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Dale

communications box help

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Goodday

 

Can anyone help me as to how to keep the communications box open a little longer. I am a little old fellow and not as fast as most of you.

 

Thanks

Dale

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Goodday

 

Can anyone help me as to how to keep the communications box open a little longer. I am a little old fellow and not as fast as most of you.

 

Thanks

Dale

Dale what Comm box?is it in a game and if so which one.

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Guest 531_Ghost

Well if we're talkin' SFP1-WOV-WOE you could:

 

Radio-Comm			TAB
//

// Wingman Commands
//
WM-Attack-My-Target		TAB 1 1
WM-Cover-Me			TAB 1 2
WM-Break			TAB 1 3
WM-Rejoin-Formation		TAB 1 4
WM-Radar-On/Off			TAB 1 5
WM-Jettison-Drop-Tanks		TAB 1 6
WM-Status-Check			TAB 1 7
WM-Return-to-Base		TAB 1 8
//
// Flight One Commands
//
F1-Engage-Aircraft		TAB 2 1
F1-Engage-Ground-Targets	TAB 2 2
F1-Break			TAB 2 3
F1-Rejoin-Formation		TAB 2 4
F1-Radar-On/Off			TAB 2 5
F1-Jettison-Drop-Tanks		TAB 2 6
F1-Return-to-Base		TAB 2 8
F1-Change-Formation-Spread-Out	TAB 2 7 1
F1-Change-Formation-Close-Up	TAB 2 7 2
F1-Change-Formation-Fluid-Four	TAB 2 7 3
F1-Change-Formation-Wall	TAB 2 7 4
F1-Change-Formation-Box		TAB 2 7 5
F1-Change-Formation-Arrowhead	TAB 2 7 6
F1-Change-Formation-Wedge	TAB 2 7 7
//
// Flight Two Commands
//
F2-Engage-Aircraft		TAB 3 1
F2-Engage-Ground-Targets	TAB 3 2
F2-Break			TAB 3 3
F2-Rejoin-Formation		TAB 3 4
F2-Radar-On/Off			TAB 3 5
F2-Jettison-Drop-Tanks		TAB 3 6
F2-Return-to-Base		TAB 3 8
F2-Change-Formation-Spread-Out	TAB 3 7 1
F2-Change-Formation-Close-Up	TAB 3 7 2
F2-Change-Formation-Fluid-Four	TAB 3 7 3
F2-Change-Formation-Wall	TAB 3 7 4
F2-Change-Formation-Box		TAB 3 7 5
F2-Change-Formation-Arrowhead	TAB 3 7 6
F2-Change-Formation-Wedge	TAB 3 7 7
//
// Flight Three Commands
//
F3-Engage-Aircraft		TAB 4 1
F3-Engage-Ground-Targets	TAB 4 2
F3-Break			TAB 4 3
F3-Rejoin-Formation		TAB 4 4
F3-Radar-On/Off			TAB 4 5
F3-Jettison-Drop-Tanks		TAB 4 6
F3-Return-to-Base		TAB 4 8
F3-Change-Formation-Spread-Out	TAB 4 7 1
F3-Change-Formation-Close-Up	TAB 4 7 2
F3-Change-Formation-Fluid-Four	TAB 4 7 3
F3-Change-Formation-Wall	TAB 4 7 4
F3-Change-Formation-Box		TAB 4 7 5
F3-Change-Formation-Arrowhead	TAB 4 7 6
F3-Change-Formation-Wedge	TAB 4 7 7
//
// Flight Four Commands
//
F4-Engage-Aircraft		 TAB 5 1
F4-Engage-Ground-Targets	 TAB 5 2
F4-Break			 TAB 5 3
F4-Rejoin-Formation		 TAB 5 4
F4-Radar-On/Off			 TAB 5 5
F4-Jettison-Drop-Tanks		 TAB 5 6
F4-Return-to-Base		 TAB 5 8
F4-Change-Formation-Spread-Out	 TAB 5 7 1
F4-Change-Formation-Close-Up	 TAB 5 7 2
F4-Change-Formation-Fluid-Four	 TAB 5 7 3
F4-Change-Formation-Wall	 TAB 5 7 4
F4-Change-Formation-Box		 TAB 5 7 5
F4-Change-Formation-Arrowhead	 TAB 5 7 6
F4-Change-Formation-Wedge	 TAB 5 7 7
//
// Squadron Commands
//
SQ-Engage-Aircraft		 TAB 6 1
SQ-Engage-Ground-Targets	 TAB 6 2
SQ-Break			 TAB 6 3
SQ-Rejoin-Formation		 TAB 6 4
SQ-Radar-On/Off			 TAB 6 5
SQ-Jettison-Drop-Tanks		 TAB 6 6
SQ-Return-to-Base		 TAB 6 8
SQ-Change-Formation-Spread-Out	 TAB 6 7 1
SQ-Change-Formation-Close-Up	 TAB 6 7 2
SQ-Change-Formation-Fluid-Four	 TAB 6 7 3
SQ-Change-Formation-Wall	 TAB 6 7 4
SQ-Change-Formation-Box		 TAB 6 7 5
SQ-Change-Formation-Arrowhead	 TAB 6 7 6
SQ-Change-Formation-Wedge	 TAB 6 7 7
//
// Tactical Air Command Center Commands
//
TAC-Request-Help		  TAB 7 1
TAC-Request-Vector-Nearest-Target TAB 7 2
TAC-Request-Vector-Primary-Target TAB 7 3
TAC-Request-Vector-Home-Base	  TAB 7 4
TAC-Repeat-Mission-Status	  TAB 7 5

