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Dagger

new patch is out..WOW!!

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Il2 The highly anticipated patch for IL2-Pacific Fighters is now available! In addition to the tuning of the flight model for the next series of games from 1C:Maddox (Battle of Britain), this patch includes a plethora of flyable aircraft and many more AI aircraft. Of special note for the allies is the Mosquito (FB variant), the Tempest (think if a P-47 and a Spitfire had a baby and fed it steroids), and the later model Spitfire cleared for 25lb boost. Of special note the axis will get the DO335 experimental plane, the JU88 (a medium dive bomber freak of a plane), and the Bf109-K cleared for 1.5atm boos level (basically a U.F.O.!).

 

Read more for the official readme.

 

New Features

 

Flyable aircraft

Do-335A-0

Ju-88A4

Tempest MK.V

Mosquito FB.MK.VI*

MC-200 III

MC-202 III

MC-202 VII

MC-202 XII

MC-205 I

MC-205 III

J2M3*

Bf-109K4 C3

Spitfire MK.IX 25lbs

FW-190A5 1.65Ata

AI aircraft:

J2M5*

N1K2-Ja*

Mosquito F.MK.IV*

MC-200 I

MC-200 VII

MC-200 VIIFB

Ju-88 Notes:

 

Top Rear Gunners.

 

Unfortunately, the Il-2 / FB / PF code was never intended for a single crewman alternating between firing positions due to online gameplay limitations. In Ju-88 cause we would not be able to prevent the AI from, for example, firing the rear right top gun while the player fired the left gun. Due to these limitations and in order to keep a level playing field, the right top gunner in Ju-88 will always be controlled by AI.

The Ju-88 is no different in controls from other flyable bombers on all other respects.

 

3D model of cockpit.

 

Please accept this cockpit as it is.

 

Dive Bombing Method in the Ju-88

 

These are the actual instructions from the historical Fl Üb 8-179/4 manual.

(Traditional method with "Dive Automation")

 

 

Close radiator.

Set propeller pitch to 100% (Auto).

Set bombsight speed to estimated drop speed (can also adjust during dive).

Set bombsight altitude (for example 1000m).

Center trim (on Ju88 red marks).

Press Divebrake button (this will also trim plane to dive).

Set power to idle (0%).

Take aim with ring in top part of the sight. Also take note of the dive bombing marker ("Krawatte") below the ring on the vertical line.

Hold target in the ring until you hear the drop altitude warning buzzer.

Pull up so that the dive bombing marker becomes superimposed on the target. Hold steady for a moment.

Press the bomb release button (this will also initiate the pull-out by centering the trim again).

Press the divebrake button again to raise the brakes up.

Apply power slowly to avoid overspeeding the engines.

Open the radiator and adjust prop pitch for cruise, if necessary.

Do-335 Notes:

Aircraft is equipped with propeller feathering devices. They work normally like on other two-engine bombers of the sim (i.e. when using separate engine control).

Speeds for maximum rated power was calculated from the known German trial curves of A-0 series for the combat power ("Steig- und Kampfleistung") - 609 km/h at Sea Level and 773 km/h at 6,500 m

Aircraft is equipped with the ejection seat. The top vertical stabilizer and the rear propeller are also jettisoned for safer bail out.

New ground objects:

 

New buildings (coming soon to a Norway map near you from third party!)

 

Modifications and fixes

 

There is a large number of small modifications to the entire code of our simulation. We accumulated user input and fixed lots of big and little things in order to polish our simulation even further. We sincerely thank all of our users who were so helpful in the process!

 

Flight Model

 

Reworked the following series:

Bf-109 ? increased maneuverability

Yak ? decreased sensitivity

LaGG - corrected weights (approx. 300 kg added)

Mustang MK.III and P-47D 150 octane ? corrected speeds

Increased damping factor for the ball indicator.

Minor changes in reaction of the controls.

