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195th_Moses

Limit to the amount of planes inthe original campaign

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Is there a limit to the amount of squadrons you can put in the game? I am adding more squadrons of F-18's and if i dont lose some of the other squadrons then it wont work in game. I think the WOEcamp2 has 92 squadrons total red and blue. any help here?

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I have never heard of a limit.

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Just seems weird when i renumber the planes in it it doesnt work. But if i use a number already in the game and remove that numbered plane it works. just confused

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I would refer this question to JSF Aggie then. Maybe he knows.

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thanks Dave how much longer are you gonna be aat Tinker?

 

 

Aggie any help here?

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Moses,

 

The most I've done, or seen done is around 90, but I would be surprised if that's the limit.

 

If you want, PM me your email, or a link to your campaign files and I'll look. Hopefully it's just a typo or something along those lines.

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thanks Dave how much longer are you gonna be aat Tinker?

 

For awhile longer, the wife got orders though and I can't go with her. Go figure.

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I think it might be that the red and blue planes are numbered seperatley. In the campaign.ini, the aircraftunitID is counted by side. For example,

 

[Aircraftunit001]

ForceID=1

 

[Aircraftunit002]

ForceID=1

 

[Aircraftunit003]

ForceID=2

 

[Aircraftunit004]

ForceID=2

 

[Aircraftunit005]

ForceID=1

 

If you wanted to do #5, you would have to use UnitID= 3, because of the two enemies in the middle. This might be the problem, but I'm not sure.

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Moses,

 

The most I've done, or seen done is around 90, but I would be surprised if that's the limit.

 

If you want, PM me your email, or a link to your campaign files and I'll look. Hopefully it's just a typo or something along those lines.

 

Thanks for answering so quickly I got it to work by deleting a Mig-27 squadron and using that number for the new aircraft. Right now the original campaign only has 92 aircraft I added the 93 using the F/A-18a using unitID 93 i am uploading the cam files

 

JeffCamp1.rar

 

in the files i uploaded left in the extra mig-27 if i use this file it will CTD i put the .bac on the file cause i didnt want to lose the main campaign setup. hope it helps

Edited by 195th_Moses

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Moses,

 

I got it working. I did the following:

 

1. Installed the Hornet

 

2. Corrected two capitalization errors, but I doubt this is what fixed it:

 

[USMCUnit001]

UnitName=VMFA-122 Crusaders

ForceID=1

UnitID=45

StartDate=1983

DescFile=woe2Start.txt

StartText=woe2Start1.txt

 

3. Removed a 2nd entry from the loadout section for the AGM-45B, I bet this is causing your CTD.

 

Supply[001].WeaponType=Mk82

Supply[001].Quantity=2880

Supply[002].WeaponType=Mk84

Supply[002].Quantity=480

Supply[003].WeaponType=Tank300_F18

Supply[003].Quantity=480

Supply[004].WeaponType=AIM-7M

Supply[004].Quantity=240

Supply[005].WeaponType=AIM-9F

Supply[005].Quantity=480

Supply[006].WeaponType=Mk83

Supply[006].Quantity=1560

Supply[007].WeaponType=AGM-45B

Supply[007].Quantity=480

Supply[008].WeaponType=Rockeye

Supply[008].Quantity=1480

Supply[009].WeaponType=AIM-9L

Supply[009].Quantity=480

Supply[010].WeaponType=AGM-45B

Supply[010].Quantity=480

 

These are the only changes I made, and it's working for me. There are a total of 93 AirUnit's. Let me know if you still have issues, and I can send you these files and/or look at it some more.

Edited by JSF_Aggie

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Yeah im figuring out you have to run all the player aircraft in numbered sequence 45,46,47 instead of 45,46,94,95 that wont work. Thanks again for your help.

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