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Enhanced Explosions 2

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Hi pilots :biggrin:

 

I have this prob:

efect.jpg

 

This is cannon hit.

Looks like missing .tga

But i did something wrong, when I copied files into folders. I did it for two times, but no success.

 

What do you think about that?

Edited by kukulino

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I've run into this prob too lately, the missing files are :

- 23mm.tga

- Pinky.tga (iirc)

 

from the 23mmObjectHitEffect

Edited by Crusader

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Wow, just found this. Very nice.

 

To greatly save performance hit, use several different "emitters" for the smoke -- lots of small smoke particles for the lower heights that terminate (relatively) quickly, then far smaller numbers of larger growing particles at high levels that last longer. May want to add a wind so the overall cloud bends over with height ... ParticleWindFactor=0.5 for example ... the number can be from [ 0 , 1 ], and different smoke emitters can have different wind factors (low smoke low wind, high smoke high wind). Stuff like that.

 

 

CA stary::

11 thousand feet smoke is nice to watch for few times, then it starts to annoy me.

Don't get "tired" of this effect...make it work!

 

--------------------------------------

The Hanoi Pol Strike Colonel James H. Kasler

 

 

:

:

Looking back toward Hanoi, I could still see the smoke column over 150 miles away.

:

:

 

~> http://www.airpower.au.af.mil/airchronicle...dec/kasler.html

--------------------------------------

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Wow, just found this. Very nice.

 

To greatly save performance hit, use several different "emitters" for the smoke -- lots of small smoke particles for the lower heights that terminate (relatively) quickly, then far smaller numbers of larger growing particles at high levels that last longer. May want to add a wind so the overall cloud bends over with height ... ParticleWindFactor=0.5 for example ... the number can be from [ 0 , 1 ], and different smoke emitters can have different wind factors (low smoke low wind, high smoke high wind). Stuff like that.

 

Didn't understand you completely. could you elaborate further?

 

What parameters and files do i have to edit to increase the performance?

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Guest Eject

index.php?automodule=downloads&req=display&code=sst&id=5378

File Name: Enhanced Explosions 2

File Submitter: CA_Stary

File Submitted: 11 Oct 2007

File Updated: 8 Mar 2008

File Category: Effect Mods

File Version: 2.01

Website: No Information

 

 

UPDATE 8.03.2008

 

v2.01

 

-included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it

-included flareflash.tga, available in separate fix download

 

__________________________________________________________________________________________________________________________________

This is a major update and extension of my "Enhanced Explosions" effects pack.

 

If you've been using original Enhanced Explosions, you know what to expect -Hollywood style cinematic explosions, created to give TK's sims

a blast. Also I still enjoy old "Jane's ATF" very much, and I missed some of it's spectacular fire in the sky lately.

 

New stuff included is mostly about ground strikes and various air2ground weapons effects.

 

Click here to download this file

 

I DL-ed the other day on of urs. Is it urs Stary? Awesome effect. Uh Oh, can't find here an attachment to upload. I just uploaded some skrinshots, one of them probably was ur mod on effects.

 

http://forum.combatace.com/uploads/1264640372/gallery_53411_400_159499.jpg

 

 

Edited by Eject

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