Jump to content
Sign in to follow this  
Guest capun

SAM Missile Boat

Recommended Posts

Guest capun

Just playing around, Got a modified Nanuchka to fire SAM's at airplanes. Still don't know why only one SAM fires and not both.

Share this post


Link to post
Share on other sites

Very Cool!

 

Cheers

Beer

Share this post


Link to post
Share on other sites
Guest Ranger332

did you recheck the positions of the missles?

 

looks good eather way

Share this post


Link to post
Share on other sites
Guest capun

Ranger

Position wise, do you mean that the missiles should be a little higher in the rail launcher?

If that is the problem, yes I am aware of it.

I am going to move it a little further up, hopefully with different missiles, the center pivot point is the same so the missile will be symmetric in the rail

 

I am still trying to figure out if I can have multiple working missiles in a launcher (In a ship, ground vehicles may have that capabilities). I am working on a SeaSparrow launcher with 8 canisters. It sure would be nice to have 8 missiles shooting at you

Share this post


Link to post
Share on other sites

Capun,

glad you make ships fire missiles! :D

can you post or amil me that part of ini?

 

Maybe there is a way to have multiple systems

to shoot and get them to reload as well? 8)

 

 

Re getting more missiles to shoot,

each need to have unique MissileID, here is sample from Chapparal

first with ID 1 and first with ID 2 shoots:

 

[Rails]

ModelNodeName=Rails

MaxExtentPosition= 2.39, 4.20, 1.72

MinExtentPosition=-2.39,-4.70, 0.00

HasArmor=FALSE

SystemName[001]=Missile1

SystemName[002]=Missile2

SystemName[003]=Missile3

SystemName[004]=Missile4

 

[Missile1]

SystemType=MISSILE

MissileID=1

WeaponTypeName=Chaparral

WeaponPosition=0.73,-0.70,2.85

ShowMissile=TRUE

IndependentPitchMovement=TRUE

 

[Missile2]

SystemType=MISSILE

MissileID=1

WeaponTypeName=Chaparral

WeaponPosition=0.73,-0.70,2.23

ShowMissile=TRUE

IndependentPitchMovement=FALSE

 

[Missile3]

SystemType=MISSILE

MissileID=1

WeaponTypeName=Chaparral

WeaponPosition=-0.73,-0.70,2.85

ShowMissile=TRUE

IndependentPitchMovement=FALSE

 

[Missile4]

SystemType=MISSILE

MissileID=2

WeaponTypeName=Chaparral

WeaponPosition=-0.73,-0.70,2.23

ShowMissile=TRUE

IndependentPitchMovement=FALSE

Share this post


Link to post
Share on other sites
Guest capun

Pasko

I got 4 missiles to work (I have not tried more than that yet).

Only problem is that they all shoot at once. I was hoping to have one shoot followed by another later on.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..