 

 

 

And if yer talkin' Falcon 4.0 Allied Force:

// AWACS

AWACS_Picture 		q 1
AWACS_Declare 		q 2
AWACS_Help 		q 3
AWACS_Roger 		q 4
AWACS_Negative 		q 5
AWACS_Check_In 		q 6
AWACS_Check_Out 	q 7
AWACS_Relief 		q 8
AWACS_Mayday 		q 9
AWACS_Vector_Threat 	q q 1
AWACS_Vector_Target 	q q 2
AWACS_Vector_Package 	q q 3
AWACS_Vector_Tanker 	q q 4
AWACS_Vector_Divert 	q q 5
AWACS_Vector_Home 	q q 6
AWACS_Vector_Carrier 	q q 7

// Wingman

WM_Atk_Tgt 		w 1
WM_Buddy_Spike 		w 2
WM_Raygun 		w 3
WM_Wpn_Free 		w 4
WM_Wpn_Hold 		w 5
WM_Check_Six 		w 6
WM_Clear_Six 		w 7
WM_Atk_Tgts 		w 8
WM_Go_Shooter 		w 9
WM_Go_Cover 		w 0

WM_Rejoin 		w w 1
WM_Offset 		w w 2
WM_Pince 		w w 3
WM_Posthole 		w w 4
WM_Chainsaw 		w w 5
WM_Split_Wing 		w w 6
WM_Glue_Wing 		w w 7
WM_Drop_Stores 		w w 8

WM_Resume 		w w w 1
WM_RTB 			w w w 2
WM_Radar_off 		w w w 3
WM_Radar_on 		w w w 4
WM_Say_Position 	w w w 5
WM_Say_Damage 		w w w 6
WM_Say_Status 		w w w 7
WM_Say_Fuel 		w w w 8
WM_Say_Weapons 		w w w 9
WM_Take_Lead 		w w w 0

WM_Smoke_On 		w w w w 1
WM_Smoke_Off 		w w w w 2
WM_Music_On 		w w w w 3
WM_Music_Off 		w w w w 4

WM_Close_Up 		w w w w w 1
WM_Switch_Side 		w w w w w 2
WM_Break_Rt 		w w w w w 3
WM_Break_Lt 		w w w w w 4
WM_Go_High 		w w w w w 5
WM_Go_Low 		w w w w w 6
WM_Flex 		w w w w w 7
WM_Kickout 		w w w w w 8

WM_Wedge 		w w w w w w 1
WM_Trail 		w w w w w w 2
WM_Ladder 		w w w w w w 3
WM_Stack 		w w w w w w 4
WM_Fluid 		w w w w w w 5
WM_Spread 		w w w w w w 6
WM_Arrowhead 		w w w w w w 7

// Element

EL_Atk_Tgt 		e 1
EL_Buddy_Spike 		e 2
EL_Raygun 		e 3
EL_Wpn_Free 		e 4
EL_Wpn_Hold 		e 5
EL_Check_Six 		e 6
EL_Clear_Six 		e 7
EL_Atk_Tgts 		e 8
EL_Go_Shooter 		e 9
EL_Go_Cover 		e 0

