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atoll1

accurately placing objects and planes

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Is there a trick to accurately placing objects and planes when building missions?

 

I'm using KMD and the large planning maps, but you can only zoom in so far. So if for example, you want to neatly place some planes on an airfield, all lined up, how do people do this? Is it a hit and miss and try again affair or using the coordinate numbers, or a combination of both? Is there another trick to doing this a little more easily?

 

It's ok if there isn't - just would be nice to know I'm not doing it all wrong :rolleyes:

 

While I'm at it, how do I find out all the neat places to fly over?

 

I recently flew a single mission that is generated randomly for the new korean map and flew over a part of the map that had what I thought was a really neat canyon and I would like to fly that area again. Thanks for any input!

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Flight> HUDData.ini> top:

 

[Debug]

DisplayDebug=FALSE

 

Change to true. The top will display the camera coordinates.

 

What "neat" places? What type of mission?

CAS and Armed Recon use the terrain_movement.ini

Strike, Escort, and Sead use the terrain_targets.ini (striking one of those targets)

CAP and Fighter Sweep use the terrain_dogfights.ini (?)

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Flight> HUDData.ini> top:

 

[Debug]

DisplayDebug=FALSE

 

Change to true. The top will display the camera coordinates.

 

What "neat" places? What type of mission?

CAS and Armed Recon use the terrain_movement.ini

Strike, Escort, and Sead use the terrain_targets.ini (striking one of those targets)

CAP and Fighter Sweep use the terrain_dogfights.ini (?)

 

 

Ahh..that would be a trick I didn't know of previously. If a whole lot of "tricks" like these get posted here, maybe we can compile them for the FAQ section :good:

 

As to the neat place: I was flying a fighter sweep that is randomly generated under single mission, so unfortunately, I have no way to save that (or do I? Is there another trick?). I hit external view and saw this really neat canyon in the modern korea terrain. I thought it was neat because I would like to come back to it and try flying a fast jet through that canyon...wouldn't you? :grin:

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after changing [Debug]

DisplayDebug=FALSE

 

Is there a free standing camera with which to move?

 

(I don't mean the camera that moves around a plane)

 

Wouldn't the above change that gives coordinates assume a free camera to move and so to check coordinates, which can then be entered in the mission editor? Those are the general steps to take right?

 

I see all these neat missions that have planes and other objects placed so neatly in airbases...

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You mean Ctrl-F12? :biggrin:

 

There is no way to save randomly generated single missions. Look in your terrain_dogfights.ini and see if any of the coordinates match the valley.

Good luck!

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That's probably the canyons around Toko-Ri. Lot's of mountains and deep valley's there (expecially on the new Korea map)

 

Wrench

Kevin Stein

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