 

Additional Notes:

 

If you have a computer with a Pentium 4 processor, you may occasionally encounter game lock-ups or crashes to desktop. In order to solve that, copy your il2_core.dll into the il2_corep4.dll (for example, with the following command: "copy il2_core.dll il2_corep4.dll"; or, in Windows Explorer, navigate to your sim installation directory, delete the existing il2_corep4.dll, make a copy of the il2_core.dll, and rename the copy to il2_corep4.dll)

 

Graphics:

 

Reworked water render

 

To see the updated water render please modify the Water section in the file conf.ini in the [Render_OpenGL] section.

 

 

Water = 0 or 1 ? No changes in version 4.03.

Water = 2 ? This mode is visually similar to water = 3 but it runs on ATI cards 9800, X800, X1800 and later models.

Water = 3 ? Fast render mode with Vertex Shaders 3.0 (NVIDIA 6600 and later models)

Water = 4 ? Better quality mode with Vertex Shaders 3.0 (NVIDIA 6800 and later models)

Reminder:

ATI supports modes: 0, 1, 2

NVIDIA 6600 and later models support: 0, 1, 2, 3, 4

NVIDIA cards before the series 6xxx support 0, 1, 2 (2 is not recommended)

 

TrackIR:

 

The Frames Per Second loss experience by some players when using TrackIR and playing online has been corrected.

 

Special thanks to the third party creators

 

Mosquito - Ian Jeremiah

Do-335A-0 Cockpit - Clemens Hahne

Do-335A-0 skin texture basis - Jürgen"Snorri" Mühlbauer

N1K2-Ja ? Vladimir Kochmarsky

Ju-88A4 - Jan Niukkanen, Dietger Pohl

Ju-88A4 new HiRes skins - Baumli Daniel, Istvan Csizmadia

Tempest MK.V - Alexandru Voicu,

Tempest MK.V textures - Darrin Covington

J2M3 cockpit ? Mikhail Toshpulatov, Vladimir Kochmarsky

J2M5 - Dani Santos

Special thanks to Ruy Horta for J2M and N1K2 reference.

New Buildings ? Nils Hjelmevoll

New Mosquito skins - István Csizmadia, Darren Reynolds

New I-16 skins - Kevin "Kamikuza" Henry

New Slovak Bf-109 skins - Robert "Robo." Ulbrik

Italian fighters -

 

MC-200 I

MC-200 III

MC-200 VII

MC-200 VIIFB

External models: Radek Jakubiak, Roberto Colantoni ?Nibbio?, Maurizio Laurenti ?Bubi?

Cockpits: Filippo Tarquini "22GCT_Pippz" and Ray Grützmacher «EJGr.Ost_Caspar»

Skins: Radek Jakubiak, Ray Grützmacher «EJGr.Ost_Caspar»

MC-202 III

MC-202 VII

MC-202 XII

External models: Roberto Colantoni ?Nibbio?, Maurizio Laurenti ?Bubi?

Cockpits: Filippo Tarquini "22GCT_Pippz" and Ray Grützmacher «EJGr.Ost_Caspar»

Skins: ?Abraxa?

MC-205 I

MC-205 II

Cockpits: Filippo Tarquini "22GCT_Pippz" and Ray Grützmacher «EJGr.Ost_Caspar»

Skins: ?Abraxa?

Plus, there are a lot of people who made this work possible, with their technical and historical great contribution: Flavio Cocchi ?Veltro?, Ferdinando ?Veltro? D?Amico, Francesco D?Amico ?Pag?, Bruno Dilecce, Gatt59, Manlio Palmieri ?Mapalm?, Alessandro Taffetani ?Sternjaeger?, and the 269° GA (now 150° GCT), for providing us some webspace and a reserved forum for the ?Club Med?.

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Where is the Tempest aircraft?? I do not have that aircraft? I have all the patches?

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If you have the 4.04 merged patch its there, just keep searching through the list.

 

Remember also if you are using custom maps you need to add the Tempest and any other new aircraft to those available using the FMB

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