name

 

IF you wish to send me any modified core files (I don't need to review skins as that doesn't affect any core files) please PM me the modified files and I will check them out. There is no exception to this policy given my attitude towards staying out of jail. I will check them out and yay or nay the decision, but if I can edit any files in order to not go to jail, I will inform you and that will be it. I understand you may have information of a sensitive nature that you may have access to and frankly it does not belong in any files of this download. If that bothers you then please don't send me sensitive information, I think I've made it clear that I'm not going to jail in order to appease to players.

 

http://combatace.com...24-my-projects/

 

Newer skin PSD with Block I ECS (no stacks) now available for skinning needs:
http://combatace.com...-skin-template/

 

- Fixed some glaring errors in the INI files.


What's New in Version 5.5

Released

  • 5.5
  • - Added an RAAF version of the Growler. It pretty much is the same as the USN version, but can carry more AAMs due to Australian Air Force requirements
  • Like 13
  • Thanks 9
  • Dislike 1



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Recommended Comments

i put them in floder but when i run the jet only missiles appear

Mine, too.

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So far most things seem to be working fine, I have a lot of texture sets on my .ini I don't really have textures for, but that's no biggie. My only gripe is that the internal fuel setting for all aircraft are way, way off. Initially the Echo Blocks were carrying ~32,000 lbs of JP internally. That is more than twice what they should be carrying. Same for the Foxtrot Blocks' though they were (correctly) less than the Echo, at ~30,000. Really (according to Wikipedia anyway) the Echo carries 14,400 and the Foxtrot 13,550 internally. I fixed this for my birds, but I just want y'all to be aware the adjustment needs to be made. No wonder that Super Hornet was so easy to nail 1 v 1 ;)

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@Kyot54, where can i adjust the internal fuel load? I am just d-loading this pack, 4 minutes left....

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I'm not at my home computer, so I will give you the settings I have in a post either later tonight or tomorrow. If memory serves, you go into your data.ini folder and scroll down to fuel tanks. There are some fuselage, and some wing tanks. I know I cut everything in half plus some. The Foxtrot Hornet actually has less internal fuel than the Echo, due to the second crew member area.

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@Kyot54, where can i adjust the internal fuel load? I am just d-loading this pack, 4 minutes left....

Ok, sorry to take so long posting this, been a frustrating week. So, go to your mods folder, then objects ->aircraft -> FA-18E (or F depending on which one you are working on. I think it breaks them down into Block I and II as well). Then go to FA-18.data.ini, Scroll down until you come to fuel tanks. It should look something like this:

 

// Fuel Tanks ---------------------------------------------------------

[FuselageFuelCell1]

SystemType=FUEL_TANK

FuelTankID=1

MaxFuelAmount=750

SelfHealing=TRUE

FireSuppression=TRUE

MinExtentPosition=-0.32, 2.636,0.293

MaxExtentPosition= 0.32, 1.686,-0.426

[FuselageFuelCell2]

SystemType=FUEL_TANK

FuelTankID=2

MaxFuelAmount=1250

SelfHealing=TRUE

FireSuppression=TRUE

MinExtentPosition=-0.32, 0.203,0.633

MaxExtentPosition= 0.32, 1.335,-0.598

[FuselageFuelCell3]

SystemType=FUEL_TANK

FuelTankID=3

MaxFuelAmount=1250

SelfHealing=TRUE

FireSuppression=TRUE

MinExtentPosition=-0.32,0.114,0.633

MaxExtentPosition= 0.32,-0.975,-0.541

[FuselageFuelCell4]

SystemType=FUEL_TANK

FuelTankID=4

MaxFuelAmount=1650

SelfHealing=TRUE

FireSuppression=TRUE

MinExtentPosition=-1.095,-1.188,-0.541

MaxExtentPosition= 1.095,-2.626, 0.159

[RightWingFuelCell1]

SystemType=FUEL_TANK

FuelTankID=5

MaxFuelAmount=850

SelfHealing=TRUE

FireSuppression=TRUE

MinExtentPosition=1.664,-1.263,-0.071

MaxExtentPosition=4.017,-3.024,-0.246

[LeftWingFuelCell1]

SystemType=FUEL_TANK

FuelTankID=6

MaxFuelAmount=850

SelfHealing=TRUE

FireSuppression=TRUE

MinExtentPosition=-1.664,-1.263,-0.071

MaxExtentPosition=-4.017,-3.024,-0.246

 

You will want to change the number for MaxFuelAmount for each tank. The numbers here are the ones I used to get the Echo Hornet to around 14,400lbs, which is it's realistic load. If you want, you can use it for the Foxtrot as well, though realistically the Foxtrot carries about 700-800lbs less to make room for the WSO. Knock each number down by 25-30 should get you close to that. I cut all the numbers relative to each other to avoid causing any trim problems from say just axing a whole wing take or something like that. Seems to fly relatively well so I think it worked. Good luck. 

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Thanks mate! I found the data right as you pointed out. I am a bit hesitant to change them yet, as i don't know the specific thrust values for which they are based and will it effect the Super Bug's performance.

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I'm having issues with the E and F Block IIs and the Growler;  there is no HUD symbology and radar cannot be selected.

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Does this require another mod for the rest of the weapons? All I have available are sidewinders, the Australian version has sparrows that can be loaded but they are not on the other planes.

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I have a issue with the RWR not displaying in the cockpit. It's just a blank space. I also can't get the left side MFD to switch between screens.

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The gun is missing from the loadout menu,, pplz how to fix

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