EL_Rejoin 		e e 1
EL_Offset 		e e 2
EL_Pince 		e e 3
EL_Posthole 		e e 4
EL_Chainsaw 		e e 5
EL_Drop_Stores 		e e 6

EL_Off_Engagement 	e e e 1
EL_Cons_Engagement 	e e e 2
EL_Def_Engagement 	e e e 3

EL_Beam_Deploy 		e e e e 1
EL_Beam_Beam 		e e e e 2
EL_Wall 		e e e e 3
EL_Grinder 		e e e e 4
EL_Wide_Az 		e e e e 5
EL_Short_Az 		e e e e 6
EL_Wide_LT 		e e e e 7
EL_Short_LT 		e e e e 8
EL_Defensive 		e e e e 9

EL_Resume 		e e e e e 1
EL_RTB 			e e e e e 2
EL_Radar_off 		e e e e e 3
EL_Radar_on 		e e e e e 4
EL_Say_Position 	e e e e e 5
EL_Say_Damage 		e e e e e 6
EL_Say_Status 		e e e e e 7
EL_Say_Fuel 		e e e e e 8
EL_Say_Weapons 		e e e e e 9

EL_Smoke_On 		e e e e e e 1
EL_Smoke_Off 		e e e e e e 2
EL_Music_On 		e e e e e e 3
EL_Music_Off 		e e e e e e 4

EL_Close_Up 		e e e e e e e 1
EL_Switch_Side 		e e e e e e e 2
EL_Break_Rt 		e e e e e e e 3
EL_Break_Lt 		e e e e e e e 4
EL_Go_High 		e e e e e e e 5
EL_Go_Low 		e e e e e e e 6
EL_Flex 		e e e e e e e 7
EL_Kickout 		e e e e e e e 8

// Flight

FL_Atk_Tgt 		r 1
FL_Buddy_Spike 		r 2
FL_Raygun 		r 3
FL_Wpn_Free 		r 4
FL_Wpn_Hold 		r 5
FL_Check_Six 		r 6
FL_Clear_Six 		r 7
FL_Atk_Tgts 		r 8

FL_Rejoin 		r r 1
FL_Offset 		r r 2
FL_Pince 		r r 3
FL_Posthole 		r r 4
FL_Chainsaw 		r r 5
FL_Drop_Stores 		r r 6

FL_Resume 		r r r 1
FL_RTB 			r r r 2
FL_Radar_off 		r r r 3
FL_Radar_on 		r r r 4
FL_Say_Position 	r r r 5
FL_Say_Damage 		r r r 6
FL_Say_Status 		r r r 7
FL_Say_Fuel 		r r r 8
FL_Say_Weapons 		r r r 9

FL_Smoke_On 		r r r r 1
FL_Smoke_Off 		r r r r 2
FL_Music_On 		r r r r 3
FL_Music_Off 		r r r r 4

FL_Close_Up 		r r r r r 1
FL_Switch_Side 		r r r r r 2
FL_Break_Rt 		r r r r r 3
FL_Break_Lt 		r r r r r 4
FL_Go_High 		r r r r r 5
FL_Go_Low 		r r r r r 6
FL_Flex 		r r r r r 7
FL_Kickout 		r r r r r 8

FL_Wedge 		r r r r r r 1
FL_Trail 		r r r r r r 2
FL_Ladder 		r r r r r r 3
FL_Stack 		r r r r r r 4
FL_Fluid 		r r r r r r 5
FL_Spread 		r r r r r r 6
FL_Arrowhead 		r r r r r r 7

FL_Vic 			r r r r r r r 1
FL_Line 		r r r r r r r 2
FL_Finger_Four 		r r r r r r r 3
FL_Echelon_Lt 		r r r r r r r 4
FL_Echelon_Rt 		r r r r r r r 5
FL_Diamond 		r r r r r r r 6

// Tower

Tower_Inbound 		t 1
Tower_Landing 		t 2
Tower_Emergency 	t 3
Tower_Abort 		t 4
Tower_Taxi 		t 5

// Tanker

Tanker_Request 		y 1
Tanker_Ready 		y 2
Tanker_Done 		y 3

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